Xehra
Aug 30, 2019 20:58:05 GMT
Post by Xehra on Aug 30, 2019 20:58:05 GMT
Digimon Name: Xehra (Nickname she has been given)
Default Form: BorXedramon (Champion Level Form)
Gender: Female (Traditional Female Role)
Alignment: Neutral Good (Extremely Altruistic)
Skills/Talents:
Inventory:
Personality:
Her personality may vary throughout her forms, much like her appearance, though it is still relatively the same as in the end she is still Xehra. The most notable features of her personality are her lack of any form of significant intellect, her empathetic and compassionate nature, and her extreme altruism. Though she may not always able to, the Lone Digimon attempts to aid those she perceives as requiring her help. Unfortunately, her good nature has been used against her in the past and caused her to lend a hand to individuals who have had malicious intent. Though having made many mistakes in her life, Xehra is quite unaware of most if not all of her past actions due to her horrendous memory and suffers no form of stress or grievance from these due to the inability to recall them. Even though she is overtly benevolent, Xehra is not without her share of foul moods and acts of aggression just like most people are, however she can be almost excessive at times with her emotional responses to things.
She tends to speak in the third person, her vocabulary being very poor and so she finds it easier to talk about herself than as herself. She is quick to learn new words though usually even quicker to forget them. Despite this language barrier the kind Digimon is quite vocal, with her being adamant in speaking her mind regardless of who would try to silence her, though has gotten her into more trouble than it's worth. Overly emotive regardless of her form, when permitting, Xehra will quiet often hug or carry others these acts are generally easier to 'say' than her words. Not exactly the best at cooking, the clumsy Digimon will still at least attempt to cook for others though her poor ability is mostly due to her lack of significant intellect than innate ability. This can usually be seen as the Dramon will attempt to even cook food for her Stone and try to feed it, obviously, it isn't receptive to it as a rock but she still tries to take care of it as best she can.
Personal History:
Hatching from a Digitama/Digi-Egg as per the usual Digimon start in life, Xehra who would not go by that name for some time would emerge into the Digital World betwixt a volcano and thick woodland. Alone and by herself, the small Digimon who was in its Fresh Form, EggXedramon, would struggle to survive in the world she had arrived in. In the forest that the Lone Digimon had hatched in, Xehra would live day to day, hiding and scavenging they would pull through. Little more than a small egg with legs, a tail and a small crack to see through, EggXedramon would be quite defenseless and so running away, or more often rolling away was its only option to survive. Thankfully the tiny Dramon managed to make it through the trials and tribulations of the limited form and Digivolve, though her survival was more owed to dumb luck than anything else.
Xehra's time in the forest was fraught with strife and danger, the forest making for a poor caretaker with its survival of the fittest. Though at this point EggXedramon was little more than a Feral Digimon herself having little need to speak when entirely alone outside of the more savage Feral Digimon. However, this would all change as she'd Digivolve, Xehra taking on her In-Training Form being WyrXedramon, which was stronger than her Fresh Form. Though stronger it was still far too weak to do anything other than allow her to do more than just run away from everything, though that would still be her response to most issues. The now WyrXedramon was strong enough to not simply hide all the time, able to finally explore the woodland that she had found herself in. Her journey through dense greenwood would eventually find her in a small village which would leave the small Dramon confused.
Up until finding the village, WyrXedramon had only met Feral Digimon and possibly normal Digimon though her Feral tenancies had spoiled those interactions. But here she saw them Blissfully enjoying their lives in the small community they had created, the Dramon who had stumbled upon it was unsure what to make of it all. Thankfully, however, she was found by some of the villagers and was brought into the hamlet where she was taken in and welcomed after an initially awkward interaction. Her ability to communicate was poor but she managed and through a mistranslation, she ended up with her nickname of 'Xehra' and has clung to it ever since, the miss pronunciation becoming symbolic with who she is.
Her time in the village was something she enjoyed, having been taken in and taken care of by the community out of the goodwill of their hearts had earned the admiration of the small Dramon who would adopt altruism herself. Feeling that she owed the small community she now called home, Xehra would go out of her way in an attempt to repay them for what they had done for her however this usually would end with her clumsily making a fool of herself. Though despite her many fumbles, the village wouldn't tire of her antics and this kind of treatment would lay the basis of Xehra's compassionate nature. The inability to communicate very well wouldn't be overly hampering, her having to rely more on emotional expression rather than vocal ones to get her points across was what led her to become empathetic which would be another trait that would become an intrinsic part of what made Xehra who she was.
She would spend some time in the village as her In-Training form, Xehra trying her best to help out as best she could to 'earn' her stay amongst the community that had adopted her despite the WyrXedramon not needing to do so. Though out collecting the various bounties of the woodland that surrounded the small hamlet, the Dramon would be forced out of survival to Digivolve once more. Having had the small expedition she had tagged along with being attacked, Xehra would attempt to protect others when they came under attack by a group of Feral Digimon. Though in the fight, she was pitifully weak and in her participation, was more of a burden to those she was trying to help. After seeing her friends become harmed in the fray, she redoubled her efforts reaching her Rookie Form.
Her DigiCore igniting with newfound power inside, unchained archaic energy being unleashed for the first time by the now KobXehdramon. Using the power given to her with her new level, she managed to aid her friends and fend off the attacking Feral Digimon by unleashing the vibrant violet forces awoken within her DigiCore. Having Digivolved to have control over a fundamental state of matter, Plasma, Xehra had vast potential with later levels. However, Xehra herself would be the bottleneck as she just simply thought the purple energy was cool and didn't acknowledge what it was, let alone its potential power. Regardless, she would return to the village with the others and share the news, her friends were safe and she had newfound abilities to talk about.
Since she had managed to Digivolve into her Rookie Form, Xehra had been able to help the village out a lot more, though this was mainly due to her having a more able body than anything else. She would spend a few years of her life in the small village, doing odd jobs and helping where she could for the community that she had grown quite fond of. Though she was no sinner, she was also clearly not a saint, her reckless antics causing more than her fair share of destruction. Thankfully, she'd always make amends for what she did. The Dramon would become a reliable aid in the village, Xehra always the first to put her hand up whenever a job need be doing regardless of what was asked. She would often regret having done so as not every job was the most exciting (She never really was fond of digging).
The blind altruism that Xehra had developed had been used against her a few times, though thankfully no attempt would end up being too damaging. At worst she'd just be tricked into leaving her duty guarding the food stock and said food stock being raided. She'd quickly lose the memory of that having been done to her and so would end up being tricked numerous times repeatedly. After having been tricked in such a way, she was sent out into the forests to try and recover the lost surplus. This would end up taking her towards the edges of the thicket and closer to the volcano, where she was 'lucky' enough to have found a massive supply of nuts which would be little more than rocks.
