Oh, boy. Here comes a tough one. Here's the to-do list:
-Update several partners' "Digivolves to" lists
-Update several forms' Xros components and fighting styles to reflect them.
-Replace Renamon with new Xros partner Dakota
-Add new Xros partner Kamushi
-Add new Xros partner Deckerdramon
-Replace Rinkmon with X2 Divermon
-Add X3 form StealthSealsdramon
-Add X4 form Shutmon
-Add X4 form Chaosdramon
-Add X5 form Raidenmon
-Add X5 form AssaultGarurumon
-Add X7 form RustTyranomon
Xros Components
Sealsdramon: Commandramon, Searchmon
Pteramon: Jetmon, Rocketmon (2)
Tankmon: Commandramon, Hagurumon
BlackGargomon: BlackTerriermon, Hagurumon
Turuiuemon: Strabimon, MetalKoromon
Scorpmon: Commandramon, Searchmon, Strabimon
Helomon: Hagurumon, Deckerdramon
Blimpmon: Commandramon, Jetmon, MetalKoromon (8)
JumboGamemon: Rukamon, Deckerdramon
BlackMegaGargomon: Blackterriermon, Missimon, Jetmon, Strabimon
Cannondramon: Tankdramon, Rocketmon, Missimon (6)
Gigaseadramon: Tankdramon, Deckerdramon
Assaultmon: Commandramon, Strabimon
Digivolves to
Commandramon:
-Tankdramon (Super Evolution)
-Sealsdramon
-Commandramon + Missimon Launcher
-Tankmon
-Scorpmon
-Blimpmon
-StealthSealsdramon
-Cannondramon (as Tankdramon)
-GigaSeadramon (as Tankdramon)
-Chaosdramon (as Tankdramon)
-AssaultGarurumon (as Tankdramon)
-RustTyranomon
Hagurumon:
-Tankmon
-BlackGargomon
-Helomon
-WarPteramon
-Chaosdramon
-Raidenmon
-RustTyranomon
Missimon (6):
-Divermon
-Commandramon + Missimon Launcher
-BlackRapidmon
-BlackMegaGargomon
-Cannondramon
-Raidenmon
-RustTyranomon
MetalKoromon (8):
-Turuiemon
-Blimpmon
-BlackRapidmon
-Shutmon
-Chaosdramon
-AssaultGarurumon
-RustTyranomon
BlackTerriermon:
-BlackGargomon
-BlackRapidmon
-BlackMegaGargomon
-Shutmon
-Raidenmon
-RustTyranomon
Jetmon:
-Pteramon
-WarPteramon
-Blimpmon
-BlackMegaGargomon
-RustTyranomon
Rocketmon (2):
-Pteramon
-WarPteramon
-Cannondramon
-AssaultGarurumon
-RustTyranomon
Rukamon:
-Divermon
-JumboGamemon
-RustTyranomon
Fighting Styles
Sealsdramon: The training and equipment of Commandramon have fused with the cunning and tech augments of Searchmon to create this deadly assassin. With impressive dexterity, cognitive acuity, and simple speed, Sealsdramon leaps from the shadows to strike an unwitting foe and then disappears before the opponent can even know they were hit. He may even forgo an approach altogether, instead tossing a knife from an unseen corner.
Pteramon: Jetmon's avian frame on which to mount Jekyll's and Hyde's explosive engines make this strike fighter. Her ability to fly ultra fast at extremely high altitudes means land-bound digimon may as well go home. Pteramon likes to blitz her opponents from safely in the air, but if unforeseen circumstances force her into close quarters or ground her, she can still fight with sharp teeth, claws, and a beak.
Tankmon: Commandramon's armory fuses with Hagurumon's metal body and machinery to become this dangerous armored war machine. While slow, Tankmon hardly needs evasion when armor plating does the job for him. His cannons are loaded with big bullets and explosive shells that make him a digimon meant for destruction.
BlackGargomon: This fusion of Angel's thirst for combat and beast-like body with Hagurumon machinery makes this troublesome little gunbunny. BlackGargomon excels at pinning opponents down through suppressive fire and is extremely mobile, making it hard to do the same to her.
