Knights of the Rose
Jul 8, 2018 2:11:21 GMT
Post by Deleted on Jul 8, 2018 2:11:21 GMT
Team Name: Knights of the Rose
Team Ideal(s):
What is the purpose of your team?: The Knights of the Rose's purpose is simple. To protect the digital world from every major and minor threat possible. This does not mean that we overextend ourselves to the point of exhaustion or bite off more than we can choose. It means that when a threat presents itself and is consistent enough to be a problem that we direct ourselves towards solving it. The D-reapers, the Spires and the Elemental orbs are such threats that are highly recognizable throughout the world and must be addressed by a competent group of individuals that are okay with the idea of fighting against world ending threats. Smaller threats such as bandits, train robberies, bank heists and other 'smaller' city or town based threats will also be addressed when informed.
The core belief that holds it together?: That a small few can make a large difference. Not everyone can fight and those that can't need protecting. Whether old, young, broken or not.. The knights of the Rose will be there for the digital world... or human one.
Team Abilities:
Mark of the Knight|Passive: Each individual within the order have their own marking it may be located anywhere they please as long as it's easy to see/find. It signifies their power and their ability to act on their own or in a group. This symbol provides them with a Light regen[5%] per combat posting round.
Knight of the Shield: This ability in itself is a simple one. Summoning up a powerful one directional shield a knight is capable of blocking a single attack from the direction they so are facing. Three post cooldown. It scales with the level of the form that the knight uses it in.
Base Location: Vander Tower, Rosewood.
Base Thread / Base Subboard
Uniform:
Recruitment: The knights of the rose are a world spanning order, with their hands dipped in every city in some way shape or form. Whether we protect it with our words or with our blades the end justifies the means. So people should be able to join in the same variety as our means. Individuals that are already in the knights of the rose may recruit whomever they desire into the order; using whatever means they deem fit. Trial periods are fairly uncommon but not unheard of. Individuals that wish to join the knights merely need to contact a member and set something up! [Message Herald#1829 on discord to get started!]
Rules/Leadership:
Is the word of the team creator law, or is there room for independence and debate?: There is room for debate; but in combat situations it is best to defer to the Team leader if present.
Is there seniority, or is merit more important?: A mix of both, while being with the group for a duration is important it is also wise to understand that some are more capable than others.
Is there one person in charge, a council of several, or no leader whatsoever?: There is a single individual in charge, but all members have a say in rules, regulations or recruitment. Ultimately it is up to the leader to decide what to do with these directions but it's not always wise to push away your member's opinions...
Are you so caught up in loftier ideals that you proclaim a higher power like Yggdrasil your leader?: If Yggdrasil itself decided to use our order we would no doubt accept it and become something akin to Royal knights, but the chance of that is abysmal. Realistically we are simply 'Knights' of Rosewood.
Change of Leadership: There are three ways to change leadership. Trial by combat, a collective vote or death of a leader from an excursion.
Laws and Regulations of Locations: Each Knight should follow the laws and Regulations of any land that they are in and try to uphold the law the best they can. They should not steal, kill or do other unscrupulous things. However if forced they are allowed to use deadly force if needed to protect themselves or those that they have been charged with.
Trial by Combat: One of a few ways to induct members into the Order, this is also used to settle disputes and blow off steam. Training and such is a separate entity and must be addressed by those willing. In order to promote fairness, Trial by combat will be done with the highest level that both members can attain. So if one member is super mega and the other is ultimate or rookie, the Trial by combat will be done with the lower levels. Trial by combat can also be done at a suggested level by either party.
Titles: Each knight has their own title, befitting their abilities, demeanor and desires. This can be assigned by whomever inducts them or picked out by the individual upon their 'knighting'.
Artifacts: Those that earn them, keep them. No if's and's or buts.
Members:
The knight digivice is a simple but sturdy thing. Fashioned into a glove this device sits comfortably on one's hand. Made for whomever wishes to have one and form fits per stage for solo digimon. A small motif of a shield is on the back of the hand and the screen lay right underneath this motif. Spreading apart in such a way to allow either the screen or a holographic display of their device menu to spring up.
It comes with a built in flash light, a data sprocket that turns into a small set of night vision goggles for stealthy endevours and a quick medical scanner for injuries. The color itself is up to the knight wielding it!
