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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Aug 20, 2019 16:50:02 GMT
Approved.
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Sept 11, 2019 2:26:26 GMT
Hello, I'd like to have my KIZNA artifact be graded, please! Azure Fang (Strong Artifact; KIZNA Artifact): In its inert state, the Azure Fang appears to just be an ordinary handle or hilt; something that can easily fit in Ophelia's hand as a Spadamon. When active, however, it changes shape and size to best fit in Ophelia's grip - even in her quadrupedal forms, the handle changes shape for her to comfortably hold it in her mouth. She, additionally, is able to channel an element relating to her current form thru it in crystalized form - shaping it to imitate tools and weapons, and using it to reflavor her attacks as she pleases. If Azure Fang is not included in her artifact loadout, or if Ophelia is not using its primary ability, she can still use it for its flavorful effects. Otherwise, Azure Fang is a sturdy and powerful weapon; at a 3 post cooldown, Ophelia can use the artifact alongside a basic or named attack, allowing 50% of the damage inflicted to pierce through all defenses and immunities. To make this artifact, I'm using the materials I got as rewards from 2 plot missions (3 each, totaling to the 6 required to go straight to Strong Artifact) as linked [Here] and [Here]
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Sept 12, 2019 2:26:40 GMT
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 12, 2019 6:01:42 GMT
Just so we are on the same page, does this artifact have the ability to pierce through active shields?
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Sept 12, 2019 6:13:54 GMT
That's what I had initially imagined Amelie - would that be okay, or should I say that it can't pierce shields?
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 12, 2019 6:43:13 GMT
Approved.
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Oct 12, 2019 17:24:59 GMT
Hello, in the wake of the tournament fight + a training thread I've been doing with Ophelia, I'd like to make some changes to my moves; particularly to Panjyamon, though there will be a couple miscellaneous edits as well.
1. First, I'd like to replace Shatterstrike on both Himamon and Panjyamon with the move below.
[ATTACK] Subzero Chains: Striking a single point on the ground, Ophelia conjures a patch of ice and frost from which three ice chains - tipped with barbed blades - shoot out at the foe at terrifying speeds! Upon being struck, the enemy is pulled in and weighed down by the chains; becoming grounded, and having their movement speed reduced by 50% for 3 turns. This is a low damage/high accuracy move, with increased accuracy against flying/airborne foes. (3 Turn Cooldown)
2. Next, I'd like to edit Force of Will on Spadamon, Himamon, and Panjyamon to be as follows:
[ABILITY] Force of Will: Ophelia is stubborn and tenacious - even when a digimon tries to handicap her, she'll shake off the effect thru sheer willpower alone. This ability allows Ophelia to heal a single debuff that may be afflicting her (damage over time, stat reduction, mute, etc.) or to counteract a cooldown increase - however, she can only target herself with this move. [1 Turn Cooldown]
3. And finally, I'd like to edit the following moves (of the same name) on Panjyamon to be as follows:
[ATTACK] Glaciersplitter: Using preferably a heavy or otherwise large weapon, Ophelia swings it down at her foe with great force; the sheer strength of the attack being able to fracture the ground beneath her and her target in its wake! [3 Turn Cooldown]
[ATTACK] Lionbreaker: Using preferably either a blunt weapon, or a weapon with a sharp edge, Ophelia swings at the enemy; aiming at tearing the muscle or fracturing limbs, and reducing attack by 30% for 2 turns. [2 Turn Cooldown]
[ATTACK] Frozen Dragoon: Ophelia charges at the foe - producing suspended ice platforms underneath her feet to leap off of and maneuver thru the air as necessary - before using the built up inertia to slam into the foe with devastating strength! Though this does not affect her dodge rate, it can be used to flavor her dodge, to re-position herself, or to extend her reach to flying foes as necessary. [1 Turn Cooldown]
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Oct 12, 2019 17:35:50 GMT
1/2
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Oct 15, 2019 22:35:58 GMT
2/2
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on Apr 6, 2020 5:51:34 GMT
In preparation for the DATS plot, I'm doing some edits for Ophi's mercs + minor edits for Ophi herself! 1. Starting with Cassie, I would like to replace her rookie moveset to be as follows... [NONCOMBAT PASSIVE] Strong Body: Cassie has a strong and healthy body; she does not get sick easily, has a strong stomach, and has a greater carry capacity than most other digimon!
