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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Aug 16, 2019 19:37:42 GMT
Holly might be better not to underestimate her adversary here. Though Sandiramon's fangs were not initially able to break through the Baihumon's neck, it was only a matter of time.
After all, the jaw was Sandiramon's strongest trait, and now pulsing with the Deva Aura, those fangs would sink right at the back of the tiger's neck like hot butter, its powerful venom beginning to course through her system. The serpent's grip would tighten, threatening to crush her ribs, even trying to twist and hold around her neck and her back-left leg - either trying to rob her of breathing, or break her neck or leg. She'd have to endure it for several seconds of flight, robbed of air, fighting against the serpent's torque, the venom openly coursing through her system.
Yes, that electrical blast would be devastating once it hit - the serpent, largely made of muscle, would recoil and fall straight down after the discharge, writhing from the sheer force - but even if it took out the Sandiramon, would Holly even be able to fight? The Belphemon was able to take his charge head on?
No matter. At the moment, the bull had only one target, and now that he managed to get in close, the Vajramon wasn't just going to let this demon freely gain any distance. Even as he skidded back, the Belpehmon trotted right up in kind, aiming to throw a right hook to hand into the pit of the Belphemon's stomach, more than willing to turn this into a straight-up brawl. Sure, it wasn't as dangerous as being on the ground, but as the bull went in for a repeated series of punches, he'd be made personally aware of what his brother had just gone through.
Speaking of - hm? Somehow, that dragon found his way back to his feet. Was the bull not thorough enough? No matter - a snort was all he gave, before returning his attention fully on the larger demon. Evolved brother or not, Dio was still the fresher of the two. Well, Hawkmon, at the very least, might have considered the defense perfect. The bird had proven haughty and somewhat of a fool from the start - somehow in stark contrast to the much more reserved Lee. The old man raised a brow as that syringe pressed on in.
Though it would stick, the Hawkmon was hardly a passive patient, immediately clenching its beak shut, likely shattering through that glass out of shock. "Fucking..."
"Ah... now isn't that something of a pickle?" Adjusting his glasses, Lee gave a sigh, eyes briefly trailing towards the battlefield. "A minute might be a bit generous..." But the battlefield was hardly an element in the distance! The Pajiramon was flung backwards by the Justimon's impressive smash, the Deva tumbling across the dirt even as she was empowered with her aura. Of course, it was a matter of where she was thrown that was more problematic:
"On your six!"
"T-tch - Deputymon!"
It couldn't be helped! The gunner was forced to switch gears - changing with a flash of light to his own Justimon form, a powerful blaster opening in its wake to catch the sheep from behind. Overclocked, the blast forced the Pajiramon to her knees, then onto her side. Fur singed and somehow still breathing, she looked down for the count.
But that moment was all the Makuramon needed. The smaller ultimate kept a low presence compared to the rest of the spirits abound, likely sprinting right on by with a wide grin on his face. His target, as he clutched that clear orb in his hands, was no longer Carlos or Ayaka - or even the far-addled Justimon.
No - he was going right for the Baalmon. There, the Hawkmon attempted to simply wrench itself from Dr. Cross's grip, right as the Primal Orb was flung for the bird.
"... Mm, but you're not the only one with a few fallbacks..."
Log-Holly now feels the full brunt of Sandiramon's coils and venom. Even as her attack succeeds, severe damage is likely dealt. -Vajramon continues his assault. -Pajiramon is launched away, and is dealt a severe blow - but the direction is enough to peel Makuramon away from the fight. -Makuramon uses 'Primal Orb', targeting Hawkmon. But should that not go well, the Baalmon's also probably a good target. Vahnijvala Duration: 3/3 Chrome Digizoid Duration: 2/3
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Post by Deleted on Aug 20, 2019 7:36:05 GMT
Holly gritted her teeth as she felt those fangs plunge into her neck, wracking her body with pain as she flew higher and higher. The coursing venom kicked her regeneration to the curb and she was left breathless for a moment as they were in the the midst of a nasty exchange. The moment that her electricity coursed through the body of the snake holly was gifted with her breath again. She felt dizzy from the damage dealt by the snake and the venom itself was taking it's toll. She'd huff softly as she could barely keep herself aloft by her own power. The Baihumon gritted it's teeth and taking a paw to herself she'd have to use something that she wasn't sure if it'd work. She felt her energy tug out of herself for a moment, leaving her high and dry but upon it's return to her body she felt the pain from her wounds cease to be along with the wounds themselves. Those that her regeneration failed to treat were washed away in a simple moment as her data weaved itself back together. She would of prefered to save this for one of the others given the severity of the heal but... She wasn't going to be any use to the others and could be used in the same fashion as the hawkmon was if captured. Her four eyes took in what had happened in the last few moments of the fight and eventually sank onto her opponent. Was the snake capable of continuing? Or was he out for the count? If he could still move... he likely could still fight and contribute. Holly shifted slightly in the sky; considering her next move... Log: -Holly is rather badly damage from the binding, the venom and the bite. -Holly uses Weaver to heal herself. Passives: Iron Lord|Combat Passive: If it is one thing, Baihumon is durable. It's fur being beyond that of natural limits is made purely out of a digizoid fiber of sorts. It's strong to the point of having a heavy resistance[30%] to all forms of damage. At the cost of moving much[30%] slower. Water attacks weaken the fur considerably and disable this passive for three posts upon successful contact.
