Susumu the Dracomon
Mar 23, 2019 3:57:48 GMT
Post by Susumu on Mar 23, 2019 3:57:48 GMT
Digimon Name: Susumu
Default Form: Dracomon
Gender: Male
Alignment: Neutral Good
Skills/Talents: Susumu was quick to develop a propensity for foraging, learning to stalk and fend off competitors, or hide his presence from those too powerful for him. Though he no longer takes pride in it, the skillset remains.
Inventory: Susumu carries with him a pair of red mittens, thrown at him in a panic by an uninitiated human who was terrified of him. Susumu hopes to return them some day.
Personality: Susumu strives to maintain a sunny disposition, treating everyone he meets as a friend until proven otherwise. In these cases, Susumu has never been one to shy away from a fight, being willing to defend himself or anyone else if they are in danger. This aspect of his personality is not a result of naivete, but rather, was something he decided upon after seeing the diversity of ways in which digimon all over the digital world react to diversity, be it positively or negatively. He learned the hard way that most humans know nothing of the existence of digimon, and fear them by default. For this reason, he strives to carry himself in a manner he considers "civilized," and hopes to one day become someone even uninitiated humans couldn't help but consider a friend. Always keeping this goal in the back of his mind, he now shies away from showing to much of the "draconic" portion of his being when it comes to behaviors, and can't help but feel a small sense of shame when something slips, even if nobody thinks anything of it or points it out. In addition, one might notice that he becomes slightly more tense when around or talking about humans, though his manners remain impeccable.
Personal History: Susumu was born relatively recently in the Village of Beginnings. A natural curiosity and penchant for exploration led him to leave on his own quite soon after hatching, not waiting to be part of one of the regular groups of new rookies to depart for Rosewood. For this reason, Susumu has lived much of his life so far as a "wild" digimon. He learned to forage and survive on his own in the digital world's conflict-ridden environment. He lacked the guidance most other newborn digimon received in the Village of Beginnings and its surrounding lands, so everything he knows he has picked up piece-by-piece from either experience or hearsay. After learning of the various viewpoints on digimon and humans from various places within the digital world, it became clear to him that it was pointless to attempt to judge anyone without first getting to know them. In fact, he once traveled to the human world to see if he could meet some humans for the very purpose of dispelling rumors. What he was not yet aware of was that most humans knew nothing of the existence of digimon. The first human he met ignored his friendly gestures, screamed, and ran away, throwing whatever they were holding at him. These objects happened to be their pair of red mittens. Susumu now keeps these mittens, hoping one day to return them.
Fresh
Species: Petitmon
Appearance:
Attribute: None
Family/ies: None
Type: Slime
Abilities: Black Cloud - Petitmon attempts to breathe fire, hacking up a burst of ash instead. The cloud makes it difficult to see in a short range, and lingers for 1 turn. Cooldown: 1 turn after dissipating.
Digivolves To: Babydmon
In-Training
Species: Babydmon
Appearance:
Attribute: None
Family/ies: Dragon's Roar
Type: Baby Dragon
Abilities: Spit Fire - Babydmon emits a thin stream of fire with a decent range from his mouth.
Throw Shade - Babydmon fills the air around him with a thick cloud of black ash, making it night impossible to see in that area. The cloud lingers for one turn before dissipating. Cooldown: 1 turn after dissipating.
Digivolves From: Petitmon
Digivolves To: Dracomon
Rookie
Species: Dracomon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon
Abilities: Searing Cannon - Dracomon launches a ball of flame from his mouth. Anyone hit by it might notice the fireball has some weight to it.
Tail Lash - Dracomon swipes at the opponent with his tail.
Susumu-Style Beam! - Deacomon fires an intense beam of light from his mouth. 2-turn cooldown.
Hot-Blooded (Passive) - Dracomon is more comfortable in higher temperatures, giving him a 50% resistance to fire or other heat-based attacks, and a 50% weakness to ice or water.
Digivolves From: Babydmon
Digivolves To: Coredramon (Blue)
Champion
Species: Coredramon (Blue)
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon
Abilities: Flame Lance - Coredramon reaches for the ground and conjures a weapon from it, materializing into a spear with an enchanted tip that burns. He is able to use this weapon for 3 turns, where basic attacks deal additional fire damage. Cooldown: 3 turns after disappearing.