Here she would happen upon a smooth oval stone which the KobXedramon would scamper over to collect. Such a smooth stone would have to bare some importance and so she would take the heavy rock with her. Returning to her village with a bag full of random foodstuffs and rocks (mostly rocks (namely one big one)),. The village leader was not the most pleased to see them return with a bag full of useless stones, though she still collected some food and they had gotten used to the dim-witted girls' antics and let it pass. However, she would return to her hut carrying her prize with her above her head, overly jovial. It wasn't really of much note, little more than 'Can we keep it?' that humans have towards a small cute animal, except Xehra felt this towards a large stone.
Becoming inseparable from this stone, the Dragon Digimon had seemed to found the first piece of it's 'hoard', though it would hinder her slightly in her everyday life due to how cumbersome it was. Despite the additional burden weighing her down, Xehra wouldn't mind it in the slightest, running around with the rock above her head as she performed her basic duties. The oval hunk of crag if anything had given her something she hadn't had before, a responsibility, one of which she happily took care of even though taking care of rock wasn't overly difficult. However, as simple as taking care of the rock as it would allow her to learn what it was like to have something to look after. Her attachment would grow stronger with this rather bland object, not because of what it was but more due to the strong sentimental value that Xehra placed into the stone.
Her transformation to Champion Form wouldn't be one like her In-Training Form which was born out of a need to survive or like her Rookie Form which was from the heat of an intense battle, instead, it was quiet and inside of her home as she sat petting her stone. Not long after obtaining the smooth oval rock, Xehra would take on her role of guardian and caretaker of this object rather passionately and so the strong feeling to do so would drive her to the next level. Becoming BorXedramon, the Plasma Dragon would become far more powerful than her previous levels had ever been. Though Xehra would realize that perhaps she could do something for the world outside of her village as it had reached the point where she wasn't needed by it. Steeling herself to once more face the world she had emerged into as a Lone Digimon years ago, the new Champion would say her goodbyes and step out to try and help whom she could, on her crusade of sorts.
Though she wouldn't be entirely alone, taking along with her the heavy oval stone she had become attached to to keep her company. To pass the time while resting, Xehra would take up arts and crafts with various objects she could find and eventually figuring out how to weave simple objects, though of poor quality. Her nights would quickly turn into her either nursing her smooth stone or practicing her weaving while in front of an open flame and attempting to cook whatever she had scavenged. Though her strong sense to help others would be what drove her she would still have the same wanderlust and strive for new experiences that many adventures not too unlike herself would have. Every new day marked a new possibility. Most would end the same, though there was always that one odd thing every once and a while that would make it exciting. It was those moments and the possibility of even more experiences that would feed into the momentum that carried her onwards.
Her journey had only just begun with unknown and untold stories ahead of it with the Dramon unwillingly playing her hand in fate’s grand scheme. Blissfully unaware of all that happened around her as she'd happily pass her time with her rock and her hobby, traveling on her personal crusade to try and help those she can.
Species: EggXedramon
Appearance:
EggXedramon is a quaint Digimon, as big as a human baby, that being an oddity in and of itself as it has yet to leave the inner shell of its Digi-Egg/Digitama. As such, it appears mostly as a hollowed egg that idly bounces along as its main form of locomotion, being much like most other Fresh Level Digimon inside of its 'Shell'. The egg itself is mostly white and grey with a dual spiral design of the colors flowing from the tip towards the bottom with portions of the egg having small black spots. There are a few cracks throughout the 'Shell' and on the front of the egg, there is a large crack that allows EggXedramon's bright and vibrant purple eyes to show through, however, it is impossible to make out much detailing of the Digimon inside of the egg outside of this light that they emit. However it's bouncing is rather slow and if forced to it can roll at a far quicker pace, however, this often leaves it dizzy and feeling nauseous.
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon Egg
Fighting Style: Complete avoidance at all costs, completely unable to combat opponents, all EggXedramon can do is run away and that's all it really wants to do at this stage. Thankfully the 'Egg Shell' shape body enables it to roll away and keep itself protected though this protection is not very effective and the rolling is disorientating.
Abilities:
Species: WyrXedramon
Appearance:
WyrXedramon's a slight progression over EggXedramon's habit of shielding itself from predators within the shell of its Digitama/Digi-Egg. Having grown a bit larger, this small dragon's had to push its new legs out from the bottom of the 'shell' and it's proportionally immense tail out of the rear of its 'shell'. This 'Shell' would be similar to the previous 'shell' of the Fresh-Level Digimon, being a spiral of grey and white from top to bottom with black splotches across its surface, though the shell would be far more cracked as it barely contained the small In-Training Digimon within. The legs which protrude out of the bottom of the shell are clad in tough black scales and have a very clear and strong draconic appearance. The tail of the small In-Training Digimon is far larger than one would imagine of a creature it's size, having the same tough and thick scales on her legs covering it's top with the bulk of it being white and having a grey under-scale. Getting around by toddling with its small legs, the small Dramon would peer through the large craft at it's front while it's heavy tail drags behind it. Though WyrXedramon is thankfully still able to roll away even with its large tail and small legs, though this still causes them to end up feeling queasy and wobbly from rolling around so much.
Attribute: Data
Family/ies: Dragon's Roar
Type: Baby Dragon
Fighting Style: Even in this form, WryXedramon is realistically unable to fight though can still give a painful 'Thwack' with its tail as a deterrent to threats if nothing more. Still protected within an egg-like 'Shell', the In-Training Digimon is tough for a Digimon of its tier however the main boon this gives is the ability to quickly 'roll' away from a dangerous situation.
Abilities:
Digivolves To: KobXedramon
Species: KobXedramon
Appearance:
The first thing that sticks out about KobXedramon's design is her thick tail that is twice as long as she is while she herself stands as tall as a young child. The prominent limb in question can put her status as a Rookie Digimon in question at times due to how large it makes its owner appear at such a low state of evolution, which is complemented by a set of hulking arms and hands. As a whole, the Dramon Digimon, much like others of its kind, takes on form with a strong draconic motif, it's visage having a fanged axe-like maw and covered in a scaled hide. Her hide is divided into three sections of different scales. Large thick scales, which cover the limbs, horns and down their back and top side of their tail are black and hardened enough to be mistaken for a poor quality of Chrome Digizoid at first impression due to its incredible resilience. The off-white scales covering the majority of her body are far more delicate and soft, being easily comparable to a normal human's skin. The same can be said for the grey scales that cover from her underbelly up to her lower maw as well as under her tail, with it being even more dainty than the off-white ones. Though most notable of all would be the vibrant violet glow that would illuminate between the segments of her tough black scales as if holding the resilient plates together. These purple segments are where the Rookie would be able to vent and release the archaic energy it has obtain a limited mastery of. From her hands' a set of digits would be made from this glowing archaic energy, condensed cool plasma being formed into three claw-like fingers and a similarly claw-like thumb that are stable enough to enable her to safely interact with the world around her. The affinity with the archaic energy making it so they glowed from almost any orifice, a dim vibrant hue emanating from within their body and the Plasma inside of it.
