Azedenkae - Mimicmon [Solo]
Dec 4, 2019 3:37:55 GMT
Post by Azedenkae on Dec 4, 2019 3:37:55 GMT
Digimon Name: Azedenkae
Designation: Az-01-FRE-0085
Default Form: In-TrainingGender: None
Alignment: Good
Skills/Talents:
[Insight] Azedenkae has a particularly keen eye, and an empathy that comes from having analyzed the actions of Saturn for months on end. Azedenkae can pick out lies and truths easier than others, and intentions as well.
[Vigilance] Having had to survive the Saturn research facility with perceived enemies abound, Azedenkae had somewhat learnt to be extra vigilant of his surroundings and of others.
Inventory:
N/A
Personality:
Azedenkae is inherently a curious and active individual, always selecting to act rather than react if at all possible. This was what sparked Azedenkae's 'escape from captivity' in the first place, where its curiosity caused it to move away from the rest of the Mimicmon that seemed to be content to stay idle as told. The curiosity caused Azedenkae to explore all nooks and cranny in its holding cell, and eventually found a small crevice it could fit through. The action that follows betrays a certain amount of pragmatism and selfishness, as Azedenkae did not even think of alerting the other Mimicmon to the plan. It could of course, simply be because Azedenkae was still young, or that the other Mimicmon had previously not shown any interest in leaving.
Azedenkae also seemed to be quite intelligent, quickly adapting and learning to live life in the shadows, hiding away from Saturn. However, its inherent curiousness eventually drew Azedenkae out of hiding, though not until it had deemed the actions of Saturn to be relatively noble and virtuous, that was when it came out. The curiosity displayed by Azedenkae despite its caution attracted the attention of Saturn. They had not figured that their army of Mimicmon would display individual emotions at such an early stage. Perhaps it was just Azedenkae. Perhaps it was other Mimicmon too, that they did not know about.
Personal History:
Saturn was formed by a group of Digimon that believed in the necessity for a permanent, adaptable solution to the problems that plague the Digital World. Every time there was a catastrophic event, a solution was eventually arrived at, but not at an immense cost. Lives lost, lands destroyed, time endangered. This group of Digimon, lead by an Omnimon, decided that enough was enough. They would find a permanent solution, and their solution was to form a massive, adaptable army that would be able to quickly adapt to whatever situation was going on, to quickly evolve and overcome whatever the next major threat is.
To do this, they know they must be a force that must always be available, but always hidden in the shadows, so that they are ever-present, but never found, lest evil forces could destroy the plans.
One of the core members, an AncientMegatheriummon, lead the group deep into the Spyware Caverns, so deep that they were sure they would never be found. There, they set up a research laboratory, and the 15 members began their experiments there.
They made the first Adaptmon there, which soon enough was capable of digivolving to Mimicmon. The Mimicmon was of the first generation of test subjects that the group sent out into the world. The Mimicmon is designed to go out, scan Digimon, and when a suitable subject is found, the Mimicmon would copy the digivolution line, from the Rookie stage onwards.
The second generation of test subjects were variants of Mimicmons, those that not only copied the digivolution lines of suitable Digimon, but also altered the forms of that Digivolution line. AquaMimicmons for example, transmorph aquatic forms, while FlameMimicmons would transmorph more fiery forms. They were more successful than the original Mimicmon, which have seen been discontinued.
However, some time after the variant Mimicmons were introduced into the world, Saturn found one single Mimicmon remaining in their research facility that had somehow gotten lose. They decided to keep the Mimicmon around instead of sending it out, where the Mimicmon began to learn about the processes that was going on - the only one to be allowed to do so. All other Mimicmon (and their variants) were sent out with a slight memory wipe of what their purpose are - only when they reached their Mega stages would the memories be re-instated. But this particular Mimicmon and its ingenuity... Saturn decided to teach it everything they knew, bar how to get to the research facility.
And then one day, the 15 members of Saturn sat down with the Mimicmon, gave it an official name - more than just its designation, and said good bye.
Azedenkae, the now named Mimicmon, moved over to the teleportation pad Saturn had been using, and was sent off into the world.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Adaptmon
Appearance:
Adaptmon appears as a glowing orb that mostly hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case Adaptmon would try to match its eye-level. The glow changes color seemingly randomly, though Adaptmon can also shut off all color at will, turning almost pure black if necessary.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: Adaptmon naturally hovers above the ground, up to 2 meters up in the air.
[Attack] Scan: Adaptmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice.
Digivolves To: Mimicmon
In-Training
Species: Mimicmon
Appearance:
Mimicmon appears as an shape-changing blob that mostly hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case Mimicmon would try to match its eye-level. Mimicmon also changes color, and has a radiant glow that also varies from time to time. The blob does have a face, which is not affected by the malleability of the blob itself - it will always remain a normal face on the surface of the blob.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: Mimicmon naturally hovers above the ground, up to 2 meters up in the air.
