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Yuko and Jokermon's Edits
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Post by Yuko Himura on Dec 1, 2019 22:43:16 GMT
1. RAM Upgrade Giga purchased! 1.1 Please add the following ability for Dracmon and Kabukimon (Armor Ultimate):
[div][i]RAM UPGRADE GIGA: Demon King's Charisma [Passive]:[/i] If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns.[/div]
1.2 For Jokermon, Matadormon and Piedmon, simply replace the word "PLUS" with the word "GIGA". 2. Please add the following 2 RAM Upgrades to Piedmon's moveset:
[div][i]RAM UPGRADE: Trump Suits [Attack]:[/i] The user imbues his swords with magic. Any sword-based attacks, including basic attacks using swords or similar weapons, gain an Element of the user's choosing (either Fire, Wind, Ice or Darkness) and also a decent damage boost. The effect wears off after 5 individual sword-based attacks have been used. Usable only once per fight.[/div] [div][i]RAM UPGRADE: Mad Love [Attack]:[/i] A floating Hearts symbol latches onto the opponent’s body, rapidly sapping their strength and using it to heal the user by a moderate amount. Has a 3 turn cooldown.[/div]
3. Please add Super Mega stage, ChaosPiedmon, at the end of this post.(Note: the first 6 moves are the same as Piedmon's already approved moves) Super Mega (Burst Mode)Species: ChaosPiedmon Appearance:
Attribute: Virus Family/ies: Nightmare Soldiers Type: Demon Man Fighting Style: A form that surpasses even Piedmon, made possible only thanks to the deep bond shared between a Tamer and their partner Digimon. In addition to his usual wacky antics, ChaosPiedmon is capable of using his inherent powers of darkness to their full potential, turning from a merely scary clown to a nightmare clown! Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any. RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. Hellish Clown [Passive]: As a mysterious Demon Man Digimon from another dimension, and a master of magic and trickery, he gains a high evasion boost against magical, elemental and/or energy-based attacks, at the cost of lowering his defense against physical attacks. Laughing Mad [Passive]: The user roars with diabolical laughter that has a strong mental effect on anyone who hears it, making them feel disoriented for 1 turn and increasing all of their active cooldowns by 1. Usable as a free action with a 3 turn cooldown. Clown Trick [Attack]: A wide arsenal of tricks and illusions that do not directly harm the opponent. Illusions can range from flashy, comedic effects to annoy them, or disguises and diversions to confuse them, however none of these tricks physically interact with the environment. Despite its variable nature, the intended effect is always to distract the opponent for a single turn. Has a 2 turn cooldown. Clown Trick [Keychain]: Clown Trick's most fearsome application is its ability to turn people into keychains! Upon defeating or severely weakening an NPC Digimon, he can compress its remaining data in the form of a harmless keychain, effectively leaving that Digimon in a coma-like state for the rest of its life. This can have the same effect for the user as loading one of the defeated Digimon's moves, which can then be used as long as the user has possession of the corresponding keychain. If the user has already loaded two moves through this or the traditional method, new keychains can still be kept as a shiny collectibles. Chaos Square [Attack]: Traps the surrounding area under a giant dome of shadows, preventing escape or outside interference, unless a Mega-level attack or higher is used to break into or out of the dome. The user can freely merge into the shadows and reappear anywhere within the dome for a surprise attack (essentially the same effect as instant teleportation), but doing so has an internal 2 turn cooldown. The dome can last for up to 6 turns. Has an 8 turn cooldown. Trump Sword II [Attack]: Summons four large, cursed swords to skewer the opponent. Deals damage and increases all of the opponent's active cooldowns by 1. If Chaos Square is active, the swords can spawn out of the shadows, catching the opponent by surprise. Has a 3 turn cooldown. Eldritch Illusion [Attack]: Creates an illusion so horrifying, it causes the opponent mental damage that translates into health loss as if they were hit by a physical attack, while also lowering their accuracy for 2 turns. If Chaos Square is active, the damage is moderately boosted, and the accuracy loss is more drastic. Has a 3 turn cooldown. Chaos Narcissism [Attack]: Summons 4 shadowy clones of himself to fight for him or defend him. They each have a different level from Rookie to Mega, and they fill Mercenary slots of their corresponding level that are not presently filled. Their only attacking move is Piedmon's Trump Sword. This ability can only be activated once per fight. Ridicule World [Attack]: Hurls a giant sphere of dark energy shaped like a laughing face, hitting multiple opponents for significant damage. This attack gains a 10% increase in power for every time the abilities Demon King's Charisma, Laughing Mad or Clown Trick have been activated during the fight, capping at a 50% increase. Has a 6 turn cooldown.
Digivolves From: Piedmon [hr] [b]Super Mega (Burst Mode)[/b] [b]Species[/b]: ChaosPiedmon [div][b]Appearance[/b]: [/div][div][img src="https://wikimon.net/images/7/70/Chaospiemon_recolor.jpg" alt="" width="320"] [/div] [b]Attribute[/b]: Virus [b]Family/ies[/b]: Nightmare Soldiers [b]Type[/b]: Demon Man
[b]Fighting Style[/b]: A form that surpasses even Piedmon, made possible only thanks to the deep bond shared between a Tamer and their partner Digimon. In addition to his usual wacky antics, ChaosPiedmon is capable of using his inherent powers of darkness to their full potential, turning from a merely scary clown to a nightmare clown!