Digichrome Projection Field: A small but powerful addition to any digivice or data system of a mon. Upon activation this device covers the body with a thin digichrome data layer. This layer is capable of withstanding a single attack at whatever level the user is. However it can't be activated repeatedly and has a rather large cooldown between uses. Designed with the intent of protecting humans while their mons are fully engaged in combat. 5 Post cooldown. It naturally pulls power from your digivice or digimon to achieve this effect so making a named attack during the use of this is impossible. 10,000 bits
Smoke bomb: A small orb that one may throw against the ground to burst its exterior. Once broken a pillar of smoke erupts from the orb; spraying the area with a thick smoke. Limiting sight heavily within a 100 foot radius on impact. Due to the nature of the device, it may only be used once a thread. 5,000 bits
Grapple Harness: This rare piece of equipment allows the user to utilize a pair of grappling hooks along with bursts of steam to provide enhanced mobility. Clearly for human use because of the size, anything higher than rookie cannot wear this device effectively. Comes with two grappling hook attachments and a 'steering' handheld. 15,000 bits
Mega
The Blinding Knight
Name: Oathgard
Species: Seraphimon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians/Virus Busters
Type: Seraph/Angel
Fighting Style: Oathgard is suited to a close to medium ranged combat; able to also do long range combat in small controlled bursts he is an ideal guardian for Vander tower. He tends to gauge an opponant for a short time before properly engaging them.
Abilities: [9 Abilities Max]
For Glory|Combat Passive: This ability is a strange one to say the least. For each named attack that successfully lands increases his Offensive capabilities by a small margin while lowering his Defensive capabilities by the same margin. Up to three times. Ends at the conclusion of combat.
Radiance|Combat Passive: This digimon exalts in all ways holy. Any light or holy based moves that would damage him heal him for half instead. But darkness bites twice as hard because of this. For light that's quick to shine is also quick to fade... This ability only works on enemies.
Blinding light|Ranged Disable|No Damage: This digimon throws out a ring of orbs around it that slowly gain momentum over the course of a post. At the end of this post the orbs detonate and blind anyone looking towards the angel within a hundred feet for one post. Three post cool down.
Chrysamere|Offensive Move|Melee Range: A single or two handed blade is drawn out of the very light that this digimon controls. Allowing him to make simple straightforward empowered basic attacks for three posts. Deals high damage per swing. Two post cool down. If disarmed this blade returns to the users hand at the cost of a post of it's duration.
Wing Blades|Offensive Move|Melee Range: Using their wings Oathgard may make a single high powered attack to a target within reach of himself pushing them away from his position by thirty feet if equal to his level [multiplied per level below his]. Three post cool down.
Projection|Defensive Move: This digimon can make multiple copies of itself made of light. Outside of combat these copies can perform simple tasks such as running messages or carrying things. Inside of combat their purpose turns much useful but they are simply limited to two as they are more 'complex'. They can move around as needed. If in a suitable position Oathgard may switch out with one of these projections to take the blow for him. This doubles vanish when struck.These projections last two posts until used or struck and have a cool down of four posts.
StarFall|Offensive Move|Medium Range: Oathgard shoots out a barrage of stars from his gauntlets peppering a target with these low powered stars. They might not do much damage but if allowed to continuously strike it adds up quickly. One hundred feet range.
Light Spear|Offensive Move|Long Range: Oathgard summons up a simple spear made out of light. He may throw it up to a maximum distance of a mile with surprising accuracy. Deals high damage. Three post cool down.
Ring of Judgement|Offsenive Move|AOE|ULTIMATE Oathgard summons up a ring of spears locking him and one other combatant in this ring for three posts. When on the ground this ring does not allow flight within it's border and when already airborne this instead creates a barrier that cannot be penetrated by normal means. Three post duration, once per thread use. Size of the Ring: Fifty feet.
Small note: Please PM my account if you are interested in joining, or contact me over discord. I'd like to keep this page as neat as possible!
