Kei Harukaze
Sept 13, 2019 3:30:57 GMT
Post by kei on Sept 13, 2019 3:30:57 GMT
Name: Kei Harukaze
Alias:
Age: 10
Gender: Male
Height: 4'4"
Weight: 65 lbs
Alignment: Neutral Good
Birth Date: March 23rd
Western Horoscope: Aries
Birth Place: Toyama, Japan
Skills/Talents: Skillwise, Kei tends to be a jack of all trades but master of none. Part of this is due to the natural flightiness of being 10 and having the attention span of a gnat. Part of this is because his family has enough money to encourage all of his little flights of fancy while they last. And one last part of it is because maybe, just maybe, he'll find that interest that keeps his true friends around. At this point, Kei's dabbled in soccer, drawing, a few different instruments, and even more esoteric interests like birdwatching. No matter what situation pops up in Kei's life, he'll typically have a basic idea on how to handle it. Unfortunately, this puts emphasis on the basic. Just because he can follow along with what's going on doesn't mean he can become an instant expert, or even basically proficient!
While Kei's skills and interests tend to be very slipshod, he's developed a few consistent strengths as a result. The first is a quick wit, which is half of how Kei can juggle so many interests in the first place. He's become quite creative, both in the pursuits he takes and in how he explores those pursuits. When it comes to the Digital World, this manifests as perception and improvisation skills that are a cut above the norm. His other major strength is his athleticism, forged from a variety of athletic pursuits in the past. While brief detours into soccer, martial arts, and most recently biking haven't made him an expert in either field, they've all contributed to strong legs and healthy stamina.
Backpack Contents:
Digivice: Kei's Digivice is your average Xros Loader. The device's outer shell has a minty green finish, the large central button apparatus is orange, and the scanner and side grips are a deep purple. Instead of a screen, the Xros Loader has a mirror. No matter what kind of mess or scuffle the Digivice is put through, its mirror never cracks, dulls, or smudges.
Personality: If there's one thing that stands out obviously about Kei, it's his earnestness. When push comes to shove he'll always tell the truth, whether said truths are factual or emotional in nature. Granted, if the truths are unpleasant he'll try to couch them in the nicest terms possible, but he isn't the kind of kid who can spin lies out of thin air. He extends this earnestness not only to himself but also to others. Unless given strong and obvious reason to doubt someone, he'll trust their words and give them the benefit of the doubt. This can turn into flat-out naivete or even denial when push comes to shove, with Kei very reluctant to think poorly about those he cares about.
While much of Kei's mindset is genuine, some of it is put upon for the sake of finding acceptance from others. Kei often feels apart from others, factors like overprotective parents and his family's wealth always reminding him that he isn't like the rest of his peers. At times others treat him coldly for it, and more friendships than he'd like to admit are based around the cool toys and experiences his parents' money can provide. Nevertheless, even fake friendships like this are preferable to the alternative. Kei fears nothing more than being alone, and he'll be as much of a people-pleaser as his peers want if that's what it takes to keep them around. He tends to come off more as a follower than a leader as a result, which is a bit of a shame. Being perceptive, creative, and driven, Kei would make a pretty good leader if he put his heart into it.
And when Kei wants to put his heart into something, he'll give it his 110%. Kei is nothing if not spirited, and no matter his mood he finds the best way to express himself is to throw himself into his activities. While that enthusiasm could be a major help for finding his calling in life, Kei is every bit as flighty as he is determined. The kid's attention span isn't exactly the highest, and he often finds himself wandering from interest to interest based on what's most recently grabbed his attention. It isn't that he gets tired of interests. It's just that his time is limited and his focus is even moreso. To him, an old interest isn't something to be forgotten but instead an old friend to be merrily met sometime down the line. If only that same explanation gave him better grades in school.
Above all, though, Kei is nice. He was raised to be excellent to everybody, even those that didn't show him the same respect in kind. This kind of good parentage saved him from being spoiled rotten like many other wealthy kids his age. That isn't to say that Kei isn't spoiled. He's still used to getting what he wants, has yet to know much hardship, and he can be a bit of a show-off when in his element. However, rather than these being used to put down and push around others, Kei's spoiled nature leaves him sweet and innocent. His childish sense of invincibility means he doesn't entertain the idea of a problem being impossible to solve, and if throwing money at it doesn't work he'll roll up his sleeves and get to work himself. He even offers to help his family's hired help, much to their good-natured chagrin.
That said, such innocence can never last forever. Once Kei's is given a push, will it hold up? Or will it break, and force him to reconsider just what values he holds himself and others to? For the time being, he hasn't even entertained such thoughts, and yet . . .
Appearance:
As far as appearances go, Kei's is remarkably average. His build is about in line with those his age, even if the looming specter of a growth spurt is sure to change that in the coming years. His hair, while less straight than that of his peers and nigh-impossible to tame, tends to be cut in the same styles as the other children. Even his clothing is surprisingly unadventurous for someone so wealthy. With Shibuya's reputation as a fashionable district, his aunt and uncle always make sure his wardrobe is stacked with trendy choices. This means more often than not he follows along with the chosen trends, not feeling strongly one way or another about how they look.
While from afar you could never pick Kei out of a crowd, up close it's easier to notice a few more unique things about him. He has a light dusting of freckles around his nose, and his bright brown eyes are framed by some surprisingly thick and bushy eyebrows. His smile is the slightest bit gap toothed, an imperfection his family talks at length about fixing with some proper braces once the time is right. Finally, when his bangs are brushed away, he has a rather impressive forehead. Previous attempts at picking a more "mature" hairstyle lead to many jokes about landing airplanes on it, so the bangs are here to stay!
Kei tends to wear his heart on his sleeve, and a single glance at him can make it obvious what sort of mood he's in. For example, when happy, his eyes practically shine and his smile becomes impossible to contain. Even his stance can betray how he feels, with happiness often coming with excitable fidgeting and a skip to his step that he just can't hold back. Similar tells exist for all of this other emotions: can you find them all?
FaceClaim: Made it with this Picrew!
Personal History: Much of what Kei has today, he owes to his grandparents on his mother's side of the family. They were an odd match at first; Kei's grandfather Johnny was an American entrepreneur seeking to strike it rich in the booming economy of post-war Japan, and his grandmother Kanako was the sole daughter of a merchant who learned all of the tricks of the trade from him. The two butted heads famously, both over the value of their nation's good, their philosophies on doing business, and how frustratingly attractive they found one another. Needless to say, it wasn't long before they conglomerated more than just their holdings: their marriage was all too quick to hide the child they were about to have under wedlock.
Times were turbulent, Johnny and Kanako trying their hardest to establish a foothold among the many business in post-war Japan. Oftentimes they forced themselves to go without so that their company could hold on just a bit longer, in the hopes of them finally making it big. Nevertheless, after a few lucky investments and a lot of hard work, they finally hit their big break. Their little nest egg exploded into a fortune, but by now Kanako and Johnny were growing a little too old to enjoy it. Even their son, Fujimaru, had long left the nest. By now he was a hardworking man in his own right, weeks away from a marriage with a local baker named Ai when the announcement broke.
As a wedding gift Johnny and Kanako bequeathed the majority of their fortune onto their son, granted under the condition that he use it to live life to the fullest and provide an easy living for his children. Perhaps they were guilty that their fortune had not come into its own until Fujimaru had become a man himself, and wanted him to provide his family with what they could not provide him. Perhaps they simply valued chasing success over actually claiming the fruits of their labor. After all, upon giving the gift they quietly retired to a cabin in the countryside, seemingly finished with the material things they had spent so much time pursuing.
Fujimaru swore himself to this promise, and soon the promise became a daily mantra. With a stable, even growing source of income at their fingertips, Fujimaru and Ai committed themselves to living their best lives. They traveled often, dined night after night on fine food, and bought a beautiful home in Toyama to spend the rest of their lives in. When Kei was born, they introduced him to high living from the day he was born. He was showered in only the best clothes, toys, and food, Fujimaru and Ai insistent that he never want for anything. Some in their professional circle found their spending garish, dismissing them as nouveau riche and claiming they'd be much better off if they invested. However, to Fujimaru and Ai, wealth was a blessing to be shared, not a statistic to be hoarded. So long as Kei grew to live a happy life, they didn't quite care what happened next.
And so, Kei did grow into his happy life. Sure, his parents could be a little smothering, and his wealth got him a lot of questions at school. But he never wanted for anything, had the support of a loving family behind him, and had access to opportunities that Fujimaru could've only imagined in his youth. One such opportunity involves Kei's schooling; when he was of schooling age, Ai arranged to send Kei to live with her sister in Shibuya. The arrangement would only be temporary, Kei free to return to Toyama whenever he liked, but she and Fujiamru felt that exposure to city life and deep educational resources would do the boy well.
Aunt Aki and uncle Jiro weren't the happiest with this situation at first. They were childfree themselves, and tended to live a more reserved life compared to their more extravagant in-laws. In fact, at times Jiro resented Fujimaru, seeing his attempts at sharing his wealth as handouts and insults. However, Aki and Ai were as close as siblings could be, and in the end Jiro relented. Hired help did most of the actual care work for Kei, anyway, so it wouldn't be much of an adjustment for them. Nevertheless, with each year they bonded a little more closely. Aki treated him like a son of her own, even if she was often too busy to lavish him in attention like he was used to, and even Jiro started warming up to the boy by the end of the first year. It was an adjustment, and daily calls and check-ins ensured that Fujimaru and Ai would always stay in his life, but Kei came to love his aunt and uncle as if they were another set of parents to him.
Unfortunately, Kei's education is stalling out some. His wandering attention span is starting to overcome his natural cleverness, and his grades have started to dip class by class. In addition, he's only two more years away from the transition point to junior high. His parents, who miss him dearly, wish for him to come back to Toyama with them full-time, and pursue his next level of education there instead. However, Kei is starting to finally find friends over in Shibuya, and the thought of being apart from them is something he simply cannot bear. Loyalty to family and loyalty to friends tug back and forth on Kei's heart, and he has until the start of the new year to finally come to his decision.
But, hey, who knows? Maybe he'll find something worth staying for.
Partner Name: Mirrormon
Gender: Null
Alignment: True Neutral
Skills/Talents: Mirrormon couldn't remember its skills if you paid it money to. Seemingly a complete tabula rasa of a Digimon, Mirrormon can't remember how to fight or even speak, skills most Digimon have a handle on moments after hatching! That said, it's very good at mimicking others. Perhaps this imitation game hides its true skill?
Inventory: A Ton Of Random Junk. Seriously, Mirrormon does not use its ability to store objects within itself very responsibly. To find anything useful you'll need to sift through particularly interesting looking pieces of garbage, broken electronics, and "confetti" made out of sand, broken glass, dried leaves, and sequins.
Personality: As far as Digimon go, Mirrormon is a blank slate with little sense of individualism or identity. To fill this void it has become insatiably curious, often treating every new discovery it makes like it's the biggest deal in the world. In particular it is quite the fan of people watching, often sneaking around in both the Human and Digital worlds alike to see what others are doing. With few notable behavioral patterns of its own, it tends to either copy what others are doing or (if it trusts them) follow their commands. It seems to have at least a basic understanding of right and wrong, but it rarely thinks on more complicated moral quandries.
This lack of identity means that Mirrormon has a tendency to latch onto others. Simply being nice to it once or twice is enough to become a fast friend of the mirror, and it doesn't take much more from there to earn its loyalty and trust. This can make Mirrormon come off as a pushover at times, but it's really just not in his nature to be very strong-willed or stubborn. It's also a near-complete pacifist, and finds it hard to really muster up much aggression or hatred towards other Digimon. At times this loyalty to friends and unwillingness to fight come into contact, but when this happens Mirrormon prefers mediation to jumping into the fray. Just don't hurt anyone it truly cares about, because that is the only time you'll see this protective mirror genuinely angry!
Primary Partner
Species: Mirrormon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Tool
Fighting Style: Mirrormon's fighting style can best be summed up as "none." While it has moves, it also has no idea how to use them! For this reason, floating around in a panic and flailing its feather duster hands to slap at enemies are the only things Mirrormon will consciously do in a fight. If by a stroke of luck it manages to accidentally use one of his moves, it won't be able to replicate the feat on command without a lot of training and understanding of its own body.