[div][b]Abilities[/b]:[/div][spoiler][div][i]Old Timer's Knowledge [Passive]:[/i] Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any.[/div] [div][i]RAM UPGRADE GIGA: Demon King's Charisma [Passive]:[/i] If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns.[/div] [div][i]Hellish Clown [Passive]:[/i] As a mysterious Demon Man Digimon from another dimension, and a master of magic and trickery, he gains a high evasion boost against magical, elemental and/or energy-based attacks, at the cost of lowering his defense against physical attacks.[/div] [div][i]Laughing Mad [Passive]:[/i] The user roars with diabolical laughter that has a strong mental effect on anyone who hears it, making them feel disoriented for 1 turn and increasing all of their active cooldowns by 1. Usable as a free action with a 3 turn cooldown.[/div] [div][i]Clown Trick [Attack]:[/i] A wide arsenal of tricks and illusions that do not directly harm the opponent. Illusions can range from flashy, comedic effects to annoy them, or disguises and diversions to confuse them, however none of these tricks physically interact with the environment. Despite its variable nature, the intended effect is always to distract the opponent for a single turn. Has a 2 turn cooldown.[/div] [div][i]Clown Trick [Keychain]:[/i] Clown Trick's most fearsome application is its ability to turn people into keychains! Upon defeating or severely weakening an NPC Digimon, he can compress its remaining data in the form of a harmless keychain, effectively leaving that Digimon in a coma-like state for the rest of its life. This can have the same effect for the user as loading one of the defeated Digimon's moves, which can then be used as long as the user has possession of the corresponding keychain. If the user has already loaded two moves through this or the traditional method, new keychains can still be kept as a shiny collectibles.[/div] [div][i]Chaos Square [Attack]:[/i] Traps the surrounding area under a giant dome of shadows, preventing escape or outside interference, unless a Mega-level attack or higher is used to break into or out of the dome. The user can freely merge into the shadows and reappear anywhere within the dome for a surprise attack (essentially the same effect as instant teleportation), but doing so has an internal 2 turn cooldown. The dome can last for up to 6 turns. Has an 8 turn cooldown.[/div] [div][i]Trump Sword II [Attack]:[/i] Summons four large, cursed swords to skewer the opponent. Deals damage and increases all of the opponent's active cooldowns by 1. If Chaos Square is active, the swords can spawn out of the shadows, catching the opponent by surprise. Has a 3 turn cooldown.[/div] [div][i]Eldritch Illusion [Attack]:[/i] Creates an illusion so horrifying, it causes the opponent mental damage that translates into health loss as if they were hit by a physical attack, while also lowering their accuracy for 2 turns. If Chaos Square is active, the damage is moderately boosted, and the accuracy loss is more drastic. Has a 3 turn cooldown.[/div] [div][i]Chaos Narcissism [Attack]:[/i] Summons 4 shadowy clones of himself to fight for him or defend him. They each have a different level from Rookie to Mega, and they fill Mercenary slots of their corresponding level that are not presently filled. Their only attacking move is Piedmon's Trump Sword. This ability can only be activated once per fight.[/div] [div][i]Ridicule World [Attack]:[/i] Hurls a giant sphere of dark energy shaped like a laughing face, hitting multiple opponents for significant damage. This attack gains a 10% increase in power for every time the abilities Demon King's Charisma, Laughing Mad or Clown Trick have been activated during the fight, capping at a 50% increase. Has a 6 turn cooldown. [/div][/spoiler]
[b]Digivolves From[/b]: Piedmon
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Dec 4, 2019 22:05:24 GMT
Just a couple things need some adjusting:
Trump Sword II: Up the cooldown to 3 posts. Chaos Narcissism: Change this so it can only spawn one digimon of each level, up to mega. Ridicule World: Cap this at 50% instead of 100%.
Once that's done, we should be good!
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Post by Yuko Himura on Dec 4, 2019 23:32:22 GMT
Maia All changes done as requested.
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Dec 5, 2019 5:38:31 GMT
Looks good! 1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Dec 5, 2019 5:45:36 GMT
Approved.