Charged-Air|Combat Passive: This digimon is putting off a constant barrage of electrical currents into the air. Arcing off of it's fur, the orbs and metal that it's body may possess. This hyper charges the local area that the mon is in. Creating a field of sustained damage to those that come too close. Friendly individuals find that this field deals no damage to them. Deals light damage to any without electrical resistance. If struck by a water attack this negates the passive for three posts. Hundred foot range. On 'cooldown'
Hyper-Regeneration|Combat Passive|RAM UPGRADE: This digimon is capable of regenerating a medium amount of damage per posting round. Upon being struck with any enemy attacks it is boosted to a heavy amount of regeneration for three posts and then goes on a cooldown of Six posts afterwards. Healing abilities, status effects, defensive abilities or otherwise friendly/unfriendly abilities stall out this regeneration for the duration of effect. Negated due to the venom
Accelerated Flight|General Passive|RAM UPGRADE: This digimon is capable of super sonic flight outside of combat, breaking the sound barrier multiple times over. Inside of combat it's aerial prowess is what you would expect of an average mystical user. It can't compete with the best of them in terms of maneuverability but it's speed is something to behold. Move: Weaver: This move is allows it to heal a single digimon completely once per thread. If used outside of combat it cannot be used inside of combat in the same thread, however outside of combat this ability does not have a cooldown. Cooldown: TBVC [1/6] CA: [1/3] Weaver: N/A
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Post by Ayaka and Coolmon on Aug 21, 2019 1:40:16 GMT
"Yeah, the moment we see one, we make a run for some better cover." Aya clarified. She kept her eyes on the battlefield for that exact purpose, before her eyes landed on...her partner. With a crossbow bolt sticking out of her chest. Having just launched Pajiramon across the goddamn field. Okay, she was gonna go fight the other Devas now, right?
Wrong.
Justimon was still under the effects of Vahjnivala, and she was wanting to split one of those ghosts in half. She turned her sights towards the ghost that was Dio, and Vajramon, before she converted her arm into it's Blitz mode. The Justimon would then promptly fire out another fusillade of spheres akin to the one she had attacked Pajiramon with earlier. That was sure to put a damper on these accursed specters!
"...What's she DOING?!" Aya found herself barking in dismay.
Relevant Passives: One for All: Justimon is inspired to fight harder based on how many allies she has present with her. She gains a 20% power increase for every ally of hers present in a battle. This caps out at 50%, three allies. Increases in increments of 12>12>13>13. Twins count as one singular entity, and mercenaries are exempt from this. 3/3 - F U L L P O W E R
I am Here: Justimon is immune to fear-based effects. Why? Because there’s nothing to fear when she’s there.
Heroine: Justimon is -JUSTICE ITSELF.- Do you think it’s easy to break? FOOL! Coolmon gets a 30% flat damage reduction in this form! Aya's a sitting duck while she looks for openings to get the hell out of here. Coolmon on the other hand, is still tripping. She fires Blitz Massacre at Dio and Vajramon's little fight. It's bad, please help.
Trinity Arm: Blitz Massacre: Justimon switches to the Blitz Arm and fires a hail of electric spheres. She has two options from here. She can either cause them to rain down akin to a rain of fire or arrows, or she can leave them floating for three rounds of combat, leaving her opponent...in a haphazardous situation. Either way, should they find purchase, they pack quite a wallop in terms of electric volts. Three turn cooldown.
