Piscesius "Pickle" Aluraun Heath
Oct 25, 2019 21:29:38 GMT
Post by Pickle on Oct 25, 2019 21:29:38 GMT
Name: Piscesius Aluraun Heath
Alias: Pickle, Pick, P
Age: 14
Gender: Genderfluid. She/They
Height: 5’0
Weight: 94 lbs
Alignment: Neutral Good
Birth Date: February 18th
Western Horoscope: (Optional)
Birth Place: Canada
Skills/Talents: Good at parkour due to a lot of climbing and jumping and such to fetch things people have lost in higher places. Decent at creative on the fly strategics due to being a huge fan of strategy and resource management games of all kinds. Capable of housework, basic maintenance, laundry, and cooking due to her parents teaching her to take care of herself when they need to be away for days at a time for work.
Backpack Contents:
Digivice: Pickle’s D-Tector has a cream coloured grip and buttons, while the main body appears to be made out of semi-transparent, glittery, pale purple plastic. It is decorated with a multitude of colourful keychains and phone charms, and the back has several animal stickers stuck to it.
Personality: Best described as helpful, cheerful to a fault, and a bit spacey at times. Pickle is typically unflappable in the face of danger, which is primarily due to the fact that she is almost constantly dissociating to a small degree which leads to her innate cheer taking over as a default response to pretty much every situation. Pickle lives their life wanting to help others and make life easier, seeing it as their purpose. She is always down for making new friends and doing new and exciting things with said friends. Anything big enough to break through their shell and force her to truly face a situation clearly can lead to a temporary breakdown as deliberately suppressed fears and emotions are brought to the surface.
Appearance: Pickle is a short Japanese-Canadian girl with long brown hair tied back with a red ribbon with bangs and strands of hair framing her face. Her eyes are large with dark red irises. Her preferred clothing is anything that allows for freedom of movement, with skirts or baggy pants and slightly too large shirts being common, although she’s also pretty fond of her school uniform because she thinks it looks cute. She tends to bounce in place or fidget with their hands when she’s not moving around unless she’s in a situation where she absolutely needs to stay still. She tends not to wear much jewelry, and almost always has at least a couple of band-aids on their arms and legs covering little cuts and scrapes she gets while clambering up trees and running around.
FaceClaim: Kyousougiga • Koto • iclashwitheverything
Personal History: Pickle was born on the west coast of Canada, however she only lived there for one year of her life. Her parents moved to Japan shortly after her first birthday to assist in setting up a new branch of the charity group they both worked for. While her parents did their best to raise her well, some of the lessons they imparted may not have been the best for a young, impressionable child. Their lessons on being selfless and on helping those in need were taken by a young Piscesius to mean that their own needs should come second to those of others whenever possible and that their worth as a human being was directly tied to how much she did for others. Telling her that emotions like fear and anger shouldn’t be allowed to control her actions instead taught her to actively try to suppress them as they grew up.
As they got older, Pickle was left alone for longer stretches of time as their parent’s work took them further and further away for longer periods of time. The times they were home, they taught her to fend for herself to some degree, but always regretted when they couldn’t be around more. Pickle on her part couldn’t find it in her to begrudge her parents on their absence, knowing that their work was important not only to them but to many other people all over the world. Instead they took to wandering the area around their neighborhood whenever they weren’t in school, helping people find lost objects, giving directions, and learning the area as best they could. As she got older, her wanderings increased in range and the help she could provide grew as well. She plans to spend every moment of her time on this world doing her utmost to help and protect people that need it however she can.
Spirit Element: Protection
Sprite Spirit
Species: Labramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Beast
Fighting Style: Heavily focused on staying mobile, moving in an out of attack range as much as possible. Speed is of the essence while in this form for Pickle. If fighting alongside others, her primary focus aside from attacking is to watch for any injuries that allies might take, knowing that she can help deal with them.
Abilities:
Retriever Bark: Attacks at medium to short range via a powerful bark.
Cure Liqueur: Weeps tears that can heal minor injuries and somewhat mitigate the damage caused by moderate or major injuries. 1 post cooldown
Barricade Howl: Howls with such a force that a barrier is created that reduces incoming impacts. Fully effective against other Rookie level Digimon, Partially effective against Champion s, ineffective against anything above. 2 post cooldown
Gnaw: Infuses energy into the jaws and teeth to increase bite strength.
