Samba the Sirenmon [Solo Digimon]
May 11, 2019 19:45:40 GMT
Post by Deleted on May 11, 2019 19:45:40 GMT
The World’s Audience
Digimon Name: Samba
Default Form: Highest Stable form
Gender: Male
Alignment: Chaotic PARTY
Skills/Talents:
-Samba can, big surprise, Dance really well
-Samba is hyper acrobatic
-Samba can sense both air and sea currents
-Samba can hear what he calls “the rhythm of the world”. This enables him to hear a sort of unknown force that others cannot sense which resembles a rhythm and symbolizes the unity and mood of the environment.
Personality:
Samba is a lost cause. Lost to the cause of the PARTY! Samba’s always wanting to fly fast or dance, never wanting to sit still and let things go by him, as far as he’ll let you know. Always catching some kind of beat and wanting to put the music on loud, Samba finds himself wanting to be in the middle of other digimon and inspiring them with loud music, flashy visuals and crazy dance moves. He sets the pace with his dancing, and the more people who join his pace, the easier he dances.
But all of this is with deeper purpose, for he desires to hear everyone move and work together with the power of unity. For if anyone, it is him who is sensitive to any lack of teamwork and lack of unified desire or action in the surroundings. His ability to hear the rhythm in the world gives him a very ‘Dance with me or Fight with me’ attitude, since he’s noticed those are the easiest way to unify the rhythm of the location. Digimon who are dancing dance by the same feel and beat, and digimon who are fighting together fight to the same rhythm. Fighting can’t last forever, so you’ll more often find him putting up dance music though!
It is not impossible to render him peaceful, although it is quite difficult. In a unified peaceful environment, he can enjoy that unity as well, as long as there is unity, he can process it and take part in it. As long as there is Unity, Samba can find peace of mind, but he will endeavor to ensure it’s a unity which is stable and will remain. A unity of people wanting to betray each other is not a unity that Samba is looking to upkeep.
Samba has little patience for evil, because Evil never remains unified for long, and disturbs the unity of the world at large. While he appreciates evil environments for being a unified sound, he does fight against those he views as evil and wanting to harm the world, as he’d prefer everyone to unify under the banner of kindness and willingness to work together.
To get to those villains however, he’ll assemble a team of people who can sync to the same wavelength to take the fight to the villains, and enjoy the bloody rhythm of battle to the day they’ve been defeated!
Personal History:
Born of a family of musicians, Samba was actually given the name ‘Allegro’. His digitama was taken to his parent’s home before he hatched, so he only knows of the village of beginnings through stories and history lessons. Allegro was continually distracted, incapable of paying attention and keeping up with either singing lessons, music lessons or anything else. He said all music sounded off, wrong, even the music his own esteemed parents played.
It was only when he met a creepy uncle of his, a Ponchomon who turned out to not be as creepy as anyone expected, that Allegro really started to find his groove. Infact, at first, he said the same thing about Ponchomon’s music, but when Ponchomon played it with all his amigos and everyone got to party together, that’s the first time that Allegro had heard the power of Unity. Everyone was listening to the same beat, everybody wanted nothing but to dance. The whole world was harmonizing.
It was then that Allegro’s life had ended, and the life of SAMBA HAD STARTED!! He had learned every dance move that Ponchomon and his amigos could teach him in no time flat, and they noticed that as long as Samba was in a party, even with how young he was, he was at his best. Samba started inviting others to the party and spreading an infectious cheer to anyone he found!
Samba’s parents were confused by the new name choice and the sudden switch in attitude, but he suddenly was there at his parents home, learning to dance to tango and delightful swing within a moment’s notice. Seeing that energy from him and how he pulled everyone around him into party, they couldn’t deny his calling! The now Sirenmon Samba had his parents blessing to spread the power of the PARTY to the world around him!
INITIAL EVOLUTION LINE
Universal Non-combat Passives
Free Air Miles
Non-Combat Passive: Samba is a frequent flier of Samba Airlines, which also includes deep-sea flying for whatever reason. Being a Frequent flier, he has gotten many benefits. Samba is an efficient flier and swimmer, capable of using currents and moving seamlessly when not in combat, allowing him to fly or swim hours on end. He also is resistant to minor high air and underwater environmental hazards, like breathing problems or turbulence problems. This resistance grows with his stages, but is ultimately up to the plot/thread in question how effective it is.
