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Edits Pertaining to The Based [Sato and Co.'s Edits]
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Post by Hisato and Bad Company on Oct 30, 2019 22:59:02 GMT
Starting this off with something simple in the form of a holosuit for Scarab. Holosuit: Faceclaim: Mobile Suit Gundam/Zeta Gundam/Char's Counterattack - Char Aznable/Quattro Bajeena
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Nov 4, 2019 23:49:34 GMT
Approved.
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Post by Hisato and Bad Company on Nov 12, 2019 16:02:02 GMT
Hey who wants to read like, 3 forms? UltimateSpecies: JewelBeemon Appearance: Attribute: Vaccine Family/ies: Nature Spirits, Virus Busters Type: Insect Fighting Style: Don’t look at him for too long, you may just get some irreparable eye damage thanks to how bright JewelBeemon’s armor is. Scarab’s intent if he’s pushed to this form changes into effectively slicing his opponent into ribbons, as well as making life utterly miserable for them. Abilities: Glimmering Carapace [Passive]: As beautiful as Scarab’s chitin might be in this form, it is not entirely for show. Not only does his carapace seem to change colors depending on the lightning (and make it a bit harder to look at him in bright light), it also confers an additional 25% defense to the JewelBeemon. Blur [Passive]: Remember how JewelBeemon’s agility was mentioned prior? Yeah, Scarab’s about 30% faster than the average Ultimate level Digimon, and it shows in spades. Heart-Seeking Spear [Passive]: While the spear of the JewelBeemon does not truly seek out one’s heart, it does bear a rather deep bite. Scarab is capable of enhancing one attack every three turns to pierce through shields and passive resistances/immunities. Spike Buster: A famed technique, Scarab swings his spear with a rather frightening amount of agility to send a shockwave of force rippling out towards an enemy at an equivalent speed. One post cooldown. Bug Barrier: Scarab spins his spear quick enough that a barrier of bright light is erected before him. This barrier will reflect a single ranged attack of equivalent or lower level, and halve their damage if they're a higher level than JewelBeemon. It'll also stop melee attackers dead in their tracks, and potentially make them look bad. Three turn cooldown. Solar Flare: Scarab infuses himself with a grossly incandescent light as he emits a nasty flash using the orbs upon his body, blinding an opponent of his choosing for two turns. They can still hear and use moves and everything, but they can’t see squat! Three turn cooldown. Shot Claw: Another noteworthy move that most JewelBeemon seem to possess, Scarab lashes out for an opponent with a flurry of savage strikes from his spear! Two turn cooldown. Bunker Buster [RAM Upgrade]: Scarab formulates a second spear that he then hurls for an opponent, or an area, usually an area. Upon hitting ANYTHING, be it an opponent or the intended area, the spear then explodes with a brilliant flash of light in a 40 meter radius, scorching anything around it harshly. Three turn cooldown. Gae Bolg [RAM Upgrade]: Scarab creates another spear in his free hand, a spear that glows a bloody crimson as the azure insect hurls it for an opponent. While the initial act of hurling the spear is simple, and quite effective should it hit, dodging it causes the true effect of this move to come into play. The spear does not simply...miss. It will pursue the opponent for an additional turn as a return trip to the hand of Scarab, and should it hit the opponent on that return trip, they take twice as much damage as they normally would. Three turn cooldown. Digivolves From: Stingmon Digivolves To: GranKuwagamon And then armor forms. Armor Champion - Digimental of CourageSpecies: Shadramon Appearance: Attribute: Free Family/ies: Nature Spirits, Nightmare Soldiers Type: Insect Fighting Style: A departure from Scarab’s usual preferred style of fighting, Shadramon has much more ranged options than any of his other forms at this level, which is a genuine shocker. Abilities: I am Fire, I am Death [Passive]: Shadramon is akin to a Fladramon in terms of it’s properties and capabilities. Fire is it’s calling, and attacks comprised of fire will not hurt it as much. 30% fire resistance is a fun thing to have. Indent Screw: A move one could swear is a downscaled version of Brave Tornado, Shadramon very literally heats up before rocketing forward, rotating at speeds high enough that it might just drill through whatever’s in its