Mimicry [Loaded Move]: The digimon is able to mimic things that it has heard before with near-perfect accuracy - such as voices, machinery, music, and certain types of moves. The only limit, is that it has to be a sound-based move that it has heard in use before; and that Mimicry's cooldown is that move's cooldown + 1 turn. [X + 1 Turn Cooldown]
Digivolves From: Pickle with S-Spirit
Digivolves To: H-Spirit
Human Spirit
Species: Baromon
Appearance:
Attribute: Free
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: Maintain a distance, get to high ground if possible, and rain attacks on foes while focusing on dodging. If protecting someone or something, uses magma to create walls for defense. If forced into close quarters, use Storming Knives to buy time to regain distance.
Abilities:
Meteor Dance: Does a dance to summon a moderately sized flaming meteor in the sky to hurl at foes. 1 post cooldown
Pyrokinesis: Gathers flames in its hands and places them on the earth, creating a cracked lava vent that grows forward and erupts under the foe. 3 post cooldown
White Spell: Creates a ball of white light that fires beams at foes. 1 post cooldown.
Storming Knives: Gathers energy within itself to unleash a barrage of explosive bullets from its chest
Crimson Hair: Rapidly grows long, sturdy red hairs from its head and body and manipulates them like wires
Magma Shape: After using Pyrokinesis, Baromon can gather and shape the resulting magma into objects like rough stone walls for temporary defense. 2 post cooldown
Digivolves From:Pickle with H-Spirit
Digivolves To:Beast Spirit
Beast Spirit
Species: Caturamon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Nature Spirits
Type: Holy Beast
Fighting Style: Close up brawling type, making use of transformative abilities, sturdiness, and endurance to draw aggro when in a group and to try and outlast foes when alone. Makes liberal use of localized earthquakes to try and unsettle an opponent’s footing whenever possible. Definitely more on the lumbering side than being a swift bruiser. Is also willing to serve as a weapon to be used by stronger Digimon, but prefers to operate individually to allow enemies to focus on dealing damage or escaping.
Abilities:
Bǎo Chuí: Transforms into a large mallet to smash foes. Can also be wielded by larger digimon as a weapon in this form.
Śwabhojana: Generates an earthquake and shock wave by striking the ground while transformed into the Bǎo Chuí. 3 post cooldown
Howl of the Heavens: Blasts a wave of force from the mouth.
Heavenly Light: Conjures a healing light that can mend light to moderate wounds, and partially heal more severe injuries that aren’t immediately life threatening. Can also be used to cleanse most toxins or other status effects. 3 post cooldown
Divine Reinforcement: Caturamon partially transforms its body to increase defense via thickening and strengthening its armour, but sacrifices mobility in the process. 2 post cooldown
Atalanta’s Claws: Caturamon’s claws increase in size and grow hooked,making grappling easier and claw strikes more damaging. 1 post cooldown
Empty Zone: Releases a resonant howl that leaves in its wake a temporary zone that arrests the momentum of anything passing through it. Weaker attacks and slow moving objects are stopped entirely. 3 post cooldown
Digivolves From: Pickle with the B-Spirit
Digivolves To: Fused Spirit
Fused Spirit
Species: Sakuyamon
Appearance:
Attribute: Data
Family/ies: Nature Spirits, Nightmare Soldiers, Wind Guardians, Virus Busters
Type: God Man
Fighting Style: Versatile. While longer ranged strikes are the preferred form of attacking, close ranged combat is also feasible due to the effectiveness of kicks and staff strikes. Backed up with the abilities of the Fox Spirits, Sakuyamon’s approach to combat is primarily to adapt to whatever situation presents itself as much as possible.
Abilities:
Izuna: Summons 4 mystical fox spirits that are imbued with the powers of fire, water, wind and thunder that obey and fight for Sakuyamon for 3 posts. 3 post cooldown beginning from the end of the duration.
Fox Pipe: Summons a single fox spirit to attack the enemy.
Thunder kick: Drops down like lightning from the sky and attacks with a kick.
Fox Seal Paper: Throws paper seals at an enemy, which either slow movement or cause damage by discharging the energy stored within them.
Flaming Fox: Kicks with a leg wreathed in flame. 2 post cooldown
Purifying Flame Fox Dance: Summons blue flames to surround and burn opponents. 2 post cooldown
Lightning Bolt: Fires a sphere of light at enemies from her scepter, which summons lightning bolts from the sky to strike the opponent on contact. 2 post cooldown
Ice Field: Conjures an area of ice within which Sakuyamon can conjure up and command spikes, spears, and walls of ice to either attack enemies or provide cover for herself and her allies. 3 post cooldown.
