Bezil the Adventuring Gumdramon
Apr 20, 2019 11:51:21 GMT
Post by Bezil on Apr 20, 2019 11:51:21 GMT
Digimon Name: Bezil
Default Form: Rookie
Gender: Male
Alignment: Lawful Good
Personality: Bezil is Owen and Hikaru's third child. Unlike his older brothers Logan and Haku, Bezil has limited human influence in his life, meaning he's a little on the wild side. But still, he's as nice and pleasant as his parents. Bezil has about an even mix of Owen's confidence, sense of adventure and clumsiness, and Hikaru's flamboyance, deep knowledge and interest in the world around him. Bezil can be a bit reckless in combat, but he's got a strong sense of confidence in himself, thanks to his fathers' training, and does his best to make the winning move, but sometimes falls into the weakness of making sure he looks good while doing so.
Bezil is a little confused by humans, just like Owen is, but he's still generally nice to them if Owen is as well. And given that Owen's nice to any human that hasn't wronged him, that tends to be most people. As he has grown older, however, Bezil has learned to discern things like that for himself. On his own, Bezil is just as friendly to new people as his father is.
Fresh
Species: Dodomon
Attribute: Free
Family/ies: None
Type: Slime
Fighting Style: Involves a lot of fluffy bouncing spitting beads and that's it.
Abilities: Iron Beads Attack - Spits a bunch of iron beads at the foe, being an annoyance at most to those at a higher level.
Digivolves To: Dorimon
In-Training
Species: Dorimon
Attribute: Free
Family: Nature Spirits
Type: Lesser
Fighting Style: Can move a little faster now that he has legs, but still mostly involves spitting beads. If the enemy gets close, he bites.
Digivolves From: Dodomon
Digivolves To: Gumdramon (Child)
Rookie
Species: Gumdramon (Child)
Attribute: Vaccine
Families: Nature Spirits, Dragon's Roar
Type: Small Dragon
Fighting Style: Simply put, watch his tail hammer. He either charges in like Owen and utilizes it as a melee weapon, or he holds back like Hikaru and strikes at a distance with an icy wave. Bezil thrives in the heat of battle, even able to use fire attacks, but doesn't hold up so well in water, as his heavy tail drags him down and douses his abilities somewhat.
Digivolves From: Dorimon
Digivolves To: Gumdramon (Adult)
Champion
Species: Gumdramon (Adult)
Attribute: Vaccine
Families: Nature Spirits, Dragon's Roar
Type: Dragon
Fighting Style: Little changed from rookie, with the key difference that Bezil is now capable of flight in this form. While not strong enough to carry anyone larger than himself, he has become adept at aerial combat.
Digivolves From: Gumdramon (Child)
Digivolves To: Arresterdramon
Ultimate
Species: Arresterdramon
Attribute: Vaccine
Families: Dragon's Roar, Nature Spirits
Type: Dragon
Fighting Style: Bezil is considerably faster in this form, and specializes in close range damage. His hammer now a blade, he can tear through opponents that get too close. His aerial combat is now a specialty, either sweeping in close or opening a distance to fire at long range.
Digivolves From: Gumdramon (Adult)
Digivolves To: VictoryGreymon
Mega
Species: VictoryGreymon
Appearance:
Attribute: Vaccine
Families: Dragon's Roar, Nature Spirits
Type: Dragon Man
Abilities:
Non-Combat Passive: Flight - Bezil has the ability to fly in this form.
Combat Passive Ability: Fiery Heart - Increases Bezil's resistance to Fire elemental attacks by 50%, and protects him from the effects of heat. However, increases the damage he takes from Water attacks by 50%.
Combat Passive Ability: Limit Shatter - If one of Bezil's abilities is nullified, whether it be offensive, defensive or healing, by the actions of an enemy ability, he is able to repeat that ability on his next turn at 50% effectiveness. The cooldown of this effect is 3 turns.
Dramon Breaker: Bezil readies his sword and slashes with a melee strike. This attack deals 30% extra damage to Dragon's Roar family digimon, and 30% less damage to Deep Savers family digimon. No cooldown.
