Alright, here's a big update coming your way.
First,
I'm replacing Skadi's old RAM Upgrade Giga with this (especially since the original RAM Upgrade Giga was never used in canon)
Frostcloak (RAM Upgrade GIGA): Skadi freezes over her body to create herself an additional set of armour, giving herself additional defence from her opponents. This ability automatically bumps up all her defences up by 30%, and prevents her from being affected from any debuffs from anything the opponent may have for 3 posts. (3 post cooldown)
Second, I've made a
Biomerge form (and with 2 RAM Upgrades, to boot).
BiomergeSpecies: Hexeblaumon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Deep Savers, Virus Busters
Type: Magic Knight
Fighting Style: The culmination of Kenny and Skadi’s bonds have lead to the birth of this icebound warrior. Pray you are on their side, as they possess an overwhelming amount of powerful moves, and a lack of mercy for their adversaries.
Hexeblaumon has complete and utter control over their lance. If she throws it, she can automatically summon it back to her in a matter of microseconds. If the lance breaks or is otherwise destroyed, they can just summon a new one at will. Only one lance can be active at any time. However, lance summoning/creation is instantaneous and can be done at any time.
Abilities: [10 Abilities Max]
All basic non-combat abilities:
Airwalking, flight, standard resistance to extremely hostile cold conditions from the environment.
Magician (Non-combat passive): Thanks to their magic abilities, Hexeblaumon can use their lance as a magic wand to manipulate the environment and pick up objects twenty times their size, including other Digimon (with OOC permission), objects, and so on. They can pick up to 5 large objects at once, but the maximum amount of weight this Digimon can carry at any time is 500,000kg.
Relentless (Passive): For every attack (named or otherwise) that Hexeblaumon is able to land onto the opponent, she gains a ‘stack’. Each stack gives her a boost of 5% attack and speed, for a total of 5 stacks, or +25% attack and speed. However, if if Hexeblaumon fails to land a hit two posts in a row, they lose a stack.
True Companions (Passive): Hexeblaumon's wrath only extends to their opponents and their opponents alone. Therefore, all recognised allies are spared from being hit by any of Hexeblaumon's attacks. This is represented by a light blue aura surrounding said allies' body, making them impervious to any damage from any of Hexeblaumon's attacks.
HexaCharge: Hexeblaumon empowers themselves and up to 3 other allies of their own choosing, represented by an ectoplasmic, light blue hexagon circling around their bodies. Not only they and their selected allies feel a lot more invigorated by this empowering boost, they also gain a +30% boost in attack and speed for 3 posts, along with all of their active cooldowns cut down by 1. (3 post cooldown)
Frostcloak (RAM Upgrade GIGA): Hexeblaumon freezes over their body to create herself an additional set of armour, giving themselves additional defence from their opponents. This ability automatically bumps up all her defences up by 30%, and prevents them from being affected from any debuffs from anything the opponent may have for 3 posts. (3 post cooldown)
Blizzard Forthcoming: With their ice lance glowing a bright white, Hexeblaumon lets out a mighty swing, hitting the opponent with a mix of sudden cold blasts and a mighty razor wind that cut into and blow back the opponent for up to 50 meters. This attack can be used as both a close range attack and a long range attack, depending on the circumstances (although for obvious reasons, going close range does more damage). (3 post cooldown)
Frozen Cavalcade: Hexeblaumon fires off all 8 of their icicles on their back (which a new set immediately regrows in their place, don't worry) that fire directly at the opponent. Depending on the circumstances, they can fire off at least one spike to hit at least one opponent, or she can aim all her spikes off at one opponent only. (2 post cooldown)
Absolute Blast: A charge attack coming from the dragon jaws on the left shoulder. It directs itself towards it's target and fires off a searing ice beam from it's mouth, to damage the opponent and deal heavy damage. Opponents struck by this attack suffer a penalty of all their current active cooldowns increased by 1. This attack can also be be charged up as well for a total of +75% per post for a total of, increasing not only the size of the beam, but the amount of posts used to charge this attack will be added to the opponent's active cooldowns (up to 4). (3 post cooldown)
