
Skip Navigation
Haru Toriya and Tawna (2.0 Profile)
|
Post by Haru Toriya and Tawna on Aug 9, 2018 21:47:14 GMT
Name: Haru Toriya Alias: The HunterAge:: 18 Gender: Female Default Form: Champion/Mega Alignment: Chaotic Good (Chaotic Neutral) Skills & Talents: - Charming - Haru is surprisingly charismatic despite her air-headedness, able to break down emotional walls much easier than other with a relatably sweet personality - Leadership - Haru may not be always the most sensible individual, but she is the first to lead any charge and puts her friends and teammates over herself. Inventory: - Shattered D-Arc - A D-Arc that has had its screen cracked, it no longer functional. It is little more but a bauble, a trinket of an earlier time in Haru's adventures in the Digital World. - D-Terminal - An orange-white D-Terminal. While lacking a working Digivice, this device still works perfectly fine. Artifacts: - Burning Gauntlet - A silver bangle, adjusting to the size of a Digimon per form. On use, all attacks gain the 'Holy' element for three posts. Once per thread.- Forged Corruption - An indeterminite rock-like substance, brought forth by damaging the surface of the Digital World while absent the D-Reaper's protection. Moderately damages the user, while reducing all cooldowns by 1. Once per thread.Holosuit: FaceClaim: Shin Megami Tensei • Asahi (Beta Design) • Haru Toriya Personality: Haru's personality is... complicated, primarily due to being somewhat of a composite being. Haru carries two personalities on her own (and can carry a third with Tawna while DNA'd); Haru herself, and the Hunter. Because of this, it is more fair to describe them both as separate individuals sharing the same body. HaruHaru herself is obviously the more dominant personality, and most would likely prefer it to be that way. She's a cheery, optimistic individual who tries her best to see the best in everything and everyone. She carries a strong sense of justice and an indomitable will to push forward, even when things look bleak or hopeless. Haru is a relatively air-headed individual whom can be tough to get a grip on at times, she being somewhat flighty and scatterbrained. She works heavily on impulses, acting without spending too much time thinking on her actions. She can be a rather impatient individual, hating having to wait if she can help it. Despite this though, she is nowhere near "dumb"... merely a little less sharp than others, though she is capable of striking genius ideas on occasion. What she somewhat lacks in overall brains, she makes up however in heart and determination. Haru is an exceedingly kind person with a desire to do the right thing no matter what. Even with strangers, she is a warm and (at least tries to be) friendly individual who tries to never judge others on their appearance alone. If she sees someone in dire need of help, you need to give her a VERY good reason to not do so to convince her to back off. Haru's overall good nature however is not without its downsides, for she carries a somewhat naive and reckless side. While she truly means well, she tends to miss the bigger picture at times, which very much can lead her or even others to trouble. Furthermore, she can be extremely stubborn once she has set her mind to something. Her idealistic way of believing that any and everyone can be a good person if they just try is very capable of biting back at her. While she understands very well that not everyone is willing to turn over a new leaf (at least not immediately), she is too belligerent to simply give up without trying at least once. For the most part, Haru maintains dominance over her body with sheer will-power. While not openly hostile to the Hunter as a conscious, she is able to recognize that they are not quite a good enough person to allow to run amuck freely. While usually, she is able to manage this, stress can weaken her hold on her body... and occasionally the Hunter is able to shove her out of the way temporarily. DNAing with Tawna improves her overall ability to manage the Hunter. The HunterThe Hunter is... a more wild creature than. Brutally intelligent and cunning, they are a resourceful individual who values power and the freedom to do whatever they like. With a dash of sociopathy, the Hunter is the type who is very willing to kill and rest easy at night after doing so. Such qualities lend to her being a dangerous individual, a slave to both instinct and her emotions. Befitting a creature who had grown up in the wild, surrendering to hunger and the thirst for power. The Hunter is not pure evil though. While a spiteful, and bitter individual whom can very easily lash out at others... they hold no malice unprovoked. They have a somewhat mischievous and playful side, though this can be twisted fairly easily into cruelty in the heat of battle. Still, they more often not simply come off as the type who prefers to keep to herself... Something that she can't really do much these days. While she can come off as extremely petty, she can be reasonable to those whom are least cordial with her. If there is one thing that grates Hunter's nerves, it is the feeling of powerlessness. Power is a commodity she hold precious to her, which considering her backseat role in Haru's body... it lends to a bit of friction to her new mental roomie. Another aspect of the Hunter is her unwillingness to form bonds; she despises betrayal and lies as a whole, lending to her being cold to the idea of friendship. She is not incapable of love, but its buried in a blackened heart. Hunter does not share Haru's good, altruistic nature; in the end being generally out for herself. Any attempts at actively assisting Haru are generally out of a sense of self-preservation or mutual interest. She wants her body back of course, but is able to identify that any struggling is primarily a short-term solution at best... For now, they wait patiently. Personal History- Haru's status as a Digimon had not always been clear-cut... She originally was once a human girl under the same name, a tamer in-fact. However, fate has lended to a particularly strange set of circumstances for her and the Meicoomon that originally was once Hunter to lead to the HaruHaru was born and raised in Shibuya all her life, though she was a very different beast back then compared to the kind and warm person she is now. While a fairly average kid otherwise, she however was somewhat mean-spirited and for many of her earlier school years as a bit of a bully. Whether it was due to a lack of stern parenting or merely her parroting other equally spoiled kids, even Haru is unsure nowadays. Nonetheless for a good while up to about midway through Junior high, Haru was among a small group of popular, albeit cruel girls whom tended to poke fun at those less fortunate than them. While they all became close friends, their reputation as "alpha bitches" earned them much ire for several years. Were it not for one particular event, Haru would have likely stayed like this. In her 8th grade and 2nd year in Junior high, she and her group of friends had began to target one particular young girl in their grade whom had recently moved from Chiyoda. Much of their bullying was directed towards the girl's poor mental health and lack of friends, they mercilessly assaulting her verbally and generally making her life miserable throughout the year. It is only on the March of that particular semester did their victim finally snap, and in the worst way possible. Their victim was hospitalized from a failed attempt at suicide via overdosing, just barely surviving thanks to medical care. While neither Haru or her gang were questioned or even traced to being involved with the situation, the event caused Haru's conscience to turn inside out; she realizing just what she and her friends had almost caused. Its this set of events that slowly made Haru realize that she was heading in a direction in life that was not something she wanted any part of, deciding that she had to turn over a new leaf. Haru slowly stopped associating herself with her group (something that they were very much not pleased with) and began to try and become the person she should have been all this time. Unfortunately for her, she had already burned bridges with many people with her mere association with her former friends... said friends choosing to make her their new favorite target to mess with. While she had mentally made a heel-face turn, it was at the cost of her only set of friends at the time and much of her happiness. A spot of hope though would soon come to Haru in the form of a Meicoomon, naming them Tawna. While an unstable relationship at first for the prospective tamer, the pair with time settled their differences and formed a deep bond like any other tamer. For an entire half year, Haru felt for the first time in her life that everything was for once going right for her. While the duo faced multiple obstacles along the way, with determination and the help of numerous people that Haru would consider friends, they've managed to overcome each and every one. At least until the Hunter came along. HunterThe Hunter started off as a Meicoomon in the Eastern Timberlands, born in the harsh wilderness; away from civilization. The Hunter was a Digimon who relied solely on instinct and their wits alone, all to survive and overcome the challenges of survival... and they were damn good at doing so. Farming data off other wild Digimon (and the occasional passerby wanderer), the Hunter stayed within the shadows as she gathered strength... it the only guiding principle in her life. Such a tactic however drew the interest of a mission guild, they wanting to remove what they considered to be "a local pest to society". While the Hunter refused to go down easily; after a fight though, she thought them more entertaining than the 'forest buffet' and instead made an offer to join in on the mission guild... a venture that proved to be successful at sparing her life. Though her methods would prove to often make others raise an eyebrow about this rowdy MeiCrackmon, there was no denying her skill in-battle. For a while, it seemed she found her niche, but deep down she was still a wild animal... an aspect that betrayed reasoning and her better judgement. A feud started by a fellow merc (a Shadramon) would quickly turn fatal whenever the Hunter was pushed too far, she falling back onto more predatory instincts. Forced back on the run, the Hunter manages to evade pursuit by heading to no-man's land... the cursed land known as the Dark Area. With wits and strength to match, it didn't take long before Hunter would become a successful predator even in this more demanding environment... Though a more unique prize would soon rear its head to her... The revival and resurgence of the D-Reaper proved to be an enticing lure for the Hunter.