Cooldowns: Digizoid Barrier: 3/3 Smash!: 1/2 Blitz Massacre: 0/3
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Post by Carlos Rey on Aug 24, 2019 0:15:04 GMT
As he was still recovering from the impact from the previous attack, Dio wasn't left with much choice but to take the hit from Vajramon, the Belphemon gritting his teeth and snarling under his breath as the bull punched him repeatedly on the stomach, the demon's breathing becoming increasingly difficult with each swing. It hurt. A lot. But it didn't stop him from retaliating in kind, arm swinging at the Vajramon as well, though not with the intention of punching him. As his arm moved the glowing chains on it recoiled and loosened, and swung at the bull as if having a will of their own, and were the bull to be reached by them he'd probably find movement hard as hundreds of smaller, ghostly chains would try to wrap themselves around the Deva. Though much to Dio's chagrin it seemed someone wanted to get between their fight...and it was one of their teammates too! The Justimon by the name of Coolmon apparently thought it was a great idea to rain down electric spheres upon them! For a short moment Dio found himself loudly echoing the thoughts of the Justimon's tamer: "What the hell are you doing?!"Regardless of if his previous attacks was succesful or not, the demon would flap his wings with force, trying to circle around the bull so that he would take the brunt of Coolmon's attack. Dio would still certainly be hurt by her spheres but with luck Vajramon would take the worst of it. Gio meanwhile was not going to stand around and let the Deva be while he wailed on his brother. With a click like sound his metallic wings parted and flapped forward, his razor like feathers shooting out from them and into the sky as they were coated in electricty...before soon raining down upon the bull Deva, adding even more chaos to the light show provided by the Justimon. All the while Carlos could only look in equal dismay at the scene, biting down his lip as he saw it all happen...but also taking in one vital fact: all of the Devas were busy and away from them right now. If they had to make a run for it to a safer location, now was the time. Did he want to leave his partners behind during such a bad moment? Of course not, but he had learned the hard way that staying this close to danger would only make things harder for them in the long run. "Aya! I think the coast is clear now!" At least it seemed that way for now!
Dio takes damage from the Vajramon's punches, before retaliating with Chains of Torment and trying to shield himself behind the Vajramon from Coolmon's Blitz Massacre. All the while Gio stays at a safe distance and attacks the bull with Infernal Monsoon.
Passives:
[Passive] Mark of Sloth: This ability allows this digimon to set a target ablaze for two posts every time they deal damage with an ability. Instead of damaging the enemy however, the flames sap the energy from the digimon, slowing down their movements significantly. Can only proc every three posts after the mark has expired, and it may only affect one target at a time. [/spoiler] [RAM Upgrade Giga] Axon Charge: Due to Gio’s rather odd upbringing and traces of his old demon lord data, his body and very core react to physical trauma in an different way. On top of an increased tolerance to pain, every time Gio receives damage from a named move he stores a part of the attack’s energy within him, giving him a charge. He can store up to five of these charges. Every charge gives him a 5% increase in damage to all of his named moves, though he loses a charge for every two turns without receiving damage. Furthermore he can spend all five charges to create a medium ranged explosion around him causing heavy damage to up to two targets, but can’t gain charges for the next two turns.
Axon Charges: (4/5)
Named move damage increase 20%Actives:Chains of Torment: Wielding one of the many chains coiled around his body, Belphemon whips the flaming chain in a sweeping motion in front of him, causing medium damage up to three targets in front of him. Additionally, the afflicted targets will be rooted in place by spectral chains for one post. Four posts cooldown. Infernal Monsoon: The bladed quills from his wings become electrified with plasmic energy and shoot up to a distance of 100 feet, raining down upon the enemy and causing medium damage to up to two targets. 4 turn cooldown. Cooldowns:Dio: Lance of Erebus: (2/2) Gauntlet of Tartarus: (1/3) Chains of Torment: (0/4) Gio: Infernal Monsoon: (0/4)[/i]
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Post by Cross on Aug 29, 2019 3:45:55 GMT
There was a certain frustrating irony in fighting someone so very like yourself, but with the experience and skills you were still developing. It felt not unlike being corner, but the Doctor's back was not quite to the wall yet as she caught the movement of the monkey out of the corner of her eye. Drawing on her datachips in her panic she pointed downwards as a hole engulfed her and Hawkmon both. Sending them plummeting into the darkness as the pair landed roughly against the rock. The Baalmons swearing softly under her breath as her ankle twisted under her her breathing erratic and crimson glowing eyes wide as she turned her gaze up to the darkened sky. What she wouldn't give for wings. What would she give for wings? The memory of Solarimon was on the tip of her tongue. Feathers and freedom and with survival fueled desperation Cross loosened her restrains. Her data fluctuating as pain seared along her senses as the darkness erupted with red light and with a guttural scream Cross launched herself into the air. Her form flickering, twisting, shifting between gold armor and brilliant wings, to something darker as she warred with her restraints until in a flurry of inky feathers a Beelzemon Blastmode rocketed out of the blackness. Red sparks played along the Super-Mega's form, their data going fuzzy and flickering as Cross fought to keep themselves stable as they bared their fangs down at Lee and the Makuramon, Hawkmon still held in a death grip in their talons. "Behemoth. I need you." They rumbled low in their throat to the mic on her D-terminal. The confirmation ping easing some of the anxiet as they swooped, circling like a bird of prey as they tried to gain altitude and hide among the clouds to regroup.
Cross uses DA-04 x2 Card Name: Gazimon Type: Digimon Rank: Bronze Duration: 1 Post Paralyze Breath: The target Digimon spews a noxious gas, locking up the muscles of any who stand in it. Pitfall: The target Digimon points at a nearby area. If their foe stands on that area, they are sent falling into a hole. Cas evolves to Beelzemon Blastmode.