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Plasma Dragon
Fighting Style: Once Digivolving to their rookie form, this Dramon Digimon's DigiCore ignites with archaic power, becoming a literal generator of Plasma. As well as creating the volatile substance they are also able to control and manipulate it in a variety of ways from directly venting it as a form of attack or creating protective barriers. Growing more capable in this form, KobXedramon still prefers not to hurt others unless it has to, it's empathetic and compassionate nature means it would rather deescalate the situation if it can. However, the Dramon will defend itself if it must by unleashing a fierce roaring inferno of plasma from its maw to discourage direct attack. Its priorities are to focus on trying to help and protect others or resolve the conflict via mediation instead of directly defeating foes.
Abilities:
Digivolves To: BorXedramon
Species: BorXedramon
Appearance:
BorXedramon's growth compared to their previous form diverges from the way most Dramon Digimon grow as, instead of instantly jumping to a gargantuan size and then reversing the cycle into a humanoid form, it tends to grow much more humanoid in this form. In this form, their proportions grow to the size of an adult human, gaining a human silhouette as it takes on more feminine qualities. Though despite this it would still be very clearly a Dramon Digimon with scales and Draconic features throughout its form such as keeping its dragon-like visage. The head of the Champion Level Digimon is similar to a dragon, much like it's the previous form though with clear differences, mainly the eyes being smaller and more proportionate to its head. The most obvious features that have persisted from its previous level is it's exaggerated proportions, mainly it's hulking arms and a ridiculously large tail. Additional Draconic features would develop such as around its waist, it has grown a set of black wings with a purplish inner tissue that emits the same purple glow found elsewhere on their form. These wings are far too weak and small to function effectively for flight and instead wrap around its waist as a pseudo-like skirt or half cape. Their horns increase in size and sit atop their head as a pseudo-crest with her arms having had similar changes in growing larger. As well as these changes the black scales as a whole growing to be far more resilient though still only comparable to a poor quality of Chrome Digiziod, though the grey and white scales wouldn't improve too drastically in durability. The thick plates of study black scale would act as the main form of protection that the Dramon had, the softer grey and white scales being incredibly poor at defending against attacks. As they evolve, the plasma-emitting orifices in BorXedramon's body become more pronounced as the color of the plasma becomes more vibrant, effectively turning the Dramon into a living purple lantern which becomes even brighter when it vents or unleashes the archaic energy within them. The insides of the Champion-Level Digimon sharing this glowing aesthetic, easily seen from within its mouth and from any wounds that it would receive, the Plasma becoming a major part of the Dramon's makeup.
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters
Type: Plasma Dragon
Fighting Style: Highly protective of those it feels require aid or of those that it values as friends, BorXedramon will often go out of its way to guard these individuals even at a determent to itself. Though they aren't suicidal, they are not the most intelligent and will risk their lives if they must to ensure the safety of others. The kind and compassionate heart of this Digimon being an Achilles heel due to its altruistic nature that makes it value others over itself, thankfully they boast a toughness similar to the legendary warrior of myth. Their DigiCore having become more powerful than ever with their Champion Form Digivolution as well as their increased understanding of the power that they wield, BorXedramon is superior than it's previous forms in every way. However, in using such a vast amount of the archaic energy, the vented plasma charges the atmosphere around them slightly and creates a light fog of hazy ozone due to the plasma reverting to the lower state of matter, becoming a gas.
Abilities:
Digivolves To: TBA (Unknown)
(Please Note: I will try to create images to use for the appearance descriptions, however these will more than likely take me some time to create due how slow I am in creating these kinds of things. If the descriptions are inadequate to purvey the appearance of the Digimon in question, then I will try to explain more in depth to the person via direct messages over Discord. Please contact me at Stew52#9054 if this is an issue and I will try to clear up and confusion, sorry for any inconvenience this causes.)
Default Form: BorXedramon (Champion Level Form)
Gender: Female (Traditional Female Role)
Alignment: Neutral Good (Extremely Altruistic)
Skills/Talents:
- Empathetic to a Fault: The Lone Digimon Xehra is very emotionally aware, able to connect easily with people on an emotional level and will always try to show compassion to aid others in emotional distress. Despite her good intentions, she can come off as overbearing in her attempts to help someone.
- Blissfully Ignorant: Xehra is extremely clueless due to poor intellect and memory, to the point where she is usually unaware of anything unless it directly involves her and, even then, she's quick to forget it after it loses priority to her. Thankfully this extreme forgetfulness makes her incredibly worry-free and rarely, if ever, stressed. As beneficial as it is for her mental health it is not entirely good, there are many things that one would want to remember and cherish but this isn't an option for the Dramon.
- Fertile Imagination: Possessing vivid creativity, she is always trying to make something, with her creative outlet being weaving, using whatever materials she can get her hands on, namely long grasses and reeds.With her boundless creativity, she can weave most anything she lays her eyes on, including baskets and clothing. Having only recently picked it up in her champion form, the quality of these items leave much to be desired. Xehra mainly does this to pass the time during her solitude in the Digital World.
- Making Ends Meet: Having relied on herself to survive for most of her life, the fact that she was still alive meant that Xehra had at least gotten something right. Through trial and error, the Lone Digimon had learned basic survival knowledge and was able to take care of herself. Able to easily take care of herself, she is also able to apply this knowledge to help others. However, this knowledge isn't very in-depth and is still very basic, being more surface level on 'how to not die' than how to do anything really impressive.
- All Brawn: Though she may not be intelligent, Xehra possesses great strength as a saving grace. In comparison to her size she is mightier than she would appear to be, being more than able to lift many times her weight class. Though this comes at a cost in the form of the Draconic Digimon being fairly clumsy, though this can be blamed on her absent-mindedness.
- Nigh-Impregnable: Possessing immense willpower that comes off more as her simply being stubborn, Xehra also possesses a high constitution and endurance. Xehra, as a baseline, is able to tolerate a lot of punishment before relenting, her body usually succumbing far earlier than her mind. Though this sturdiness is not a universal feature. Her physical stalwartness is owed to the thick black scales found across her body and the underlying “flesh” being quite soft. Even though her willpower is an iron bastion, her overt emotional nature means it will crumble easily under certain circumstances.