Turuiemon: Someone made the mistake of adding some of MetalKoromon's metal onto Dakota's slick tricks and beastly body, now making him as slippery and unpredictable as he already was with the added bonus of metallic cutting weapons. Now he can leap further, dodge faster, and overall be an extreme nuisance to all but the most precise opponents.
Scorpmon: Detection and technological help from Searchmon meet with Dakota's natural stealth and Commandramon's arms to present the deadliest sniper in the digital world. Scorpmon is the digimon of choice for long-range recon, but his rifle is as deadly as his vision is sharp. Scorpmon will attempt to eliminate a threat before they even know he's nearby, and should he be discovered he will disappear as quickly as he appeared to find a new perch.
Helomon: The natural vehicle Deckerdramon gets an upgrade from Hagurumon's mechanical aspect tot make this low-altitude support digimon what he is. Helomon prefers to hover above the battle and assist other fighters taking the flak, but if forced to fight alone Helomon will attempt to prioritize mobility to avoid getting pounded.
Blimpmon: Jetmon's airborne form keeps Blimpmon afloat, MetalKoromon keep him armored, and Commandramon makes him very, very dangerous. Blimpmon will attempt to fly very, very high over his opponents and pound them from above with heavy artillery shells. He can’t fly very fast, but given how thick his armor is he hardly needs to.
JumboGamemon: JumboGamemon is an omnidirectional amphibious mobile weapons platform thanks to Deckerdramon's warship body, but Rukamon is what makes a bulky weapons platform able to survive underwater to boot. Combining both a tough shell and laser cannons, this digimon can both take heavy damage and dish it out.
BlackMegaGargomon: The wild child Angel is armed with missiles donated from Missimon, the power of flight thanks to Jetmon, and an athletic, mobile frame granted by Strabimon. Oh, dear. Now she's faster, trickier, and hurling more explosives than ever before!
Cannondramon: Rocketmon explosiveness and Missimon-level aerial velocity are loaded and mounted on Tankdramon's draconic frame. The end result is big, slow, tough, and a monster threat to any digimon unfortunate enough to get caught too far away from this walking long-range artillery battery.
GigaSeadramon: Tankdramon's weapons are mounted on an amphibious creature based on Deckerdramon. This hit-and-run expert is built to end a fight before it can really become a fight, and a wide variety of mounted armaments give him a plethora of options to do it.
Assaultmon: Commandramon’s equipment, Strabimon’s speed and agility, and the attributes of some missing equine digimon are what make up the ultimate light assault unit. A mobile machine gun platform, Assaultmon will use perpetual fire to keep his opponents scrambling for cover along with supreme maneuverability to get around that same cover.
Second PartnerSpecies: Strabimon
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Animal
Fighting Style: Dakota is honorable and sporting in combat whenever he can afford to be by preferring not to strike a downed or cornered opponent. However, his methods of getting the enemy in such a position are quite devious, as he inherited his mother's tendency toward stealth and tricks to get an edge. He's an expert in both hand-to-hand combat and mid-range fighting.
Abilities: [4 Abilities Max]
Shadow Arms: This digimon conjures from the shadows a pair of pistols painted extremely dark black , which fire metallic rounds as well as much ammunition as he may need. These pistols fire metallic bullets, effectively increasing the range of Dakota's basic attacks from basic hand-to-hand and empowering them to the level of a no-cooldown ability. The fine aim these pistols require mean he doesn't have time to use an ability in the same post he attacks with the pistols.
Beat Up Barrage: This digimon closes in to perform a combo of hand-to-hand strikes that deals big damage. Cooldown: 1 post.
Mind's Eye: Any opposing digimon who looks into this digimon's eyes when this ability is activated is subject to a form of hypnotism that makes the opponent see lifelike illusion of this digimon that can move, speak, and appear to use abilities instead of the real one (the illusion's abilities do not damage or affect real digimon or objects). The illusion is dispelled if the target successfully hits either the illusion or the real Dakota with a damaging ability. A target can only be under one Mind's Eye illusion at a time. Cooldown: 2 posts
Flutter Feint: This digimon appears to attack an opponent with a close-range strike, but just before impact he disappears and reappears close enough to deliver another strike from a different direction for big damage. This ability's difficulty to guard slightly increases its accuracy. Cooldown: 2 posts.
