ProfileReplacing kerrick as a merc with Myisha and Gaius.
I'd like to add these to the profile myself if possible.
Digimon Name: Gaius
Default Form: Hypheriomon
Gender: Male
Alignment: Lawful Good
Skills/Talents:
Soldier: Gaius has served a long time in the military and still is respected among those that serve in the luminas faction. He knows what it takes to be one and has the assorted skills you'd expect someone to have that's been in for the length of time he has. Given that he's still considered active; his knowledge of fighting situations is fairly unapparelled among his peers.
Tutor: Given his strict adherence to both his personal code and luminas'; it's not a surprise that he was picked for this. While he can be brutal in his training he is quite good at it. Knowing when to back off and when to push; when someone needs help and when they need to be knocked down a few pegs. He's seen a lot of different people in his lifetime in many different situations and draws his experience from time out in the field.
Whittling: More of a hobby than anything, Gaius tends to whittle during his class while he directs people. It's one of the many ways one can find if he's having a good day or not. He's not particularly skilled in it, but it's soothing to him all the same...
Personality:
Straightforward: Gaius is the sort to tell you how it is; to your face and won't beat around the bush. He has no problems telling someone if they need to shape up and he honestly hates it when people try to cushion certain mediums. However He's exceedingly gentle when it comes to serious topics like death or the like.
Serious: All work and no play normally makes folks somewhat tense, but for gaius he loves the fact. It ties into how serious he takes his work and his students. It sort of bleeds into the other aspects of his life albeit in a less frustrating way...
Calm: It takes a lot to make Gaius angry, so much so it's almost next to impossible to find him raising his voice. He's very easy to work with because of this and tends to keep things leveled out for the people he trains. Though when it comes to fighting this calm surpasses the previous level and he seems to enter an almost zen like state...
Knowing: If it's happened Gaius likely has experienced it in some way or another; there's so much happened to him that he's able to take new things in stride and old things he can just easily accept. He's very quick to assess individuals and put them into their own brackets; able to figure out who or what needs to be done to help them well... progress!
DIGIMON'S INITIAL EVOLUTION LINE
MegaSpecies: Hypheriomon
Appearance:
Attribute: Vaccine
Family/ies: Virus buster
Type: Divine Beast
Fighting Style: It should come to no surprise with such length of service and such consistency that Gaius is an all around fighter. While he is a caster type he knows close quarters quite well and makes good use of his long ranged abilities even while in the midst of battle. It's hard to catch him unawares or flat footed; making him an excellent rear or forward guard.
Abilities: [9 Abilities Max]
Flight|combat passive: unsurprisingly Gaius has the capability of flight, given that he has wings and is considered a natural flyer. He's fast in the air and is capable of outmaneuvering most with his rather sleek aerodynamic design. He can adjust his trajectory fairly easy with the combination of his wings, tail and long neck. Increasing his overall mobility by 10%.
Crown of Light|Combat passive: A powerful assortment of lights make up a crown above his head. Its innate power is holy in origin, burning and dealing increased damage against virus type digimon by 30% but reducing damage to holy type digimon by the same amount.
Light beyond Light|Combat passive: Gaius' light is extremely powerful, capable of slicing through natural armor and magical resistances with ease at his level. Up to 25% on passive abilities only.
Origin of Light: Gaius is capable of summoning a single crystal. This crystal is nearly the size of a baseball to him. Meaning that to a human it'd be nearly the size of a basketball. Using this crystal he is capable of shooting out a array of different beams or blasts. Each one of them striking in different ways. He can funnel the attack in a line or in a cone. Reaching up to a distance of a two hundred and fifty feet in a line. Striking all that would stand in it. Or a cone of one hundred feet. The crystal itself lasts for three posts and allows for him to make attacks with it as long as it is active. Five post cooldown.
Will of the Wisps: Gaius is surprisingly gentle when he wishes to be, summoning up an array of Wisps around him he may direct them to individuals that have received grievous wounds. healing them for a large portion of their health and giving them a small amount of regeneration for three posts. Three post cooldown.
Thorn of the Forgotten: Gaius takes one of the lengths of his crown, compressing it into a small thorn. Flicking this object at a target he is able to weight them down with such intense power that it overclocks their body when struck. Increasing their attack by 50% but reducing their defense by the same amount. two post duration. 3 post cooldown.
Brilliant Barrier: Gaius is capable of summoning a large dome around himself. Large enough to hold up to three allies within this dome. This dome lasts for three posts and may be fired out of but not fired into. It may take up to two mega attacks before shattering. Lasts for three posts. Four post cooldown. Gaius may not move while the barrier is up. The dome itself may only reach out to 65 feet in each direction.
Soulbound Utterance: Gaius is the holder of a single word of power, given to him by his father who was given by his father... and so on and so forth. None of them know where it had come from, just that it was in their data at the time of their creation. This powerful word when spoken increases Gauis' combat prowess by a whopping 25% all across the board for two posts. At the end of those two posts his body however is wracked with the fallout of the energy reducing his combat prowess by 25% for two posts. Three post cooldown.
