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Kenny O'Hara and Skadi's Thread Edits
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Post by Kenny O'Hara and Skadi on Sept 16, 2019 14:38:04 GMT
Oh hey I brought a RAM Upgrade Plus. Here's a new move. (When I get GIGA this move will virtually remain the same)
Glacial Crusher (RAM Upgrade Plus/GIGA): Skadi's evolution to Markhormon has now allowed her to tap into her ice abilities of her aforementioned Ultimate/Perfect form, even in her armour forms. This, mixed in with her stalwart personality and hardened determination makes this attack one of her most powerful attacks. Skadi's chosen appendage/weapon glows a bright blue, while the familiar icy aura surrounds it, along with cold winds and bits of frost that grow quickly. Then she unleashes one mighty strike with the appendage/weapon with all her might and determination, either directly at the opponent or as a powerful wave of energy, causing a powerful explosion of up to 3m (+2m per level over Rookie) of snow, harsh wind and sharp ice to strike the opponent and blast them back a good few meters from the impact upon contact. While a strong enough attack on it's own, if this hits the opponent of the same level using a shield/barrier/etc, not only does this attack bypass them all and break the shield, it also does 30% more damage to the opponent as well. For opponents one level above, it instead does 50% of the maximum damage to shield/barrier/etc. welders. (3 post cooldown)
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 16, 2019 15:26:11 GMT
This attack has way too many effects. As it is, it's just a hair's breadth away from being a once-per-thread tier move. Trim a good deal of the effects, or just increase its radius and give it the once-per-thread cooldown.
You can DM me if you want to bounce ideas, or if you need further help fine-tuning the attack.
EDIT: 1/2
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D-Reaper Scout
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Never The End
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OOC Name: NolChannel™
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Post by D-Reaper Scout on Sept 19, 2019 22:43:29 GMT
2/2
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Post by Kenny O'Hara and Skadi on Sept 23, 2019 23:29:22 GMT
Oh hi another new RAM Upgrade and a few tweaks for SilverGrademon here:
Fouet Brillant (RAM Upgrade): Skadi summons a glowing, long range (up to 50m) light energy whip to constrict, strike at, and attack the opponent, allowing Skadi to grab and toss them with ease, trip them up, bind them or whatever. Grabbing onto the whip for opponents is impossible, as touching it will burn the opponents hands, inflicting a little bit more damage to them. Enemies hit by this whip lose 5% of their current stanima (+5% per token from the Buildup passive). (3 post cooldown)
Minor tweaks: Ethereal Chains (RAM Upgrade): Skadi summons 2 pairs of ghostly chains silently rising from the ground to coil around the opponents feet (4 if the opponent has 4 feet, for flavor purposes only). Once trapped, they are bound for one turn, unable to move from the spot or turn around, but are still free to attack, just as long as the attack doesn't involve using their feet. Flying/airborne opponents will be pulled to the ground by the chains. Does not interfere with the Buildup passive. (2 post cooldown)
Illusion: Skadi summons 3 clones of herself. These clones possess the power of a normal Champion level. However, if hit, these clones will automatically die, exploding and dissipating into white smoke to obscure the opponents vision and do moderate damage up to a 5 meter radius each. These clones are capable of using Dual Striker and Silver Breaker as well, and also has access to the Buildup and Keen Eye passives (albeit only getting 1.2x accuracy boost instead). However, they can only gain one token from Buildup, and cannot use Reflective Shield, Illusion, Ethereal Chains, Fouet Brillant, or Shining Blast. Each clone also have a max. TTL of 3 posts if left undamaged. If they die this way, then they will still go up in smoke (in both cases, whenever hit or not, Skadi can decide whenever they explode or not, depending on certain situations), and clones can attack the post they were summoned. Since this attack does not involve directly hitting the opponent, only producing the clones, this does not interfere with the Buildup passive. A clone attacking the opponent with an ability will only affect their own Buildup passive effect. (3 post cooldown)
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 24, 2019 4:04:35 GMT
Let's go.