DIGIMON'S INITIAL EVOLUTION LINE All of Haru's forms have the distinct difference of blue eyes normally, shifting to red eyes when the Hunter is more in control. FreshSpecies: YukumiBotamon Appearance: Attribute: None Family: None Type: Slime Digimon Height: 0'03" Fighting Style: YukumiBotamon just can't fight, but will damn well try if backed into a corner. Abilities: Diamond Dust - Breathes out a gust of cold air. Digivolves To: Nyaromon In-TrainingSpecies: Nyaromon Appearance: Attribute: None Family: None Type: Lesser Digimon Height: 0'06" Fighting Style: Nyaromon still can't really fight, but STILL will damn well try. Abilities: Atomic Bomber Tail - Inhales air to puff up her tail, causing it to become bristly as she strikes at the foe with it. Digivolves From: YukumiBotamon Digivolves To: Salamon (Gray) RookieSpecies: Salamon (Gray) Appearance: Attribute: Virus Family: Nightmare Soldiers Type: Mammal Digimon Height: 1'06" Fighting Style: This gray-furred variant of Salamon while may seem cute, they're also considerably more crafty and dangerous than their appearance suggests. Abilities: [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Night Charm - The ring around Salamon's neck is enchanted, offering moderate defenses against darkness-based attacks. Sledge Dash - Salamon breaks into a dash, attempting to slam into the foe head/body-first. Not a terribly accurate attack, but it hits pretty hard for someone so small! Misery Paw - Salamon sends out a strong ray of negative energy from her paw in the form of a beam, dealing a chunk of darkness-based damage. Additionally, it also tends to leave the foe emotionally-drained (at no effect beyond just their mood). (Cooldown: 2 Turns) Cruel Bite - Salamon uses their cute appearance to briefly attempt to disarm the foe with their innocent look before unleashing a surprisingly nasty bite at their vitals, aiming to absorb data. It deals high damage and restores a portion of the damage dealt as health to Salamon, dealing extra damage against those caught off-guard. (Cooldown: 4 Turns) Digivolves From: Nyaromon Digivolves To: Meicoomon ChampionSpecies: Meicoomon Appearance: Attribute: Virus Family: Nightmare Soldiers, Dark Area Type: Infected Beast Digimon Height: 2'00" Fighting Style: Haru's Meicoomon form differs greatly from the standard species, relying primarily on trickery and hit-and-run tactics to pick apart foes. Wait patiently... and then strike. Abilities: [NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicoomon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Paranormal Intuition - Meicoomon's predatory instinct allows them to sense the data of other living beings, vastly improving their intuition of them while granting Meicoomon a form of heat-vision esque sight; allowing her to detect others through walls/terrain, dark environments, and through illusions. Essence Devour - While once an even more terrifying ability, even defanged this Digimon carries an alarming ability to adapt and overtake the traits of others for their own purposes. This Digimon is capable of efficiently causing frame damage in enemy Digimon, allowing her to pick at data and rapidly mutate in relation to the situation. On dealing at least decent damage with an attack, this Digimon can take the turn to load a chunk of data from from the foe to pick a single ability from any form that is between a level of the target's level and obtain it, her appearance gaining aspects of the mimicked form. This ability scales to her level strength, however the user can only copy from a single form and target at a time. Alongside losing the copied data if she takes significant damage, they must discard the previous ability before this ability can go back on cooldown; any cooldowns that were on the ability needing to expire before she can make the attempt. These effects while have no duration, they last only until the end of the thread. Once Per Thread abilities are not valid targets and she can only load from foes who are currently at or below her level. (Cooldown: 3 Turns) Warp - Meicoomon is capable of tearing through small holes in space, allowing her to quickly warp her position. Unlike later evolutions with similar abilities, this is exclusively a movement option and cannot be used to redirect her own attacks. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Turns) Sniper Ray - Fired from the tip of the tail or her tendrils, Meicoomon attacks with a single, high-powered laser capable of piercing barriers/shields alongside natural defenses. Its a fairly long-distance attack, though suffers at close-range. (Cooldown: 2 Turns) Shut Claw - Meicoomon attacks swiftly using sharp claws to scratch at enemies. While a fast attack and generally fairly easy-to-use attack, it's damage is only average for a Champion level attack. Photon Claw - Concentrating the energy of the lasers emitted from her tail or tendrils through her nails, a 'grid' of lasers is added between her claws to give them an extra punch. A slash with these claws does serious burn damage. (Cooldown: 3 Turns) Cat's Eye Hypnotism - [RAM UPGRADE] - Meicoomon's eyes gleam, briefly mesmerizing a foe and cutting their speed in half for two turns. Additionally, weak-willed individuals have a chance at being manipulated by Meicoomon, falling to suggestion easier. (Cooldown: 2 turns) Disruptive Shout - [RAM UPGRADE] - Meicoomon unleashes a harrowing screech that disrupts data and electronics in a wide area, reducing the overall defenses of foes caught in the shockwaves of the attack for 3 turns while shutting down standard electronics (Digivices are exempt from this for obvious reasons). Additionally, foes caught in this attack also are left vulnerable to Essence Devour. (Cooldown: 3 Turns) Digivolves From: Salamon (Gray) Digivolves To: Meicrackmon Vicious Mode, Infermon Species: Meicrackmon Vicious Mode Appearance: Attribute: Virus Family: Nightmare Soldiers, Dark Area Type: Infected Beast Digimon Height: 7'07" Fighting Style: This particular breed of Meicrackmon boasts very different abilities like her pre-evolution compared to other Meicrackmon, making for a very crafty and skilled killer. While very opportunistic, Meicrackmon is far more capable of taking what she wants by force. Abilities: [NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Paranormal Intuition - Meicrackmon's predatory instinct allows them to sense the data of other living beings, vastly improving their intuition of them while granting Meicrackmon a form of heat-vision esque sight; allowing her to detect others through walls/terrain, dark environments, and through illusions. Essence Devour - While once an even more terrifying ability, even defanged this Digimon carries an alarming ability to adapt and overtake the traits of others for their own purposes. This Digimon is capable of efficiently causing frame damage in enemy Digimon, allowing her to pick at data and rapidly mutate in relation to the situation. On dealing at least decent damage with an attack, this Digimon can take the turn to load a chunk of data from from the foe to pick a single ability from any form that is between a level of the target's level and obtain it, her appearance gaining aspects of the mimicked form. This ability scales to her level strength, however the user can only copy from a single form and target at a time. Alongside losing the copied data if she takes significant damage, they must discard the previous ability before this ability can go back on cooldown; any cooldowns that were on the ability needing to expire before she can make the attempt. These effects while have no duration, they last only until the end of the thread. Once Per Thread abilities are not valid targets and she can only load from foes who are currently at or below her level. (Cooldown: 3 Turns) Brane Hopper - Meicrackmon is capable of tearing holes through space itself, allowing her to more or less as a free-action teleport short distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Turns) Berserk Sinking - A dual-claw attack utilizing both red Digizoid claws as Meicrackmon attempts to shred into her foes by slashing with both claws in a X-shape formation. Along with damage, it shreds through the natural defenses of foes. (Cooldown: 1 Turn) Laser Circus - Fired from her hands, tendrils, and tail; Meicrackmon attacks with a barrage of powerful red lasers in a straight line (two per limb) for a total of ten shots. Boasting wide range and speed, its only drawback is needing focus on her targets to keep the attack accurate. (Cooldown: 3 Turns) Delay Bomb - Meicrackmon creates a bundle of energy-based explosives and casts them out in front of her, floating briefly in the area for up to two turns. Any foe that breaches the area they have been set out? The explosives will detonate in a tight radius around them! She can also use the bombs to explosive jump as an evasive action, though it DOES inflict a small bit of recoil damage. (Cooldown: 1 Turn) Photon Claw - Concentrating the energy of the lasers emitted from her tail or tendrils through her nails, a 'grid' of lasers is added between her claws to give them an extra punch. A slash with these claws does serious burn damage. (Cooldown: 3 Turns) Succulent Kiss - [RAM UPGRADE] - Meicrackmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 50 meter radius if it is tapped directly into. Due to the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there!. (Cooldown: 4 Turns) Disruptive Shout - [RAM UPGRADE] Meicrackmon unleashes a harrowing screech that disrupts data and electronics in a wide area, reducing the overall defenses of foes caught in the shockwaves of the attack for 3 turns while shutting down standard electronics (Digivices are exempt from this for obvious reasons). Additionally, foes caught in this attack also are left vulnerable to Essence Devour. (Cooldown: 3 Turns) Digivolves From: Meicoomon Digivolves To: Raguelmon MegaSpecies: Raguelmon Appearance: Attribute: Virus Family: Nightmare Soldiers, Dark Area Type: Fallen Angel Digimon Height: 17'10" Fighting Style: The shepherd’s stick, Raguelmon is a terrifyingly brutal fighter with no qualms towards using every trick in the book to mutilate her foe. While still tempered to the side of good (mostly), Raguelmon is not a Digimon you would want breathing down your neck. Abilities: [NON-COMBAT PASSIVE] Golden Angel - Raguelmon’s angelic wings grant her unparalleled air control with flight. Coupled with her celestial nature, it allows her to comfortably handle both any altitude, even the cold vacuum of space. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Paranormal Intuition - Raguelmon's predatory instinct allows them to sense the data of other living beings, vastly improving their intuition of them while granting Meicoomon a form of heat-vision esque sight; allowing her to detect others through walls/terrain, dark environments, and through illusions. [PASSIVE]Power Siphon - Raguelmon is capable of modifying her melee attacks to add a life-steal effect to them, allowing them to steal up to a 40% of the damage they deal, though this carries a cooldown of a turn per use. Additionally, she can regenerate large amounts of damage done to her via loading the data of freshly-deleted foes. Essence Devour - While once an even more terrifying ability, even defanged this Digimon carries an alarming ability to adapt and overtake the traits of others for their own purposes. This Digimon is capable of efficiently causing frame damage in enemy Digimon, allowing her to pick at data and rapidly mutate in relation to the situation. On dealing at least decent damage with an attack, this Digimon can take the turn to load a chunk of data from from the foe to pick a single ability from any form that is between a level of the target's level and obtain it, her appearance gaining aspects of the mimicked form. This ability scales to her level strength, however the user can only copy from a single form and target at a time. Alongside losing the copied data if she takes significant damage, they must discard the previous ability before this ability can go back on cooldown; any cooldowns that were on the ability needing to expire before she can make the attempt. These effects while have no duration, they last only until the end of the thread. Once Per Thread abilities are not valid targets and she can only load from foes who are currently at or below her level. (Cooldown: 3 Turns) Cosmic Journey - A variant of Brane Hopper, Raguelmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Hopper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Post) Form Taranis Alpha - Raguelmon uses earth-shattering brute force to batter, slice, and stab her foes anyway possible in an attempt to mutilate them. While not a flashy attack, its vicious brutality and close-range strength makes defending against it is a challenging task once she has managed to get near you. Form Taranis Omega - A variant of her Form Taranis attack with an emphasis towards her stinger tail. Aiming to stab into her target with it, Raguelmon injects a lethal, highly acidic venom into the foe that threatens to eat at them from the inside even. A foe damaged by this attack is poisoned for three turns and is incapable of being healed during this time. (Cooldown: 3 Posts) Pahorus - The violet gem-stones surrounding Raguelmon's body light up as she unleashes a barrage of dark arrows to attack foes from a distance. Foes damaged by this attack are marked by Raguelmon until the end of her next turn, giving her a massive speed boost while moving towards them. (Cooldown: 1 Turn) Area Eater - A highly-dangerous technique, Raguelmon's swipes at the foe or air with her left hand, it distorting and devouring space itself. A physical blow from this attack deals catastrophic damage as it shreds through practically anything in its path as it deletes those objects from existence. Even should it not hit anything, it will erase the space between Raguelmon and behind a target foe or object, bringing EVERYTHING between those two points directly to her (other characters, objects, attacks I.E). A swipe at the air allows for Raguelmon to immediately attempt one more blow with the attack at whatever is brought close to her. (Cooldown: 3 Turns) Disruptive Shout - - Raguelmon unleashes a harrowing screech that disrupts data and electronics in a wide area, reducing the overall defenses of foes caught in the shockwaves of the attack for 3 turns while shutting down standard electronics (Digivices are exempt from this for obvious reasons). Additionally, foes caught in this attack also are left vulnerable to Essence Devour. (Cooldown: 3 Turns) Succulent Kiss - [RAM UPGRADE] - Raguelmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 100 (250 at Super Mega) meter radius if it is tapped directly into. Due to the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns) Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either of the Rasielmon and Raguelmon forms between the two twins. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown) Digivolves From: Meicrackmon Vicious Mode
|
|
|
Post by Haru Toriya and Tawna on Aug 13, 2018 1:53:35 GMT
Digimon Name: Tawna Default Form: Champion/Mega Gender: Female Alignment: Chaotic Neutral (though genuinely tries to be Good) - Hunter - Tawna is about as wild of a Digimon as you can get for a Digimon, her instincts as a predator not completely dulled despite her time in captivity. With a keen sense of smell and hearing, she is difficult to shake off one's tail. - Loyalty - Tawna is the type of Digimon who is willing to DIE for Haru. Not even the concept of death will scare her away from protecting the girl with her life. - Data Manipulant - Tawna has had a history of killing and loading other Digimon, which has led to her body having far more control of it's own data and that which is available to her. While it used to be primarily to load as much data as possible, it has been since refined in being able to recall data that hasn't been completely loaded somewhat easily. Due to the Corruption-Eater ability she has, her body is remarkably resistant to sources that could corrupt it's stability as well, allowing it to process large amounts of foreign data. Personality: Tawna is... complicated to say the least. The way she acts is highly-dependent on how much she trusts you as a person. For strangers, don't expect anything more but a simple acknowledgment of your presence and little to any display of emotion (beyond anger if you managed to provoke her, in which case you have made a terrible mistake). She can come off as rude or harsh in these circumstances, Tawna is a very generally quiet individual, one who isn't the type of person who actively tries to put herself into the spotlight either (it not being inaccurate to call her shy), which makes befriending her rather difficult by normal means... at least on her own. When it all boils down to... Tawna is in truth very much just a kid, one who has had happen/done a lot of bad things that has ultimately scarred their idealism towards the world. She is not terribly knowledgeable about the world around her, relying primarily on instinct. While prickly and defensive, there is an air of child-like innocence to the feline Digimon. Around people she trusts, Tawna is more willing to show the warm and affectionate side of her. A playfully snide (even mischevious) individual despite her quiet nature, Tawna is the type of person who while may not always understand exactly what you are feeling like... she will ALWAYS be willing to listen and try to understand. She can however be hesitant about talking about herself, plus is a habitual liar. While somewhat on the shy or quiet side, mistaking them for not being gutsy is a poor mistake. Tawna is not frightened by almost anything on her own, quite willing to throw herself into danger to help or protect her friends. While not frightened of her own well-being, endangering the lives of any of her friends (and especially Haru) will earn one a spot on Tawna "to kill" list. She can be very petty or cruel to those that have earned her ire, something she is not proud of but makes little effort to control. Tawna's sense of morality is heavily-influenced by Haru, though shares differences. She genuinely wants to be a good person, but she can be a very pragmatic and brutal individual who is not above using deceit or murder to get her way. On one hand, she shares Haru's belief that people can be good if they just tried, but Tawna is very willing to abandon mercy if given enough reason to see an individual's life as "an offense to all". She has killed in the past, and she isn't afraid of adding to that kill count for what she sees as the greater good. One thing that does bring fire to Tawna's soul is fighting... Tawna ADORES fighting, and not just simply the aspect of fighting to grow stronger. With an innate desire to want to prove to others she is the strongest of her kind, Tawna has a competitive spirit that desires battle against an equally tough foe. While normally quiet, Tawna gets riled up easily once she has found a challenge, though has a bad tendency of pushing things too far. While in a twisted sense she enjoys the bloodshed of life-or-death battles, friendly spars are equally captivating to Tawna. Above all, Tawna values Haru more than anything else... Haru is the one case Tawna is willing to throw away all sense of honor and morality for their sake, very much willing to die for Haru. Selflessly selfish one may describe, one best pray to whatever gods they believe in if one has attacked or harmed Haru in any serious capacity, for little will cause Tawna to falter from her attempts at destroying the attacker. Personal HistoryTawna's personal history has been divided into chunks for easier reading. Pt. 1 - Past Life Tawna's first past life is not a happy one to say the least, alongside setting Tawna on a path that has carried countless ramifications.