[NONCOMBAT PASSIVE] Blubber: Though Cassie's fur is generally short and thin (save for the tufts and manes of her forms), she is still able to stand up to the cold with a thick layer of blubber under her skin! It isn't enough for her to stand up to cold attacks any more than the average digimon, but she can still withstand cold climates just as well as any other arctic digimon.
[PASSIVE] Buildup: The longer a battle goes on, the more potent Cassie's support effects get. At the start of each turn, Cassie gains 1 stack of Buildup - capping at 5 stacks total - and she can then choose to spend any number of stacks to enhance one of her non-attacking bubble moves; the specifics of which varying by move.
[ABILITY] Bubble Aid: Cassie produces 1-3 bubbles filled with faintly glowing water chock-full of beneficial data, and launches each bubble at a digimon of her choice! Upon impact, the bubble pops; the water within healing the recipient as it absorbs into their body. Healing done is equally split between all bubbles. For each stack of Buildup spent, the total healing done increases; making her healing especially potent if she spends multiple stacks on it! [3 Turn Cooldown]
[ABILITY] Invigorating Waters: Cassie produces a single bubble filled with a bubbling and sparkling water, and launches it at a digimon of her choice! Upon impact, the bubble pops; the water within giving the recipient a boost of energy, and increasing their speed by 50% for 2 turns. For every 2 stacks of Buildup spent, Cassie can produce an additional bubble to the same effect, up to a maximum of 2 additional bubbles at 4 stacks spent! [2 Turn Cooldown]
[ATTACK] Bubbleburst: Cassie blows a large bubble that she smacks at a single foe. Upon impact, the bubble is not only surprisingly solid, but it also explodes afterwards; dealing concussive damage like an air cannon!. Though this attack is somewhat inaccurate, it also gives Cassie an extra stack of Buildup. [1 Turn Cooldown] 2. ... and for Cassie's champion moveset to be as follows. [NONCOMBAT PASSIVE] Strong Body: Cassie has a strong and healthy body; she does not get sick easily, has a strong stomach, and has a greater carry capacity than most other digimon!
[NONCOMBAT PASSIVE] Blubber: Though Cassie's fur is generally short and thin (save for the tufts and manes of her forms), she is still able to stand up to the cold with a thick layer of blubber under her skin! It isn't enough for her to stand up to cold attacks any more than the average digimon, but she can still withstand cold climates just as well as any other arctic digimon.
[PASSIVE] Buildup: The longer a battle goes on, the more potent Cassie's support effects get. At the start of each turn, Cassie gains 1 stack of Buildup - capping at 5 stacks total - and she can then choose to spend any number of stacks to enhance one of her non-attacking bubble moves; the specifics of which varying by move.