Inventory:
- A Pet Rock: This smooth stone is roughly the size of a watermelon, though far heavier. Not long before obtaining her champion form, Xehra stumbled upon this rather bland and unimportant rock, finding it oddly soothing. She would end up carrying it with her despite it being incredibly cumbersome, a burden she gladly endures. Often she can be seen nursing it in her lap by gently petting it, having formed an attachment with the extremely oversized pebble.
- Various Weaved Items: During her time in the Digital World, Xehra has obtained various weaved items that she has created herself using various materials. These materials vary from grasses up to more unorthodox materials like bark or metal. Whatever she can get her hands on, really. This small hobby had become quite a boon for the wandering Digimon, having been able to make a myriad of various tools to assist her in her journeys, such as a tote.
- Assorted Foodstuffs: The Lone Digimon, during her travels, forages for a diverse pool of provisions, maintaining a small stockpile of palatable items from fruits to roots. Most of these are edible, though some are unfit for consumption such as small rocks and other stuff she had mistaken for food.
- Junk in the Trunk: As with her various assortment of Foodstuffs, Xehra also has a collection of junk that she collects during her lonely travels. Though not exactly a kleptomaniac, the Dramon simply has a habit of collecting unwanted stuff to pass the time. This behavior is mainly fuelled by how easily impressed she is. A shiny rock on the road is worth picking up regardless of if it’s diamond or quartz. Thankfully, she isn't a hoarder and the items she collects often end up discarded or forgotten about. If she’s fortunate enough, she may be able to trade them away for something more useful.
Personality:
"Stay behind Xehra, she'll make sure we both get through this, okay?"- Xehra
Xehra's personality has gone through several phases over her relatively short life in the Digital world, having had its fair share of ups and downs. Starting after she hatched, unbearably demanding and annoying, in her Fresh Form, EggXedramon. Xehra was restricted to this Form for a while before developing towards her more capable In-Training Form that she would spend a large amount of her life living in. WyrXedramon is Xehra's In-Training Form, no longer as obnoxious, she had begun to exhibit traits of her compassionate nature during this Form which would be carried throughout the following forms. It was in her Rookie Form, KobXedramon, that she has spent most of her life, being arrogant and reckless she would often put herself in danger but thankfully this audaciousness rarely endangered others. This hubris mellowed out in her newest form being her Champion form, BorXedramon, which quickly became the preferred and default form that she has despite only very recently obtaining it.Her personality may vary throughout her forms, much like her appearance, though it is still relatively the same as in the end she is still Xehra. The most notable features of her personality are her lack of any form of significant intellect, her empathetic and compassionate nature, and her extreme altruism. Though she may not always able to, the Lone Digimon attempts to aid those she perceives as requiring her help. Unfortunately, her good nature has been used against her in the past and caused her to lend a hand to individuals who have had malicious intent. Though having made many mistakes in her life, Xehra is quite unaware of most if not all of her past actions due to her horrendous memory and suffers no form of stress or grievance from these due to the inability to recall them. Even though she is overtly benevolent, Xehra is not without her share of foul moods and acts of aggression just like most people are, however she can be almost excessive at times with her emotional responses to things.
She tends to speak in the third person, her vocabulary being very poor and so she finds it easier to talk about herself than as herself. She is quick to learn new words though usually even quicker to forget them. Despite this language barrier the kind Digimon is quite vocal, with her being adamant in speaking her mind regardless of who would try to silence her, though has gotten her into more trouble than it's worth. Overly emotive regardless of her form, when permitting, Xehra will quiet often hug or carry others these acts are generally easier to 'say' than her words. Not exactly the best at cooking, the clumsy Digimon will still at least attempt to cook for others though her poor ability is mostly due to her lack of significant intellect than innate ability. This can usually be seen as the Dramon will attempt to even cook food for her Stone and try to feed it, obviously, it isn't receptive to it as a rock but she still tries to take care of it as best she can.
Personal History:
Hatching from a Digitama/Digi-Egg as per the usual Digimon start in life, Xehra who would not go by that name for some time would emerge into the Digital World betwixt a volcano and thick woodland. Alone and by herself, the small Digimon who was in its Fresh Form, EggXedramon, would struggle to survive in the world she had arrived in. In the forest that the Lone Digimon had hatched in, Xehra would live day to day, hiding and scavenging they would pull through. Little more than a small egg with legs, a tail and a small crack to see through, EggXedramon would be quite defenseless and so running away, or more often rolling away was its only option to survive. Thankfully the tiny Dramon managed to make it through the trials and tribulations of the limited form and Digivolve, though her survival was more owed to dumb luck than anything else.
Xehra's time in the forest was fraught with strife and danger, the forest making for a poor caretaker with its survival of the fittest. Though at this point EggXedramon was little more than a Feral Digimon herself having little need to speak when entirely alone outside of the more savage Feral Digimon. However, this would all change as she'd Digivolve, Xehra taking on her In-Training Form being WyrXedramon, which was stronger than her Fresh Form. Though stronger it was still far too weak to do anything other than allow her to do more than just run away from everything, though that would still be her response to most issues. The now WyrXedramon was strong enough to not simply hide all the time, able to finally explore the woodland that she had found herself in. Her journey through dense greenwood would eventually find her in a small village which would leave the small Dramon confused.
Up until finding the village, WyrXedramon had only met Feral Digimon and possibly normal Digimon though her Feral tenancies had spoiled those interactions. But here she saw them Blissfully enjoying their lives in the small community they had created, the Dramon who had stumbled upon it was unsure what to make of it all. Thankfully, however, she was found by some of the villagers and was brought into the hamlet where she was taken in and welcomed after an initially awkward interaction. Her ability to communicate was poor but she managed and through a mistranslation, she ended up with her nickname of 'Xehra' and has clung to it ever since, the miss pronunciation becoming symbolic with who she is.
Her time in the village was something she enjoyed, having been taken in and taken care of by the community out of the goodwill of their hearts had earned the admiration of the small Dramon who would adopt altruism herself. Feeling that she owed the small community she now called home, Xehra would go out of her way in an attempt to repay them for what they had done for her however this usually would end with her clumsily making a fool of herself. Though despite her many fumbles, the village wouldn't tire of her antics and this kind of treatment would lay the basis of Xehra's compassionate nature. The inability to communicate very well wouldn't be overly hampering, her having to rely more on emotional expression rather than vocal ones to get her points across was what led her to become empathetic which would be another trait that would become an intrinsic part of what made Xehra who she was.