Digivolves To:
-Turuiemon
-Scorpmon
-StealthSealsdramon
-Shutmon
-BlackMegaGargomon
-AssaultGarurumon
-RustTyranomon
Partner Name: Dakota
Gender: Male
Alignment: True Neutral
Skills/Talents:
-Pickpocketing
-Fast, highly agile
-Quick reaction time
-Keen sense of smell
-Extremely quiet when sneaking
Inventory: Empty
Personality: Where his mother was a very cold, detached, and cruel personality, Dakota is fun, friendly, and moral. His estrangement from his mother helped Dakota grow into a fine young digimon who really cared about making friends and helping the weak and just living life. However, this Strabimon doesn't think himself any sort of hero or crusader in any sense. His place in the army is due to a sense of obligation to a real and sincere friendship with its members, a motivation rather rarely found on the team. Dakota is not especially bright, skilled, or hardworking, but he might just have the highest emotional quotient of the entire team. As the emotional center of the group, he often plays the role of the therapist, the babysitter, and the one cool head even when rising tensions would make anybody else a little hot under the collar. An extrovert, on his ideal day he'd rather hang out with buddies or relaxing with a good game, but acknowledging his sense of duty he'll also answer any noble call to arms. This is the price of bonding to a human, so Dakota believes, and that rare opportunity is an honor he's thrilled to have.
Personal History: Dakota is the offspring of former Silence spymaster Renamon and a mark she seduced before joining the xros army and before even joining the Black Army. Unfortunately, he never got to meet either of them, though that wasn't due to a lack of effort. Dakota was out searching for the parents who never claimed him as soon as he left the Village of Beginnings. It's this search that inspired him to track down Silence.
Tenth Partner (Xros contract δ)Species: Searchmon
Appearance:
Attribute: Data
Family/ies: Nature Spirits, Wind Guardians
Type: Insect
Fighting Style: The busy little buzzer Searchmon would rather trick his way out of a fight than start one, but if backed into a corner his high-tech wave generation abilities make him a tricky opponent, especially against mechanical digimon.
Abilities: [4 Abilities Max]
-[Noncombat] Hoverbug (passive): This digimon is able to fly and hover in place.
-[Noncombat] Detection Program Sigma: This digimon's sight, hearing, and sixth sense for other digimon are all much sharper than normal, allowing it to see more sharply, hear softer sounds, and sense other digimon from further away than most. He can tune out irrelevant environmental noise to hear only what he wants to hear as well as track several different sound sources at once without becoming confused of overwhelmed. Attempting to distinguish too many different sounds at once may still be difficult.
-[Noncombat] Sensory Jammer V99 (passive): This digimon can emit jamming frequencies that throw off electronic devices. While in effect, Searchmon is invisible to cameras, and other electronic equipment, but not the naked eye. Electronics besides digivices within a 50-foot radius of Searchmon while this ability is active are prone to malfunction. The jammer draws too much power for use in combat and is automatically disrupted when using a combat ability or taking damage.
-[Noncombat] Fly On The Wall (passive): With this digimon's sensitive dish, he may be able to intercept, decrypt, and listen in on communications and broadcasts over airwaves.
-Whistle Whip: This digimon starts to emit a sonic frequency too high to hear, but it may cause headaches debilitating enough to deal damage to everyone within a 50-foot radius. Cooldown: 1 post.
-Electrobugnetic Pulse: This digimon emits a single powerful, directional pulse of EM waves. This pulse prevents enemies from cooling down any abilities for one post. Against Metal Empire field digimon, cooldowns are frozen for two posts. Cooldown: 4 posts.
-Rumblebug: For two posts, this digimon emits a directional ultra low frequency that deals 75% of a no-cooldown ability's damage to an opponent in each post. Cooldown: 1 post.
-Machine Buster (passive): This digimon deals significantly increased damage against the Metal Empire field.
Digivolves To:
-Sealsdramon
-Scorpmon
-StealthSealsdramon
-Shutmon
-Raidenmon
-RustTyranomon
Partner Name: Kamushi
Gender: Male
Alignment: None
Skills/Talents: -Emits waves at ultrasonic and subsonic frequencies
-Has perfect pitch; can identify a pitch accurate to one ten-thousandth of a Hertz.