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Post by Yuko Himura on Jan 2, 2020 10:28:36 GMT
1. Really nitpicky, really minor edit, but please hit the Enter key before ChaosPiedmon's "Type" to cater to my OCD. 2. Please add this new Mercenary at the end of this post.Mercenary #3 Digimon Name: The Vilemon Troop Default Form: Champion Gender: Variable Alignment: Variable (mostly Chaotic Evil) Skills/Talents: Nothing in particular Personality: A troop consisted of twelve Vilemon conveniently nicknamed after the Malebranche, a group of minor demons from Dante’s Divine Comedy. These are Alichino, Barbariccia, Cagnazzo, Calcabrina, Ciriatto, Draghignazzo, Farfarello, Graffiacane, Libicocco, Rubicante, Scarmiglione, and last but not least, Malacoda, the only female Vilemon and the Alpha of their pack. Like most Vilemon, they are rotten and wicked to the core. They are also very cowardly, following Jokah-sama’s lead purely out of fear, as opposed to his other allies, most of whom have developed an odd sense of camaraderie with the Clown Prince of the Dark Area. Every proper villain needs his bumbling, abusable mooks, and these poor Vilemon fulfill exactly that role, being the butts of every joke and the fodder of every cannon. As their species name suggests, they are almost exclusively evil, but a few of them like Barbariccia and Graffiacane secretly wish they could become good, make friends and find true love. Of course, such a thing is impossible. I mean, just look at their faces! SWARM VARIATIONS RookieSpecies: Vilemon (x1) Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Small Devil Fighting Style: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets. Abilities: Vile Deeds Done Dirt Cheap [Passive]: Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. 1 Vilemon has power equivalent to a Rookie-level Mercenary. Vileforcements [Attack]: Calls 1 more Vilemon to help them out, allowing the swarm to fight at the full capacity of a Rookie-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn. Nightmare Shocker [Attack]: Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown. Demon Darts [Attack]: Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown. ChampionSpecies: Vilemon (x6) Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Small Devil Fighting Style: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets. Abilities: Vile Deeds Done Dirt Cheap [Passive]: Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. A swarm of 6 Vilemon has power equivalent to a Champion-level Mercenary. Vileforcements [Attack]: Calls 2 more Vilemon to help them out, allowing the swarm to fight at the full capacity of a Champion-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn. Nightmare Shocker [Attack]: Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown. Demon Darts [Attack]: Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown. Dogpile [Attack]: The entire swarm of Vilemon pile up on the enemy, severely limiting their mobility for 1 turn. Has a 3 turn cooldown. Meatshield [Attack]: The entire swarm of Vilemon form a wall in front of an ally to shield them from an attack, blocking a Champion-level attack or lower, while reducing the impact from an Ultimate-level attack. Has a 3 turn cooldown.
[div][b]Mercenary #3[/b][/div][spoiler] [b]Digimon Name[/b]: The Vilemon Troop [b]Default Form[/b]: Champion [b]Gender[/b]: Variable [b]Alignment[/b]: Variable (mostly Chaotic Evil) [b]Skills/Talents[/b]: Nothing in particular
[b]Personality[/b]: A troop consisted of twelve Vilemon conveniently nicknamed after the Malebranche, a group of minor demons from Dante’s Divine Comedy. These are Alichino, Barbariccia, Cagnazzo, Calcabrina, Ciriatto, Draghignazzo, Farfarello, Graffiacane, Libicocco, Rubicante, Scarmiglione, and last but not least, Malacoda, the only female Vilemon and the Alpha of their pack. Like most Vilemon, they are rotten and wicked to the core. They are also very cowardly, following Jokah-sama’s lead purely out of fear, as opposed to his other allies, most of whom have developed an odd sense of camaraderie with the Clown Prince of the Dark Area. Every proper villain needs his bumbling, abusable mooks, and these poor Vilemon fulfill exactly that role, being the butts of every joke and the fodder of every cannon. As their species name suggests, they are almost exclusively evil, but a few of them like Barbariccia and Graffiacane secretly wish they could become good, make friends and find true love. Of course, such a thing is impossible. I mean, just look at their faces!
[div align="center"][b]SWARM VARIATIONS[/b][/div]
[hr] [b]Rookie[/b] [b]Species[/b]: Vilemon (x1) [b]Appearance[/b]:[div][img alt="" style="max-width:100%;" src="https://wikimon.net/images/e/e8/Evilmon.jpg"][/div] [b]Attribute[/b]: Virus [b]Family/ies[/b]: Nightmare Soldiers [b]Type[/b]: Small Devil
[b]Fighting Style[/b]: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets.
[b]Abilities[/b]: [div][i]Vile Deeds Done Dirt Cheap [Passive]:[/i] Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. 1 Vilemon has power equivalent to a Rookie-level Mercenary.[/div] [div][i]Vileforcements [Attack]:[/i] Calls 1 more Vilemon to help them out, allowing the swarm to fight at the full capacity of a Rookie-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn.[/div] [div][i]Nightmare Shocker [Attack]:[/i] Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown.[/div] [div][i]Demon Darts [Attack]:[/i] Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown.[/div]
[hr] [b]Champion[/b] [b]Species[/b]: Vilemon (x6) [b]Appearance[/b]:[div][img src="https://wikimon.net/images/2/22/Digimon_adventure_-_episode_52_17.jpg" alt="" width="320"][/div] [b]Attribute[/b]: Virus [b]Family/ies[/b]: Nightmare Soldiers [b]Type[/b]: Small Devil
[b]Fighting Style[/b]: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets.
