So today, I'm gonna be swapping things up a bit because I feel like this order of things is a better capstone. First off, FC update for Hisato. He's also about due an age update to 21. Fuck.
Appearance: Hisato's about as Japanese as one could possibly expect the lad to be. He isn't very tall (in that he only comes up to about 5'4), and he doesn't really stand out all that much from a crowd unlike a good number of his peers. In addition, he just has straight black hair that he keeps cut short, and gray-blue eyes, something to further add onto the assumed mediocrity he brings to the table. While lately he has started wearing earrings to throw off the mediocrity, as a college student, Hisato's choice of attire is still, just as it was in his high school years, simple. Shirts, slacks, nice shoes to go with it.
Also giving a merc a new ult with the same moves. That one comes first.
Then it's switching Slayerdramon from a DNA Biomerge to a DNA Mega while making the new DNA biomerge...
A Black Imperialdramon. With accompanying Fighter Mode. Changes to Slayerdramon only include the removal of two moves to accommodate for the fact that the maximum is 9 (with 11 from ram upgrades). Also adding BryweLudramon as a mode change for the DNA mega since I can't get that refunded.
For Caine:
UltimateSpecies: Baalmon X
Appearance:Attribute: Free
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: An ill omen to face in battle, Baalmon X fires forth punishing attacks that are said to eat at one's soul before he lunges in to turn his enemy's heart to dust.
Seer [Passive]: Caine...is a strange one. He's connected to a network of riddles and madness that ultimately give him knowledge he should not know. Think of this passive as a ability-based version of the Arcana Draw card. He's able to tap into this network in order to divine an answer or a hint as to a question within a mission or plot, but it's ultimately up to the DM/runner of the thread as to how clear or unclear this is. Once per thread.
Elemental Roulette [Passive]: Caine is able to change the elements used within his attacks once per three turns to one of the four: Fire, Ice, Thunder, and the default, a state of nothing--Void-based blackness.
Guiltish: Amulets hover off of Caine's person before they gain a pointed edge, coated in whatever element he has active at the moment before they fire forth at high speeds for a foe of his choice. One post cooldown.
Kamiuchi: A lightning-fast strike from Caine's Daishenban that effectively cleaves open any active shields in it's path. The strike is charged with whatever his Roulette passive is set upon. Two post cooldown.
PSA: A barrier of amulets flows forth from Caine to project a shield of knowledge in front of himself, absorbing one ultimate level attack before it shatters. Three post cooldown.
Line In The Sand: An image of Caine's Daishenban appears before it carves a line at a point of Caine's choosing, the line itself being 15 meters long at most. After a few seconds, a projection of whatever element Caine has set in with Elemental Roulette will appear, a wall of flames if Fire, a persistent row of electrical spikes for Thunder, a wall of icicles for Ice, and a shadowy smokescreen for the fourth. Three post cooldown. The Line lasts for two posts.
Zabaniya - Delusional Heartbeat: Caine unseals his right arm, revealed to be a freakishly long, and blood-red talon, before he is infused with 200% speed for this one attack alone. He rushes down a foe of his choosing, and attempts to plunge this limb into their chest--the place of their core, and should this succeed, attempt to wither away the opponent, dealing massive damage in the process. This also ignores shields. Once per thread.
DNA MegaSpecies: Slayerdramon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Dragon Man
Fighting Style: Kill the enemy. At any cost.
Abilities:
Oath of Enma [RAM Upgrade Giga]: Considering himself the definitive apex predator that he is, Slayerdramon has the ability to act/attack twice on the turn this passive is activated, on account of sheer agility and skill. This is shown as Slayerdramon essentially becoming a blur as he executes the second action, or attack if applicable. This ability has a cooldown period of three posts.
Fragrach [Passive]: Slayerdramon's blade is instilled with an urge to drink deep of the blood of it's foes. This urge is so strong that the sword actively ignores any defensive passive abilities that may affect attacks executed by Slayerdramon.
Lingering Will [Passive]: Strike him down, and he will return with a vengeance. Once per thread, Slayerdramon can choose to ignore damage that would be considered fatal to him, and instead convert it into healing to keep him up and running. This will only restore a quarter of his overall vitality, however.
Digizoid Soul [Passive]: 30% overall reduction to damage taken thanks to Chrome Digizoid.
Bloodletting [RAM Upgrade - Passive]: Every three turns, Slayerdramon is able to force a cooldown of his choice to go down by an additional turn.
