GACHA + dumb twins of fury
Dec 6, 2018 2:00:15 GMT
Post by Yui and the Gals on Dec 6, 2018 2:00:15 GMT
Name: Kita Yui
Age: 21
Gender: Female
Height: 5’7
Weight: 121 lbs
Alignment: True Neutral
Birth Date: 21st September
Birth Place: Kumagaya, Japan
Digivice: Standard D-3/Team Digivice. It's red.
Personality: A rather extroverted individual, Yui seems to be more than capable of making her way through the horrors of having a social life with ease, a strong similarity that she shares with her younger sister. In fact, one could reasonably argue that Yui's the source of the Kita sisters' tendency to ask way too many questions and talk far too much for their own good at times. If there's anything that Yui is not, it's certainly not a liar. No, genuinely, she cannot tell a lie even if her own wellbeing depended upon it, though there is nothing that'd stop her from doing her damndest if it meant helping a friend. Conveniently, Yui holds the people she befriends to a high amount of esteem, and it's safe to say she'd actually try beating someone up if they dared to slight them. She's also the sort to have an extremely difficult time backing down from an argument, often requiring someone to pull her the heck back before she tries mauling someone's face off. Figuratively. All in all, Yui tries her hardest to be a good person, or to emulate the kind of person she perceives as good. Her success with this is subjective to the people she interacts with, however. She also has a bit of a problem regarding gambling or taking bets, too...
Appearance: At a glance, Yui seems rather plain to look at, nothing very special standing out about her, apart from her red hair and hazel eyes. She's taller than most Japanese girls, but only by a few inches, and carries herself in a slightly reserved manner, something that one may not expect from someone with a height like hers, or an athletic frame like the one she's showing the beginnings of. She doesn't have any notable scars on her person, though she does have a birthmark on the back of her neck that one can see if they look hard enough.

