Tarot Queen Makoto
Nov 23, 2019 16:23:15 GMT
Post by Makoto on Nov 23, 2019 16:23:15 GMT
Digimon Name: Makoto
Default Form: Paglimon
Gender: Feminine Nonbinary, She/Them
Skills/Talents:
- Makoto is good with a variety of cards; knowing various sleight-of-hand tricks, different methods of shuffling, and even card throwing!
- She also enjoys using tarot cards and other similar methods to read one’s fortune, and is knowledgeable in the different meanings behind both major arcana and minor arcana.
- Pranks and tricks, though not a signature of hers, are still a part of her repertoire; and she enjoys causing antics from time to time, as a result!
- An actress at heart, Makoto knows how to put on an act at the drop of a hat, to fulfill any role she deems necessary; and she enjoys playing up the dramatics as she pleases, all the while.
- Makoto is good at juggling with just about any object that she can lift, though it’s sometimes hard to say whether she’s actually juggling, or if she’s using her telekinesis.
- She also has an eye for art; having an appreciation for being able to identify different types of works at a glance!
Personality:
Makoto is, at first glance, a cheeky, carefree, and somewhat eccentric little Paglimon; someone who is always smiles and laughter, and is - at her heart - an actress. With a taste for antics and the dramatics, she will take up any opportunity to perform, to be dramatic, to be flashy, or to be a comedic jokester with others around her - and in budding off of this, she is also a bit of a daredevil, in being unafraid to mix in a little bit of excitement in her life.
With this eccentric nature of hers, it isn't uncommon for her to put herself into a 'role' for both her own amusement, and the amusement of those around her. Nor is it uncommon for her to regard the world as her stage, either - enjoying expressing herself, being praised, and being the center of attention. Being overlooked or feeling underappreciated tends to make her a bit grumpy, as a result; and if someone gets on her nerves, she is prone to showing a more mischievous and tricky side of her.
Though not her preferred avenue, she is also unafraid to express herself through pranks; having an appreciation for illusions and trickery, as well. She enjoys the classics, when it comes to making a fool of someone, typically; though can adapt, when she lacks the means to play the more classic types of pranks or tricks on others.
One of her favorite things to collect, though, are cards. Cards of any type, she loves them - and it isn't rare for her to be practically hoarding them, for any and all purposes or reasons! Her most prized, though, are tarot cards. She enjoys the different styles of art that people will print on tarot cards, and she also enjoys the more fortune-telling aspect of them; sometimes being seen reading her own fortune, or the fortune of others.
Finally, though... Even past her cheeky and eccentric nature, Makoto has a surprisingly sympathetic heart. For those who befriend her, and get close to her, she can show a bit of a motherly and empathetic side to her - being in-tune with her own emotions, and the emotions of those around her. When a friend is sad, she is quick to be there to comfort them, to offer advice, and to try anything up her sleeve, to turn that frown upside-down..!
Holosuit:
Click For Source
Personal History:
Makoto is a digimon who has gone through many lives, and many reversions, over the many passing years. She's seen factions rise and fall, she's seen history being made, and she's seen even her own lives rise to different heights and falls; from that of a mysterious fortune teller, to a jester, to an actress, to even a queen. How much of this is retained in her memory tends to vary; and her earliest memories tend to be the haziest, especially when she first hatches. However, these many lives means that she is quite knowledgeable about the world around her, when she is able to remember.
Her previous life was that of a beast master, who served in the Dark Fortress; taming and reigning in feral Digimon as pets, and as guard dogs of sorts. However, she would meet her end at the hands of her dearest friend and love, a self-proclaimed Demon King called Joker, in a rather unfortunate circumstance.
Fresh to her most recent life, her memories of her past lives are hazy and unsure; and it isn't likely that she will remember much of that past for some time. However, for now, she is simply content going through life at her own pace; blazing her own path for the future.
Default Form: Paglimon
Gender: Feminine Nonbinary, She/Them
Skills/Talents:
- Makoto is good with a variety of cards; knowing various sleight-of-hand tricks, different methods of shuffling, and even card throwing!
- She also enjoys using tarot cards and other similar methods to read one’s fortune, and is knowledgeable in the different meanings behind both major arcana and minor arcana.
- Pranks and tricks, though not a signature of hers, are still a part of her repertoire; and she enjoys causing antics from time to time, as a result!
- An actress at heart, Makoto knows how to put on an act at the drop of a hat, to fulfill any role she deems necessary; and she enjoys playing up the dramatics as she pleases, all the while.