Tawna's life began in the Avalon Fields several digital centuries ago, mothered by an Angewomon noble in the City of Luminas. The Digital World and its inhabitants have changed with time, sometimes for the better or worse... though argubly in this case for the worse. Certain angel Digimon groups carried hatred towards Virus or demonic Digimon, perhaps out of fear or even just pure malice... the point does not matter, just that some of these groups were on the extremist side.
Tawna's mother was affiliated with one of these groups, offering her child to be turned into a soldier for "the greater good". Once long ago, Tawna was of a more pure and innocent mind... The Salamon X refusing to join in the group's harsh bigotry. Unfortunately for her, a mere Rookie level was for the most part powerless to stop any of her superiors, and a rebellious creature such as herself was seen as problematic.
For seven or so years, Tawna was subject to both equal parts punishment and training in an attempt to build her up like several other Digimon they group had recruited. Much to the group's frustration, the mammalian Digimon seemed unable to Digivolve beyond Rookie... and as such, their treatment of her only seemed to grow worse with time. Eventually though, their patience towards the Salamon X grew thin... eventually causing them to decide to try and dispose of this "reject" soldier.
As the Rookie level was mobbed by her captors... in a single chaotic instant, Tawna exploded with power fueled by an intense desire to not die... and to sow revenge on her tormentors. In a single jump from Rookie to Ultimate level, Tawna Digivolved to Meicrackmon Vicious Mode and retaliated at her captors... promptly killing and devouring the entirety of the cult's inhabitants before managing to escape to the surface world of the Digital World.
With whatever goodness she once had wiped away, Tawna was reduced to little more but a starving beast that plagued the countryside... culminating to an evolution to Mega after devouring a small village. The Raguelmon was deemed a threat to all around her as they consumed everything in their path, promptly being destroyed unceremoniously by hunters. The incident involving the extremist group was later written off by Luminas officials as "a tragic display of cruelty", soon it too fading into mere history. Pt. 2 - Before Haru It would take a long time for Tawna's data to form back into a Digiegg (partially due to the severe damage it took back then), though eventually she would be reborn in the Village of Beginnings. Compared to most baby Digimon, Tawna was perhaps seen as... an outcast... being exceptionally quiet and distant from all around them. Compared to the rest of the baby Digimon, never once had the Nyaromon cried. Eventually though, the Nyaromon ventured out of the village before Digivolving to Rookie... though it was clear that the Salamon X had clear issues despite their cute appearance.
With the pain of her past life still present alongside any sense of morality destroyed, Tawna soon resorted to the only things she had left... instinct and hunger. Resorting to attacking and loading traveling Digimon, eventually culminating into Digivolving into Meicoomon... something curious happened as the feline Digimon successfully killed and loaded a Sleepmon.
Unknowingly Tawna had loaded the partner Digimon of Haru Toriya, a young woman in Shibuya, Japan. Loading said Sleepmon had inadvertently caused them to inherit the position instead. Suddenly with the intense desire to find "a human girl", the Meicoomon dropped everything and promptly snuck into the human world.
While they manage to relatively easily find the girl, the Meicoomon ultimate opted for a "hands-off" approach. For an entire year, the feline lurked within the shadows of Haru's life... acting as a silent guardian. It would only be until much later that Tawna was forced to come out of hiding and take on her role as a Digimon partner more seriously.
DIGIMON'S INITIAL EVOLUTION LINE FreshSpecies: Yukumi Botamon Appearance: Attribute: None Family: None Type: Slime Digimon Height: 0'04" Fighting Style: YukumiBotamon can't fight, but will damn well try. Abilities: Diamond Dust - Breathes out a gust of cold air. Digivolves To: Nyaromon In-TrainingSpecies: Nyaromon Appearance: Attribute: None Family: None Type: Lesser Digimon Height: 0'07" Fighting Style: Nyaromon can't really fight, but STILL will damn well try. Its just inherent to Tawna. Abilities: Atomic Bomber Tail - Inhales air to puff up her tail, causing it to become bristly as she strikes at the foe with it. Digivolves From: Yukumi Botamon Digivolves To: Salamon X RookieSpecies: Salamon X Appearance: Attribute: Virus Family: Virus Busters Type: Mammal Height: 1'06" Fighting Style: Salamon X is the first form that is actually capable of fighting. Has a balanced set of attacks, though does seem to prefer physical attacks. Abilities: [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Holy Ring - The holy ring around Salamon X brings her strength against dark/demonic Digimon. She gains a partial offensive/defensive boost against such Digimon. However, she loses these effects without the ring. Puppy Howling - Salamon X screams a high-pitched cry to immobilize enemies in a cone for a turn while deafening them for two turns. Deals low damage however. (Cooldown: 3 Turns) Sledge Dash - Salamon X breaks into a dash, attempting to slam into the foe head/body-first. Happy Paw - Salamon X fires a bolt of holy energy from one of her paws at the foe. It is a fairly weak attack on most foes, but it does great damage against dark/demon Digimon. (Cooldown: 2 Turns) Digivolves From: Nyaromon Digivolves To: Meicoomon
Main Line ChampionSpecies: Meicoomon Appearance: Attribute: Virus Family: Nature Spirit Type: Beast Digimon Height: 2'02" Digivolves From: Salamon X Digivolves To: Meicrackmon Fighting Style: Unlike Haru, Tawna's Meicoomon form is more standard to the species as a whole; though Tawna relies much more heavily on brute forcing her way through foes. Abilities: [NON-COMBAT PASSIVE]Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicoomon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice. [PASSIVE] Corruption-Eater - [RAM UPGRADE PLUS] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] The Bigger They Are - Meicoomon may be small, but she is a tough fighter who is not daunted by powerful foes. When against higher leveled Digimon, she deals additional damage. Shut Claw - Meicoomon attacks swiftly using sharp claws to scratch at enemies. While a fast attack and generally fairly easy-to-use attack, it's damage is only average for a Champion level attack. X Scratch - An advanced variant of Shut Claw, Meicoomon attacks by slashing the foe with both claws in an X-pattern, tearing through natural defenses. Does more damage, but has a bit more of a wind-up. (Cooldown: 1 Post) Trichobezoar - Meicoomon hacks up a "hairball" (more a ball of destructive energy) from her mouth, punching a hole through anything in it's path. (Cooldown: 1 Post) Stray Fang - Meicoomon makes a leap forward, attempting to clamp down on the foe with a virus-ridden bite that inflicts a poison for 3 turns, dealing damage over time. (Cooldown: 2 Posts) Gene Barrier - Meicoomon generates a lightweight shield formed from hexagon plates of light in front of her to defend against attacks coming her way for up to two turns, blocking up to two attacks. While it blocks up Champion level attacks perfectly fine, anything stronger punching right through. She however is able to move freely while holding the shield, though cannot attack doing so. (Cooldown: 3 Posts) Phase Claw - [RAM UPGRADE] Meicoomon's claws the air in front of her, seemingly attacking nothing... However, one unlucky foe will if they don't quickly get out of the way will be slashed at by their nails as they warp through space to them! A deceptively long-range attack that does additional damage against those caught offguard. (Cooldown: 3 turns) Fell Stinger [RAM UPGRADE] - A mutation has allowed for Meicoomon to at-will produce a poisonous stinger from her tail, stabbing a foe and corroding away the area around the wound to be absorbed by Meicoomon to regenerate some health. (Cooldown: 1 turn) Digivolves From: Salamon X Digivolves To: Meicrackmon UltimateSpecies: Meicrackmon Appearance: Attribute: Virus Family: Nature Spirit Type: Beast Man Digimon Height: 8'04" Fighting Style: Meicrackmon may look gentle, but they are not something to be underestimated. Their soft, cute appearance belies that she is a brawler at-heart and will use every trick in the book to get the job done. Abilities: [NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Mini-Meis - Meicrackmon is not alone ever, passively generating familiars referred to as "Mini-Meis". These tiny cat-like bundles of data are capable of hovering about freely from Meicrackmon (up to about 500ft) and are capable of simple speech and thought, or relaying information back to Meicrackmon. While not individually dangerous, no more threatening than In-Trainings... there is no shortage to the Mini-Meis for Meicrackmon can create them freely, up to a limit of 3. [PASSIVE] Light Radiator - Meicrackmon's attacks radiate unstable light energy that build up within her. Each turn in combat, Meicrackmon generates 1 Light Stack (to a max of 5). By expending 3 stacks, Meicrackmon can empower her attack with light energy, increasing its damage significantly while causing the attack to explode in a cone to damage other nearby foes. Brane Hopper - Meicrackmon is capable of tearing holes through space itself, allowing her to more or less as a free-action teleport short distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Posts) Photon Grapnel: Meicrackmon extends out her red Digizoid claws from her gauntlets, they glowing pink with holy energy as she dashes and attempt to slash at the foe. Deals great damage and additionally generates a extra stack of Light Radiator when uncharged with it. (Cooldown: 2 Posts) Holly Arrow: Meicrackmon's tendrils gather light into the shape of a lance, chucking it to pierce through foes unfortunate enough to be within its path. Can be charged for up to two posts to increase its power and size (50% first post, then 125% its original power on the second). (Cooldown: 2 Posts) Felt Made: The Mini-Meis' numbers multiply by the dozens for a turn, being sent forward by Meicrackmon to swarm at foes and self-destruct. Deals multiple bursts of moderate chunks of damage that can be distributed to multiple targets (split evenly), or swarm a single one for a much larger amount of damage. (Cooldown: 3 turns) Manticore Sting - A last-ditch, but deadly technique of Meicrackmon's. Utilizing her stinger, Meicrackmon attempts to brutally gouge a foe and inject a lethal dose of corrosive venom. Immobilizes initially for 1 turn while inflicting a 3-turn poison, the poison damage significantly increasing the more wounded the foe is. While she only has so much venom, against an already weakened foe that dose may be all that’s needed. (Cooldown: 3 Turns) Lure Decoy - [RAM UPGRADE] - A misleading attack that has any of the Mini-Meis take on the form of Meicrackmon, up to a max of three. These decoy Meicrackmon are each able to attack with a weakened Photon Grapnel at no cooldown and can each once use Brane Hopper, though they only hit as hard as a Champion level. While still easily destroyed by single attacks, it makes for an incredibly distracting diversion. Lasts for 2 Turns max. (Cooldown: 4 Turns) Succulent Kiss - [RAM UPGRADE] - While not as brutal as the corrupted versions of the species, Meicrackmon is still capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 50 meter radius if it is tapped directly into. Due to the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns) Digivolves From: Meicoomon Digivolves To: Rasielmon MegaSpecies: Rasielmon Appearance: Attribute: Virus Family: Virus Busters Type: Ophan Digimon Height: 12'06" Digivolves From: Meicrackmon Fighting Style: Rasielmon wields vast knowledge of both the secrets of this world and the future, a miraculous mage capable of bending the rules of this world to more her own liking. While perhaps not wielding flaming super-death swords or guns, Rasielmon more than makes up for it with an array of magical incantations and the ability to manipulate fate itself. Abilities: [NON-COMBAT PASSIVE] Golden Angel - Rasielmon’s angelic wings grant her unparalleled air control with flight. Coupled with her