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Aug 29, 2019 23:47:56 GMT
A harsh bite. A torn neck. As the voltage ran through the Sandiramon's body, Holly would even feel the fangs lock up around her for a moment, a tight and painful sensation around her neck as the poison spread into her system. As the voltage carried, the serpent fell, hitting and writhing on the ground as the current worked its way fully through the serpent's muscles, scales charring as smoke began to rise from its frame. The serpent was, indeed, weakened - but by adrenaline or some ungodly force, it somehow managed to right itself in the ensuing moments.
He was hurt - but so was his prey, struggling to even stay in the air. If Holly happened upon him again, he wouldn't get another chance - heck, his focus was waning as is. So, he kept his gaze directly on the Baihumon, and parted his fangs, another golden glimmer glinting from the back of its throat. Once more, a powerful Bao Kui roared out - this time, intent on piercing through the lion from below.
If she was hit before she could finish healing... Hit after hit, blow after blow. The Vajramon continued his relentless assault, like an inboxer continually threatening the body - though as Dio found out, the bull had a reason to be confident in his method! Dio's breath was soon run ragged, and he was forced to try and use that chain at close range. It did manage to wrap right around the bull's arm - and yes, the spectral chains wrapped at his legs below - but it wasn't as if he had to move anywhere.
In fact, he grasped onto that chain with both arms, and pulled. He had a direct line keeping him tethered to his opponent, and far be it from him to simply let the Belphemon go! Dio would find it much harder to simply take to the air - and, admittedly without concerning himself with his surroundings, the Vajramon would give a sharp pull against that chain, intending to drive his horned head right towards the middle of the demon's chest.
And around, the cascade of lightning and plasma would pour into the area... "Tch."
A miss? A sudden drop-off? It mattered little - the Makuramon bounded over the hole, catching his sphere back in his hands, as he turned around, idly tossing it up and down like a baseball. Alright, fine, they got around that one, but the pair had to come out of that hole eventually, right? And even if they didn't, it was hardly like they could dodge from the position they were in.
No, this wasn't a disadvantage at all! The doubt cleared from the monkey's mind, the Makuramon started to walk right for that hole - only to feel a massive data signal start to spike from below. "Tch..."
"Well? Don't delay."
"F-fine!" He was too slow on the pick-up to time the ball directly with the Beelzemon's escape, but he managed a well-timed throw nevertheless, following right up along with the Beelzemon's ascent. The bird coughed, glaring as he stared down at the torn battlefield.
If they had one advantage? The sphere itself looked very unassuming. It was easy to miss in the cacophony of everything else going on.
Log:
Sandiramon, in its last throes, uses Bao Kui on a potentially healing Baihumon.
The empowered Vajramon continues his assault, intent on keeping Dio within range of his horns. Well, that, and unintentionally keeping him within the chaos of it all.
Makuramon silently throws Treasure Orb at the ascending Beelzemon...
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Post by Ayaka and Coolmon on Sept 4, 2019 1:24:50 GMT
To Aya, it wasn't clear what had come over Coolmon, but the madness of Pajiramon's ultimate attack had seemed to have worn off, because the Justimon found herself asking herself a question already asked twicefold. What...-was- she doing? She had ended up trapping Dio and Vajramon in an uncomfortably close quarters match.
Running in there was a risky maneuver, she had her own attack to maneuver through as well as Gio's own energy attack to deal with. When Gio's plasma shower would end, she would convert her Trinity Arm into the Critical Arm configuration, a rectangular cannon-like iteration with a white-hot blade of energy coming out the end, before she would rush into the field, dodging and weaving through whatever of her spherical hell from earlier remained before she leapt for Vajramon, swinging the Arm's blade for...one of the horns.
That might not work. But she needed to at least put pressure on the feral hog.
Meanwhile, with Aya and Carlos, upon noting that the coast was clear enough than it had or will be for a while? The tamer moved to leg it in a bid to gain even more distance from this fight! "Keep up, then!" Would they find safer ground? Relevant Passives: One for All: Justimon is inspired to fight harder based on how many allies she has present with her. She gains a 20% power increase for every ally of hers present in a battle. This caps out at 50%, three allies. Increases in increments of 12>12>13>13. Twins count as one singular entity, and mercenaries are exempt from this. 3/3 - F U L L P O W E R
I am Here: Justimon is immune to fear-based effects. Why? Because there’s nothing to fear when she’s there.
Heroine: Justimon is -JUSTICE ITSELF.- Do you think it’s easy to break? FOOL! Coolmon gets a 30% flat damage reduction in this form! Coolmon regains her sanity and, rather than question what she was doing, waits for Gio's attack to go through before she attempts to approach and strike Vajramon's horn with Justice Saber.