Statistically, Mirrormon is very fast by Rookie standards, but is also shockingly frail. It only takes a few good hits to put Mirrormon down for the count. Its basic attacks leave a lot to be desired in strength, but its offensive power is much higher when using special techniques. In other words, it's a tactical glass cannon of a Digimon who, due to its own ignorance of its body, misses out on both the "tactical" and "cannon" parts.
The most significant things Mirrormon can do in a fight are fuse or die. Fusing, obviously, will be explained in more detail alongside each fused form. If that won't work, dying triggers its Critical Mode passive. This passive turns Mirrormon into a whirling maelstrom of death for a surprisingly long time, damaging any friend or foe that approaches it. While this won't be winning Mirrormon any fights (on account of him non-negotiably returning to the egg afterwards), it'll at least secure ties when it needs them most.
Abilities:
Noncombat Passive - Little Floater: Mirrormon moves exclusively through hovering around. It isn't the fastest flier, but has perfect air control and can stop on a dime.
Noncombat Passive - Echo, Echo: Mirrormon cannot speak like most Digimon can. However, it is capable of mimicking the speech of others. Normally it can only repeat sentences that it has just heard, sounding like a somewhat distorted and higher pitched version of the speaker it is mimicking. However, if Mirrormon hears a certain word enough, it can replicate it at any given time.
Noncombat Passive - Little Dreamer: Mirrormon's mirror doesn't just reflect what it's looking at. It also reflects what's on Mirrormon's mind! Mirrormon can intentionally project its thoughts outwards to show others what's on its mind, but it also tends to display its daydreams by accident.
Noncombat Passive - Treasure Trove: Mirrormon is capable of storing small objects, no larger than a bicycle, inside of its mirror. Being a bit of a scatterbrain, it tends to fill itself with random junk on a regular basis. Be careful before digging around in there!
Passive - Critical Mode: The power contained within Mirrormon's body is as unstable as it is great. If an attack would kill Mirrormon this power uncontrollably erupts, shattering its mirror in the process. For three posts Mirrormon's body will float around, surrounded by a maelstrom of glass shards and magic sparks. With no regard for friend or foe, it blindly rushes towards whoever is closest to it In this state it is incapable of using any named attacks, Critical Mode becoming all of its offensive capability. After the three posts pass, Mirrormon reverts back to an egg. Mirrormon can NOT be healed at this time: entering Critical Mode means Mirrormon's is a dead 'mon walking, and not even full resurrection abilities can prevent this reversion.
Twinkle Star: Mirromon fires a small cluster (about 3-5) of stars at the opponent. While much weaker than most equivalent projectiles, Mirrormon can arrange the stars in any pattern it chooses before firing them.
Right Back At Ya: Mirrormon's mirror flashes a bright silver, reinforcing its surface with magical light. The first projectile to make contact with Mirrormon's mirror is reflected. The attack deals only half of its damage to Mirrormon, but Mirrormon's reflected attack will only be half as strong in return.
Damage Reduction: 50%
Cooldown: 2 Posts.
Rainbow Cut: The purple fans on Mirrormon's hands pulse with magical light, sharpening as if they were blades. A beautiful arc of light trails behind them as it slashes. This attack penetrates shields and ignores defensive buffs.
Cooldown: 2 Posts.
Digivolves To: AncientWisemon (Super Evolution), ParallelKuramon, ParallelKoKabuterimon
Primary Partner - Super Evolution
Species: AncientWisemon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Ancient Virus
Fighting Style: AncientWisemon is a Digimon all about forcing its opponents to make hard choices. While its abilities are little more than bread-and-butter offense and defense moves, it is capable of leveraging these to force its opponents to make a lot of hard choices and gambles in the middle of a fight. Its three offensive moves serve as examples of this philosophy: the Comet Sweep leaves dodgier opponents forced to over-exert themselves to avoid the move, while the Rainbow Blade shatters guards and leaves opponents reliant on shields vulnerable. Digimon who forsake their defenses to focus on pure offense are forced to contend with AncientWisemon's Mirror Spark, a fast and powerful attack that can easily overwhelm a foe expecting something trickier.
However, nothing sums the hard choice motif of AncientWisemon up more than its defensive moves. HASER absorbs the attacks of projectile and area of effect utilizing opponents, then launches them right back at them. Unlike most reflect moves AncientWisemon still takes damage when using this, but in return launches the opponent's move back at twice the power. Meanwhile, the Lightspeed Shuttle is a speed-based technique used to dart away from melee and single target attacks, responding with a counterattack of AncientWisemon's choice after use. The catch is that, while both defensive options are very powerful, after one is used neither can be accessed for a long time. AncientWisemon is forced to carefully ration out how these moves are used, making sure their usage won't leave him defenseless in another scenario. Similarly, its opponents are forced to be careful with their own moves. Do they risk a powerful ranged attack, knowing the HASER is still active? Or do they play it safe and go for the melee attack?
AncientWisemon's statistics back this new, more ponderous motif up. Pure speed decreases in favor of higher defense, allowing AncientWisemon to weather far more hits than its smaller, more spry form. This does leave AncientWisemon more vulnerable to attacks in the first place, but while AncientWisemon is lacking in pure speed it at least keeps in agility and air control. It may not be able to dodge quickly, but it can bob and weave like nobody's business, which for some attacks may be just enough. Finally, its offenses are proportionally weaker than Mirrormon's: while its special techniques are still a lot stronger than its basic attacks, other Digimon more specialized for combat can out-punch AncientWisemon when it comes to most of their moves.
In addition, AncientWisemon is very limited if fighting on is own. It lacks any support moves, buff moves, or special tricks up its sleeves. However, in tandem with others, its diverse offenses and defenses can create a lot of openings for allies to work with. While rarely the superstar in its own right, AncientWisemon's roles as tactician and playmaker are invaluable.
Abilities:
Noncombat Passive - Ambassador's Descent: AncientWisemon hovers through the air with an unshakably regal poise. It isn't the fastest flier, but has perfect air control and can stop on a dime.
Noncombat Passive - Speech Beyond Speech: AncientWisemon can only communicate through mimicking the speech of others, whether echoing sentences it has just heard or repeating words it has learned over time. Unlike Mirrormon's distorted speech, these sentences can be heard with perfect clarity. In addition, AncientWisemon can cut and splice sounds together to form new ones. If given enough sounds from a certain Digimon, AncientWisemon can cobble entire fake sentences together!
Noncombat Passive - Theater of the Mind: Much like Mirrormon, AncientWisemon is capable of displaying its thoughts on its mirror. In addition, if another Digimon stares into its surface, it is capable of displaying their thoughts as well! These tend to be surface thoughts, also looking at AncientWisemon for a long time tends to cause desires to pop up as well. Preventing AncientWisemon from doing this takes a trivial amount of effort, so only willing or completely unaware targets as susceptible to this.
Noncombat Passive - Mirror, Mirror: AncientWisemon is capable of storing small objects, no larger than a bicycle, inside of its mirror. Upon doing so, it is capable of generating a mirrored copy of the object at will. The object is exceptionally fragile and has no nutritional or medicinal value, but beyond this functions exactly like the original. This does not work on electronics, or any items with DFRP store effects. This passive is only for flavor and mundane problem solving.
Passive - Critical Mode: The power contained within AncientWisemon's body is as unstable as it is great. If an attack would kill AncientWisemon this power uncontrollably erupts, shattering its mirror in the process. For three posts AncientWisemon's body will float around, surrounded by a maelstrom of glass shards and magic sparks. With no regard for friend or foe, it blindly rushes towards whoever is closest to it. In this state it is incapable of using any named attacks, Critical Mode becoming all of its offensive capability. After the three posts pass, AncientWisemon reverts back to an egg. AncientWisemon can NOT be healed at this time: entering Critical Mode means AncientWisemon's is a dead 'mon walking, and not even full resurrection abilities can prevent this reversion.
Passive - Shine Orbitars: AncientWisemon is perpetually flanked by a pair of auxiliary mirrors, remembering small, eyeless Mirrormon. These mirrors move at AncientWisemon's command, serving a variety of miscellaneous purposes in battle. It can bludgeon opponents with the mirrors, using them as clumsy melee basic attacks at a range. It can also bounce any of its ranged attacks off of the mirrors, using them to make the trajectories of its attacks harder to predict. Finally, in a pinch, it can throw one into the path of an attack as an improvised form of defense. A single attack shatters a mirror, although any attack that isn't AoE, piercing, or once per thread will be blocked in entirety. The mirrors do not respawn, so it is crucial that AncientWisemon is careful with them!
Comet Sweep: AncientWisemon fires a barrage (about 7-10) of stars at the opponent. AncientWisemon can arrange the stars in any pattern it chooses before firing them, as well as choose whether they fly in straight lines or wave-like patterns. While a weak attack compared to others of its rank, dodging this attack can be very difficult.
Cooldown: 1 Post.
HASER: That stands for heavy amplification by stimulated emission of radiation! A glowing rune appears in the center of AncientWisemon's mirror, reinforcing its surface with a mystical power. The first projectile to make contact with AncientWisemon's mirror is reflected. While the attack still deals half of its damage to AncientWisemon, it is then empowered to twice its strength before being fired back at the enemy.
During this move's cooldown period, the faded rune is still visible on AncientWisemon's mirror. During this time, AncientWisemon cannot shatter to use its Lightspeed Shuttle!
Damage Reduction: 50%
Cooldown: 3 Posts.
Lightspeed Shuttle: On the post this move is used, AncientWisemon spreads its arms wide and does nothing. On its next post AncientWisemon shatters, dodging any single target attacks aimed towards its current position. AoE attacks, being too wide to separate around, will deal damage as normal. AncientWisemon then reforms up to 10 yards away from its current position. Anything between the two points of teleportation risks being cut up by errant shards of glass, as AncientWisemon's shattered body zips from one location to the next.
During this move's cooldown period, AncientWisemon's mirror still bears a web of cracks along its surface. During this time, AncientWisemon cannot reinforce to use its HASER!
Cooldown: 2 Posts.
Rainbow Blade: A blade of light spills forth from AncientWisemon's wide sleeve, shimmering with every color of the rainbow. It leaves a dazzling trail behind it as it arcs, cleaving through any defenses in its way. This attack penetrates shields and ignores defensive buffs, and looks damn good doing it.
Cooldown: 2 Posts.
Mirror Spark: AncientWisemon traces a magical sigil in front of is body, drawing as much arcane energy from its body as it can possibly muster. The sigil then erupts into a beam of arcane energy. The attack is fast, powerful, and has surprisingly wide range, but the long start-up period tends to clue enemies into the fact that it's coming.
Cooldown: 3 Posts.
Digivolves From: Mirrormon
Partner Name: Bib, Bub, Bob, and other variants. Mirrormon insists they're pronounced differently, but frankly Kei can't hear it.
Gender: Many
Alignment: Chaotic Neutral
Skills/Talents: The Kuramon are amazing at finding things, but considering their numbers advantage and oversized eyes that's kind of unfair. They're also some of the best hiders in the Digital World, capable of flattening themselves into puddles and squeezing into the smallest outcroppings. They are also worryingly good at operating objects that are supposed to need hands to use.
Personality: Take everything about Mirrormon's curiosity and adventurousness and double it, and you might come close to describing the Kuramon swarm. However, whereas Mirrormon is ultimately rather passive, this rambunctious pack of slimes is filled with relentless determination. Together, there is nothing they can't accomplish, and attempts at stopping them tend to be met with a lot of wiggling and hissing. The Kuramon may not know how to use words, but they can make more than enough sounds to let others know how they feel! They are quick to anger, quick to despair, and quick to love, often following each other's lead on which emotion to express. Try not to let them get stuck in a loop!
Remove the Kuramon from the swarm, and they become a lot more shy and quiet. In fact, a single Kuramon on its own turns nearly motionless, only perking back up when its swarmmates return. They also accept newcomers readily, whether they want to be accepted or not. Often a Kuramon will climb onto the head of a new member to mark them as a Kuramon, just so the others don't forget.