She would spend some time in the village as her In-Training form, Xehra trying her best to help out as best she could to 'earn' her stay amongst the community that had adopted her despite the WyrXedramon not needing to do so. Though out collecting the various bounties of the woodland that surrounded the small hamlet, the Dramon would be forced out of survival to Digivolve once more. Having had the small expedition she had tagged along with being attacked, Xehra would attempt to protect others when they came under attack by a group of Feral Digimon. Though in the fight, she was pitifully weak and in her participation, was more of a burden to those she was trying to help. After seeing her friends become harmed in the fray, she redoubled her efforts reaching her Rookie Form.
Her DigiCore igniting with newfound power inside, unchained archaic energy being unleashed for the first time by the now KobXehdramon. Using the power given to her with her new level, she managed to aid her friends and fend off the attacking Feral Digimon by unleashing the vibrant violet forces awoken within her DigiCore. Having Digivolved to have control over a fundamental state of matter, Plasma, Xehra had vast potential with later levels. However, Xehra herself would be the bottleneck as she just simply thought the purple energy was cool and didn't acknowledge what it was, let alone its potential power. Regardless, she would return to the village with the others and share the news, her friends were safe and she had newfound abilities to talk about.
Since she had managed to Digivolve into her Rookie Form, Xehra had been able to help the village out a lot more, though this was mainly due to her having a more able body than anything else. She would spend a few years of her life in the small village, doing odd jobs and helping where she could for the community that she had grown quite fond of. Though she was no sinner, she was also clearly not a saint, her reckless antics causing more than her fair share of destruction. Thankfully, she'd always make amends for what she did. The Dramon would become a reliable aid in the village, Xehra always the first to put her hand up whenever a job need be doing regardless of what was asked. She would often regret having done so as not every job was the most exciting (She never really was fond of digging).
The blind altruism that Xehra had developed had been used against her a few times, though thankfully no attempt would end up being too damaging. At worst she'd just be tricked into leaving her duty guarding the food stock and said food stock being raided. She'd quickly lose the memory of that having been done to her and so would end up being tricked numerous times repeatedly. After having been tricked in such a way, she was sent out into the forests to try and recover the lost surplus. This would end up taking her towards the edges of the thicket and closer to the volcano, where she was 'lucky' enough to have found a massive supply of nuts which would be little more than rocks.
Here she would happen upon a smooth oval stone which the KobXedramon would scamper over to collect. Such a smooth stone would have to bare some importance and so she would take the heavy rock with her. Returning to her village with a bag full of random foodstuffs and rocks (mostly rocks (namely one big one)),. The village leader was not the most pleased to see them return with a bag full of useless stones, though she still collected some food and they had gotten used to the dim-witted girls' antics and let it pass. However, she would return to her hut carrying her prize with her above her head, overly jovial. It wasn't really of much note, little more than 'Can we keep it?' that humans have towards a small cute animal, except Xehra felt this towards a large stone.
Becoming inseparable from this stone, the Dragon Digimon had seemed to found the first piece of it's 'hoard', though it would hinder her slightly in her everyday life due to how cumbersome it was. Despite the additional burden weighing her down, Xehra wouldn't mind it in the slightest, running around with the rock above her head as she performed her basic duties. The oval hunk of crag if anything had given her something she hadn't had before, a responsibility, one of which she happily took care of even though taking care of rock wasn't overly difficult. However, as simple as taking care of the rock as it would allow her to learn what it was like to have something to look after. Her attachment would grow stronger with this rather bland object, not because of what it was but more due to the strong sentimental value that Xehra placed into the stone.
Her transformation to Champion Form wouldn't be one like her In-Training Form which was born out of a need to survive or like her Rookie Form which was from the heat of an intense battle, instead, it was quiet and inside of her home as she sat petting her stone. Not long after obtaining the smooth oval rock, Xehra would take on her role of guardian and caretaker of this object rather passionately and so the strong feeling to do so would drive her to the next level. Becoming BorXedramon, the Plasma Dragon would become far more powerful than her previous levels had ever been. Though Xehra would realize that perhaps she could do something for the world outside of her village as it had reached the point where she wasn't needed by it. Steeling herself to once more face the world she had emerged into as a Lone Digimon years ago, the new Champion would say her goodbyes and step out to try and help whom she could, on her crusade of sorts.
Though she wouldn't be entirely alone, taking along with her the heavy oval stone she had become attached to to keep her company. To pass the time while resting, Xehra would take up arts and crafts with various objects she could find and eventually figuring out how to weave simple objects, though of poor quality. Her nights would quickly turn into her either nursing her smooth stone or practicing her weaving while in front of an open flame and attempting to cook whatever she had scavenged. Though her strong sense to help others would be what drove her she would still have the same wanderlust and strive for new experiences that many adventures not too unlike herself would have. Every new day marked a new possibility. Most would end the same, though there was always that one odd thing every once and a while that would make it exciting. It was those moments and the possibility of even more experiences that would feed into the momentum that carried her onwards.
Her journey had only just begun with unknown and untold stories ahead of it with the Dramon unwillingly playing her hand in fate’s grand scheme. Blissfully unaware of all that happened around her as she'd happily pass her time with her rock and her hobby, traveling on her personal crusade to try and help those she can.
DIGIMON'S INITIAL EVOLUTION LINE
EggXedramon
Level: FreshSpecies: EggXedramon
Appearance:
EggXedramon is a quaint Digimon, as big as a human baby, that being an oddity in and of itself as it has yet to leave the inner shell of its Digi-Egg/Digitama. As such, it appears mostly as a hollowed egg that idly bounces along as its main form of locomotion, being much like most other Fresh Level Digimon inside of its 'Shell'. The egg itself is mostly white and grey with a dual spiral design of the colors flowing from the tip towards the bottom with portions of the egg having small black spots. There are a few cracks throughout the 'Shell' and on the front of the egg, there is a large crack that allows EggXedramon's bright and vibrant purple eyes to show through, however, it is impossible to make out much detailing of the Digimon inside of the egg outside of this light that they emit. However it's bouncing is rather slow and if forced to it can roll at a far quicker pace, however, this often leaves it dizzy and feeling nauseous.
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon Egg
Fighting Style: Complete avoidance at all costs, completely unable to combat opponents, all EggXedramon can do is run away and that's all it really wants to do at this stage. Thankfully the 'Egg Shell' shape body enables it to roll away and keep itself protected though this protection is not very effective and the rolling is disorientating.