Justice Saber [RAM Upgrade]: Justimon converts the Trinity Arm into it's Critical Arm form, before she rushes an opponent down in an attempt to slice them with a blade made of white hot plasma, coming out of the end of the arm. One turn cooldown.
Cooldowns: Smash!: 2/2 Blitz Massacre: 1/3 Justice Saber: 0/1
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Post by Deleted on Sept 7, 2019 0:20:54 GMT
No. She wasn't going to let that happen. She wasn't about to let this snake get it's last breath in an instance to strike her from the sky. She wasn't about to become the next cluster of data for the would be sovereign to gorge themselves upon. With a snarl the baihumon twisted and kicked herself away from her would be killer's last blow. With a snarl the baihumon opened it's mouth wide, a small pulse of energy warping into it's mouth. This pulse quickly grew into a small ball of electrical plasma, slowly overwhelming the air that was present in that small area. When it looked to overwhelm even Holly herself, she'd concentrate it down into a impossibly small pin prick of energy. She'd then swallow this pin prick, moving through the sky to glare down at the snake. She could feel the bubbling angry in her skin and the large tiger felt the roaring of the energy work it's way up her gullet. Her eyes flashed a golden blue and she'd open her mouth. The same color pulsating from her mouth in such a fierce light for a moment it seemed to even overtake her position in the sky. A few seconds bled into itself and out roared an impossibly powerful beam of energy straight down at the snake, tearing through the sky between them. If it hit the snake, the attack wouldn't stop there, it'd burrow into the ground for it's maximum range of five hundred feet. The baihumon would cough after the attack was over, her throat feeling raw from the sheer destructive forces she had just unleashed. She'd glare down, wondering if she even hit the damn snake with it... Log: -Holly avoid's Sandiramon's Bao-Kui -Holly retorts with Hyper-Nova-Cannon Passives: Iron Lord|Combat Passive: If it is one thing, Baihumon is durable. It's fur being beyond that of natural limits is made purely out of a digizoid fiber of sorts. It's strong to the point of having a heavy resistance[30%] to all forms of damage. At the cost of moving much[30%] slower. Water attacks weaken the fur considerably and disable this passive for three posts upon successful contact.
Charged-Air|Combat Passive: This digimon is putting off a constant barrage of electrical currents into the air. Arcing off of it's fur, the orbs and metal that it's body may possess. This hyper charges the local area that the mon is in. Creating a field of sustained damage to those that come too close. Friendly individuals find that this field deals no damage to them. Deals light damage to any without electrical resistance. If struck by a water attack this negates the passive for three posts. Hundred foot range. On 'cooldown'
Hyper-Regeneration|Combat Passive|RAM UPGRADE: This digimon is capable of regenerating a medium amount of damage per posting round. Upon being struck with any enemy attacks it is boosted to a heavy amount of regeneration for three posts and then goes on a cooldown of Six posts afterwards. Healing abilities, status effects, defensive abilities or otherwise friendly/unfriendly abilities stall out this regeneration for the duration of effect. Negated due to the venom
Accelerated Flight|General Passive|RAM UPGRADE: This digimon is capable of super sonic flight outside of combat, breaking the sound barrier multiple times over. Inside of combat it's aerial prowess is what you would expect of an average mystical user. It can't compete with the best of them in terms of maneuverability but it's speed is something to behold. Move: Hyper-Nova-Cannon: This digimon concentrates it's energies into it's mouth, creating a localized ball of pure electrically based plasma. It chomps down onto this ball swallowing the energies to mix into it's bodies for a short time. This digimon then fires an impossibly powerful attack, dealing intense damage in a straight line up to five hundred feet. Capable of punching through defensive moves and bypassing resistances even to it's same typing. This move is considered an anti-defensive move. It's standard cooldown is three posts, when used against a defensive move this move's cooldown increases by the same amount as the defensive move used. Cooldown: TBVCC [2/6] CA: [2/3] Weaver: N/A Hyper-Nova-Cannon: [0/3][pending if defensive move was used]
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Post by Carlos Rey on Sept 10, 2019 4:14:43 GMT
Well, if nothing else the Vajramon was living up to his title of Deva and putting up a fiercely good fight, which in any other context Dio would have enjoyed. However, as he found himself suddenly pulled torwards the bull (with his own chain no less) there was little excitement for what was to come. The most he could do was try to move himself to the side to hopefully avoid the Deva's horns. He was partially succesful: only one of the horns found its way into the devil's chest, Dio roaring in pain and more importantly anger, specially as the ensuing hell of energy rained upon them both. It was certainly aggravating to fight someone without much self preservation, but of course having the Deva's horn partially puncturing his chest meant the bull would have a rather hard time dodging whatever he threw at him next. As he caught Coolmon approaching on the corner of his vision he knew he had to make his move, so he brought down one of his gauntlets aiming for the bull's neck, the space where his claws had slashed trough seemingly distorting as if the very air was being cut. Gio meanwhile wouldn't stay put twiddling his thumbs as his brother was skewered either, and seeing Coolmon approaching to make her own move he tried to do his part as well: after a swift raising gesture of his claws the Vajramon would probably feel a feeling not unlike that of static rising from below him, which would grow in intensity with each passing second as a massive surge of electricity in a shape reminiscent of a giant clawed hand would reach out, long sharp fingers coming down to attempt to quite literally grab the bull's frame, hoping to keep him in place while the Justimon did her thing. And Carlos? He just ran. Ran behind Aya as fast as his legs could carry him, hoping to get as far away from the carnage as he could, else they made it unnecesarily harder on their partners by getting caught on the crossfire. -Dio takes damage from Vajramon's horns, as well as Gio and Coolmon's previous ranged attacks, before counter attacking with Dimension Cut. -Gio uses Dark Claw - Subdue to try and keep Vajramon in place for Coolmon's attack.
