KIZNA Discussions and Important Updates
Mar 22, 2019 9:59:14 GMT
Post by yuuki on Mar 22, 2019 9:59:14 GMT

Let's start, everyone.
First, with this I declare I've purchased nearly everything in the team upgrade bars:
Team Guardians
Org Contracts
Third Division
Divisional Ability
Following that, I have several points I like to address.
BASE UPDATE
Ancient Capital of Ys
A once ancient city revived to its former glory. The formerly underwater city is protected by a barrier that prevents immediate entry bar KIZNA members, who have taken this place as their base of operation. The buildings are made from polished corals, the roads are paved with stones. The signposts shows different sections of the place While the actual base is located on the outskirts of the city, the city itself have various facilities that now fully functional. It eagerly awaits for new members to create new legends together.
I'll update KIZNA base with several locations, ones that can be accessed by anyone, and another that only accessible by teams or those with special permission. There are three components now:Ancient Capital of Ys
A once ancient city revived to its former glory. The formerly underwater city is protected by a barrier that prevents immediate entry bar KIZNA members, who have taken this place as their base of operation. The buildings are made from polished corals, the roads are paved with stones. The signposts shows different sections of the place While the actual base is located on the outskirts of the city, the city itself have various facilities that now fully functional. It eagerly awaits for new members to create new legends together.
CITY OF YS:
Common area that can be visited by anyone, anytime, as long as they hold no ill intent toward the team.
Common area that can be visited by anyone, anytime, as long as they hold no ill intent toward the team.
Residential District:
District where Ys citizens reside. Residential district is filled with mostly houses, inns, and mostly the dating spots such as park and fountain. It's divided into three sections, the land, the air and the water. The air area is closer to the sky entrance, and is usually on the cliffside. The water area meanwhile is the farthest, as it connected to underground water reservoir.
Commercial and Entertainment District:
This area contains the business districts of the Ys, including offices, shops, restaurant and another park. The biggest attraction of the place is city plaza where usually festival are held. The commercial district also host the train terminal, which currently only employs three Trailmons, two Locomons, and one Grand Locomon that unfortunately only used for team's purpose. Directly connected to this district is entertainment District with theatre and cinema, also various game centers. By the way there are no casinos here. Any form of gambling are forbidden within Ys' premise
Training Ground:
On the outskirt near to the base there are training ground, similar to Digimon World 1's Green Gym. It's a gym that's suited for both human and Digimon use. There are three levels of training with the highest elevation being the hardest in difficulty. Those who doesn't feel like walking up the slope can take gondola to their desired spot.
Garden of Asteria
Ys' gardening and farming complex, with tons of differing crops and herbs alike. Flowers are also found here. The complex are managed by various partner farmers. It supplies the entire city with their products. For those who aren't as interested in seeing how the food is made and how the irrigation plus solar enhancement works, they can rest around the park area of the garden, where it's mostly filled with flowers all year round, complete with monument of the city's grand opening
District where Ys citizens reside. Residential district is filled with mostly houses, inns, and mostly the dating spots such as park and fountain. It's divided into three sections, the land, the air and the water. The air area is closer to the sky entrance, and is usually on the cliffside. The water area meanwhile is the farthest, as it connected to underground water reservoir.
Commercial and Entertainment District:
This area contains the business districts of the Ys, including offices, shops, restaurant and another park. The biggest attraction of the place is city plaza where usually festival are held. The commercial district also host the train terminal, which currently only employs three Trailmons, two Locomons, and one Grand Locomon that unfortunately only used for team's purpose. Directly connected to this district is entertainment District with theatre and cinema, also various game centers. By the way there are no casinos here. Any form of gambling are forbidden within Ys' premise
Training Ground:
On the outskirt near to the base there are training ground, similar to Digimon World 1's Green Gym. It's a gym that's suited for both human and Digimon use. There are three levels of training with the highest elevation being the hardest in difficulty. Those who doesn't feel like walking up the slope can take gondola to their desired spot.