- Makoto is good at juggling with just about any object that she can lift, though it’s sometimes hard to say whether she’s actually juggling, or if she’s using her telekinesis.
- She also has an eye for art; having an appreciation for being able to identify different types of works at a glance!
Personality:
Makoto is, at first glance, a cheeky, carefree, and somewhat eccentric little Paglimon; someone who is always smiles and laughter, and is - at her heart - an actress. With a taste for antics and the dramatics, she will take up any opportunity to perform, to be dramatic, to be flashy, or to be a comedic jokester with others around her - and in budding off of this, she is also a bit of a daredevil, in being unafraid to mix in a little bit of excitement in her life.
With this eccentric nature of hers, it isn't uncommon for her to put herself into a 'role' for both her own amusement, and the amusement of those around her. Nor is it uncommon for her to regard the world as her stage, either - enjoying expressing herself, being praised, and being the center of attention. Being overlooked or feeling underappreciated tends to make her a bit grumpy, as a result; and if someone gets on her nerves, she is prone to showing a more mischievous and tricky side of her.
Though not her preferred avenue, she is also unafraid to express herself through pranks; having an appreciation for illusions and trickery, as well. She enjoys the classics, when it comes to making a fool of someone, typically; though can adapt, when she lacks the means to play the more classic types of pranks or tricks on others.
One of her favorite things to collect, though, are cards. Cards of any type, she loves them - and it isn't rare for her to be practically hoarding them, for any and all purposes or reasons! Her most prized, though, are tarot cards. She enjoys the different styles of art that people will print on tarot cards, and she also enjoys the more fortune-telling aspect of them; sometimes being seen reading her own fortune, or the fortune of others.
Finally, though... Even past her cheeky and eccentric nature, Makoto has a surprisingly sympathetic heart. For those who befriend her, and get close to her, she can show a bit of a motherly and empathetic side to her - being in-tune with her own emotions, and the emotions of those around her. When a friend is sad, she is quick to be there to comfort them, to offer advice, and to try anything up her sleeve, to turn that frown upside-down..!
Holosuit:
Click For Source
Personal History:
Makoto is a digimon who has gone through many lives, and many reversions, over the many passing years. She's seen factions rise and fall, she's seen history being made, and she's seen even her own lives rise to different heights and falls; from that of a mysterious fortune teller, to a jester, to an actress, to even a queen. How much of this is retained in her memory tends to vary; and her earliest memories tend to be the haziest, especially when she first hatches. However, these many lives means that she is quite knowledgeable about the world around her, when she is able to remember.
Her previous life was that of a beast master, who served in the Dark Fortress; taming and reigning in feral Digimon as pets, and as guard dogs of sorts. However, she would meet her end at the hands of her dearest friend and love, a self-proclaimed Demon King called Joker, in a rather unfortunate circumstance.
Fresh to her most recent life, her memories of her past lives are hazy and unsure; and it isn't likely that she will remember much of that past for some time. However, for now, she is simply content going through life at her own pace; blazing her own path for the future.
PRIMARY EVOLUTION LINE
SECONDARY EVOLUTION LINE
TERTIARY EVOLUTION LINE
ARMOR EVOLUTION LINE
DNA EVOLUTION LINE
Fighting Style: A bouncy trickster at heart, Makoto is not afraid to put her ability to produce portals, conjure cards and fire, as well as her rubbery nature to good use; all to bamboozle the foe. She likes to dish on debuffs while preferring to attack from afar, with her few melee moves usually having some sort of additional function to let her get away from any potential retaliation. Though she is land-bound in her lower stages, she makes up for this in being able to bounce higher than one might expect; as well as having plenty of methods for reaching far away foes.
Fresh
In-Training
Rookie
Champion
Ultimate
Mega
Alt Mega
Super Mega
Alt Super Mega
Fresh
Species: Pallomon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: None
Family/ies: None
Type: Slime
Abilities:
[NONCOMBAT PASSIVE] Rubbery: Makoto's body is light and rubbery; letting her jump and bounce around higher than one might expect a digimon of her stage to achieve. However, this can also lead to her being launched by certain attacks, as well as being able to literally bounce off the walls..!
[ATTACK] Straight for the Shins: Makoto makes a beeline for a digimon’s shins, and bites them! If there are no shins to bite, she instead just bites their face.
Digivolves To: Jinglmon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: None
Family/ies: None
Type: Slime
Abilities:
[NONCOMBAT PASSIVE] Rubbery: Makoto's body is light and rubbery; letting her jump and bounce around higher than one might expect a digimon of her stage to achieve. However, this can also lead to her being launched by certain attacks, as well as being able to literally bounce off the walls..!