FaceClaim: Fate/Grand Order • Fujimaru Ritsuka (Female) • Kita Yui
Personal History: Born on a night that a band from the eighties was known for singing about, Yui Kita's life began twenty one years ago in a town called Kumagaya within the Saitama prefecture of Japan as the eldest of three siblings. As the firstborn, she naturally had to deal with the brunt of her parents' expectations growing up. The girl was, quite simply, pushed to her limits to do well academically as well as socially, and as such? Yui never truly got to figure out what it was she wanted to do with her life while she was growing up. Not because she got bullied or anything (though she did have to sock a particular kid who threw rocks at her siblings once), but because she spent a lot of time trying to contort to her parents' wishes
She made her way through formal education before her parents opted to get her to enroll at a university in Shibuya, mostly as an excuse to get her out of the house and into the world as a whole, which in turn was why she moved to and settled down (for now) within the bustling city. She's currently studying economics and floundering about in part-time jobs. Also, her sister moved in after a bit. Life's great, totally.
Digimon Name - Partner #1: Fuu
Default Form: Dorumon
Gender: Female
Alignment: True Neutral
Skills/Talents: Server Power - The meanest server of all. Tip her, or else.
Personality: An idealistic fox that prefers to remain silent unless she deems it necessary, Fuu prefers to interact more with the environment than other people, claiming that it's easier on both her and the aforementioned other people. More often than not, Fuu prefers allowing her actions to dictate or express how she feels, though she isn't above actually talking when the situation is suitable enough. She inherits a few characteristics from both of her parents, namely an unwavering will, a bad habit of concealing issues that trouble her, and a passion for most subjects...despite being unable to properly express it thanks to that crippling shyness. Of course, a child of the returned platoon and a lord naturally conceals a fury like no other beneath her demure demeanor. It's likely for the best that nobody ever find out first hand what that fury is like, because the possibility that it could get herself, her sister, her friends, or even her family hurt is very real when that's taken into consideration.
Holosuit:
Faceclaim: Fate/Koha Ace - Sakura Saber/Okita Souji - Fuu
Personal History:
Oh, uh. You really want to know my story? It's not really much of a story. I'm not all that old. Super young, actually. Cherish it, because I really don't like this conversation as it stands. So, we start off at the Village of Beginnings, yes? I came from an egg like everyone else in the world. What's interesting is that according to Mr. Elecmon, Bujin--Or Bu as everyone calls her, because she's really the farthest thing from a samurai...Anyways! Uh. Me an- No, She and I came from the same egg.
Talk about a way to enter the world, right? We stayed there for a few months. Bu was a Ryudamon--with the two forms preceding that, I'm a Dorumon, as you can see. Though, I'd...really rather not talk about my fresh or In-Training forms. They...uh. They make me anxious. It's why I don't like talking. After we turned to Rookies, we left the village to seek out...A life! We ended up arguing over what road to follow, where to go, so I just went off on my own. See, Bu eventually followed along. Something about me being a wimp? I can't tell sometimes. That road took us to Terminus. Then I saw an ad that was for this restaurant-bar-thing that needed help, so I decided to go over there. Bu was in tow like usual and...
Somehow we got jobs from that? I think they broke my sister considering she keeps drinking all the wine in the bar. It's a bit of a problem. But life's pretty nice so far. Wonder what else there is. Now can you go away? Go bug someone else.
Digimon Name - Partner #2: Bujin
Default Form: Ryudamon
Gender: Female
Alignment: Chaotic Booze
Skills/Talents: Waitress Power - Able to serve and cook up a mean dish.
Inventory: A canteen full of...well, it's very inconsistent. In addition, Bu also sometimes carries a backpack full of camping equipment.
Personality: A sour but goodhearted individual, one might not be able to guess that Bu is either Fuu's twin or a descendant of a warrior of light and a first class soldier of an army unit making a resurgence. Bu follows a very loosely defined code that can be summed up as 'enjoy just about everything and also do cool stuff'. In addition, she's also fiercely protective of Fuu despite her playful banter with the silent fox. However loosely defined her morality may be (on account of her youth, admittedly,) Bu still...has a sense of morality. She loathes those who pick on the weak. In fact, she thinks that while strength dictates a lot? It's the duty of the strong to protect the weak. Ironically, Bu's own weakness is pretty simple to deduct--it's her family. She's far more likely to hear somebody out if a family member of hers is speaking to her.
All in all, a rather simple creature.
Holosuit:
Faceclaim: Fate/Koha Ace - Devil Saber/Alter-Ego/Okita Souji Alter - Bujin
Personal History: Aha! You wish to hear my tale? ...Right after hearing Fuu-chan's? Really? That's like getting the same thing told to you twice. I'm pretty sure there's something about that being crazy. Anyways! Like most other Digimon, we start this story off at the Village of Beginnings. I came from the same egg that Fuu did. Something a lot of twin digimon do. It's kind of cool, a bit like this mitosis thing that humans have but with a bit more involved in the intricacies.
But yeah, we hatched and spent some time running around as little tiny babies. Fuu had a speech impediment whewe aww she couwd do was tawk wike dis. I...uh. Might have poked fun at that a lot. A lot of other people did too. She just became super duper quiet after a while until we digivolved into Roo-...Aw, hi, sis, where'd you get that sword from? Ahaha, could you put that down, please? Thank you.
Anyways, after we digivolved into Rookies, we left pretty quick. I wanted to go one way and Fuu wanted to go another way so I had to follow Fuu since she's a total wimp. Following her ended up bringing us to Terminus! That one's a nice place. We wandered around for a bit. A bit in this case would mean a day or two. Then Fuu saw this thing that was fancy for 'We're hiring for this bar job' so we ended up somehow getting jobs there as waitresses.
That's literally all we have been doing for the past few weeks. I'm bored and I wanna go fight stuff. I feel it in my blood and that fancy stuff, you know? Plus there's not even any bar fights....
Fresh
Species: Dodomon
Appearance:
Attribute: What
Family/ies: N/A
Type: Slime
Fighting Style: None.
Abilities:
Contemplate Mortality: Dodomon wonders why we’re still here. Just to suffer?
Digivolves To: Dorimon
In-Training
Species: Dorimon
Appearance:
Attribute: None?
Family/ies:
Type: Wessew
Fighting Style: Dowimon's main weapon is it's howwificawwy sluwwed speech. It sounds something wike dis, and it makes enemies want to wun the heck away in puwe feaw, uwu.
Abilities:
Diss Twack: Dorimon begins to rap, causing everyone in the room to wish for the apocalypse. This is the worst. Why do we even have to do this? Suffer this?
H-Hewwo?: Dorimon...speaks. It is enough to cause lesser mortals to wish for an end to their miserable existence, and higher mortals to wish to end Dorimon’s existence.
Digivolves From: Dodomon
Digivolves To: Dorimon
Rookie
Species: Dorumon
Appearance:
Attribute: Data
Family/ies: Virus Busters, Dragon's Roar, Nature Spirits
Type: Beast
Fighting Style: Dorumon's fighting style is relatively simple to describe. She cripples her foes while they're distracted by Ryudamon, and finishes them off from there.
Abilities:
Bestial Senses: Fuu's a fluffy dragon but she's still a dragon. She's able to sniff stuff out pretty easily, and those things include danger and people.
Dash Metal: Fuu fires a ball of metal out of her mouth. This is normally pretty strong on it's own, but Fuu can stand still and charge this attack for additional damage. One post cooldown, two if she charges it for a turn.
Dino Tooth: Fuu creates...a katana made from Chrome Digizoid, increasing her attack power by 50% for the duration its active. It can only be swung with the power of a rookie attack, and Fuu can't used ranged attacks while this is active with the exception of Frosty Tail. The katana itself lasts for three turns. Three turn cooldown.
Frosty Tail: Fuu makes a sweeping motion with her tail to send a barrage of freezing winds for an opponent. The winds induce an effect similar to frostbite that causes the damage inflicted already to increase if they attempt to move the part hit by this move. The effect lasts for a turn. Two turn cooldown.
Digivolves From: Dorimon
Digivolves To: Dorugamon
Champion
Species: Dorugamon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Fighting Style: Fuu's fighting style doesn't quite change much. If anything, she becomes a quicker fighter given she can fly now.
Abilities:
Caution: Fuu's senses have improved enough that she can't cause any friendly fire!
Light Javelin: The interface on Fuu's head glows as a rain of holy spears falls on an area of her choosing. They're usually five in number and spaced a foot apart as they fall. They also explode after landing. Two turn cooldown.
Power Metal: The signature move this species is known for, Fuu charges power in her mouth before releasing it in the form of a metal sphere fired at the velocity associated with ship cannons. This move gains more power if she charges it, with 20% more for one post of charge, and 40% for two posts. This normally has a one turn cooldown. With an additional turn per charge. Up to three.
Ice Cannon: Fuu fires an icicle out of her mouth. No, really. It's sharp, jagged, and pierces through shields real good. Two post cooldown.
Glacial Armor: Fuu covers herself in shiny ice armor. This enhances her defense by 30% for three turns. Three turn cooldown.
Buster Claw: Fuu's wings become coated in light as she tries to literally slice someone up with them. It's something she's really proud of. One post cooldown.
Digivolves From: Dorumon
Digivolves To: Dorugreymon
Ultimate
Species: Dorugreymon
Appearance:
Attribute: Data
Family/ies: Nature Spirits, Dragon's Roar
Type: Beast Dragon
Fighting Style: With becoming a quadruped creature, Dorugreymon's fighting style takes a bit more range to it. It's also here where she shines the best in the air.
Abilities:
Caution (Passive): Dorugreymon is unable to harm/hamper her allies with her attacks unless she chooses to actually do so. She’s smart like that.
Cold Feet (Passive): Dorugreymon exerts an aura of cold around her. This in turn renders her resistant to water-based and ice-based attacks, but gives her susceptibility to fire.
Stygian Torrent: Dorugreymon expels a turbulent, chilly hurricane from her maw, complete with shards of metal and hail that threaten to shred through any victims caught in the blast. One turn cooldown.
Beatdown: Dorugreymon lashes out with an assault consisting of clawing and headbutting her enemy. Useful at close range for the purpose of keeping her foes -far- away from her. One turn cooldown.
Glacial Armor: Dorugreymon surrounds herself in a shell made of ice. It covers her vitals, as well as her horn and claws, and is meant to bolster her offensive and defensive capabilities by 30% for three turns. Three turn cooldown.
Frost Lance: Dorugreymon fires forth a blast of narrow, pointed lance of ice from her mouth. As it travels through the air, it grows in size until it’s roughly twice the size of Dorugreymon and shatters into a multitude of pieces upon making contact with the opponent. It pierces through shields, too. Three turn cooldown.
Blizzard: Dorugreymon takes off into the air, before she fires three Frost Lances down at the battlefield. These will then shatter into a number of razor-sharp icicles that have the potentiality to skewer three enemies if they aren’t careful. Three turn cooldown.
Solar Flare [RAM Upgrade]: Dorugreymon’s horn suddenly blazes with a violent light, blinding up to three opponents for two turns! It also stings a bunch, too. Three turn cooldown.
Icy Veins [Ram Upgrade]: Dorugreymon takes a turn to charge up. While this does leave her defenseless for a post, it reduces all of her cooldowns by two posts rather than one on the turn this is used. Three turn cooldown.
Digivolves From: Dorugamon
Digivolves To: Dorugoramon
Fresh
Species: Fufumon
Appearance:
Attribute: what
Family/ies:i have no family, please adopt me
Type: SLIME
Fighting Style: The most foul-mouthed baby of all time.
Abilities:
Chiisana Tetsu no Toge: Fufumon spits out barbs. No, really, she fires a tiny iron spike equivalent to a push pin and curses you out.
Digivolves To: Kyokyomon
In-Training
Species: Kyokyomon
Appearance:
Attribute: huh
Family/ies: what's a family
Type: Lesser
Fighting Style: Zero style, zero grace, to say Kyoykyomon can even fight is a bit of a stretch, pun intended.
Abilities: [2 Abilities Max]
Foul Language: Kyokyomon calls her foe the spawn of an emu--by far the worst insult one can be referred to as.
Metal Straw: Kyokyomon stretches herself out and fires a spike.
Digivolves From: Fufumon
Digivolves To: Ryudamon
Rookie
Species: Ryudamon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast
Fighting Style: An actual and proper fighter, Ryudamon's main role is to keep the attention onto itself. She's nimble, and resilient, and capable of firing blades from her mouth.
Abilities:
Scales of Iron: Ryudamon's armor enables it to endure more damage, namely thanks to the 15% increase in defense it provides.
Kabutogaeshi: Only usable after being immediately struck with a melee attack, Bu reacts with a vicious headbutt that sends the opponent back and reeling. Two turn cooldown.
Iaijin: Bu opens her mouth to spit out a sword. No, really, she spits a sword out at the enemy. Bladefirst. This has applications in both close combat and ranged combat. One turn cooldown.
Cheers, I'll Drink To That: Ryudamon pulls out a flask of some golden-colored drink and drinks it mid-combat. The opponent, should they see this, is aggravated by this. They are thus incited to attack Bu for two rounds. And only Bu! Two turn cooldown.
Digivolves From: Kyokyomon
Digivolves To: Ginryumon
Champion
Species: Ginryumon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Fighting Style: A serpent clad in heavy armor. One would be forgiven for assuming that Bu is slow in this form, but she really isn't. It's light enough to allow her to move quickly and compliment her evolving fighting style. Which, while involving less drinking, is still all about keeping attention focused onto her.
Abilities:
Tactile Defense: Ginryumon's armor gives her a 20% bonus to damage reduction.
Tekkoujin: Ginryumon fires a spear from her mouth! Not only is this attack able to used at a longer range than most melee attacks, it has piercing capabilities, enabling it to bypass shields! Two turn cooldown!
Boujinha: Ginryumon makes a charge for the enemy, using her armor to take any attacks being thrown at her at half-damage while aiming to slam herself into the enemy. Three turn cooldown.
Provocation: Ginryumon does her damndest to get the attention of the enemy. Foul language, slamming limbs (or her tail) on the ground, threats...Whatever actually works. Even a roar! If this attack is successful, the enemy has to focus their attacks on Ginryumon for two turns. Two turn cooldown.
Mirror Image: Ginryumon appears to split into two. One is a fake, while the other is very, very real. The fake will copy the actions of the real one as long as it's around, but at 20% of the power that the original's would be at. The copy lasts for three turns, 3 turn cooldown.
Dash Double Claw: A series of quick blows utilizing Ginryumon's claws. For a brief moment, they seem less like the claws of a dragon and more those of a boxing-glove clad wolf. One turn cooldown.
Digivolves From: Ryudamon
Digivolves To: Hisyaryumon
Ultimate
Species: Hisyaryumon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Fighting Style: Bu gains a number of ways to attack someone in this form, which is pretty shocking when one considers she's now a wholly serpentine creature plucked right outta China.
Abilities:
Soul of Iron (Passive): Though she’s considered an airborne terror now, she is by no means fragile. Hisyaryumon takes 30% reduced damage from all sources. Should she be struck by an attack powerful enough to pierce through her armor, she will instead take 30% more damage than she normally would. As in she takes 130% damage rather than 100%.
Duel Me, Coward: Having retained her ability to fire polearms from her maw, Hisyraryumon attempts to shoot a single spear for her foe in a rather mocking manner. Regardless of whether the attack hits, or not, the enemy is compelled to attack Hisyaryumon exclusively for two turns if they happen to make eye contact with the smug-looking dragon. Seriously, it's enough to incite infuriation in anyone! Two turn cooldown.
Gaia Rush: Hisyaryumon rockets forward towards an enemy, lightning coursing through her as she attempts to slam herself into an enemy and give them the shocker of a lifetime. This has the added effect of knocking an enemy down and immobilizing them for a post. Three turn cooldown.
Iron Hide: Hisyaryumon empowers herself to become -far- more durable for a brief duration, increasing her defensive capabilities by 30% for three turns. Three turn cooldown.
Tenryu Suishoukyu: With nearly pin-point accuracy, Hisyaryumon casts the crystal balls she holds in her claws out and towards an enemy, the balls not only being incredibly painful to be hit by, but also capable of ricocheting off of the foe and off of almost any surface, should they miss. Two turn cooldown.
Juoguruma: Hisyaryumon attempts to coil her body around her enemy and utilize her teeth and coils to attack the target. This move will immobilize foes for a single turn if successful. Two turn cooldown.
Seiryujin: Hisyaryumon transforms into her katana form for an ally (that isn’t a human, or Fuu) to wield for three posts. In this form, the ally not only enjoys access to Soul of Iron and Gaia Rush (albeit, a different variant where the blade is empowered with lightning rather than the wielder), but also increased reach and attack power thanks to the length of the katana. Three turn duration, five turn cooldown.
Orb Shot [RAM Upgrade]: A lesser iteration of Tenryu Suishoukyu, Hisyaryumon hurls a single one of her orbs towards a foe, with the orb bouncing back upon making proper contact. One turn cooldown.
Hyper Cutter [RAM Upgrade]: Hisyaryumon converts one of her limbs into the blade of her sword form before she lets loose a mighty swing towards a foe! This can’t actually cut limbs off very easily, but it really does hurt. One turn cooldown.
Digivolves From: Ginryumon
Digivolves To: Huanglongmon
Twin DNA Champion
Species: Raptordramon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar, Metal Empire, Nature Spirits, Virus Busters
Type: Cyborg
Fighting Style: A heavy slab of Digizoid given form, Raptordramon, while slow, is capable of unleashing and taking tremendous amounts of punishment against combatants of its own level.
Abilities:
Overlord: Raptordramon, while slow, is durable. Excruciatingly so. A flat 20% damage reduction is present on this Digimon.
Gradual Release: Raptordramon, much like others of it's species, possesses a predatory instinct so powerful that it happens to be the reason that this digimon is such a metallic terror. It gradually releases this instinct as it fights, increasing it's attacking power in stacks of 10% per turn, before it caps off at three turns.
Intimidator: A fierce bellow to get the target to focus on Raptordramon. The taunt lasts for two turns. Two turn cooldown.
Crash Charge: A move that capitalizes on the sharpness of Raptordramon's armor, the beast charges at a foe, wings pointed towards them, in an attempt to slam into and skewer them. Two turn cooldown.
Ambush Crunch: Raptordramon attempts to leap at and bite the opponent! One turn cooldown.
Frost Blast: Raptordramon bellows out a buffet of frosty wind, icicles trailing upon said wind. One turn cooldown.
Digivolves From: Ryudamon + Dorumon
Digivolves To: Grademon
Twin DNA Ultimate
Species: Grademon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Warrior
Fighting Style: Grademon’s really good at cutting things. Like, REALLY good. She’s not quite right in the head, but she has a purpose that she’ll often try to fulfill before madness actually goes and overtakes her.
Abilities:
Golden Meteor (Passive): Grademon are reported to be INSANELY quick. Those reports prove to be very, very true when it comes to this one. Must be because of the Gaomon in the components that make her up. Either way, Grademon is 30% quicker in both speed and reaction time than most digimon of her level.
Madness Enhancement (Passive): She doesn’t think straight or any which way. Grademon’s slight lack of sanity enables her to fight with zero restraint. Her attacks deal 30% more damage than normal, and are -very- capable of striking allies if they don’t stay out of her way.
Cross Blade: A high speed crosswise attack, Grademon moves in to attempt dicing her opponent up with her Gradalpha. One turn cooldown.
Swallow Cutter: Grademon’s single ranged attack is comprised of a lightning-quick swing of her blade as a wave of light is shot forth. She can swing both blades at the same time to fire two of these, but at double the cooldown. One turn cooldown normally, two if both Gradalpha are swung.
Wild Onslaught: Grademon rushes an enemy down before she circles them and attacks three times with her swords. If the enemy is hit by any part of this initial flurry of attacks, they get knocked into the air. Regardless of whether the flurry hits or not, Grademon ends this attack with a violent strike downward that will render the enemy unable to move (but still able to attack) for a turn. Three turn cooldown.
Armed and Dangerous: Grademon slams her foot into the ground as she gains FOUR more Gradalpha, conjured from the very earth itself. For three turns, these blades will float around Grademon and support her as she fights by either replicating the move she’s using (but at a weakened state) or moving in tandem with the two main Gradalpha. Three turn cooldown.
Stygian Tornado: Ice coats Grademon’s blades as she spins around once, a tornado that’s best described as a sub-zero dervish surrounding her. The winds are not only capable of freezing things, but also cutting them into ribbons. Three turn cooldown.
Digivolves From: Raptordramon
Digivolves To: Gaioumon
Armor Ultimate - Digimental of Wisdom
Species: Magnamon FX
Appearance:
Attribute: Free
Family/ies: Virus Busters, Metal Empire
Type: Holy Knight
Fighting Style: What a magical monster to find yourself pitted against.
Abilities:
Black Knight (Passive): This particular variant of Magnamon X doesn’t quite enjoy the same benefits from her armor as her sister does. Rather than damage reduction, her armor grants her a 15% increase in speed and offensive capabilities.
Crystal Prison: Magnamon FX lunges for her opponent to grab them by a limb, before she encases said limb in a crystalline cast for a turn! This, in turn, disables the opponent’s ability to attack thanks to a combo of frozen limb and the fact that Magnamon is grappling them. She’s open to attacks from other foes, however. The foe's remaining limb is also very free to perform a basic attack like the optimal punch to the faceguard. Two turn cooldown.
Soul Buster: Magnamon ushers forth a magical circle out from her palm before she fires a green beam of energy from it, searing an opponent should it connect.
Soul Cutter: Magnamon uses a magical circle akin to the one used for Soul Buster, except she thrusts her hand through it so that it becomes the beam, as well as a deadly implement meant to slice through targets with impunity. One post cooldown.
Crystal Swords: Magnamon summons an array of four crystalline blades to surround her for two turns. These blades will fling themselves for any opponent that dares to near her in an attempt to ward them off, and Magnamon FX can fire all of the remaining ones after a turn has elapsed towards her foe. Three turn cooldown.
Digitalize of Monster: Using the same magic circle she uses for Soul Buster, Magnamon opens a portal to another dimension to summon forth an extradimensional entity that’s so incomprehensible to most, that it merely takes the form of a replica of Magnamon X that’s comprised of stone and crystal so that nobody has to go insane trying to comprehend an extradimensional entity. This entity is only capable of using Soul Buster and Soul Cutter at a halved effectiveness, and will fight alongside Magnamon FX for three turns, unless it is struck twice by an ultimate level attack. Four turn cooldown.
Alpha Burst: An iteration of the classical move to kill a Kimeramon with that this Digimon’s species is known for. Magnamon FX draws forth as much power from her Digimental as she can before she releases it all in a large blast of energy all around her for a severe amount of damage. This is usually used to end the fight, mind. Five turn cooldown.
Armor Ultimate - Digimental of Tact
Species: Magnamon BX
Appearance:
Attribute: Free
Family/ies: Virus Busters, Metal Empire
Type: Holy Knight
Fighting Style: This rambunctious knight is reported to brandish swords and hurl rocks like it's nobody's business. Please, won't any pirate fairies stop her?
Abilities:
Earth Warrior (Passive): Magnamon BX is covered head to toe in gold digizoid, which not only confers it a rather stylish kind of edge, but also a 30% flat damage reduction from all sources. It’s a tough metal, okay? She takes 130% damage if hit with a piercing attack, however.
Dragon King Blades: Magnamon BX creates two swords in the likeness of the blades wielded by Ouryumon from earth before she strikes out for an opponent with them. Two post cooldown.
Royal Boomerang: Magnamon BX hurls her swords at an opponent, as they fly in a deadly arc! These have the potentiality to strike twice, both on the initial pass they take at the foe and on the return. One post cooldown.
Cover: Should an ally be in danger of being struck by an attack, Magnamon BX can rush to their defense and TANK THE ATTACK for full damage. Her next move, however, is powered up by 30% should she do this. Three turn cooldown.
Head Splitter: One of the most simple moves in Magnamon BX’s arsenal, she tenses up before she throws a wicked punch for the side of an opponent’s head. This is really just meant to debilitate their senses enough to keep them from moving coherently for two turns. Three turn cooldown.
Shut Up, Holy Shi-: Magnamon BX throws a HUGE magical jagged rock at an opponent. Should it strike true, they’re silenced. For two posts. They can’t say anything for two posts, not even named attacks. Heck, they can't even USE named attacks for a turn, either. Three post cooldown.
Great Landslide: The power of a digimental surges through Magnamon BX as she becomes a practically unstoppable avatar of the land itself that surges forth like a battering ram, leaving a landslide in her wake. In essence, this move is Magnamon charging at her enemy at insane speeds and leaving the ground screwed up behind her. Four turn cooldown.
Age: 21
Gender: Female
Height: 5’7
Weight: 121 lbs
Alignment: True Neutral
Birth Date: 21st September
Birth Place: Kumagaya, Japan
Digivice: Standard D-3/Team Digivice. It's red.
Personality: A rather extroverted individual, Yui seems to be more than capable of making her way through the horrors of having a social life with ease, a strong similarity that she shares with her younger sister. In fact, one could reasonably argue that Yui's the source of the Kita sisters' tendency to ask way too many questions and talk far too much for their own good at times. If there's anything that Yui is not, it's certainly not a liar. No, genuinely, she cannot tell a lie even if her own wellbeing depended upon it, though there is nothing that'd stop her from doing her damndest if it meant helping a friend. Conveniently, Yui holds the people she befriends to a high amount of esteem, and it's safe to say she'd actually try beating someone up if they dared to slight them. She's also the sort to have an extremely difficult time backing down from an argument, often requiring someone to pull her the heck back before she tries mauling someone's face off. Figuratively. All in all, Yui tries her hardest to be a good person, or to emulate the kind of person she perceives as good. Her success with this is subjective to the people she interacts with, however. She also has a bit of a problem regarding gambling or taking bets, too...
Appearance: At a glance, Yui seems rather plain to look at, nothing very special standing out about her, apart from her red hair and hazel eyes. She's taller than most Japanese girls, but only by a few inches, and carries herself in a slightly reserved manner, something that one may not expect from someone with a height like hers, or an athletic frame like the one she's showing the beginnings of. She doesn't have any notable scars on her person, though she does have a birthmark on the back of her neck that one can see if they look hard enough.