[b]Abilities[/b]: [div][i]Vile Deeds Done Dirt Cheap [Passive]:[/i] Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. A swarm of 6 Vilemon has power equivalent to a Champion-level Mercenary.[/div] [div][i]Vileforcements [Attack]:[/i] Calls 2 more Vilemon to help them out, allowing the swarm to fight at the full capacity of a Champion-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn.[/div] [div][i]Nightmare Shocker [Attack]:[/i] Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown.[/div] [div][i]Demon Darts [Attack]:[/i] Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown.[/div] [div][i]Dogpile [Attack]:[/i] The entire swarm of Vilemon pile up on the enemy, severely limiting their mobility for 1 turn. Has a 3 turn cooldown.[/div] [div][i]Meatshield [Attack]:[/i] The entire swarm of Vilemon form a wall in front of an ally to shield them from an attack, blocking a Champion-level attack or lower, while reducing the impact from an Ultimate-level attack. Has a 3 turn cooldown.[/div] [/spoiler]
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Jan 7, 2020 1:17:15 GMT
1/2!
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jan 7, 2020 1:17:40 GMT
Approved.
DM me when you want to add these in.
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Post by Yuko Himura on Aug 26, 2020 9:58:38 GMT
1. Please change Yuko's Age from 16 to 17 (IC birthday passed awhile ago). 2. Merc Contract γ-2 purchased. Please add the following in my Vilemon Merc's Swarm Variations (HTML code below for easier editing):
UltimateSpecies: Vilemon (x11) Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Small Devil Fighting Style: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets. Abilities: Vile Deeds Done Dirt Cheap [Passive]: Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. A swarm of 11 Vilemon has power equivalent to an Ultimate-level Mercenary. Strength in Numbers [Passive]: Vilemon are usually cowardly, but when they are all together, they feel like they can defeat any opponent! Whether that is true or not is iffy, but while all 12 Vilemon are gathered (making it necessary to have used Vileforcements beforehand) their attack power is moderately boosted when fighting against a stronger opponent. Vileforcements [Attack]: Calls 1 more Vilemon to help them out - the Alpha of the pack, called Malacoda - allowing the swarm to fight at the full capacity of an Ultimate-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn. Nightmare Shocker [Attack]: Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown. Demon Darts [Attack]: Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown. Dogpile [Attack]: The entire swarm of Vilemon pile up on the enemy, severely limiting their mobility for 1 turn. Has a 3 turn cooldown. Meatshield [Attack]: The entire swarm of Vilemon form a wall in front of an ally to shield them from an attack, blocking an Ultimate-level attack or lower, while reducing the impact from a Mega-level attack. Has a 3 turn cooldown. HTML Code:
[hr] [b]Ultimate[/b] [b]Species[/b]: Vilemon (x11) [b]Appearance[/b]:[div][img alt="" width="320" src="https://wikimon.net/images/2/22/Digimon_adventure_-_episode_52_17.jpg"][/div] [b]Attribute[/b]: Virus [b]Family/ies[/b]: Nightmare Soldiers [b]Type[/b]: Small Devil
[b]Fighting Style[/b]: Because Vilemon are individually very weak, to the point of being downright pathetic, and because they abhor losing, they prefer fighting in groups, usually picking on weaker targets.
[b]Abilities[/b]: [div][i]Vile Deeds Done Dirt Cheap [Passive]:[/i] Vilemon are able to fight as a swarm, but they are treated as a single unit mechanics-wise. Single-target attacks will hit the entire swarm, and status effects will also affect all of them. A swarm of 11 Vilemon has power equivalent to an Ultimate-level Mercenary.[/div] [div][i]Strength in Numbers [Passive]:[/i] Vilemon are usually cowardly, but when they are all together, they feel like they can defeat any opponent! Whether that is true or not is iffy, but while all 12 Vilemon are gathered (making it necessary to have used Vileforcements beforehand) their attack power is moderately boosted when fighting against a stronger opponent.[/div] [div][i]Vileforcements [Attack]:[/i] Calls 1 more Vilemon to help them out - the Alpha of the pack, called Malacoda - allowing the swarm to fight at the full capacity of an Ultimate-level partner Digimon. Has a 3 turn duration and 3 turn cooldown. Usable only if Vilemon was hit by an attack in the previous turn.[/div] [div][i]Nightmare Shocker [Attack]:[/i] Fires a harmful supersonic wave from its mouth that causes damage and makes the target feel intense fear, as if having a nightmare. Has a 2 turn cooldown.[/div] [div][i]Demon Darts [Attack]:[/i] Converts its hairs into darts of evil energy, which it throws at the opponent. Has a 2 turn cooldown.[/div] [div][i]Dogpile [Attack]:[/i] The entire swarm of Vilemon pile up on the enemy, severely limiting their mobility for 1 turn. Has a 3 turn cooldown.[/div] [div][i]Meatshield [Attack]:[/i] The entire swarm of Vilemon form a wall in front of an ally to shield them from an attack, blocking an Ultimate-level attack or lower, while reducing the impact from a Mega-level attack. Has a 3 turn cooldown.[/div]
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Sept 12, 2020 23:34:51 GMT
1/2
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Sept 12, 2020 23:35:24 GMT
2/2!