Second Partner
Species: Kuramon
Appearance:
Attribute: Free
Family/ies: Dark Area
Type: Cyber-Slime
Fighting Style: On their own, the Kuramon are not built for fighting. Their offensive ability is near-minimum, to the point of them being literally incapable of making basic attacks. Their defensive ability isn't much better, although their individual frailty is made up for by sheer numbers. Their only real saving grace is their speed, but the Kuramon sure have it in abundance! They're capable of running circles around Digimon several times larger than them, whether to scramble between hiding spots or to keep close to their allies in a fight. Combined with their stealth and numbers, the Kuramon possess an unexpected amount of survivability!
Their only attack, the Kura Kura Buster, isn't very strong. However, the Kuramon's true combat strength comes from their ability to take various formations. The Kura Kura Stretch allows them to grab hold of enemies, drastically limiting their evasive potential and keeping them out of melee combat. The Kura Kura No No Zone hardens their bodies into a wall shape, allowing them to protect their allies from harm. Finally, the Kura Kura Muscle gloms them onto an ally to pump up the power of their arm-based techniques. All of these formations share a few traits; direct attacks aimed at the Kuramon can break their ranks early, and they cannot attack while arranged in formation. However, in return they are able to influence the battlefield in ways most hatchlings could only dream of.
Abilities:
Noncombat Passive - Slime Physique: Kuramon are little more than eyes surrounded by ooze, and this gives them many properties that more developed Digimon lack. They are capable of sticking to objects with little more than a touch, change their shape (to a very limited degree), and flatten themselves paper-thin.
Noncombat Passive - Mind Hive: While the Kuramon have a degree of independence, their cores are all fragments of a single shared Digicore. As a side effect of this, the Kuramon can share thoughts, feelings, and sensory inputs, among one another. This is most relevant with sight, allowing the Kuramon to spy with relative ease, but is also great for tasting a lot of food in a short amount of time!
Kura Kura Buster! Kuramon fires a ring of plasma from its eye. This wouldn't be anything to worry about, if not for the fact that the Kuramon possess a massive numbers advantage. As a rapid barrage of weak attacks, this attack is hilariously ineffective against opponents with high defense and stronger than expected against opponents with low defense.
Kura Kura Stre-e-e-etch! The Kuramon swarm an opponent, glomming around their legs to tether them to the ground. The opponent isn't frozen in place: they can still take about five steps (or wingbeats, for flying Digimon) in any direction before being pulled back by the Kuramon, allowing them to move, dodge, and fight despite their restraint. Two direct attacks to the Kuramon by a Rookie (who cannot dodge in this state) or one direct attack from anything stronger breaks the hold early, and they cannot attack in this form.
Duration: 3 Posts.
Cooldown: 2 Posts.
Kura Kura No Zone! The Kuramon climb onto one another, their bodies sticking together and hardening like cement. In this state the Kuramon cannot attack and move at drastically reduced speed (on account of turning into a living wall), but take 1/4th of the damage from any attacks directed their way. Three attacks from Rookies, two attacks from Champions, or one attack from anything higher level are enough to break the wall early, sending Kuramon scattering everywhere.
Duration: 3 Posts.
Cooldown: 3 Posts.
Kura Kura MUSCLE! The Kuramon rush towards an ally, glomming onto their arms to form a pair of hilariously beefy looking gauntlets. Not only do they double all damage dealt by arm-based techniques, but they also double their melee range! This extends to basic attacks as well, leaving them unexpectedly potent. Two direct attacks to Kuramon, or one direct attack from anything stronger will abort the buff early, and they cannot attack in this form.
Duration: 3 Posts.
Cooldown: 2 Posts.
Digivolves To: ParallelKuramon
Partner Name: Neptune
Gender: Female
Alignment: Lawful Neutral
Skills/Talents: Neptune can lift. Even compared to other strong Rookies, like Guilmon, Renamon, and even other KoKabuterimon, Neptune's raw physical prowess can be hard to match. Neptune is also great at improvising smack talk on the spot. When her professional wrestling career is finished, she secretly longs to try turning this talent into writing, but she's afraid it won't translate as well through pen and paper.
Personality: Outwardly, Neptune is quite the silent Digimon. She tends to keep to herself most days, never really wanting to bother or trouble others. In fact, she's surprisingly good at fading into the background! While she is physically very imposing, she's actually a gentle giant. It takes a lot of goading to even spur her into a conflict, and even then she prefers to shut it down with an intimidating glare rather than let it go any further. She's just as slow to accept friendship as she is to accept conflict, often just walking away from those who try to strike up a conversation from her. Despite this, she's a consummate professional. If given a task she'll do it, no matter how far it takes her out of her comfort zone.
This all changes when she gets adrenaline pumping through her. Give Neptune enough excitement and she'll turn into exactly the boisterous bruiser that one would expect her to be. She's great at taunts, jeers, and all sorts of aggressive chatter, carefully studying her opponents to find the best way to throw them off of her game. She also turns from recluse to loyal friend, dramatically flinging herself in the way of attacks that could ever threaten bystanders or smaller Digimon. It's like she turns into a completely different person. But which one is the real Neptune?
Third Partner
Species: KoKabuterimon
Appearance:
Attribute: Virus
Family/ies: Jungle Troopers
Type: Insect
Fighting Style: When it comes to pure statistics, Neptune seems like a foe to be feared. As one of the largest and most robust species of Rookie, her attack power is in the top percentage of her level. Her defense is nothing to sweat either, high endurance and a sturdy shell keeping her safe from her opponent's attacks. Even her speed, her lowest parameter, is higher than expected. While she isn't the most agile Digimon, when she builds up momentum her running speed is somewhat terrifying. However, there is far more to battle than just stats, a lesson that Neptune unfortunately exemplifies.
Neptune's techniques are all variants on the same motif: running straight at her opponent. While each of these techniques are fast, powerful, and high-impact moves, they're also straightforward and force Neptune to commit fully to using them. A miss with any of these moves is devastating, allowing opponents to easily hit Neptune when her back is turned. The lack of variety in her arsenal also leaves Neptune easily predicted. Her one ace in the hole here is her magnet power, which allows her to enhance her techniques when targeting an opponent that she's already hit. With accuracy-enhanced clotheslines, shoulder tackles that can send an opponent flying into the air, and area-of-effect pulses upon landing on the ground, these magnetized moves take Neptune's straightforward arsenal and make her much harder to predict. If able to strategize around her weaknesses and establish a foothold in battle, Neptune is capable of dominating. If fighting a foe she can't get a proper read on, no amount of high power will stop her from floundering.
Abilities:
Noncombat Passive - Yes, She Lifts: Relative to most other Rookie Digimon, Neptune is exceedingly strong. While her physical attacks are no stronger than those of other high-strength Rookies, she is capable of lifting extraordinary amounts.
Noncombat Passive - Float Like A Butterflymon: Unlike many other beetle Digimon, such as Tentamon or Kuwagamon, Neptune's wings are too small for her to actually take flight with. However, she can still open her elytra and use her wings to glide. Depending on the height and wind currents available to her, this is either a potent form of transportation in its own right or a means of slowing down an otherwise nasty fall.
Passive - Magnet Power While unable to use electricity in the fashion other Kabuterimon-species Digimon can, Neptune is capable of transferring charges into an opponent by hitting them with an attack. Once an opponent is magnetized like this, they remain that way for their next two posts. If Neptune cannot damage an opponent again in this time, the charge dissipates. A magnetized opponent experiences different effects when Neptune uses a move on them.
Beetle Bomber: Neptune's signature attack: a punishing lariat delivered from one of her oversized forearms. The attack is quick and powerful, but due to short range it's quite easy attack to dodge. If Neptune's target is magnetized they are drawn to her arm as she swings, boosting the attack's power and accuracy alike. She calls that variant the Magnet Bomber!
Cooldown: 1 Post
Hurricane Mixer Neptune rushes heedlessly at a foe, twisting as she charges to smash them with her horn or shoulder. This attack is so powerful that it can knock back even larger Digimon. Against magnetized opponents, the attack's repulsive force increases. Instead of being knocked back, Neptune's target is sent spinning high into the sky.
Cooldown: 1 Post
Buster Dive Neptune leaps high into the air, green sparks of magnet power crackling off of her body all the while. Upon seeing a foe she dives down, aiming to hit them with all of her might. If her target is also magnetized, on hit or on miss Neptune releases a pulse of electricity upon hitting the ground. Just be careful: missing with this attack hurts!
Cooldown: 1 Post
Digivolves To: ParallelKokabuterimon
Partner Name: Pyroclasm
Gender: Male
Alignment: Chaotic Evil
Skills/Talents:
Inventory: (Optional)
Personality:
Personal History: (Optional)
Fourth Partner
Species: Flarizamon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar
Type: Flame Dragon
Fighting Style:
Abilities: [4 Abilities Max]
Digivolves To:
Partner Name: Bubbles
Gender: Male
Alignment: Lawful Good
Skills/Talents:
Inventory: (Optional)
Personality:
Personal History: (Optional)
Fifth Partner
Species: Porcupamon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Puppet
Fighting Style:
Abilities: [4 Abilities Max]
Digivolves To:
Partner Name: Sophitia
Gender: Female
Alignment: Neutral Good
Skills/Talents:
Inventory: (Optional)
Personality:
Personal History: (Optional)
Sixth Partner
Species: D'arcmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Angel
Fighting Style:
Abilities: [4 Abilities Max]
Digivolves To:
Partner Name: Scylla
Gender: Female
Alignment: True Neutral
Skills/Talents:
Inventory: (Optional)
Personality:
Personal History: (Optional)
Higher Power Partner
Species: MegaSeadramon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Aquatic
Fighting Style:
Abilities: [6 Abilities Max]
Digivolves To:
Xros Level X2
Species: ParallelKuramon
Appearance: For the most part, ParallelKuramon look identical to their non-mirrored counterparts. However, their bodies become somewhat translucent, and their colors turn various shades of green, purple, and orange to match the Mirrormon who summoned them. Their eyes all become the same piercing shade of yellow.
However, the ParallelKuramon rarely stay in this form for long. In combat, the ParallelKuramon aggregate into a humanoid form. ParallelKuramon Aggregate resembles a headless humanoid figure, with a broad-shouldered torso, long and muscular arms, and stumpy legs. The Kuramon's colors blend into a dazzling striped pattern, resembling the striation of a muscle cell. A massive eye, resembling a more detailed Kuramon eye, is embedded in the humanoid ooze's chest.
Mirrormon himself continues to hover behind the reflected Kuramon, but its own shape changes as well. Its hat changes from its current angular design to a more rounded one, reminiscent of the Kuramon, and the gem on its forehead becomes a fully-functioning Kuramon eye. Mirrormon's mirror also becomes wet and sticky looking, as if it was made entirely of reflective slime.
Attribute: Free
Family/ies: Metal Empire
Type: Reflection
Fighting Style: Unlike the regular Kuramon swarm, ParallelKuramon is a far more dependable fighter. Its durability skyrockets compared to its unreflected counterpart, which is only further enhanced by the innate damage reduction associated with its The Mirror Lies passive. Its offensive strength, while still lacking, has gone from near-nonexistent to the higher end of average. However, its speed has plummeted completely, leaving ParallelKuramon waddling pathetically after most of its opponents. This applies not only to speed but also to agility. If it weren't for its sky-high defenses, the ooze monster would be little more than a sitting duck!
Whereas the Kuramon swarm relied on arranging itself into various formations, ParallelKuramon is much more accustomed to a variety of transformations. It can harden its body like stone, sprout razor-sharp spikes, and tether its limbs to the ground in order to trap its opponents beneath its bulk. Unlike Kuramon, these transformations do not prevent ParallelKuramon from keeping up offensive pressure. In fact, two of them serve as attacks in their own right! The Kura Kura Smash-Up is a powerful blow that also pins down enemies that it hits, while the Kura Kura Crush hardens ParallelKuramon's skin before flattening any Digimon in their way. These moves, while versatile, also exemplifies one of ParallelKuramon's big weaknesses. As it is big, slow, and ponderous, its moves are easy to dodge despite their power.
The grand majority of ParallelKuramon's remaining moves exist to mitigate this weakness. The Kura Kura Flash severely dazes opponents, allowing ParallelKuramon to hit them hard while they're too busy reeling to dodge. The Kura Kura Fission turns each Kuramon in ParallelKuramon's body into a projectile in its own right, allowing ParallelKuramon to overwhelm dodgy targets in a hail of bodies. These are compounded by ParallelKuramon's final transformation, the Kura Kura Spiker, which boosts its offensive power and causes it to deal damage on contact. It may not seem very powerful at first, but when the mere act of blocking or striking back at ParallelKuramon can deal damage it adds up fast! All of these combine to make fighting ParallelKuramon an endurance race, the slimy beast wearing down its opponent's defenses and resolve alike before finishing the fight in a single crushing blow.