Diamond Realm Mandala: Sakuyamon strikes the ground with her staff, creating a sphere of shimmering golden light that can heal even the most grievous wounds and cure even the worst ailments over time. Terminal illness or effects that guarantee fatality can be slowed but not stopped within this space, lost body parts cannot be regrown. This space remains for up to 5 posts or until Sakuyamon is forced to stop focusing on maintaining this space. 10 post cooldown starting from the end of the previous use.
Digivolves From:Pickle with the S-Spirit, H-Spirit, and B-Spirit
Digivolves To:Ancient Spirit
Transcendent Spirit / Ancient Spirit
Species: Anubimon
Appearance:
Attribute:Vaccine
Family/ies:Unknown
Type: God Man
Fighting Style: Divide and Conquer. Anubimon specializes in pinning down the movements of foes and taking them out one by one with focused attacks. By manipulating beams of energy for both attack and defense, Anubimon can contain and restrict the movements of enemies so they can more easily be dealt with. While it prefers to do this at a distance, if forced to get up close and personal it prefers to take a no holds barred stance on combat.
Abilities:
Ammit stage 1: Fires a wave of destructive light from its hands.
Ammit Stage 2: Summons the likeness of Ammit to relentlessly hunt and attack enemies that have been hit with Ammit stage 1 as she tries to consume their digicore. 3 post cooldown
Pyramid Power: Anubimon infuses its limbs with power and then attacks with a series of kicks, punches, and clawing attacks. 2 post cooldown
Grand Containment: Anubimon creates a pyramid shaped barrier out of bars of light that can entrap a foe. It can also be used for defense by encasing itself or an ally instead. (2 post cooldown)
Feather Fall: Fires a rain of blade-like feathers down on enemies from above that stick wherever they land and linger for 3 posts, also creating an area that is harder to move around in. 3 post cooldown
Weight of Sin: Anubimon summons a massive scale that weighs the heart of its foe against ma’at. The scale then tips in the direction of the heart and spears of light fire out of the ma’at feather to pursue and impale the guilty party. 3 post cooldown
Judgement: Anubimon blasts an enemy with twin beams of destructive light from both hands. Works more effectively on any being affected previously by Weight of Sin. 2 post cooldown
Favour of the Divine: Places a hand on an ally to infuse them with divine power to mend injuries and alleviate exhaustion and status effects. 3 post cooldown
Embalm: Ribbons of light wrap around an enemy to restrict movement and sap the target’s life force, healing Anubimon in the process.
Divine Return: Allows Anubimon to nullify an instance in which it would have died, instead converting it into a source of revitalizing energy that restores Anubimon’s strength and vitality to half. Limit to once per thread
Digivolves From: Pickle with Ancient Spirit
Human Spirit Fraction
Species: Wolfmon
Appearance:
[/div]
Attribute: Free
Family/ies: Nature Spirits, Virus Busters, Nightmare Soldiers
Type: Warrior
Fighting Style: Versatile, but with a leaning towards close combat. Primarily geared towards dishing out damage with Wolfmons Licht Schwerts rather than defending.
Abilities:
Licht Seiger(Combat Passive): Wolfmon’s Licht Schwerts glow with greater intensity, increasing the speed and strength of attacks made with them by 10% for 3 turns. 3 Turn Cooldown.
Alias: Pickle, Pick, P
Age: 14
Gender: Genderfluid. She/They
Height: 5’0
Weight: 94 lbs
Alignment: Neutral Good
Birth Date: February 18th
Western Horoscope: (Optional)
Birth Place: Canada
Skills/Talents: Good at parkour due to a lot of climbing and jumping and such to fetch things people have lost in higher places. Decent at creative on the fly strategics due to being a huge fan of strategy and resource management games of all kinds. Capable of housework, basic maintenance, laundry, and cooking due to her parents teaching her to take care of herself when they need to be away for days at a time for work.
Backpack Contents:
- Small first aid kit (never know when a kid will skin their knee!)
- mechanical pencil and notepad (For addresses, phone numbers, emails, etc)
- small white stone egg (for luck!)
- small flashlight (For finding stuff in dim places!)
- Trailmix and dried fruit (Can’t help people on an empty stomach!)