Hyperion Manifold|ULTIMATE: Summoning up the primal energies of his clan Gaius is capable of creating a swath of powerful gates of light. Each of these gates unleashes a barrage of powerful energy beams made out of the stuff. Cutting a swath through the darkness and those that serve it. Were it to be used at night this brightens the area considerably till it's practically day. Deals a massive amount of damage up to three targets within a mile range. OPT.
Digimon Name: Myisha
Default Form: Hypheriomon-x
Gender: Female
Alignment: Chaotic Good
Skills/Talents:
Merc: While she had served in the military after her father, Myisha didn't feel like she belonged. She felt like her skills and personality was better put elsewhere. Eventually she'd 'retire' from the luminas military and walk her own path. Her own fighting style and assorted skills of travel coming into fruition from a long service to the mission guild. While she isn't as focused as her father her diversity both in and out of combat makes her for a very powerful ally. She's basically a jack of all trades and a master of none~
Personality:
Confident: Myisha believes whole heartedly in her skills, in her ambitions and power that she can't really see herself failing completely. She sees herself as a success but not so much in the way that others do; to the point of where she believes she simply is the best as she can be. While it hasn't hindered her growth too much; it certainly makes it difficult to deal with her on long term engagements.
Bold: From the front. That's where she'll go, if she isn't the one attacking you head on. Directly then you'd have to wonder where else she'd be. She refuses to play it on the down low believing that stealth and other venues don't do a warrior justice. Doesn't do HER justice. Because of this she's incredibly focused on the physical aspect of combat and development of her own self.
Smug: Graduating at the top of her class in both melee and studies didn't do much to help her blistering ego. One that has set her so high up on the proverbial food chain that it's often a surprise to her when someone can best her. Which she will more or less shrug off as them being either 'lucky' or 'born with it'. She's not mean about this so much as just matter of factually.
Zealous: Myisha won't stop. Period. If she takes a job she sees it to the end of either or it. If combat starts she will go all out; from the get go. There is nothing worth it. Nothing that she would rather have. She can't live if she can't give it her all. She won't stop until she is broken, she won't stop until they are broken. The only thing that she doesn't treat in this manner is training; knowing that she can't just break herself nonstop without some... problems.
DIGIMON'S INITIAL EVOLUTION LINE
MegaSpecies: Hypheriomon-x
Appearance:
Attribute: Vaccine
Family/ies: Virus buster
Type: God Man
Fighting Style: Myisha is the varied sort of fighter that can attack from both afar and up close. Though she prefers the latter she doesn't mind resorting to the former. Utilizing a powerful great-sword that is affixed to her offhand via a long ever extending length of chain.
Abilities: [9 Abilities Max]
Armageddon|Combat Passive: The name of her now broken sword; Armageddon is a once massive great-sword that is affixed to her arm via a growing length of chain. She may use it to make attacks up close and at range [up to 100 feet away].
Passion|Combat passive: The name of her weapon arm, a length of armor that engulfs her entire primary hand and it's well... arm. It's capable of punching through passive defensive measures up to 30% and is the source of much of her strength. Allowing for her to lift a massive amount of weight. She's almost herculean in terms of strength...
Hard Light Step|Combat passive: Myisha is capable of flying by using her extreme power to treat the air as solid ground. It doesn't require much from her and she is capable of running at speeds that many would be jealous of in the air!
Passion or Armageddon: Myisha uses passion or Armageddon to make a single high powered strike against a target. Dealing either blunt or slashing damage based on which was used. Requires melee. No cooldown.
Shimmer Step: Myisha is capable of moving at great speeds; so fast in fact that she can close the distance between her an and opponent in a mere blink of the eye. She can use this to dodge or engage an attack. Tying into either a basic attack or named move increasing the move's cooldown by 1. Three post cooldown. Range of one hundred feet.
Passion Reborn: Myisha charges up her arm in such a manner that increases it's armor, it's size, it's durability and it's offensive nature for three posts by 25%. Allowing for her to make powerful but slow blows that are capable of sheering through all of the toughest of hides. Five post cooldown. Requires melee range.
Armageddon unleashed: Myisha is capable of launching waves of energy from the shattered blade of Armageddon. The energy is as sharp as her wit, capable of cutting through solid rock and metal without much resistance. Even digichrome is unable to escape it's bite. Deals high damage and is capable of hitting multiple targets. Increasing the cooldown of this attack up to 3 posts per combatant hit. Base cooldown of 1 post, with a max of 4 posts if 3 targets are hit. Range/Cone of 200 feet.
Barrier: Myisha is capable of creating a barrier surrounding her or a friendly target. Completely negating an attack that would damage them. To help an ally she simply snaps a finger and a small orb of energy launches at them with blinding speed. 300 foot range. 1 post duration. 3 post cooldown.
Divine Overture: Myisha combines Passion and Armageddon for one powerful if not over the top strike. Forming a simple but elegant version of both of her weapons. Putting her entire soul into a single attack; capable of blistering oceans into nothingness, shattering mountains into rubble and splitting the very skies in half. This abilities single moment of power is enough to crush anyone that gets into her way... By completely giving up passion and Armageddon for the rest of the fight. As long as she can see the target, she may strike at them. OPT.