Pyro Tsunami: Bezil raises his sword to the sky and lights it with flame, then he stabs it into the ground, creating a wave of fire that rushes over the land for 100 meters, engulfing any enemy with terrible burning flames. [Cooldown: 2 turns]
Light of the Moon: A technique inherited from Owen. Bezil focuses inward, then sends forth a wave of healing energy over himself or an ally. Can be used over multiple allies for reduced healing. Is 50% more effective if Bezil has been hit by a Dark elemental attack the previous turn. [Cooldown: 2 posts]
Starcluster: A technique inherited from Hikaru. Bezil draws the constellation of Pleiades on the sky and rains it down at the enemy. This attack hits seven times, and able to be split to several targets. These seven strikes deal double the damage if the opponent has a shield or defensive buff activated, and the attack ignores said effect. [Cooldown: 3 posts]
Starfire Flash: Bezil builds up light energy with his sword as he points it at an enemy. Then light as bright as a star bursts forth in a blast of energy, aiming to ravage the data of the enemy he is pointing at, dealing serious light elemental damage at them and hindering their vision for 2 turns afterward. [Cooldown: 3 turns]
Starlight Burst: Bezil conjures a powerful aura of starlight that imbues up to 3 targets (either himself or allies) with a 50% boost to attack power and speed for 3 turns. Also, removes any active debuffs from them. [Cooldown: 4 turns]
Whispering Flame: Bezil swings his sword and sends a wave of ghostly blue flames over an enemy. Not only does it damage them with fire, but it also temporarily disrupts their data so they may not use any named attacks for 1 turn. [Cooldown: 3 turns]
Digivolves From: Arresterdramon
Digivolves To: VictoryGreymon Burst Mode
Armor Champion
Species: Depthmon
Appearance:
Attribute: Data
Family: Deep Savers
Type: Aquatic Beast
Crest: Pioneering
Abilities:
Non-Combat Passive: Waterbreathing - Unlike his other forms, Bezil is capable of swimming and breathing underwater with no assistance.
Combat Passive: Watery Heart - In his form as Depthmon, Bezil fully embraces his element. All incoming Water elemental attacks do 50% less damage. However, he takes 50% more damage from Lightning elemental attacks.
Combat Passive: Aquabatics - When underwater, Bezil's speed and evasiveness increases by 50%.
Hydro Bomber: Bezil creates a blue orb of water in his hand that he can use both in and out of water. He launches it at the enemy, and if it strikes them or a surface near them, an immense burst of water pressure bashes them about that will hit them if they're within 5 meters of it. [Cooldown: 1 turn]
Mighty Surge: Bezil crosses his arms in front of his face as he charges up energy in his vambraces, then casts out a golden lightning bolt of energy to strike a target. Strikes instantly and difficult to avoid. [Cooldown: 1 turn].
Sargasso Drag: An attack usable both in and out of water. If used underwater, Bezil creates a powerful vortex of water pressure that immobilizes the enemy in place for 1 turn. If used on land, Bezil summons streams of water that spin around the enemy and also hold them in place, immobilized for 1 turn. [Cooldown: 3 turns].
Waters of Life: Bezil uses the healing properties from his water data that mends battle damage of up to 3 of his allies, healing them for moderate damage. [Cooldown: 2 turns]
Digivolves From: Gumdramon
:
Armor Ultimate
Species: DoruGreymon
Appearance:
Attribute: Data
Families: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Abilities:
Non-Combat Passive: Flight - Bezil is able to fly in this form, and can carry up to the equivalent of 3 adult humans on his back.
Combat Passive: Dragon-Beast Senses - With his combined Beast and Dragon data, Bezil is unaffected by attacks that compromise his vision, or attempt to trick him through illusions. Also ignores any ability that the enemy uses to increase their evasion (but he can still miss if they dodge well enough).
Combat Passive: Furry Bulk - With his thick fur and large mass, Bezil in this form takes 50% less damage from Ice and Wind attacks, but also takes 50% more damage from Fire attacks.
Protect Wall: Summons a wall type shield around 25 meter wide and 15 meter tall. This shield can block up to three Perfect level attacks, or cuts one Mega level attack by 50% before shattering, but only up for one turn. [Cooldown: 3 turns]
Life's Light: Bezil focuses, then casts out a wave of bright blue light over 1 target to heal for moderate damage, or up to 4 targets to heal minor damage. [Cooldown: 2 turns]
Photon Wings: Bezil stretches out his wings, the spikes glowing with magenta energy, then he fires a volley of 20 beams of light upwards into the air, which shower down over all enemies within a 50 meter radius. This attack has increased accuracy. [Cooldown: 3 turns].
Meteor Cannon: Bezil charges up energy in his mouth, then launches an explosive blast at a target. Once the blast hits a surface, it explodes and damages anything within 15 meters of it. [Cooldown: 2 turns]
Crystal Storm Defense: Bezil makes a magical roar to conjure a spell that imbues up to 3 allies (including himself) with a crystalline armor that reduces all incoming damage by 50% for 3 turns. [Cooldown: 3 turns]
Digivolves From: Gumdramon
Digimon name: Vinny
Default Form: Rookie
Gender: Male
Alignment: Neutral Good
Skills/Talents:
- Skateboarding: From the moment he evolved, Vinny has all the skills to become Tony Hawk (of course never being able to figure out exactly who he is.) He uses the skateboard almost automatically in sync with his movements in battle, and always loves showing off his prowess whenever appropriate.