[ATTACK] Straight for the Shins: Makoto makes a beeline for a digimon’s shins, and bites them! If there are no shins to bite, she instead just bites their face.
Digivolves To: Jinglmon
In-Training
Species: Jinglmon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: None
Family/ies: None
Type: Lesser
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Rubbery: Makoto's body is light and rubbery; letting her jump and bounce around higher than one might expect a digimon of her stage to achieve. However, this can also lead to her being launched by certain attacks, as well as being able to literally bounce off the walls..!
[ABILITY] Portals of Fire: Makoto forms a pair of rings of blue fire; 'throwing' them to their intended location, where they begin to hover in place. These rings act as a pair of portals linked up to each other; which Makoto can use to transport objects or people! The portals can either be closed immediately after use by Makoto, or can be left up for others to use; lasting until the beginning of Makoto's next turn, upon which they disappear. [3 Turn Cooldown]
[ATTACK] Jingle Shoot: Makoto spits her bell at the enemy, before proceeding to scramble to retrieve it..!
Digivolves From: Pallomon
Digivolves To: Paglimon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: None
Family/ies: None
Type: Lesser
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Rubbery: Makoto's body is light and rubbery; letting her jump and bounce around higher than one might expect a digimon of her stage to achieve. However, this can also lead to her being launched by certain attacks, as well as being able to literally bounce off the walls..!
[ABILITY] Portals of Fire: Makoto forms a pair of rings of blue fire; 'throwing' them to their intended location, where they begin to hover in place. These rings act as a pair of portals linked up to each other; which Makoto can use to transport objects or people! The portals can either be closed immediately after use by Makoto, or can be left up for others to use; lasting until the beginning of Makoto's next turn, upon which they disappear. [3 Turn Cooldown]
[ATTACK] Jingle Shoot: Makoto spits her bell at the enemy, before proceeding to scramble to retrieve it..!
Digivolves From: Pallomon
Digivolves To: Paglimon
Rookie
Species: Paglimon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Small Demon
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Rubbery: Makoto's body is light and rubbery; letting her jump and bounce around higher than one might expect a digimon of her stage to achieve. However, this can also lead to her being launched by certain attacks, as well as being able to literally bounce off the walls..!
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Silly Burst: Makoto heats up and throws a can at the enemy that bursts into silly string solvent; tangling up their limbs, and reducing their movement by 50% for 2 turns [2 Turn Cooldown]
[ABILITY] Portals of Fire: Makoto forms a pair of rings of blue fire; 'throwing' them to their intended location, where they begin to hover in place. These rings act as a pair of portals linked up to each other; which Makoto can use to transport objects or people! The portals can either be closed immediately after use by Makoto, or can be left up for others to use; lasting until the beginning of Makoto's next turn, upon which they disappear. [3 Turn Cooldown]
[ATTACK] Rubber Kick: Using her bouncy properties to her advantage, Makoto leaps up into a fiery flying kick at the foe, then uses the kick to propel herself backwards and away from them..! [1 Turn Cooldown]
[ATTACK] Ace of Darts: Makoto conjures up four razor-sharp playing cards, and throws the cards at the enemy one by one!
Digivolves From: Jinglmon
Digivolves To: Circomon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Small Demon
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Rubbery: Makoto's body is light and rubbery; letting her jump and bounce around higher than one might expect a digimon of her stage to achieve. However, this can also lead to her being launched by certain attacks, as well as being able to literally bounce off the walls..!
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Silly Burst: Makoto heats up and throws a can at the enemy that bursts into silly string solvent; tangling up their limbs, and reducing their movement by 50% for 2 turns [2 Turn Cooldown]
[ABILITY] Portals of Fire: Makoto forms a pair of rings of blue fire; 'throwing' them to their intended location, where they begin to hover in place. These rings act as a pair of portals linked up to each other; which Makoto can use to transport objects or people! The portals can either be closed immediately after use by Makoto, or can be left up for others to use; lasting until the beginning of Makoto's next turn, upon which they disappear. [3 Turn Cooldown]
[ATTACK] Rubber Kick: Using her bouncy properties to her advantage, Makoto leaps up into a fiery flying kick at the foe, then uses the kick to propel herself backwards and away from them..! [1 Turn Cooldown]
[ATTACK] Ace of Darts: Makoto conjures up four razor-sharp playing cards, and throws the cards at the enemy one by one!