Abilities:
Noncombat Passive - Ooze Monster: They may be bigger now, but the Kuramon are still every bit as slimy. They are capable of sticking to objects with little more than a touch and can flatten themselves paper-thin. They can also pull off far more complicated feats of shapeshifting due to having more slime to work with.
Noncombat Passive - Hive Mind: The Kuramon can still split up into a swarmlike form, allowing them to share thoughts, feelings, and sensory inputs among one another. This is somewhat limited: ParallelKuramon cannot attack in swarm form, and their individual autonomy is limited due to needing to remain close to Mirrormon, but the ability to divide is still surprisingly useful in a pinch!
Noncombat Passive - Chromatophore: In both swarm and aggregate forms, the Kuramon are capable of shifting color to better blend in with their environment. In the right circumstance, this can allow Kuramon to become near-invisible. For obvious reasons this is a lot less useful in the middle of a fight, but even then the right choice of color and environment can make Kuramon much more difficult to predict in a fight.
Passive - The Mirror Lies: At first glance Mirrormon's body seems to be a mere remnant of the fusion, hovering listlessly behind the main Digimon. However, a canny foe might realize that Mirrormon is the true origin of the fusion, the Digimon they see before them a mere projection of its energy. Attacks aimed at ParallelKuramon's main body deal half the expected damage, but attacks aimed at Mirrormon deal double. While an opponent who doesn't realize this is in for a long fight, a smart battler can end things far more quickly!
Kura Kura Fission!: ParallelKuramon splits its body into a multitude of Kuramon, which launch past opponents at blazing-fast speeds. The speed of this attack and the unpredictable patterns of the Kuramon make dodging it very difficult, but individual hits do little damage compared to being hit by the full barrage. The ParallelKuramon can either reform into their aggregate form immediately or land in their swarm form.
Cooldown: 1 Post
Kura Kura Smash-Up!: ParallelKuramon smashes an oversized hand down onto an opponent, its fingers melding into the ground in order to leave them trapped under its fingers. Once an opponent is trapped slime pulses through ParallelKuramon's wrist, the resulting pressure slamming its target into the ground over and over again. A damaging attack that also prevents movement for one post, although an ally can attack ParallelKuramon's wrist to break the root effect early.
Duration: 1 Post
Cooldown: 2 Posts
Kura Kura Spiker!: Slimy protrusions extend from ParallelKuramon's body, sharpening into a set of rigid spikes. Just being in physical contact with ParallelKuramon deals damage equal to half of a 0-cooldown attack while the spikes are extended, and ParallelKuramon itself receives a modest buff to attack strength.
Magnitude: +50% Attack Strength
Duration: 2 Post
Cooldown: 2 Posts
Kura Kura Crush!: ParallelKuramon compresses its body like a spring, leaping high into the air. It then hardens itself and falls like a stone, aiming to crush any Digimon below. Upon landing ParallelKuramon is rendered immobile, but takes only half damage from any incoming attacks. This can also be used without jumping, but in that case becomes far less useful.
Magnitude: +50% Defense Strength
Duration: 1 Post
Cooldown: 2 Posts
Kura Kura Flash!: The striated patterns on ParallelKuramon's body begin to churn and mix among one another, forming an array of dazzling patterns. They swirl, flash, and even rapidly change color, turning ParallelKuramon into a living example of dazzle camouflage. All the while, it lets out a high-pitched whistling noise. Just looking at ParallelKuramon in this state causes intense headaches, starting unbearable by the first post but becoming easier to deal with in each passing post.
Duration: 3 Posts
Cooldown: 2 Posts
Xros Components: Mirrormon + Kuramon
Xros Level X2
Species: ParallelKoKabuterimon
Appearance:
Along with her color changes, ParallelKoKabuterimon has a slightly more exaggerated physique than KoKabuterimon's original form. Her forearms are larger, she takes on a slight hunch to her posture, and her carapace spikes grow longer and curvier.
Mirrormon remains hovering behind ParallelKoKabuterimon after fusion. The prongs on its hat grow somewhat larger, as if mimicking KoKabuterimon's horn, and its robe curves inward to resemble the shell of a beetle. All of the cloth parts on its body become stiff and sturdy. Its mirror takes on a "snowy" quality and displays static when inactive, as if it had been replaced with an old television screen.
Attribute: Virus
Family/ies: Metal Empire
Type: Reflection
Fighting Style: In ParallelKoKabuterimon form, Neptune's stat distribution remains mostly the same. Her offense is still by far her best stat, and remains in the top percentage of power for Digimon of her level. However, her defense takes a hit. Pluck and a sturdy shell can only go so far, and whereas many Champion Digimon are armored or metallic Neptune still only has a carapace to rely on. In contrast, ParallelKoKabuterimon's speed and agility see noteworthy increases. Stronger, more easily controlled magnet power allows Neptune to glide above the ground as if hovering, and this lack of friction lets her weave around attacks that her previous form would have stumbled into. Nevertheless, her stats have gone from noticeably above average to more in line with those of the average Champion.
Where Neptune really improves in her new form is in tactical prowess. The only remnant of her rushdown-based offense, the Cross Bomber, improves on her prior clothesline technique by boxing an opponent in with a summoned duplicate before usage. This increases its accuracy and allows it to shatter guards, turning it from a pure power technique into something far more versatile. The rest of her moves exemplify a far more patient and careful fighting style. The Hurricane Swing allows her to harry foes from afar, and the Megaton Drop allows her to transition a grab into a back-breakingly powerful move. However, the most notable change in her philosophy comes from her new Metal Madness move. As an AoE explosion that boosts her defense while charging, this move can serve a variety of roles. It can pressure a cornered opponent by leaving them at the epicenter of the explosion, allow Neptune to "counterattack" by armoring up before exploding, or even deter opponents from getting anywhere near her.
Neptune's use of magnet power further assists her in controlling the battlefield. When enhancing the Hurricane Swing, it forces her opponents to dodge the move twice before it expires. This allows her to wear down dodgier opponents, or leave them forced to choose between dodging the Swing and avoiding a stronger move. The Megaton Drop goes from a single target grapple of an area of effect slam, letting Neptune punish swarms of opponents if they try to mob her. Even Metal Madness becomes more potent, going from a deterrent to a sure-fire move as it pulls all magnetized opponents closer to her. These changes turn Neptune from a headstrong brute to a calm and careful grappler, but don't make her any less capable of dishing out huge, powerful hits.
Abilities:
Noncombat Passive - Pure Power: Relative to most other Champion Digimon, Neptune is exceedingly strong. While her physical attacks are no stronger than those of other high-strength Champions, she is capable of lifting extraordinary amounts. This is especially true for metal, which Neptune's magnet power helps her keep a hold on.
Noncombat Passive - Float Like a Magnet: When Neptune spreads her elytra out, magnetic pulses keep her hovering a few feet above the ground. This is not proper flight, Neptune is not capable of ascending, only slowing her descent and levitating a few feet above the ground. Nevertheless, this allows for Neptune to move surprisingly agilely for such a bulky Digimon.
Noncombat Passive - Tag Team Champion: Neptune is capable of summoning a living "shadow" of herself, made out of electricity and spare data. The clone is mostly incorporeal. It can still interact with objects, but only ones a fraction of the size that Neptune can lift. Mostly it serves as a shadow boxing partner and a distraction. In combat it tends to be summoned for the briefest moments, assisting Neptune with her own techniques. It cannot do any meaningful damage of its own.
Passive - The Mirror Lies: At first glance Mirrormon's body seems to be a mere remnant of the fusion, hovering listlessly behind the main Digimon. However, a canny foe might realize that Mirrormon is the true origin of the fusion, the Digimon they see before them a mere projection of its energy. Attacks aimed at Neptune's main body deal half the expected damage, but attacks aimed at Mirrormon deal double. While an opponent who doesn't realize this is in for a long fight, a smart battler can end things far more quickly!
Passive - Magnet Power While unable to use electricity in the fashion other Kabuterimon-species Digimon can, Neptune is capable of transferring charges into an opponent by hitting them with an attack. Once an opponent is magnetized like this, they remain that way for their next two posts. If Neptune cannot damage an opponent again in this time, the charge dissipates. A magnetized opponent experiences different effects when Neptune uses a move on them.
Cross Bomber: Neptune lunges forward for a powerful clothesline, summoning her "shadow" behind her opponent to clothesline them from the other side. This powerful two-pronged attack shatters the opponent's guard. If Neptune's target is already magnetized, the magnitude of both the attack and the debuff increase.
Magnitude: -25% Defense, -50% Defense if magnetized
Duration: 1 Post
Cooldown: 1 Post
Hurricane Swing: Neptune summons an electrical duplicate of her, grabbing it by the ankles and swinging it around in circles. Once she's built up enough momentum she flings it directly at an enemy of her choice, causing the clone to detonate in a burst of electricity. If her target has been magnetized this move guides itself to aim towards them, requiring them to dodge it twice.
Cooldown: 1 Post
Megaton Drop: Neptune hefts an opponent high above her head, slamming them down in a beautifully-executed powerbomb. A very powerful attack, but naturally requires a successful grapple to be used. If Neptune's opponent is magnetized, they erupt into an electrical AoE after being slammed down.
Cooldown: 1 Post
Metal Madness: Neptune hunches down, magnet power crackling across her body. As she charges she attracts metal to her body, boosting her defense as it coalesces around her. She also attracts any magnetized opponents toward her. After charging for a post her power erupts, sending shrapnel flying in every direction. This attack is strongest near the epicenter, with the attack weakening the further away her opponents are.
Magnitude: +50% Defense (While Charging)
Charge Time: 1 Post
Cooldown: 2 Posts
Xros Components: Mirrormon + KoKabuterimon
Xros Level X2
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [6 Abilities Max]
Xros Components: (2 Digimon)
Xros Level X2
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [6 Abilities Max]
Xros Components: (2 Digimon)
Xros Level X2
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [6 Abilities Max]
Xros Components: (2 Digimon)
Xros Level X3
Species: Amalgamate CX-01: Ferrofluid
Appearance:
Attribute: Free
Family/ies: Unknown
Type: Amalgamate
Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: Mirrormon, Kuramon, KoKabuterimon
Xros Level X3
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: (3 Digimon)
Xros Level X3
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: (3 Digimon)
Xros Level X3
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: (3 Digimon)
Xros Level X3
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: (3 Digimon)
Xros Level X4
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Xros Components: (4 Digimon)
Xros Level X4
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Xros Components: (4 Digimon)
Xros Level X4
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Xros Components: (4 Digimon)
Xros Level X4
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Xros Components: (4 Digimon)
Xros Level X5 / Xros Level X7
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Xros Components: (5 or more Digimon)
Xros Level X5 / Xros Level X7
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Xros Components: (5 or more Digimon)
Alias:
Age: 10
Gender: Male
Height: 4'4"
Weight: 65 lbs
Alignment: Neutral Good
Birth Date: March 23rd
Western Horoscope: Aries
Birth Place: Toyama, Japan
Skills/Talents: Skillwise, Kei tends to be a jack of all trades but master of none. Part of this is due to the natural flightiness of being 10 and having the attention span of a gnat. Part of this is because his family has enough money to encourage all of his little flights of fancy while they last. And one last part of it is because maybe, just maybe, he'll find that interest that keeps his true friends around. At this point, Kei's dabbled in soccer, drawing, a few different instruments, and even more esoteric interests like birdwatching. No matter what situation pops up in Kei's life, he'll typically have a basic idea on how to handle it. Unfortunately, this puts emphasis on the basic. Just because he can follow along with what's going on doesn't mean he can become an instant expert, or even basically proficient!
While Kei's skills and interests tend to be very slipshod, he's developed a few consistent strengths as a result. The first is a quick wit, which is half of how Kei can juggle so many interests in the first place. He's become quite creative, both in the pursuits he takes and in how he explores those pursuits. When it comes to the Digital World, this manifests as perception and improvisation skills that are a cut above the norm. His other major strength is his athleticism, forged from a variety of athletic pursuits in the past. While brief detours into soccer, martial arts, and most recently biking haven't made him an expert in either field, they've all contributed to strong legs and healthy stamina.