path. Two post cooldown. Flare Buster: Shadramon sticks its hands out and fires a volley of fireballs for the opponent. One post cooldown. Incinerator: Shadramon fires out a jet of flame towards the foe, though this one’s flames seem to linger harmlessly after they’ve initially struck the opponent. Should they receive healing in the next turn, the flames will become -extra- harmful, dealing 50% more damage than the attack already did. Two turn cooldown. Western Wildfire: Shadramon plunges down to the ground (or jumps up and plunges down, no real difference there) before slamming down and firing a geyser of white hot flames towards an enemy. This is not only severely powerful for an armor champ, it also rips right through shields. Three turn cooldown. Psychic Wave: You read that right. Shadramon emits a wave of psychic energy from it’s body that stops a single attack of equivalent level or below dead in its tracks, and empowers the next attack of this digimon by 50%. Three turn cooldown. Digivolves From: Wormmon + Digimental of Courage Armor Ultimate - Digimental of PrideSpecies: Snimon Appearance: Attribute: Vaccine Family/ies: Unknown Type: Insect Fighting Style: It detects. It hunts. It kills. Good bug. Abilities: I’m Blind, Not Deaf [Passive?]: Snimon does not possess any eyes, but every other one of its senses is honed to the highest logical extreme thanks to its antennae. Moves that may impede his vision, and visual illusions are completely useless against Snimon, but sound based moves are increased in their effectiveness. Hunter’s Mark [Passive]: Snimon marks a target for three turns, and so long as Snimon is engaging that target, he enjoys being able to see where that target’s going at all times during these three turns, as well as a 20% increase in the damage Snimon can deal towards the target. He can only change the target of the mark every three turns, though. Shadow Sickle: The insectoid swings it’s sickle-like arms out to send out a super fast shockwave of sheer force out to slice through an enemy, shields and all. Two post cooldown. Body Blow: Snimon revs up before charging for an enemy at high speeds, blazing through obstacles like a battering ram with the sole intent of slamming into its foe and knocking them off balance, forcing them to waste a turn either getting up, or having to fire their attacks from the ground. Two post cooldown. Explosion: Snimon aims downwards before it fires a beam at the ground. The ensuing explosion threatens to roast everything around Snimon in a 40 foot radius! Three turn cooldown. Sickle Cutter: A simple melee attack utilizing the sickles on Snimon’s arms. They’re long, they’re pointy, and they absolutely goddamn hurt. One post cooldown. Frenzy: Snimon essentially devolves into a berserker-like state of rage for three posts, increasing it’s damage by 30% and numbing all sense of morality and/or restraint for the duration of this move. Three post cooldown. Digivolves From: Stingmon + Digimental of Pride
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Nov 13, 2019 22:39:28 GMT
Bug Barrier should affect one attack at most.
Everything else is looking good.
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Post by Hisato and Bad Company on Nov 13, 2019 23:02:28 GMT
Done.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Nov 13, 2019 23:08:11 GMT
1/2
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Nov 14, 2019 23:59:54 GMT
2/2
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Post by Hisato and Bad Company on Nov 23, 2019 8:25:17 GMT
See, I was originally gonna app the megas but this will go first on account of it being a simple few lines of text.
BFG Division [RAM Upgrade Giga]: Considering himself the proverbial apex predator that he is, Scarab has the ability to act/attack twice on the turn this passive is activated, on account of sheer agility and skill. This is shown as Scarab essentially becoming a blur as he executes the second action, or attack if applicable. This ability has a cooldown period of three posts.
i apologize in advance
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Nov 24, 2019 2:52:45 GMT
Clarify this as a hard 3 post CD.
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Post by Hisato and Bad Company on Nov 24, 2019 3:09:24 GMT
Does that work?
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Nov 24, 2019 3:39:21 GMT
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Nov 24, 2019 21:16:03 GMT
Once every 3 turns = 2 post CD. Sci requested for a cooldown of 3. Please correct properly.
EDIT: Approved.