Digivolves From: Jinglmon
Digivolves To: Circomon
Champion
Species: Circomon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Beast
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Rubbery: Makoto's body is light and rubbery; letting her jump and bounce around higher than one might expect a digimon of her stage to achieve. However, this can also lead to her being launched by certain attacks, as well as being able to literally bounce off the walls..!
[PASSIVE] Rubber Skin: Makoto's sturdy and rubbery skin seems to bounce away the brunt of most kinetic-based damage; making her 40% more resilient to physical and sonic damage.
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Silly Burst: Makoto heats up and throws a can at the enemy that bursts into silly string solvent; tangling up their limbs, and reducing their movement by 50% for 2 turns [2 Turn Cooldown]
[ABILITY] Portals of Fire: Makoto forms a pair of rings of blue fire; 'throwing' them to their intended location, where they begin to hover in place. These rings act as a pair of portals linked up to each other; which Makoto can use to transport objects or people! The portals can either be closed immediately after use by Makoto, or can be left up for others to use; lasting until the beginning of Makoto's next turn, upon which they disappear. [3 Turn Cooldown]
[ABILITY] Misdirection: Makoto conjures a pair of rings of blue fire - much like with Portals of Fire - and sends them out. However, instead of using them for transport, she uses them to redirect a single attack - melee or ranged - at someone else! The redirected attack uses Makoto's accuracy, and can otherwise be dodged by the new target as normal. [4 Turn Cooldown]
[ATTACK] Rubber Kick: Using her bouncy properties to her advantage, Makoto leaps up into a fiery flying kick at the foe, then uses the kick to propel herself backwards and away from them..! [1 Turn Cooldown]
[ATTACK] Suit of Darts: Makoto conjures up 13 razor-sharp cards, and throws them at the foe one by one!
Digivolves From: Paglimon
Digivolves To: Jongleumon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Beast
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Rubbery: Makoto's body is light and rubbery; letting her jump and bounce around higher than one might expect a digimon of her stage to achieve. However, this can also lead to her being launched by certain attacks, as well as being able to literally bounce off the walls..!
[PASSIVE] Rubber Skin: Makoto's sturdy and rubbery skin seems to bounce away the brunt of most kinetic-based damage; making her 40% more resilient to physical and sonic damage.
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Silly Burst: Makoto heats up and throws a can at the enemy that bursts into silly string solvent; tangling up their limbs, and reducing their movement by 50% for 2 turns [2 Turn Cooldown]
[ABILITY] Portals of Fire: Makoto forms a pair of rings of blue fire; 'throwing' them to their intended location, where they begin to hover in place. These rings act as a pair of portals linked up to each other; which Makoto can use to transport objects or people! The portals can either be closed immediately after use by Makoto, or can be left up for others to use; lasting until the beginning of Makoto's next turn, upon which they disappear. [3 Turn Cooldown]
[ABILITY] Misdirection: Makoto conjures a pair of rings of blue fire - much like with Portals of Fire - and sends them out. However, instead of using them for transport, she uses them to redirect a single attack - melee or ranged - at someone else! The redirected attack uses Makoto's accuracy, and can otherwise be dodged by the new target as normal. [4 Turn Cooldown]
[ATTACK] Rubber Kick: Using her bouncy properties to her advantage, Makoto leaps up into a fiery flying kick at the foe, then uses the kick to propel herself backwards and away from them..! [1 Turn Cooldown]
[ATTACK] Suit of Darts: Makoto conjures up 13 razor-sharp cards, and throws them at the foe one by one!
