Ya Boi Archon the BlackVeemon
Oct 29, 2018 10:25:21 GMT
Post by Archon on Oct 29, 2018 10:25:21 GMT
Digimon Name: Archon
Default Form: Rookie
Gender: Male
Alignment: True Neutral
- Opposable Thumbs: A relatively rare thing for rookie digimon to have. Archon not only has five-fingered hands, he's rather deft with them. Has good enough hand-eye coordination to learn how to use any tool possible.
Fresh
Species: Botamon

Attribute: Free
Family: None
Type: Slime
Fighting Style: Just fires the shotguns. Doesn't matter how. Although since they only shoot harmless baby bubbles, they're not so strong.
Digivolves To: BlackDemiveemon
In-Training
Species: BlackDemiveemon

Attribute: Free
Family: Dragon's Roar
Type: Lesser
Fighting Style: Pretty much what you'd expect from an in-training. Loses his shotguns, but as one of the few in-trainings with limbs, can and will use them in combat.
Digivolves From: Botamon
Digivolves To: BlackVeemon
Rookie
Species: BlackVeemon

Attribute: Virus
Families: Nightmare Soldiers, Dragon's Roar
Type: Small Dragon
Fighting Style: Archon's prime fighting ability is to become one with the shadows. In moments of darkness, he rapidly changes positions, taking advantage of the fact that the enemy cannot see him. Even in daylight, he has one ability he can use that can match the darkness of the night, allowing him to fight when he can at full potential.
Digivolves From: BlackDemiveemon
Digivolves To: DarkTyrannomon

Looks as pictured. Stands 9'2" tall.
Attribute: Virus
Families: Nightmare Soldiers, Dragon's Roar
Type: Dinosaur
Fighting Style: In this form, Archon drops the sneaky tactics and uses his bulk and physical might to do damage. If brute force won't do, he can use tactics to alter the battlefield and aim to put the enemy at a disadvantage, with Sky Umber covering all with darkness.
Abilities:
Digivolves From: BlackVeemon
Digivolves To: BlackMagnamon
Ultimate:
Species: BlackMagnamon
Appearance:

Resembles a normal Magnamon, but with black scales in the place of blue, and red armor instead of gold.
Attribute: Virus
Families: Nightmare Soldiers, Dragon's Roar
Type: Dragon Warrior
Abilities:
Passive Ability: Flight - Archon has the ability to fly in this form.
Combat Passive Ability: Hell Drive - For every turn Archon attacks, the power of his abilities increase by 6%, to a maximum of 30%. If he does not attack, this bonus is reduced by 12% per turn. When fully charged to 30%, Archon can spend all of this bonus to pierce through an enemy's passive and active defenses, at the cost of reducing Hell Drive's bonus to 0.
Combat Passive Ability: Red Digizoid Armor - Archon takes 50% less damage from Fire and Dark elemental attacks, but 50% more damage from Water and Light elemental attacks.
Hell Cross: Archon creates a sinister crimson cross below the enemy, which explodes with fearsome force. If the enemy evades the attack on the first attempt, then Archon uses the residual energy to conjure it again on the next turn with 50% more power. [Cooldown: 3 turns]
Plasmasault: Archon charges his armor so it glows with powerful energy that would deliver a nasty shock upon contact with an enemy, then curls up and somersaults at the enemy, aiming to strike them with the charged armor. If it hits, it increases the cooldown of the enemy's most recent attack by 1 turn. [Cooldown: 2 turns]
Magna Rocket: Archon opens the panels of his wings, then shoots a volley of 8 missiles, each of which can lock on an individual target and strike with the force of 1/4 the power of an Ultimate level basic attack. If the enemy evades them one turn, the missile will attempt to strike them again on the next turn. [Cooldown: 2 turns]
Assault Mode: Archon modifies his armor so that his attack and speed are increased by 50% for 3 turns. His defense meanwhile is decreased by 30%. [Cooldown: 3 turns]
Flash Beam: Archon shoots a quick-firing beam of energy at the enemy. Deals damage with no other effect. No cooldown.
Digivolves From: DarkTyrannomon
Digivolves To: BlackWargreymon