- Reading the Wind: Like his parents and brother, Vinny has links to an element, that of the Wind. He uses this in both his combat techniques, and has a heightened sense of it out of combat, allowing him to sense where weather may be hazardous, or when ill winds blow that indicate danger. Never more than a hunch though.
Personality:
Vinny is the second son of Bezil and Gummy, after his older brother Amper. Vinny has something of an innocent look on the world around him, but he despises injustice and is prepared to stand up to wrongdoers with an almost heroic stance. At his young age, he also has a somewhat simple look on life, but is willing to stop and listen to the nuances of problems. Yet, with a lot of confidence, he is able to quickly suggest solutions that benefit all sides, given what he has learned from his parents.
Vinny has something of a laid back view of the world around him. Even though his papa Bezil is a Prince Regent of Ys, and he's expected to play the part of the royal family with grace and decorum, he also idolizes his dad Gummy and his street smarts. Vinny sees it as a way of being good role models by example. Even though he was born into a royal family, that's no excuse for thinking himself better than others, and sees the value of leading by demonstrable skill.
Fresh
Species: Botamon
Appearance:
Attribute: Free
Family: None
Type: Slime
Ability:
Bubble Blow: Spits out bubbles that cause mild irritation upon contact.
Digivolves To: Wanyamon
In-Training
Species: Wanyamon
Appearance:
Attribute: Free
Family: Nature Spirits
Type: Lesser
Abilities:
Bubble Blow: Spits out acidic bubbles that cause severe irritation upon contact.
Windlash Tail: Lashes his tail with a blast of wind energy that causes mild shock upon contact. [Cooldown: 1 turn]
Digivolves from: Botamon
Digivolves To: Skatemon
Rookie:
Species: Skatemon
Appearance:
(Full image credit to Jediairon, with permission granted for the pic to be used for this form)
Attribute: Vaccine
Family: Nature Spirits
Type: Beast
Abilities:
Combat Passive: Skater Boi - In combat, Vinny is constantly moving on his skateboard, increasing his evasion by 30% and is able to reliably aim and use attacks while in motion.
Kickflip Striker: Vinny performs a kickflip when in front of the enemy, using his sense of balance and wind abilities to strike the foe hard with his skateboard. [No Cooldown]
900 Twister: Vinny leaps into the air with his board and does a 900 degree spin, forming a small tornado that he sends toward the foe that blows them about with wind damage. [Cooldown: 1 turn]
Matra Magic: Vinny charges wind energy in his paws and rapidly fires wind blasts that track in toward the target, dealing concentrated damage with increased accuracy. [Cooldown: 2 turns]
Digivolves from: Wanyamon
Digivolves to: Hovermon
Champion:
Species: Hovermon
Appearance:
(picture credit to Yuukz)
Attribute: Vaccine
Family: Wind Guardians
Type: Beast
Abilities:
Non-Combat Passive - Flight: Vinny can easily fly and navigate the skies on his jetboard.
Combat Passive - Steppin' Wind: Reduces damage from enemy Wind attacks by 50% at the cost of taking 50% more damage from enemy Electric attacks.
Gale Blaster - Vinny fires 2 shots with his guns, packed with concentrated wind energy. Basic damage, no cooldown.
Tornado Burst - Vinny aims his guns in the general direction of his opponent then fires. Creates a rush of strong, turbulent wind that knocks about anyone standing within 10 meters of the target. [Cooldown: 1 turn]
High Wind - Vinny concentrates energy into one gun, and fires a blast of energy directly upward. A local windstorm quickly whips up, increasing the power of Wind elemental attacks by 30% for 3 turns. [Cooldown: 3 turns]
Silent Shot - Vinny fires a quick burst of energy that literally knocks the wind out of his target. If it hits, they are rendered speechless and unable to use a named attack in the next turn, but they can still move. [Cooldown: 3 turns]
Cleansing Wind - Vinny crosses his guns and focuses. Momentarily, a rush of magical wind will run across the battlefield, removing all active effects activated by abilities, (Buffs and Debuffs), (but not passive effects) from all combatants. Has no effect on Once-Per-Thread abilities. [Cooldown: 3 turns]
Evolves from: Skatemon
Evolves to: TBA
Default Form: Rookie
Gender: Male
Alignment: Lawful Good
Skills/Talents:
- Bushcraft: Bezil has been educated closely about the art of using his surroundings for the purpose of survival. He has knowledge of how to quickly craft makeshift tools, how to make fire and shelter, what food is safe to eat, and can also cook it using the fire on his tail.