Digivolves From: Paglimon
Digivolves To: Jongleumon
Ultimate
Species: Jongleumon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities: [7 Abilities Max]
Digivolves From: Circomon
Digivolves To: Arlecchimon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities: [7 Abilities Max]
Digivolves From: Circomon
Digivolves To: Arlecchimon
Mega
Species: Arlecchimon
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities: [9 Abilities Max]
Digivolves From: Jongleumon
Digivolves To: Arlecchimon Burst Mode
Appearance:
(Click for source; Credits go to Garmmy)
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities: [9 Abilities Max]
Digivolves From: Jongleumon
Digivolves To: Arlecchimon Burst Mode
Alt Mega
Species:
Appearance:
Attribute:
Family/ies:
Type:
Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
Appearance:
Attribute:
Family/ies:
Type:
Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
Super Mega
Species: Arlecchimon Burst Mode
Appearance:
Arlecchimon Burst Mode, on a base level, resembles an ordinary Arlecchimon; though it has a few key differences. To begin, the body - instead of resembling that of the rookie, Paglimon - more closely resembles the champion form Circomon; with its purple mane being longer and thicker, and its horns more twisted, to match the larger size. Secondly, the yellow-and-red pattern on its body changes color, to instead be purple and black. And finally, it gains a third pair of the larger card-hands; these two additional hands resembling not that of the typical four playing card suits, but instead of the Minor and Major Arcana respectively.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities: [10 Abilities Max]
Digivolves From: Arlecchimon
Appearance:
Arlecchimon Burst Mode, on a base level, resembles an ordinary Arlecchimon; though it has a few key differences. To begin, the body - instead of resembling that of the rookie, Paglimon - more closely resembles the champion form Circomon; with its purple mane being longer and thicker, and its horns more twisted, to match the larger size. Secondly, the yellow-and-red pattern on its body changes color, to instead be purple and black. And finally, it gains a third pair of the larger card-hands; these two additional hands resembling not that of the typical four playing card suits, but instead of the Minor and Major Arcana respectively.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities: [10 Abilities Max]
Digivolves From: Arlecchimon
Alt Super Mega
Species:
Appearance:
Attribute:
Family/ies:
Type:
Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
Appearance:
Attribute:
Family/ies:
Type:
Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
SECONDARY EVOLUTION LINE
Fighting Style: Having wings or otherwise some form of levitation in a couple of her later forms, Makoto is unafraid to take to the skies with an impressive amount of speed; using this speed to dart in and out for quick but painful jabs with her twin rapiers as she pleases. In addition, she has her magic to bamboozle and get the upper hand in a fight; teleporting, summoning minions, and even being able to change the battlefield all being options at her disposal. However, she is more fragile than her main line forms; and lacks in the ranged department with all but a few moves, as well.
Champion
Ultimate
Mega
Alt Mega
Super Mega
Alt Super Mega
Champion
Species: Flybeemon
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Insect
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Queen's Rapiers: Makoto has two rapiers - one silver, one gold - that she can conjure and dismiss at will for use in her attacks.
[PASSIVE] Swift Wings: Makoto, in this form, is surprisingly swift; being able to outfly most average Champions, and having a 30% evasion increase as a result.
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Queen's Guards: Makoto produces two clones of herself, both of whom fight alongside her. They only have 15% evasion from Swift Wings, their strength is only 30% of that of Makoto herself, and if struck, they disappear in a harmless burst of magic. However, they are also able to access the same attacks as Makoto. If left undamaged, they last for 2 turns before disappearing. [2 Turn Cooldown]
[ABILITY] Royal Entrance: Makoto disappears - leaving behind only a fuschia afterimage - before reappearing elsewhere; teleporting to another location in the vicinity. She may use this alongside another ability; though doing so increases both cooldowns by 1, and it cannot be used alongside a OPT ability. [3 Turn Cooldown]
[ATTACK] Beguiling Strike: Makoto repeatedly teleports about the foe to disorient them, before suddenly slashing at them with both of her rapiers, with increased accuracy! [3 Turn Cooldown]
[ATTACK] Queen's Flurry: Makoto dives in at the foe, and strikes at them with a flurry of sharp jabs! [1 Turn Cooldown]
[ATTACK] Energy Shot: Using one of her rapiers like a wand, Makoto conjures a ball of typeless energy at the tip of it - which she then fires at the foe with a flick of the rapier!
Digivolves From: Paglimon
Digivolves To: Waspmon
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Insect
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Queen's Rapiers: Makoto has two rapiers - one silver, one gold - that she can conjure and dismiss at will for use in her attacks.
[PASSIVE] Swift Wings: Makoto, in this form, is surprisingly swift; being able to outfly most average Champions, and having a 30% evasion increase as a result.
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Queen's Guards: Makoto produces two clones of herself, both of whom fight alongside her. They only have 15% evasion from Swift Wings, their strength is only 30% of that of Makoto herself, and if struck, they disappear in a harmless burst of magic. However, they are also able to access the same attacks as Makoto. If left undamaged, they last for 2 turns before disappearing. [2 Turn Cooldown]
[ABILITY] Royal Entrance: Makoto disappears - leaving behind only a fuschia afterimage - before reappearing elsewhere; teleporting to another location in the vicinity. She may use this alongside another ability; though doing so increases both cooldowns by 1, and it cannot be used alongside a OPT ability. [3 Turn Cooldown]
[ATTACK] Beguiling Strike: Makoto repeatedly teleports about the foe to disorient them, before suddenly slashing at them with both of her rapiers, with increased accuracy! [3 Turn Cooldown]
[ATTACK] Queen's Flurry: Makoto dives in at the foe, and strikes at them with a flurry of sharp jabs! [1 Turn Cooldown]
[ATTACK] Energy Shot: Using one of her rapiers like a wand, Makoto conjures a ball of typeless energy at the tip of it - which she then fires at the foe with a flick of the rapier!