[ABILITY] Bubble Aid: Cassie produces 1-3 bubbles filled with faintly glowing water chock-full of beneficial data, and launches each bubble at a digimon of her choice! Upon impact, the bubble pops; the water within healing the recipient as it absorbs into their body. Healing done is equally split between all bubbles. For each stack of Buildup spent, the total healing done increases; making her healing especially potent if she spends multiple stacks on it! [3 Turn Cooldown]
[ABILITY] Invigorating Waters: Cassie produces a single bubble filled with a bubbling and sparkling water, and launches it at a digimon of her choice! Upon impact, the bubble pops; the water within giving the recipient a boost of energy, and increasing their speed by 50% for 2 turns. For every 2 stacks of Buildup spent, Cassie can produce an additional bubble to the same effect - though the buffs cannot stack on themselves - up to a maximum of 2 additional bubbles at 4 stacks spent! [2 Turn Cooldown]
[ABILITY] Cleansing Bubble: Cassie produces a single bubble filled with fizzy, foaming water that has a slight minty scent to it, and launches it at a digimon of her choice! Upon impact, the bubble pops; the water within cleansing the recipient of one debuff of their choice, and leaves them smelling minty fresh! For every 2 stacks of Buildup spent, Cassie can produce an additional bubble to the same effect - up to a maximum of 2 additional bubbles at 4 stacks spent! [1 Turn Cooldown]
[ABILITY] Slip n Slide: Slamming her flippers onto the ground, a path of ice extends forward that she is able to use - sliding along on her belly at increased speeds! This path winds and curves as she pleases as long as it remains within the general area, and can even lift off the ground a few feet for things such as tight turns, bumps, and ramps - higher if she's able to use the environment around her to support the ice! Digimon who are not used to icy or arctic conditions in any way tend to slip and trip on it if they try to use it, but other digimon like herself can bellyslide on it as well! This path lasts for 3 turns before melting completely. Outside of combat, Cassie can use this ability as she pleases to keep up with others - but only one path can be active at a time. [3 Turn Cooldown]
[ATTACK] Bubbleburst: Cassie blows a large bubble that she smacks at a single foe. Upon impact, the bubble is not only surprisingly solid, but it also explodes afterwards; dealing concussive damage like an aircannon!. Though this attack is somewhat inaccurate, it also gives Cassie an extra stack of Buildup. [1 Turn Cooldown] 3. Next, for Laertes, I'd like to tweak Prey on both rookie and champion forms to work as follows... [PASSIVE] Prey: Though Laertes is not as much of a fighter as Ophelia is, he still has the instincts of a predator; and these instincts like to kick in and excite him whenever the scent of blood is in the air. If Laertes lands a hit on a foe, that foe gains a stack of Prey - 1 stack per turn. Healing abilities remove 1 stack of Prey per 2 turns of cooldown (Once-per-thread heals remove 3 stacks), and regenerative/heal over time effects (passives included) remove 1 stack every other turn starting from the first. For each stack of Prey the foe has, Laertes gets 10% increased accuracy against that foe, to a maximum of 50% at 5 stacks. 4. ... and to replace Bloodletting on his Champion form with the following! [ATTACK] Assassin's Strike: Using the enemy's inability to see him to his advantage, Laertes darts in close, and goes for the opponent's weak point; ripping into them with his fangs! Though this attack can't be blocked, it's easy to dodge and deals a relatively small amount of damage if Laertes is visible. However, if the target is unable to see Laertes - such as through Trick of the Light, obscuring fog or smoke, or an ambush attack - it has normal accuracy, and deals large amounts of damage! [3 Turn Cooldown] 5. I'd also like to fix the wording for Laertes' Arctic Coat noncombat passive, so that it reads 'a thick coat of fur' instead of 'thick fur of coat'. 6. Moving on to Ophelia tweaks, I'd like to start by fixing Mihiramon (Armor Ultimate) - removing the [7 Abilities Max] tag, and replacing the wording for Mihiramon's Shining Willpower with the wording for Gatomon's (Armor Champion) Shining Willpower. 7. I'd also like to edit Spadamon (Rookie), starting with Force of Will, so that it matches the wording that the move has on her other forms (Champion + Ultimate) I would also like to fix the Spadamon image - using this image link wikimon.net/images/9/9d/Spadamon.jpg8. Finally, as a quick tiny tweak, I'd like to close the bracket for the attack tag on Panjyamon's (Ultimate) Lionbreaker move.
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yuukz
Rookie
Faint caramel, apparently.
Posts: 27
OOC Name: Yuukzja™
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Post by yuukz on Apr 25, 2020 22:07:39 GMT
1/2
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 17
OOC Name: Spiraga™
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Post by Spire on May 7, 2020 8:29:33 GMT
2/2 approved!