- Young Soldier: Bezil has inherited a lot of intrinsic knowledge from his father Owen, and as thus is a little more robust, reflexive and innovative in times of struggle.
Inventory:
- Backpack: Bezil goes nowhere without a properly packed inventory, including food rations, digging tools and cooking utensils.
- Red Scarf: A gift from his father when he became old enough to seek his own path. Bezil wears it around his neck. It's a replica of Owen's bandana.
(Picture credit unknown, not my work).
Personality: Bezil is Owen and Hikaru's third child. Unlike his older brothers Logan and Haku, Bezil has limited human influence in his life, meaning he's a little on the wild side. But still, he's as nice and pleasant as his parents. Bezil has about an even mix of Owen's confidence, sense of adventure and clumsiness, and Hikaru's flamboyance, deep knowledge and interest in the world around him. Bezil can be a bit reckless in combat, but he's got a strong sense of confidence in himself, thanks to his fathers' training, and does his best to make the winning move, but sometimes falls into the weakness of making sure he looks good while doing so.
Bezil is a little confused by humans, just like Owen is, but he's still generally nice to them if Owen is as well. And given that Owen's nice to any human that hasn't wronged him, that tends to be most people. As he has grown older, however, Bezil has learned to discern things like that for himself. On his own, Bezil is just as friendly to new people as his father is.
Personal History: Bezil was born as the third child of Owen the Gaomon and Hikaru the Dorumon. He identified himself as their son when he hatched in the Village of Beginnings, and was quickly accepted by them not long after.
Bezil quickly evolved to Rookie when under their care and of the children born to the digimon couple so far, Bezil grew closest to Owen, and as a solo digimon, followed him on adventures for the first few years of his life.
Bezil almost came to an end when visiting the Backup Bayou, when a Sagomon with a grudge against Owen nearly killed him. However, Owen evolved to Mega to save him, and he did so successfully. Both of them shaken by that experience, they would spend most of the next few years in the new civilization of Rosewood.
He enjoyed his time with his father here, learning all he could from him about combat and survival skills. However, as digimon often do, Bezil was soon filled with a thirst for adventure. It all culminated one day when Bezil told Owen that he was grateful for his lessons and loved his time with him, but he felt that it was about time that he found his own way in the digital world for now. Owen agreed and granted him his blessing.
So now, Bezil has left his nest and has become a fully fledged adventurer, eager to explore the digital world and help make it a better place.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Dodomon
Appearance:
Attribute: Free
Family/ies: None
Type: Slime
Fighting Style: Involves a lot of fluffy bouncing spitting beads and that's it.
Abilities: Iron Beads Attack - Spits a bunch of iron beads at the foe, being an annoyance at most to those at a higher level.
Digivolves To: Dorimon
In-Training
Species: Dorimon
Appearance:
Attribute: Free
Family: Nature Spirits
Type: Lesser
Fighting Style: Can move a little faster now that he has legs, but still mostly involves spitting beads. If the enemy gets close, he bites.
Abilities:
Fuzzy Arquebus: Opens his mouth and spits a small iron ball at the opponent. Not at a very high velocity, but enough to make Rookie levels notice.
Beartrap Bite: Jumps up and bites the enemy, aiming for an appendage.
Beartrap Bite: Jumps up and bites the enemy, aiming for an appendage.
Digivolves From: Dodomon
Digivolves To: Gumdramon (Child)
Rookie
Species: Gumdramon (Child)
Appearance:
(Original picture credit to Sonicolas)
Looks as pictured, standing 3'1" in height. Has fur on his body instead of scales.
Attribute: Vaccine
Families: Nature Spirits, Dragon's Roar
Type: Small Dragon
Fighting Style: Simply put, watch his tail hammer. He either charges in like Owen and utilizes it as a melee weapon, or he holds back like Hikaru and strikes at a distance with an icy wave. Bezil thrives in the heat of battle, even able to use fire attacks, but doesn't hold up so well in water, as his heavy tail drags him down and douses his abilities somewhat.
Abilities:
Combat Passive: Fiery Heart - Bezil may have beast-like fur from his parents, but at heart he is still a little dragon. This power protects him from the effects of heat and reduces incoming fire damage from Champions and lower by 50%. To offset this, water attacks deal 30% more damage to him.