-Able to see sound waves and magnetic waves (softer sounds and weaker magnetic waves are proportionally smaller and harder to see.)
Inventory: Empty
Personality: Kamushi doesn't need orders or a cause to do a little digging and start a little trouble. That's his idea of a perfect Saturday. Kamushi knows he's designed for close reconaissance and disruption, and this is a role he embraces full force both as a member of Silence and in his life in general. An insufferable prankster and nosy little bug, Kamushi can often be found eavesdropping on conversations to which he wasn't invited, siphoning electricity from electronic devices he doesn't own, or even playing practical jokes on unsuspecting humans involving odd, inexplicable malfunctions in their home appliances. His uproarious laughter as a result of these pranks sounds like gears grinding both figuratively to his victims and literally as a matter of timbre. He has a speech tick that causes him to interrupt himself with electric buzzing noises in between words and phrases, and this is is particularly noticeable when Kamushi gets overenthusiastic or excited.
Personal History: This little Searchmon has been living in the human world for a long time now to prey on unsuspecting humans with his unique brand of inconvenient but decidedly harmless pranks. Fully aware of the human forces that sought his removal, he kept himself under the radar by sticking to small-scale hi-jinx combined with a variety of abilities that help him avoid most human surveillance techniques. However, going just a little too far with one of his pranks was always bound to attract the attention of AEGIS agent Tadayoshi Teppei eventually.
Higher Power PartnerSpecies: Deckerdramon
Appearance:
Barge mode:
Attribute: Free
Family/ies: Metal Empire, Deep Savers
Type: Cyborg
Fighting Style: Deckerdramon is not very mobile, clever, or quick. What he is is a digimon who can take a hit just as well as he can dish it out. He may not even make an attempt to evade weaker abilities if it can set him up to make a big hit as a result. As a close-range fighter with the ability to trap and snare an enemy, long-range opponents may experience increased difficulty.
Abilities: [6 Abilities Max]
[Noncombat] Dual Purpose: This digimon is able to unfold his ordinance cases and pull in his limbs far enough to become barge-like in appearance and buoyant, allowing him to traverse bodies of water like a boat and transport passengers or cargo in relative comfort.
-Deckerdra Launcher: This digimon fires a salvo of missiles from the launchers on his back to deal explosive damage.
-Missile Interceptor: This digimon shoots a salvo of missiles at an incoming ranged attack to intercept it and nullify it. Cooldown: 3 posts.
-Croc Rock: This digimon fires up the boosters on its rear legs and rams an opponent to deal damage. Cooldown: 2 posts.
-Harpoon Hunter: This digimon shoots harpoons attached to steel cables out of his mouth, which deal damage. These harpoons also stick in an opponent and prevent them from moving more than 25 feet away from Deckerdramon for two posts. Cooldown: 3 posts.
-Decker Death Roll: This digimon shoots harpoons attached to steel cables out of his mouth and violently yanks an opponent towards himself (if they are not already close). He then proceeds to bite and grapple that opponent into a classic crocodile "death roll" in which he rotates in place repeatedly while biting down hard as he can. This deals heavy damage and can leave an opponent feeling very disoriented and dizzy for two posts. Cooldown: 4 posts.
-Lurk (passive): This digimon is big, tough, and slow. His base endurance against damage is 50% better than most, but he's 20% less evasive.
Digivolves To:
-Helomon
-JumboGamemon
-GigaSeadramon
-Raidenmon
-RustTyranomon
Partner Name: Deckerdramon
Gender: Male
Alignment: Neutral Good
Skills/Talents: -Buoyancy
-Intimidation
-Good listener
-Gives amazing hugs
Inventory: Two (2) cases of homing missiles.
Personality: Deckerdramon is the strong, silent type whose actions speak louder than his words. Though able to speak and occasionally willing, it's rare that he feels the need to contribute to the conversation, which is convenient since due to his bulk it's also rare that he gets invited to one. Deep inside Deckerdramon is a heart of gold and the soul of a poet; this gentle giant has a soft spot for flowers, children, sunny days, and most other nice things associated with innocence and goodness. Of course, Deckerdramon's soft spot is only internal. He has no qualms about squashing the evil beneath his feet like bugs nor standing up to the strong against the weak, even those rare few stronger than himself. Deckerdramon doesn't mind working collaboratively or independently, as the former was most of his prior life and the latter is usually a rare treat. Being more a follower than a leader makes him Silence's perfect ace in the hole.