Abilities:
- Tumble and Roll: Falling to its side, EggXedramon is able to speed itself up drastically and roll away in an attempt to escape from the conflict which threatens it. However, this can cause them to become heavily disorientated from the repeated rotations that the Fresh Digimon suffers while doing so.
Expanded Description:EggXedramon is completely unable to attack in this stage with its only option limited to simply trying to survive and running away. Despite its weak Form, it is surprisingly really resilient for a Fresh Level Digimon but it is still just a Fresh Level Digimon so in truth, despite it being comparably tough it is still very fragile. However, thankfully it has one trick to avoid being squished by potential predators though it isn't exactly extravagant or impressive. By quite literally just rolling away, EggXedramon is oval in shape and covered by the protective walls of an egg-like 'shell' which not only protects the frail Fresh Digimon inside but acts as a very effective means of escape.
WryXedramon
Level: In-TrainingSpecies: WyrXedramon
Appearance:
WyrXedramon's a slight progression over EggXedramon's habit of shielding itself from predators within the shell of its Digitama/Digi-Egg. Having grown a bit larger, this small dragon's had to push its new legs out from the bottom of the 'shell' and it's proportionally immense tail out of the rear of its 'shell'. This 'Shell' would be similar to the previous 'shell' of the Fresh-Level Digimon, being a spiral of grey and white from top to bottom with black splotches across its surface, though the shell would be far more cracked as it barely contained the small In-Training Digimon within. The legs which protrude out of the bottom of the shell are clad in tough black scales and have a very clear and strong draconic appearance. The tail of the small In-Training Digimon is far larger than one would imagine of a creature it's size, having the same tough and thick scales on her legs covering it's top with the bulk of it being white and having a grey under-scale. Getting around by toddling with its small legs, the small Dramon would peer through the large craft at it's front while it's heavy tail drags behind it. Though WyrXedramon is thankfully still able to roll away even with its large tail and small legs, though this still causes them to end up feeling queasy and wobbly from rolling around so much.
Attribute: Data
Family/ies: Dragon's Roar
Type: Baby Dragon
Fighting Style: Even in this form, WryXedramon is realistically unable to fight though can still give a painful 'Thwack' with its tail as a deterrent to threats if nothing more. Still protected within an egg-like 'Shell', the In-Training Digimon is tough for a Digimon of its tier however the main boon this gives is the ability to quickly 'roll' away from a dangerous situation.
Abilities:
- Tail Thwack: Quickly spinning on the spot, WyrXedramon is able to drag it's tail around rapidly to strike a nearby opponent for a small amount of damage.
Expanded Description:Though more of a hindrance than a boon, the disproportionately large tail that WyrXedramon possesses can prove to be a decent way to discourage potential predators. Though the bulk of the appendage is covered in soft scales that are more akin to more human-like skin, it does possess thick and very hard black plates that run over the top its length. With great effort the small In-Training Digimon is able to quickly spin on the spot using its small legs and bring the heavy tail to bare is a pseudo-club. Able to make the black blades collide with the target hard enough to make an audible 'thwack' sound, the impact is painful but not all that damaging. - Tumble and roll: By pushing its legs and tail downwards as it falls down to its side, the In-Training Digimon is able to quickly roll away using the side of it's 'Shell'. Though a quick way to escape a potentially deadly situation, it has a downside of leaving WyrXedramon disorientated and dizzy.
Expanded Description:Though it is able to defend itself against some threats using its large tail, it is far from a reliable combatant and so much like it's the previous form it prefers to avoid combat if possible. Though it has a large tail and stubby legs protruding from the oval shape of it's 'shell', WyrXedramon is still more than capable of rolling away. Its tail and legs are located on the underside of its shell meaning that for the most part they can be stuck straight down to allow the In-Training Digimon to use the bulbous shape of it's 'Shell' to roll away however this rolling it disorientating for them.
Digivolves To: KobXedramon
KobXedramon
Level: RookieSpecies: KobXedramon
Appearance:
The first thing that sticks out about KobXedramon's design is her thick tail that is twice as long as she is while she herself stands as tall as a young child. The prominent limb in question can put her status as a Rookie Digimon in question at times due to how large it makes its owner appear at such a low state of evolution, which is complemented by a set of hulking arms and hands. As a whole, the Dramon Digimon, much like others of its kind, takes on form with a strong draconic motif, it's visage having a fanged axe-like maw and covered in a scaled hide. Her hide is divided into three sections of different scales. Large thick scales, which cover the limbs, horns and down their back and top side of their tail are black and hardened enough to be mistaken for a poor quality of Chrome Digizoid at first impression due to its incredible resilience. The off-white scales covering the majority of her body are far more delicate and soft, being easily comparable to a normal human's skin. The same can be said for the grey scales that cover from her underbelly up to her lower maw as well as under her tail, with it being even more dainty than the off-white ones. Though most notable of all would be the vibrant violet glow that would illuminate between the segments of her tough black scales as if holding the resilient plates together. These purple segments are where the Rookie would be able to vent and release the archaic energy it has obtain a limited mastery of. From her hands' a set of digits would be made from this glowing archaic energy, condensed cool plasma being formed into three claw-like fingers and a similarly claw-like thumb that are stable enough to enable her to safely interact with the world around her. The affinity with the archaic energy making it so they glowed from almost any orifice, a dim vibrant hue emanating from within their body and the Plasma inside of it.
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Plasma Dragon
Fighting Style: Once Digivolving to their rookie form, this Dramon Digimon's DigiCore ignites with archaic power, becoming a literal generator of Plasma. As well as creating the volatile substance they are also able to control and manipulate it in a variety of ways from directly venting it as a form of attack or creating protective barriers. Growing more capable in this form, KobXedramon still prefers not to hurt others unless it has to, it's empathetic and compassionate nature means it would rather deescalate the situation if it can. However, the Dramon will defend itself if it must by unleashing a fierce roaring inferno of plasma from its maw to discourage direct attack. Its priorities are to focus on trying to help and protect others or resolve the conflict via mediation instead of directly defeating foes.
Abilities:
- Plasma breath: This attack deals moderate damage in a short area that rapidly expands over a small range for a few seconds starting from their head. By using two 'Plasma Counters' the damage is increased by one stage as well as the rate that it expands out before burning up its supply of energy.
Expanded Description:The manipulation and control of plasma that this Dramon possess is still very limited and so is its only real way of weaponizing it offensively is to simply directly venting the volatile energy towards threats. Opening their maw as the volatile substances begins to pool in their chest, KobXedramon exhales the plasma as it ignites into a roiling tempest of intense heat. Though the venting only lasts for a few seconds, the volatile energy creates a powerful flash burn that scorches the area in front of the small Digimon. Using an additional supplement of the volatile substance the intensity of Plasma Breath can be enhanced by KobXedramon, making it burn brighter and hotter with an auxiliary of the archaic energy to burn.(Cooldown: 1 Turn) - Plasma Exchange: Transferring a moderate fraction of the damage from the target onto itself, healing the target by the amount and damaging itself by the amount. By exchanging one 'Plasma Counter', KobXedramon is able to remove the self-harm clause to Plasma Exchange's effect.