Team Ideal(s):
What is the purpose of your team?: The Knights of the Rose's purpose is simple. To protect the digital world from every major and minor threat possible. This does not mean that we overextend ourselves to the point of exhaustion or bite off more than we can choose. It means that when a threat presents itself and is consistent enough to be a problem that we direct ourselves towards solving it. The D-reapers, the Spires and the Elemental orbs are such threats that are highly recognizable throughout the world and must be addressed by a competent group of individuals that are okay with the idea of fighting against world ending threats. Smaller threats such as bandits, train robberies, bank heists and other 'smaller' city or town based threats will also be addressed when informed.
The core belief that holds it together?: That a small few can make a large difference. Not everyone can fight and those that can't need protecting. Whether old, young, broken or not.. The knights of the Rose will be there for the digital world... or human one.
Team Abilities:
Mark of the Knight|Passive: Each individual within the order have their own marking it may be located anywhere they please as long as it's easy to see/find. It signifies their power and their ability to act on their own or in a group. This symbol provides them with a Light regen[5%] per combat posting round.
Knight of the Shield: This ability in itself is a simple one. Summoning up a powerful one directional shield a knight is capable of blocking a single attack from the direction they so are facing. Three post cooldown. It scales with the level of the form that the knight uses it in.
Base Location: Vander Tower, Rosewood.
Base Thread / Base Subboard
Uniform:
Recruitment: The knights of the rose are a world spanning order, with their hands dipped in every city in some way shape or form. Whether we protect it with our words or with our blades the end justifies the means. So people should be able to join in the same variety as our means. Individuals that are already in the knights of the rose may recruit whomever they desire into the order; using whatever means they deem fit. Trial periods are fairly uncommon but not unheard of. Individuals that wish to join the knights merely need to contact a member and set something up! [Message Herald#1829 on discord to get started!]
Rules/Leadership:
Is the word of the team creator law, or is there room for independence and debate?: There is room for debate; but in combat situations it is best to defer to the Team leader if present.
Is there seniority, or is merit more important?: A mix of both, while being with the group for a duration is important it is also wise to understand that some are more capable than others.
Is there one person in charge, a council of several, or no leader whatsoever?: There is a single individual in charge, but all members have a say in rules, regulations or recruitment. Ultimately it is up to the leader to decide what to do with these directions but it's not always wise to push away your member's opinions...
Are you so caught up in loftier ideals that you proclaim a higher power like Yggdrasil your leader?: If Yggdrasil itself decided to use our order we would no doubt accept it and become something akin to Royal knights, but the chance of that is abysmal. Realistically we are simply 'Knights' of Rosewood.
Change of Leadership: There are three ways to change leadership. Trial by combat, a collective vote or death of a leader from an excursion.
Laws and Regulations of Locations: Each Knight should follow the laws and Regulations of any land that they are in and try to uphold the law the best they can. They should not steal, kill or do other unscrupulous things. However if forced they are allowed to use deadly force if needed to protect themselves or those that they have been charged with.
Trial by Combat: One of a few ways to induct members into the Order, this is also used to settle disputes and blow off steam. Training and such is a separate entity and must be addressed by those willing. In order to promote fairness, Trial by combat will be done with the highest level that both members can attain. So if one member is super mega and the other is ultimate or rookie, the Trial by combat will be done with the lower levels. Trial by combat can also be done at a suggested level by either party.
Titles: Each knight has their own title, befitting their abilities, demeanor and desires. This can be assigned by whomever inducts them or picked out by the individual upon their 'knighting'.
Artifacts: Those that earn them, keep them. No if's and's or buts.
History and Details
The founding of this team came simply, the intense need of a group that could address doomsday level events and minor events Digital world wide. It was a simple thought that put all of this into motion. Rosewood being one of the newest City locations in the digital world meant that it'd be easiest to start there. A fresh start, for those old and new...Members:
- Silence, [Shutmon] -Knight of the order
- Luke Iko [Tamer/Digimon -Kinezumon] -Knight of the Order
- Syre [BlackGatomon] -Knight of the Order
- Reserved
- Open
- Open
Digivice
The knight digivice is a simple but sturdy thing. Fashioned into a glove this device sits comfortably on one's hand. Made for whomever wishes to have one and form fits per stage for solo digimon. A small motif of a shield is on the back of the hand and the screen lay right underneath this motif. Spreading apart in such a way to allow either the screen or a holographic display of their device menu to spring up.