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Post by Hisato and Bad Company on Jan 21, 2020 22:46:45 GMT
So, today's Hisato's birthday! Bump his age up to 17, whoever takes care of this. Now, have a mega that I got dared to make with ZERO shields or anything. MegaSpecies: GranKuwagamon Appearance: Attribute: Free Family/ies: Jungle Troopers, Nature Spirits, Nightmare Soldiers, Wind Guardians Type: Insect Fighting Style: A species reported to be the most vile insect of all, Scarab actually quite loathes using this form, on the basis of it being his largest form (in this line, at least), and ergo his most uncouth. This species of Mega level Digimon is also collectively known as the Demons of the Deep Forest, and for a damn good reason. It fights akin to a savage berserker, only growing more violent with each passing round as it attempts to completely decimate the opponent and everything it knows and loves. It is also a very skilled wordsmith. You may end up leaving the fight with a bruised ego, if you even leave at all. Abilities: Killing Fields [Passive]: The mere act of causing harm is enough to make most men sick, but GranKuwagamon is not most men. It relishes in delivering harm, and grinding it’s opponents down into what it calls nothing. In mechanical terms? EVERY ability that GranKuwagamon possesses has it's effectiveness and damage increased by 30%. Guillotine [Passive]: A primal force likenable to a hurricane is what GranKuwagamon is. Every three turns, it is capable of exerting this power to make its next attack tear right through shields, and resistances. Some of GranKuwagamon’s moves already pierce through shields, so using Guillotine on these moves will instead confer a different effect that will be noted there. Unbreaking [Passive]: Every turn, GranKuwagamon will regenerate 5% of it’s wounds accumulated. It just heals that fast, honest. Dimension Scissor: GranKuwagamon rips open a dimensional tear that it then flies through, before opening a second one anywhere near the opponent that’s explicitly not behind them. Why not behind them? Because that’s not only extremely boring, it’s also a cop out. Either way, GranKuwagamon will emerge from the second tear and strike the opponent with his claws for severe damage. Three turn cooldown. Zone Black Hole: GranKuwagamon creates a gigantic, black orb of dubiously profane power, before the beast lets it loose for a foe. This projectile will eat through practically any obstacle before it, including shields, so toggling the Guillotine passive on this ability instead causes it to be twice as big, and twice as powerful. Three turn cooldown. Catastrophe: Energy gathers within the wings of GranKuwagamon, before he lets it loose in a volley of explosive lasers. One post cooldown. Grand Death Screw: GranKuwagamon sets his sights on one target and barrels forth, trying to catch them on the bad end of his claws/scissor-like jaws, atop of his entire weight in an attempt to both harm them severely and also knock them over for a turn. Two turn cooldown. Artillery Barrage: A variation of Catastrophe, GranKuwagamon charges up energy within his wings as per the move, but when he fires them, they instead rip open a number of holes in the space around GranKuwagamon similar to the tears used in Dimension Scissor, before they open up a second array of exit holes above the opponent and rain down from above them. Essentially, it’s raining lasers that explode. Two turn cooldown. Grand Cross: GranKuwagamon’s claws glow before it strikes the ground, sending forth a colossal wave of raw, sickeningly incandescent energy that threatens to scorch whatever it might catch in its wake into a fine ash if it does them in. Otherwise, it’s massive damage that will rip right through anything it comes across. Once per thread. Guillotine being used on this makes this wave twice as huge. And it also hurts GranKuwagamon, too. Bloodletter [RAM Upgrade]: The beast quite literally fires forth it’s claws, in a callback to Stingmon’s Moon Shooter. The difference between those spikes and these claws is that the projectiles will cause the opponent they hit to bleed out data for that turn alone, said data then being funneled to and absorbed by GranKuwagamon to heal it for 15% of the damage done. Two turn cooldown Demon’s Thrill [RAM Upgrade]: These bugs are referred to as demons for a reason. Demons themselves are known in popular media for their habit of being all manners of foul and destructive, and this one is no different. GranKuwagamon’s eyes and claws glow a bright red as he empowers himself with the power of explosions. Every attack he performs for three turns now deals 40% more damage, and causes an explosion to go off wherever they may land. For moves that are already explosive? The explosion’s bigger. Four turn cooldown. Digivolves From: JewelBeemon Digivolves To: GrandisKuwagamon (Mode Change), BanchoStingmon
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jan 21, 2020 23:09:45 GMT
1/2
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Feb 5, 2020 1:45:02 GMT
2/2!
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