UltimateSpecies: SymbareCutemon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters, Nightmare Soldiers
Type: Beast Man
Fighting Style: A departure from the Cool Rabbit of Myth that one might be familiar with, Coolmon's new Perfect/Ultimate form is...a lot more brutal than prior forms. Very little support is to be had from this form.
Abilities:
Chakra [Passive]: This digimon has a 30% increase to it's overall attack power.
Bloodletting [Passive]: Every hit this digimon lands heals her for 10% of the damage dealt.
Light Screen: The Digimon creates a screen of light before her, able to absorb a single attack at level before breaking. If a piercing move hits this, then the shield shatters with enough force to reflect damage equivalent to that move's power at the enemy that broke it. Four post cooldown.
Break Stream: Coolmon sends tornadoes out from her hands at an enemy. It's a boring attack.
Arm Bomber: Coolmon stores power in her arm as her body hardens to a density similar to Digizoid for a turn. On the next turn? She unleashes a monstrous strike, enough to sunder the earth and send shockwaves out! Four post cooldown.
Landlizer: The Digimon spins and forms a tornado around her in a 30 meter area. Up to 3 targets caught in it will be drawn towards her, and slashed at by her ears. So, don't get caught. Three post cooldown.
Jive: Coolmon unleashes a quick stream of kicks with her legs, causing a LOT of blunt force trauma! Two post cooldown.
Rising Dragon [RAM Upgrade]: Coolmon ducks before springing up to launch a flaming uppercut for an enemy, with enough force to knock them on their ass for a turn, hindering movement! Two post cooldown.
Heartripper [RAM Upgrade]: Coolmon lunges for an enemy and tries to deliver a swift strike for their Digicore to try and RIP a chunk of it out. Once per thread. Ignores shields. If this misses, it goes into a 3 post cooldown period before it can be attempted again.
Red Mode I - Red Layer(Plot Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Digivolves From: Puccimon
Digivolves To: Lamortmon
MegaSpecies: Lamortmon
Appearance:
Attribute: Virus
Family/ies: Wind Guardians, Virus Busters, Nightmare Soldiers
Type: Beast
Fighting Style: This is reportedly the result of a virus that infested Coolmon for years, and is said to be a Digimon without restraint. What the actual fuck is this thing?
Abilities:
No Remorse [Passive]: Lamortmon deals 50% more damage with EVERY attack of hers, named or unnamed. However, she is also barely even thinking here. Or rather, if she is? It's certainly not about her own well being. She suffers a 20% evasion loss.
No Mercy [Passive]: Also, all of her attacks apply a burning tar-like substance to where they hit. Healing is made less effective as a result.
No STUPID DAMN TRICKS [Passive]: Illusions, pacification and mind control do not work on this digimon. In fact, it finds these things to be so insulting and quite honestly stupid that it just gets angrier.
Calamity Blade: Lamortmon tries slicing for an opponent's midsection with it's claws, trying to slice it open. Should the attack connect, it won't be sliced -open,- but there's going to be a lot of data bleeding from it for two turns for moderate damage. Two post cooldown.
Reaper's Scream: Lamortmon lets out a high-pitched wail that effectively doubles as an area-of-effect silence as well as something that inflicts eardrum damage in a forty five meter diameter. Three post cooldown, the silence lasts a turn.
Strike and Destroy: Lamortmon lunges for an enemy and slams it's longswords for them, trying to stab and knock the opponent down for a turn. Two post cooldown.
Wind Fang: Lamortmon slams down and unleashes SEVERAL vacuum waves of wind in a 40 meter area, threatening to butcher anyone caught within it for nasty amounts of damage. Three post cooldown.
Frenzy: The Digimon abandons reason and decides to go absolutely feral, increasing her attack by a whooping 50% and dropping her evasion by 20% for three turns. Three turn cooldown. Also she's gonna attack her allies if they look at her funny.
Bloody Emperor: Lamortmon stabs her blades into the ground as the blood spilled throughout the fight forms into a litany of swords that launch themselves for an enemy. Full piercing, eat it! Five post cooldown.
Stay Dead [RAM Upgrade]: If an opponent uses a once-per-thread cooldown move to revive themselves from death, Lamortmon will IMMEDIATELY react, ramming a claw for the chest of the enemy to cut their overall vitality from that by half. Once per thread.
Great Grudge Killer [RAM Upgrade]: Lamortmon either goes berserk or goes even more berserk, before pouring all of it's power into it's twin blades before it, quite simply, drives them down an opponent vertically in an attempt to split them in half. There is nothing pretty about this attack. OPT, full piercing. If this misses, it goes into a 3 post cooldown period before it can be attempted again.
Red Mode I - Red Layer(Plot Reward): An approximation of the D-Reaper's shield, usable once per thread and lasting for three posts. On use, the user appears pure red, and physical damage is halved over the duration. On direct contact with an enemy, either by touching or being attacked, a thick red residue is applied to the enemy's point of contact. Lasting for a post, heavy burning damage, similar to tar, is inflicted over the area. It is also corrosive, effective against mechanical opponents.
Digivolves From: SymbareCutemon
Digivolves To: Nobody knows anymore.