- Refillable Water Bottle (Eco-friendly!)
- Partially used roll of cute animal stickers
- Change purse with a collection of coins and a few small bills
- Headphones
- Smartphone (Mostly just used for music and photos)
Digivice: Pickle’s D-Tector has a cream coloured grip and buttons, while the main body appears to be made out of semi-transparent, glittery, pale purple plastic. It is decorated with a multitude of colourful keychains and phone charms, and the back has several animal stickers stuck to it.
Personality: Best described as helpful, cheerful to a fault, and a bit spacey at times. Pickle is typically unflappable in the face of danger, which is primarily due to the fact that she is almost constantly dissociating to a small degree which leads to her innate cheer taking over as a default response to pretty much every situation. Pickle lives their life wanting to help others and make life easier, seeing it as their purpose. She is always down for making new friends and doing new and exciting things with said friends. Anything big enough to break through their shell and force her to truly face a situation clearly can lead to a temporary breakdown as deliberately suppressed fears and emotions are brought to the surface.
Appearance: Pickle is a short Japanese-Canadian girl with long brown hair tied back with a red ribbon with bangs and strands of hair framing her face. Her eyes are large with dark red irises. Her preferred clothing is anything that allows for freedom of movement, with skirts or baggy pants and slightly too large shirts being common, although she’s also pretty fond of her school uniform because she thinks it looks cute. She tends to bounce in place or fidget with their hands when she’s not moving around unless she’s in a situation where she absolutely needs to stay still. She tends not to wear much jewelry, and almost always has at least a couple of band-aids on their arms and legs covering little cuts and scrapes she gets while clambering up trees and running around.
FaceClaim: Kyousougiga • Koto • iclashwitheverything
Personal History: Pickle was born on the west coast of Canada, however she only lived there for one year of her life. Her parents moved to Japan shortly after her first birthday to assist in setting up a new branch of the charity group they both worked for. While her parents did their best to raise her well, some of the lessons they imparted may not have been the best for a young, impressionable child. Their lessons on being selfless and on helping those in need were taken by a young Piscesius to mean that their own needs should come second to those of others whenever possible and that their worth as a human being was directly tied to how much she did for others. Telling her that emotions like fear and anger shouldn’t be allowed to control her actions instead taught her to actively try to suppress them as they grew up.
As they got older, Pickle was left alone for longer stretches of time as their parent’s work took them further and further away for longer periods of time. The times they were home, they taught her to fend for herself to some degree, but always regretted when they couldn’t be around more. Pickle on her part couldn’t find it in her to begrudge her parents on their absence, knowing that their work was important not only to them but to many other people all over the world. Instead they took to wandering the area around their neighborhood whenever they weren’t in school, helping people find lost objects, giving directions, and learning the area as best they could. As she got older, her wanderings increased in range and the help she could provide grew as well. She plans to spend every moment of her time on this world doing her utmost to help and protect people that need it however she can.
SPIRIT USER'S INITIAL EVOLUTION LINE
Spirit Element: Protection
Sprite Spirit
Species: Labramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Beast
Fighting Style: Heavily focused on staying mobile, moving in an out of attack range as much as possible. Speed is of the essence while in this form for Pickle. If fighting alongside others, her primary focus aside from attacking is to watch for any injuries that allies might take, knowing that she can help deal with them.
Abilities:
Retriever Bark: Attacks at medium to short range via a powerful bark.
Cure Liqueur: Weeps tears that can heal minor injuries and somewhat mitigate the damage caused by moderate or major injuries. 1 post cooldown
Barricade Howl: Howls with such a force that a barrier is created that reduces incoming impacts. Fully effective against other Rookie level Digimon, Partially effective against Champion s, ineffective against anything above. 2 post cooldown
Gnaw: Infuses energy into the jaws and teeth to increase bite strength.
Mimicry [Loaded Move]: The digimon is able to mimic things that it has heard before with near-perfect accuracy - such as voices, machinery, music, and certain types of moves. The only limit, is that it has to be a sound-based move that it has heard in use before; and that Mimicry's cooldown is that move's cooldown + 1 turn. [X + 1 Turn Cooldown]
Digivolves From: Pickle with S-Spirit
Digivolves To: H-Spirit
Human Spirit
Species: Baromon
Appearance:
Attribute: Free
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: Maintain a distance, get to high ground if possible, and rain attacks on foes while focusing on dodging. If protecting someone or something, uses magma to create walls for defense. If forced into close quarters, use Storming Knives to buy time to regain distance.