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on May 25, 2020 3:13:01 GMT
For this edit, we're doing a quick tweak to Cassie's fighting style (cause I forgot when I edited her moves ;w; hecc), and starting on one of Ophelia's alt lines! 1. To begin, I'd like to change Cassie's fighting style so that it reads as follows: Fighting Style: Cassie, first and foremost, is a healer; specializing in taking up a support role in combat, as opposed to a fighting role. She is wonderful at healing and buffing allies - and she can build up power to invest into making her healing and other beneficial effects stronger in certain ways, too - though she lacks the capabilities to fight directly. At best, her only attacking move is a ranged bubble attack that - though it can help her build up power for her support moves more quickly - is also inaccurate. However, she typically has the means to stay out of direct combat - be it by relying on an ally to protect her, or even making her own getaways in her later forms! 2. Next, I'd like to set up Ophelia's first alt line as follows! (Note: I only have moves filled out for Champion and Ultimate, don't worry. Everything else is appearances/attributes/etc.) Fighting Style: As opposed to the upfront and one-on-one tactics for her main line forms, Ophelia's electric line is more suited for group fights, and is not quite as upfront. She shines as a distance fighter, much like Laertes; using ranged electrical attacks to pepper at her foes from afar, and inflicting debuffs to hinder them. However, when faced with a metallic foe, Ophelia is able to dart in and inflict heavy strikes from her Pulse Claw; and when faced with an electrical foe, she is able to tank their attacks like a champ to trigger her Queen of the Storm. ChampionSpecies: Liamon Appearance: Attribute: Data Family/ies: Nature Spirits Type: Holy Beast Abilities: [NONCOMBAT PASSIVE] Electrical Beast: On top of the typical senses that a feline has, Ophelia is able to sense electricity in the air through her whiskers - which are stiff and wiry - and even perceive nearby electronics, or predict approaching storms. Her fur, additionally, is somewhat coarse; having an almost insulating quality to it that protects her from electricity - as per her Queen of the Storm passive. [PASSIVE] Queen of the Storm: Ophelia's control over electricity makes her dangerous against, or alongside, those of the same element. She takes 50% reduced damage from electrical attacks, and being struck by such an attack - or otherwise being exposed to electricity that she can access - allows her to absorb the energy; increasing her attack by 30% for the next 3 turns. While active, her hide is constantly sparking, and her eyes and blue markings take on a vivid blindingly-neon glow. While she cannot stack attack increases from being struck by multiple electrical attacks, being struck again does refresh the duration. [PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way. [ABILITY] Thundercall: Letting off a burst of static, Ophelia charges the air and conjures a dry thunderstorm that looms over the battlefield for the next 3 turns...! Once per turn, while the thunderstorm is active, Ophelia is able to summon down a lightning bolt alongside her named move; either attempting to strike one opponent of her choice within 25 meters for moderate damage, or striking herself for minor damage to charge her Queen of the Storm passive..! [3 Turn Cooldown] [ABILITY] System Shock: A burst of brightly-colored electricity is released from Ophelia's fur; shocking up to 3 opponents, and slowing them - effectively reducing their evasion by 20% for 2 turns as their muscles lock up. [3 Turn Cooldown] [ATTACK] Pulse Claw: Ophelia strikes at the foe with her claws or fangs, and sends an EMP pulse through them...! This is especially devastating against digimon who are composed of metal or otherwise have metallic armor in some shape or form, and ignores effects that rely on metallic armor or plating to reduce damage; though it deals very little damage against digimon who are primarily organic/non-metallic. [3 Turn Cooldown] [ATTACK] Neon Snarl: Ophelia snarls at her opponent, all the whilst firing a blast of brightly-colored electricity from her mouth that