It comes with a built in flash light, a data sprocket that turns into a small set of night vision goggles for stealthy endevours and a quick medical scanner for injuries. The color itself is up to the knight wielding it!
Shop items
Digichrome Projection Field: A small but powerful addition to any digivice or data system of a mon. Upon activation this device covers the body with a thin digichrome data layer. This layer is capable of withstanding a single attack at whatever level the user is. However it can't be activated repeatedly and has a rather large cooldown between uses. Designed with the intent of protecting humans while their mons are fully engaged in combat. 5 Post cooldown. It naturally pulls power from your digivice or digimon to achieve this effect so making a named attack during the use of this is impossible. 10,000 bits
Smoke bomb: A small orb that one may throw against the ground to burst its exterior. Once broken a pillar of smoke erupts from the orb; spraying the area with a thick smoke. Limiting sight heavily within a 100 foot radius on impact. Due to the nature of the device, it may only be used once a thread. 5,000 bits
Grapple Harness: This rare piece of equipment allows the user to utilize a pair of grappling hooks along with bursts of steam to provide enhanced mobility. Clearly for human use because of the size, anything higher than rookie cannot wear this device effectively. Comes with two grappling hook attachments and a 'steering' handheld. 15,000 bits
Team Guardians
Mega
The Blinding Knight
Name: Oathgard
Species: Seraphimon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians/Virus Busters
Type: Seraph/Angel
Fighting Style: Oathgard is suited to a close to medium ranged combat; able to also do long range combat in small controlled bursts he is an ideal guardian for Vander tower. He tends to gauge an opponant for a short time before properly engaging them.
Abilities: [9 Abilities Max]
For Glory|Combat Passive: This ability is a strange one to say the least. For each named attack that successfully lands increases his Offensive capabilities by a small margin while lowering his Defensive capabilities by the same margin. Up to three times. Ends at the conclusion of combat.
Radiance|Combat Passive: This digimon exalts in all ways holy. Any light or holy based moves that would damage him heal him for half instead. But darkness bites twice as hard because of this. For light that's quick to shine is also quick to fade... This ability only works on enemies.
Blinding light|Ranged Disable|No Damage: This digimon throws out a ring of orbs around it that slowly gain momentum over the course of a post. At the end of this post the orbs detonate and blind anyone looking towards the angel within a hundred feet for one post. Three post cool down.
Chrysamere|Offensive Move|Melee Range: A single or two handed blade is drawn out of the very light that this digimon controls. Allowing him to make simple straightforward empowered basic attacks for three posts. Deals high damage per swing. Two post cool down. If disarmed this blade returns to the users hand at the cost of a post of it's duration.
Wing Blades|Offensive Move|Melee Range: Using their wings Oathgard may make a single high powered attack to a target within reach of himself pushing them away from his position by thirty feet if equal to his level [multiplied per level below his]. Three post cool down.
Projection|Defensive Move: This digimon can make multiple copies of itself made of light. Outside of combat these copies can perform simple tasks such as running messages or carrying things. Inside of combat their purpose turns much useful but they are simply limited to two as they are more 'complex'. They can move around as needed. If in a suitable position Oathgard may switch out with one of these projections to take the blow for him. This doubles vanish when struck.These projections last two posts until used or struck and have a cool down of four posts.
StarFall|Offensive Move|Medium Range: Oathgard shoots out a barrage of stars from his gauntlets peppering a target with these low powered stars. They might not do much damage but if allowed to continuously strike it adds up quickly. One hundred feet range.
Light Spear|Offensive Move|Long Range: Oathgard summons up a simple spear made out of light. He may throw it up to a maximum distance of a mile with surprising accuracy. Deals high damage. Three post cool down.
Ring of Judgement|Offsenive Move|AOE|ULTIMATE Oathgard summons up a ring of spears locking him and one other combatant in this ring for three posts. When on the ground this ring does not allow flight within it's border and when already airborne this instead creates a barrier that cannot be penetrated by normal means. Three post duration, once per thread use. Size of the Ring: Fifty feet.
Small note: Please PM my account if you are interested in joining, or contact me over discord. I'd like to keep this page as neat as possible!