Hammer Smash - Bezil's tail hammer glows with energy as he aims a heavy smash at them that deals enhanced damage. Deals 30% more damage to an enemy under the debuffing effect of Frosty Tail. [Cooldown: 1 turn]
Frosty Tail - Bezil sweeps his tail in an arc, sending blade of freezing wind that would damage the enemy and deal extra damage if the enemy moved the affected part for two turns. [Cooldown: 2 turns]
Pyro Wave - Bezil's tail hammer ignites with fire. Then he jumps up in the air, somersaults once, then slams it into the ground, sending a wave of fire at the enemy and any others standing within 5 meters of them. If it hits, removes the debuffing effect of Frosty Tail early. [Cooldown: 1 turn]
Hammer Smash - Bezil's tail hammer glows with energy as he aims a heavy smash at them that deals enhanced damage. Deals 30% more damage to an enemy under the debuffing effect of Frosty Tail. [Cooldown: 1 turn]
Frosty Tail - Bezil sweeps his tail in an arc, sending blade of freezing wind that would damage the enemy and deal extra damage if the enemy moved the affected part for two turns. [Cooldown: 2 turns]
Pyro Wave - Bezil's tail hammer ignites with fire. Then he jumps up in the air, somersaults once, then slams it into the ground, sending a wave of fire at the enemy and any others standing within 5 meters of them. If it hits, removes the debuffing effect of Frosty Tail early. [Cooldown: 1 turn]
Digivolves From: Dorimon
Digivolves To: Gumdramon (Adult)
Champion
Species: Gumdramon (Adult)
Appearance:
(Picture credit to Yuukz)
Attribute: Vaccine
Families: Nature Spirits, Dragon's Roar
Type: Dragon
Fighting Style: Little changed from rookie, with the key difference that Bezil is now capable of flight in this form. While not strong enough to carry anyone larger than himself, he has become adept at aerial combat.
Abilities:
Passive Ability: Flight - Bezil is able to fly in this form.
Combat Passive Ability: Fiery Heart - Increases Bezil's resistance to Fire elemental attacks by 50%, and protects him from the effects of heat. However, increases the damage he takes from Water attacks by 50%.
Combat Passive Ability: Tail Flail - If Bezil evades an incoming melee attack, he has the ability to counter-attack with his tail hammer to whack the opponent as they pass. He can only do this once every 3 posts.
Shining Bombardment - Bezil dives to the ground while shooting ball of light that damages the enemy, blinding their vision momentarily should they not protect their eyes. 15m radius circular AoE, minor splash damage for extra 5 meters. [Cooldown: 3 turns].
Spiral Moon - Bezil gently but methodically turns his arms in a circle, his arms glowing with yellow light as he gathers energy. He then focuses, then launches the energy directly at an opponent in a beam of energy, aiming to cause potent Light damage. [Cooldown: 1 turn].
Frosty Lasher - Bezil's tail glows an icy pale blue, then he swings it, casting a wave of ice at one opponent. If it strikes, it immobilizes them on the spot for 1 turn. It also works if he attacks at melee range. [Cooldown: 3 turns]
Hellfire Hammer - Bezil's tail erupts with fire, then slams it into an opponent. If it strikes, they get afflicted with a nasty burn, receiving additional burn damage for 2 more turns. [Cooldown: 2 turns]
Combat Passive Ability: Fiery Heart - Increases Bezil's resistance to Fire elemental attacks by 50%, and protects him from the effects of heat. However, increases the damage he takes from Water attacks by 50%.
Combat Passive Ability: Tail Flail - If Bezil evades an incoming melee attack, he has the ability to counter-attack with his tail hammer to whack the opponent as they pass. He can only do this once every 3 posts.
Shining Bombardment - Bezil dives to the ground while shooting ball of light that damages the enemy, blinding their vision momentarily should they not protect their eyes. 15m radius circular AoE, minor splash damage for extra 5 meters. [Cooldown: 3 turns].
Spiral Moon - Bezil gently but methodically turns his arms in a circle, his arms glowing with yellow light as he gathers energy. He then focuses, then launches the energy directly at an opponent in a beam of energy, aiming to cause potent Light damage. [Cooldown: 1 turn].
Frosty Lasher - Bezil's tail glows an icy pale blue, then he swings it, casting a wave of ice at one opponent. If it strikes, it immobilizes them on the spot for 1 turn. It also works if he attacks at melee range. [Cooldown: 3 turns]
Hellfire Hammer - Bezil's tail erupts with fire, then slams it into an opponent. If it strikes, they get afflicted with a nasty burn, receiving additional burn damage for 2 more turns. [Cooldown: 2 turns]
Digivolves From: Gumdramon (Child)
Digivolves To: Arresterdramon
Ultimate
Species: Arresterdramon
Appearance:
Attribute: Vaccine
Families: Dragon's Roar, Nature Spirits
Type: Dragon
Fighting Style: Bezil is considerably faster in this form, and specializes in close range damage. His hammer now a blade, he can tear through opponents that get too close. His aerial combat is now a specialty, either sweeping in close or opening a distance to fire at long range.