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Post by Yuko Himura on Oct 5, 2020 10:32:49 GMT
1. Please add the following RAM Upgrade to Jokermon's moveset:
[div][i]RAM UPGRADE: Fortuna Wheel [Attack]:[/i] The user rotates his scythe in front of him at incredible speed, deflecting a magical, elemental and/or energy-based attack of Champion-level or below, or reducing the impact if it is of higher level. Has a 3 turn cooldown.[/div]
2. Please add the following 2 RAM Upgrades to Matadormon's moveset:
[div][i]RAM UPGRADE: Mirada de Vampiro [Attack]:[/i] The user stares directly at the opponent with his enchanting purple eyes, leaving the opponent greatly disoriented for 1 turn. Has a 2 turn cooldown.[/div] [div][i]RAM UPGRADE: Lanza Desgarradora [Attack]:[/i] Matadormon's peculiar beak elongates into a spear, and he stabs the opponent with it, directly absorbing some of their data to heal himself. Has a 2 turn cooldown.[/div]
3. Please add these new Mercenaries at the end of this post.Mercenary #4 Digimon Name: Snooze the Phascomon Default Form: Rookie Gender: Male Alignment: Neutral Evil Skills/Talents: Sleeping, Infiltration, Sleeping Personality: Some Demon Beast Digimon are based on alpha predators, like ferocious wolves or giant spiders… and some are based on a koala - the single most worthless animal on Earth. Being given the nickname “Snooze” due to his extreme laziness, this young Phascomon has no interest whatsoever in fighting or Digivolving, and would rather loaf around and sleep all day long. In fact, even in a situation where he is forced to fight, he is quite bad at it. Yet, his cute appearance and ability to convincingly pass off as a stuffed toy in the human world makes him surprisingly adept at manipulating gullible people - especially humans who are susceptible to cuteness - or infiltrating places unnoticed. If not for his laziness, he might have been one of the Demon King’s best assets as a top spy. D’awww, look at that cute face, though. How can you stay mad at him? This little guy is doing his best! DIGIMON'S EVOLUTION LINE RookieSpecies: Phascomon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Demon Beast Fighting Style: Does not fight unless he absolutely has to. Even when he fights, he is rather weak and prone to falling asleep mid-battle. Abilities: Eucalyptus Claw [Attack]: Attacks with its sharp claws containing paralyzing venom. If struck, the opponent's body feels very numb for 1 turn. Has a 6 turn cooldown. Evil Snore [Attack]: Emits sleep waves from its sleepy-looking eyes. The opponent feels very sleepy for 1 turn. Has a 6 turn cooldown. Evil Snore [Non-Combat]: Uses the sleep waves emitted from its eyes to make a person temporarily fall asleep. Requires OOC permission from the involved player. Zzzzzzz [Attack]: The user falls asleep. That's literally it. Can be woken up if hit by an attack. Digivolves From: ? Digivolves To: ? Mercenary #5 Digimon Name: DarkSukamon Default Form: Mega Gender: Male Alignment: Chaotic Evil Skills/Talents: Being gross, Doing gross things Personality: DarkSukamon is a wicked Mutant Digimon that proudly claims to be the master of everything gross and foul. Because his personality is so rotten, even other Sukamon and Numemon subspecies feel too uncomfortable hanging out with him, thus he has been exiled to the Dark Area for many, many years. He acts like a great soprano - being gifted with a deep, crystal clear singing voice - and a cultured individual with his camp mannerisms and cockney British accent. In reality, he is anything but cultured. He genuinely takes pride in how ugly he looks, how awful he smells and how disgusting he is capable of being, burping in public and chewing with his mouth open. One could say that he has managed to turn grossness itself into some twisted form of art! He frequently encourages other people to be as gross as they want without worrying what others think of them, which funnily enough makes him get along great with the Vilemon Troop. DIGIMON'S EVOLUTION LINE MegaSpecies: DarkSukamon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Mutant Fighting Style: DarkSukamon boasts incredible physical strength thanks to his big, beefy arms, but he mainly enjoys tormenting the opponent with how gross he can be, and slowly breaking their mind with his very camp musical number. Abilities: Repulsive Anatomy [Passive]: Because DarkSukamon's entire body is made of thick, viscous sludge, physical attacks are only half as effective on him, doing far less damage. On the other hand, his lack of feet makes him very slow, relying on his strong hands to move his body around. Dark Party Time [Attack]: Throws several piles of red-colored sludge at the opponent. Those hit by them feel utterly disgusted for some reason. Dark Party Bomber [Attack]: Throws a single, very large pile of red-colored sludge at the opponent, which explodes upon impact. Has a 3 turn cooldown. No Flush Punch [Attack]: Uppercuts the opponent with a powerful fist, making the opponent feel very dizzy for 1 turn. Has a 2 turn cooldown. Sinister Belch [Attack]: The user creates a powerful wind shockwave with his extremely loud burping, capable of knocking multiple enemies over. Has a 3 turn cooldown. Toxic Flatulence [Attack]: The user emits a cloud of foul-smelling, poisonous smoke from somewhere behind his body, damaging any enemies who inhale it. Has a 3 turn cooldown. Proposal of Darkness: Act 1 [Passive]: The user performs a musical number that praises the joys of gross things. This is a mental attack that affects all enemies who hear the song. Act 1 can make them feel extremely disturbed, but no physical symptoms manifest yet (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle. Proposal of Darkness: Act 2 [Passive]: Usable only if Act 1 has been used in a previous turn. Act 2 can make the opponent(s) feel genuinely sick, manifesting minor physical symptoms associated with nausea (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle. Proposal of Darkness: Final Act [Passive]: Usable only if Act 1 and Act 2 have been used in previous turns. The Final Act can make the opponent(s) feel extremely nauseated, manifesting physical symptoms that hurt their body and their performance in battle (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle. Digivolves From: ? Digivolves To: ?
