[S] In Need for Campers! ~ Spear of Megiddo
Feb 21, 2019 13:08:24 GMT
Post by tetsushi on Feb 21, 2019 13:08:24 GMT
Name of Mission: In Need for Campers [Spear of Megiddo]
Member Count: 3
Rank: S
Client: Shishidou Tetsushi
Levels Needed:
Child stage is minimum, but Adult Stages are preferable please, but at least one Perfect or above stage is needed. Ultimate stage form is only allowed in a hitch. Anyone above this please be mindful to not go exceeding the mission requirement. This is important to ensure objective data.
Requirements:
Make sure you're ready to spend three days and three nights in Spear of Megiddo. Rations will be provided, but camping equipment and other survival tools are your own to purchase. Your maximum level is not important.
Plot Description:
Hello, my name's Tetsu. Thank you for reading this message. It might sounds strange, but I'm currently spearheading a development in Spear of Megiddo, making shelter for any merchants and other people who want to visit this dangerous land. The idea of the shelter is to ultimately allow non-fire Digimons to survive the harsh temperature of the volcano, and in case when the volcano become active, an emergency rescue point.
But you see, we got into a small hitch, haha...
Beta testing. We need someone to beta test it. When it comes to dealing with the lava, this shelter will definitely hold. So does with its anti-fumes... but for some reason wild Digimons seem to attack this shelter for unknown reason. We think there might be some deeper reason behind it... That's why, this three days and three nights camping will definitely help in the long run!
Mission Description:
We believe there are some brain behind this shelter attack, therefore during the three days and three nights, we request you to assign your roles to yourself. Which one of you may assume highest form (Ultimate) for the entire duration, which another one of you may assume Perfect stage and the other three must assume as high as Adult stage. This is crucial, otherwise the mission will be in jeopardy.
During the three days and three nights, please repel all wild Digimons that came. If there are any semblance of intelligence in them, they might be part of the culprit's gang. Either way, our mission objective is NOT to crush them. We just want to hear them if they can be reasoned, so don't load them. If possible, try to talk with them what they want to do. If talk is not possible, beat them up black and blue.
The shelter is equipped with basic function such as bathroom, living room and such. However, beds and kitchen are not yet installed due to this problem. The rations that I said before includes mini farm in the shelter and ones that I'll supply myself.
...Ah, by the way, I'm not sure if those people will not sabotage any of the shelter hardwares... but if you feel any discomfort, please tell me immediately. I'll send some crews to fix it! Also, as a side mission... well, I'd love if you guys gave me any critique regarding the shelter. What to improve on it and so on.
Objective Summary:
Main Objective:
Stay in the shelter for 3 days and 3 nights. This will be a LONG mission. Make sure you came prepared.
Find out what causes the attack if there are any.
Beat any hostile trespasser black and blue, and extract any information from them.
Protect the shelter's function
Failed if:
The shelter is nonoperative
The mission takers make relationship with friendly local worsen
Sub Objective:
Critics on the shelter's function, weakness, strength, features to add, and so on you think might be important (please submit it during the last day, thank you)
Grace Period:
I hopefully can post once a week.
Please post before then
Reward Offered:
50000 Bits per person / 60 Posts / Strong Artifact and (14000 bits or 10 posts) / Legendary Artifact
Sub Objective: 5000 bits extra
Artifact: Hearthflame of Home (Strong)
An artifact that looked like a gas lantern. It's decorated with various everblooming flowers that continuously wafts aromatherapic smell. The flame inside never grows dim. It's used by people of old to remind them of their home--perhaps a reason why the owner would felt as if they're close with home. When not in battle, this artifact lessen fatigue (purely flavor) and increases effectiveness of healing by 15% for its user.
Artifact: Hearthflame of Hestia (Legendary)
Upgrade of Hearthflame of Home, a sizeable lantern with everburning flame. It's decorated with various elements of nature that embraces the glass. It wafts nostalgic smell of warm fireplace at home. Not only that, this artifact could be ward against danger in times of need.