Abilities:
Meteor Dance: Does a dance to summon a moderately sized flaming meteor in the sky to hurl at foes. 1 post cooldown
Pyrokinesis: Gathers flames in its hands and places them on the earth, creating a cracked lava vent that grows forward and erupts under the foe. 3 post cooldown
White Spell: Creates a ball of white light that fires beams at foes. 1 post cooldown.
Storming Knives: Gathers energy within itself to unleash a barrage of explosive bullets from its chest
Crimson Hair: Rapidly grows long, sturdy red hairs from its head and body and manipulates them like wires
Magma Shape: After using Pyrokinesis, Baromon can gather and shape the resulting magma into objects like rough stone walls for temporary defense. 2 post cooldown
Digivolves From:Pickle with H-Spirit
Digivolves To:Beast Spirit
Beast Spirit
Species: Caturamon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Nature Spirits
Type: Holy Beast
Fighting Style: Close up brawling type, making use of transformative abilities, sturdiness, and endurance to draw aggro when in a group and to try and outlast foes when alone. Makes liberal use of localized earthquakes to try and unsettle an opponent’s footing whenever possible. Definitely more on the lumbering side than being a swift bruiser. Is also willing to serve as a weapon to be used by stronger Digimon, but prefers to operate individually to allow enemies to focus on dealing damage or escaping.
Abilities:
Bǎo Chuí: Transforms into a large mallet to smash foes. Can also be wielded by larger digimon as a weapon in this form.
Śwabhojana: Generates an earthquake and shock wave by striking the ground while transformed into the Bǎo Chuí. 3 post cooldown
Howl of the Heavens: Blasts a wave of force from the mouth.
Heavenly Light: Conjures a healing light that can mend light to moderate wounds, and partially heal more severe injuries that aren’t immediately life threatening. Can also be used to cleanse most toxins or other status effects. 3 post cooldown
Divine Reinforcement: Caturamon partially transforms its body to increase defense via thickening and strengthening its armour, but sacrifices mobility in the process. 2 post cooldown
Atalanta’s Claws: Caturamon’s claws increase in size and grow hooked,making grappling easier and claw strikes more damaging. 1 post cooldown
Empty Zone: Releases a resonant howl that leaves in its wake a temporary zone that arrests the momentum of anything passing through it. Weaker attacks and slow moving objects are stopped entirely. 3 post cooldown
Digivolves From: Pickle with the B-Spirit
Digivolves To: Fused Spirit
Fused Spirit
Species: Sakuyamon
Appearance:
Attribute: Data
Family/ies: Nature Spirits, Nightmare Soldiers, Wind Guardians, Virus Busters
Type: God Man
Fighting Style: Versatile. While longer ranged strikes are the preferred form of attacking, close ranged combat is also feasible due to the effectiveness of kicks and staff strikes. Backed up with the abilities of the Fox Spirits, Sakuyamon’s approach to combat is primarily to adapt to whatever situation presents itself as much as possible.
Abilities:
Izuna: Summons 4 mystical fox spirits that are imbued with the powers of fire, water, wind and thunder that obey and fight for Sakuyamon for 3 posts. 3 post cooldown beginning from the end of the duration.
Fox Pipe: Summons a single fox spirit to attack the enemy.
Thunder kick: Drops down like lightning from the sky and attacks with a kick.
Fox Seal Paper: Throws paper seals at an enemy, which either slow movement or cause damage by discharging the energy stored within them.
Flaming Fox: Kicks with a leg wreathed in flame. 2 post cooldown
Purifying Flame Fox Dance: Summons blue flames to surround and burn opponents. 2 post cooldown
Lightning Bolt: Fires a sphere of light at enemies from her scepter, which summons lightning bolts from the sky to strike the opponent on contact. 2 post cooldown
Ice Field: Conjures an area of ice within which Sakuyamon can conjure up and command spikes, spears, and walls of ice to either attack enemies or provide cover for herself and her allies. 3 post cooldown.
Diamond Realm Mandala: Sakuyamon strikes the ground with her staff, creating a sphere of shimmering golden light that can heal even the most grievous wounds and cure even the worst ailments over time. Terminal illness or effects that guarantee fatality can be slowed but not stopped within this space, lost body parts cannot be regrown. This space remains for up to 5 posts or until Sakuyamon is forced to stop focusing on maintaining this space. 10 post cooldown starting from the end of the previous use.