[div][b]Mercenary #4[/b][/div][spoiler] [b]Digimon Name[/b]: Snooze the Phascomon [b]Default Form[/b]: Rookie [b]Gender[/b]: Male [b]Alignment[/b]: Neutral Evil [b]Skills/Talents[/b]: Sleeping, Infiltration, Sleeping
[b]Personality[/b]: Some Demon Beast Digimon are based on alpha predators, like ferocious wolves or giant spiders… and some are based on a koala - the single most worthless animal on Earth. Being given the nickname “Snooze” due to his extreme laziness, this young Phascomon has no interest whatsoever in fighting or Digivolving, and would rather loaf around and sleep all day long. In fact, even in a situation where he is forced to fight, he is quite bad at it. Yet, his cute appearance and ability to convincingly pass off as a stuffed toy in the human world makes him surprisingly adept at manipulating gullible people - especially humans who are susceptible to cuteness - or infiltrating places unnoticed. If not for his laziness, he might have been one of the Demon King’s best assets as a top spy. D’awww, look at that cute face, though. How can you stay mad at him? This little guy is doing his best!
[div align="center"][b]DIGIMON'S EVOLUTION LINE[/b][/div]
[hr] [b]Rookie[/b] [b]Species[/b]: Phascomon [b]Appearance[/b]:[div][img style="max-width:100%;" alt="" src="https://wikimon.net/images/0/03/Phascomon.jpg"][/div] [b]Attribute[/b]: Virus [b]Family/ies[/b]: Nightmare Soldiers [b]Type[/b]: Demon Beast
[b]Fighting Style[/b]: Does not fight unless he absolutely has to. Even when he fights, he is rather weak and prone to falling asleep mid-battle.
[b]Abilities[/b]: [div][i]Eucalyptus Claw [Attack]:[/i] Attacks with its sharp claws containing paralyzing venom. If struck, the opponent's body feels very numb for 1 turn. Has a 6 turn cooldown.[/div] [div][i]Evil Snore [Attack]:[/i] Emits sleep waves from its sleepy-looking eyes. The opponent feels very sleepy for 1 turn. Has a 6 turn cooldown.[/div] [div][i]Evil Snore [Non-Combat]:[/i] Uses the sleep waves emitted from its eyes to make a person temporarily fall asleep. [b]Requires OOC permission from the involved player.[/b][/div] [div][i]Zzzzzzz [Attack]:[/i] The user falls asleep. That's literally it. Can be woken up if hit by an attack.[/div]
[b]Digivolves From[/b]: ? [b]Digivolves To[/b]: ? [/spoiler]
[div][b]Mercenary #5[/b][/div][spoiler] [b]Digimon Name[/b]: DarkSukamon [b]Default Form[/b]: Mega [b]Gender[/b]: Male [b]Alignment[/b]: Chaotic Evil [b]Skills/Talents[/b]: Being gross, Doing gross things
[b]Personality[/b]: DarkSukamon is a wicked Mutant Digimon that proudly claims to be the master of everything gross and foul. Because his personality is so rotten, even other Sukamon and Numemon subspecies feel too uncomfortable hanging out with him, thus he has been exiled to the Dark Area for many, many years. He acts like a great soprano - being gifted with a deep, crystal clear singing voice - and a cultured individual with his camp mannerisms and cockney British accent. In reality, he is anything but cultured. He genuinely takes pride in how ugly he looks, how awful he smells and how disgusting he is capable of being, burping in public and chewing with his mouth open. One could say that he has managed to turn grossness itself into some twisted form of art! He frequently encourages other people to be as gross as they want without worrying what others think of them, which funnily enough makes him get along great with the Vilemon Troop.
[div align="center"][b]DIGIMON'S EVOLUTION LINE[/b][/div]
[hr] [b]Mega[/b] [b]Species[/b]: DarkSukamon [b]Appearance[/b]:[div][img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/47309c2e-d29d-4005-924b-08dd3ae0d427/d9pzl6w-bcc5f7bc-721f-45b0-826e-944095c52333.png/v1/fill/w_1024,h_877,q_80,strp/darksukamon_by_awkwardklutz_d9pzl6w-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD04NzciLCJwYXRoIjoiXC9mXC80NzMwOWMyZS1kMjlkLTQwMDUtOTI0Yi0wOGRkM2FlMGQ0MjdcL2Q5cHpsNnctYmNjNWY3YmMtNzIxZi00NWIwLTgyNmUtOTQ0MDk1YzUyMzMzLnBuZyIsIndpZHRoIjoiPD0xMDI0In1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.eegTDP1FprNKsbVLVkpmFtob06eM5_6tpdKVIbpZuYA" width="320" alt=""] Concept and art by [a href="https://www.deviantart.com/awkwardklutz/art/DarkSukamon-587846408"]AwkwardKlutz[/a][/div] [b]Attribute[/b]: Virus [b]Family/ies[/b]: Nightmare Soldiers [b]Type[/b]: Mutant
[b]Fighting Style[/b]: DarkSukamon boasts incredible physical strength thanks to his big, beefy arms, but he mainly enjoys tormenting the opponent with how gross he can be, and slowly breaking their mind with his very camp musical number.