Passives:
[RAM Upgrade Giga] Axon Charge: Due to Gio’s rather odd upbringing and traces of his old demon lord data, his body and very core react to physical trauma in an different way. On top of an increased tolerance to pain, every time Gio receives damage from a named move he stores a part of the attack’s energy within him, giving him a charge. He can store up to five of these charges. Every charge gives him a 5% increase in damage to all of his named moves, though he loses a charge for every two turns without receiving damage. Furthermore he can spend all five charges to create a medium ranged explosion around him causing heavy damage to up to two targets, but can’t gain charges for the next two turns.
Axon Charges: (3/5)
Named move damage increase 15%
Actives:
Dark Claw – Subdue: Summons from the beneath the enemy a giant claw of pure energy that attempts to grab on and restrain it’s target, keeping them in place and dealing minor damage for a turn, as well as making the afflicted target take more damage from any fire related attacks while they’re restrained. 4 turn cooldown.
Dimension Cut: In a brutal display of power Belphemon slashes forward with his claws, after which a barrage of ethereal slashes cut the recently slashed area, dealing high damage. One post cooldown.
Cooldowns:
Dio: Dimension Cut (0/1)
Gauntlet of Tartarus: (2/3)
Chains of Torment: (1/4)
Gio: Infernal Monsoon: (1/4)
Dark Claw - Subdue: (0/4)
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Post by Cross on Sept 13, 2019 5:13:15 GMT
The Beelzemon Blast Mode, struggled to gain altitude as they fought their twisting form. Their data shuddering and straining against he constraints it was forced into. Leaving their breathing ragged as crimson eyes surveyed the battlefield below not unlike Hawkmon, but they were too slow. Too distracted by their mental war to maintain their own form to notice the orb until it was too late. A glint was all they saw as the SM half turned their wing whipping out to try to slap the attack away from the injured bird fearing they'd decided a hostage was too much collateral and to remove her advantage.
And suddenly both Hawkmon and the Beelzemon Blast Mode were gone. Only the orb remained.
Well the orb and the distress call Cross had sent out before her and Hawkmon's seeming demise as in the darkness of the Forsaken Wasteland something was rapidly approaching.
-Cross tries to deflect Makuramon's attack from her and Hawkmon and fails
*Assistance is Incoming*
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Sept 13, 2019 23:43:51 GMT
Ah, perfect. What would have been a scary emergence was reduced to that of an annoyance, the orb hitting that deflecting wing straight on, pulling the Beelzemon right in alongside her hostage. From the outside, the sphere would take on an opaque, cloudy red color.
And the monkey would leap up and snap the ball out of the air with a grin. "Heh. Silly-"
"We're out of time." Lee's tone was direct. "Salvage what's left - we're leaving."
"Tch." As much as that human annoyed him, he was right: bare seconds after grasping that orb, the Makuramon held it up, a blue glow surrounding his body... As for the rest of the battlefield?
Well, far be it from a wounded Sandiramon to be able to avoid a high-power plasma cannon! The serpent recoiled, its dark silhouette visible in that blinding light for a bare second before it was ground to dust, leaving the Baihumon the victor of their bout... and honestly, things weren't too far off for the Vajramon.
In fact, the bull seemed to give up on self preservation long ago. The horn buried in the Belphemon's chest made it quite difficult to maneuver further, the bull simply driving his 'advantage' as long as he possibly could before the inevitable came.
A harsh hit at his neck. A hot plasma blade to his horn. Critical damage built up throughout the fight. It all culminated to one last push, another 'thrust' to drive that blade deeper into Dio's chest, before he simply collapsed, data beginning to strip away from his form...
