Syre the BlackGatomon
Jun 23, 2018 1:53:42 GMT
Post by Syre the BlackGatomon on Jun 23, 2018 1:53:42 GMT
Digimon Name: Syre
Default Form: BlackGatomon [Ringless]
Gender: Female
Alignment: Neutral
For one, she's playful, curious, and quite the competitive spirit! These factors combined give her quite an attachment to games, whether they're sports, cards, boards, or otherwise - and her drive to learn and improve at them emboldens an almost persistent personality – though that could be thought more as a natural set of ‘patience’ or ‘focus’. Even if she’s on the wrong track, she’ll think things through, try, and repeat, until things work more-or-less how she wants. Obviously, that doesn’t always work, but she’s putting forth the effort!
Aside from that, well, with Mikemon and K’s own busy lives, Syre learned to occupy her own time – and failing that, likes to see what others in the club are doing. Even if her presence isn’t exactly warranted, or helpful!
Fresh
Species: YukimiBotamon

Attribute: Free
Family: N/A
Type: Slime
Digivolves To: Nyaromon
In-Training
Species: Nyaromon
Appearance:

Attribute: Free
Family: Nature Spirits
Type: Beast
Fighting Style:
Digivolves From: Yukimibotamon
Digivolves To: BlackGatomon
Rookie
Species: BlackGatomon [Ringless]

Attribute: Virus
Family: Nightmare Soldier
Type: Beast
Digivolves From: Nyaromon
Digivolves To: BlackGatomon [Ring]
Champion
Species: BlackGatomon [Ring]

Attribute: Virus
Family: Nightmare Soldier
Type: Beast
Digivolves From: BlackGatomon [Ringless]
Digivolves To: TBD
Ultimate
Species: Sistermon Noir
Appearance:

Attribute: Virys
Family: Nightmare Soldier
Type: Dark Angel
Digivolves From: BlackGatomon - Ring
Mega
Species: Kuzuhamon
Appearance:

Attribute: Data
Family: Nightmare Soldier
Type: Dark Spellcaster
Digivolves From: Sistermon Noir
Digivolves To: Gallantmon
Super Mega
Species: Gallantmon
Appearance:

Attribute: Virus
Family: Metal Empire
Type: Warrior
Digivolves From:Kuzuhamon
Default Form: BlackGatomon [Ringless]
Gender: Female
Alignment: Neutral
Skills/Talents:
- Fire and Ice
Inventory:
- N/A. Various essentials can be stored in the gloves, but there's no particular item of importance.
Personality:
The words 'blank slate' comes to mind - as a young Digimon, Syre has yet to have the weight of the world shape her personality as of yet. This alone grants her a bit of naivety, but despite this, the BlackGatomon can still be seen as her own vivid personality.For one, she's playful, curious, and quite the competitive spirit! These factors combined give her quite an attachment to games, whether they're sports, cards, boards, or otherwise - and her drive to learn and improve at them emboldens an almost persistent personality – though that could be thought more as a natural set of ‘patience’ or ‘focus’. Even if she’s on the wrong track, she’ll think things through, try, and repeat, until things work more-or-less how she wants. Obviously, that doesn’t always work, but she’s putting forth the effort!
Aside from that, well, with Mikemon and K’s own busy lives, Syre learned to occupy her own time – and failing that, likes to see what others in the club are doing. Even if her presence isn’t exactly warranted, or helpful!
Personal History:
Just starting out, sheesh!
Unfortunately, there isn’t much grand to say about Syre’s past. The BlackGatomon comes from a colorful lineage:
Her father, Dr. Mikemon, is an anomaly all its own: a past demon lord who modified his data to live in the present day. Up to now and by far, Mikemon is the most influential figure in her life, as he’s the parent that Syre gets to see more often – and the two bounce off each-other rather well, even if Syre occasionally gets in a bit too much trouble.
Her mother, K, is effectively a descendant of the Royal Knights – but unfortunately, Syre doesn’t get to see much of the Renamon, at least compared to the time with Mikemon. The two see each-other decently enough… but one might think, what does one descended from a Demon Lord and a Knight do? What makes her stand out?
As it turns out… not much. Though she’s inherited her mother’s elemental attacks and her father’s natural skills for data control, there’s nothing too outlandish about the BlackGatomon herself. Through now, her experiences have largely been with the science club, her father, and whatever small occurrences happen in the Network Plains. A nice, sheltered start… but the world was about to soon open up for her.
Her father, Dr. Mikemon, is an anomaly all its own: a past demon lord who modified his data to live in the present day. Up to now and by far, Mikemon is the most influential figure in her life, as he’s the parent that Syre gets to see more often – and the two bounce off each-other rather well, even if Syre occasionally gets in a bit too much trouble.
Her mother, K, is effectively a descendant of the Royal Knights – but unfortunately, Syre doesn’t get to see much of the Renamon, at least compared to the time with Mikemon. The two see each-other decently enough… but one might think, what does one descended from a Demon Lord and a Knight do? What makes her stand out?
As it turns out… not much. Though she’s inherited her mother’s elemental attacks and her father’s natural skills for data control, there’s nothing too outlandish about the BlackGatomon herself. Through now, her experiences have largely been with the science club, her father, and whatever small occurrences happen in the Network Plains. A nice, sheltered start… but the world was about to soon open up for her.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: YukimiBotamon
Appearance:

Attribute: Free
Family: N/A
Type: Slime
Fighting Style:
Yeah right.
Abilities:
N/A
Digivolves To: Nyaromon
In-Training
Species: Nyaromon
Appearance:

Family: Nature Spirits
Type: Beast
Fighting Style:
AGGRESSIVE tackling.
Abilities:
- Pop!: Nyaromon readies up, and pounces forward in a headbutt!
Digivolves To: BlackGatomon
Rookie
Species: BlackGatomon [Ringless]
Appearance:

Attribute: Virus
Family: Nightmare Soldier
Type: Beast
Fighting Style:
Young as she is, Syre has yet to develop a proper fighting style - though if pressed, she isn't afraid to resort to direct combat!
Abilities:
- Lightning Paw: A glorified swing of the arm or the leg! An enhanced physical attack.
- Cat's Eyes' Hypnotism: On use, BlackGatomon's eyes give a golden glow. Anyone caught looking at them is blinded for one post, allowing Syre to attempt a follow-up attack! Two post cooldown.
- Saberk: Clasping her palms together, Syre draws energy from within and draws them to the tip of her claws. Held in either hand is a blade of pure energy, to a shape that can be manifested at creation (but always takes the shape of a blade). A full swing of this blade can send a cutting 'arc' of energy to a range of about fifteen feet. (Three Post Duration. Three Post Cooldown.)
- Blazing Ice: A breath attack, pairing the sheer cold of ice with the sheer heat of flame, creating a bluish stream of fire that extends about ten feet outward. The damage is accented with heightened pain, due to the senses of 'hot' and 'cold' being stressed at the same time.
Digivolves To: BlackGatomon [Ring]
Champion
Species: BlackGatomon [Ring]
Appearance:

The ring manifests as a black, metal ring, similar in construct to Gatomon's own, with faint red light radiating from the etching.
Attribute: Virus
Family: Nightmare Soldier
Type: Beast
Fighting Style:
Young as she is, Syre has yet to develop a proper fighting style - though if pressed, she isn't afraid to resort to direct combat!
Abilities:
- Lightning Paw: A glorified swing of the arm or the leg! An enhanced physical attack.
- Cat's Eyes' Hypnotism: On use, BlackGatomon's eyes give a golden glow. Anyone caught looking at them is blinded for one post, allowing Syre to attempt a follow-up attack! Two post cooldown.
- Saberk of Flame: Conjured as before, Syre can now draw up to two instances of Saberk simultaneously. The range of the projectile attack has extended to fifty feet. In this variant, the blade gains a red glow, deals fire damage, and can burn the target. Three post cooldown, shared with Saberk of Ice, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
- Saberk of Ice: Conjured as before, Syre can now draw up to two instances of Saberk simultaneously. The range of the projectile attack has extended to fifty feet. In this variant, the blade gains a blue glow, deals ice damage, and can chill the target. Three post cooldown, shared with Saberk of Ice, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
- Cryogenic Scorcher: An advancement off of 'Blazing Ice', the attack now fires as a projectile with a maximum range of fifty feet, exploding around the point of contact. In addition to the opponent taking largely fire damage, those affected feel heightened pain, due to the senses of 'hot' and 'cold' being stressed at the same time.
- Curse of the Ring: Syre's ring radiates a heavy black light, and casts its shine over the enemy. Those affected are unable to heal over the duration of the technique (reduced effect against ultimates and no effects against higher levels). Three post duration, three post cooldown.
Digivolves To: TBD
Ultimate
Species: Sistermon Noir
Appearance:

Attribute: Virys
Family: Nightmare Soldier
Type: Dark Angel
Fighting Style:
As Sistermon Noir, Syre tends to stick to the midrange and fight with her pistols - but she's not afraid to get up close and personal if necessary!Abilities:
- Fire in the right...
From the pistol on her right hand, Syre can enchant her bullets to take on the element of fire, which can burn the target. Three post duration, shared with 'Ice on the left!', and three post cooldown. This is the duration per instance of a gun enhancement - meaning if she uses only one enhancement, the duration is infinite until interrupted, though firing the weapon uses her named attack for the turn.
- ...Ice on the left!
From the pistol on her right hand, Syre can enchant her bullets to take on the element of ice, which can chill the target. Three post duration, shared with 'Fire in the right...', and three post cooldown. This is the duration per instance of a gun enhancement - meaning if she uses only one enhancement, the duration is infinite until interrupted, though firing the weapon uses her named attack for the turn.
- Piercing Shot
Loading a special shot into either pistol, Syre lets out one impressively loud shot - one that deals heavy damage, and pierces through shields of the same level that have a cooldown of two or less posts without a reduction in damage, and through higher-power shields with a lower level of power. Three post cooldown.
- Dark Hypnotism
Used at close range, Syre's eyes gain a dark color, and the Sistermon attempts to make eye contact with the enemy. If successful, they find themselves held stiff for a moment - just enough for Syre to either get a point-blank shot in, or give a heavy blow in retaliation. One post cooldown, if successful.
- Cryogenic Burst
An advancement off of 'Cryogenic Scorcher', the attack now fires as a projectile, conjured from her palms, with a maximum range of a hundred feet, exploding around the point of contact. In addition to the opponent taking largely fire damage, those affected feel heightened pain, due to the senses of 'hot' and 'cold' being stressed at the same time.
- Curse of the Ring
Syre's ring, worn on the ring finger of her right hand, radiates a heavy black light, and casts its shine over the enemy. Those affected are unable to heal over the duration of the technique (reduced effect against mega and no effects against higher levels). Three post duration, three post cooldown.
- Marksman - Passive
Without using her 'attack' for the turn, Syre can fire a single bullet from either gun, provided it is not currently under the effect of 'Fire in the Right' or 'Ice on the Left'. (For example, she can use 'Fire on the Right' along with a normal shot). If a shot is fired with this passive, this passive cannot be applied in the next turn.
Digivolves From: BlackGatomon - Ring
Mega
Species: Kuzuhamon
Appearance:

Attribute: Data
Family: Nightmare Soldier
Type: Dark Spellcaster
Fighting Style:
As Kuzuhamon, Syre has a split style, using her conjured avatar to attack from a distance and her staff as both a magical instrument and a direct weapon, making her a capable fighter at mid-range.
Abilities:
- [Passive] Avatar
At all times, Kuzuhamon is accompanied by her spectral avatar, generally in the shape of a shadowy fox. The avatar is capable of simple tasks, such as picking up or retrieving objects, but serves no battle purpose unless empowered.
Should Syre use an elemental attack, the Avatar becomes empowered, its color changing to match the same element that Syre just used. Once the spirit has absorbed an element, it can dash for a target to deal moderate damage as a remote projectile, though if it misses its 'dash', the element is lost and the Avatar returns to its basic state. [1 turn cooldown after an attack]
- [Passive] Flight
Syre can fly freely in all directions without the input of wings.
- Saberk of Flame
FIRE ELEMENT
Calling back to her mother's roots, Syre empowers the staff she is holding with a vibrant blue flame. The shape of the energy can be adjusted using the staff as a base, allowing her to create weapons such as pikes or halberds. While in effect, she can utilize her 'attack' for the turn, giving full swing of this blade to send out a cutting 'arc' of energy to a range of about one hundred feet.
Three post cooldown, shared with Saberk of Ice, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
- Saberk of Ice
ICE ELEMENT
Calling back to her mother's roots, Syre empowers the staff she is holding with a chilling white aura. The shape of the energy can be adjusted using the staff as a base, allowing her to create weapons such as pikes or halberds. While in effect, she can utilize her 'attack' for the turn, giving full swing of this blade to send out a cutting 'arc' of energy to a range of about one hundred feet.
Three post cooldown, shared with Saberk of Ice, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
Three post cooldown, shared with Saberk of Ice, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
- Cyrogenic Blast
BLUE FLAME ELEMENT (Avatar - Fire damage and increased pain)
An advancement off of 'Cyrogenic Burst', the attack still fires as a ball-shaped projectile. Flung from the edge of her spear, this can reach a maximum of two-hundred feet, exploding twenty feet around the point of contact. In addition to the opponent taking largely fire damage, those affected feel heightened pain, due to the senses of 'hot' and 'cold' being stressed at the same time.
- Cursed Soldier
DARK ELEMENT (Avatar - Advantage against Holy or Light)
Syre's staff radiates a heavy black light, casting a dark shine in a twenty foot area around her. Those affected are unable to heal over the duration of the technique (reduced effect against Super Megas). Three post duration, three post cooldown. Cooldown does not apply unless the move succeeds.
- Holy Barrier
LIGHT ELEMENT (Avatar - Advantage against Dark)
If need be, Syre can raise her staff and create a panel-shaped shield, enough to cover her entire body and those directly behind her. Blocks or diverts one Mega level attack, depending on how the shield is angled. Two post cooldown
- Go, My Avatar!
Instead of simply allowing her Avatar to passively siphon power off of her moves, Syre instead donates a portion of her energy to the Avatar itself, imbuing it heavily with the "Blue Flame" element. During this move's duration, the Avatar is unable to pick up another element, but is able to pursue a target within a range of five hundred meters, dealing direct slashing and 'blue fire' damage on successful strike. If significantly damaged, the Avatar must take a turn to reconstitute itself, via gathering its scattered flames back up into a single mass. Three Post Duration, Three Post Cooldown
- [Ultimate] Taizoukai Mandala
HOLY ELEMENT
Syre foregoes any pretense, grasping onto her spear as it gives off a blinding light. A powerful, holy burst of energy is sent off in all directions within a fifteen foot radius, and maintains for several seconds, dealing heavy damage to all within its range. Once per thread.Digivolves To: Gallantmon
Super Mega
Species: Gallantmon
Appearance:

Attribute: Virus
Family: Metal Empire
Type: Warrior
Fighting Style:
As could be expected of a lance user, Syre as a Gallantmon prefers to keep her stance square with the opponent, and rely on the length of her weapon and the durability of her shield to keep control of the fight.
Abilities:
- [Passive] The Ultimate Shield
Gallantmon naturally boasts one of the strongest defense ratings among its type, in large part due to its impressive shield. Physical attacks that strike the shield itself does reduced damage, mostly converted to concussive damage against the left arm. The shield can be destroyed, with great effort, in which case the shield is lost for the remainder of the fight.
- [Passive] Flight
Syre can fly freely in all directions without the input of wings.
- Saberk of Flame
Calling back to her mother's roots, Syre empowers the lance that she is holding with a vibrant blue flame, giving her attacks the fire element. While in effect, she can utilize her 'attack' for the turn, giving full swing of this blade to send out a straight, piercing blast of energy of energy to a range of about 250 feet.
Three post cooldown, shared with Saberk of Ice, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
Three post cooldown, shared with Saberk of Ice, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
- Saberk of Ice
Calling back to her mother's roots, Syre empowers the lance that she is holding with a chilling white aura, giving her attacks the ice element. While in effect, she can utilize her 'attack' for the turn, giving full swing of this blade to send out a straight, piercing blast of energy of energy to a range of about 250 feet.
Three post cooldown, shared with Saberk of Fire, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
Three post cooldown, shared with Saberk of Fire, and three post cooldown. This is the duration per each instance of Saberk - meaning if she chooses one blade instead of drawing one, the duration is indefinite until broken, though using a projectile attack uses her named attack for the turn.
- Cryogenic Destroyer
An advancement off of 'Cryogenic Blast', the attack still fires as a ball-shaped projectile. Thrown from her shield hand, this can reach a maximum of five hundred feet, exploding a hundred feet around the point of contact. In addition to the opponent taking largely fire damage, those affected feel heightened pain, due to the senses of 'hot' and 'cold' being stressed at the same time.
Two Post Cooldown
- Shield Slam
Don't underestimate the giant metal circle. Syre charges the target and gives an empowered push, dealing heavy blunt damage at short range. The attack makes it relatively safe to use on approach, as its literally a charge with the shield forward.
One post cooldown.
- Radiance
Syre's shield gives a massive glow, light surging through her own body. All active debuffs caused by techniques are removed, and all debuffs gained during the next post are ignored.
Four Post Cooldown
- Dragon Storm
Syre calls to her roots as a gunslinger, and several red-or-blue bullets appear around her, before being forced out in one direction in a heavy barrage. Deals ice and fire damage on hit, with increased pain due to the variance in temperature. Additionally, due to the opposing elements and the irregular nature in which the attack hits, this technique deals triple damage against conjured shields (but not active defenses].
Four Post Cooldown
- Justice Shield
A powerful attack, primed from a still position. Syre holds up her shield, the metal disc gaining a radiant glow, before letting out a massive beam of arcane energy in one direction. Massively destructive, even at extreme range, though it is limited to the direction the shield is facing - and the aim can't be changed once the attack starts.
Three post cooldown.
- [Ultimate] Gungnir
On use, Syre releases her spear, the weapon turning to flame. The weapon's energy surges above Syre's head, forming a massive energy construct, in the shape of a large, jagged spear, which is then flung to the target. On impact, a massive explosion encompassing five hundred yards in diameter occurs. Damage is highest in the center, but at least high fire-type damage occurs in the entire range.
Once Per Thread
Digivolves From:Kuzuhamon