Personal History: The Bayou has a well-deserved reputation for being hostile and inhospitable, and Deckerdramon had one for being the monster who lived in the deep. This, too, was well-deserved, but not for the usually attributed reason. Deckerdramon managed to carve out a little sliver of the swamp in which he watched over younger, smaller, or just more vulnerable digimon. Here he created what was almost a sense of civilization in the wilds. He'd defend his charge and his land to the very last, and to the date he joined Silence, none had ever conquered him.
Xros Level X2Species: Divermon
Appearance:
Attribute: Data
Family/ies: Deep Savers,
Type: Sea Animal
Fighting Style:
Abilities: [6 Abilities Max]
Water Spout: This digimon shoots a stream of high-pressure water to deal water damage.
Torpedo Throw: This digimon causes a torpedo to materialize out of thin air, then throws it at an opponent to deal big damage. Its homing ability and explosive force boosts this ability's accuracy and damage somewhat. Cooldown: 2 posts.
Jet Stream: This digimon summons a stream of water between himself and an opponent in midair (if there isn't one already), then fires up his motor and rams into an opponent like a living torpedo. There's even an explosion on impact that causes heavy damage. Cooldown: 2 posts.
Strength From Posiedon: This digimon reaches into deeply into his aquatic nature and finds an inner strength that manifests itself as a spectral avatar that looks like Divermon and mimics his every move but is much larger in size. The avatar remains for two posts, during which Divermon's damage is significantly boosted. Cooldown: 2 posts.
Great Surf: This digimon summons a massive wall of water around himself that splashes outwards all over a 100-foot radius, dealing significant water damage to all digimon in the area of effect. Cooldown: 4 posts.
Slip Slime (passive): This digimon's smooth, slimy body makes it harder to land a direct hit and increasing the chance a blow will glance off. The result is that this digimon to take a little less damage than normal when hit.
Xros Components: Rukamon, Missimon (6)
Xros Level X3 (Xros Contract β)Species: StealthSealsdramon
Appearance:
This form of Sealsdramon is additionally equipped with a suppressed automatic gun and a pair of suppressed pistols.
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Commandramon's extensive training and arms, Searchmon's high-tech help, and Strabimon's silence and cunning make the ultimate assassin Sealsdramon even deadlier as StealthSealsdramon. A knife in the darkness, StealthSealsdramon avoids contact until he's ready to strike, after which he slips back into the shadows to
Abilities: [7 Abilities Max]
[Noncombat] Visual Aid: This digimon's technologically advanced scopes give him access to many different vision modes, including infrared vision, night vision, and EM detection as well as telescopic capabilities.
[Noncombat] Stealth Suit: This digimon's equipment is specifically designed for silence. His footsteps makes no noise at all, nor does sustaining any impact such as a fall from a high height.
-Silent Suppress: This digimon shoots an enemy with metal bullets from a silenced firearm to deal damage very quietly.
-Assassin Shot: This digimon aims very carefully for an opponent's vital or otherwise vulnerable points and fires one shot from a silenced firearm to deal heavy damage very quietly. Cooldown: 2 posts.
-Diversion Strike: This digimon throws a littany of firecrackers around the enemy for use as a diversion, then closes in to slash with a knife or one of his swords. This attack is 25% harder to evade if the target is inside the smoke created by Deep Smoke Cloak. Cooldown: 1 post.
-Deep Smoke Cloak: This digimon deploys several grenades that quietly seep smoke on contact with some surface. When they do, it fills a 100-foot radius with thick, dark smoke. Any digimon inside the cloud or attempting to aim an attack through it with natural sight/smell alone has its accuracy reduced by 30%. Any digimon aiming with other senses, or with augmented sight/smell (such as this digimon's advanced scope) are immune to the accuracy reduction. The smoke lasts for three of the opponent's posts. Cooldown: 3 posts.