... The same way it began to strip away from the Pajiramon in that same moment. But as opposed to the red, wispy data that would ordinarily appear, this data was already blue, magnetized, and flowing in one direction, joining with the Sandiramon's and the data loosened up during the fight. All rushing straight towards the Makuramon, drawing the data right into the orb he held.
And good luck trying to load it yourselves... the data was all the Sovereign's to begin with!
The monkey deva cackled, as Lee held his Digivice to his side. All he needed was this one moment...
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Post by Cross on Sept 14, 2019 1:24:57 GMT
Headlights are important. Headlights including allowing a driver to see in the dark likewise warned oncoming traffic or unfortunate animals to get out of said vehicles way. Unfortunately for all involved the vehicle in question both lacked a rider with which to guide it and have concern over petty things like 'sight' AND did not need to see to know where it was going. . .and the last thing it wanted to do was warn the unfortunate soon-to-be roadkill it was coming. Thus the only warning Makuramon received of the attack to come was a mechanical snarl that should not have come from machine nor beast and the whine of a nitro overboost kicking in before a hulking monstrosity of a bike plowed into the side of the laughing monkey at easily over five hundred miles per hour. Intent on shattering him and the orb that held it's Mistress prisoner.
SM level BEHEMOTH has ENTERED THE FIGHT -Behemoth uses Nitro Boost to reach RAMMING SPEED. -Nitro Boost: Sometimes, you just gotta go fast. Activating this gives you a huge boost of speed for your next post, letting you zoom across the Digital countryside in the blink of an eye. Just try not to crash! After being activated, cannot be activated for another two posts. 3/thread limit Passive: -Chrome Digizoid Armor: Solid armor plating, lightweight and efficient. Very resilient against physical impact, such as crashes, weather damage, and melee attacks. -Battering Ram: Reinforces the front of your vehicle with either blunt force or a spike. Makes a vehicle adept at smashing into anything in your way, at the risk of damaging the vehicle. Using this on a Digimon above your level, or high-leveled Digimon in general, is not recommended. -AI: Through and advance AI, this vehicle can drive itself, as well as respond to voice commands from its owner or people designated by them. This allows the owner access to all the comforts and functions of a ride, while also letting them focus entirely on surveying the battlefield.
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Post by Ayaka and Coolmon on Sept 21, 2019 0:08:29 GMT
Hindrances aside, things became strangely less hectic in the next five seconds than they were, though that may have been because of the number of simultaneous deathblows that had been dealt to the Devas. Aya paused in her tracks to get one last look at the battlefield to note...why was the data flowing...tha--...
Of course. "Coolmon, eyes up!" The Justimon looked up and around, before catching sight of that...weird monkey. She didn't have much in the way of ranged options, but Aya didn't care, considering she had an idea in mind as she swiped a MetalGarurumon card...riiight when one angry bike came roaring in with the same intent of making this monkey have one horrible, no good, very bad day.
Coolmon threw an open palm forward as a frosty bundle of energy formed in her hand, before it roared out, as MetalGarurumon's Metal Wolf Claw surged out in all of it's arctic fury at Makuramon and his orb! Hopefully that plus Behemoth could, y'know, do something! Relevant Passives: One for All: Justimon is inspired to fight harder based on how many allies she has present with her. She gains a 20% power increase for every ally of hers present in a battle. This caps out at 50%, three allies. Increases in increments of 12>12>13>13. Twins count as one singular entity, and mercenaries are exempt from this. 3/3 - F U L L P O W E R
I am Here: Justimon is immune to fear-based effects. Why? Because there’s nothing to fear when she’s there.
Heroine: Justimon is -JUSTICE ITSELF.- Do you think it’s easy to break? FOOL! Coolmon gets a 30% flat damage reduction in this form! Aya swipes MetalGarurumon, so Coolmon can strike out at Makuramon with Metal Wolf Claw! ...Probably in tandem with Behemoth rolling in, really.
ME-18 Card Name: MetalGarurumon Type: Digimon Rank: Chrome-Digizoid Duration: 1 Post Metal Wolf-Claw: The target Digimon breathes a sub-zero blast of energy at their foe. Giga Missile: The target Digimon fires a massive missile from their chest.