Expanded Description:Though voltaic and dangerous intrinsically, the archaic substance that is Plasma is capable of more than just igniting into a roiling torrent of heat. Though at this level the Dramon doesn't properly understand how to manipulate the plasma into different kinds of forms it has figured out a way to help others with it. By placing a palm carefully on a target, KobXehdramon can push the claw-like digits it uses for fingers into the target, these digits being made of a crystallized plasma means they can revert to a more energy-based form to 'phase' into its target. Now transferring part of its own plasma to the Rookie-Level Digimon is able to repair them though this comes at a cost to itself. Thankfully, with additional Plasma KobXedramon doesn't need to use the plasma from its own body in order to heal the target, allowing it to heal the target without harming itself in the process.(Cooldown: 2 Turns) - Plasma Field: Unleashing a wave of energy, KobXedramon creates a barrier on up to five targets able to block a single attack of an equal or lower level. Using 3 'Plasma Counters' during the activation of the ability the barriers are treated as though KobXedramon was a Champion for this effect. The barriers persist for one turn.
Expanded Description:The archaic energy can do far more than just harm and heal, with KobXedramon's limitedunderstanding of the volatile power that it harnesses being its only real limit for potential. However, through its sheer will to protect others it has managed to force the plasma to take form as a protective field around those whom she desires to shield. By slapping their hands together before pulling them apart slowly as the energy arks violently between her fingers, KobXedramon can unleash a thin wave plasma to envelop whomever they wish in order to protect them. These fields are able to crystallize and create a defensive barrier around whomever they are protecting, blocking the attack before shattering a dissipating into ozone. Though due to the poor understanding of their own abilities, these barriers are horribly inefficient and wasteful of the energy used to create them. However, with a supplement of excess plasma to make up for the lack of understanding, these fields take form closer to what they should be, more durable and protective than what the Dramon can create innately at this Level.(Cooldown: 3 Turns) - Plasma Catalyst (Passive): At the end of their turn, KobXedramon obtains one 'Plasma Counter' to represent the excess amount of archaic energy that they kept a hold of. These 'Plasma Counters' stack and remain in effect until the end of combat or until spent which removes a number of them equal to the amount specified by the ability provided they meet the required amount of 'Plasma Counters' listed.
Expanded Description:With their DigiCore no longer dormant, this Digimon becomes a catalyst of archaic energy, a generator of the volatile substance that is the fourth state of matter, Plasma, and giving it's owner the ability to control and manipulate it. Now creating Plasma with its own body, KobXedramon is able to unleash it in various forms with the limitations of its application and potential limited to the Dramon's understanding and ability. Able to create more than it can actually use at once unless exerting itself a reservoir of this excess plasma is created, usually it is vented off and wasted but it can also be stored and used to empower other abilities. However keeping this excess plasma is difficult to maintain, the more that KobXedramon holds onto the more strenuous and grueling it becomes to keep it contained.
Digivolves To: BorXedramon
BorXedramon
Level: ChampionSpecies: BorXedramon
Appearance:
BorXedramon's growth compared to their previous form diverges from the way most Dramon Digimon grow as, instead of instantly jumping to a gargantuan size and then reversing the cycle into a humanoid form, it tends to grow much more humanoid in this form. In this form, their proportions grow to the size of an adult human, gaining a human silhouette as it takes on more feminine qualities. Though despite this it would still be very clearly a Dramon Digimon with scales and Draconic features throughout its form such as keeping its dragon-like visage. The head of the Champion Level Digimon is similar to a dragon, much like it's the previous form though with clear differences, mainly the eyes being smaller and more proportionate to its head. The most obvious features that have persisted from its previous level is it's exaggerated proportions, mainly it's hulking arms and a ridiculously large tail. Additional Draconic features would develop such as around its waist, it has grown a set of black wings with a purplish inner tissue that emits the same purple glow found elsewhere on their form. These wings are far too weak and small to function effectively for flight and instead wrap around its waist as a pseudo-like skirt or half cape. Their horns increase in size and sit atop their head as a pseudo-crest with her arms having had similar changes in growing larger. As well as these changes the black scales as a whole growing to be far more resilient though still only comparable to a poor quality of Chrome Digiziod, though the grey and white scales wouldn't improve too drastically in durability. The thick plates of study black scale would act as the main form of protection that the Dramon had, the softer grey and white scales being incredibly poor at defending against attacks. As they evolve, the plasma-emitting orifices in BorXedramon's body become more pronounced as the color of the plasma becomes more vibrant, effectively turning the Dramon into a living purple lantern which becomes even brighter when it vents or unleashes the archaic energy within them. The insides of the Champion-Level Digimon sharing this glowing aesthetic, easily seen from within its mouth and from any wounds that it would receive, the Plasma becoming a major part of the Dramon's makeup.
Attribute: Vaccine
Family/ies: Dragon's Roar, Virus Busters
Type: Plasma Dragon
Fighting Style: Highly protective of those it feels require aid or of those that it values as friends, BorXedramon will often go out of its way to guard these individuals even at a determent to itself. Though they aren't suicidal, they are not the most intelligent and will risk their lives if they must to ensure the safety of others. The kind and compassionate heart of this Digimon being an Achilles heel due to its altruistic nature that makes it value others over itself, thankfully they boast a toughness similar to the legendary warrior of myth. Their DigiCore having become more powerful than ever with their Champion Form Digivolution as well as their increased understanding of the power that they wield, BorXedramon is superior than it's previous forms in every way. However, in using such a vast amount of the archaic energy, the vented plasma charges the atmosphere around them slightly and creates a light fog of hazy ozone due to the plasma reverting to the lower state of matter, becoming a gas.
Abilities:
- Plasma Spheres: Concentrating plasma into small orbs BorXedramon delivers a devastating ranged attack towards an opponent that deals a large amount of damage from a medium distance. By exchanging a 'Plasma Counter' the range and damage are increased by one stage but also it's cooldown.