Upon activation: Blast away all opponent within 30 meter radius from the activation spot, and cuts all user's active cooldowns by 1. There are three turns cooldown between activation. Three times usage per thread.
Member Count: 3
Rank: S
Client: Shishidou Tetsushi
Levels Needed:
Child stage is minimum, but Adult Stages are preferable please, but at least one Perfect or above stage is needed. Ultimate stage form is only allowed in a hitch. Anyone above this please be mindful to not go exceeding the mission requirement. This is important to ensure objective data.
Requirements:
Make sure you're ready to spend three days and three nights in Spear of Megiddo. Rations will be provided, but camping equipment and other survival tools are your own to purchase. Your maximum level is not important.
Plot Description:
Hello, my name's Tetsu. Thank you for reading this message. It might sounds strange, but I'm currently spearheading a development in Spear of Megiddo, making shelter for any merchants and other people who want to visit this dangerous land. The idea of the shelter is to ultimately allow non-fire Digimons to survive the harsh temperature of the volcano, and in case when the volcano become active, an emergency rescue point.
But you see, we got into a small hitch, haha...
Beta testing. We need someone to beta test it. When it comes to dealing with the lava, this shelter will definitely hold. So does with its anti-fumes... but for some reason wild Digimons seem to attack this shelter for unknown reason. We think there might be some deeper reason behind it... That's why, this three days and three nights camping will definitely help in the long run!
Mission Description:
We believe there are some brain behind this shelter attack, therefore during the three days and three nights, we request you to assign your roles to yourself. Which one of you may assume highest form (Ultimate) for the entire duration, which another one of you may assume Perfect stage and the other three must assume as high as Adult stage. This is crucial, otherwise the mission will be in jeopardy.
During the three days and three nights, please repel all wild Digimons that came. If there are any semblance of intelligence in them, they might be part of the culprit's gang. Either way, our mission objective is NOT to crush them. We just want to hear them if they can be reasoned, so don't load them. If possible, try to talk with them what they want to do. If talk is not possible, beat them up black and blue.
The shelter is equipped with basic function such as bathroom, living room and such. However, beds and kitchen are not yet installed due to this problem. The rations that I said before includes mini farm in the shelter and ones that I'll supply myself.
...Ah, by the way, I'm not sure if those people will not sabotage any of the shelter hardwares... but if you feel any discomfort, please tell me immediately. I'll send some crews to fix it! Also, as a side mission... well, I'd love if you guys gave me any critique regarding the shelter. What to improve on it and so on.
Objective Summary:
Main Objective:
Stay in the shelter for 3 days and 3 nights. This will be a LONG mission. Make sure you came prepared.
Find out what causes the attack if there are any.
Beat any hostile trespasser black and blue, and extract any information from them.
Protect the shelter's function
Failed if:
The shelter is nonoperative
The mission takers make relationship with friendly local worsen
Sub Objective:
Critics on the shelter's function, weakness, strength, features to add, and so on you think might be important (please submit it during the last day, thank you)
Grace Period:
I hopefully can post once a week.
Please post before then
Reward Offered:
50000 Bits per person / 60 Posts / Strong Artifact and (14000 bits or 10 posts) / Legendary Artifact
Sub Objective: 5000 bits extra
Artifact: Hearthflame of Home (Strong)
An artifact that looked like a gas lantern. It's decorated with various everblooming flowers that continuously wafts aromatherapic smell. The flame inside never grows dim. It's used by people of old to remind them of their home--perhaps a reason why the owner would felt as if they're close with home. When not in battle, this artifact lessen fatigue (purely flavor) and increases effectiveness of healing by 15% for its user.
Artifact: Hearthflame of Hestia (Legendary)
Upgrade of Hearthflame of Home, a sizeable lantern with everburning flame. It's decorated with various elements of nature that embraces the glass. It wafts nostalgic smell of warm fireplace at home. Not only that, this artifact could be ward against danger in times of need.
Upon activation: Blast away all opponent within 30 meter radius from the activation spot, and cuts all user's active cooldowns by 1. There are three turns cooldown between activation. Three times usage per thread.