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Chess Lessons from Makoto [Alan/Public]
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Post by Makoto on Oct 23, 2018 6:27:43 GMT
Mako_02: Now then, I've been hearing that there has been a little bit of interest around Tamernet lately in chess, and I certainly hope that this trend continues as it has been rather fun. I hope to make it more popular. Furthermore, I've received a notification from a new user asking if they can learn the rules. I would be happy to do that.
DevilDeuce: And in turn maybe he could teach ya to socialize eh, Mako?
Mako_02: I will pretend that that interruption never happened. Very well, would you like to begin, @wafcake63 ? If so, I will take it from the top.
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Post by Alan Pantell on Oct 23, 2018 6:45:49 GMT
Wafcake63: Hey, I wanted to say, thanks so much for agreeing to help me out! Wafcake63: And yes, I would like to begin.
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Post by Makoto on Oct 23, 2018 6:46:45 GMT
Mako_02: First of all, let's look at the chessboard. As you can see, the playing area is an 8x8 grid of 64 squares. Each square is assigned a letter from a to h for what vertical file they're in, and a number from 1 to 8 for what horizontal row they're in. The rules of the game to begin with are as follows: 1. Each player takes a turn to move their pieces. 2. Only one piece may exist on a square at a time. 3. (With 1 exception), each player may only move 1 piece at a time. 4. Each player begins with 16 pieces. 8 pawns, 2 rooks, 2 knights, 2 bishops, 1 queen and 1 king. 5. The player with the white pieces moves first. Do you follow so far? If so, I will go through the pieces one by one, starting with the King.
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Post by Alan Pantell on Oct 23, 2018 6:56:07 GMT
Wafcake63: Mm-hm! So far so good! Wafcake63: I'm at least familiar with this much (save for the "exception," and not knowing white pieces always go first) Wafcake63: Anyway, the King! Wafcake63: Good 'ol Ou-sama. Wafcake63: Sorry, please continue.
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Post by Makoto on Oct 23, 2018 6:57:35 GMT
Mako_02: I'll go into the exception later. Next, the King. You can identify it on normal chess sets by it being the tallest piece on the board with a cross at the top, but normally it's represented on the board by a velvet-trimmed crown. There are two kings on the board at any one time - the white and black. There is only one king at any time. DevilDeuce: And that one true king is Stannis! Mako_02: Hush, we can do Game of Thrones later. Now, the King can move 1 square in any direction. If he's in the middle of the board, he can move to 8 other squares, on the edge he can move to 5 other squares, and in the corner, he can move to 3 other squares. Now, the overall aim of the game is to place your enemy king in a position where he cannot avoid being captured on the next turn. Once that's done, it's game over - checkmate. So, to summarize: 1. Each player begins with 1 king. 2. The King may move 1 square vertically, horizontally or diagonally. 3. If an enemy piece is on that square, the king may "capture" it, basically moving to that square while also removing that piece from the board for the rest of the game. 4. If an ally piece is on that square, the King cannot move through it.
5. The King may not move to any square where it can be attacked by any enemy piece. 6. If an enemy piece attacks your king, that is "Check", and you must move your king to safety. 7. If you are unable to do that, that position is "Checkmate", and you lose the game.
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Post by Alan Pantell on Oct 23, 2018 7:15:28 GMT
Wafcake63: Right, right. I understand. Wafcake63: Carry on.
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Post by Makoto on Oct 23, 2018 7:17:33 GMT
Mako_02: The next piece is the Queen. It is normally identified by being the 2nd tallest piece in the game with a flat round top with a small sphere upon it, but it's normally visually represented by a spiked crown. Each player begins with 1 queen. It is the most powerful piece in the game, being able to move in any of 8 directions all the way across the board, horizontally, vertically and diagonally. DevilDeuce: It also won an Oscar for being played by Helen Mirren. Mako_02: ...Well, anyway. The game can still be played if the Queen is captured, but you would want to avoid that happening, as your opponent has a Queen too that can be used against you. However, there is a method of getting further Queens, but I'll go into that later. So, to summarize: 1. Each player begins with 1 Queen. 2. The Queen may move any number of squares vertically, horizontally or diagonally. 3. The Queen is the strongest piece in the game because of this. 4. If the Queen's progress is blocked by an enemy piece in any of these directions, she may capture it. 5. If the Queen's progress is blocked by an ally piece, she may not pass it. Going good so far?
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Post by Alan Pantell on Oct 23, 2018 7:24:25 GMT
Wafcake63: I do have one question: Wafcake63: You said that the queen may capture any piece that blocks its path. Wafcake63: Does that mean that it still must stop on the square that piece occupied? Wafcake63: I mean, I suppose it does, given that if it was able to plow right through, it'd potentially be able to capture up to seven pieces at once, but Wafcake63: Just checking!