Celestial Guillotine: Raising Fragrach, Slayerdramon focuses, before a jet of azure flames erupts from the sword, propelling the Dragon Knight forward for a foe of his choice as he spins, stabbing the blade for the very top of the opponent to drive it into them for severe damage. This ignores shields, and is probably not always going to hit the opponent RIGHT in the head as the source material that this move is based off of would imply, as this is still ultimately a PG-13 forum. Four post cooldown.
Shoryu Slash: A wave of pure, unadulterated force is loosed from Slayerdramon's greatsword, said to be able to down even the mightiest of foes from just the pressure alone. This lowers opponents' defenses by 30% for a turn if this hits them. Two post cooldown.
Digizoid Maiden: Slayerdramon appears to teleport near his foe--In reality, he's just moving EXTREMELY fast, before he attempts to extend Fragrach's blades around his foe in order to trap them, as well as deal heavy damage. If successful, they are immobilized for a turn. If they do not manage to break the grapple, then when the immobilization wears off, Slayerdramon drives Fragrach down, the blades shearing into the enemy for even more damage. Three post cooldown.
Broken Fang: Slayerdramon's sword extends, before the segments break off and fly for an enemy with the intent of shredding into them as absurdly sharp projectiles do. This attack lasts for an additional turn if it misses, the fangs trying to savage their target further before they return and reform Fragrach. Until then, Slayerdramon wields a blade of blue flames that is really just there for cosmetic flavor. Three post cooldown.
Vorpal Blade: A swift slash of Fragrach in either form, be it greatsword, or sword-whip. One post cooldown.
Hakai [RAM Upgrade]: The principles of Giga Death are manifested into a sphere--whereas an attack of this caliber may be called a miracle, in truth, this attack is anything but. It is unmaking in it's purest form. Slayerdramon fires this sphere at high speeds for a single enemy, and should it make contact with them, it will deal an inordinate amount of damage to them, while halving the effectiveness of any healing applied afterwards for two turns. Once per thread.
Whatever dares to die to this is very likely not going to come back the same--it is an honest attempt at truly slaying the enemy in all forms.
Digivolves From: Paildramon
DNA Mega - Mode ChangeSpecies: BryweLudramon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar, Metal Empire
Type: Armor
Fighting Style: DEFENSE
Abilities:
Overwrite [RAM Upgrade Giga]: A feat only few are said to be capable of. Drawing upon a mode change of UlforceVeedramon's, this being is capable of empowering one of his attacks with a program that rewrites the 0s and 1s that make a Digimon's data up. And extending one of their active cooldowns that he knows of by 2. This can only be activated every 3 turns.
Invincible [Passive]: No, he's not LITERALLY invincible. BryweLudramon touts 50% more defense than the average Digimon at his level, but suffers a 25% decrease in evasion. Not that he really needs it. He's tanky as hell.
Indomitable [Passive]: Debuffs last 1 post less on this digimon. Of course, durations that last only 1 post are unaffected.
Immutable [Passive]: This digimon ignores all passive resistances and immunities that would interfere with it's attacks.
Precision [Passive]: Allies aren't affected by friendly fire committed by this digimon.
Crimson Storm: BryweLudramon unleashes a burning storm from it's wings, encompassing a 45 meter diameter and affecting up to 3 targets with some hefty scorching damage! Plus, it's BLUE FIRE too. That's dangerous. Three post cooldown.
Invincible Shield: BryweLudramon transforms into a gigantic shield that can absorb one attack of equivalent level, usually without fail. If this somehow fails by virtue of the shield being pierced or otherwise circumvented, then BryweLudramon fires a javelin of flame that weirdly resembles a JewelBeemon's spear at a foe for the same amount of damage that the attack deals to them. Four post cooldown.
Blast Smash: The wings of the Digimon detach and surround it in a barrier of flame, before it makes a valiant charge towards an enemy, trying to slam into it and either knock it down...or crush them between BryweLudramon and a wall. Ignores shields. Two post cooldown.
Bonds Aflame: BryweLudramon sends it's two wing drones out towards two allies of it's choice, surrounding them with a barrier that enhances their defenses by 30% as well as numbs the pain they feel from taking damage. In essence? The power of friendship encourages you to fight on. Three post duration + cooldown.
Null: A variant on a skill found in the other mode of this stage. If an enemy were to use an attack with a once per thread cooldown, BryweLudramon is able to react to it accordingly, and fires a blast at the attack to cancel it out. Nice try! Once per thread. If the move holds the piercing property, then the resulting damage is halved.
Flashfire [RAM Upgrade]: BryweLudramon literally vanishes into flames before reappearing at a point anywhere within his vision with an explosion accompanying him. This is absolutely an offensive teleport, so if he uses this to dodge a piercing attack? He takes the damage from it anyways. Four post cooldown.