Digivolves From: Paglimon
Digivolves To: Waspmon
Ultimate
Species: Waspmon
Appearance:
(Thank you Eizer!)
Attribute: Data
Family/ies: Metal Empire, Wind Guardians
Type: Cyborg
Abilities:
Digivolves From: Flybeemon
Digivolves To: LordKnightmon, Lotusmon
Appearance:
(Thank you Eizer!)
Attribute: Data
Family/ies: Metal Empire, Wind Guardians
Type: Cyborg
Abilities:
Digivolves From: Flybeemon
Digivolves To: LordKnightmon, Lotusmon
Mega
Species: LordKnightmon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Holy Knight
Abilities:
Digivolves From: Waspmon
Digivolves To: LordKnightmon-X
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Holy Knight
Abilities:
Digivolves From: Waspmon
Digivolves To: LordKnightmon-X
Alt Mega
Species: Lotusmon
Appearance:
Attribute: Data
Family/ies: Jungle Troopers
Type: Fairy
Abilities:
Digivolves From: Waspmon
Digivolves To: Rafflesimon
Appearance:
Attribute: Data
Family/ies: Jungle Troopers
Type: Fairy
Abilities:
Digivolves From: Waspmon
Digivolves To: Rafflesimon
Super Mega
Species: LordKnightmon-X
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Holy Knight
Abilities:
Digivolves From: Crusadermon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Holy Knight
Abilities:
Digivolves From: Crusadermon
Alt Super Mega
Species: Rafflesimon
Appearance:
Attribute: Data
Family/ies: Jungle Troopers
Type: Fairy
Abilities:
Digivolves From: Lotusmon
Appearance:
Attribute: Data
Family/ies: Jungle Troopers
Type: Fairy
Abilities:
Digivolves From: Lotusmon
TERTIARY EVOLUTION LINE
Fighting Style: asdf
Champion
Ultimate
Mega
Alt Mega
Super Mega
Alt Super Mega
Champion
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Ultimate
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Mega
Species:
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Abilities: [9 Abilities Max]
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Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
Alt Mega
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Abilities: [9 Abilities Max]
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Abilities: [9 Abilities Max]
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Super Mega
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Abilities: [10 Abilities Max]
Digivolves From:
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Abilities: [10 Abilities Max]
Digivolves From:
Alt Super Mega
Species:
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Abilities: [9 Abilities Max]
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Abilities: [9 Abilities Max]
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ARMOR EVOLUTION LINE
Fighting Style: Above all else, Makoto's armor forms shine in one thing; and that is the ability to mimic. By just watching a digimon, Makoto is able to quickly pick up on their abilities, and use that knowledge to mimic them - either on the battlefield, or outside of combat. This leads to Makoto being a jack of all trades, and a master of none; though her flexibility and ability to disguise herself can also lend well to utility, outside of combat.
Armor Champion
Armor Ultimate
Armor Champion
Species: Mienumon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Mimicry: In her armor forms, Makoto is a master of shapeshifting and imitation. She is able to take on the appearances of other digimon whom she has seen before, and in doing so, is able to copy their noncombat passives as well. While imitating a digimon, she is visually indistinguishable from them; though her signal still reads at the same strength as before. In addition, she is able to take on the forms of other humans she has met before; functioning as a holosuit does.
[PASSIVE] Eye for Talent: Makoto is able to gauge what a digimon is like, and what they're able to do, at just a glance; and can use this information alongside her powers of mimicry. Once per turn - and once per digimon - as a free action, Makoto may observe a digimon similarly to how an Improved Scanner can; allowing her to learn their species name, attribute, type, and family, alongside a short description and two of their signature moves. On top of this however... Makoto is able to use the two revealed moves with her mimicry abilities without having to see them in use.
[PASSIVE] Copycat: Makoto's Mimicry ability extends even to combat; allowing her to shapeshift into another digimon of her choice, and to mimic one of their passives that she is aware of at 50% strength..! She is also able to change which passive she is mimicking as a free action, though doing so is at a 3 turn cooldown.