Digivolves From:Pickle with the S-Spirit, H-Spirit, and B-Spirit
Digivolves To:Ancient Spirit
Transcendent Spirit / Ancient Spirit
Species: Anubimon
Appearance:
Attribute:Vaccine
Family/ies:Unknown
Type: God Man
Fighting Style: Divide and Conquer. Anubimon specializes in pinning down the movements of foes and taking them out one by one with focused attacks. By manipulating beams of energy for both attack and defense, Anubimon can contain and restrict the movements of enemies so they can more easily be dealt with. While it prefers to do this at a distance, if forced to get up close and personal it prefers to take a no holds barred stance on combat.
Abilities:
Ammit stage 1: Fires a wave of destructive light from its hands.
Ammit Stage 2: Summons the likeness of Ammit to relentlessly hunt and attack enemies that have been hit with Ammit stage 1 as she tries to consume their digicore. 3 post cooldown
Pyramid Power: Anubimon infuses its limbs with power and then attacks with a series of kicks, punches, and clawing attacks. 2 post cooldown
Grand Containment: Anubimon creates a pyramid shaped barrier out of bars of light that can entrap a foe. It can also be used for defense by encasing itself or an ally instead. (2 post cooldown)
Feather Fall: Fires a rain of blade-like feathers down on enemies from above that stick wherever they land and linger for 3 posts, also creating an area that is harder to move around in. 3 post cooldown
Weight of Sin: Anubimon summons a massive scale that weighs the heart of its foe against ma’at. The scale then tips in the direction of the heart and spears of light fire out of the ma’at feather to pursue and impale the guilty party. 3 post cooldown
Judgement: Anubimon blasts an enemy with twin beams of destructive light from both hands. Works more effectively on any being affected previously by Weight of Sin. 2 post cooldown
Favour of the Divine: Places a hand on an ally to infuse them with divine power to mend injuries and alleviate exhaustion and status effects. 3 post cooldown
Embalm: Ribbons of light wrap around an enemy to restrict movement and sap the target’s life force, healing Anubimon in the process.
Divine Return: Allows Anubimon to nullify an instance in which it would have died, instead converting it into a source of revitalizing energy that restores Anubimon’s strength and vitality to half. Limit to once per thread
Digivolves From: Pickle with Ancient Spirit
Human Spirit Fraction
Species: Wolfmon
Appearance:
[/div]
Attribute: Free
Family/ies: Nature Spirits, Virus Busters, Nightmare Soldiers
Type: Warrior
Fighting Style: Versatile, but with a leaning towards close combat. Primarily geared towards dishing out damage with Wolfmons Licht Schwerts rather than defending.
Abilities:
Licht Seiger(Combat Passive): Wolfmon’s Licht Schwerts glow with greater intensity, increasing the speed and strength of attacks made with them by 10% for 3 turns. 3 Turn Cooldown.
Zwei Seiger: Wolfmon crosses its Licht Schwerts in front of its chest before slashing outwards with them, firing a destructive sphere of light energy at a target. 2 post cooldown
Strahl: Wolfmon fires continuous beams of light from its eyes, causing damage to anything it turns to look at for one post. However this reduces Wolfmon’s ability to see and thus limits its ability to respond to incoming attacks. 3 post cooldown.
Licht Kugel: Fires a bullet of light from Wolfmon’s arm cannon
Licht Kleiden: Wolfmon shrouds itself in light energy and charges at blinding speed, the energy taking the form of a large wolf’s head that bites down on the impacted target with great force. 3 post cooldown
Himmelfahrt: Wolfmon connects the Licht Schwerts by the hilts before leaping upwards and spinning them at great speeds, generating a cutting whirlwind around itself while rising high into the air. 3 post cooldown.
Spirit Element: Fury. Plays into the suppression of 90% of their negative emotions that Pickle has been doing for most of their life.
Human Spirit
Species: Mad Leomon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Undead
Fighting Style:Mad Leomon’s spirit brings out all the anger and cruelty Pickle possesses and makes them into a violent and horribly cruel berserker. While this isn’t a form Pickle will normally use willingly unless the need is dire, Mad Leomon can on occasion force itself into the place of another spirit Pickle was intending to choose instead, which it can most easily do whenever Pickle becomes emotionally vulnerable. A total lack of care for collateral damage and a willingness to go through whatever gets in its way and torment those weaker than itself are the hallmarks of this spirit form.