celestial nature, it allows her to comfortably handle both any altitude, even the cold vacuum of space. [PASSIVE] Divine Omniscience - Rasielmon's most unique ability is her ability to tap into the fabric of the world around her to have a nigh-limitless span of knowledge of the future. Rasielmon naturally can see an infinite number of futures and possibilities in the span of seconds, though these carry multiple limitations and drawbacks that reduce their usefulness. For one, Rasielmon cannot tell which is the right one firsthand; the wide range of futures only allows her to make an estimated guess as to what the future can be, with details of the future being often erroneous or unpredictable in nature. The further Rasielmon attempts to peer into the future, the more distorted and numerous these errors become, decreasing her accuracy further. Additionally, this ability while allows her to “see” the future, others senses like hearing or smells are null and void. Its combat use extends only to seeing what attacks may look like due to its potential inaccuracy plus a need for Rasielmon to remain mostly still using it. She can share any of these visions with physical contact. [PASSIVE] Prescience - A variant of Divine Omniscience that serves more as a form of hyper-awareness, improving Rasielmon’s senses and awareness of her surroundings. Compared to Divine Omniscience, while it does not allow her to see the future, it's both a lower maintenance ability and more suitable for mid-combat. The ability significantly improves her reaction speeds against incoming attacks to better evade them or reduce the damage they inflict. While a strong asset to her kit, it does not guarantee results by any means due to margin of error. [PASSIVE] - Element Cipher - Rasielmon's armor radiates power magic that mimics the power of the 10 Elements to enhance her attacks. Rasielmon's attacks deal a moderate amount of extra damage by being infused with elemental properties of a single element (Rasielmon defaulting to Light and indicated by a color change of the Digizoid of her armor to match the element). She can freely change the copied element at any time once per turn, though it has a delay of taking 2 turns from the initial desire to change elemental for the change to proc (the armor changing slowly from color to color during this time). The following elements can be copied alongside corresponding color changes... Fire - Red Light - Gold Wind - Purple Thunder - White Ice - Cyan Darkness - Black Earth - Brown Wood - Green Water - Blue Metal - Gray[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. Cosmic Journey - A variant of Brane Jumper, Rasielmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Jumper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Posts) Knowledge Stream - Gathering and freely mixing energy through magic circles materializing by her claws, Rasielmon unleashes an elemental burst attack composed of all the elements. Along with simultaneously being all elemental typings at once, it will inflict splash damage to all around the foe. No forms of natural resistance can reduce the damage of this attack. (Cooldown: 2 Posts) Celestial Ribbon - Rasielmon draws upon sharp, golden strands of temporal energy drawn from the curtains of time-space itself to slice through foes as cleanly as any blade could alongside displacing them temporally. Along with damage, these blades add on 2 turns to any existing cooldowns the target is currently under OR put the last attack the foe used on a 2 turn cooldown. This attack goes on cooldown when the added cooldown expires. (Cooldown: 3 Posts) Big Bang Panic - Rasielmon summons forth astral projections of stars to rain down upon all in a wide area, dealing damage to foes while additionally reducing their attack power moderately for 3 turns, removing any status buffs they may be under. (Cooldown: 3 turns) Ein Sof - Rasielmon draws upon divine power drawn from the Kernel of the Digital World, aiming to smite her foe with a soul-piercing, divine javelin of lightning thrown at them. Absolutely nothing can defend against this attack beyond only the absolute of defences, it piercing through all in its path. While carries catastrophic amounts of power, it takes a turn to setup. (Cooldown: 3 Posts) Eden's Armory [RAM UPGRADE - Rasielmon summons forth a celestial shapeshifting weapon capable of taking on a number of forms of cutting/stabbing/blunt weaponry to wield and attack foes, it flawlessly morphing in form to fit the situation of it's wielder at a whim. Enhancing her basic attacks drastically, each swing or shot from this weapon rippling out shockwaves of power that is capable of damaging even surrounding or distant foes. Only angelic Digimon are capable of wielding this weapon safely, for any other Digimon will feel a searing pain trying to wield it and will be forced to drop it. The weapon materializes for 3 turns before fading away. (Cooldown: 3 Turns) Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either of the Rasielmon and Raguelmon forms between the two twins. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown) Armor Digivolutions Armor ChampionSpecies: Axemon Appearance: Attribute: Virus Families: Nightmare Soldiers, Metal Empire Type: Demon Beast Digimon Height: 4'11" Fighting Style: A rough, and tumble Digimon who while a decent fighter on her own... Axemon's true strength comes from being wielded by allies as a devastating weapon. Abilities: [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Dual-Form - A weapon-type Digimon, Axemon is capable of shifting shape into that of a bladed axe for use. While too heavy for anything but at least Rookie level Digimon to handle properly and incapable of attacking herself in this state, Axemon as a melee weapon adds on the strength of an Armor Champion to her wielder in this form and enables them to utilize offensive techniques of hers (channeled by utilizing said axe). She can shift shape once a turn, though shifting into her weapon form prevents her from making any kind of attack that turn. Cooldowns are shared. [PASSIVE] Dual-Purpose - Weapon form through Dual-Form augments and enhances her natural attacks' (those not shared between forms) functions to better suit her form and wielder. [PASSIVE] Fresh Wounds - Axemon's attacks plus her weapon form are capable of dealing data lacerations that leave a moderate bleed effect that deals damage over time for three turns. On a successful proc with an attack, this ability goes down on cooldown. (Cooldown: 2 turns) Aqua Rage - Axemon exhales an acidic breath, dealing damage while reducing the defenses of foes by a moderate amount for 3 turns. While in weapon form, Aqua Rage instead coats the axe in this same acid for 3 turns, granting it a mild damage boost while proccing the same defense reduction with any physical attack made with her. (Cooldown: 2 turns) Air Slicer - Axemon makes a lightning-speed dash towards her foe to slash at them with her body. In weapon form, Air Slicer becomes a fast 180° to 360° swipe with the blade to attack all foes directly in front or behind of the wielder. Deadly Tomahawk - Axemon drops down onto foes ala a guillotine, dealing increased damage to low health targets, though this attack requires her to be in the air. In Weapon form, this attack instead has the wielder chucking Axemon in her weapon state at a foe to attack from a distance with the same execution style effect, ricocheting upward on successful hits, allowing her to immediately follow up with the regular variant of the attack as she shifts back into her normal form if she chooses independent of the regular cooldown. (Cooldown: 4 Turns) Digivolves From: Salamon X w/ Digi-Egg of Kinsmanship
|
|
|
Post by Haru Toriya and Tawna on Aug 15, 2018 19:59:50 GMT
OPTIONAL EVOLUTIONARY STAGES - DNA DIGIVOLUTION
Standard Twin DNAs DNA ChampionSpecies: Meicoomon Appearance: Attribute: Virus Family: Nature Spirits Type: Beast Digimon Height: 3'04" Fighting Style: This Twin DNA variant Meicoomon is a bit larger and stronger than her components, more on-par with a full-fledge Champion level. They combine aspects of both breeds of Meicoomon. Abilities: [NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Paranormal Intuition - Meicoomon's predatory instinct allows them to sense the data of other living beings, vastly improving their intuition of them while granting Meicoomon a form of heat-vision esque sight; allowing her to detect others through walls/terrain, dark environments, and through illusions. Essence Devour - While once an even more terrifying ability, even defanged this Digimon carries an alarming ability to adapt and overtake the traits of others for their own purposes. This Digimon is capable of efficiently causing frame damage in enemy Digimon, allowing her to pick at data and rapidly mutate in relation to the situation. On dealing at least decent damage with an attack, this Digimon can take the turn to load a chunk of data from from the foe to pick a single ability from any form that is between a level of the target's level and obtain it, her appearance gaining aspects of the mimicked form. This ability scales to her level strength, however the user can only copy from a single form and target at a time. Alongside losing the copied data if she takes significant damage, they must discard the previous ability before this ability can go back on cooldown; any cooldowns that were on the ability needing to expire before she can make the attempt. These effects while have no duration, they last only until the end of the thread. Once Per Thread abilities are not valid targets and she can only load from foes who are currently at or below her level. (Cooldown: 3 Turns) Warp - Meicoomon is capable of tearing through small holes in space, allowing her to quickly warp her position. Unlike later evolutions with similar abilities, this is exclusively a movement option and cannot be used to redirect her own attacks. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Turns) Shut Claw - Meicoomon attacks swiftly using sharp claws to scratch at enemies. While a fast attack and generally fairly easy-to-use attack, it's damage is only average for a Champion level attack. Sniper Ray - Fired from the tip of the tail or her tendrils, Meicoomon attacks with a single, high-powered laser capable of piercing barriers/shields alongside natural defenses. Its a fairly long-distance attack, though suffers at close-range. Photon Claw - Concentrating the energy of the lasers emitted from her tail or tendrils through her nails, a 'grid' of lasers is added between her claws to give them an extra punch. A slash with these claws does serious burn damage. (Cooldown: 3 Turns) Gene Barrier [RAM UPGRADE] - Meicoomon generates a lightweight shield formed from hexagon plates of light in front of her to defend against attacks coming her way for up to two turns, blocking up to two attacks. While it blocks up Champion level attacks perfectly fine, anything stronger punching right through. She however is able to move freely while holding the shield, though cannot attack doing so. (Cooldown: 3 Posts) Fell Stinger [RAM UPGRADE] - A mutation has allowed for Meicoomon to at-will produce a poisonous stinger from her tail, stabbing a foe and corroding away the area around the wound to be absorbed by Meicoomon to regenerate some health. (Cooldown: 1 turn) Digivolves From: Salamon (Gray) + Salamon X Digivolve To: Meicrackmon Vicious Mode, Meicrackmon DNA UltimateSpecies: Meicrackmon Vicious Mode Appearance: Attribute: Virus Family: Nightmare Soldiers, Dark Area Type: Infected Beast Digimon Height: 10'08" Fighting Style: This Twin DNA variant Meicrackmon is a bit larger and stronger than her components, more on-par with a full-fledge Ultimate level. For the most part, it is merely just a more powerful version of the regular Meicrackmon, though has some different abilities. Abilities: [NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Paranormal Intuition - Meicrackmon's predatory instinct allows them to sense the data of other living beings, vastly improving their intuition of them while granting Meicrackmon a form of heat-vision esque sight; allowing her to detect others through walls/terrain, dark environments, and through illusions. Essence Devour - While once an even more terrifying ability, even defanged this Digimon carries an alarming ability to adapt and overtake the traits of others for their own purposes. This Digimon is capable of efficiently causing frame damage in