Cataclysmic Ascendance [S-RANK]
Aug 9, 2018 0:39:35 GMT
Post by Deleted on Aug 9, 2018 0:39:35 GMT
Name of Mission: Cataclysmic Ascendance
Member Count: 3
Rank: S-RANK
Client: Brother Elbert, Brother Wilt, Commander Gunther
Levels Needed: Mega minimum.
Requirements:
Must be able to digivolve to Mega, Super mega isn't required but having access to it will be favorable.
The ability to post consistently, if you do not post within three days you will be skipped. No Exceptions [If I could do more to point this out I would] If multiple people are unable to post for a round they will still be skipped. You are on a time crunch and every round counts. I will not be accepting any reason for holding up this mission thread, if something comes up I understand but I will still skip you. End of story.
Plot Description:
Mission Description:
Board the Aegisdramon for the planning phase, discuss possibilities among individuals in the mission. This is a small somewhat strong task force designed to hit the Icy Fate's leadership.
Arrive at the Frozen Fortress, deal with the Icy Guard. A group of individuals directly serving under the BanchoLeomon Logane. Their strength and skills vary; as with any guard group there are a lot of them.
Once the guard is dealt with, assist the Gunther, Wilt and Brother Elbert to bring down Logane.
Or... Perhaps you'll find that Logane is a better leader than you thought?
Objective Summary:
-Infiltrate the Frozen Fortress
-Find Loganes Guards and deal with them accordingly.
-Avoid damaging the Fortress too much but it's understandable if things get crazy.
-There are digimon civilians here. They are aware of what is transpiring. Any individual wearing a green bandana is a civilian DO NOT ATTACK THEM.
-Make a difficult choice.
Grace Period: 3 Days
Reward Offered:
50,000 Bits and 60 posts.
Or one of several choice artifacts:
Grip of the icy Fate: (Strong Artifact)
A simple pommel for a weapon ancient and unfounded. It's sleek somewhat stylish hilt fits into whatever hand that holds it. Three times a thread the individual holding it can summon a wheel of weapons behind it. These weapons attack on their own along with the user adding a high damaging Ice Elemental damage. The activation lasts for a single post.
Frozen Whistle: [Legendary Artifact]
A simple ancient whistle, fashioned much like a modern day recorder but thousands of times more serene in sound. One can easily play a merry tune on this without any problem but playing a sour one has some nasty side effects. Any individual that the player deems a hostile has their movement slowed harshly and slowly finds themselves freezing over. Can be used multiple times a thread but requires active attention to do so. Duration of three posts, cool down of three posts.
Mark of the Icy Fate: [Weak Artifact]
A simple sigil branded on the arm of whomever deigns it. This mark includes you into the icy fate as a whole giving you a range of mobility within the ranks. This item keeps track of the individuals physical state and when the individual drops to a certain threshold a distress signal is sent directly to the Icy Fate headquarters.
Woeful Aegis: (Strong Artifact)
A simple but small shield that is affixed to ones arm. Once per thread this item can summon an icy bubble around it deflecting damage away from the intended target. Passively this item increases defense but lowers speed.
Eversword Rekindled: [Legendary Artifact]
This black blade within it holds a massive font of power allowing for deadly precision and devastating blows on it's own. When equipped this item increases attack but lowers defense. Three times a thread the user of this weapon can overcharge an attack doubling the effects of the attack but also doubling the cool down. Any attack that doesn't naturally have a cooldown is given a single post cool down. If used on a once per thread move this item takes a bit of the users energy to compensate weakening them considerably for the rest of the thread.
Gentle Music Box: [Weak Artifact]
This small music box when wound plays a tune for a post, at the end of this post a strong wooden cabin materializes in front of the person holding the box. Inside of this cabin are all the amenities you could ask for; ranging from a simple bath to even a swath of fur blankets to help keep out the cold. This cabin lasts until dismissed or destroyed.
Member Count: 3
Rank: S-RANK
Client: Brother Elbert, Brother Wilt, Commander Gunther
Levels Needed: Mega minimum.
Requirements:
Must be able to digivolve to Mega, Super mega isn't required but having access to it will be favorable.
The ability to post consistently, if you do not post within three days you will be skipped. No Exceptions [If I could do more to point this out I would] If multiple people are unable to post for a round they will still be skipped. You are on a time crunch and every round counts. I will not be accepting any reason for holding up this mission thread, if something comes up I understand but I will still skip you. End of story.
Plot Description:
"Let me be real with you here"
A somewhat tall and well muscled MagnaAngemon would be the first to speak out of the trio. In comparison to his companions he was most certainly the fittest but it was obvious he wasn't the strongest. The somewhat short and chubby variant looked marvelously out of place while the third one seemed to bleed power from his otherwise frail looking frame.
"It's been less than two months than the Chalice Incident under the mausoleum and with that some real odd changes have been happening in the Icy fate. Now normally they're a friendly somewhat cheerful bunch but that changed the moment Gunther surfaced."
The next speaker would be the anemic looking MagnaAngemon who stretched and addressed those that would be watching this 'tape'.
"I shouldn't be surprised that they would have a problem with one of the old guard surfacing. The Icy fate is full of secrets and one of the most problematic groups to date would of course be them; after talking we've decided something that needs to be done."
The next one to pipe up was the smaller of the trio; nervous to a fault but this didn't take out the seriousness of what he said.
"Logane and his guard need to be dealt with in one fashion or another. Now his guard is an elite group of individuals that have been around for about as long as Wilt has and have been in more combat than most of us have been alive outside of gunther. Logane himself is one of the original founding members of the Icy fate out of Luminas' control. He's ancient, powerful and something else entirely."