explodes on impact! [1 Turn Cooldown] [ATTACK] Wild Jolt: Electricity dances across Ophelia's fur, and jolts towards a distant enemy! Digivolves From: Spadamon Digivolves To: Loader Liomon UltimateSpecies: Loader Liomon Appearance: Attribute: Data Family/ies: Metal Empire, Nature Spirits Type: Machine Abilities: [NONCOMBAT PASSIVE] Electrical Beast: On top of the typical senses that a feline has, Ophelia is able to sense electricity in the air through her whiskers - which are stiff and wiry - and even perceive nearby electronics, or predict approaching storms. Her metallic hide, additionally, has an almost insulating quality to it that protects her from electricity - as per her Queen of the Storm passive. [PASSIVE] Queen of the Storm: Ophelia's control over electricity makes her dangerous against, or alongside, those of the same element. She takes 50% reduced damage from electrical attacks, and being struck by such an attack - or otherwise being exposed to electricity that she can access - allows her to absorb the energy; increasing her attack by 30% for the next 3 turns. While active, her hide is constantly sparking, and her eyes and blue markings take on a vivid blindingly-neon glow. While she cannot stack attack increases from being struck by multiple electrical attacks, being struck again does refresh the duration. [PASSIVE] Like Lightning: Ophelia is surprisingly swift, like a lightning bolt; allowing her to outrun the average digimon of her stage. As a result, her evasion is 30% higher. [PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way. [ABILITY] Thundercall: Letting off a burst of static, Ophelia charges the air and conjures a dry thunderstorm that looms over the battlefield for the next 3 turns...! Once per turn, while the thunderstorm is active, Ophelia is able to summon down a lightning bolt alongside her named move; either attempting to strike one opponent of her choice within 50 meters for moderate damage, or striking herself for minor damage to charge her Queen of the Storm passive..! [3 Turn Cooldown] [ABILITY] System Shock: A burst of brightly-colored electricity is released from Ophelia's fur; shocking up to 3 opponents, and slowing them - effectively reducing their evasion by 20% for 2 turns as their muscles lock up. [3 Turn Cooldown] [ATTACK] Pulse Claw: Ophelia strikes at the foe with her claws or fangs, and sends an EMP pulse through them...! This is especially devastating against digimon who are composed of metal or otherwise have metallic armor in some shape or form, and ignores effects that rely on metallic armor or plating to reduce damage; though it deals very little damage against digimon who are primarily organic/non-metallic. [3 Turn Cooldown] [ATTACK] Neon Roar: Ophelia lets out a noble roar at her opponent, all the whilst firing a blast of brightly-colored electricity from her mouth that explodes on impact! [2 Turn Cooldown] [ATTACK] Wild Bolt: Electricity dances across Ophelia's fur and loudly crackles, before zapping towards a distant opponent in a brilliant bolt of lightning! [1 Turn Cooldown] Digivolves From: Liamon Digivolves To: Saber Leomon, Grap Leomon MegaSpecies: Saber Leomon Appearance: Attribute: Data Family/ies: Nature Spirits Type: Ancient Beast Abilities: Digivolves From: Loader Liomon Digivolves To: Baihumon Alt MegaSpecies: Grap Leomon Appearance: Attribute: Data Family/ies: Metal Empire, Nature Spirits Type: Beast Man Abilities: Digivolves From: Loader Liomon Digivolves To: Heavy Leomon Super MegaSpecies: Baihumon Appearance: Attribute: Data Family/ies: Metal Empire, Nature Spirits Type: Holy Beast Abilities: Digivolves From: Saber Leomon Alt Super MegaSpecies: Heavy Leomon Appearance: Attribute: Data Family/ies: Metal Empire, Nature Spirits Type: Machine Abilities: Digivolves From: Grap Leomon
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on May 25, 2020 20:26:04 GMT
I have one dreadful nerf to give you.
Thundercall needs a radius. That's literally it.
...Not really a nerf but yeah.
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Ophelia
In-Training
Posts: 0
OOC Name: Tsukistar
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Post by Ophelia on May 25, 2020 22:08:59 GMT
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