Dead Eye: This starts using his scopes to analyze the opponent's weak points and patterns to deliver the deadliest blows possible. Accuracy and damage are both boosted by 25% for three posts. Cooldown: 2 posts.
-Final Strike: This digimon stabs or slashes an opponent with one of his many blades to deal very heavy damage. Cooldown: 4 posts.
Scope (passive): Thanks to technologically advanced scopes over this digimon's eyes, this digimon's base accuracy is permanently boosted by 10% and cannot be reduced below this.
Xros Components: Commandranon, Searchmon, Strabimon
Xros Level X4Species: Shutmon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Beast Man
Fighting Style: Dakota was already sneaky and precise, but sharp blades made from MetalKoromon metal, devastating debuffs like Searchmon's, and extra beast from Angel influence to keep the form mammalian result in an a blademaster with scary speed, finesse, and hidden tricks. Even against enemies alert to his presence, he still slinks around the battlefield and manages to strike from a blind spot with concerning consistency.
Abilities: [9 Abilities Max]
-Stinger Slash: This digimon slashes with his blade, and out from the slashing motion a blast of energy in the shape of the slash travels toward the opponent, cutting them on impact and dealing damage.
-
Sword Storm: This digimon begins to spin so quickly while cutting outwards with his blades that he generates a tornado in place. All digimon in a 400-foot radius may be sucked into this tornado, where they'll be violently thrown around, battered with debris, and slashed Shutmon's blades.
Cooldown: 3 post.-Shadow Strike: This digimon disappears and reappears in an opponent's shadow, then slashes them for heavy damage with his sword. Cooldown: 1 post.
-Shadow Snare: This digimon's manipulates another digimon's shadow, causing it to grab and hold the digimon the shadow belongs to. This immobilizes an opponent in place for one post. Cooldown: 3 posts.
-Shutdown Slice: This digimon slices the air with his scissors, sending an X-shaped projectile of energy shaped like blades which cuts at a specific part of an opponent's body (arm, leg, tentacle, cannon, etc). This deals cutting damage and renders that part of the body completely numb for two posts, marking it with a purple X. Cooldown: 2 posts.
-Complete Shutdown: This digimon stabs both his scissors into an opponent and uses this as a method to inject a virus. This virus shuts down one passive ability or active ability Shutmon knows the opponent has for five posts, making it completely unusable. Limit: once per thread.
-No Recovery (passive): This digimon's blades are imbued with an anti-healing virus to make sure wounds stay open. Whenever an opponent receives a healing ability for damage Shutmon caused, the amount healed is severely reduced.
-Quick On His Feet (passive): This digimon is ultra fast and agile, increasing his base speed by 30%.
-Sneak Attacker (passive): This digimon is highly competent at striking at the perfect moments. However, he is designed and trained more for quick engagements not prolonged fights. This fighting style increases his base accuracy by 50%, but his damage endurance suffers a 20% penalty.
Xros Components: Strabimon, MetalKoromon (8), BlackTerriermon, Searchmon
Xros Level X4 (Xros Contract γ)Species: Chaosdramon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: MetalKoromon's metal surrounds Hagurumon's machinery, which assist the armed dragon they support, merging them into one big, big problem. Chaosdramon's size and heavy firepower cover for surprising mobility for all the weight he carries. This berserker is all offense, and his cannons are so strong they burn him in addition to vaporizing opponents.
Abilities: [9 Abilities Max]
-Searing Slash: This digimon heats his claws up to immense temperatures to help them cut through things, then cuts an opponent to deal damage.
-Pulse Blaster: This digimon fires a series of energy pulses from his right arm cannon to deal damage.
-Emergency Ventilation: This digimon vents excess heat buildup. This decreases all of his remaining cooldowns by 1. Cooldown: 3 posts.
-Charge Cannon Level 1: This digimon fires big energy beams from his main cannons to deal big damage. Cooldown: 1 post.
-Charge Cannon Level 2: This digimon fires huge energy beams from his main cannons to deal serious damage. Cooldown: 2 posts.
-Charge Cannon Level 3: This digimon fires giant energy beams form his main cannons to deal major damage. Cooldown: 3 posts.
-Overcharge Cannon: This digimon fires immense energy beams from his main cannons to deal huge damage. The heat buildup and recoil from this ability damage Chaosdramon a little, too. Cooldown: 4 posts.