—Fouet Brillant: This ability is a tad too strong, mostly due to the amount of flexibility it has. Unless a passive is involved, utility abilities shouldn't give its owner two distinct effects. I can get behind the whip of light, but you'll have to choose whether this ability drains an opponent's attack+speed+stamina or if it steals a single buff from them, but not more than that. Your choice!
The tweaks are fine, by the way.
EDIT: 1/2
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D-Reaper Scout
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OOC Name: NolChannel™
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Post by D-Reaper Scout on Sept 25, 2019 22:53:47 GMT
I'm going do double down and say Fouet Brilliant needs significantly reduced in power. It has a 100 meter flexible range, incredibly fast movement for being a whip, and creates a 60% disparity in speed.
This shouldn't steal stats at all.
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Post by Kenny O'Hara and Skadi on Sept 25, 2019 23:19:17 GMT
Alright made some heavy tweaks. - Now has a range of 50m. - Only reduces stanima now, not steals it.
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D-Reaper Scout
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OOC Name: NolChannel™
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Post by D-Reaper Scout on Sept 25, 2019 23:37:29 GMT
2/2
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Post by Kenny O'Hara and Skadi on Sept 29, 2019 0:24:33 GMT
Alright here's a single tweak I'm gonna provide to Markhormon if that's OK with you (no worries, my last tourney match is over, and I feel I need to fix something.)
- Reducing Spiral Earthquake to 3 post cooldown. Spiral Earthquake: A even much more stronger version of Spiral Tremor, Skadi stomps the ground several times to cause a powerful tremor to summon up to 5 spires within a 100 meter radius (around her) to attack the enemies (if there is one enemy, then this becomes one huge spire instead), reaching up to 20 meters per spire, or 50 meters for the super spire. While this attack lacks the defence piercing capabilities of Spiral Tremor, it makes up for it with sheer power alone, and a 150 meter radius (also around her) that causes an earthquake, disorienting all grounded Digimon (allies and enemies) and leaving enemies open to attack. (3 post cooldown)
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D-Reaper Scout
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OOC Name: NolChannel™
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Post by D-Reaper Scout on Oct 1, 2019 1:14:51 GMT
What's the range in which the pillars can be cast?
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Post by Kenny O'Hara and Skadi on Oct 1, 2019 2:22:13 GMT
Yeah, whoops forgot to add that. The spires pop up in a 100 meter radius inside of the 150 meter earthquake.
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D-Reaper Scout
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Post by D-Reaper Scout on Oct 1, 2019 3:27:36 GMT
Assuming that's 100m from the caster, 1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Oct 1, 2019 18:46:45 GMT
Approved.
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Post by Kenny O'Hara and Skadi on Oct 9, 2019 22:19:47 GMT
Requesting a small edit to this attack for Markhormon:
Charge Striker: Skadi gets into position to ready herself, by keeping guard. During the buildup, Skadi gains a 15% resistance to all elemental attacks except fire, and is impossible to make her flinch or otherwise affect her with mental effects that will throw her off guard (if an attack were to otherwise knock her out, she will not faint until this attack is finished). Charging up to three turns, the glow of her sword and the icy aura indicates how long she has charged for, before she either suddenly strikes out at the opponent with a powerful swing of her sword, encased in ice or launches it in the form of a freezing cold energy blade at the opponent. This attack is immune to attack drops. (3 post cooldown) - No charge: Normal damage. - 1 charge: +50% damage. - 2 charge: +100% damage. - 3 charge: +200% damage + pierce through defences/buffs/shield If this attack is sent out as a projectile, then the total damage that this attack does is reduced by 50%.
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D-Reaper Scout
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Post by D-Reaper Scout on Oct 10, 2019 22:37:55 GMT
-> For mod's reference, the new text is "or launches in the form of freezing cold energy at the opponent". This move didn't have a ranged component before.
The damage for the ranged component should scale less than the melee component.
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