Expanded Description:With a far greater understanding of the manipulation of the volatile energy that it wields, BorXedramon is able to channel the plasma into its hands or maw to create glowing spheres of the archaic energy. Taking the form of vibrant purple spheres with varying shades of color, that ark with barely controlled energy that violently lashes out at the world around it. With the archaic energy focused and condensed into these orbs, they can be launched offensively as means of direct attack. Being made of pure energy the spheres of energy are capable of traveling at high volatility to reach their target quickly otherwise the energy decays and dissipates to no effect. Reacting violently on impact, the orbs disperse and unchain the raw plasma condensed within them, however, the destructive energy unleashed by the explosions only lasts momentarily before fading. By forcefully condensing the spheres with additional plasma, they grow in size and potency, able to travel further and hit harder than before. Though this also causes the orbs to become more volatile towards BorXedramon, meaning that it must take a moment before compressing the plasma once more in order to recover from the strain.(Cooldown: 0 Turns) - Plasma Infusion: Touching a target, BorXedramon can infuse the target with plasma and heal them for a medium amount of the damage they have taken. By using two 'Plasma Counters', it is also able to remove a single status condition from the target if they had one.
Expanded Description:Just as before in its rookie form, the use of plasma can be manipulated in such a way that it can heal by infusing a target with the powerful energy manipulated to a more curative form. Placing a hand gently onto a target, BorXedramon can instill them with Plasma to heal them of their wounds by weaving archaic energy into restorative energy. Though its claws dig in and pierce the target they are left unharmed as the claws are just crystallised plasma which reverts to its energy-based state to imbue them with the remedial energy. The process being far more superior than her Rookie Form's ability to heal by directly converting plasma into the restorative energy without having to use it's own life energy. By using an extra surplus of Plasma, they can effectively purge a negative affliction affecting the target by flushing them with the rejuvenating energy created by the Dramon.(Cooldown: 2 Turn). - Plasma Refactors: Projects a barrier on up to seven targets, protecting each target from a single attack. If empowered by two 'Plasma Counters' the barriers will attempt to reflect the attack at the attacker if it was a ranged single target projectile attack, though it is very easy to dodge.
Expanded Description:Similar to her previous state, BorXedramon is can create fields of plasma that are able to envelop targets with the archaic energy in order to try and protect them. Their understanding of the volatile substances that they control having expanded with their Digivolution, the Dramon can create these barriers far more effectively than before. By venting off large quantities of Plasma, the Champion Level Digimon is able to create fields around those that it wishes to protect, these fields take form as a thick purple haze around the enveloped targets. Similar to before, these plasma fields can crystallize and act as a shield to protect the target within its field before shattering, scattering and dissipating after. Their mastery over the archaic substance that is Plasma at this level is shown very well by their more empowered version of this ability. By exerting additional plasma into the ability, the barriers can do more than just shatter after crystallizing, utilizing the additional energy it can violently repel whatever hit it provided they are not of significant mass.(Cooldown: 3 Turns) - Plasma Boost: By touching a target, BorXedramon can increase a stat of the target's choice by one stage. By using three 'Plasma Counters' the Dramon may choose another stat to increase provided this stat is not the same stat as the one being boosted already. These increased stats last for two rounds.
Expanded Description:BorXedramon can infuse a target with Plasma, the process is harmless but temporary and gives them a powerful if fleeting boost to their abilities which can allow them to surpass their usual limits. By placing a hand softly onto them before sliding it's claw-like fingers into them to inject the empowering energy, the claw-like fingers of the Dramon are made of crystalized plasma and can revert to a less solid state in order to phase into the person, leaving them unharmed. This is very similar to their 'Plasma Infusion' ability but instead of restoring their data with the archaic energy it is augmented in varying ways depending on the targets' innate code. This can empower them to become stronger or harder though what exactly it does is usually out of BorXedramon's ability to control, that is unless they use extra plasma in their 'injection'. By using additional Plasma the Dramon can enhance the target in any way it chooses though it is unable to augment them in a way they are already being enhanced. The reason is that the energy is still volatile to an extent even in this steroid-like state, this means that too much focused towards a singular aspect can make the target unstable and can hurt the target which BorXedramon wouldn't want to do.(Cooldown: 4 Turns) - Intercept (Passive): Quickly dashing to a target that is being attacked, BorXedramon changes the target of the attack towards itself. This action leaves the Dramon unable to utilize a named technique until after their next turn, this debuff can cause them to become 'stunned' should another affliction remove their ability to move. This passive can not be triggered if they are unable to move and the 'debuff' can be offset by using up 2 'Plasma Counters' on the trigger.
Expanded Description:The Dramon is more than protective towards those it values and see as in need of aid, almost overbearing to a degree, this altruism is shown most in how they are willing to use its own body as a shield for these people. However BorXedramon is not very fast innately, it can empowering itself recklessly with Plasma to quickly dash to a target in order to protect them. However, it is not always to be able to block the attack, even when exerting immense amounts of the volatile energy to make itself fast, there are a lot of things far faster than it is. Then there are some attacks far too complex to be blocked as not every attack is as direct as a ranged projectile or a slash of a sword, though if able to BorXedramon will attempt to guard those even at a cost to itself. Though unfortunately, the selfless Digimon is not rewarded innately for its attempts to save others, instead the opposite is true, the immense amount of Plasma used leaves it unable to control the volatile substance for a moment as it recovers from both the extreme exertion and from the attack it endured in its foolish action.(Cooldown: 3 Turns) - Plasma Catalyst (Passive): At the end of their turn, BorXedramon obtains one 'Plasma Counter' to represent the excess amount of archaic energy that they kept a hold of. These 'Plasma Counters' stack and remain in effect until the end of combat or until spent which removes a number of them equal to the amount specified by the ability provided they meet the required amount of 'Plasma Counters' listed.
Expanded Description:Their DigiCore more powerful than ever before and producing more Plasma than before this Digimon becomes a powerful catalyst of archaic energy that is the fourth state of matter. With the Plasma being created at an ever-faster rate and in an even more powerful state, BorXedramon is able to let loose the powerful energy in various ways, though the limitations of its application and potential are still highly limited by the Dramon's understanding and ability. Still able to create more than it can actually use at once unless exerting itself a stockpile of the volatile substance can be created, usually this excess energy is vented off and wasted but it can also be stored and used to empower other abilities. However keeping this excess plasma is difficult to maintain, the more that BorXedramon holds onto the more strenuous and grueling it becomes to keep it contained.
Digivolves To: TBA (Unknown)
(Please Note: I will try to create images to use for the appearance descriptions, however these will more than likely take me some time to create due how slow I am in creating these kinds of things. If the descriptions are inadequate to purvey the appearance of the Digimon in question, then I will try to explain more in depth to the person via direct messages over Discord. Please contact me at Stew52#9054 if this is an issue and I will try to clear up and confusion, sorry for any inconvenience this causes.)