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Post by Makoto on Oct 23, 2018 7:26:50 GMT
Mako_02: To answer your question, the rules of capturing are the same for all chess pieces. They remove the enemy piece from the game, then occupy the square they were standing on (of course, there is 1 exception that I will explain later). This next piece is simple enough. The Rook is generally represented by being a small castle turret. However, it's the 2nd most powerful piece in the game. It can move horizontally and vertically in any number of squares. Furthermore, each side begins with 2. If used properly, it can be quite a strong long-range attacker. DevilDeuce: I don't have any references to make for it, but, who names a castle after a bird? And... how can castles be long range attackers I don't get it? Mako_02: Try not to think too much on it. So anyway. 1. Each player begins with 2 Rooks. 2. The Rook may move any number of squares vertically or horizontally. 3. The Rooks are the 2nd strongest pieces in the game. 4. If the Rook's progress is blocked by an enemy piece in any of these directions, it may capture it in the same method as the King and Queen. 5. If the Rook's progress is blocked by an ally piece, it may not pass it.
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Post by Alan Pantell on Oct 23, 2018 7:34:15 GMT
Wafcake63: Ah, I see. Same as the shogi rooks, without the piece promotion mechanic. And there's two of them. Wafcake63: And no, I don't why I'm an American who knows more about shogi than chess. Wafcake63: Continue.
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Post by Makoto on Oct 23, 2018 7:35:36 GMT
Mako_02: The next piece is the Bishop. Each player begins with 2. It's generally represented by a piece with a bishop's mitre at the top. It can move any number of squares diagonally. DevilDeuce: What are the bishops' position on- Mako_02: Just taking back control of my tamernet. The bishops can be relatively powerful, but, a thing of the game is that a bishop always remains on the same color square that they began on. So, to avoid the wrath of an enemy bishop, your pieces would be safe on the opposite color squares that they roam on. 1. Each player begins with 2 Bishops - one destined for the light squares, the other for the dark squares. 2. The Bishop may move any number of squares diagonally. 3. If the Bishop's progress is blocked by an enemy piece in any of these directions, it may capture it. 4. If the Bishop's progress is blocked by an ally piece, it may not pass it.
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Post by Alan Pantell on Oct 23, 2018 7:41:50 GMT
Wafcake63: Understood. I do not have any rejoinders for this. Wafcake63: Please continue.
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Post by Makoto on Oct 23, 2018 7:43:56 GMT
Mako_02: The next piece is where it gets a bit complex. It is the Knight. DevilDeuce: I didn't know horsies could be knights? Mako_02: The knight moves in a unique direction. It invariably moves in an L shape, 2 squares in the horizontal or vertical, then 1 in the immediate adjacent side. Eh, it's best illustrated here: DevilDeuce: Just like real horsies! Mako_02: As my partner has observed, the Knight is usually represented by a horse. Anyway, what makes it a unique piece is that it is able to jump over enemy and ally pieces so it can land on its destination square. However, if an enemy is on that square, it captures. If an ally stands on it, it can't move there. So then... 1. Each player begins with 2 Knights. 2. The Knight moves in an L-shape; 2 squares 1 direction, then hops vertically or horizontally at a 90 degree angle in 1 more square. 3. The Knight can jump over other pieces to land on its destination square. 4. If an enemy is on that square, the Knight can capture it. 5. If an ally is on that square, the Knight cannot land on it.
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Post by Alan Pantell on Oct 23, 2018 7:47:19 GMT
Wafcake63: I see, I see. Wafcake63: Don't worry, I'm getting all of this so far.
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Post by Makoto on Oct 23, 2018 7:54:46 GMT
Mako_02: And the last piece... probably the most complex yet the least powerful, somehow, the Pawn. DevilDeuce: <gasp> Mako! You can't say that can you? Mako_02: I can. The Pawn is able to move 1 square forward only. If the pawn is blocked directly forward, it may not move any further. DevilDeuce: Pawn is generally blocked in most public spaces after all. Mako_02: However, if there is an enemy piece that is diagonally forward of the pawn, it may capture it as other pieces would, then move to that square. So in effect, pawns move forward, but can capture diagonally. However, if a pawn is still on its starting square, it has the option to move 2 spaces directly forward instead of 1. DevilDeuce: Such power there is in the virgin Pawn. Mako_02: Keep it up and I'll take the tamernet away from you. Anyway, each player begins with 8 pawns. They may only move forward, but they are an integral part of Chess. Namely, because if a pawn reaches the very end of the board, the 8th row for White or the 1st row for Black, they can be "Queened", and may be upgraded to a Queen, Rook, Bishop or Knight. DevilDeuce: Transformation Pawn! Okay okay I'll stop now. Mako_02: Right. So, with Pawns... 1. Each player begins with 8. 2. The Pawn may only move 1 square directly forward, unless it is its first move, in which it can move forward 2 squares. 3. If the pawn is blocked from proceeding any further forward, it cannot move any further. It is unable to capture vertically. 4. The pawn is able to capture enemy pieces that are diagonally forward to it. 5. If the pawn reaches the final row, it can be turned into a Queen, Rook, Bishop or Knight. So then, those are all the pieces in the game. Next I can tell you the "exceptional moves" if you like.
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