Summon Frost: A powerful AoE attack where Hexeblaumon fires off a powerful, deadly blast of cold frost within a range of 200 meters around them, hitting anyone foolish enough to come close to them. For every active buff that the opponent may have on them (for example, an ability that grants the user an buff that gives attack and speed boosts, for example, is counted as one buff), they take 25% more damage for up to 100%. (3 post cooldown)
White Mist: In the blink of an eye, Hexeblaumon vanishes from the opponent, leaving nothing but an afterimage that disappears into harmless white mist upon contact with any attack. They then reappear within 500 meters of where they vanished in wherever location they please. This ability can be used with any other non-OPT attacks and abilities Hexeblaumon has, at the cost of increasing both this and the attack/ability’s cooldown by 1 post. (3 post cooldown)
Hecto Edge Destruction: From the heavens, Hexeblaumon summons a giant icicle, larger than the opponent’s size, to rain down on them, skewer them and crush and pin them down into the ground… then as soon as that happens, another icicle, the same size as the first one, emerges from the ground, also skewering them as well, and potentially crushing them, and sending shards of ice everywhere for up to 20 meters. The primary part of this attack ignores/breaks shields, defensive passives and buffs to deal maximum damage, while the flying shards do not. (4 post cooldown)
Oversurge (RAM Upgrade): The tip of Hexeblaumon’s spear glows a bright white, and they go for a powerful thrust into the opponent's body, by rushing at them at blinding speeds. Upon contact, if the initial thrust wasn’t bad enough, the opponent suffers a sudden influx of energy inside of them, utterly overwhelming them and dealing crazy amounts of damage on their person as it heavily ruptures their insides without any mercy. And, just to rub salt in that gigantic wound, Hexablaumon heals up 25% of the damage this attack inflicted on their victim. (4 post cooldown)
Frozen Annihilation (RAM Upgrade): Hexeblaumon’s spear tip glows a bright white once more, but this time they fire out a powerful beam, much larger than the opponent's size, directly at the opponent of choice that can swallow them whole. Upon contact with anything, this triggers a powerful (and we do mean
powerful) burst of ice energy for up to a 300 meter radius. And Yggdrasil forbid you end up actually directly hit by the business end of the beam itself, because by the time the smoke clears up from the carnage, the opponent will be inflicted with a magical seal that inflicts silence, preventing them from using an attack for a post. (5 post cooldown)
Eternal Winter (Ultimate): In the first post, Hexeblaumon charges up as much power as possible, as indicated by their ice spear starting to glow a bright brilliant white. Once they have finished up charging, Hexeblaumon then goes for a direct attack onto the opponent, as the spear suddenly grows in size and length by massive amounts as they get close enough and home in straight and true in blinding fast speeds, and plunges it directly into the opponent’s body, preferably the DigiCore, to deal massive, potentially bordering on fatal, amounts of damage into them, ignoring other non-OPT abilities that would otherwise reduce or prevent damage from this attack. Even if the opponent somehow survives this dangerous attack, they will suffer a 50% drop in attack, defence, and speed for the next 3 posts. (Once per thread)
Digivolves From: Any of Skadi’s previous forms + Kenny
Third, I'm requesting you change Markhormon's moves
Blizzard Calling and
Charge Striker to these, respectively.
Blizzard Calling: Skadi’s sword is surrounded by a faint icy aura, before she swings it at a wide angle, summoning a powerful blast of icy wind for up to 50 meters, that cuts into and blasts back up to three opponents at once. Flying Digimon also take 20% more damage when hit, and can be forced onto the ground.
While the wind blade is powerful enough on it’s own, due to the fact she’s swinging a heavy object, the sword still hurt if you make contact with it directly, great for driving back opponents that are too close to her. (3 post cooldown)
Glacial Crash: Markhormon summons a giant icicle, slightly larger than the opponent, from out of the sky, to crush the opponent with absolute ease. This attack bypasses shields, defensive buffs, and passives to deal the maximum damage possible to Digimon of equal or lower level to them. Digimon of the Mega level will instead incur 50% of the damage. (3 post cooldown)
And fourth,
I'm requesting you add this new Rookie level merc to my lineup:
Digimon Name: Periperi
Default Form: Ludomon
Gender: Female (She/Her)
Alignment: Neutral Good
Skills/Talents:
- A keen eye: She can detect intricate details that would otherwise go unnoticed by others.