Backpack Contents:
- Folding Bicycle - Every commuter's dream. Kei got this bike last Christmas, and since then he and it have been inseparable. The freedom to go anywhere he likes, especially while dodging the horrible congestion of Shibuya's subway system, means this is his main form of transportation in both the human and Digital worlds. It's also black with hot rod flames painted on it, which everyone knows is the fastest color combination.
- Homemade Bento - Made with love. Kei's mother used to do these every day, but now that Kei lives with his aunt and uncle the household help has taken this over. The meals within are colorfully decorated and made with fresh ingredients, but sometimes Kei feels like it makes him stick out like a sore thumb in the lunchroom. While he's never made one himself, he'd love to try!
- Nintendo Switch - What self respecting child would leave the house without one of these!? The battles for lunchtime dominance in Smash Ultimate and Pokemon Let's Go are fast and furious over at Kei's school, so he's taken to bringing his Switch with him wherever he goes to get some practice in. It also comes in a fancy gaming case to make sure the screen won't get scuffed up.
- A Simple Little Whistle - A little penny whistle, small and probably fished out of a cereal box a few years ago. This thing always finds its way into the back of Kei's pocket, at which point he toots out a few notes, gets bored, and forgets it for a few months anew. Still, in a pinch it makes quite the effective noisemaker or signal!
- Pepper Spray - Come on, does a 10 year old really need this? According to rather anxious and protective parents, he sure does. While Kei is a very peaceful boy at heart, and probably a bit too naive to jump to pepper spray use right away, you never know when you might need to spray a creep in the face. Much, much, much more useful on humans than it is on Digimon, for hopefully obvious reasons.
- A Box Of Bandages - These little miracle workers heal all wounds. Especially if you blow on them first. Huh? What do you mean it doesn't work that way? Depending on the day, these may have different cartoon characters on them. But lets be honest, 9 times out of 10 it's Deku.
- Scarf - So soft and so warm, even in the summertime Kei finds it hard to resist the lure of this scarf. Thankfully, wintertime is coming back around, so soon Kei'll be able to go back to accenting all of his outfits with it. Kei's father knit this scarf himself, so it's incredibly precious to Kei. He'd never forgive himself if anything bad happened to it.
Digivice: Kei's Digivice is your average Xros Loader. The device's outer shell has a minty green finish, the large central button apparatus is orange, and the scanner and side grips are a deep purple. Instead of a screen, the Xros Loader has a mirror. No matter what kind of mess or scuffle the Digivice is put through, its mirror never cracks, dulls, or smudges.
Personality: If there's one thing that stands out obviously about Kei, it's his earnestness. When push comes to shove he'll always tell the truth, whether said truths are factual or emotional in nature. Granted, if the truths are unpleasant he'll try to couch them in the nicest terms possible, but he isn't the kind of kid who can spin lies out of thin air. He extends this earnestness not only to himself but also to others. Unless given strong and obvious reason to doubt someone, he'll trust their words and give them the benefit of the doubt. This can turn into flat-out naivete or even denial when push comes to shove, with Kei very reluctant to think poorly about those he cares about.
While much of Kei's mindset is genuine, some of it is put upon for the sake of finding acceptance from others. Kei often feels apart from others, factors like overprotective parents and his family's wealth always reminding him that he isn't like the rest of his peers. At times others treat him coldly for it, and more friendships than he'd like to admit are based around the cool toys and experiences his parents' money can provide. Nevertheless, even fake friendships like this are preferable to the alternative. Kei fears nothing more than being alone, and he'll be as much of a people-pleaser as his peers want if that's what it takes to keep them around. He tends to come off more as a follower than a leader as a result, which is a bit of a shame. Being perceptive, creative, and driven, Kei would make a pretty good leader if he put his heart into it.
And when Kei wants to put his heart into something, he'll give it his 110%. Kei is nothing if not spirited, and no matter his mood he finds the best way to express himself is to throw himself into his activities. While that enthusiasm could be a major help for finding his calling in life, Kei is every bit as flighty as he is determined. The kid's attention span isn't exactly the highest, and he often finds himself wandering from interest to interest based on what's most recently grabbed his attention. It isn't that he gets tired of interests. It's just that his time is limited and his focus is even moreso. To him, an old interest isn't something to be forgotten but instead an old friend to be merrily met sometime down the line. If only that same explanation gave him better grades in school.
Above all, though, Kei is nice. He was raised to be excellent to everybody, even those that didn't show him the same respect in kind. This kind of good parentage saved him from being spoiled rotten like many other wealthy kids his age. That isn't to say that Kei isn't spoiled. He's still used to getting what he wants, has yet to know much hardship, and he can be a bit of a show-off when in his element. However, rather than these being used to put down and push around others, Kei's spoiled nature leaves him sweet and innocent. His childish sense of invincibility means he doesn't entertain the idea of a problem being impossible to solve, and if throwing money at it doesn't work he'll roll up his sleeves and get to work himself. He even offers to help his family's hired help, much to their good-natured chagrin.
That said, such innocence can never last forever. Once Kei's is given a push, will it hold up? Or will it break, and force him to reconsider just what values he holds himself and others to? For the time being, he hasn't even entertained such thoughts, and yet . . .
Appearance:
As far as appearances go, Kei's is remarkably average. His build is about in line with those his age, even if the looming specter of a growth spurt is sure to change that in the coming years. His hair, while less straight than that of his peers and nigh-impossible to tame, tends to be cut in the same styles as the other children. Even his clothing is surprisingly unadventurous for someone so wealthy. With Shibuya's reputation as a fashionable district, his aunt and uncle always make sure his wardrobe is stacked with trendy choices. This means more often than not he follows along with the chosen trends, not feeling strongly one way or another about how they look.
While from afar you could never pick Kei out of a crowd, up close it's easier to notice a few more unique things about him. He has a light dusting of freckles around his nose, and his bright brown eyes are framed by some surprisingly thick and bushy eyebrows. His smile is the slightest bit gap toothed, an imperfection his family talks at length about fixing with some proper braces once the time is right. Finally, when his bangs are brushed away, he has a rather impressive forehead. Previous attempts at picking a more "mature" hairstyle lead to many jokes about landing airplanes on it, so the bangs are here to stay!
Kei tends to wear his heart on his sleeve, and a single glance at him can make it obvious what sort of mood he's in. For example, when happy, his eyes practically shine and his smile becomes impossible to contain. Even his stance can betray how he feels, with happiness often coming with excitable fidgeting and a skip to his step that he just can't hold back. Similar tells exist for all of this other emotions: can you find them all?
FaceClaim: Made it with this Picrew!
Personal History: Much of what Kei has today, he owes to his grandparents on his mother's side of the family. They were an odd match at first; Kei's grandfather Johnny was an American entrepreneur seeking to strike it rich in the booming economy of post-war Japan, and his grandmother Kanako was the sole daughter of a merchant who learned all of the tricks of the trade from him. The two butted heads famously, both over the value of their nation's good, their philosophies on doing business, and how frustratingly attractive they found one another. Needless to say, it wasn't long before they conglomerated more than just their holdings: their marriage was all too quick to hide the child they were about to have under wedlock.
Times were turbulent, Johnny and Kanako trying their hardest to establish a foothold among the many business in post-war Japan. Oftentimes they forced themselves to go without so that their company could hold on just a bit longer, in the hopes of them finally making it big. Nevertheless, after a few lucky investments and a lot of hard work, they finally hit their big break. Their little nest egg exploded into a fortune, but by now Kanako and Johnny were growing a little too old to enjoy it. Even their son, Fujimaru, had long left the nest. By now he was a hardworking man in his own right, weeks away from a marriage with a local baker named Ai when the announcement broke.
As a wedding gift Johnny and Kanako bequeathed the majority of their fortune onto their son, granted under the condition that he use it to live life to the fullest and provide an easy living for his children. Perhaps they were guilty that their fortune had not come into its own until Fujimaru had become a man himself, and wanted him to provide his family with what they could not provide him. Perhaps they simply valued chasing success over actually claiming the fruits of their labor. After all, upon giving the gift they quietly retired to a cabin in the countryside, seemingly finished with the material things they had spent so much time pursuing.
Fujimaru swore himself to this promise, and soon the promise became a daily mantra. With a stable, even growing source of income at their fingertips, Fujimaru and Ai committed themselves to living their best lives. They traveled often, dined night after night on fine food, and bought a beautiful home in Toyama to spend the rest of their lives in. When Kei was born, they introduced him to high living from the day he was born. He was showered in only the best clothes, toys, and food, Fujimaru and Ai insistent that he never want for anything. Some in their professional circle found their spending garish, dismissing them as nouveau riche and claiming they'd be much better off if they invested. However, to Fujimaru and Ai, wealth was a blessing to be shared, not a statistic to be hoarded. So long as Kei grew to live a happy life, they didn't quite care what happened next.
And so, Kei did grow into his happy life. Sure, his parents could be a little smothering, and his wealth got him a lot of questions at school. But he never wanted for anything, had the support of a loving family behind him, and had access to opportunities that Fujimaru could've only imagined in his youth. One such opportunity involves Kei's schooling; when he was of schooling age, Ai arranged to send Kei to live with her sister in Shibuya. The arrangement would only be temporary, Kei free to return to Toyama whenever he liked, but she and Fujiamru felt that exposure to city life and deep educational resources would do the boy well.
Aunt Aki and uncle Jiro weren't the happiest with this situation at first. They were childfree themselves, and tended to live a more reserved life compared to their more extravagant in-laws. In fact, at times Jiro resented Fujimaru, seeing his attempts at sharing his wealth as handouts and insults. However, Aki and Ai were as close as siblings could be, and in the end Jiro relented. Hired help did most of the actual care work for Kei, anyway, so it wouldn't be much of an adjustment for them. Nevertheless, with each year they bonded a little more closely. Aki treated him like a son of her own, even if she was often too busy to lavish him in attention like he was used to, and even Jiro started warming up to the boy by the end of the first year. It was an adjustment, and daily calls and check-ins ensured that Fujimaru and Ai would always stay in his life, but Kei came to love his aunt and uncle as if they were another set of parents to him.
Unfortunately, Kei's education is stalling out some. His wandering attention span is starting to overcome his natural cleverness, and his grades have started to dip class by class. In addition, he's only two more years away from the transition point to junior high. His parents, who miss him dearly, wish for him to come back to Toyama with them full-time, and pursue his next level of education there instead. However, Kei is starting to finally find friends over in Shibuya, and the thought of being apart from them is something he simply cannot bear. Loyalty to family and loyalty to friends tug back and forth on Kei's heart, and he has until the start of the new year to finally come to his decision.
But, hey, who knows? Maybe he'll find something worth staying for.
XROS PARTNER LIST
Partner Name: Mirrormon
Gender: Null
Alignment: True Neutral
Skills/Talents: Mirrormon couldn't remember its skills if you paid it money to. Seemingly a complete tabula rasa of a Digimon, Mirrormon can't remember how to fight or even speak, skills most Digimon have a handle on moments after hatching! That said, it's very good at mimicking others. Perhaps this imitation game hides its true skill?
Inventory: A Ton Of Random Junk. Seriously, Mirrormon does not use its ability to store objects within itself very responsibly. To find anything useful you'll need to sift through particularly interesting looking pieces of garbage, broken electronics, and "confetti" made out of sand, broken glass, dried leaves, and sequins.
Personality: As far as Digimon go, Mirrormon is a blank slate with little sense of individualism or identity. To fill this void it has become insatiably curious, often treating every new discovery it makes like it's the biggest deal in the world. In particular it is quite the fan of people watching, often sneaking around in both the Human and Digital worlds alike to see what others are doing. With few notable behavioral patterns of its own, it tends to either copy what others are doing or (if it trusts them) follow their commands. It seems to have at least a basic understanding of right and wrong, but it rarely thinks on more complicated moral quandries.