enemy Digimon, allowing her to pick at data and rapidly mutate in relation to the situation. On dealing at least decent damage with an attack, this Digimon can take the turn to load a chunk of data from from the foe to pick a single ability from any form that is between a level of the target's level and obtain it, her appearance gaining aspects of the mimicked form. This ability scales to her level strength, however the user can only copy from a single form and target at a time. Alongside losing the copied data if she takes significant damage, they must discard the previous ability before this ability can go back on cooldown; any cooldowns that were on the ability needing to expire before she can make the attempt. These effects while have no duration, they last only until the end of the thread. Once Per Thread abilities are not valid targets and she can only load from foes who are currently at or below her level. (Cooldown: 3 Turns) Brane Hopper - Meicrackmon is capable of tearing holes through space itself, allowing her to more or less as a free-action teleport short distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Turns) Berserk Sinking - A dual-claw attack utilizing both red Digizoid claws as Meicrackmon attempts to shred into her foes by slashing with both claws in a X-shape formation. Along with damage, it shreds through the natural defenses of foes. (Cooldown: 1 Turn) Laser Circus - Fired from her hands, tendrils, and tail; Meicrackmon attacks with a barrage of powerful red lasers in a straight line (two per limb) for a total of ten shots. Boasting wide range, its only drawback is needing focus on her targets to keep the attack accurate. (Cooldown: 3 Turns) Delay Bomb - Meicrackmon creates a bundle of energy-based explosives and casts them out in front of her, floating briefly in the area for up to two turns. Any foe that breaches the area they have been set out? The explosives will detonate in a tight radius around them! She can also use the bombs to explosive jump as an evasive action, though it DOES inflict a small bit of recoil damage. (Cooldown: 1 Turn) Photon Claw - Concentrating the energy of the lasers emitted from her tail or tendrils through her nails, a 'grid' of lasers is added between her claws to give them an extra punch. A slash with these claws does serious burn damage. (Cooldown: 3 Turns) Manticore Sting - [RAM UPGRADE] - A last-ditch, but deadly technique of Meicrackmon's. Utilizing her stinger, Meicrackmon attempts to brutally gouge a foe and inject a lethal dose of corrosive venom. Immobilizes initially for 1 turn while inflicting a 3-turn poison, the poison damage significantly increasing the more wounded the foe is. While she only has so much venom, against an already weakened foe that dose may be all that’s needed. (Cooldown: 3 Turns) Succulent Kiss - [RAM UPGRADE] - Meicrackmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 50 meter radius if it is tapped directly into. Due to the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there!. (Cooldown: 4 Turns) Broken Toy - LOADED - Meicrackmon's hand shifts into a mess of red tentacles that extend out to stab a foe, causing medium damage and binding them as the tendrils wrap around or bury into them, severely minimizing the affected victim’s mobility. Last for three turns, but the victim can break free with enough struggling. (Cooldown: 3 Posts) [[Loaded from Arkadimon]]Digivolves From: Meicoomon + Meicoomon Digivolves To: Raguelmon, Rasielmon DNA UltimateSpecies: Meicrackmon Appearance: Attribute: Virus Family: Nature Spirit Type: Beast Man Digimon Height: 10'08" Fighting Style: This Twin DNA variant Meicrackmon is a bit larger and stronger than her components, more on-par with a full-fledge Ultimate level. For the most part, it is merely just a more powerful version of the regular Meicrackmon. Abilities: [NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Mini-Meis - Meicrackmon is not alone ever, passively generating familiars referred to as "Mini-Meis". These tiny cat-like bundles of data are capable of hovering about freely from Meicrackmon (up to about 500ft) and are capable of simple speech and thought, or relaying information back to Meicrackmon. While not individually dangerous, no more threatening than In-Trainings... there is no shortage to the Mini-Meis for Meicrackmon can create them freely, up to a limit of 3. [PASSIVE] Light Radiator - Meicrackmon's attacks radiate unstable light energy that build up within her. Each turn in combat, Meicrackmon generates 1 Light Stack (to a max of 5). By expending 3 stacks, Meicrackmon can empower her attack with light energy, increasing its damage significantly while causing the attack to explode in a cone to damage other nearby foes. Brane Hopper - Meicrackmon is capable of tearing holes through space itself, allowing her to more or less as a free-action teleport short distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Posts) Photon Grapnel: Meicrackmon extends out her red Digizoid claws from her gauntlets, they glowing pink with holy energy as she dashes and attempt to slash at the foe. Deals great damage and additionally generates a extra stack of Light Radiator when uncharged with it. (Cooldown: 2 Posts) Holly Arrow: Meicrackmon's tendrils gather light into the shape of a lance, chucking it to pierce through foes unfortunate enough to be within its path. Can be charged for up to two posts to increase its power and size (50% first post, then 125% its original power on the second). (Cooldown: 2 Posts) Felt Made: The Mini-Meis' numbers multiply by the dozens for a turn, being sent forward by Meicrackmon to swarm at foes and self-destruct. Deals multiple bursts of moderate chunks of damage that can be distributed to multiple targets (split evenly), or swarm a single one for a much larger amount of damage. (Cooldown: 3 turns) Manticore Sting - A last-ditch, but deadly technique of Meicrackmon's. Utilizing her stinger, Meicrackmon attempts to brutally gouge a foe and inject a lethal dose of corrosive venom. Immobilizes initially for 1 turn while inflicting a 3-turn poison, the poison damage significantly increasing the more wounded the foe is. While she only has so much venom, against an already weakened foe that dose may be all that’s needed. (Cooldown: 3 Turns) Lure Decoy - [RAM UPGRADE] - A misleading attack that has any of the Mini-Meis take on the form of Meicrackmon, up to a max of three. These decoy Meicrackmon are each able to attack with a weakened Photon Grapnel at no cooldown and can each once use Brane Hopper, though they only hit as hard as a Champion level. While still easily destroyed by single attacks, it makes for an incredibly distracting diversion. Lasts for 2 Turns max. (Cooldown: 4 Turns) Succulent Kiss - [RAM UPGRADE] - While not as brutal as the corrupted versions of the species, Meicrackmon is still capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 50 meter radius if it is tapped directly into. Due to the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns) DNA Mega/Super MegaSpecies: Raguelmon Appearance: Attribute: Virus Family: Nightmare Soldiers, Dark Area Type: Fallen Angel Digimon Height: 25'04" Fighting Style: This Twin DNA variant Raguelmon is a bit larger and stronger than her components, more on-par with a full-fledge Mega level or Super Mega. For the most part, it is merely just a more powerful version of the regular Raguelmon, though has some different abilities. Abilities: [NON-COMBAT PASSIVE] Golden Angel - Raguelmon’s angelic wings grant her unparalleled air control with flight. Coupled with her celestial nature, it allows her to comfortably handle both any altitude, even the cold vacuum of space. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Paranormal Intuition - Meicoomon's predatory instinct allows them to sense the data of other living beings, vastly improving their intuition of them while granting Meicoomon a form of heat-vision esque sight; allowing her to detect others through walls/terrain, dark environments, and through illusions. [PASSIVE]Unstoppable Force - As Raguelmon fights, she slowly grows more and more aggressive as she goes into an increasingly more and more berserk state. As she takes damage, her attack power grows until capping at about double her natural strength at critically-low vitality. [PASSIVE]Power Siphon - Raguelmon is capable of modifying her melee attacks to add a life-steal effect to them, allowing them to steal up to a 40% of the damage they deal, though this carries a cooldown of a turn per use. Additionally, she can regenerate large amounts of damage done to her via loading the data of freshly-deleted foes. Essence Devour - While once an even more terrifying ability, even defanged this Digimon carries an alarming ability to adapt and overtake the traits of others for their own purposes. This Digimon is capable of efficiently causing frame damage in enemy Digimon, allowing her to pick at data and rapidly mutate in relation to the situation. On dealing at least decent damage with an attack, this Digimon can take the turn to load a chunk of data from from the foe to pick a single ability from any form that is between a level of the target's level and obtain it, her appearance gaining aspects of the mimicked form. This ability scales to her level strength, however the user can only copy from a single form and target at a time. Alongside losing the copied data if she takes significant damage, they must discard the previous ability before this ability can go back on cooldown; any cooldowns that were on the ability needing to expire before she can make the attempt. These effects while have no duration, they last only until the end of the thread. Once Per Thread abilities are not valid targets and she can only load from foes who are currently at or below her level. (Cooldown: 3 Turns) Cosmic Journey - A variant of Brane Hopper, Raguelmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Hopper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Post) Form Taranis Alpha - Raguelmon uses earth-shattering brute force to batter, slice, and stab her foes anyway possible in an attempt to mutilate them. While not a flashy attack, its vicious brutality and close-range strength makes defending against it is a challenging task once she has managed to get near you. Form Taranis Omega - A variant of her Form Taranis attack with an emphasis towards her stinger tail. Aiming to stab into her target with it, Raguelmon injects a lethal, highly acidic venom into the foe that threatens to eat at them from the inside even. A foe damaged by this attack is poisoned for three turns and is incapable of being healed during this time. (Cooldown: 3 Posts) Pahorus - The violet gem-stones surrounding Raguelmon's body light up as she unleashes a barrage of dark arrows to attack foes from a distance. Foes damaged by this attack are marked by Raguelmon until the end of her next turn, giving her a massive speed boost while moving towards them. (Cooldown: 1 Turn) Area Eater - A highly-dangerous technique, Raguelmon's swipes at the foe or air with her left hand, it distorting and devouring space itself. A physical blow from this attack deals catastrophic damage as it shreds through practically anything in its path as it deletes those objects from existence. Even should it not hit anything, it will erase the space between Raguelmon and behind a target foe or object, bringing EVERYTHING between those two points directly to her (other characters, objects, attacks I.E). A swipe at the air allows for Raguelmon to immediately attempt one more blow with the attack at whatever is brought close to her. (Cooldown: 3 Turns) World Devour - Raguelmon is driven into a berserk-state as her entire form is wreathed in shadows, going into a ferocious frenzy that aims to rend and devour all of her foes. For up to three turns (Raguelmon capable of shutting the effect off early), the effects of Unstoppable Force is set to its max strength (regardless of Raguelmon’s current health state) and Power Siphon’s effects are doubled and has no cooldown. (Cooldown: 4 turns) Succulent Kiss - [RAM UPGRADE] - Raguelmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 100 (250 at Super Mega) meter radius if it is tapped directly into. Due to the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns) Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either of the Rasielmon and Raguelmon forms between the two twins. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown) Digivolves From: Meicrackmon Vicious Mode + Meicrackmon, Aegiochusmon Dark Digivolves Into: Ordinemon Mode Changes With: Rasielmon DNA Mega/Super MegaSpecies: Rasielmon Appearance: Attribute: Virus Family: Virus Busters Type: Ophan Digimon Height: 18'10" Fighting Style: Rasielmon wields vast knowledge of both the secrets of this world and the future, a miraculous mage capable of bending the rules of this world to more her own liking. While perhaps not wielding flaming super-death swords or guns, Rasielmon more than makes up for it with an array of magical incantations and the ability to manipulate fate itself. Abilities: [NON-COMBAT PASSIVE] Golden Angel - Rasielmon’s angelic wings grant her unparalleled air control with flight. Coupled with her celestial nature, it allows her to comfortably handle both any altitude, even the cold vacuum of space. [PASSIVE] Divine Omniscience - Rasielmon's most unique ability is her ability to tap into the fabric of the world around her to have a nigh-limitless span of knowledge of the future. Rasielmon naturally can see an infinite number of futures and possibilities in the span of seconds, though these carry multiple limitations and drawbacks that reduce their usefulness. For one, Rasielmon cannot tell which is the right one firsthand; the wide range of futures only allows her to make an estimated guess as to what the future can be, with details of the future being often erroneous or unpredictable in nature. The further Rasielmon attempts to peer into the future, the more distorted and numerous these errors become, decreasing her accuracy further. Additionally, this ability while allows her to “see” the future, others senses like hearing or smells are null and void. Its combat use extends only to seeing what attacks may look like due to its potential inaccuracy plus a need for Rasielmon to remain mostly still using it. She can share any of these visions with physical contact. [PASSIVE] Prescience - A variant of Divine Omniscience that serves more as a form of hyper-awareness, improving Rasielmon’s senses and awareness of her surroundings. Compared to Divine Omniscience, while it does not allow her to see the future, it's both a lower maintenance ability and more suitable for mid-combat. The ability significantly improves her reaction speeds against incoming attacks to better evade them or reduce the damage they inflict. While a strong asset to her kit, it does not guarantee results by any means due to margin of error. [PASSIVE] - Element Cipher - Rasielmon's armor radiates power magic that mimics the power of the 10 Elements to enhance her attacks. Rasielmon's attacks deal a moderate amount of extra damage by being infused with elemental properties of a single element (Rasielmon defaulting to Light and indicated by a color change of the Digizoid of her armor to match the element). She can freely change the copied element at any time once per turn, though it has a delay of taking 2 turns from the initial desire to change elemental for the change to proc (the armor changing slowly from color to color during this time). The following elements can be copied alongside corresponding color changes... Fire - Red Light - Gold Wind - Purple Thunder - White Ice - Cyan Darkness - Black Earth - Brown Wood - Green Water - Blue Metal - Gray[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. Essence Devour - While once an even more terrifying ability, even defanged this Digimon carries an alarming ability to adapt and overtake the traits of others for their own purposes. This Digimon is capable of efficiently causing frame damage in enemy Digimon, allowing her to pick at data and rapidly mutate in relation to the situation. On dealing at least decent damage with an attack, this Digimon can take the turn to load a chunk of data from from the foe to pick a single ability from any form that is between a level of the target's level and obtain it, her appearance gaining aspects of the mimicked form. This ability scales to her level strength, however the user can only copy from a single form and target at a time. Alongside losing the copied data if she takes significant damage, they must discard the previous ability before this ability can go back on cooldown; any cooldowns that were on the ability needing to expire before she can make the attempt. These effects while have no duration, they last only until the end of the thread. Once Per Thread abilities are not valid targets and she can only load from foes who are currently at or below her level. (Cooldown: 3 Turns) Cosmic Journey - A variant of Brane Jumper, Rasielmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Jumper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Posts) Knowledge Stream - Gathering and freely mixing energy through magic circles materializing by her claws, Rasielmon unleashes an elemental burst attack composed of all the elements. Along with simultaneously being all elemental typings at once, it will inflict splash damage to all around the foe. No forms of natural resistance can reduce the damage of this attack. (Cooldown: 2 Posts) Celestial Ribbon - Rasielmon draws upon sharp, golden strands of temporal energy drawn from the curtains of time-space itself to slice through foes as cleanly as any blade could alongside displacing them temporally. Along with damage, these blades add on 2 turns to any existing cooldowns the target is currently under OR put the last attack the foe used on a 2 turn cooldown. This attack goes on cooldown when the added cooldown expires. (Cooldown: 3 Posts) Big Bang Panic - Rasielmon summons forth astral projections of stars to rain down upon all in a wide area, dealing damage to foes while additionally reducing their attack power moderately for 3 turns, removing any status buffs they may be under. (Cooldown: 3 turns) Ein Sof - Rasielmon draws upon divine power drawn from the Kernel of the Digital World, aiming to smite her foe with a soul-piercing, divine javelin of lightning thrown at them. Absolutely nothing can defend against this attack beyond only the absolute of defenses, it piercing through all in its path. While carries catastrophic amounts of power, it takes a turn to setup. (Cooldown: 3 Posts) Eden's Armory [RAM UPGRADE - Rasielmon summons forth a celestial shapeshifting weapon capable of taking on a number of forms of cutting/stabbing/blunt weaponry to wield and attack foes, it flawlessly morphing in form to fit the situation of it's wielder at a whim. Enhancing her basic attacks drastically, each swing or shot from this weapon rippling out shockwaves of power that is capable of damaging even surrounding or distant foes. Only angelic Digimon are capable of wielding this weapon safely, for any other Digimon will feel a searing pain trying to wield it and will be forced to drop it. The weapon materializes for 3 turns before fading away. (Cooldown: 3 Turns) Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either of the Rasielmon and Raguelmon forms between the two twins. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown) Digivolves From: Meicrackmon Vicious Mode + Meicrackmon, Aegiochusmon Dark Digivolves Into: Ordinemon Mode Changes With: Raguelmon Alt Twin DNAs DNA ChampionSpecies: Sistermon Noir Appearance: Attribute: Virus Family: Nature Spirits Type: Puppet Digimon Height: 5'11 Fighting Style: An expert at long-range combat, Sistermon Noir dances and weaves through the battle while assailing her foes with a barrage of bullets. The definition of a glass cannon, boasting great speed and offensive power... but even one or two hits could be cataclysmic. Abilities: [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Silver Bullets - Creatures of the damned, best be on-guard against Sistermon! Nightmare Soldiers and Dark Area Digimon take significantly more damage from her attacks! [PASSIVE] Cursed Bullets - Bullets from HELL! Sistermon's attacks are not easy to heal off; healing abilities and sources are much less effective against damage caused by Sistermon. Skip Step - Sistermon quickly darts in a single direction, giving her a brief moderate burst of speed that turn without using an action. While she can use Skip Step multiple times in a single turn to amp the boost, it utilizes up a charge to do so. Skip Step builds up a charge every two turns in combat (begins with 1, and has a max of 3). Once Skip Step is used at least once, the ability goes on cooldown. (Cooldown: 2 Turns) Mickey Bullet - Sistermon attacks with a hail of bullets rapidly fired with no regard to where she is aiming. Distant foes won't have to worry about this attack, but anyone remotely in the general direction she is firing whose nearby? Well... Prepare to get a whole lot of bullet holes because you are going to be taking a LOT of damage. (Cooldown: 2 Turns) Bless Fire - A variant of Mickey Bullet... but this time firing the bullets in a straight line with pinpoint accuracy! It trades in the area-of-effect power of Mickey Bullet in exchange for accuracy and range towards a single target, and it hurts just as much! (Cooldown: 2 Turns) Spinner Shot - Sistermon fires off two larger shots that curve towards enemies, making them especially tough to evade! They explode and deal splash damage, but they can also be defused easily with a projectile. (Cooldown: 2 Turns) Bullet Time! - [RAM UPGRADE] - Sistermon wildly attacks twice this turn with any pair of her gun-based attacks, mixing their properties with each other! This is considered a separate attack cooldown-wise, so it does not incur those attacks' cooldowns. (Cooldown: 4 Turns) Eat Lead! - [RAM UPGRADE] - Sistermon applies a toxin to a single one of her other gun-based attacks that turn, giving it a poison effect against foes hit for 3 turns! Does not use up an action that turn, Eat Lead going on cooldown when the effect ends. (Cooldown: 2 Turns) Digivolves From: Salamon (Gray) + Salamon X Digivolves Into: Meicrackmon, Meicrackmon Vicious Mode, Aegiochusmon Dark DNA UltimateSpecies: Aegiochusmon: Dark Appearance: Attribute: Virus Family: Nightmare Soldiers, Dark Area Type: God Man Digimon Height: 8'02" Fighting Style: An assassin that stalks quickly and kills just as fast. While not a particularly tanky individual, say your prayers if Aegiochusmon got to you first. She doesn't excel at long fights however... Abilities: [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. [PASSIVE] Silver Blades - Something about Aegiochusmon seems to be driven towards slaying others its kind... perhaps because the form is meant to be a Vaccine? Nightmare Soldiers and Dark Area Digimon take significantly more damage from her attacks! [PASSIVE] Cursed Blades - Scythes from HELL! Aegiochusmon's attacks are not easy to heal off; healing abilities and sources are much less effective against damage caused by Sistermon. [PASSIVE] Crippling Blow - What a dirty fighter... Aegiochusmon likes to aim for foes' vitals and cripple their ability to move! An attack from Aegiochusmon will halve the target's speed for a turn, but this has a cooldown of 2 turns when the effect ends. Shaitan Strike - Aegiochusmon attacks with an electrified kick with her cloven feet, knocking back foes with powerful force. Triangler - A close-range mutilation using the three scythes attached to her body! It while lacks in range, good luck blocking this multi-angled attack flawlessly; and it HURTS. (Cooldown: 2 Turns) Plasma-Madness - Creates a current of red darkness-imbued electricity in her hands, firing it in a destructive blast. It arcs towards metal, making it particularly dangerous against foes covered in it! (Cooldown: 2 Turns) Death Dinner - Aegiochusmon pounces towards an unlucky foe, attempting to slice into them with her scythes and load a large portion of their data; dealing heavy damage and healing her. (Cooldown: 4 Turns) Dark Splitter - [RAM UPGRADE] - Aegiochusmon detaches a scythe and sends it fly in a boomerang-esque attack. Should it miss, it will go for one more attack before dematerializing and reappearing on Aegiochusmon; but her scythe-based attacks lose a little punch on that turn due to missing one. (Cooldown: 3 Turns) Dark Shroud - [RAM UPGRADE] - Aegiochusmon cloaks themselves in shadows, allowing them to blend with their surroundings and become invisible. While it breaks from damage or when she uses an ability, that one attack hits a deal bit harder to compensate! It only lasts 2 turns in-combat, but it can be held indefinitely otherwise. (Cooldown: 4 Turns) Digivolves From: Meicoomon + Meicoomon, Sistermon