Abilities:
Berserker: Mad Leomon’s spirit is one of pure hatred and rage, which affects Pickle’s decision making abilities in this form. While in this Spirit’s form, Pickle is less likely to back out of a fight and is prone to more reckless decision making. However, this anger also fuels their anger and, when Pickle leans into it, it can drastically increase their strength for a brief time. While this ability is active, Pickle’s strategic capacity decreases by 15%, but their strength increases by 5% and then continues to increase over 4 turns by 5% each turn, up to a total of 25% on the final turn. 3 turn cooldown.
Necrotoxic Claw: For 2 turns Pickle’s claws exude a powerful poison that causes rapid necrosis, causing wounds inflicted with them to be much more damaging than they otherwise would be. 2 turn cooldown.
Aggro Field: Pickle emits a field of faint red mist that takes hold of any creature within short to melee range of themself, causing their minds to be clouded with anger for 3 turns, limiting their strategic thinking ability and causing them to lash out at whatever bothers them. The field lasts for 2 turns. 3 turn cooldown.
Claws of the Beast King: Pickle lashes out with their massive claws in a powerful, x shaped slash, attacking anything directly in front of them.
Fallen Beast King’s Fist: Pickle fires from their hands a bolt of dark energy shaped like a decayed lion’s head that bites and tears into anything in its path. 2 turn cooldown.
Stamina of the Enraged (Combat Passive): Pickle’s anger only increases as they are damaged, causing their wounds to slowly heal over time as the furious energy animating their spirit in this form refuses to let them stop fighting without victory. This ability only kicks in after 3 turns of combat in which Pickle has taken damage, and heals 10% of damage taken each turn after, allowing them to stay in the fight a bit longer.
Digivolves From: Pickle with the Fury H-Spirit
SPIRIT USER'S SECOND EVOLUTION LINE
Spirit Element: Fury. Plays into the suppression of 90% of their negative emotions that Pickle has been doing for most of their life.
Human Spirit
Species: Mad Leomon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Undead
Fighting Style:Mad Leomon’s spirit brings out all the anger and cruelty Pickle possesses and makes them into a violent and horribly cruel berserker. While this isn’t a form Pickle will normally use willingly unless the need is dire, Mad Leomon can on occasion force itself into the place of another spirit Pickle was intending to choose instead, which it can most easily do whenever Pickle becomes emotionally vulnerable. A total lack of care for collateral damage and a willingness to go through whatever gets in its way and torment those weaker than itself are the hallmarks of this spirit form.
Abilities:
Berserker: Mad Leomon’s spirit is one of pure hatred and rage, which affects Pickle’s decision making abilities in this form. While in this Spirit’s form, Pickle is less likely to back out of a fight and is prone to more reckless decision making. However, this anger also fuels their anger and, when Pickle leans into it, it can drastically increase their strength for a brief time. While this ability is active, Pickle’s strategic capacity decreases by 15%, but their strength increases by 5% and then continues to increase over 4 turns by 5% each turn, up to a total of 25% on the final turn. 3 turn cooldown.
Necrotoxic Claw: For 2 turns Pickle’s claws exude a powerful poison that causes rapid necrosis, causing wounds inflicted with them to be much more damaging than they otherwise would be. 2 turn cooldown.
Aggro Field: Pickle emits a field of faint red mist that takes hold of any creature within short to melee range of themself, causing their minds to be clouded with anger for 3 turns, limiting their strategic thinking ability and causing them to lash out at whatever bothers them. The field lasts for 2 turns. 3 turn cooldown.
Claws of the Beast King: Pickle lashes out with their massive claws in a powerful, x shaped slash, attacking anything directly in front of them.
Fallen Beast King’s Fist: Pickle fires from their hands a bolt of dark energy shaped like a decayed lion’s head that bites and tears into anything in its path. 2 turn cooldown.
Stamina of the Enraged (Combat Passive): Pickle’s anger only increases as they are damaged, causing their wounds to slowly heal over time as the furious energy animating their spirit in this form refuses to let them stop fighting without victory. This ability only kicks in after 3 turns of combat in which Pickle has taken damage, and heals 10% of damage taken each turn after, allowing them to stay in the fight a bit longer.
Digivolves From: Pickle with the Fury H-Spirit