This lack of identity means that Mirrormon has a tendency to latch onto others. Simply being nice to it once or twice is enough to become a fast friend of the mirror, and it doesn't take much more from there to earn its loyalty and trust. This can make Mirrormon come off as a pushover at times, but it's really just not in his nature to be very strong-willed or stubborn. It's also a near-complete pacifist, and finds it hard to really muster up much aggression or hatred towards other Digimon. At times this loyalty to friends and unwillingness to fight come into contact, but when this happens Mirrormon prefers mediation to jumping into the fray. Just don't hurt anyone it truly cares about, because that is the only time you'll see this protective mirror genuinely angry!
Primary Partner
Species: Mirrormon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Tool
Fighting Style: Mirrormon's fighting style can best be summed up as "none." While it has moves, it also has no idea how to use them! For this reason, floating around in a panic and flailing its feather duster hands to slap at enemies are the only things Mirrormon will consciously do in a fight. If by a stroke of luck it manages to accidentally use one of his moves, it won't be able to replicate the feat on command without a lot of training and understanding of its own body.
Statistically, Mirrormon is very fast by Rookie standards, but is also shockingly frail. It only takes a few good hits to put Mirrormon down for the count. Its basic attacks leave a lot to be desired in strength, but its offensive power is much higher when using special techniques. In other words, it's a tactical glass cannon of a Digimon who, due to its own ignorance of its body, misses out on both the "tactical" and "cannon" parts.
The most significant things Mirrormon can do in a fight are fuse or die. Fusing, obviously, will be explained in more detail alongside each fused form. If that won't work, dying triggers its Critical Mode passive. This passive turns Mirrormon into a whirling maelstrom of death for a surprisingly long time, damaging any friend or foe that approaches it. While this won't be winning Mirrormon any fights (on account of him non-negotiably returning to the egg afterwards), it'll at least secure ties when it needs them most.
Abilities:
Noncombat Passive - Little Floater: Mirrormon moves exclusively through hovering around. It isn't the fastest flier, but has perfect air control and can stop on a dime.
Noncombat Passive - Echo, Echo: Mirrormon cannot speak like most Digimon can. However, it is capable of mimicking the speech of others. Normally it can only repeat sentences that it has just heard, sounding like a somewhat distorted and higher pitched version of the speaker it is mimicking. However, if Mirrormon hears a certain word enough, it can replicate it at any given time.
Noncombat Passive - Little Dreamer: Mirrormon's mirror doesn't just reflect what it's looking at. It also reflects what's on Mirrormon's mind! Mirrormon can intentionally project its thoughts outwards to show others what's on its mind, but it also tends to display its daydreams by accident.
Noncombat Passive - Treasure Trove: Mirrormon is capable of storing small objects, no larger than a bicycle, inside of its mirror. Being a bit of a scatterbrain, it tends to fill itself with random junk on a regular basis. Be careful before digging around in there!
Passive - Critical Mode: The power contained within Mirrormon's body is as unstable as it is great. If an attack would kill Mirrormon this power uncontrollably erupts, shattering its mirror in the process. For three posts Mirrormon's body will float around, surrounded by a maelstrom of glass shards and magic sparks. With no regard for friend or foe, it blindly rushes towards whoever is closest to it In this state it is incapable of using any named attacks, Critical Mode becoming all of its offensive capability. After the three posts pass, Mirrormon reverts back to an egg. Mirrormon can NOT be healed at this time: entering Critical Mode means Mirrormon's is a dead 'mon walking, and not even full resurrection abilities can prevent this reversion.
Twinkle Star: Mirromon fires a small cluster (about 3-5) of stars at the opponent. While much weaker than most equivalent projectiles, Mirrormon can arrange the stars in any pattern it chooses before firing them.
Right Back At Ya: Mirrormon's mirror flashes a bright silver, reinforcing its surface with magical light. The first projectile to make contact with Mirrormon's mirror is reflected. The attack deals only half of its damage to Mirrormon, but Mirrormon's reflected attack will only be half as strong in return.
Damage Reduction: 50%
Cooldown: 2 Posts.
Rainbow Cut: The purple fans on Mirrormon's hands pulse with magical light, sharpening as if they were blades. A beautiful arc of light trails behind them as it slashes. This attack penetrates shields and ignores defensive buffs.
Cooldown: 2 Posts.
Digivolves To: AncientWisemon (Super Evolution), ParallelKuramon, ParallelKoKabuterimon
Primary Partner - Super Evolution
Species: AncientWisemon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Ancient Virus
Fighting Style: AncientWisemon is a Digimon all about forcing its opponents to make hard choices. While its abilities are little more than bread-and-butter offense and defense moves, it is capable of leveraging these to force its opponents to make a lot of hard choices and gambles in the middle of a fight. Its three offensive moves serve as examples of this philosophy: the Comet Sweep leaves dodgier opponents forced to over-exert themselves to avoid the move, while the Rainbow Blade shatters guards and leaves opponents reliant on shields vulnerable. Digimon who forsake their defenses to focus on pure offense are forced to contend with AncientWisemon's Mirror Spark, a fast and powerful attack that can easily overwhelm a foe expecting something trickier.
However, nothing sums the hard choice motif of AncientWisemon up more than its defensive moves. HASER absorbs the attacks of projectile and area of effect utilizing opponents, then launches them right back at them. Unlike most reflect moves AncientWisemon still takes damage when using this, but in return launches the opponent's move back at twice the power. Meanwhile, the Lightspeed Shuttle is a speed-based technique used to dart away from melee and single target attacks, responding with a counterattack of AncientWisemon's choice after use. The catch is that, while both defensive options are very powerful, after one is used neither can be accessed for a long time. AncientWisemon is forced to carefully ration out how these moves are used, making sure their usage won't leave him defenseless in another scenario. Similarly, its opponents are forced to be careful with their own moves. Do they risk a powerful ranged attack, knowing the HASER is still active? Or do they play it safe and go for the melee attack?
AncientWisemon's statistics back this new, more ponderous motif up. Pure speed decreases in favor of higher defense, allowing AncientWisemon to weather far more hits than its smaller, more spry form. This does leave AncientWisemon more vulnerable to attacks in the first place, but while AncientWisemon is lacking in pure speed it at least keeps in agility and air control. It may not be able to dodge quickly, but it can bob and weave like nobody's business, which for some attacks may be just enough. Finally, its offenses are proportionally weaker than Mirrormon's: while its special techniques are still a lot stronger than its basic attacks, other Digimon more specialized for combat can out-punch AncientWisemon when it comes to most of their moves.
In addition, AncientWisemon is very limited if fighting on is own. It lacks any support moves, buff moves, or special tricks up its sleeves. However, in tandem with others, its diverse offenses and defenses can create a lot of openings for allies to work with. While rarely the superstar in its own right, AncientWisemon's roles as tactician and playmaker are invaluable.
Abilities:
Noncombat Passive - Ambassador's Descent: AncientWisemon hovers through the air with an unshakably regal poise. It isn't the fastest flier, but has perfect air control and can stop on a dime.
Noncombat Passive - Speech Beyond Speech: AncientWisemon can only communicate through mimicking the speech of others, whether echoing sentences it has just heard or repeating words it has learned over time. Unlike Mirrormon's distorted speech, these sentences can be heard with perfect clarity. In addition, AncientWisemon can cut and splice sounds together to form new ones. If given enough sounds from a certain Digimon, AncientWisemon can cobble entire fake sentences together!
Noncombat Passive - Theater of the Mind: Much like Mirrormon, AncientWisemon is capable of displaying its thoughts on its mirror. In addition, if another Digimon stares into its surface, it is capable of displaying their thoughts as well! These tend to be surface thoughts, also looking at AncientWisemon for a long time tends to cause desires to pop up as well. Preventing AncientWisemon from doing this takes a trivial amount of effort, so only willing or completely unaware targets as susceptible to this.
Noncombat Passive - Mirror, Mirror: AncientWisemon is capable of storing small objects, no larger than a bicycle, inside of its mirror. Upon doing so, it is capable of generating a mirrored copy of the object at will. The object is exceptionally fragile and has no nutritional or medicinal value, but beyond this functions exactly like the original. This does not work on electronics, or any items with DFRP store effects. This passive is only for flavor and mundane problem solving.
Passive - Critical Mode: The power contained within AncientWisemon's body is as unstable as it is great. If an attack would kill AncientWisemon this power uncontrollably erupts, shattering its mirror in the process. For three posts AncientWisemon's body will float around, surrounded by a maelstrom of glass shards and magic sparks. With no regard for friend or foe, it blindly rushes towards whoever is closest to it. In this state it is incapable of using any named attacks, Critical Mode becoming all of its offensive capability. After the three posts pass, AncientWisemon reverts back to an egg. AncientWisemon can NOT be healed at this time: entering Critical Mode means AncientWisemon's is a dead 'mon walking, and not even full resurrection abilities can prevent this reversion.
Passive - Shine Orbitars: AncientWisemon is perpetually flanked by a pair of auxiliary mirrors, remembering small, eyeless Mirrormon. These mirrors move at AncientWisemon's command, serving a variety of miscellaneous purposes in battle. It can bludgeon opponents with the mirrors, using them as clumsy melee basic attacks at a range. It can also bounce any of its ranged attacks off of the mirrors, using them to make the trajectories of its attacks harder to predict. Finally, in a pinch, it can throw one into the path of an attack as an improvised form of defense. A single attack shatters a mirror, although any attack that isn't AoE, piercing, or once per thread will be blocked in entirety. The mirrors do not respawn, so it is crucial that AncientWisemon is careful with them!
Comet Sweep: AncientWisemon fires a barrage (about 7-10) of stars at the opponent. AncientWisemon can arrange the stars in any pattern it chooses before firing them, as well as choose whether they fly in straight lines or wave-like patterns. While a weak attack compared to others of its rank, dodging this attack can be very difficult.
Cooldown: 1 Post.
HASER: That stands for heavy amplification by stimulated emission of radiation! A glowing rune appears in the center of AncientWisemon's mirror, reinforcing its surface with a mystical power. The first projectile to make contact with AncientWisemon's mirror is reflected. While the attack still deals half of its damage to AncientWisemon, it is then empowered to twice its strength before being fired back at the enemy.
During this move's cooldown period, the faded rune is still visible on AncientWisemon's mirror. During this time, AncientWisemon cannot shatter to use its Lightspeed Shuttle!
Damage Reduction: 50%
Cooldown: 3 Posts.
Lightspeed Shuttle: On the post this move is used, AncientWisemon spreads its arms wide and does nothing. On its next post AncientWisemon shatters, dodging any single target attacks aimed towards its current position. AoE attacks, being too wide to separate around, will deal damage as normal. AncientWisemon then reforms up to 10 yards away from its current position. Anything between the two points of teleportation risks being cut up by errant shards of glass, as AncientWisemon's shattered body zips from one location to the next.
During this move's cooldown period, AncientWisemon's mirror still bears a web of cracks along its surface. During this time, AncientWisemon cannot reinforce to use its HASER!
Cooldown: 2 Posts.
Rainbow Blade: A blade of light spills forth from AncientWisemon's wide sleeve, shimmering with every color of the rainbow. It leaves a dazzling trail behind it as it arcs, cleaving through any defenses in its way. This attack penetrates shields and ignores defensive buffs, and looks damn good doing it.
Cooldown: 2 Posts.
Mirror Spark: AncientWisemon traces a magical sigil in front of is body, drawing as much arcane energy from its body as it can possibly muster. The sigil then erupts into a beam of arcane energy. The attack is fast, powerful, and has surprisingly wide range, but the long start-up period tends to clue enemies into the fact that it's coming.
Cooldown: 3 Posts.
Digivolves From: Mirrormon
Partner Name: Bib, Bub, Bob, and other variants. Mirrormon insists they're pronounced differently, but frankly Kei can't hear it.
Gender: Many
Alignment: Chaotic Neutral
Skills/Talents: The Kuramon are amazing at finding things, but considering their numbers advantage and oversized eyes that's kind of unfair. They're also some of the best hiders in the Digital World, capable of flattening themselves into puddles and squeezing into the smallest outcroppings. They are also worryingly good at operating objects that are supposed to need hands to use.
Personality: Take everything about Mirrormon's curiosity and adventurousness and double it, and you might come close to describing the Kuramon swarm. However, whereas Mirrormon is ultimately rather passive, this rambunctious pack of slimes is filled with relentless determination. Together, there is nothing they can't accomplish, and attempts at stopping them tend to be met with a lot of wiggling and hissing. The Kuramon may not know how to use words, but they can make more than enough sounds to let others know how they feel! They are quick to anger, quick to despair, and quick to love, often following each other's lead on which emotion to express. Try not to let them get stuck in a loop!