Inferno Armor - Coredramon presses his claws together so they burn briefly, then lashes them outwards, conjuring an enchanted set of fiery armor that covers his chest, head, arms, legs, wings, and tail. For 3 turns, anyone attacking him with a melee attack will receive fire damage, and his overall defense is increased by 30%. Cooldown: 3 turns after disappearing.
Blue Flare Breath - Coredramon breathes blue flames across a wide patch in front of him.
Hot-Blooded (Passive) - Coredramon is more comfortable in higher temperatures, giving him a 50% resistance to fire or other heat-based attacks, and a 50% weakness to ice or water.
Claw Slash - Coredramon swipes at the enemy with a large claw.
Susumu Style Beam II Turbo! - Coredramon fires a super-intense beam of light from his mouth, piercing through the armor and resistances of his target. Cooldown: 4 turns.
Digivolves From: Dracomon
Digivolves To: Wingdramon
Armor Champion
Species: Strikedramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Dragon Man
Abilities: Sonic Boom - Strikedramon slams his hands together, sending out a wave of force to try and ram into the foe.
Draw! - Strikedramon reaches behind himself and pulls out a revolver, firing it three times in rapid succession. The shots can be aimed in different directions, but tend to be more accurate when aimed in the same direction. When the gun is concealed, it disappears until it can be manifested again.
Minute Fortress - Strikedramon slams his hand into the ground. In that instant, iron barriers rise up from the ground to surround him. These barriers can completely block one Champion-level attack, and partially block one Ultimate-level attack, but disappear after a few seconds, even if not attacked. This move requires no transmutation circle. Cooldown: 3 turns.
Sturdy (Passive) - Strikedramon is exceptionally difficult to stagger. It takes more force than would usually be necessary to make him break his stance.
Knife of Day - Strikedramon draws a small blade for a quick attack, then "sheathes" it again. It is nowhere to be found when not in use. Cooldown: 1 turn.
Dragon Star - Strikedramon begins a slow, graceful twirl, creating 12 orbs of fire (resembling a constellation) that dance around the battlefield. They converge upon the enemy (up to 3 targets) and explode for devastating damage. Cooldown: 3 turns.
Digivolves From: Dracomon
Default Form: Dracomon
Gender: Male
Alignment: Neutral Good
Skills/Talents: Susumu was quick to develop a propensity for foraging, learning to stalk and fend off competitors, or hide his presence from those too powerful for him. Though he no longer takes pride in it, the skillset remains.
Inventory: Susumu carries with him a pair of red mittens, thrown at him in a panic by an uninitiated human who was terrified of him. Susumu hopes to return them some day.
Personality: Susumu strives to maintain a sunny disposition, treating everyone he meets as a friend until proven otherwise. In these cases, Susumu has never been one to shy away from a fight, being willing to defend himself or anyone else if they are in danger. This aspect of his personality is not a result of naivete, but rather, was something he decided upon after seeing the diversity of ways in which digimon all over the digital world react to diversity, be it positively or negatively. He learned the hard way that most humans know nothing of the existence of digimon, and fear them by default. For this reason, he strives to carry himself in a manner he considers "civilized," and hopes to one day become someone even uninitiated humans couldn't help but consider a friend. Always keeping this goal in the back of his mind, he now shies away from showing to much of the "draconic" portion of his being when it comes to behaviors, and can't help but feel a small sense of shame when something slips, even if nobody thinks anything of it or points it out. In addition, one might notice that he becomes slightly more tense when around or talking about humans, though his manners remain impeccable.
Personal History: Susumu was born relatively recently in the Village of Beginnings. A natural curiosity and penchant for exploration led him to leave on his own quite soon after hatching, not waiting to be part of one of the regular groups of new rookies to depart for Rosewood. For this reason, Susumu has lived much of his life so far as a "wild" digimon. He learned to forage and survive on his own in the digital world's conflict-ridden environment. He lacked the guidance most other newborn digimon received in the Village of Beginnings and its surrounding lands, so everything he knows he has picked up piece-by-piece from either experience or hearsay. After learning of the various viewpoints on digimon and humans from various places within the digital world, it became clear to him that it was pointless to attempt to judge anyone without first getting to know them. In fact, he once traveled to the human world to see if he could meet some humans for the very purpose of dispelling rumors. What he was not yet aware of was that most humans knew nothing of the existence of digimon. The first human he met ignored his friendly gestures, screamed, and ran away, throwing whatever they were holding at him. These objects happened to be their pair of red mittens. Susumu now keeps these mittens, hoping one day to return them.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Petitmon
Appearance:
Attribute: None
Family/ies: None
Type: Slime
Abilities: Black Cloud - Petitmon attempts to breathe fire, hacking up a burst of ash instead. The cloud makes it difficult to see in a short range, and lingers for 1 turn. Cooldown: 1 turn after dissipating.