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Camouflage: Makoto changes her own appearance and signal to the point of blending in with her surroundings, and being indistinguishable by both sight and signal! Attacks against Makoto are 50% less accurate for two turns, and this move can be used outside of combat (even alongside Mimicry) for stealth purposes; though she can still be detected by sound, scent, and how she interacts with her environment. [2 Turn Cooldown]
[ABILITY] Imitation Gambit: Makoto either partially or entirely shapeshifts into a digimon, and mimics a non-attacking ability that she has seen from them! This move's cooldown is the cooldown of the mimicked move plus one, and she cannot mimic Once Per Thread moves. [X + 1 Turn Cooldown]
[ATTACK] Duplicant Strike: Makoto either partially or entirely shapeshifts into a digimon, and mimics an attack that she has seen from them! This move's cooldown is the cooldown of the mimicked move plus one, and she cannot mimic Once Per Thread moves. [X + 1 Turn Cooldown]
[ATTACK] Suit of Darts: Briefly mimicking her own main line forms; Makoto produces 13 razor-sharp cards, and throws them at the foe one by one!
Digivolves From: Makoto + Digimental of Wit
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Mimicry: In her armor forms, Makoto is a master of shapeshifting and imitation. She is able to take on the appearances of other digimon whom she has seen before, and in doing so, is able to copy their noncombat passives as well. While imitating a digimon, she is visually indistinguishable from them; though her signal still reads at the same strength as before. In addition, she is able to take on the forms of other humans she has met before; functioning as a holosuit does.
[PASSIVE] Eye for Talent: Makoto is able to gauge what a digimon is like, and what they're able to do, at just a glance; and can use this information alongside her powers of mimicry. Once per turn - and once per digimon - as a free action, Makoto may observe a digimon similarly to how an Improved Scanner can; allowing her to learn their species name, attribute, type, and family, alongside a short description and two of their signature moves. On top of this however... Makoto is able to use the two revealed moves with her mimicry abilities without having to see them in use.
[PASSIVE] Copycat: Makoto's Mimicry ability extends even to combat; allowing her to shapeshift into another digimon of her choice, and to mimic one of their passives that she is aware of at 50% strength..! She is also able to change which passive she is mimicking as a free action, though doing so is at a 3 turn cooldown.
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Camouflage: Makoto changes her own appearance and signal to the point of blending in with her surroundings, and being indistinguishable by both sight and signal! Attacks against Makoto are 50% less accurate for two turns, and this move can be used outside of combat (even alongside Mimicry) for stealth purposes; though she can still be detected by sound, scent, and how she interacts with her environment. [2 Turn Cooldown]
[ABILITY] Imitation Gambit: Makoto either partially or entirely shapeshifts into a digimon, and mimics a non-attacking ability that she has seen from them! This move's cooldown is the cooldown of the mimicked move plus one, and she cannot mimic Once Per Thread moves. [X + 1 Turn Cooldown]
[ATTACK] Duplicant Strike: Makoto either partially or entirely shapeshifts into a digimon, and mimics an attack that she has seen from them! This move's cooldown is the cooldown of the mimicked move plus one, and she cannot mimic Once Per Thread moves. [X + 1 Turn Cooldown]
[ATTACK] Suit of Darts: Briefly mimicking her own main line forms; Makoto produces 13 razor-sharp cards, and throws them at the foe one by one!
Digivolves From: Makoto + Digimental of Wit
Armor Ultimate
Species: Fakemon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Mimicry: In her armor forms, Makoto is a master of shapeshifting and imitation. She is able to take on the appearances of other digimon whom she has seen before, and in doing so, is able to copy their noncombat passives as well. While imitating a digimon, she is visually indistinguishable from them; though her signal still reads at the same strength as before. In addition, she is able to take on the forms of other humans she has met before; functioning as a holosuit does.
[PASSIVE] Eye for Talent: Makoto is able to gauge what a digimon is like, and what they're able to do, at just a glance; and can use this information alongside her powers of mimicry. Once per turn - and once per digimon - as a free action, Makoto may observe a digimon similarly to how an Improved Scanner can; allowing her to learn their species name, attribute, type, and family, alongside a short description and two of their signature moves. On top of this however... Makoto is able to use the two revealed moves with her mimicry abilities without having to see them in use.
[PASSIVE] Copycat: Makoto's Mimicry ability extends even to combat; allowing her to shapeshift into another digimon of her choice, and to mimic one of their passives that she is aware of at 50% strength..! She is also able to change which passive she is mimicking as a free action, though doing so is at a 3 turn cooldown.
[PASSIVE] Master of Mimicry: Makoto's ability to mimic other digimon grows in strength; while this passive is active, she no longer gains an extra turn of cooldown when mimicking a digimon's attacks or abilities. She, additionally, is now able to mimic the signals of the digimon she disguises herself as, outside of combat. If this passive is disabled by any means, her mimicry moves gain an extra turn of cooldown as normal.