Remove the Kuramon from the swarm, and they become a lot more shy and quiet. In fact, a single Kuramon on its own turns nearly motionless, only perking back up when its swarmmates return. They also accept newcomers readily, whether they want to be accepted or not. Often a Kuramon will climb onto the head of a new member to mark them as a Kuramon, just so the others don't forget.
Second Partner
Species: Kuramon
Appearance:
Attribute: Free
Family/ies: Dark Area
Type: Cyber-Slime
Fighting Style: On their own, the Kuramon are not built for fighting. Their offensive ability is near-minimum, to the point of them being literally incapable of making basic attacks. Their defensive ability isn't much better, although their individual frailty is made up for by sheer numbers. Their only real saving grace is their speed, but the Kuramon sure have it in abundance! They're capable of running circles around Digimon several times larger than them, whether to scramble between hiding spots or to keep close to their allies in a fight. Combined with their stealth and numbers, the Kuramon possess an unexpected amount of survivability!
Their only attack, the Kura Kura Buster, isn't very strong. However, the Kuramon's true combat strength comes from their ability to take various formations. The Kura Kura Stretch allows them to grab hold of enemies, drastically limiting their evasive potential and keeping them out of melee combat. The Kura Kura No No Zone hardens their bodies into a wall shape, allowing them to protect their allies from harm. Finally, the Kura Kura Muscle gloms them onto an ally to pump up the power of their arm-based techniques. All of these formations share a few traits; direct attacks aimed at the Kuramon can break their ranks early, and they cannot attack while arranged in formation. However, in return they are able to influence the battlefield in ways most hatchlings could only dream of.
Abilities:
Noncombat Passive - Slime Physique: Kuramon are little more than eyes surrounded by ooze, and this gives them many properties that more developed Digimon lack. They are capable of sticking to objects with little more than a touch, change their shape (to a very limited degree), and flatten themselves paper-thin.
Noncombat Passive - Mind Hive: While the Kuramon have a degree of independence, their cores are all fragments of a single shared Digicore. As a side effect of this, the Kuramon can share thoughts, feelings, and sensory inputs, among one another. This is most relevant with sight, allowing the Kuramon to spy with relative ease, but is also great for tasting a lot of food in a short amount of time!
Kura Kura Buster! Kuramon fires a ring of plasma from its eye. This wouldn't be anything to worry about, if not for the fact that the Kuramon possess a massive numbers advantage. As a rapid barrage of weak attacks, this attack is hilariously ineffective against opponents with high defense and stronger than expected against opponents with low defense.
Kura Kura Stre-e-e-etch! The Kuramon swarm an opponent, glomming around their legs to tether them to the ground. The opponent isn't frozen in place: they can still take about five steps (or wingbeats, for flying Digimon) in any direction before being pulled back by the Kuramon, allowing them to move, dodge, and fight despite their restraint. Two direct attacks to the Kuramon by a Rookie (who cannot dodge in this state) or one direct attack from anything stronger breaks the hold early, and they cannot attack in this form.
Duration: 3 Posts.
Cooldown: 2 Posts.
Kura Kura No Zone! The Kuramon climb onto one another, their bodies sticking together and hardening like cement. In this state the Kuramon cannot attack and move at drastically reduced speed (on account of turning into a living wall), but take 1/4th of the damage from any attacks directed their way. Three attacks from Rookies, two attacks from Champions, or one attack from anything higher level are enough to break the wall early, sending Kuramon scattering everywhere.
Duration: 3 Posts.
Cooldown: 3 Posts.
Kura Kura MUSCLE! The Kuramon rush towards an ally, glomming onto their arms to form a pair of hilariously beefy looking gauntlets. Not only do they double all damage dealt by arm-based techniques, but they also double their melee range! This extends to basic attacks as well, leaving them unexpectedly potent. Two direct attacks to Kuramon, or one direct attack from anything stronger will abort the buff early, and they cannot attack in this form.
Duration: 3 Posts.
Cooldown: 2 Posts.
Digivolves To: ParallelKuramon
Partner Name: Neptune
Gender: Female
Alignment: Lawful Neutral
Skills/Talents: Neptune can lift. Even compared to other strong Rookies, like Guilmon, Renamon, and even other KoKabuterimon, Neptune's raw physical prowess can be hard to match. Neptune is also great at improvising smack talk on the spot. When her professional wrestling career is finished, she secretly longs to try turning this talent into writing, but she's afraid it won't translate as well through pen and paper.
Personality: Outwardly, Neptune is quite the silent Digimon. She tends to keep to herself most days, never really wanting to bother or trouble others. In fact, she's surprisingly good at fading into the background! While she is physically very imposing, she's actually a gentle giant. It takes a lot of goading to even spur her into a conflict, and even then she prefers to shut it down with an intimidating glare rather than let it go any further. She's just as slow to accept friendship as she is to accept conflict, often just walking away from those who try to strike up a conversation from her. Despite this, she's a consummate professional. If given a task she'll do it, no matter how far it takes her out of her comfort zone.
This all changes when she gets adrenaline pumping through her. Give Neptune enough excitement and she'll turn into exactly the boisterous bruiser that one would expect her to be. She's great at taunts, jeers, and all sorts of aggressive chatter, carefully studying her opponents to find the best way to throw them off of her game. She also turns from recluse to loyal friend, dramatically flinging herself in the way of attacks that could ever threaten bystanders or smaller Digimon. It's like she turns into a completely different person. But which one is the real Neptune?
Third Partner
Species: KoKabuterimon
Appearance:
Attribute: Virus
Family/ies: Jungle Troopers
Type: Insect
Fighting Style: When it comes to pure statistics, Neptune seems like a foe to be feared. As one of the largest and most robust species of Rookie, her attack power is in the top percentage of her level. Her defense is nothing to sweat either, high endurance and a sturdy shell keeping her safe from her opponent's attacks. Even her speed, her lowest parameter, is higher than expected. While she isn't the most agile Digimon, when she builds up momentum her running speed is somewhat terrifying. However, there is far more to battle than just stats, a lesson that Neptune unfortunately exemplifies.
Neptune's techniques are all variants on the same motif: running straight at her opponent. While each of these techniques are fast, powerful, and high-impact moves, they're also straightforward and force Neptune to commit fully to using them. A miss with any of these moves is devastating, allowing opponents to easily hit Neptune when her back is turned. The lack of variety in her arsenal also leaves Neptune easily predicted. Her one ace in the hole here is her magnet power, which allows her to enhance her techniques when targeting an opponent that she's already hit. With accuracy-enhanced clotheslines, shoulder tackles that can send an opponent flying into the air, and area-of-effect pulses upon landing on the ground, these magnetized moves take Neptune's straightforward arsenal and make her much harder to predict. If able to strategize around her weaknesses and establish a foothold in battle, Neptune is capable of dominating. If fighting a foe she can't get a proper read on, no amount of high power will stop her from floundering.
Abilities:
Noncombat Passive - Yes, She Lifts: Relative to most other Rookie Digimon, Neptune is exceedingly strong. While her physical attacks are no stronger than those of other high-strength Rookies, she is capable of lifting extraordinary amounts.
Noncombat Passive - Float Like A Butterflymon: Unlike many other beetle Digimon, such as Tentamon or Kuwagamon, Neptune's wings are too small for her to actually take flight with. However, she can still open her elytra and use her wings to glide. Depending on the height and wind currents available to her, this is either a potent form of transportation in its own right or a means of slowing down an otherwise nasty fall.
Passive - Magnet Power While unable to use electricity in the fashion other Kabuterimon-species Digimon can, Neptune is capable of transferring charges into an opponent by hitting them with an attack. Once an opponent is magnetized like this, they remain that way for their next two posts. If Neptune cannot damage an opponent again in this time, the charge dissipates. A magnetized opponent experiences different effects when Neptune uses a move on them.
Beetle Bomber: Neptune's signature attack: a punishing lariat delivered from one of her oversized forearms. The attack is quick and powerful, but due to short range it's quite easy attack to dodge. If Neptune's target is magnetized they are drawn to her arm as she swings, boosting the attack's power and accuracy alike. She calls that variant the Magnet Bomber!
Cooldown: 1 Post
Hurricane Mixer Neptune rushes heedlessly at a foe, twisting as she charges to smash them with her horn or shoulder. This attack is so powerful that it can knock back even larger Digimon. Against magnetized opponents, the attack's repulsive force increases. Instead of being knocked back, Neptune's target is sent spinning high into the sky.
Cooldown: 1 Post
Buster Dive Neptune leaps high into the air, green sparks of magnet power crackling off of her body all the while. Upon seeing a foe she dives down, aiming to hit them with all of her might. If her target is also magnetized, on hit or on miss Neptune releases a pulse of electricity upon hitting the ground. Just be careful: missing with this attack hurts!
Cooldown: 1 Post
Digivolves To: ParallelKokabuterimon
Partner Name: Pyroclasm
Gender: Male
Alignment: Chaotic Evil
Skills/Talents:
Inventory: (Optional)
Personality:
Personal History: (Optional)
Fourth Partner
Species: Flarizamon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar
Type: Flame Dragon
Fighting Style:
Abilities: [4 Abilities Max]
Digivolves To:
Partner Name: Bubbles
Gender: Male
Alignment: Lawful Good
Skills/Talents:
Inventory: (Optional)
Personality:
Personal History: (Optional)
Fifth Partner
Species: Porcupamon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Puppet
Fighting Style:
Abilities: [4 Abilities Max]
Digivolves To:
Partner Name: Sophitia
Gender: Female
Alignment: Neutral Good
Skills/Talents:
Inventory: (Optional)
Personality:
Personal History: (Optional)
Sixth Partner
Species: D'arcmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Angel
Fighting Style:
Abilities: [4 Abilities Max]
Digivolves To:
Partner Name: Scylla
Gender: Female
Alignment: True Neutral
Skills/Talents:
Inventory: (Optional)
Personality:
Personal History: (Optional)
Higher Power Partner
Species: MegaSeadramon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Aquatic
Fighting Style:
Abilities: [6 Abilities Max]
Digivolves To:
XROS FORM LIST
Xros Level X2
Species: ParallelKuramon
Appearance: For the most part, ParallelKuramon look identical to their non-mirrored counterparts. However, their bodies become somewhat translucent, and their colors turn various shades of green, purple, and orange to match the Mirrormon who summoned them. Their eyes all become the same piercing shade of yellow.
However, the ParallelKuramon rarely stay in this form for long. In combat, the ParallelKuramon aggregate into a humanoid form. ParallelKuramon Aggregate resembles a headless humanoid figure, with a broad-shouldered torso, long and muscular arms, and stumpy legs. The Kuramon's colors blend into a dazzling striped pattern, resembling the striation of a muscle cell. A massive eye, resembling a more detailed Kuramon eye, is embedded in the humanoid ooze's chest.
Mirrormon himself continues to hover behind the reflected Kuramon, but its own shape changes as well. Its hat changes from its current angular design to a more rounded one, reminiscent of the Kuramon, and the gem on its forehead becomes a fully-functioning Kuramon eye. Mirrormon's mirror also becomes wet and sticky looking, as if it was made entirely of reflective slime.
Attribute: Free
Family/ies: Metal Empire
Type: Reflection
Fighting Style: Unlike the regular Kuramon swarm, ParallelKuramon is a far more dependable fighter. Its durability skyrockets compared to its unreflected counterpart, which is only further enhanced by the innate damage reduction associated with its The Mirror Lies passive. Its offensive strength, while still lacking, has gone from near-nonexistent to the higher end of average. However, its speed has plummeted completely, leaving ParallelKuramon waddling pathetically after most of its opponents. This applies not only to speed but also to agility. If it weren't for its sky-high defenses, the ooze monster would be little more than a sitting duck!
Whereas the Kuramon swarm relied on arranging itself into various formations, ParallelKuramon is much more accustomed to a variety of transformations. It can harden its body like stone, sprout razor-sharp spikes, and tether its limbs to the ground in order to trap its opponents beneath its bulk. Unlike Kuramon, these transformations do not prevent ParallelKuramon from keeping up offensive pressure. In fact, two of them serve as attacks in their own right! The Kura Kura Smash-Up is a powerful blow that also pins down enemies that it hits, while the Kura Kura Crush hardens ParallelKuramon's skin before flattening any Digimon in their way. These moves, while versatile, also exemplifies one of ParallelKuramon's big weaknesses. As it is big, slow, and ponderous, its moves are easy to dodge despite their power.