[b]Abilities[/b]: [div][i]Repulsive Anatomy [Passive]:[/i] Because DarkSukamon's entire body is made of thick, viscous sludge, physical attacks are only half as effective on him, doing far less damage. On the other hand, his lack of feet makes him very slow, relying on his strong hands to move his body around.[/div] [div][i]Dark Party Time [Attack]:[/i] Throws several piles of red-colored sludge at the opponent. Those hit by them feel utterly disgusted for some reason.[/div] [div][i]Dark Party Bomber [Attack]:[/i] Throws a single, very large pile of red-colored sludge at the opponent, which explodes upon impact. Has a 3 turn cooldown.[/div] [div][i]No Flush Punch [Attack]:[/i] Uppercuts the opponent with a powerful fist, making the opponent feel very dizzy for 1 turn. Has a 2 turn cooldown.[/div] [div][i]Sinister Belch [Attack]:[/i] The user creates a powerful wind shockwave with his extremely loud burping, capable of knocking multiple enemies over. Has a 3 turn cooldown.[/div] [div][i]Toxic Flatulence [Attack]:[/i] The user emits a cloud of foul-smelling, poisonous smoke from somewhere behind his body, damaging any enemies who inhale it. Has a 3 turn cooldown.[/div] [div][i]Proposal of Darkness: Act 1 [Passive]:[/i] The user performs a musical number that praises the joys of gross things. This is a mental attack that affects all enemies who hear the song. Act 1 can make them feel extremely disturbed, but no physical symptoms manifest yet (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle.[/div] [div][i]Proposal of Darkness: Act 2 [Passive]:[/i] Usable only if Act 1 has been used in a previous turn. Act 2 can make the opponent(s) feel genuinely sick, manifesting minor physical symptoms associated with nausea (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle.[/div] [div][i]Proposal of Darkness: Final Act [Passive]:[/i] Usable only if Act 1 and Act 2 have been used in previous turns. The Final Act can make the opponent(s) feel extremely nauseated, manifesting physical symptoms that hurt their body and their performance in battle (3 turn duration). Can be used at the end of a turn as a free action, but only once per battle.[/div]
[b]Digivolves From[/b]: ? [b]Digivolves To[/b]: ? [/spoiler]
4. Please add this Mode Change after the Armor Digivolutions and before the Mercenaries in this post.OPTIONAL EVOLUTIONARY STAGES - MODE CHANGES
Mega Mode Change Species: Piedmon: Sadistic Mode Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: Demon Man Fighting Style: Unlike regular Piedmon's penchant for illusions and trickery, Piedmon: Sadistic Mode gets much more physical in battle. Known as the "Marquis of Pain", he dishes out beautiful punishment with his bullwhip, while relishing the sweet sound of his opponent's agonized screams. Abilities: Old Timer's Knowledge [Passive]: Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any. RAM UPGRADE GIGA: Demon King's Charisma [Passive]: If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns. Dracmon in Leather Pants [Passive]: Clad in a tight leather suit that maximizes mobility, Piedmon: Sadistic Mode is much faster than regular Piedmon, and has higher evasion, at the cost of lower defenses. Marquis of Pain [Passive]: True to his name, Piedmon: Sadistic Mode loves inflicting pain! He gains a 5% boost to his attack power and speed each time the opponent is successfully hit with an attack, capping at a 25% boost to each stat. If the opponent is healed by a significant amount or withdraws from battle, these boosts are reset. Burning Sodom [Attack]: Swiftly lashes the opponent with his whip, which becomes covered in flames. Being struck by it feels abnormally painful. Crying Justine [Attack]: Strikes the opponent with his whip, which becomes imbued with malicious energy, hurting both the opponent's body and spirit. Inflicts a great amount of pain, while also removing up to two of the opponent's buffs. Has a 3 turn cooldown. Laughing Juliette [Attack]: Strikes the opponent with his whip, which becomes imbued with malicious energy, hurting both the opponent's body and spirit. Inflicts a great amount of pain, while also increasing all of the opponent's active cooldowns by 1. Has a 3 turn cooldown. Chevalier Claw [Attack]: Wields his four swords between his fingers and brutally slashes the opponent, inflicting deep wounds that leak data. Has a 2 turn cooldown. Terra Guillotine [Attack]: The user whips the ground so hard, it creates a large fissure directly beneath the opponent, which spews intensely hot flames. Has a 3 turn cooldown. Final Passion [Attack]: Repeatedly and relentlessly assaults the opponent with multiple whippings, each more devastating than the last. Usable only if the boosts from Marquis of Pain are at 25%. Has a 4 turn cooldown. Digivolves From: Piedmon (via Mode Change) Digivolves To: ChaosPiedmon
