Andrei and Mimi's Memories
May 2, 2019 2:42:08 GMT
Post by Andrei and Mimi on May 2, 2019 2:42:08 GMT
Andrei's Belongings
Non-Artifact Items
- Shoulderbag: A simple messenger-type shoulderbag that Andrei usually keeps slung over his shoulder, with all of his cryptid/ghost hunting and vlogging needs.
- Infinistore: Typically kept in his shoulderbag, for convenience.
- Guitar: One of the first more frivolous things he's picked up with his paycheck from working at Haineko's spa; a basic acoustic guitar, that he sometimes plays during downtime.
- Smartphone: A new-ish model of smartphone, something that he picked out for having a decent camera before switching out the storage card for something more robust, so that it could store videos/photos and play the apps he likes. Is kept in a simple, sturdy, and waterproof black case.
- Camcorder: A trusty old camcorder that is maybe a little aged, but it records videos in decent-enough quality, and has yet to fail him!
- Camera: A slightly newer digital camera, though it doesn't seem to have gotten much use otherwise.
- Keyring: A simple keyring for the keys to his car and his apartment - not that either of them matter much when you're far from home. Also has one of those little laser-pointer/mini flashlight deals on it.
- Pepper Spray: What it says on the tin; a can of pepper spray, although it's half-empty by now.
- Water-flask: A basic water flask, with a flippable lid.
- Pocketknife: A small switchblade-type pocketknife for when he's out and about hiking - the blade is about 5 centimeters in length, give or take.
Artifacts
N/A
Cards
Starter Cards
Dragon's Roar
Jungle Troopers
Wind Guardians
Non-Artifact Items
- Shoulderbag: A simple messenger-type shoulderbag that Andrei usually keeps slung over his shoulder, with all of his cryptid/ghost hunting and vlogging needs.
- Infinistore: Typically kept in his shoulderbag, for convenience.
- Guitar: One of the first more frivolous things he's picked up with his paycheck from working at Haineko's spa; a basic acoustic guitar, that he sometimes plays during downtime.
- Smartphone: A new-ish model of smartphone, something that he picked out for having a decent camera before switching out the storage card for something more robust, so that it could store videos/photos and play the apps he likes. Is kept in a simple, sturdy, and waterproof black case.
- Camcorder: A trusty old camcorder that is maybe a little aged, but it records videos in decent-enough quality, and has yet to fail him!
- Camera: A slightly newer digital camera, though it doesn't seem to have gotten much use otherwise.
- Keyring: A simple keyring for the keys to his car and his apartment - not that either of them matter much when you're far from home. Also has one of those little laser-pointer/mini flashlight deals on it.
- Pepper Spray: What it says on the tin; a can of pepper spray, although it's half-empty by now.
- Water-flask: A basic water flask, with a flippable lid.
- Pocketknife: A small switchblade-type pocketknife for when he's out and about hiking - the blade is about 5 centimeters in length, give or take.
Artifacts
N/A
Cards
Starter Cards
SD-01 - Attack!
Type: Digimon
Rank: Starter
Duration: 1 Post
Digi Burst: The target Digimon fires a blast of crackling energy at an opponent! Deals damage proportional to the modified Digimon's level, up to Mega.
Digi Smash: The target Digimon glows softly as it wallops its opponent with a powerful strike! Deals damage proportional to the modified Digimon's level, up to Mega.
SD-02 - Reload!
Type: Modify
Rank: Starter
Duration: 1 Post
The target Digimon immediately refreshes one post of cooldown from one of its moves.
SD-03 - Regenerate!
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon heals surface-level wounds and fatigue over the course of three posts.
SD-04 - Berserker Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to attack power at the cost of its defense.
SD-05 - Guardian Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to defense at the cost of its speed.
SD-06 - Evasion Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to speed at the cost of its attack power.
SD-07 - Final Destination
Type: Environment
Rank: Starter
The battlefield shifts and restores itself to its prior, undamaged condition. This does not overwrite current weather effects in play.
SD-08 - Wild Growth
Type: Environment
Rank: Starter
Duration: 3 Posts
The battlefield's natural state becomes more extreme, maintaining a similar environment yet becoming more hazardous in nature. A few trees become a thick jungle, rolling hills become higher peaks, and a small pond becomes a sizable lake, for a few examples.
SD-09 - Bota Bubble
Type: Modify
Rank: Starter
Duration: 1 Post
Creates a bubble in front of the caster. On impact with an attack, detonates, sending a force outwards to dampen the attack.
Type: Digimon
Rank: Starter
Duration: 1 Post
Digi Burst: The target Digimon fires a blast of crackling energy at an opponent! Deals damage proportional to the modified Digimon's level, up to Mega.
Digi Smash: The target Digimon glows softly as it wallops its opponent with a powerful strike! Deals damage proportional to the modified Digimon's level, up to Mega.
SD-02 - Reload!
Type: Modify
Rank: Starter
Duration: 1 Post
The target Digimon immediately refreshes one post of cooldown from one of its moves.
SD-03 - Regenerate!
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon heals surface-level wounds and fatigue over the course of three posts.
SD-04 - Berserker Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to attack power at the cost of its defense.
SD-05 - Guardian Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to defense at the cost of its speed.
SD-06 - Evasion Protocol
Type: Modify
Rank: Starter
Duration: 3 Posts
The target Digimon gains a boost to speed at the cost of its attack power.
SD-07 - Final Destination
Type: Environment
Rank: Starter
The battlefield shifts and restores itself to its prior, undamaged condition. This does not overwrite current weather effects in play.
SD-08 - Wild Growth
Type: Environment
Rank: Starter
Duration: 3 Posts
The battlefield's natural state becomes more extreme, maintaining a similar environment yet becoming more hazardous in nature. A few trees become a thick jungle, rolling hills become higher peaks, and a small pond becomes a sizable lake, for a few examples.
SD-09 - Bota Bubble
Type: Modify
Rank: Starter
Duration: 1 Post
Creates a bubble in front of the caster. On impact with an attack, detonates, sending a force outwards to dampen the attack.
Dragon's Roar
DR-09 - Agunimon
Type: Digimon
Rank: Silver
Duration: 1 Post
Burning Salamander: The target Digimon propels a dragon shaped flame towards their foe.
Pyro Tornado: The target Digimon performs a spinning kick wreathed in flame.
Type: Digimon
Rank: Silver
Duration: 1 Post
Burning Salamander: The target Digimon propels a dragon shaped flame towards their foe.
Pyro Tornado: The target Digimon performs a spinning kick wreathed in flame.
Jungle Troopers
JT-30 - Terabyte Swamp
Type: Environment
Rank: Platinum
Duration: 3 Posts
A thick mist emerges on the battlefield for three turns. Visibility is low. Even Champion Digimon will need to keep moving in this mud to avoid sinking too far. Trees sprout everywhere and flies buzz noisily. All Grass or Bug based moves are strongly boosted in power.
Type: Environment
Rank: Platinum
Duration: 3 Posts
A thick mist emerges on the battlefield for three turns. Visibility is low. Even Champion Digimon will need to keep moving in this mud to avoid sinking too far. Trees sprout everywhere and flies buzz noisily. All Grass or Bug based moves are strongly boosted in power.
Wind Guardians
WG-19 - Kilobyte Tempest
Type: Environment
Rank: Bronze
Duration: 3 Post
A light breeze will blow through the area for three turns, having little effect. Bird or wind based moves are boosted in power.
Type: Environment
Rank: Bronze
Duration: 3 Post
A light breeze will blow through the area for three turns, having little effect. Bird or wind based moves are boosted in power.