Abilities:
Passive Ability: Flight - Bezil can fly in this form.
Combat Passive Ability: Fiery Heart - Increases Bezil's resistance to Fire elemental attacks by 50%, and protects him from the effects of heat. However, increases the damage he takes from Water attacks by 50%.
Combat Passive Ability: Tail Flail - If Bezil evades an incoming melee attack, he has the ability to counter-attack with his tail blade to slash the opponent as they pass. He can only do this once every 3 posts.
Lightstream: Bezil attacks the enemy with a blast of light. He has the ability to charge it for up to 3 turns. On the 3rd turn, he can launch it for 300% damage. [Cooldown: 2 turns]
Howling Cannon - Bezil takes a deep breath, then roars and launches a powerful blast of ultrasonic energy at the enemy, reaching an area-of-effect of 10m. This attack not only deals damage from the blast, but disorients their minds a little, increasing any active cooldowns they might have by 1 post. [Cooldown: 3 turns]
Spin Caliber - Bezil somersaults once through the air to build up momentum, then aims a heavy slash to rip open the opponent.
Sprouting Crystal - Bezil either punches the ground, causing a wave of energy to pass through it so that ice crystals erupt under the enemy, or punches them directly, causing the same. He can only do so to flying opponents through the melee method. Immobilizes them for 1 post. [Cooldown: 3 turns]
Lifekicker - Bezil by now has the ability to heal, just like his parents. Sends healing data on the way to a wounded ally. Restores a moderate amount of health to 1 ally. [Cooldown: 2 turns].
Combat Passive Ability: Fiery Heart - Increases Bezil's resistance to Fire elemental attacks by 50%, and protects him from the effects of heat. However, increases the damage he takes from Water attacks by 50%.
Combat Passive Ability: Tail Flail - If Bezil evades an incoming melee attack, he has the ability to counter-attack with his tail blade to slash the opponent as they pass. He can only do this once every 3 posts.
Lightstream: Bezil attacks the enemy with a blast of light. He has the ability to charge it for up to 3 turns. On the 3rd turn, he can launch it for 300% damage. [Cooldown: 2 turns]
Howling Cannon - Bezil takes a deep breath, then roars and launches a powerful blast of ultrasonic energy at the enemy, reaching an area-of-effect of 10m. This attack not only deals damage from the blast, but disorients their minds a little, increasing any active cooldowns they might have by 1 post. [Cooldown: 3 turns]
Spin Caliber - Bezil somersaults once through the air to build up momentum, then aims a heavy slash to rip open the opponent.
Sprouting Crystal - Bezil either punches the ground, causing a wave of energy to pass through it so that ice crystals erupt under the enemy, or punches them directly, causing the same. He can only do so to flying opponents through the melee method. Immobilizes them for 1 post. [Cooldown: 3 turns]
Lifekicker - Bezil by now has the ability to heal, just like his parents. Sends healing data on the way to a wounded ally. Restores a moderate amount of health to 1 ally. [Cooldown: 2 turns].
Digivolves From: Gumdramon (Adult)
Digivolves To: VictoryGreymon
Mega
Species: VictoryGreymon
Appearance:
Attribute: Vaccine
Families: Dragon's Roar, Nature Spirits
Type: Dragon Man
Abilities:
Non-Combat Passive: Flight - Bezil has the ability to fly in this form.
Combat Passive Ability: Fiery Heart - Increases Bezil's resistance to Fire elemental attacks by 50%, and protects him from the effects of heat. However, increases the damage he takes from Water attacks by 50%.
Combat Passive Ability: Limit Shatter - If one of Bezil's abilities is nullified, whether it be offensive, defensive or healing, by the actions of an enemy ability, he is able to repeat that ability on his next turn at 50% effectiveness. The cooldown of this effect is 3 turns.
Dramon Breaker: Bezil readies his sword and slashes with a melee strike. This attack deals 30% extra damage to Dragon's Roar family digimon, and 30% less damage to Deep Savers family digimon. No cooldown.