-Alpha Blast: This digimon fires absolutely monstrous beams of energy capable of demolishing a mountain or fortress to deal completely catastrophic damage. The heat buildup and recoil from this ability damage Chaosdramon somewhat, too. This ability cannot be used unless Charge Cannon Level 1, Charge Cannon Level 2, Charge Cannon Level 3, and Overcharge Cannon have all been used at least once. Limit: Once per thread.
-
Aim Assist (passive): This digimon's aim is partially aided by internal targeting systems, increasing this digimon's base accuracy.
Xros Components: Tankdramon, Hagurumon, MetalKoromon (8)
Xros Level X5Species: Raidenmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Missimon donates missiles to this fortress of Hagurumon machinery, Angel's nasty explosions, and Deckerdramon's heavy mobile platform. Together they're a living base all by themselves with a wide variety of weapons from your typical bullets to toxic gas. The common denominator among them is that they're mainly defensive in nature like Raidenmon is himself.
Abilities: [10 Abilities Max]
-[Non-combat] Hover Pads: Rocket boosters in the soles of the feet allow this digimon to hover and fly.
-Buster Buckshot: This digimon fires a dense buckshot round of countless little metal projectiles from his right arm to deal damage.
-Toxic Fog: This digimon covers the battlefield in a toxic orange gas which lingers for four posts. Breathing in this gas slightly damages opponents a little bit in each post that they do. The following digimon types are immune to this damage: Android, Cyborg, Machine, Machine Dragon, Puppet, Toy. Cooldown: 4 posts.
-Taser Sting: This digimon lashes an an opponent with the tip of his tail, delivering a powerful electric shock on contact to deal electric damage and immobilizes an opponent for one post. Cooldown: 4 posts.
-Concussion Slug: This digimon shoots a giant slug round out of his right arm to deal huge damage. Cooldown: 2 posts.
-Shockwave Stomp: This digimon slams himself into the ground from a high height, creating a shockwave that damages everything in a 500-meter radius for big damage and knocks others away. Cooldown: 2 posts.
-Energy Absorber: This digimon creates a field around himself that absorbs incoming damage. Instead of damaging Raidenmon, that attack heals him for half of its damage. All its additional affects still apply, and once-per-thread abilities carry too much energy for the absorber to work on. Cooldown: 4 posts.
-Mortar Shock: This digimon shoots an artillery casing out of his forward cannon over a target. While in the air, the casing opens, releasing a rainstorm of shells that fall over an opponent and explode, dealing major damage. Cooldown: 3 posts.
-Devastator Missiles: This digimon fires up his two giant nuclear missiles. When he launches them, they fly straight up a ways and split apart before flying straight back down and colliding with the ground. The resulting explosions bathe an absolutely immense blast radius in almost godlike destruction, damaging others with both the primary explosion and fallout. Limit: Once pet thread.
-Auto Repair System v2 (passive): This digimon has automatic repair systems, which restore a little of his damage in every post.
-Heavy Armor Plating (passive): This digimon’s metal armor is extremely heavy, thick, and very hard to penetrate. Abilities without a cooldown deal no damage to this digimon. This does not apply to electric attacks, and electric attacks deal significantly more damage than other kinds of attacks.
Xros Components: Deckerdramon, Hagurumon, BlackTerriermon, Missimon (6)
Xros Level X5Species: AssaultGarurumon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: This diverse weapons platform needs diverse influences: Rocketmon rockets, MetalKoromon robotics, Dakota's beastly influence, and Tankdramon for just about everything else. Light and mobile, AssaultGarurumon is hard to get a bead on, which stinks because he'll be blasting away with a wide variety of weapons while hopping around.
Abilities: [10 Abilities Max]
-Hack Slash: This digimon rips into an opponent with its hard claws to deal damage.
-Fire Breath: This digimon shoots a high-intensity flamethrower from his mouth to deal damage.
-Target Lock: This digimon's targeting systems lock on to a single opponent. For three posts, this digimon's attacks against that opponent are much more accurate, but that opponent is the only one AssaultGarurumon can aim at. Cooldown: 2 posts
-Shock Rockets: This digimon fires all of his missiles which explode and deal damage. These missiles home in on their targets and may even swerve around obstructions, forcing opponents to defend or evade them in two separate posts to avoid damage. Cooldown: 3 posts.