- Basic exploration skills: She still has a lot to learn, but she knows how to climb, set coordinates and do anything she can to tough out the environment. She also knows how to prepare beforehand as well.
- Endurance: She’s pretty tough for a Rookie level Digimon, able to handle a lot of things thrown her way thanks to her strong armour, be it other Digimon attacks or a harsh environment. But she knows her limits as well, and will often back down when needed to.
Personality: A plucky kid with a love of exploration and adventure embedded deep into her DigiCore, once Periperi starts going, it’s rather hard for her to stop. Like Skadi before her, she’s a really friendly Digimon once you get to know her, but unlike Skadi, she’s not exactly keen on fighting, rather opting to watch a good friendly fight herself. But that doesn’t mean she’ll just sit there and do nothing when her friends are hurt, and will do everything she can to help them however she can.
As she’s still a little young (as in, ‘this is literally her first cycle’ young), she still has a lot to learn about the world at large. But that doesn’t make her dumb, far from it. She knows when to take risks when appropriate, she tends to think before she leaps, and she tends to plan ahead in the long term. She’s always open for whatever suggestions you may have. She’s a bit of a dork, too, and often loves to collect weird, obscure things in her little knapsack/Infini-store. And she has quite a bit too.
Someday, she hopes to follow in the footsteps of Hikaru and become a great leader herself, focusing on exploring every single nook and cranny that the Digital World has to offer… and possibly the real world too. While it’s gonna take a good long while until she becomes true leader material, don’t count her out just yet. This plucky teddy is ready to take on the world ahead of her.
DIGIMON'S INITIAL EVOLUTION LINE
FreshSpecies:
Appearance:
Attribute: Free
Family/ies: Metal Empiire
Type: Armour
Fighting Style: hahahahahahaha what
Abilities: [1 Ability Max]
Knock Knock: Bumps into the opponent with her hat.
It’s unblockable, undodgeable and kills the opponent in one hit.Digivolves To:
In-TrainingSpecies: Kakkinmon
Appearance:
Attribute: Free
Family/ies: Metal Empire
Type: Armour
Fighting Style: Fighting style? What's that? Some kind of dance move?
Abilities: [2 Abilities Max]
Clang Clang: Scratches at the opponent with the sharp corners of her head-shield.
It’s also unblockable, undodgeable and kills the opponent in one hit.Nom Nom: Bites the opponent until she decides she wants to let go (read: never), or until the opponent pulls her off and tosses her away (read: 99% of the time).
Digivolves From: Cotsucomon
Digivolves To: Ludomon
RookieSpecies: Ludomon
Appearance:
(Combat form)
(Non-combat form)
Attribute: Data
Family/ies: Metal Empire
Type: Armour
Fighting Style: She’s not really suited for fighting, honestly. But she has a variety of abilities meant to tank opponents attacks, and retaliate as hard as she possibly can.
Abilities: [4 Abilities Max]
Summon Armour (Non-combat passive): Periperi can summon her armour to directly attach onto her body instantly as needed, and when combat is finished, she can make the armour vanish back into small packets of data, returning her to her cute, cuddly self. It’s what allows her to change between forms with ease. She can also attack the same post she summons her armour, just to help avoid her sitting outside of combat (Normal evolution rules still apply if she ever does evolve in combat).
Armour Guard (Passive): Thanks to her armour, Periperi has a flat 30% resistance to all attacks directed onto her, allowing her to tank a lot of Rookie attacks with ease.
Wall Rake: Viciously scratches at the opponent with her shield claws on her hands. Opponents part of the Metal Empire family of Digimon take 20% more damage from this attack. (1 post cooldown)
Shield Toss: Flings the 2 shields on her arms at her enemies within a 50 meter radius in front of her, before returning back to her like a boomerang. She can hit up to 2 enemies with this attack, but she can also hit one enemy to deal maximum damage to them. (2 post cooldown)
Metal Clang: Periperi bangs her shields loudly, creating shockwaves that heavily damages and disorients enemies within a 25 meter radius in front of her. All opponents hit by this move will have all their active cooldowns increased by 1. (3 post cooldown)
Digivolves From: Kakkinmon
Digivolves To: Unknown