Fiesta
Non-Combat Passive: Samba likes to party, but More than that. SAMBA. IS. THE. PARTY. There is no Samba without PARTY! Samba is capable of making streamers, confetti, small firework explosions, thin coloured smoke, rays of coloured light and likewise appear in his environment at all times. Any physical effects created vanish upon contact with anything that isn't water or air. These effects are easy to see through and ignore. This effect’s maximum range is determined by Samba’s form.
Below Rookie: 1 meter
Rookie: 5 meters
Champion: 25 meters
Ultimate: 75 meters
Mega: 150 meters
Super Mega: 500 meters
Fresh
Species:Pupumon
Appearance:
Attribute: NaN
Family/ies: NaN
Type: Slime
Fighting Style: Same thing any Fresh does. You run. But Samba runs IN STYLE
Abilities: [1 Abilities Max]
Party Ball
Combat Passive - Even as a Fresh stage, there is never a time not too party. Mixing use of his Fiesta passive and sudden moves, Samba is far more evasive than most Fresh digimon.
Digivolves To: Pitchmon
In-Training
Species:Pitchmon
Appearance:
Attribute: NaN
Family/ies: NaN
Type: Slime
Fighting Style: Samba can now fly, so instead of running away, he flies away. IN STYLE, ofcourse.
Abilities: [2 Abilities Max]
Party Ball
Combat Passive - The only thing Samba is in-training for is in-training to PARTY HARDER! Mixing use of his Fiesta passive and sudden moves, Samba is far more evasive than most In-Training digimon.
Free to do what i want
Combat Passive - And what Samba wants is to be high in the sky and to be seen by everyone! Samba is capable of flight even as an in-training and is somewhat faster than most other digimon of the same level.
Digivolves From: Pupumon
Digivolves To: Sirenmon
Rookie
Species:Sirenmon
Appearance:
Attribute: Data
Family/ies: Deep Saver, Wind Guardian
Type: Fish Bird
Fighting Style: Above all else, Samba is fast! Despite being a capable dancer, Samba will often use his fast flight or swimming and claws to fight his enemies, employing hit-and-run strategies and zipping over the battlefield.
Abilities: [4 Abilities Max]
Fight Fight Revolution
Attack - To Samba, life is just a series of instructions falling down from the top of your sight to the exact spot you know you must act upon them, fighting your opponents is just a matter of hitting the beat! Literally! Samba performs a basic attack or short combo of basic attacks on one enemy, and they’re enhanced to the power of a 0-turn cooldown move. This attack has, fittingly a 0-turn cooldown.
Acrobatic ****ing Pirouette
Buff - Samba can make some hella pirouettes, and is an astonishingly graceful dancer when focusing on the ballet style. Only he must divide his attention so everyone can behold his grace! Samba can buff himself with the power of elegant ballet. While this buff is active, Samba emits a 3 meter sphere field which can be seen by the presence of floating white confetti. Whenever he attacks an enemy, the confetti whips up into a storm of papercuts, attacking all enemies within the field for half the damage of his attack. This buff lasts 4 turns and has a cooldown of 3 turns.
It takes Two
Debuff - Didn’t you know? It takes two, to Tango. And there just happens to be an amigo who has a need to see your moves! Samba relentlessly distracts his target and traps them in a dance when attacking just one target. When in melee range with an enemy, Samba can debuff them, forcing them to dance with him. While debuffed, the enemy does 50% less damage to anybody other than Samba. This debuff lasts 3 posts, and has a 3 post cooldown.
Don’t stop the Music
Combat Passive - To keep the music going, Samba can’t stop moving, he does not permit the momentum to stop! For that would be to betray the party. Due to his incredible reaction speed and agility, he can bounce off of walls, shields and enemy digimon. If he would lose all his momentum in an instant (his attacks are blocked, he’s crashing into something or likewise) he instead bounces off of it, veering off in a new direction at full speed once more. This does not prevent him from getting trapped or bound by enemy digimon skills.
Digivolves From: Pitchmon
Digivolves To: Sirenmon (champion)