The grand majority of ParallelKuramon's remaining moves exist to mitigate this weakness. The Kura Kura Flash severely dazes opponents, allowing ParallelKuramon to hit them hard while they're too busy reeling to dodge. The Kura Kura Fission turns each Kuramon in ParallelKuramon's body into a projectile in its own right, allowing ParallelKuramon to overwhelm dodgy targets in a hail of bodies. These are compounded by ParallelKuramon's final transformation, the Kura Kura Spiker, which boosts its offensive power and causes it to deal damage on contact. It may not seem very powerful at first, but when the mere act of blocking or striking back at ParallelKuramon can deal damage it adds up fast! All of these combine to make fighting ParallelKuramon an endurance race, the slimy beast wearing down its opponent's defenses and resolve alike before finishing the fight in a single crushing blow.
Abilities:
Noncombat Passive - Ooze Monster: They may be bigger now, but the Kuramon are still every bit as slimy. They are capable of sticking to objects with little more than a touch and can flatten themselves paper-thin. They can also pull off far more complicated feats of shapeshifting due to having more slime to work with.
Noncombat Passive - Hive Mind: The Kuramon can still split up into a swarmlike form, allowing them to share thoughts, feelings, and sensory inputs among one another. This is somewhat limited: ParallelKuramon cannot attack in swarm form, and their individual autonomy is limited due to needing to remain close to Mirrormon, but the ability to divide is still surprisingly useful in a pinch!
Noncombat Passive - Chromatophore: In both swarm and aggregate forms, the Kuramon are capable of shifting color to better blend in with their environment. In the right circumstance, this can allow Kuramon to become near-invisible. For obvious reasons this is a lot less useful in the middle of a fight, but even then the right choice of color and environment can make Kuramon much more difficult to predict in a fight.
Passive - The Mirror Lies: At first glance Mirrormon's body seems to be a mere remnant of the fusion, hovering listlessly behind the main Digimon. However, a canny foe might realize that Mirrormon is the true origin of the fusion, the Digimon they see before them a mere projection of its energy. Attacks aimed at ParallelKuramon's main body deal half the expected damage, but attacks aimed at Mirrormon deal double. While an opponent who doesn't realize this is in for a long fight, a smart battler can end things far more quickly!
Kura Kura Fission!: ParallelKuramon splits its body into a multitude of Kuramon, which launch past opponents at blazing-fast speeds. The speed of this attack and the unpredictable patterns of the Kuramon make dodging it very difficult, but individual hits do little damage compared to being hit by the full barrage. The ParallelKuramon can either reform into their aggregate form immediately or land in their swarm form.
Cooldown: 1 Post
Kura Kura Smash-Up!: ParallelKuramon smashes an oversized hand down onto an opponent, its fingers melding into the ground in order to leave them trapped under its fingers. Once an opponent is trapped slime pulses through ParallelKuramon's wrist, the resulting pressure slamming its target into the ground over and over again. A damaging attack that also prevents movement for one post, although an ally can attack ParallelKuramon's wrist to break the root effect early.
Duration: 1 Post
Cooldown: 2 Posts
Kura Kura Spiker!: Slimy protrusions extend from ParallelKuramon's body, sharpening into a set of rigid spikes. Just being in physical contact with ParallelKuramon deals damage equal to half of a 0-cooldown attack while the spikes are extended, and ParallelKuramon itself receives a modest buff to attack strength.
Magnitude: +50% Attack Strength
Duration: 2 Post
Cooldown: 2 Posts
Kura Kura Crush!: ParallelKuramon compresses its body like a spring, leaping high into the air. It then hardens itself and falls like a stone, aiming to crush any Digimon below. Upon landing ParallelKuramon is rendered immobile, but takes only half damage from any incoming attacks. This can also be used without jumping, but in that case becomes far less useful.
Magnitude: +50% Defense Strength
Duration: 1 Post
Cooldown: 2 Posts
Kura Kura Flash!: The striated patterns on ParallelKuramon's body begin to churn and mix among one another, forming an array of dazzling patterns. They swirl, flash, and even rapidly change color, turning ParallelKuramon into a living example of dazzle camouflage. All the while, it lets out a high-pitched whistling noise. Just looking at ParallelKuramon in this state causes intense headaches, starting unbearable by the first post but becoming easier to deal with in each passing post.
Duration: 3 Posts
Cooldown: 2 Posts
Xros Components: Mirrormon + Kuramon
Xros Level X2
Species: ParallelKoKabuterimon
Appearance:
Along with her color changes, ParallelKoKabuterimon has a slightly more exaggerated physique than KoKabuterimon's original form. Her forearms are larger, she takes on a slight hunch to her posture, and her carapace spikes grow longer and curvier.
Mirrormon remains hovering behind ParallelKoKabuterimon after fusion. The prongs on its hat grow somewhat larger, as if mimicking KoKabuterimon's horn, and its robe curves inward to resemble the shell of a beetle. All of the cloth parts on its body become stiff and sturdy. Its mirror takes on a "snowy" quality and displays static when inactive, as if it had been replaced with an old television screen.
Attribute: Virus
Family/ies: Metal Empire
Type: Reflection
Fighting Style: In ParallelKoKabuterimon form, Neptune's stat distribution remains mostly the same. Her offense is still by far her best stat, and remains in the top percentage of power for Digimon of her level. However, her defense takes a hit. Pluck and a sturdy shell can only go so far, and whereas many Champion Digimon are armored or metallic Neptune still only has a carapace to rely on. In contrast, ParallelKoKabuterimon's speed and agility see noteworthy increases. Stronger, more easily controlled magnet power allows Neptune to glide above the ground as if hovering, and this lack of friction lets her weave around attacks that her previous form would have stumbled into. Nevertheless, her stats have gone from noticeably above average to more in line with those of the average Champion.
Where Neptune really improves in her new form is in tactical prowess. The only remnant of her rushdown-based offense, the Cross Bomber, improves on her prior clothesline technique by boxing an opponent in with a summoned duplicate before usage. This increases its accuracy and allows it to shatter guards, turning it from a pure power technique into something far more versatile. The rest of her moves exemplify a far more patient and careful fighting style. The Hurricane Swing allows her to harry foes from afar, and the Megaton Drop allows her to transition a grab into a back-breakingly powerful move. However, the most notable change in her philosophy comes from her new Metal Madness move. As an AoE explosion that boosts her defense while charging, this move can serve a variety of roles. It can pressure a cornered opponent by leaving them at the epicenter of the explosion, allow Neptune to "counterattack" by armoring up before exploding, or even deter opponents from getting anywhere near her.
Neptune's use of magnet power further assists her in controlling the battlefield. When enhancing the Hurricane Swing, it forces her opponents to dodge the move twice before it expires. This allows her to wear down dodgier opponents, or leave them forced to choose between dodging the Swing and avoiding a stronger move. The Megaton Drop goes from a single target grapple of an area of effect slam, letting Neptune punish swarms of opponents if they try to mob her. Even Metal Madness becomes more potent, going from a deterrent to a sure-fire move as it pulls all magnetized opponents closer to her. These changes turn Neptune from a headstrong brute to a calm and careful grappler, but don't make her any less capable of dishing out huge, powerful hits.
Abilities:
Noncombat Passive - Pure Power: Relative to most other Champion Digimon, Neptune is exceedingly strong. While her physical attacks are no stronger than those of other high-strength Champions, she is capable of lifting extraordinary amounts. This is especially true for metal, which Neptune's magnet power helps her keep a hold on.
Noncombat Passive - Float Like a Magnet: When Neptune spreads her elytra out, magnetic pulses keep her hovering a few feet above the ground. This is not proper flight, Neptune is not capable of ascending, only slowing her descent and levitating a few feet above the ground. Nevertheless, this allows for Neptune to move surprisingly agilely for such a bulky Digimon.
Noncombat Passive - Tag Team Champion: Neptune is capable of summoning a living "shadow" of herself, made out of electricity and spare data. The clone is mostly incorporeal. It can still interact with objects, but only ones a fraction of the size that Neptune can lift. Mostly it serves as a shadow boxing partner and a distraction. In combat it tends to be summoned for the briefest moments, assisting Neptune with her own techniques. It cannot do any meaningful damage of its own.
Passive - The Mirror Lies: At first glance Mirrormon's body seems to be a mere remnant of the fusion, hovering listlessly behind the main Digimon. However, a canny foe might realize that Mirrormon is the true origin of the fusion, the Digimon they see before them a mere projection of its energy. Attacks aimed at Neptune's main body deal half the expected damage, but attacks aimed at Mirrormon deal double. While an opponent who doesn't realize this is in for a long fight, a smart battler can end things far more quickly!
Passive - Magnet Power While unable to use electricity in the fashion other Kabuterimon-species Digimon can, Neptune is capable of transferring charges into an opponent by hitting them with an attack. Once an opponent is magnetized like this, they remain that way for their next two posts. If Neptune cannot damage an opponent again in this time, the charge dissipates. A magnetized opponent experiences different effects when Neptune uses a move on them.
Cross Bomber: Neptune lunges forward for a powerful clothesline, summoning her "shadow" behind her opponent to clothesline them from the other side. This powerful two-pronged attack shatters the opponent's guard. If Neptune's target is already magnetized, the magnitude of both the attack and the debuff increase.
Magnitude: -25% Defense, -50% Defense if magnetized
Duration: 1 Post
Cooldown: 1 Post
Hurricane Swing: Neptune summons an electrical duplicate of her, grabbing it by the ankles and swinging it around in circles. Once she's built up enough momentum she flings it directly at an enemy of her choice, causing the clone to detonate in a burst of electricity. If her target has been magnetized this move guides itself to aim towards them, requiring them to dodge it twice.
Cooldown: 1 Post
Megaton Drop: Neptune hefts an opponent high above her head, slamming them down in a beautifully-executed powerbomb. A very powerful attack, but naturally requires a successful grapple to be used. If Neptune's opponent is magnetized, they erupt into an electrical AoE after being slammed down.
Cooldown: 1 Post
Metal Madness: Neptune hunches down, magnet power crackling across her body. As she charges she attracts metal to her body, boosting her defense as it coalesces around her. She also attracts any magnetized opponents toward her. After charging for a post her power erupts, sending shrapnel flying in every direction. This attack is strongest near the epicenter, with the attack weakening the further away her opponents are.
Magnitude: +50% Defense (While Charging)
Charge Time: 1 Post
Cooldown: 2 Posts
Xros Components: Mirrormon + KoKabuterimon
Xros Level X2
Species:
Appearance:
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Fighting Style:
Abilities: [6 Abilities Max]
Xros Components: (2 Digimon)
Xros Level X2
Species:
Appearance:
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Fighting Style:
Abilities: [6 Abilities Max]
Xros Components: (2 Digimon)
Xros Level X2
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Type:
Fighting Style:
Abilities: [6 Abilities Max]
Xros Components: (2 Digimon)
Xros Level X3
Species: Amalgamate CX-01: Ferrofluid
Appearance:
Attribute: Free
Family/ies: Unknown
Type: Amalgamate
Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: Mirrormon, Kuramon, KoKabuterimon
Xros Level X3
Species:
Appearance:
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Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: (3 Digimon)
Xros Level X3
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Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: (3 Digimon)
Xros Level X3
Species:
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Type:
Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: (3 Digimon)
Xros Level X3
Species:
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Fighting Style:
Abilities: [7 Abilities Max]
Xros Components: (3 Digimon)
Xros Level X4
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Xros Components: (4 Digimon)
Xros Level X4
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Xros Components: (4 Digimon)
Xros Level X4
Species:
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Family/ies:
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Fighting Style:
Abilities: [9 Abilities Max]
Xros Components: (4 Digimon)
Xros Level X4
Species:
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Abilities: [9 Abilities Max]
Xros Components: (4 Digimon)
Xros Level X5 / Xros Level X7
Species:
Appearance:
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Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Xros Components: (5 or more Digimon)
Xros Level X5 / Xros Level X7
Species:
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Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Xros Components: (5 or more Digimon)