Looks as pictured. Stands 6'6" in height.
Attribute: Virus
Families: Dragon's Roar, Nightmare Soldiers
Type: Dragon
Crest: Ambition
Fighting Style:
Abilities:
Digivolves From: BlackVeemon
Default Form: Rookie
Gender: Male
Alignment: True Neutral
Skills/Talents:
- Opposable Thumbs: A relatively rare thing for rookie digimon to have. Archon not only has five-fingered hands, he's rather deft with them. Has good enough hand-eye coordination to learn how to use any tool possible.
Inventory:
- Red Armband: Wears a red armband on his upper right arm for reasons yet to be revealed.
Artifacts:
- Explorer's Lens
A lens used by explorers of the Dark Castle, lost to time in the Dark Area. Usable outside of combat, this lens filters out magic, allowing the user to see through illusions and visual tricks. Take care - this only works for the one looking through the lens, making it quite obvious that the room or item is being inspected with a closer eye.
Personality: While his upbringing is typical of many digimon of the dark area, Archon isn't quite as bad as many of them there. While he can be a loud, boastful little jerk that gets delights from proving himself stronger than others, aiming to pound his challengers into the dirt, he never quite crosses the boundary into pure evil.
For instance, Archon would never load the data of digimon weaker than him, or those that refuse to fight. Yeah he'd sneer and look down on them, maybe even aim to trick and swindle them, but he'd never hurt them. Heck, if they're in need of assistance, he could help them out if he could care to. Not usually to the point that he'd risk his own life, just, deep down he still feels good about lending a hand (even if he's convinced himself that it's so they owe him a favour down the line).
Even when he loads the data of other digimon, something he'd only do when provoked to a battle in self-defense, he'd only aim to load their attacks and otherwise spare them.
However, there could always be that trigger that pushes him over the edge, so that would be something to be wary of if one pushes him too far.
In regards to humans, Archon looks down on them too, thinking them as an invasive species. However, if one manages to empathise with him, that might be enough for him to tolerate them. Heck, if enough humans convince him that they're okay, then he'd be convinced they're okay.
At this time in his life, Archon is something of a mind waiting to be coloured in. While he's negatively predisposed to humans, he's not the type of digimon that attacks them on sight. In fact, if they're patient enough with him, he is capable of forming friendships. With them and their partner digimon. With other solo digimon though, Archon tends to sneer at the weaker ones, respectfully stays away from the stronger ones, and those he sees as his equals, well, while he might not say it outright, he wouldn't mind some companions if he can tolerate them.
Personal History: Archon's data originated from what was once a massive rivalry between two digimon that had been attempting to fight to the death for years. One was a Veemon, the other an Impmon. Both digimon were equal in strength, so whenever they fought, neither could reach a decisive advantage over the other. For years they battled, even as they evolved. Veemon against Impmon; ExVeemon against Wizardmon; Paildramon against Baalmon; Imperialdramon against Beelzemon, until, one day, they could fight no more. Their final battle resulted in them both dying, their data returning to Fragment Village in the Dark Area.
However, over the years of their rivalry, the two had developed feelings for each other, that caused their data to coalesce. The egg that formed was not two, but one. And that egg hatched into a Botamon wielding twin shotguns.
While living in Fragment Village, Botamon got by on the very limited generosity of others. He found that his shotgun bubbles were useful for cleaning for instance, so cleaning others' houses gave him enough food to evolve to BlackDemiveemon. Now he could act as a messenger, often choosing jobs that were riskier than usual for the best rewards. And eventually the rewards were sufficient for him to evolve to BlackVeemon.
By now he was known by a nickname - "Charon", due to his hide appearing as though it was charred black. He disliked that, so rearranged it so he insisted others call him "Archon". When some smug DemiDevimon refused and teased him, Archon pulled him down and plucked his feathers one by one until he relented.
Archon grew to be as tough and ruthless as expected for a digimon of the Dark Area. He was also raised to believe the prejudices against humans that was common in the area. Yet, because he was formed of the data of one good and one evil, he never crossed the fine line that would result in him doing something unforgivable and unretractable against another. And so, Archon's adventures begin as a tough punk dragon of the Dark Area, seeing the world and wondering what he could make of it.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Botamon
Appearance:

Attribute: Free
Family: None
Type: Slime
Fighting Style: Just fires the shotguns. Doesn't matter how. Although since they only shoot harmless baby bubbles, they're not so strong.
Ability: Shotgun Bubble: Shoots little irritating bubbles from his shotguns. Does little other than cause minor irritation, especially if he aims at their eyes.
Digivolves To: BlackDemiveemon
In-Training
Species: BlackDemiveemon
Appearance:

Attribute: Free
Family: Dragon's Roar
Type: Lesser
Fighting Style: Pretty much what you'd expect from an in-training. Loses his shotguns, but as one of the few in-trainings with limbs, can and will use them in combat.
Abilities:
Demi Pummel - Rushes up to the opponent and aims to punch and kick them as much as he can. Really doesn't do much damage to anything higher than In-Training.
Bubble Shot - Thankfully hasn't forgotten how useful bubbles can be. Archon can spit them at an opponent, which has about 10 times the potency of lemon juice, so, can hurt.
Digivolves From: Botamon
Digivolves To: BlackVeemon
Rookie
Species: BlackVeemon
Appearance:

(Picture Credit to Rythaze)
Looks as pictured. Stands 3'4" in height.
Attribute: Virus
Families: Nightmare Soldiers, Dragon's Roar
Type: Small Dragon
Fighting Style: Archon's prime fighting ability is to become one with the shadows. In moments of darkness, he rapidly changes positions, taking advantage of the fact that the enemy cannot see him. Even in daylight, he has one ability he can use that can match the darkness of the night, allowing him to fight when he can at full potential.
Abilities:
Combat Passive Ability: Shadow Sneak - In environments of darkness, such as at night or in caves, or if he uses his Night Bomb attack, Archon has the ability to rapidly change position. Unless there is something illuminating the area, or a Light, Fire or Electric attack has been launched this turn, his evasiveness significantly increases, and allows him to flee more easily.
Night Bomb - Archon raises his hand, conjures a ball of darkness, then slams it down on the ground in front of him. Has the effect of a negative image Flashbang, in that it makes everyone except himself in a 20m radius see nothing but darkness and deafens their hearing for 1 turn. [Cooldown: 3 turns]
Sucker Punch - Archon rushes up against an opponent and aims a nasty, low blow at their gut. Deals 50% more damage if used after Night Bomb or in conditions of darkness and they have no means of seeing through it.
Shadow Flame - In a similar way to an Impmon, Archon conjures a ball of monochromatic flame in his hand, then hurls it at a target, causing dark damage if it hits. The flame is not illuminative, and is difficult to see in darkness, but can still be sensed, heard or felt.
Digivolves From: BlackDemiveemon
Digivolves To: DarkTyrannomon
Champion
Species: DarkTyrannomon
Appearance:
Species: DarkTyrannomon
Appearance:

Looks as pictured. Stands 9'2" tall.
Attribute: Virus
Families: Nightmare Soldiers, Dragon's Roar
Type: Dinosaur
Fighting Style: In this form, Archon drops the sneaky tactics and uses his bulk and physical might to do damage. If brute force won't do, he can use tactics to alter the battlefield and aim to put the enemy at a disadvantage, with Sky Umber covering all with darkness.
Abilities:
Combat Passive Ability: Dino Hide - It takes a lot of punch to get through Archon's natural hide. All abilities without a normal cooldown do 33% less damage to him than normal.
Combat Passive Ability: Viral Burning - The fire that Archon breathes in this form does more than normal fire damage. Regardless of abilities that protect against fire, all Data attribute digimon that receive damage from a fire attack also receive a small amount (25%) of viral burn damage over the next turn. To counter-balance this, fire damage is reduced by 25% against Vaccine attributes.
Jet Fire - Archon inhales, then exhales a torrent of fire at a target. Has an area-of-effect of 5m radius from the place of impact. [Cooldown: 1 turn].
Rip and Tear - Archon closes in and uses his sheer bulk and strength to slash at the foe with his long claws. If used repeatedly, damage increases 10% every turn to a cap of 50%. This damage increase resets if Archon uses another attack or doesn't attack this turn.
Sky Umber - Archon roars to the sky, creating a localized eclipse of darkness over the battlefield, with a 50m radius and lasts for 2 turns. Under this field of darkness, no sunlight can enter. Fire, Light and Lightning based abilities can dazzle those that look directly at them for 1 turn. Visibility is zero unless one of those elemental attacks are used. Increases damage by Jet Fire and Flametongue Lasher by 25%. Cooldown: 3 turns after dispersal.
Flametongue Lasher - Archon's tail ignites with flame, and he aims to slam it into an enemy for fire based melee damage.
Digivolves From: BlackVeemon
Digivolves To: BlackMagnamon
Ultimate:
Species: BlackMagnamon
Appearance:

Resembles a normal Magnamon, but with black scales in the place of blue, and red armor instead of gold.
Attribute: Virus
Families: Nightmare Soldiers, Dragon's Roar
Type: Dragon Warrior
Abilities:
Passive Ability: Flight - Archon has the ability to fly in this form.
Combat Passive Ability: Hell Drive - For every turn Archon attacks, the power of his abilities increase by 6%, to a maximum of 30%. If he does not attack, this bonus is reduced by 12% per turn. When fully charged to 30%, Archon can spend all of this bonus to pierce through an enemy's passive and active defenses, at the cost of reducing Hell Drive's bonus to 0.
Combat Passive Ability: Red Digizoid Armor - Archon takes 50% less damage from Fire and Dark elemental attacks, but 50% more damage from Water and Light elemental attacks.
Hell Cross: Archon creates a sinister crimson cross below the enemy, which explodes with fearsome force. If the enemy evades the attack on the first attempt, then Archon uses the residual energy to conjure it again on the next turn with 50% more power. [Cooldown: 3 turns]
Plasmasault: Archon charges his armor so it glows with powerful energy that would deliver a nasty shock upon contact with an enemy, then curls up and somersaults at the enemy, aiming to strike them with the charged armor. If it hits, it increases the cooldown of the enemy's most recent attack by 1 turn. [Cooldown: 2 turns]
Magna Rocket: Archon opens the panels of his wings, then shoots a volley of 8 missiles, each of which can lock on an individual target and strike with the force of 1/4 the power of an Ultimate level basic attack. If the enemy evades them one turn, the missile will attempt to strike them again on the next turn. [Cooldown: 2 turns]
Assault Mode: Archon modifies his armor so that his attack and speed are increased by 50% for 3 turns. His defense meanwhile is decreased by 30%. [Cooldown: 3 turns]
Flash Beam: Archon shoots a quick-firing beam of energy at the enemy. Deals damage with no other effect. No cooldown.
Digivolves From: DarkTyrannomon
Digivolves To: BlackWargreymon
Armor Champion
Species: BlackFlamedramon
Appearance:
Species: BlackFlamedramon
Appearance:

Looks as pictured. Stands 6'6" in height.
Attribute: Virus
Families: Dragon's Roar, Nightmare Soldiers
Type: Dragon
Crest: Ambition
Fighting Style:
Abilities:
Combat Passive Ability: Dancing Flame - In the turn after Archon uses a Fire elemental attack, the flames linger on his body. This means that any digimon that attempt a melee attack on him receive a small amount of fire damage (25% of a normal Champion attack).
Combat Passive Ability: Flaming Soul - Archon's armor grants him elemental protection. Incoming Fire and Dark elemental damage is reduced by 50% from Champion and Ultimate level attacks, while immune to Dark/Fire damage from Rookies and lower. However, Water and Light elemental damage is increased by 50%.
Flame Knuckle - Archon aims his claws forward and fires a total of six fireballs that travel at high speed. Each fireball is 1/4 the strength of a normal Champion attack. He can spread-fire them against multiple opponents, or concentrate them all at one. [Cooldown: 1 turn]
Bursting Brawl - Archon's armor ignites and he aims either a punch or kick at them for melee fire damage.
Flaming Oversoul - Archon roars and engulfs his body with fire so hot it glows blue. For 3 turns, his attacks deal 30% more damage, and his Dancing Flame ability is always active in that duration. [Cooldown: 3 turns]
Exhaust Conflagration - Archon emits a burst of fire in all directions around him in a wave-like explosive attack. Has a range of 20m. For every fire attack Archon has used so far, damage is increased by 10% with a cap of 50%. Damage is stacked for Flaming Oversoul, but also immediately ends its effect. Deals enhanced damage that can pierce through shields and fire elemental defenses. [Limited to 1 use per thread].
Digivolves From: BlackVeemon