Reversal [RAM Upgrade - Passive]: If BryweLudramon is afflicted with a debuff, he can use this specific move to effectively reverse the debuff into something positive. Debuffs to stats become buffs, movement impairing attacks just make him able to move quicker for that round, and silencing lets him do another action for that round. The problem? This can only be used every 4 turns.
Digivolves From: Slayerdramon (Mode Change)
Digivolves To: Imperialdramon (Black) (With Aizawa Hisato)
DNA BiomergeSpecies: Imperialdramon (Black)
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Dragon's Roar
Type: Ancient Dragon
Fighting Style: A form of Imperialdramon that has more than a few ways of occurring, though this one came at a cost. Now, Imperialdramon that bear this coloration are noted in historical records to be monstrous beings that are able to wreak unimaginable havoc upon either world they are sighted in. This one, on the other hand, is controlled. Composed. Through the willpower of the three individuals comprising it.
Abilities:
Oath of Enma [RAM Upgrade Giga]: Considering himself the proverbial apex predator that he is, this entity has the ability to act/attack twice on the turn this passive is activated, on account of sheer agility and skill. This is shown as the biomerge essentially becoming a blur as he executes the second action, or attack if applicable. This ability has a cooldown period of three posts.
Otherworld [Passive]: This digimon deals 30% more damage than it's peers normally do, owing to the viral nature vested within.
GRB Factor [Passive]: This digimon's form was corrupted by exposure to the GRB factor associated with the Gammamon's Gulus line. While it is nowhere near as infectious or corruptive as a true bearer of the curse (such as any digimon from that line), it still has enough in it to not only affect it's mannerisms, but also it's attacks. Every attack that this dragon launches and lands on an enemy inflicts them with a stack of GRB Factor, decreasing their defenses by 8% per stack and capping out at 40%. When an enemy manages to not accrue a stack for a turn, it begins ticking down by 1 stack. If there are any narrative effects that occur as a result of this passive? That is on the victim, not the bearer of the passive.
Jaws of Hades: Black Imperialdramon tries to give it's opponent a big ol' kiss with teeth! In the form of trying to bite a chunk out of them. This heals the dragon by 25% of the damage dealt, and can also serve as a partial loading for mission runners to deliver information with. Three post cooldown.
Blade of Ardor: Imperialdramon lashes out with it's blades, trying to leave a nice wound on the opponent. This attack actually gets stronger the lower Imperialdramon's health is. 2 post cooldown.
Positron Laser: The digimon fires a potent laser from the cannon upon it's back. It's said that this laser can destroy the world if allowed, but given that even in this state, the draconic form is a limiter, it's unlikely that'll ever happen. This not only ignores shields, but it gets 50% stronger if it touches a shield. Three post cooldown.
Imperial Guillotine: Imperialdramon rips a hole open in the fabric of reality, and hurls itself through it before a second gap would open up anywhere near an opponent that's not behind them, trying to tear into them for severe damage. Three post cooldown.
Shadowbringer: Wreathing a claw in GRB factor, the dragon drags it's arm through the ground/air as it attempts to barrel into an enemy, trying to slash them and infest them with it's barely contained fervor, be it malice or the indomitable urge to wreak justice upon the wicked. Whatever it may be, the GRB Factor within this attack lowers foes defense by 30% for 3 turns, magnifying the damage they take.
Griseous Forme: For a moment in time, Black Imperialdramon -amplifies- the GRB Factor, becoming wreathed in a shroud of black flames...Which, while edgy as all hell, introduces a cutback effect of sorts. Imperialdramon deals 25% of all melee attacks aimed at it back at the attacker for three turns. Four post cooldown.
Black Beast: With a roar, Black Imperialdramon exerts a dominance over it's own form that may well be unparalleled by most, FORCING 2 of it's cooldowns to go down by an additional post this turn. Three post cooldown.
Mega Death: Dark matter has a rather complex history, in it's normal form. This is not it's normal form, as this ventures into the realm of the absurd. Imperialdramon manifests a ball of dark matter in it's maw, infusing it with the GRB Factor before teleporting several hundred feet into the air and firing it off, setting off a blast that attempts to erase, to unmake everything in a hundred kilometer diameter. What does this mean? Objects? Are demolished. Entities? Are subject to massive, shield ignoring damage. Once per thread. Blocking will shave down the damage dealt.