Cooldowns: Blitz Massacre: 2/3 Justice Saber: 1/1
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Deleted
Deleted Member
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Post by Deleted on Sept 23, 2019 23:56:37 GMT
Holly felt the rush of the power this form gave her, she felt the edges of the place and it was such a powerful feeling that at first all she could do was marvel at the strength that she was permitted now that she had a spare moment to think about it. But she wasn't given much room to really mull it over, her companion was stolen out from under their noses by some ball and honestly with all that blue data rushing towards Makuramon. Drawing it towards that orb. What were they going to do?! All that data would go to the sovereign and holly doubted that he was going to be kind. Then again what god was ever kind to the people it looked down upon? Holly let out a roar of anger, something much like her mother would do in a time like this. But unlike her mother there wasn't any fancy words or gratuitous sort of motions. She'd heave from over her shoulders a mass of metal that appeared as though just from thin air. Throwing it down at that makuramon. Data couldn't go through solid objects and if the pull was interrupted in some way it would slow. So if the monkey was forced to move in some way the pull would lessen considerably as he'd have to concentrate. As if he didn't move he'd have a mountain of metal literally slammed into his face. Even if she missed there was a few things that the baihumon could use it for and if the fight wandered a bit it could be used for a sizeable amount of cover for their humans. A win win win in her opinion. Log: -Holly is the mad. -Holly uses Mountain of the Iron lords on the monkey looking to either force him to move away from the oncoming data or blocking it from reaching him with the mass. Passives: Iron Lord|Combat Passive: If it is one thing, Baihumon is durable. It's fur being beyond that of natural limits is made purely out of a digizoid fiber of sorts. It's strong to the point of having a heavy resistance[30%] to all forms of damage. At the cost of moving much[30%] slower. Water attacks weaken the fur considerably and disable this passive for three posts upon successful contact.
Charged-Air|Combat Passive: This digimon is putting off a constant barrage of electrical currents into the air. Arcing off of it's fur, the orbs and metal that it's body may possess. This hyper charges the local area that the mon is in. Creating a field of sustained damage to those that come too close. Friendly individuals find that this field deals no damage to them. Deals light damage to any without electrical resistance. If struck by a water attack this negates the passive for three posts. Hundred foot range.
Hyper-Regeneration|Combat Passive|RAM UPGRADE: This digimon is capable of regenerating a medium amount of damage per posting round. Upon being struck with any enemy attacks it is boosted to a heavy amount of regeneration for three posts and then goes on a cooldown of Six posts afterwards. Healing abilities, status effects, defensive abilities or otherwise friendly/unfriendly abilities stall out this regeneration for the duration of effect. Move: Mountain of The Iron Lords: This digimon summons up a massive pillar of metal, quite close to the size of a small mountain in an attempt to slam down on an area of roughly a 100 feet in size. This mountain deals a heavy amount of damage and after being used remains in the area as long as Baihumon is the digivolution. Additionally electrical attacks may rebound or go through this metal. Five post duration, One post use, Five post cool down. Duration: Mountain of the iron lords: [0/5] Cooldown: TBVCC: [3/6] CA: [3/3] Weaver: N/A HNC: [1/3] MOTIL [0/5]
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Post by Carlos Rey on Sept 26, 2019 0:58:43 GMT
In the end the Vajramon finally succumbed to his injuries,though not before making sure to drive his horn as deep into Dio's chest as he could before collapsing, leaving behind an injured, pained, and majorly pissed off Belphemon grasping at his open wound.
"Stubborn bastard..."
That he would keep on fighting to the bitter end regardless of self preservation would have almost been commendable, had it not left the twins in such a tricky spot. The demons scanned fhe battlefield, taking note of how most if not almost all of the Devas gad veen taken care off, surprisingly enough. Had they actually won?
Carlos too was quick to notice how...quiet things had gotten considering the chaos that had been going on a moment ago, and as he also turned around to watch behind them as Aya was doing he too noticed the stream of data fowing upwards towards the monkey. His heart skipped a beat as it suddenly hit him what was going on.
They had to stop him now.
"Guys! Above!" He yelled pointing at the Deva, not having the time to explain things further to his partners. Luckily they seemed to catch up quick, since as soon as they located the Makuramon, and feeling the projectiles Coolmon launched and the distinct sound of engines roaring into the battle, it was obvious what they had to do. They hadn't forgotten why they had been forced to fight on the first place.
Soon enough Dio would summon a fiery lance to his hand again, tossing it to try and skewer the monkey, while another one of Gio's glowing yet vaguely ghostly claws would appear in the air and attempt to slash at the Deva. Whatever was necesary to keep them from achieving their goal.
Dio and Gio try to take down or at least slow down Makuramon by attackijg him with Lance of Erebus and Dark Claw - Rend respectively.
Lance of Erebus: After channeling dark flames into his hands Belphemon shapesthem into the form of a massive fiery spear that may be thrown up to 2000 feet, though it's accuracy drops with range. Deals heavy damage. Two posts cooldown.
Dark Claw – Rend: Summons a giant energy claw that slashes in a downward motion upon the enemy, dealing heavy damage if it connects. Can be summoned anywhere within a range of 50 feet of Gio, but it must be done within his range of vision. 3 turn cooldown.
Cooldowns:
Dio: Dimension Cut (1/1)
Gauntlet of Tartarus: (3/3)
Chains of Torment: (2/4)
Lance of Erebus (0/2)
Gio: Infernal Monsoon: (2/4)
Dark Claw - Subdue: (1/4)
Dark Claw - Rend: (0/3)
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