Pyro Tsunami: Bezil raises his sword to the sky and lights it with flame, then he stabs it into the ground, creating a wave of fire that rushes over the land for 100 meters, engulfing any enemy with terrible burning flames. [Cooldown: 2 turns]
Light of the Moon: A technique inherited from Owen. Bezil focuses inward, then sends forth a wave of healing energy over himself or an ally. Can be used over multiple allies for reduced healing. Is 50% more effective if Bezil has been hit by a Dark elemental attack the previous turn. [Cooldown: 2 posts]
Starcluster: A technique inherited from Hikaru. Bezil draws the constellation of Pleiades on the sky and rains it down at the enemy. This attack hits seven times, and able to be split to several targets. These seven strikes deal double the damage if the opponent has a shield or defensive buff activated, and the attack ignores said effect. [Cooldown: 3 posts]
Starfire Flash: Bezil builds up light energy with his sword as he points it at an enemy. Then light as bright as a star bursts forth in a blast of energy, aiming to ravage the data of the enemy he is pointing at, dealing serious light elemental damage at them and hindering their vision for 2 turns afterward. [Cooldown: 3 turns]
Starlight Burst: Bezil conjures a powerful aura of starlight that imbues up to 3 targets (either himself or allies) with a 50% boost to attack power and speed for 3 turns. Also, removes any active debuffs from them. [Cooldown: 4 turns]
Whispering Flame: Bezil swings his sword and sends a wave of ghostly blue flames over an enemy. Not only does it damage them with fire, but it also temporarily disrupts their data so they may not use any named attacks for 1 turn. [Cooldown: 3 turns]
Digivolves From: Arresterdramon
Digivolves To: VictoryGreymon Burst Mode
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: Depthmon
Appearance:
Attribute: Data
Family: Deep Savers
Type: Aquatic Beast
Crest: Pioneering
Abilities:
Non-Combat Passive: Waterbreathing - Unlike his other forms, Bezil is capable of swimming and breathing underwater with no assistance.
Combat Passive: Watery Heart - In his form as Depthmon, Bezil fully embraces his element. All incoming Water elemental attacks do 50% less damage. However, he takes 50% more damage from Lightning elemental attacks.
Combat Passive: Aquabatics - When underwater, Bezil's speed and evasiveness increases by 50%.
Hydro Bomber: Bezil creates a blue orb of water in his hand that he can use both in and out of water. He launches it at the enemy, and if it strikes them or a surface near them, an immense burst of water pressure bashes them about that will hit them if they're within 5 meters of it. [Cooldown: 1 turn]
Mighty Surge: Bezil crosses his arms in front of his face as he charges up energy in his vambraces, then casts out a golden lightning bolt of energy to strike a target. Strikes instantly and difficult to avoid. [Cooldown: 1 turn].
Sargasso Drag: An attack usable both in and out of water. If used underwater, Bezil creates a powerful vortex of water pressure that immobilizes the enemy in place for 1 turn. If used on land, Bezil summons streams of water that spin around the enemy and also hold them in place, immobilized for 1 turn. [Cooldown: 3 turns].
Waters of Life: Bezil uses the healing properties from his water data that mends battle damage of up to 3 of his allies, healing them for moderate damage. [Cooldown: 2 turns]
Digivolves From: Gumdramon
:
Armor Ultimate
Species: DoruGreymon
Appearance:
Attribute: Data
Families: Dragon's Roar, Nature Spirits
Type: Beast Dragon
Abilities:
Non-Combat Passive: Flight - Bezil is able to fly in this form, and can carry up to the equivalent of 3 adult humans on his back.
Combat Passive: Dragon-Beast Senses - With his combined Beast and Dragon data, Bezil is unaffected by attacks that compromise his vision, or attempt to trick him through illusions. Also ignores any ability that the enemy uses to increase their evasion (but he can still miss if they dodge well enough).
Combat Passive: Furry Bulk - With his thick fur and large mass, Bezil in this form takes 50% less damage from Ice and Wind attacks, but also takes 50% more damage from Fire attacks.
Protect Wall: Summons a wall type shield around 25 meter wide and 15 meter tall. This shield can block up to three Perfect level attacks, or cuts one Mega level attack by 50% before shattering, but only up for one turn. [Cooldown: 3 turns]
Life's Light: Bezil focuses, then casts out a wave of bright blue light over 1 target to heal for moderate damage, or up to 4 targets to heal minor damage. [Cooldown: 2 turns]
Photon Wings: Bezil stretches out his wings, the spikes glowing with magenta energy, then he fires a volley of 20 beams of light upwards into the air, which shower down over all enemies within a 50 meter radius. This attack has increased accuracy. [Cooldown: 3 turns].
Meteor Cannon: Bezil charges up energy in his mouth, then launches an explosive blast at a target. Once the blast hits a surface, it explodes and damages anything within 15 meters of it. [Cooldown: 2 turns]
Crystal Storm Defense: Bezil makes a magical roar to conjure a spell that imbues up to 3 allies (including himself) with a crystalline armor that reduces all incoming damage by 50% for 3 turns. [Cooldown: 3 turns]
Digivolves From: Gumdramon
Mercenary
Digimon name: Vinny
Default Form: Rookie
Gender: Male
Alignment: Neutral Good
Skills/Talents:
- Skateboarding: From the moment he evolved, Vinny has all the skills to become Tony Hawk (of course never being able to figure out exactly who he is.) He uses the skateboard almost automatically in sync with his movements in battle, and always loves showing off his prowess whenever appropriate.