All three of them seemed to be out of sorts up until the Anemic one spoke up. His tone was grim and he'd look down at his hands.
"So here it is, we need to kill his Guards and Logane. Which won't be easy; they're deep in the heart of a fortress. A flying one at that that no one outside of a certain rank are allowed to go to. But thankfully because of my standing with the group when I put in the request to come there they said they'd allow me and several others to come up."
The taller somewhat lanky MagnaAngemon grinned and gestured at the camera.
"Which is where you come in. More of the plan is going to be discussed while En-route. We'll be traveling via Aegisdramon so I hope none of you get flight sick. Just be ready for one hell of a fight."
A somewhat tall and well muscled MagnaAngemon would be the first to speak out of the trio. In comparison to his companions he was most certainly the fittest but it was obvious he wasn't the strongest. The somewhat short and chubby variant looked marvelously out of place while the third one seemed to bleed power from his otherwise frail looking frame.
"It's been less than two months than the Chalice Incident under the mausoleum and with that some real odd changes have been happening in the Icy fate. Now normally they're a friendly somewhat cheerful bunch but that changed the moment Gunther surfaced."
The next speaker would be the anemic looking MagnaAngemon who stretched and addressed those that would be watching this 'tape'.
"I shouldn't be surprised that they would have a problem with one of the old guard surfacing. The Icy fate is full of secrets and one of the most problematic groups to date would of course be them; after talking we've decided something that needs to be done."
The next one to pipe up was the smaller of the trio; nervous to a fault but this didn't take out the seriousness of what he said.
"Logane and his guard need to be dealt with in one fashion or another. Now his guard is an elite group of individuals that have been around for about as long as Wilt has and have been in more combat than most of us have been alive outside of gunther. Logane himself is one of the original founding members of the Icy fate out of Luminas' control. He's ancient, powerful and something else entirely."
All three of them seemed to be out of sorts up until the Anemic one spoke up. His tone was grim and he'd look down at his hands.
"So here it is, we need to kill his Guards and Logane. Which won't be easy; they're deep in the heart of a fortress. A flying one at that that no one outside of a certain rank are allowed to go to. But thankfully because of my standing with the group when I put in the request to come there they said they'd allow me and several others to come up."
The taller somewhat lanky MagnaAngemon grinned and gestured at the camera.
"Which is where you come in. More of the plan is going to be discussed while En-route. We'll be traveling via Aegisdramon so I hope none of you get flight sick. Just be ready for one hell of a fight."
Mission Description:
Board the Aegisdramon for the planning phase, discuss possibilities among individuals in the mission. This is a small somewhat strong task force designed to hit the Icy Fate's leadership.
Arrive at the Frozen Fortress, deal with the Icy Guard. A group of individuals directly serving under the BanchoLeomon Logane. Their strength and skills vary; as with any guard group there are a lot of them.
Once the guard is dealt with, assist the Gunther, Wilt and Brother Elbert to bring down Logane.
Or... Perhaps you'll find that Logane is a better leader than you thought?
Objective Summary:
-Infiltrate the Frozen Fortress
-Find Loganes Guards and deal with them accordingly.
-Avoid damaging the Fortress too much but it's understandable if things get crazy.
-There are digimon civilians here. They are aware of what is transpiring. Any individual wearing a green bandana is a civilian DO NOT ATTACK THEM.
-Make a difficult choice.
Grace Period: 3 Days
Reward Offered:
50,000 Bits and 60 posts.
Or one of several choice artifacts:
Grip of the icy Fate: (Strong Artifact)
A simple pommel for a weapon ancient and unfounded. It's sleek somewhat stylish hilt fits into whatever hand that holds it. Three times a thread the individual holding it can summon a wheel of weapons behind it. These weapons attack on their own along with the user adding a high damaging Ice Elemental damage. The activation lasts for a single post.
Frozen Whistle: [Legendary Artifact]
A simple ancient whistle, fashioned much like a modern day recorder but thousands of times more serene in sound. One can easily play a merry tune on this without any problem but playing a sour one has some nasty side effects. Any individual that the player deems a hostile has their movement slowed harshly and slowly finds themselves freezing over. Can be used multiple times a thread but requires active attention to do so. Duration of three posts, cool down of three posts.
Mark of the Icy Fate: [Weak Artifact]
A simple sigil branded on the arm of whomever deigns it. This mark includes you into the icy fate as a whole giving you a range of mobility within the ranks. This item keeps track of the individuals physical state and when the individual drops to a certain threshold a distress signal is sent directly to the Icy Fate headquarters.
Woeful Aegis: (Strong Artifact)
A simple but small shield that is affixed to ones arm. Once per thread this item can summon an icy bubble around it deflecting damage away from the intended target. Passively this item increases defense but lowers speed.
Eversword Rekindled: [Legendary Artifact]
This black blade within it holds a massive font of power allowing for deadly precision and devastating blows on it's own. When equipped this item increases attack but lowers defense. Three times a thread the user of this weapon can overcharge an attack doubling the effects of the attack but also doubling the cool down. Any attack that doesn't naturally have a cooldown is given a single post cool down. If used on a once per thread move this item takes a bit of the users energy to compensate weakening them considerably for the rest of the thread.
Gentle Music Box: [Weak Artifact]
This small music box when wound plays a tune for a post, at the end of this post a strong wooden cabin materializes in front of the person holding the box. Inside of this cabin are all the amenities you could ask for; ranging from a simple bath to even a swath of fur blankets to help keep out the cold. This cabin lasts until dismissed or destroyed.