Garden of Asteria
Ys' gardening and farming complex, with tons of differing crops and herbs alike. Flowers are also found here. The complex are managed by various partner farmers. It supplies the entire city with their products. For those who aren't as interested in seeing how the food is made and how the irrigation plus solar enhancement works, they can rest around the park area of the garden, where it's mostly filled with flowers all year round, complete with monument of the city's grand opening
SANCTUARIUM UNIONIS:
Team areas that are specifically for members and honorary members/allies
Team areas that are specifically for members and honorary members/allies
Sky Terrace:
The highest part of KIZNA base. The Sky Terrace is the place for relaxation, mostly for smoke break, or just napping. It's slightly chilly because Ys' location. The terrace is now equipped with pillows, tea tables, snacks and drinks that replaced everyday, mini bar, some microwaves and small stoves. Barbecue grill you ask? Yeah obviously there is one here. It's basically place to relax.
Inner Sanctum:
The innermost part of the base, where most of the business is done. It hosts the library that doubles as the meeting room and archive, the map of Digital World, Teleport Chamber (to teleport outside the base), Yuuki's office and the Aeterna Forge on the farthest part of the section. Aeterna Forge itself is absurdly massive, dwarfing any rooms, and took almost two levels of the base by itself.
Member's Quarters:
Member's personalized rooms basically. The members can decorate their room however they want it. Each members have sizable room which are allocated around second floor to fifth floor. As of why there are so many rooms nobody knows. The Member Quarters also includes ofuro (community bath), community kitchen and dining hall. Each floor also have their own common room.
SECOND TEAM ABILITY
The highest part of KIZNA base. The Sky Terrace is the place for relaxation, mostly for smoke break, or just napping. It's slightly chilly because Ys' location. The terrace is now equipped with pillows, tea tables, snacks and drinks that replaced everyday, mini bar, some microwaves and small stoves. Barbecue grill you ask? Yeah obviously there is one here. It's basically place to relax.
Inner Sanctum:
The innermost part of the base, where most of the business is done. It hosts the library that doubles as the meeting room and archive, the map of Digital World, Teleport Chamber (to teleport outside the base), Yuuki's office and the Aeterna Forge on the farthest part of the section. Aeterna Forge itself is absurdly massive, dwarfing any rooms, and took almost two levels of the base by itself.
Member's Quarters:
Member's personalized rooms basically. The members can decorate their room however they want it. Each members have sizable room which are allocated around second floor to fifth floor. As of why there are so many rooms nobody knows. The Member Quarters also includes ofuro (community bath), community kitchen and dining hall. Each floor also have their own common room.
CRYSTALLINE PASSAGE:
The strangest place in Ys that only accessible from the base, which brings the question "what is it used for?" It seems to be an old mine shaft, and yet it's a network rivaling those of Spyware Cavern. The cavern is accessible through an ancient yet out of this world technology elevator, requiring KIZNA badge for some strange reason... perhaps because Yuuki used it to activate it the first time? Either way, it's seem adventure is waiting down here.SECOND TEAM ABILITY
As you're all aware the second team ability pretty much refers to the upgrade of the team ability. I'm not sure how the staff would handle this, but according to Bone... "Having artifacts that can be made with effect you desire multiple times is too much of an ability"... so I'm not sure that the first idea will be approved, but if majority says I should go for it, I'll go for it and try to make it work.
1st idea: Artifact Storage + Expanded Artifact Creation:
Expanded artifact creation will allows you not only upgrade your artifact, but also create more artifacts with the leftover raw materials. HOWEVER it only can be upgraded to strong artifact. It still follow the same principle: 3 raw material = weak artifact, 3 raw materials + weak artifact from previous process = strong artifact.
On top of this, there is storage. Basically it stores your non-personal artifact (the artifact you made the first time for your personal usage). The use of this is if your friend isn't in the thread or isn't using the artifact, you can borrow it on their permission.
2nd Idea: 2nd Personal Artifact Ability:
This is... I feel would be approved better than the first idea. Basically adds 6 more raw materials to your Legendary artifact to make it Legendary EX artifact, which gives your artifact second ability on top of the first one. Consequently, we'll end up with mountain of unused raw materials, but maybe in the future people can create artifact of their own, although not as strong as ours eh? ;3
1st idea: Artifact Storage + Expanded Artifact Creation:
Expanded artifact creation will allows you not only upgrade your artifact, but also create more artifacts with the leftover raw materials. HOWEVER it only can be upgraded to strong artifact. It still follow the same principle: 3 raw material = weak artifact, 3 raw materials + weak artifact from previous process = strong artifact.