- Reading the Wind: Like his parents and brother, Vinny has links to an element, that of the Wind. He uses this in both his combat techniques, and has a heightened sense of it out of combat, allowing him to sense where weather may be hazardous, or when ill winds blow that indicate danger. Never more than a hunch though.
Personality:
Vinny is the second son of Bezil and Gummy, after his older brother Amper. Vinny has something of an innocent look on the world around him, but he despises injustice and is prepared to stand up to wrongdoers with an almost heroic stance. At his young age, he also has a somewhat simple look on life, but is willing to stop and listen to the nuances of problems. Yet, with a lot of confidence, he is able to quickly suggest solutions that benefit all sides, given what he has learned from his parents.
Vinny has something of a laid back view of the world around him. Even though his papa Bezil is a Prince Regent of Ys, and he's expected to play the part of the royal family with grace and decorum, he also idolizes his dad Gummy and his street smarts. Vinny sees it as a way of being good role models by example. Even though he was born into a royal family, that's no excuse for thinking himself better than others, and sees the value of leading by demonstrable skill.
DIGIMON'S EVOLUTION LINE
Fresh
Species: Botamon
Appearance:
Attribute: Free
Family: None
Type: Slime
Ability:
Bubble Blow: Spits out bubbles that cause mild irritation upon contact.
Digivolves To: Wanyamon
In-Training
Species: Wanyamon
Appearance:
Attribute: Free
Family: Nature Spirits
Type: Lesser
Abilities:
Bubble Blow: Spits out acidic bubbles that cause severe irritation upon contact.
Windlash Tail: Lashes his tail with a blast of wind energy that causes mild shock upon contact. [Cooldown: 1 turn]
Digivolves from: Botamon
Digivolves To: Skatemon
Rookie:
Species: Skatemon
Appearance:
(Full image credit to Jediairon, with permission granted for the pic to be used for this form)
Attribute: Vaccine
Family: Nature Spirits
Type: Beast
Abilities:
Combat Passive: Skater Boi - In combat, Vinny is constantly moving on his skateboard, increasing his evasion by 30% and is able to reliably aim and use attacks while in motion.
Kickflip Striker: Vinny performs a kickflip when in front of the enemy, using his sense of balance and wind abilities to strike the foe hard with his skateboard. [No Cooldown]
900 Twister: Vinny leaps into the air with his board and does a 900 degree spin, forming a small tornado that he sends toward the foe that blows them about with wind damage. [Cooldown: 1 turn]
Matra Magic: Vinny charges wind energy in his paws and rapidly fires wind blasts that track in toward the target, dealing concentrated damage with increased accuracy. [Cooldown: 2 turns]
Digivolves from: Wanyamon
Digivolves to: Hovermon
Champion:
Species: Hovermon
Appearance:
(picture credit to Yuukz)
Attribute: Vaccine
Family: Wind Guardians
Type: Beast
Abilities:
Non-Combat Passive - Flight: Vinny can easily fly and navigate the skies on his jetboard.
Combat Passive - Steppin' Wind: Reduces damage from enemy Wind attacks by 50% at the cost of taking 50% more damage from enemy Electric attacks.
Gale Blaster - Vinny fires 2 shots with his guns, packed with concentrated wind energy. Basic damage, no cooldown.
Tornado Burst - Vinny aims his guns in the general direction of his opponent then fires. Creates a rush of strong, turbulent wind that knocks about anyone standing within 10 meters of the target. [Cooldown: 1 turn]
High Wind - Vinny concentrates energy into one gun, and fires a blast of energy directly upward. A local windstorm quickly whips up, increasing the power of Wind elemental attacks by 30% for 3 turns. [Cooldown: 3 turns]
Silent Shot - Vinny fires a quick burst of energy that literally knocks the wind out of his target. If it hits, they are rendered speechless and unable to use a named attack in the next turn, but they can still move. [Cooldown: 3 turns]
Cleansing Wind - Vinny crosses his guns and focuses. Momentarily, a rush of magical wind will run across the battlefield, removing all active effects activated by abilities, (Buffs and Debuffs), (but not passive effects) from all combatants. Has no effect on Once-Per-Thread abilities. [Cooldown: 3 turns]
Evolves from: Skatemon
Evolves to: TBA