Noir Digivolves Into: Raguelmon, Rasielmon DNA Super MegaSpecies: Ordinemon Appearance: Attribute: Virus Families: Virus Busters, Nightmare Soldiers Type: Fallen Angel Digimon Height: 94'06" (main body, wings about triple this size) [NON-COMBAT PASSIVE] - Hallowed Cells - Born of pristine order, Ordinemon has absolute control over the shape of their body and is capable of shaping it to whatever they please, enabling the ability to shapeshift their form freely, enabling any shape she is capable of devising. While primarily used for shock value and to enable some of her attacks, it also lends to Ordinemon being able to freely shrink their size up to a mere twentieth of their massive frame. All of these effects are entirely cosmetic and will do nothing to directly assist Ordinemon in the heat of battle, she unable to utilize by normal circumstances without taking a turn to do so. [NON-COMBAT PASSIVE] - The Unknown - Ordinemon is a Digimon not hindered by normal logic even by Digimon standards. Despite their potentially massive body, their powerful wings are capable of keeping themselves aloft with ease. With no need to breathe and the ability to survive even harsh environments like cold vacuum of space, there is no place Ordinemon is incapable of reaching. [PASSIVE] - Abyss Skin - Ordinemon is a twisted creature of darkness, absorbing everything of a similar nature. Dark element attacks have no effect on Ordinemon, with ranged attacks being outright absorbed and converted to health. At the same time, Ordinemon carries a crippling weakness to Light attacks. [PASSIVE] - Demise of the Land - Ordinemon's mere presence when fully unleashing their power is a bane to their surroundings, drawing upon the essence of the environment around them as matter or data is decomposed and constantly absorbed by the fallen angel. While this ability is active, Ordinemon regenerates a moderate amount of health per turn by harvesting the landscape itself... however, Ordinemon is only generally capable of reaping benefits from this ability from the same area for about 3 turns (2 for more barren/lifeless locales, 4 for more vibrant/lively locations). Terrain effects will extend the amount of time this can be done per area by up to 2 turns, but this also causes terrain effects to last for only half as long turn-wise. Can be toggled on/off any time, but imparts a 3 turn cooldown doing so. [PASSIVE] Magna Visibility - Ordinemon is by definition blind, but compensates for this with the two orbs embedded in their wings, equipped with a number of uses. The main combat function for this is Ordinemon being capable of also seeing through illusions and disguises (being immune to these types of abilities), but can also spot data corruption and illness. The angel can also detach them up to about a distance of 45 feet or project harmless (but also somewhat unstable) holographic displays. While not their intended use, they can also make for a decent basic attack by using them as blunt weapons. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. Decorum Wings - Scatters black feathers all around, the feathers aiming at a target before being launched en masse. While easily defended against by shields/barriers, defenseless targets will take heavy damage from the sheer volume of projectiles. (Cooldown: 1 Turn) End of The World - Ordinemon's massive wings when fully stretched out are an imposing sight, but the orbs embedded into them are not just for show. Ordinemon fires two massive wave-motion beams of red energy from them, sweeping them each in separate directions. Environmental damage causes the landscape to additionally erupt into molten explosions a turn later, damaging those nearby even if the initial beam does not hit; however it also reduces the amount of available terrain to absorb for Demise of the Land by a turn. Can be charged for a turn to deal ever greater damage by unleashing the energy from their maw, though this also makes it easier to dodge due to being only fired in a single direction. (Cooldown: 2 Turns) Implant Soul - An attack with four variations. Rings of fractcal code are summoned around the target, and if uninterrupted will meld inside them; implanting Ordinemon cells into their body. This attack cannot be copied and Ordinemon is immune to their effects. (Four Attack Slots are being used.) - 1 - The target gains a copy of Ordinemon's Abyss Skin passive, also receiving moderate regeneration per turn. Lasts for 3 turns. (Cooldown: 4 Turns) - 2 - While only offers the regeneration effect from the prior variant, this regeneration becomes more potent if the target has not taken damage in the past 2 turns. Out-of-combat, the regeneration effect sky-rockets, able to push out and recorrect genetic/data abnormalities and regrow limbs. Lasts for 3 turns. Does not stack with the first variant of Soul Implant. (Cooldown: 4 Turns) - 3 - The cells attempt a hostile takeover by attempting to replace the target's cells entirely, inflicting heavy damage-over-time ala a poison effect while reducing their offensive attack power. Lasts for 3 turns. (Cooldown: 3 Turns) - 4 - The cells manipulate existing cells, by acting as a trojan, allowing Ordinemon to hijack their body briefly while arming a potential bomb within the foe. The puppeteering effect while leaves Ordinemon immobile while doing so, she has full control over the actions of the victim during so and access to their mind. Only Mega levels and lower can be hijacked, and hijacking is generally only effective against weak-willed individuals (i.e player/NPCer discretion). At the end of the duration (regardless if successful or not with body-hijacking), Ordinemon can detonate her cells in the target's body to deal heavy damage. Lasts for 2 turns. (Cooldown: 4 Turns) Bedlam Womb - Ordinemon envelops themselves in their wings, becoming a writhing spherical mass of black feathers that begins rapidly teleporting about while leaving behind technicolor afterimages, eventually closing in onto the target and revealing a dark chasm within the sphere, rapidly spewing out a massive swarm of blades that boomerang at the target and returning back into the chasm before Ordinemon shifts back to their normal shape. While exclusively a close-range attack and unable to assist dodging, this attack is extremely disorienting and difficult to predict, making defending against it a challenge. This attack has life-stealing properties and will have Ordinemon regenerate a moderate portion of the damage dealt. (Cooldown: 3 Turns) [RAM UPGRADE] Mother of a Thousand Young - Ordinemon generates false Digimon of varying levels from the feathers that fall from her wings; these makeshift copies taking on forms of anything from Rookie to Mega. Subservient to her as a hive-mind, while more fragile than the real deals due to being destroyed in generally 2 hits by their level or 1-shot by higher levels, their offensive power is unhindered despite generally only having simple damaging attacks. She can create either 2 Mega levels, or forgoe one Digimon to create 3 of the next stage downward. Trying to load or use lifesteal effects is a futile effort on these copies, for they are not real Digimon. Last for up to 4 turns. (Cooldown: 5 Turns) [RAM UPGRADE] Tachyon Sea - Ordinemon extends out their shadow forward, it reaching out into the material plane in a attempt to stab into and entangle foes. Foes caught in the attack will have their movement capabilities greatly reduced as long as they are entangled, taking residual damage as the shadow dissolves their data. Lasts for up to 3 turns. Light or slashing attacks prove most effective towards freeing one's self. (Cooldown: 3 Turns) Digivolves From: Raguelmon + Rasielmon Dr. Mikemon DNAs DNA Super MegaSpecies: Raguelmon - Crimson Appearance: Raguelmon – Crimson holds the same general shape as Haru’s proper Raguelmon form. As the form would suggest, the Crimson Form boasts a blood-red metal instead of Raguelmon’s own gold, and the nails, previously violet, now hold a dark-gray color. Raguelmon’s wings are also missing their normal purple gems – instead, in a short range around the DNA form, two crystal balls (one emerald and one amethyst) orbit around, freely controlled by the beast in a thirty-foot radius. Additionally, Raguelmon now boasts a second set of sharp, red wings, similar to that of Barabamon’s own (X). As Raguelmon is a rather vicious, direct fighter, Raguelmon-Crimson wears Barbamon’s mask on her head, tilted up so they can keep a full view of the battlefield. There is the option to wear it ‘properly’, though this more serves as a remnant of a Demon Lord’s data than anything else. Attribute: Free (Body)/Virus (Crystal) Family: Virus Buster, Nightmare Soldiers Type: Armored Corruption Beast Height: 17’10” Digivolves From: Raguelmon + Mikemon – Ascent Mode (DNA) Fighting Style: Raguelmon – Crimson retains Raguelmon’s base form, and thus maintains a rather brutal, aggressive fighting style. This is tempered somewhat by Mikemon’s addition, occasionally giving this beast a more ‘opportunistic’ style of approach. Abilities: [Passive] – Echoes of Ordinemon - This is an upgraded version of Mikemon’s passive, ‘Barbamon’s Transcendence’. Rather than having the orbs embedded in her wings, Raguelmon’s crystal balls – one green in color, and one purple – can float freely within a thirty-foot range of the beast. By itself, the sphere acts as a lens: Raguelmon can look through the sphere and see through layers of data. Provided they’re using this "lens", the Digimon can see through illusions and disguises, and spot corruption and data illness. Additionally, these spheres act as both materials and tools for a few of Raguelmon’s other techniques. [Passive] - Corruption-Eater - [RAM UPGRADE GIGA from Tawna] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on them, in fact healing them for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to them. Cosmic Journey - A variant of Brane Jumper, Raguelmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Jumper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that they can only rip about two holes a turn, one entry hole and one exit hole. Cooldown: 2 PostsShadow Stitching - A pulse of dark energy can be shot from Raguelmon’s claw or , and on impact, the blast explodes outward for several meters. Anyone caught in the radius will feel dark patches over their surface, spreading into several dark needles to pierce through the surface. This has the ability to pierce Digizoid, and deals dark, corrosive, and virus damage. Duration: 3 Posts Cooldown: 2 PostsEchoes of Ordinemon - Viewing through the sphere, Shadow Stitching gains surgical precision, even from range. Its able to seal up intense wounds and is delicate enough to, at close range and focus, even heal internal injury. Damage is removed from the ability and the duration remains as long as Raguelmon keeps focus: upon ending, Shadow Stitching mimics the data of the surface of the target - even organ tissue - and seamlessly vanishes. Crystal Shield - On use, both of Raguelmon’s crystal spheres expand outward in a lattice pattern, creating a floating, circular shield able to block damage from one side, able to take a direct hit from a super mega. The turn after its used, the central crystals leave the shell of the shields, allowing Raguelmon to use the ‘shells’ as razor-bladed frisbees. Duration: 1 Post, then 1 attack available Cooldown: 2 PostsCrystal Storm - On use, one of the gems clothes, and lets forth a fast blast of crystal shards in a shotgun pattern. This is especially effective at close range, and even middle-range while manipulating the sphere. Both spheres can fire at once – but if used in this manner, the move incurs a one-post cooldown. Digizoid Will - Raguelmon grabs hold of the sphere, the red crystal enveloping a shell over the arm like a gauntlet, with the durability of red Digzoid. During the duration, Raguelmon can use any moves that do not involve the crystals as a conduit (meaning they can still use them as physical augments), or they can fire and shatter the gauntlets out through ‘Crystal Storm’. Duration: Three Posts Cooldown: Two PostsForm Taranis Alpha - Raguelmon uses earth-shattering brute force to batter, slice, and stab her foes anyway possible in a attempt to mutiliate them. While not a flashy attack, its vicious brutality and close-range strength makes defending against it is a challenging task once they have managed to get near you – and under the effect of Digizoid Will, armor might not last