Roar [RAM Upgrade]: Something that can only be used the first turn that Imperialdramon is on the field. The monster roars out, daunting up to three opponents and reducing their overall attack power by 40% for three turns. Once per thread. This cannot be reused if Imperialdramon swaps modes.
Morph [RAM Upgrade]: Black Imperialdramon initiates mode change, and morphs into another form. It is able to immediately attack again in that same post this move is used, but the move used will not only be 25% weaker, but have an additional cooldown of a turn. Five post cooldown.
Digivolves From: Slayerdramon or BryeLudramon + Aizawa Hisato
DNA Biomerge - Mode ChangeSpecies: Imperialdramon Fighter Mode (Black)
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Dragon's Roar
Type: Ancient Dragon Man
Fighting Style: This form is often said to be an inhibitor for this Digimon's destructive instincts, and the same rings true even when this one is afflicted with the malady that it bears. It is both this form's nature, and the three wills that created this being, that keep it aware of what it fights for. What HE fights for. For as much of a destroyer as he may believe he is? As they may believe they are?
They are agents of AEGIS.
This shit ain't nothing to them, man.
Abilities:
Overwrite [RAM Upgrade Giga]: A feat only few are said to be capable of. Drawing upon a mode change of UlforceVeedramon's, this being is capable of empowering one of his attacks with a program that rewrites the 0s and 1s that make a Digimon's data up. And extending one of their active cooldowns that he knows of by 2. This can only be activated every 3 turns.
MUST DIE [Passive]: This Digimon emits an aura of downright tyrannical oppression to those it deems a foe, lowering ALL DAMAGE dealt to him by 30%. To his friends, they feel one of fierce conviction, inspiring them in an odd way to fight on.
Army In Black [Passive]: This digimon's form was corrupted by exposure to the GRB factor associated with the Gammamon's Gulus line. While it is nowhere near as infectious or corruptive as a true bearer of the curse (such as any digimon from that line), it still has enough in it to not only affect it's mannerisms, but also it's attacks. Every attack that this dragon launches and lands on an enemy inflicts them with a stack of GRB Factor, decreasing their defenses by 8% per stack and capping out at 40%. When an enemy manages to not accrue a stack for a turn, it begins ticking down by 1 stack. If there are any narrative effects that occur as a result of this passive? That is on the victim, not the bearer of the passive.
GRB Erosion [Passive]: Black Imperialdramon doesn't care about things like passive resistances. You are taking the full brunt of his attacks, if they hit you, and you're going to like it.
Fear Me [Passive]: Every three posts, Black Imperialdramon forces one of his cooldowns to go down an additional post.
Kneel: Black Imperialdramon exerts a wave of power, the exact nature of it varying contextually, but serving a unified purpose all the same. An area of effect attack affecting up to three targets in a 80 meter diameter and -forcibly- grounding them with gravitational pressure. The damage? Comes from SLAMMING into the ground, and being unable to move for a turn. Three turn cooldown.
Abyssal Edge: Black Imperialdramon strikes with his lance, GRB Factor infused into the blade--landing this attack confers a 30% increase to his attack power for two turns. Two turn cooldown.
Try Again: Black Imperialdramon tanks an ability, before firing a shot of equivalent power to whatever hit him back. He takes full damage if the attack had piercing. Four post cooldown.
Positron Laser: The digimon fires a potent laser from the cannon upon his arm. It's said that this laser can destroy the world if allowed, but given that even in this state, it is held back by the three wills piloting this thing, it's unlikely that'll ever happen. This not only ignores shields, but it gets 50% stronger if it touches a shield. Three post cooldown.
Positron Confession: Extending the heat sink wings of his laser cannon, Black Imperialdramon bastardizes a move usually utilized by Arcturusmon and hypercompresses a ball of dark matter to an absurd point that is more akin to a lance, before trying to run someone down with it. Four post cooldown, ignores shields.
Beatdown: Fisticuffs in their purest, angriest form. 0 post cooldown.
Living Shadow [RAM Upgrade]: Channeling forth an impressive amount of GRB and Digitron, Black Imperialdramon creates a shadow of himself, only capable of basic attacks as well as the attack he used that round. He will only last three turns and fades in two hits. Watch out! Five post cooldown.
Final Death [RAM Upgrade]: Black Imperialdramon activates Dragon Install, but rather than a buff...he weaponizes it. This is a two-part attack, wherein the Super Mega tackles an opponent and promptly tries slamming them into several surfaces at once, before finishing it by firing off a fiery form of a regular Imperialdramon's Giga Death--though rather than a ball, it's a laser that attempts to incinerate a digimon in it's entirety. Ignores shields, once per thread.
Digivolves From: Any other form.