FaceClaim: Fate/Grand Order • Fujimaru Ritsuka (Female) • Kita Yui
Personal History: Born on a night that a band from the eighties was known for singing about, Yui Kita's life began twenty one years ago in a town called Kumagaya within the Saitama prefecture of Japan as the eldest of three siblings. As the firstborn, she naturally had to deal with the brunt of her parents' expectations growing up. The girl was, quite simply, pushed to her limits to do well academically as well as socially, and as such? Yui never truly got to figure out what it was she wanted to do with her life while she was growing up. Not because she got bullied or anything (though she did have to sock a particular kid who threw rocks at her siblings once), but because she spent a lot of time trying to contort to her parents' wishes
She made her way through formal education before her parents opted to get her to enroll at a university in Shibuya, mostly as an excuse to get her out of the house and into the world as a whole, which in turn was why she moved to and settled down (for now) within the bustling city. She's currently studying economics and floundering about in part-time jobs. Also, her sister moved in after a bit. Life's great, totally.
Digimon Name - Partner #1: Fuu
Default Form: Dorumon
Gender: Female
Alignment: True Neutral
Skills/Talents: Server Power - The meanest server of all. Tip her, or else.
Personality: An idealistic fox that prefers to remain silent unless she deems it necessary, Fuu prefers to interact more with the environment than other people, claiming that it's easier on both her and the aforementioned other people. More often than not, Fuu prefers allowing her actions to dictate or express how she feels, though she isn't above actually talking when the situation is suitable enough. She inherits a few characteristics from both of her parents, namely an unwavering will, a bad habit of concealing issues that trouble her, and a passion for most subjects...despite being unable to properly express it thanks to that crippling shyness. Of course, a child of the returned platoon and a lord naturally conceals a fury like no other beneath her demure demeanor. It's likely for the best that nobody ever find out first hand what that fury is like, because the possibility that it could get herself, her sister, her friends, or even her family hurt is very real when that's taken into consideration.
Holosuit:

Faceclaim: Fate/Koha Ace - Sakura Saber/Okita Souji - Fuu
Personal History:
Oh, uh. You really want to know my story? It's not really much of a story. I'm not all that old. Super young, actually. Cherish it, because I really don't like this conversation as it stands. So, we start off at the Village of Beginnings, yes? I came from an egg like everyone else in the world. What's interesting is that according to Mr. Elecmon, Bujin--Or Bu as everyone calls her, because she's really the farthest thing from a samurai...Anyways! Uh. Me an- No, She and I came from the same egg.
Talk about a way to enter the world, right? We stayed there for a few months. Bu was a Ryudamon--with the two forms preceding that, I'm a Dorumon, as you can see. Though, I'd...really rather not talk about my fresh or In-Training forms. They...uh. They make me anxious. It's why I don't like talking. After we turned to Rookies, we left the village to seek out...A life! We ended up arguing over what road to follow, where to go, so I just went off on my own. See, Bu eventually followed along. Something about me being a wimp? I can't tell sometimes. That road took us to Terminus. Then I saw an ad that was for this restaurant-bar-thing that needed help, so I decided to go over there. Bu was in tow like usual and...
Somehow we got jobs from that? I think they broke my sister considering she keeps drinking all the wine in the bar. It's a bit of a problem. But life's pretty nice so far. Wonder what else there is. Now can you go away? Go bug someone else.
Digimon Name - Partner #2: Bujin
Default Form: Ryudamon
Gender: Female
Alignment: Chaotic Booze
Skills/Talents: Waitress Power - Able to serve and cook up a mean dish.
Inventory: A canteen full of...well, it's very inconsistent. In addition, Bu also sometimes carries a backpack full of camping equipment.
Personality: A sour but goodhearted individual, one might not be able to guess that Bu is either Fuu's twin or a descendant of a warrior of light and a first class soldier of an army unit making a resurgence. Bu follows a very loosely defined code that can be summed up as 'enjoy just about everything and also do cool stuff'. In addition, she's also fiercely protective of Fuu despite her playful banter with the silent fox. However loosely defined her morality may be (on account of her youth, admittedly,) Bu still...has a sense of morality. She loathes those who pick on the weak. In fact, she thinks that while strength dictates a lot? It's the duty of the strong to protect the weak. Ironically, Bu's own weakness is pretty simple to deduct--it's her family. She's far more likely to hear somebody out if a family member of hers is speaking to her.
All in all, a rather simple creature.
Holosuit:

Faceclaim: Fate/Koha Ace - Devil Saber/Alter-Ego/Okita Souji Alter - Bujin
Personal History: Aha! You wish to hear my tale? ...Right after hearing Fuu-chan's? Really? That's like getting the same thing told to you twice. I'm pretty sure there's something about that being crazy. Anyways! Like most other Digimon, we start this story off at the Village of Beginnings. I came from the same egg that Fuu did. Something a lot of twin digimon do. It's kind of cool, a bit like this mitosis thing that humans have but with a bit more involved in the intricacies.
But yeah, we hatched and spent some time running around as little tiny babies. Fuu had a speech impediment whewe aww she couwd do was tawk wike dis. I...uh. Might have poked fun at that a lot. A lot of other people did too. She just became super duper quiet after a while until we digivolved into Roo-...Aw, hi, sis, where'd you get that sword from? Ahaha, could you put that down, please? Thank you.
Anyways, after we digivolved into Rookies, we left pretty quick. I wanted to go one way and Fuu wanted to go another way so I had to follow Fuu since she's a total wimp. Following her ended up bringing us to Terminus! That one's a nice place. We wandered around for a bit. A bit in this case would mean a day or two. Then Fuu saw this thing that was fancy for 'We're hiring for this bar job' so we ended up somehow getting jobs there as waitresses.
That's literally all we have been doing for the past few weeks. I'm bored and I wanna go fight stuff. I feel it in my blood and that fancy stuff, you know? Plus there's not even any bar fights....
FIRST DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Dodomon
Appearance:

Attribute: What
Family/ies: N/A
Type: Slime
Fighting Style: None.
Abilities:
Contemplate Mortality: Dodomon wonders why we’re still here. Just to suffer?
Digivolves To: Dorimon
In-Training
Species: Dorimon
Appearance:

Attribute: None?
Family/ies:

Type: Wessew
Fighting Style: Dowimon's main weapon is it's howwificawwy sluwwed speech. It sounds something wike dis, and it makes enemies want to wun the heck away in puwe feaw, uwu.
Abilities:
Diss Twack: Dorimon begins to rap, causing everyone in the room to wish for the apocalypse. This is the worst. Why do we even have to do this? Suffer this?
H-Hewwo?: Dorimon...speaks. It is enough to cause lesser mortals to wish for an end to their miserable existence, and higher mortals to wish to end Dorimon’s existence.
Digivolves From: Dodomon
Digivolves To: Dorimon
Rookie
Species: Dorumon
Appearance:

Attribute: Data
Family/ies: Virus Busters, Dragon's Roar, Nature Spirits
Type: Beast
Fighting Style: Dorumon's fighting style is relatively simple to describe. She cripples her foes while they're distracted by Ryudamon, and finishes them off from there.
Abilities:
Bestial Senses: Fuu's a fluffy dragon but she's still a dragon. She's able to sniff stuff out pretty easily, and those things include danger and people.
Dash Metal: Fuu fires a ball of metal out of her mouth. This is normally pretty strong on it's own, but Fuu can stand still and charge this attack for additional damage. One post cooldown, two if she charges it for a turn.
Dino Tooth: Fuu creates...a katana made from Chrome Digizoid, increasing her attack power by 50% for the duration its active. It can only be swung with the power of a rookie attack, and Fuu can't used ranged attacks while this is active with the exception of Frosty Tail. The katana itself lasts for three turns. Three turn cooldown.
Frosty Tail: Fuu makes a sweeping motion with her tail to send a barrage of freezing winds for an opponent. The winds induce an effect similar to frostbite that causes the damage inflicted already to increase if they attempt to move the part hit by this move. The effect lasts for a turn. Two turn cooldown.
Digivolves From: Dorimon
Digivolves To: Dorugamon
Champion
Species: Dorugamon
Appearance:

Attribute: Data
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Fighting Style: Fuu's fighting style doesn't quite change much. If anything, she becomes a quicker fighter given she can fly now.
Abilities:
Caution: Fuu's senses have improved enough that she can't cause any friendly fire!
Light Javelin: The interface on Fuu's head glows as a rain of holy spears falls on an area of her choosing. They're usually five in number and spaced a foot apart as they fall. They also explode after landing. Two turn cooldown.
Power Metal: The signature move this species is known for, Fuu charges power in her mouth before releasing it in the form of a metal sphere fired at the velocity associated with ship cannons. This move gains more power if she charges it, with 20% more for one post of charge, and 40% for two posts. This normally has a one turn cooldown. With an additional turn per charge. Up to three.
Ice Cannon: Fuu fires an icicle out of her mouth. No, really. It's sharp, jagged, and pierces through shields real good. Two post cooldown.
Glacial Armor: Fuu covers herself in shiny ice armor. This enhances her defense by 30% for three turns. Three turn cooldown.
Buster Claw: Fuu's wings become coated in light as she tries to literally slice someone up with them. It's something she's really proud of. One post cooldown.
Digivolves From: Dorumon
Digivolves To: Dorugreymon
Ultimate
Species: Dorugreymon
Appearance:

Attribute: Data
Family/ies: Nature Spirits, Dragon's Roar
Type: Beast Dragon
Fighting Style: With becoming a quadruped creature, Dorugreymon's fighting style takes a bit more range to it. It's also here where she shines the best in the air.
Abilities:
Caution (Passive): Dorugreymon is unable to harm/hamper her allies with her attacks unless she chooses to actually do so. She’s smart like that.
Cold Feet (Passive): Dorugreymon exerts an aura of cold around her. This in turn renders her resistant to water-based and ice-based attacks, but gives her susceptibility to fire.
Stygian Torrent: Dorugreymon expels a turbulent, chilly hurricane from her maw, complete with shards of metal and hail that threaten to shred through any victims caught in the blast. One turn cooldown.
Beatdown: Dorugreymon lashes out with an assault consisting of clawing and headbutting her enemy. Useful at close range for the purpose of keeping her foes -far- away from her. One turn cooldown.
Glacial Armor: Dorugreymon surrounds herself in a shell made of ice. It covers her vitals, as well as her horn and claws, and is meant to bolster her offensive and defensive capabilities by 30% for three turns. Three turn cooldown.
Frost Lance: Dorugreymon fires forth a blast of narrow, pointed lance of ice from her mouth. As it travels through the air, it grows in size until it’s roughly twice the size of Dorugreymon and shatters into a multitude of pieces upon making contact with the opponent. It pierces through shields, too. Three turn cooldown.
Blizzard: Dorugreymon takes off into the air, before she fires three Frost Lances down at the battlefield. These will then shatter into a number of razor-sharp icicles that have the potentiality to skewer three enemies if they aren’t careful. Three turn cooldown.
Solar Flare [RAM Upgrade]: Dorugreymon’s horn suddenly blazes with a violent light, blinding up to three opponents for two turns! It also stings a bunch, too. Three turn cooldown.
Icy Veins [Ram Upgrade]: Dorugreymon takes a turn to charge up. While this does leave her defenseless for a post, it reduces all of her cooldowns by two posts rather than one on the turn this is used. Three turn cooldown.
Digivolves From: Dorugamon
Digivolves To: Dorugoramon
SECOND DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Fufumon
Appearance:

Attribute: what
Family/ies:
Type: SLIME
Fighting Style: The most foul-mouthed baby of all time.
Abilities:
Chiisana Tetsu no Toge: Fufumon spits out barbs. No, really, she fires a tiny iron spike equivalent to a push pin and curses you out.
Digivolves To: Kyokyomon
In-Training
Species: Kyokyomon
Appearance:

Attribute: huh
Family/ies: what's a family
Type: Lesser
Fighting Style: Zero style, zero grace, to say Kyoykyomon can even fight is a bit of a stretch, pun intended.
Abilities: [2 Abilities Max]
Foul Language: Kyokyomon calls her foe the spawn of an emu--by far the worst insult one can be referred to as.
Metal Straw: Kyokyomon stretches herself out and fires a spike.
Digivolves From: Fufumon
Digivolves To: Ryudamon
Rookie
Species: Ryudamon
Appearance:

Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast
Fighting Style: An actual and proper fighter, Ryudamon's main role is to keep the attention onto itself. She's nimble, and resilient, and capable of firing blades from her mouth.
Abilities:
Scales of Iron: Ryudamon's armor enables it to endure more damage, namely thanks to the 15% increase in defense it provides.
Kabutogaeshi: Only usable after being immediately struck with a melee attack, Bu reacts with a vicious headbutt that sends the opponent back and reeling. Two turn cooldown.
Iaijin: Bu opens her mouth to spit out a sword. No, really, she spits a sword out at the enemy. Bladefirst. This has applications in both close combat and ranged combat. One turn cooldown.
Cheers, I'll Drink To That: Ryudamon pulls out a flask of some golden-colored drink and drinks it mid-combat. The opponent, should they see this, is aggravated by this. They are thus incited to attack Bu for two rounds. And only Bu! Two turn cooldown.
Digivolves From: Kyokyomon
Digivolves To: Ginryumon
Champion
Species: Ginryumon
Appearance:

Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Fighting Style: A serpent clad in heavy armor. One would be forgiven for assuming that Bu is slow in this form, but she really isn't. It's light enough to allow her to move quickly and compliment her evolving fighting style. Which, while involving less drinking, is still all about keeping attention focused onto her.
Abilities:
Tactile Defense: Ginryumon's armor gives her a 20% bonus to damage reduction.
Tekkoujin: Ginryumon fires a spear from her mouth! Not only is this attack able to used at a longer range than most melee attacks, it has piercing capabilities, enabling it to bypass shields! Two turn cooldown!
Boujinha: Ginryumon makes a charge for the enemy, using her armor to take any attacks being thrown at her at half-damage while aiming to slam herself into the enemy. Three turn cooldown.
Provocation: Ginryumon does her damndest to get the attention of the enemy. Foul language, slamming limbs (or her tail) on the ground, threats...Whatever actually works. Even a roar! If this attack is successful, the enemy has to focus their attacks on Ginryumon for two turns. Two turn cooldown.
Mirror Image: Ginryumon appears to split into two. One is a fake, while the other is very, very real. The fake will copy the actions of the real one as long as it's around, but at 20% of the power that the original's would be at. The copy lasts for three turns, 3 turn cooldown.
Dash Double Claw: A series of quick blows utilizing Ginryumon's claws. For a brief moment, they seem less like the claws of a dragon and more those of a boxing-glove clad wolf. One turn cooldown.
Digivolves From: Ryudamon
Digivolves To: Hisyaryumon
Ultimate
Species: Hisyaryumon
Appearance:

Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Fighting Style: Bu gains a number of ways to attack someone in this form, which is pretty shocking when one considers she's now a wholly serpentine creature plucked right outta China.
Abilities:
Soul of Iron (Passive): Though she’s considered an airborne terror now, she is by no means fragile. Hisyaryumon takes 30% reduced damage from all sources. Should she be struck by an attack powerful enough to pierce through her armor, she will instead take 30% more damage than she normally would. As in she takes 130% damage rather than 100%.
Duel Me, Coward: Having retained her ability to fire polearms from her maw, Hisyraryumon attempts to shoot a single spear for her foe in a rather mocking manner. Regardless of whether the attack hits, or not, the enemy is compelled to attack Hisyaryumon exclusively for two turns if they happen to make eye contact with the smug-looking dragon. Seriously, it's enough to incite infuriation in anyone! Two turn cooldown.
Gaia Rush: Hisyaryumon rockets forward towards an enemy, lightning coursing through her as she attempts to slam herself into an enemy and give them the shocker of a lifetime. This has the added effect of knocking an enemy down and immobilizing them for a post. Three turn cooldown.
Iron Hide: Hisyaryumon empowers herself to become -far- more durable for a brief duration, increasing her defensive capabilities by 30% for three turns. Three turn cooldown.
Tenryu Suishoukyu: With nearly pin-point accuracy, Hisyaryumon casts the crystal balls she holds in her claws out and towards an enemy, the balls not only being incredibly painful to be hit by, but also capable of ricocheting off of the foe and off of almost any surface, should they miss. Two turn cooldown.
Juoguruma: Hisyaryumon attempts to coil her body around her enemy and utilize her teeth and coils to attack the target. This move will immobilize foes for a single turn if successful. Two turn cooldown.
Seiryujin: Hisyaryumon transforms into her katana form for an ally (that isn’t a human, or Fuu) to wield for three posts. In this form, the ally not only enjoys access to Soul of Iron and Gaia Rush (albeit, a different variant where the blade is empowered with lightning rather than the wielder), but also increased reach and attack power thanks to the length of the katana. Three turn duration, five turn cooldown.
Orb Shot [RAM Upgrade]: A lesser iteration of Tenryu Suishoukyu, Hisyaryumon hurls a single one of her orbs towards a foe, with the orb bouncing back upon making proper contact. One turn cooldown.
Hyper Cutter [RAM Upgrade]: Hisyaryumon converts one of her limbs into the blade of her sword form before she lets loose a mighty swing towards a foe! This can’t actually cut limbs off very easily, but it really does hurt. One turn cooldown.
Digivolves From: Ginryumon
Digivolves To: Huanglongmon
TWIN DNA DIGIVOLUTION LINE
Twin DNA Champion
Species: Raptordramon
Appearance:

Attribute: Vaccine
Family/ies: Dragon's Roar, Metal Empire, Nature Spirits, Virus Busters
Type: Cyborg
Fighting Style: A heavy slab of Digizoid given form, Raptordramon, while slow, is capable of unleashing and taking tremendous amounts of punishment against combatants of its own level.
Abilities:
Overlord: Raptordramon, while slow, is durable. Excruciatingly so. A flat 20% damage reduction is present on this Digimon.
Gradual Release: Raptordramon, much like others of it's species, possesses a predatory instinct so powerful that it happens to be the reason that this digimon is such a metallic terror. It gradually releases this instinct as it fights, increasing it's attacking power in stacks of 10% per turn, before it caps off at three turns.
Intimidator: A fierce bellow to get the target to focus on Raptordramon. The taunt lasts for two turns. Two turn cooldown.
Crash Charge: A move that capitalizes on the sharpness of Raptordramon's armor, the beast charges at a foe, wings pointed towards them, in an attempt to slam into and skewer them. Two turn cooldown.
Ambush Crunch: Raptordramon attempts to leap at and bite the opponent! One turn cooldown.
Frost Blast: Raptordramon bellows out a buffet of frosty wind, icicles trailing upon said wind. One turn cooldown.
Digivolves From: Ryudamon + Dorumon
Digivolves To: Grademon
Twin DNA Ultimate
Species: Grademon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Warrior
Fighting Style: Grademon’s really good at cutting things. Like, REALLY good. She’s not quite right in the head, but she has a purpose that she’ll often try to fulfill before madness actually goes and overtakes her.
Abilities:
Golden Meteor (Passive): Grademon are reported to be INSANELY quick. Those reports prove to be very, very true when it comes to this one. Must be because of the Gaomon in the components that make her up. Either way, Grademon is 30% quicker in both speed and reaction time than most digimon of her level.
Madness Enhancement (Passive): She doesn’t think straight or any which way. Grademon’s slight lack of sanity enables her to fight with zero restraint. Her attacks deal 30% more damage than normal, and are -very- capable of striking allies if they don’t stay out of her way.
Cross Blade: A high speed crosswise attack, Grademon moves in to attempt dicing her opponent up with her Gradalpha. One turn cooldown.
Swallow Cutter: Grademon’s single ranged attack is comprised of a lightning-quick swing of her blade as a wave of light is shot forth. She can swing both blades at the same time to fire two of these, but at double the cooldown. One turn cooldown normally, two if both Gradalpha are swung.
Wild Onslaught: Grademon rushes an enemy down before she circles them and attacks three times with her swords. If the enemy is hit by any part of this initial flurry of attacks, they get knocked into the air. Regardless of whether the flurry hits or not, Grademon ends this attack with a violent strike downward that will render the enemy unable to move (but still able to attack) for a turn. Three turn cooldown.
Armed and Dangerous: Grademon slams her foot into the ground as she gains FOUR more Gradalpha, conjured from the very earth itself. For three turns, these blades will float around Grademon and support her as she fights by either replicating the move she’s using (but at a weakened state) or moving in tandem with the two main Gradalpha. Three turn cooldown.
Stygian Tornado: Ice coats Grademon’s blades as she spins around once, a tornado that’s best described as a sub-zero dervish surrounding her. The winds are not only capable of freezing things, but also cutting them into ribbons. Three turn cooldown.
Digivolves From: Raptordramon
Digivolves To: Gaioumon
Armor Ultimate - Digimental of Wisdom
Species: Magnamon FX
Appearance:

Attribute: Free
Family/ies: Virus Busters, Metal Empire
Type: Holy Knight
Fighting Style: What a magical monster to find yourself pitted against.
Abilities:
Black Knight (Passive): This particular variant of Magnamon X doesn’t quite enjoy the same benefits from her armor as her sister does. Rather than damage reduction, her armor grants her a 15% increase in speed and offensive capabilities.
Crystal Prison: Magnamon FX lunges for her opponent to grab them by a limb, before she encases said limb in a crystalline cast for a turn! This, in turn, disables the opponent’s ability to attack thanks to a combo of frozen limb and the fact that Magnamon is grappling them. She’s open to attacks from other foes, however. The foe's remaining limb is also very free to perform a basic attack like the optimal punch to the faceguard. Two turn cooldown.
Soul Buster: Magnamon ushers forth a magical circle out from her palm before she fires a green beam of energy from it, searing an opponent should it connect.
Soul Cutter: Magnamon uses a magical circle akin to the one used for Soul Buster, except she thrusts her hand through it so that it becomes the beam, as well as a deadly implement meant to slice through targets with impunity. One post cooldown.
Crystal Swords: Magnamon summons an array of four crystalline blades to surround her for two turns. These blades will fling themselves for any opponent that dares to near her in an attempt to ward them off, and Magnamon FX can fire all of the remaining ones after a turn has elapsed towards her foe. Three turn cooldown.
Digitalize of Monster: Using the same magic circle she uses for Soul Buster, Magnamon opens a portal to another dimension to summon forth an extradimensional entity that’s so incomprehensible to most, that it merely takes the form of a replica of Magnamon X that’s comprised of stone and crystal so that nobody has to go insane trying to comprehend an extradimensional entity. This entity is only capable of using Soul Buster and Soul Cutter at a halved effectiveness, and will fight alongside Magnamon FX for three turns, unless it is struck twice by an ultimate level attack. Four turn cooldown.
Alpha Burst: An iteration of the classical move to kill a Kimeramon with that this Digimon’s species is known for. Magnamon FX draws forth as much power from her Digimental as she can before she releases it all in a large blast of energy all around her for a severe amount of damage. This is usually used to end the fight, mind. Five turn cooldown.
Armor Ultimate - Digimental of Tact
Species: Magnamon BX
Appearance:

Attribute: Free
Family/ies: Virus Busters, Metal Empire
Type: Holy Knight
Fighting Style: This rambunctious knight is reported to brandish swords and hurl rocks like it's nobody's business. Please, won't any pirate fairies stop her?
Abilities:
Earth Warrior (Passive): Magnamon BX is covered head to toe in gold digizoid, which not only confers it a rather stylish kind of edge, but also a 30% flat damage reduction from all sources. It’s a tough metal, okay? She takes 130% damage if hit with a piercing attack, however.
Dragon King Blades: Magnamon BX creates two swords in the likeness of the blades wielded by Ouryumon from earth before she strikes out for an opponent with them. Two post cooldown.
Royal Boomerang: Magnamon BX hurls her swords at an opponent, as they fly in a deadly arc! These have the potentiality to strike twice, both on the initial pass they take at the foe and on the return. One post cooldown.
Cover: Should an ally be in danger of being struck by an attack, Magnamon BX can rush to their defense and TANK THE ATTACK for full damage. Her next move, however, is powered up by 30% should she do this. Three turn cooldown.
Head Splitter: One of the most simple moves in Magnamon BX’s arsenal, she tenses up before she throws a wicked punch for the side of an opponent’s head. This is really just meant to debilitate their senses enough to keep them from moving coherently for two turns. Three turn cooldown.
Shut Up, Holy Shi-: Magnamon BX throws a HUGE magical jagged rock at an opponent. Should it strike true, they’re silenced. For two posts. They can’t say anything for two posts, not even named attacks. Heck, they can't even USE named attacks for a turn, either. Three post cooldown.
Great Landslide: The power of a digimental surges through Magnamon BX as she becomes a practically unstoppable avatar of the land itself that surges forth like a battering ram, leaving a landslide in her wake. In essence, this move is Magnamon charging at her enemy at insane speeds and leaving the ground screwed up behind her. Four turn cooldown.