long against the assault. Form Taranis Omega - A variant of her Form Taranis attack with an emphasis towards her stinger tail. Aiming to stab into her target with it, Raguelmon injects a lethal, highly acidic venom into the foe that threatens to eat at them from the inside even. A foe damaged by this attack is poisoned for three turns and is incapable of being healed during this time. Cooldown: 3 PostsArea Eater - A highly-dangerous technique, Raguelmon's swipes at the foe or air with her left hand, it distorting and devouring space itself. A physical blow from this attack deals catastrophic damage as it shreds through practically anything in its path as it deletes those objects from existence. Even should it not hit anything, it will erase the space between Raguelmon and behind a target foe or object, bringing EVERYTHING between those two points directly to her (other characters, objects, attacks I.E). A swipe at the air allows for Raguelmon to immediately attempt one more blow with the attack at whatever is brought close to her. Cooldown: 3 PostsGreedy Hand - An ability afforded to Raguelmon through Barbamon’s influence, Raguelmon’s nails turn to a brilliant topaz color. During the duration, any shield or armor these claws come into contact with are turned from their base material into a (usually) much softer gold. This transformation lasts permanently on shields and inanimate objects and up to two posts on a Digimon’s own armor (like a Machinedramon’s shell). Against rookies and severely weakened targets, this can also outright turn the opponent into gold, Raguelmon loading the data from within. Duration: 2 Posts Cooldown: 3 PostsTransient Form - On use, Raguelmon – Crimson gains a translucent appearance, as both Mikemon and Tawna – in Ultimate Form or above – appear from the current location of the two gems, surrounded by purple aura, and connected together by a purple energy ‘tether’. During this duration, the ‘main form’ is intangible and vanishes after a few seconds, though the two participants can still be damaged. In this span, both Mikemon and Haru can use one technique from their Ultimate or Mega forms, effectiveness scaled up to Super Mega in level (This cannot include once-per-thread abilities). After use, in the following post, both Mikemon and Haru snap back together and re-form Raguelmon – Crimson at the mid-point between them. Duration: 1 Post Once Per ThreadDigivolves From: Mikemon + Haru + Tawna
|
|
|
Post by Haru Toriya and Tawna on Sept 7, 2018 15:11:34 GMT
MercenaryDigimon Name Medea Default Form: Rookie Gender: Female Alignment: Chaotic Neutral (with Evil tendencies) Contracts: Merc Contract α Personality: Medea is a generally unpleasant individual despite her cute appearance, being rather foul-mouthed and rude. A highly-mischievous and cocky type, Medea tends to take pleasure out of the expense of others often with attempts to embarrass or annoy them (often to build herself up). However, her cockiness tends to lead her to bite off more than what she can actually chew. While she can be quite malicious towards anyone that gets on her bad side, the extent of her malice is usually extended towards merely trying to hurt others' feelings (being quite terrified of fighting). Medea while leans on the "jerkass" side of things, she is very capable of being sweet to those she likes... Albeit in a very tsundere-ish manner. She however, can be extremely possessive, which can lead to her being quite hostile towards others at times. Her chaotic, jerkass-ish tendencies aside; she actually is surprisingly literate and fancies herself a literature buff. Holosuit: RookieSpecies: BlackLunamon Attribute: Virus Families: Deep Savers, Nightmare Soldiers Height: 2'07" Digivolves From: Tsumemon Digivolves To: BlackLekismon Appearance: Fighting Style: BlackLunamon is a pragmatist at best, but just is not meant for fighting. BlackLunamon will only fight when cornered or if she absolutely needs to. Abilities: Tear Shoot: Gathers up a ball of water by her antenna, launching it forward as a concussive projectile. Doesn't do much damage, but it will flinch even Champion levels while knocking back Rookie levels and lower. (Cooldown: 1 turns) Luna Claw: Strikes at the with claws brimming with the power of darkness. An overall strong attack for a Rookie, but very short-range. Night Night: BlackLunamon causes the shadows of the area to darken heavily, all forms of artificial lighting nearby shorting out and plunging everything into darkness. While had no real combat benefit, it's excellent towards throwing those relying on their vision off the trail. Unfortunately, its effects are generally pretty null and void outside in the daytime. Lasts for 2 turns. (Cooldown: 2 Posts) Sweet Nightmare: BlackLunamon sends out a violet cloud of darkness at a foe to put them to a mildly unpleasant sleep for 1 turn, while making them drowsy and sluggish for 2 turns after. While capable of working up to Champion levels, it does no damage. (Cooldown: 2 Posts) Digimon Name: Lucey Default Form: Mega Gender: Female? Alignment: Blue Orange (True Neutral) Contracts Merc Contract δ Personality: Lucey is... hard to get a read on, primarily as the tongue they speak in is incomprehensible to most. Despite limitations in communicating with others, Lucey tends to express their feelings and words through body language and sounds. Lucey comes across as affectionate and sweet towards people she likes (even if their sense of personal space is basically nil), tending to make soft chirps and trills around them or while happy. Towards those she doesn't...? Expect shrill screeches at best, annihilation at worse. Lucey is an exceptionally alien individual even among Digimon, and they do not attempt by any means to hide it. They are generally quite hedonistic, though their personal desires tend to be simplistic in nature (primarily food, sleep, occasionally mischief directed towards others). At the same time, they are ruthlessly keen and know FAR more than they tend to let on. A very "eye for an eye" Digimon, they are not inherently hostile... but crossing them is a generally bad idea. Angering them is practically a death sentence. Lucey does not tilt towards good or evil, doing whatever they please within reason. For those able to understand her, Lucey comes across as snarky, but generally quite mellow... actually being able to decipher her language though is a task only the most intelligent or ancient of Digimon would be able to do though. If they have an ulterior motive or scheme, they are highly-secretive of it... though they do seem extremely affectionate/attached towards Haru for some reason. Holo-suit: FaceClaim: Kancolle Collection • Airfield Princess • Lucey MegaSpecies: Lucemon Larva Attribute: Vaccine VirusFamilies: Virus Busters Dark AreaType: Unknown Digimon Height: 2'07" (core body) Appeareance: Fighting Style: Lucemon Larva's fighting style is hard to define, purely because of how unorthodox it's abilities are. Despite it's small size, Lucemon Larva more than makes up for it with powerful dimension-warping abilities that grant it unparalleled dominion over the world around it. Abilities: [NONCOMBAT PASSIVE] Janus - Lucemon's overall powerlevel is nigh-undetectable and any and all scan readings towards it give false data. Lucemon Larva to any Digimon or scan will come off only as a Rookie level Vaccine Digimon of the Virus Busters family. Only when Lucemon Larva is fighting can Digimon detect that this is not a mere Rookie level. [NONCOMBAT PASSIVE] Demon Lord's Core - Lucemon's state of being is highly-adaptive for its form is simplistic. Alongside no need to breathe (allowing for water/space travel), they are capable of manipulating objects around them with psychic force to compensate their lack of limbs. [NONCOMBAT PASSIVE] Ego Eyes - Lucemon sees beyond the veil of physical forms... able to see the traits that most actively define an individual, to the point of being able to name them (albeit of course in her own language). It also enables her to see the vitality of others and their emotions. [NONCOMBAT PASSIVE] No Alternative - Unusually for a Digimon, this is Lucemon's most basic form no matter what. Should Lucemon be forced to degenerate, they instead become inactive and have their power reduced accordingly. [PASSIVE] Null - Lucemon's body is truly foreign, their data not at all sync'd to this world. While enemy passives have no direct effect on her (I.E, their effects will act as if they didn't exist concerning her), she also does not reap any direct benefits from ally passives. (Examples such as passives that give owners stat boosts get by Null, but passives that directly cause extra damage or effects to Lucemon will be nullified). [PASSIVE] Void - An ancient creature of light and dark, it would be foolish to attack them with either. Alongside nullifying said attack types, Lucemon absorbs it outright and converts it to health. However, Lucemon takes substantially increased damage from all non-elemental attacks consequentially. Physical light and dark attacks merely have their damage nullified by absorbing the energy from the attack, though the physical blow still occurs. Divine Atonement - Lucemon fires soul-piercing arrows of light from her stinger. These projectiles have no physical form, and therefore pierce through physical defenses entirely (only magical/elemental shields capable of blocking them). Morning Star - A larger, more powerful variant of Divine Atonement; Lucemon fires similar arrows of light like before, but with trails of darkness flying alongside them. While slower than Divine Atonement, this attack deals substantially more damage and keeps the same properties as it's weaker counterpart. (Cooldown: 2 Posts) Convert to Sin - Lucemon attacks with a pulse of black energy fired from their Digicore, damaging a target while forcibly changing their next attack that turn into a Darkness-element attack (overriding all other elemental properties they had prior) and removing any status effects that attack can inflict. (Cooldown: 3 Turns) Heylel's Chains - Spectral chains are summoned forth from the cold depths of the Dark Area, latching onto a target for 2 turns while dealing slight damage. The target is forced to keep to close/mid-range of Lucemon unless the chains are cut with a slashing-based attack. At the end of the duration if they are still attached, the chains yank them painfully forward while dealing a much larger chunk of damage. (Cooldown: 3 Turns) Protect - Lucemon emits a pulse of powerful holy energy in a wide radius, immediately halting all projectiles. directed towards her or allies and absorbing them entirely, restoring her health per attack absorbed in the process. Super Mega level attacks merely have their overall power reduced. After this attack, Lucemon goes inactive for a substantial period of 2 Turns and is incapable of attacking or moving during this time. (Cooldown: 4 Turns after awakening) Taxil's Hoax - Lucemon subjugates the battlefield in a large area (about 750 feet), turning it into a hellish distortion of the land that is a mockery of both Luminas's marble-covered beauty and the dark wastelands of the Dark Area. Lucemon has pure dominion of this domain, the range of their attacks extended massively, become AOE, and are able to be executed anywhere in this area. Additionally, they are able to launch an extra use of Divine Atonement beyond their regular ability that turn (ignoring the self-hibernation of Protect's side effects). The landscape stays like this for 4 Turns before returning to normal, as if nothing happened. (Cooldown: Once Per Thread)
|
|
Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
|
Post by Maia on Sept 8, 2018 7:23:28 GMT
Leeet's get started!
And. Before I start on grading the moves themselves. I did notice there's a weird spot in Tawna's history under the Part. 2 - Before Haru spoiler. It says, "This would" and... then just stops. I don't know if you'd like to remove that or add a paragraph there.
Then, moving onto the attacks!
Essence Devour: Seems a bit strong. Can you adjust it to only being able to access single abilities off of the current form of the target, and give a maximum duration?
Laser Circus in Haru's Meickrackmon VM mentions something called Taste Test. I'm unsure if this was an unused move or not, but I don't see it listed anywhere else.
Annnd. I think that's it for meow!
Edit: Looks good now. 1/2!
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Sept 8, 2018 16:01:14 GMT
Approved.
|
|
|