Digivolves To: Babydmon
In-Training
Species: Babydmon
Appearance:
Attribute: None
Family/ies: Dragon's Roar
Type: Baby Dragon
Abilities: Spit Fire - Babydmon emits a thin stream of fire with a decent range from his mouth.
Throw Shade - Babydmon fills the air around him with a thick cloud of black ash, making it night impossible to see in that area. The cloud lingers for one turn before dissipating. Cooldown: 1 turn after dissipating.
Digivolves From: Petitmon
Digivolves To: Dracomon
Rookie
Species: Dracomon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon
Abilities: Searing Cannon - Dracomon launches a ball of flame from his mouth. Anyone hit by it might notice the fireball has some weight to it.
Tail Lash - Dracomon swipes at the opponent with his tail.
Susumu-Style Beam! - Deacomon fires an intense beam of light from his mouth. 2-turn cooldown.
Hot-Blooded (Passive) - Dracomon is more comfortable in higher temperatures, giving him a 50% resistance to fire or other heat-based attacks, and a 50% weakness to ice or water.
Digivolves From: Babydmon
Digivolves To: Coredramon (Blue)
Champion
Species: Coredramon (Blue)
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon
Abilities: Flame Lance - Coredramon reaches for the ground and conjures a weapon from it, materializing into a spear with an enchanted tip that burns. He is able to use this weapon for 3 turns, where basic attacks deal additional fire damage. Cooldown: 3 turns after disappearing.
Inferno Armor - Coredramon presses his claws together so they burn briefly, then lashes them outwards, conjuring an enchanted set of fiery armor that covers his chest, head, arms, legs, wings, and tail. For 3 turns, anyone attacking him with a melee attack will receive fire damage, and his overall defense is increased by 30%. Cooldown: 3 turns after disappearing.
Blue Flare Breath - Coredramon breathes blue flames across a wide patch in front of him.
Hot-Blooded (Passive) - Coredramon is more comfortable in higher temperatures, giving him a 50% resistance to fire or other heat-based attacks, and a 50% weakness to ice or water.
Claw Slash - Coredramon swipes at the enemy with a large claw.
Susumu Style Beam II Turbo! - Coredramon fires a super-intense beam of light from his mouth, piercing through the armor and resistances of his target. Cooldown: 4 turns.
Digivolves From: Dracomon
Digivolves To: Wingdramon
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: Strikedramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Dragon Man
Abilities: Sonic Boom - Strikedramon slams his hands together, sending out a wave of force to try and ram into the foe.
Draw! - Strikedramon reaches behind himself and pulls out a revolver, firing it three times in rapid succession. The shots can be aimed in different directions, but tend to be more accurate when aimed in the same direction. When the gun is concealed, it disappears until it can be manifested again.
Minute Fortress - Strikedramon slams his hand into the ground. In that instant, iron barriers rise up from the ground to surround him. These barriers can completely block one Champion-level attack, and partially block one Ultimate-level attack, but disappear after a few seconds, even if not attacked. This move requires no transmutation circle. Cooldown: 3 turns.
Sturdy (Passive) - Strikedramon is exceptionally difficult to stagger. It takes more force than would usually be necessary to make him break his stance.
Knife of Day - Strikedramon draws a small blade for a quick attack, then "sheathes" it again. It is nowhere to be found when not in use. Cooldown: 1 turn.
Dragon Star - Strikedramon begins a slow, graceful twirl, creating 12 orbs of fire (resembling a constellation) that dance around the battlefield. They converge upon the enemy (up to 3 targets) and explode for devastating damage. Cooldown: 3 turns.
Digivolves From: Dracomon