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Camouflage: Makoto changes her own appearance and signal to the point of blending in with her surroundings, and being indistinguishable by both sight and signal! Attacks against Makoto are 50% less accurate for two turns, and this move can be used outside of combat (even alongside Mimicry) for stealth purposes; though she can still be detected by sound, scent, and how she interacts with her environment. [2 Turn Cooldown]
[ABILITY] Imitation Gambit: Makoto either partially or entirely shapeshifts into a digimon, and mimics a non-attacking ability that she has seen from them! This move's cooldown is the cooldown of the mimicked move plus one, and she cannot mimic Once Per Thread moves. [X + 1 Turn Cooldown]
[ATTACK] Duplicant Strike: Makoto either partially or entirely shapeshifts into a digimon, and mimics an attack that she has seen from them! This move's cooldown is the cooldown of the mimicked move plus one, and she cannot mimic Once Per Thread moves. [X + 1 Turn Cooldown]
[ATTACK] Half of Darts: Briefly mimicking her own main line forms; Makoto produces 26 razor-sharp cards, and throws them at the foe in a rapid flurry!
Digivolves From: Makoto + Digimental of Mimicry
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Abilities:
[NONCOMBAT PASSIVE] Telekinesis: Makoto is able to use telekinesis, to carry around objects with just the power of her own will. The closer it is to her, the easier it is to carry a given object. In combat, this doesn't give too much in the way of advantages, though; requiring too much focus to do much more than lift small or light objects.
[NONCOMBAT PASSIVE] Mimicry: In her armor forms, Makoto is a master of shapeshifting and imitation. She is able to take on the appearances of other digimon whom she has seen before, and in doing so, is able to copy their noncombat passives as well. While imitating a digimon, she is visually indistinguishable from them; though her signal still reads at the same strength as before. In addition, she is able to take on the forms of other humans she has met before; functioning as a holosuit does.
[PASSIVE] Eye for Talent: Makoto is able to gauge what a digimon is like, and what they're able to do, at just a glance; and can use this information alongside her powers of mimicry. Once per turn - and once per digimon - as a free action, Makoto may observe a digimon similarly to how an Improved Scanner can; allowing her to learn their species name, attribute, type, and family, alongside a short description and two of their signature moves. On top of this however... Makoto is able to use the two revealed moves with her mimicry abilities without having to see them in use.
[PASSIVE] Copycat: Makoto's Mimicry ability extends even to combat; allowing her to shapeshift into another digimon of her choice, and to mimic one of their passives that she is aware of at 50% strength..! She is also able to change which passive she is mimicking as a free action, though doing so is at a 3 turn cooldown.
[PASSIVE] Master of Mimicry: Makoto's ability to mimic other digimon grows in strength; while this passive is active, she no longer gains an extra turn of cooldown when mimicking a digimon's attacks or abilities. She, additionally, is now able to mimic the signals of the digimon she disguises herself as, outside of combat. If this passive is disabled by any means, her mimicry moves gain an extra turn of cooldown as normal.
[PASSIVE; RAM GIGA] An Eye For Tricks: Makoto has an almost supernatural eye for illusions and trickery that sometimes even surprises herself. She is able to recognize and see past illusions, hallucinations, and other similar trickery, as well as identify clones and doppelgangers at a glance.
[ABILITY] Camouflage: Makoto changes her own appearance and signal to the point of blending in with her surroundings, and being indistinguishable by both sight and signal! Attacks against Makoto are 50% less accurate for two turns, and this move can be used outside of combat (even alongside Mimicry) for stealth purposes; though she can still be detected by sound, scent, and how she interacts with her environment. [2 Turn Cooldown]
[ABILITY] Imitation Gambit: Makoto either partially or entirely shapeshifts into a digimon, and mimics a non-attacking ability that she has seen from them! This move's cooldown is the cooldown of the mimicked move plus one, and she cannot mimic Once Per Thread moves. [X + 1 Turn Cooldown]
[ATTACK] Duplicant Strike: Makoto either partially or entirely shapeshifts into a digimon, and mimics an attack that she has seen from them! This move's cooldown is the cooldown of the mimicked move plus one, and she cannot mimic Once Per Thread moves. [X + 1 Turn Cooldown]
[ATTACK] Half of Darts: Briefly mimicking her own main line forms; Makoto produces 26 razor-sharp cards, and throws them at the foe in a rapid flurry!
Digivolves From: Makoto + Digimental of Mimicry
DNA EVOLUTION LINE
-TBA ; PASTE CODE HERE IN BBCODE MODS-