On top of this, there is storage. Basically it stores your non-personal artifact (the artifact you made the first time for your personal usage). The use of this is if your friend isn't in the thread or isn't using the artifact, you can borrow it on their permission.
2nd Idea: 2nd Personal Artifact Ability:
This is... I feel would be approved better than the first idea. Basically adds 6 more raw materials to your Legendary artifact to make it Legendary EX artifact, which gives your artifact second ability on top of the first one. Consequently, we'll end up with mountain of unused raw materials, but maybe in the future people can create artifact of their own, although not as strong as ours eh? ;3
TEAM ATTACKS
This is it, this is our Trinity Limit. My idea of this would be "the effect changes based on how many players used this ability together". This is once per thread, but at the same time will create quite the devastating effects when used together. Our members at the moment is capped at 7, so I feel 7 is the right number for this.
3 members min, 7 members max for this to takes effect
3 - Delta Attack:
Each members charge for a turn, focusing their energy and make several handsigns which then would coats them in energy sphere. Each members took one point of a wide area triangle. The moment this move is executed, each member sends the sphere that coats them to the center, blasting the target with massive damage.
4- Revitalizing Breeze:
Each members charge for one turn, then concentrates their healing energy upon the team. All team members will have their active cooldown fully replenished, heals their damage ad purge them for negative status effect. This move does not affect cooldown of once per thread moves.
5- Ultimate Elements:
Each members charge for one turn. Each one of the member use their primary element to launch at the opponent. Each projectile chases once if dodged, and can't be reflected against. It always pierces upon reflect. Each projectile is counted as 1 (one) attack rather than all of them at once.
6- Aurora Bulwark:
Each members charge for one turn. This attack completely blocks all damage against the user for one turn, negating its effect at it too. Upon its destruction, all members is moderately healed, any cooldown that is three or less in its current cooldown is refreshed.
7- Pleiades:
The team's ultimate attack, completely unable to be reflected and must be defended against in other way. All member charge for a turn, then releases their strength as rain of light that precisely attacks the opponent, leaving no damage on their wake but at the enemies themselves.This annihilating attack is only possible in time of peril.
3 members min, 7 members max for this to takes effect
3 - Delta Attack:
Each members charge for a turn, focusing their energy and make several handsigns which then would coats them in energy sphere. Each members took one point of a wide area triangle. The moment this move is executed, each member sends the sphere that coats them to the center, blasting the target with massive damage.
4- Revitalizing Breeze:
Each members charge for one turn, then concentrates their healing energy upon the team. All team members will have their active cooldown fully replenished, heals their damage ad purge them for negative status effect. This move does not affect cooldown of once per thread moves.
5- Ultimate Elements:
Each members charge for one turn. Each one of the member use their primary element to launch at the opponent. Each projectile chases once if dodged, and can't be reflected against. It always pierces upon reflect. Each projectile is counted as 1 (one) attack rather than all of them at once.
6- Aurora Bulwark:
Each members charge for one turn. This attack completely blocks all damage against the user for one turn, negating its effect at it too. Upon its destruction, all members is moderately healed, any cooldown that is three or less in its current cooldown is refreshed.
7- Pleiades:
The team's ultimate attack, completely unable to be reflected and must be defended against in other way. All member charge for a turn, then releases their strength as rain of light that precisely attacks the opponent, leaving no damage on their wake but at the enemies themselves.This annihilating attack is only possible in time of peril.
TEAM STORE:
I'm about to ask what should we add for the team store, we have four slots left. However, Frits felt that we should probably make it IC rather than OOC. Well, you can see our currently available items in our member page. Please consult to that. If anyone have any idea we can discuss about it here.
RALLY BANNER
At this instance I'd like to say if Yuuki is not in the thread, and there's Nik in the thread... I'd like him to hold the Rally Banner and do Haka-- /BLASTED
I'm serious, btw.
If anyone want to try their hand on the Rally Banner, come forward and tell me what's your plan for it
I'm serious, btw.
If anyone want to try their hand on the Rally Banner, come forward and tell me what's your plan for it