-Buster Blast: This digimon fires a high-velocity energy pulse from his right shoulder cannon, which is so fast that it bypasses defensive abilities and damage reductions. Cooldown: 2 posts.
-Suppressive Storm: This digimon uses his minigun to perform sustained fire of metallic rounds. The amount of fire they take from this forces them either to spend their whole post evading without a chance to attack or take huge damage. Cooldown: 3 posts.
-Total Decimation: This digimon critically damages an opponent by using every offensive part of his body at once on an enemy from his guns to his claws. Under this much fire at once, opponents that manage to survive may be so badly injured that they wish they didn't. This ability cannot be used until AssaultGarurumon does not have any abilities cooling down.
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Fully Loaded (passive): This digimon has so many different mounted weapons that trying to stop them all is pointless. AssaultGarurumon cannot be prevented from using all his abilities (AKA "silenced").
-Fleet Of Foot (passive): This digimon is too naturally quick and agile to suffer from speed reductions or immobilization.
-Rapid Reload (passive): This digimon can quickly reload all its ammunition when exhausted. Each post this digimon does not use an ability, one of its abilities already on cooldown can be cooled down one additional post.
Xros Components: Tankdramon, Strabimon, MetalKoromon (8), Rocketmon (2)
Xros Level X7 (Xros contract δ)Species: RustTyranomon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: What do you get when you cross an armored dragon with an entire Xros army's worth of unique skills, abilities, and personalities? Apparently, it's the most ferocious, biggest, most heavily armed digimon on this side of either world. Strong, sturdy, and precise, just about his only weakness is being slow earthbound. Finish the fight before that giant rail gun charges up, else it's game over.
Abilities: [10 Abilities Max]
-Fallout Roar: This digimon roars and breathes out burning polonium, whose intense heat and radiation deals damage.
-Tyrant Charge: This digimon charges at an opponent and steamrolls them with his massive weight and bulk, then proceeds to tear at them with teeth and claws to deal damage. This ability is not affected by Destruction Incarnate.
-Warhead Raid: This digimon launches a pair of relatively small nuclear bombs out of his hands, whose explosions and fallout deal major damage. Cooldown: 3 posts.
-Rad Poison: This digimon irradiates an opponent to the point of giving them a mild form of radiation poisoning. This may cause severe bodily weakness, fatigue and/or disorientation. Afflicted digimon fully recover after three posts. Cooldown: 3 posts.
-Radon Shield: In response to an attack, this digimon's radiation output increases so much that energy forms a solid barrier around him. This acts as a shield that can absorb one incoming ability. This ability does not need to charge, but all other active abilities must cool down for one post starting next post (abilities already on cooldown stay the same). Cooldown: 3 posts.
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Instant Reconstruction: This digimon diverts power to repair systems, regaining a
major amount of his maximum health.
Cooldown: 5 posts.-Reaper Cannon: This digimon points and aims the giant cannon on his back, then fires an almost inconceivably large, loud, and fast-moving nuclear blast out of its main rail gun. This ability penetrates defensive abilities and may also penetrate digimon themselves, possibly even an entire mountain or two, all culminating in a catastrophic nuclear explosion at the final point of impact. Limit: Once per thread.
-Sturdy Frame (passive): This digimon's body is incredibly tough and armored, increasing his resistance to all forms of damage.
-Nuclear Radiation (passive): This digimon is nuclear powered and prone to give off some radiation as a result. Anyone who gets within 500 feet of RustTyranomon takes a little bit of damage for each post they get inside this radius.
-Destruction Incarnate (passive): This digimon's plain power can destroy entire mountain ranges at its highest levels, but his abilities all need one post to charge. The weight of tough armor on this tyrannosaur slows down his movement speed considerably and makes it 30% harder for him to evade enemy attacks, but his named abilities all do 250% of an average super mega digimon's damage.
Xros Components: Commandramon, Strabimon, Hagurumon, Missimon (6), MetalKoromon (8), BlackTerriermon, Jetmon, Rocketmon (2), Rukamon, Searchmon, Deckerdramon