[div align="center"][b]OPTIONAL EVOLUTIONARY STAGES - MODE CHANGES[/b][/div]
[hr] [div][b]Mega Mode Change[/b][/div][spoiler] [b]Species[/b]: Piedmon: Sadistic Mode [b]Appearance[/b]:[div][img alt="" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/df20f073-1618-455e-8315-a390bc486866/d1o995-62c41d64-b460-4f0d-b8a5-21308b50df46.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZGYyMGYwNzMtMTYxOC00NTVlLTgzMTUtYTM5MGJjNDg2ODY2XC9kMW85OTUtNjJjNDFkNjQtYjQ2MC00ZjBkLWI4YTUtMjEzMDhiNTBkZjQ2LmpwZyJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTpmaWxlLmRvd25sb2FkIl19.IDqbvYpoiailtFZLzRb1N0IwziZVuzWOj3h-xQIbrYc" width="320"] Art by [a href="https://www.deviantart.com/jacemoore/art/Bad-Boy-2811353"]jacemoore[/a][/div]
[b]Attribute[/b]: Virus [b]Family/ies[/b]: Nightmare Soldiers [b]Type[/b]: Demon Man
[b]Fighting Style[/b]: Unlike regular Piedmon's penchant for illusions and trickery, Piedmon: Sadistic Mode gets much more physical in battle. Known as the "Marquis of Pain", he dishes out beautiful punishment with his bullwhip, while relishing the sweet sound of his opponent's agonized screams.
[b]Abilities[/b]: [div][i]Old Timer's Knowledge [Passive]:[/i] Upon meeting a new Digimon - except those of the "Unknown" family and beings that aren't really Digimon - he can figure out its Species, Attribute, Family and Type. Furthermore, if that Digimon belongs in the Nightmare Soldiers or Dark Area families, he can also figure out its weaknesses, if any.[/div] [div][i]RAM UPGRADE GIGA: Demon King's Charisma [Passive]:[/i] If the user was not hit by any attacks in the previous turn, reduce all of his cooldowns by 1. This ability itself is not affected by this, having a natural cooldown of 3 turns.[/div] [div][i]Dracmon in Leather Pants [Passive]:[/i] Clad in a tight leather suit that maximizes mobility, Piedmon: Sadistic Mode is much faster than regular Piedmon, and has higher evasion, at the cost of lower defenses.[/div] [div][i]Marquis of Pain [Passive]:[/i] True to his name, Piedmon: Sadistic Mode loves inflicting pain! He gains a 5% boost to his attack power and speed each time the opponent is successfully hit with an attack, capping at a 25% boost to each stat. If the opponent is healed by a significant amount or withdraws from battle, these boosts are reset.[/div] [div][i]Burning Sodom [Attack]:[/i] Swiftly lashes the opponent with his whip, which becomes covered in flames. Being struck by it feels abnormally painful.[/div] [div][i]Crying Justine [Attack]:[/i] Strikes the opponent with his whip, which becomes imbued with malicious energy, hurting both the opponent's body and spirit. Inflicts a great amount of pain, while also removing up to two of the opponent's buffs. Has a 3 turn cooldown.[/div] [div][i]Laughing Juliette [Attack]:[/i] Strikes the opponent with his whip, which becomes imbued with malicious energy, hurting both the opponent's body and spirit. Inflicts a great amount of pain, while also increasing all of the opponent's active cooldowns by 1. Has a 3 turn cooldown.[/div] [div][i]Chevalier Claw [Attack]:[/i] Wields his four swords between his fingers and brutally slashes the opponent, inflicting deep wounds that leak data. Has a 2 turn cooldown.[/div] [div][i]Terra Guillotine [Attack]:[/i] The user whips the ground so hard, it creates a large fissure directly beneath the opponent, which spews intensely hot flames. Has a 3 turn cooldown.[/div] [div][i]Final Passion [Attack]:[/i] Repeatedly and relentlessly assaults the opponent with multiple whippings, each more devastating than the last. Usable only if the boosts from Marquis of Pain are at 25%. Has a 4 turn cooldown.[/div]
[b]Digivolves From[/b]: Piedmon (via Mode Change) [b]Digivolves To[/b]: ChaosPiedmon [/spoiler]
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Dec 7, 2020 23:29:15 GMT
o/
—Proposal of Darkness: These should have a maximum duration. The three of them.
—Marquis of Pain: Should either increase a single thing or cap at 25%, with a 5% increase per stack.
—Crying Justine: Should remove two things at most.
That's it!
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Post by Yuko Himura on Dec 8, 2020 15:14:48 GMT
Proposal of Darkness: Added a 3 turn duration for all. Marquis of Pain: Made it cap at 25%, with a 5% increase per stack. Crying Justine: It now only removes up to two buffs.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Dec 8, 2020 16:19:17 GMT
Seems good!
1/2
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