[Attack] Scan: Mimicmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice.
[Attack] Scan: Mimicmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice.
[Attack] Invisibility: Mimicmon turns spherical and becomes almost transparent. Against most backgrounds and without a keen eye, one would not be able to notice the slight refraction of light that would betray its position. But anyone who tries hard enough should be able to eventually discern Mimicmon's presence.
Digivolves From: Adaptmon
Digivolves To: Unknown
Digivolves To: Keramon (Errant Mode)
Rookie
Species: Keramon (Errant Mode)
Appearance:
Keramon (Errant Mode) has a red-tinted brown cloak that seems to be inherently part of its form, as opposed to an item worn from its inventory. Instead of the two eye patterns on the back of its hands, it has its designation codified there instead.
Attribute: Virus
Family/ies: Unknown, Nightmare Soldiers
Type: Unknown
Fighting Style:
Keramon (Errant Mode) mostly fight at medium-to-long range in this form. The errant nature of the Digimon seemed to have created moves that are adapted to interfering with the opponent in numerous ways, and this is what Keramon (Errant Mode) focuses on during battle.
Abilities:
[Attack] Crazed Eyes: Widen eyes and stares down the opponent, while an ever growing wicked smile forms. This entrances opponents of the same or lower level, causing them to lose concentration for 1 turn and dropping whatever they are doing or maintaining. 3 turns cooldown.
[Attack] Crazy Smoke: Spews out a smoke cloud that will inflict poison status, giving a mildly infuriating minor damage that lasts for 3 turns. 3 turns cooldown.
[Attack] Cocoon Spin: The appendages are extended in different directions, then all simultaneously comes at the opponent and wrap around the opponent to completely bind them. 2 posts cooldown.
[Attack] Forced Tether: The appendages will extend (max 10 meters) and forcefully injects itself to opponent. If the attack hits, this skill enables user to temporarily copy one active skill from opponent’s skillset and use it on next turn.
» If not used on the next turn, the copied skill stays available to use for 3 turns before the data vanishes.
» This skill only works against Digimon of same level or lower.
» If the user managed to copy a skill from Digimon of higher level, the power scales according to user's level.
» This skill cannot copy active skills that's usable once per thread.
» 5 turn cooldown regardless of the copied skill’s state being used or not.
» If not used on the next turn, the copied skill stays available to use for 3 turns before the data vanishes.
» This skill only works against Digimon of same level or lower.
» If the user managed to copy a skill from Digimon of higher level, the power scales according to user's level.
» This skill cannot copy active skills that's usable once per thread.
» 5 turn cooldown regardless of the copied skill’s state being used or not.
Digivolves From: Mimicmon
Digivolves To: Wizardmon (Errant Mode)
Champion
Species: Wizardmon (Errant Mode)
Appearance:
Wizardmon (Errant Mode) has a a red-tinted brown cloak instead of the normal cloak, that seems to be inherently part of its form, as opposed to an item worn from its inventory.
Attribute: Data
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Demon Man
Fighting Style:
Wizardmon (Errant Mode) is highly dangerous in this form, having both long and short range attacks - although it still prefers at least medium range, as even at that distance, it would still be able to deal that damage it needs.
Abilities:
[Attack] Thunder Cloud: Summons a thunder cloud that zaps a moderate amount of damage. Inflict paralysis status that immobilizes the opponent of same or lower level for 1 turns. 3 turns cooldown.
[Attack] Fire Cloud: Summons a firestorm in 20 meter radius that deals moderate amount of damage and inflicting minor burn damage over time to the opponent of same or lower level that got caught in the firestorm for 2 turns. 3 turns cooldown.
[Attack] Rain Cloud: Summons dark clouds over head, which grows exponentially larger each turn this attack is sustained. At the end of the attack, the clouds begin to rain down.
[Attack] Silk Cloud: Wizardmon (Errant Mode) spins around, and from within its cloak, tethers fly out in all directions. The tethers themselves do not deal damage, but are extremely sticky, causing all those that interact with it to be stuck in position. The snares last 1 turn. 3 turn cooldown.
[Attack] Tether Whip: Wizardmon (Errant Mode) summons an extendable appendage, which wraps around its staff, and extends five meters outward. This whip can then be used to attack opponents, dealing dark damage.
[Attack] Forced Tether+: Summons an extendable appendage that resembles the shape of Keramon’s tentacles (max 10 meters) and forcefully injects itself to opponent. If the attack hits, this skill enables user to temporarily copy one active skill from opponent’s skillset and use it on next turn.
» If not used on the next turn, the copied skill stays available to use for 3 turns before the data vanishes.
» This skill only works against Digimon of same level or lower.
» If the user managed to copy a skill from Digimon of higher level, the power scales according to user's level.
» This skill cannot copy active skills that's usable once per thread.
» 5 turn cooldown regardless of the copied skill’s state being used or not.
» If not used on the next turn, the copied skill stays available to use for 3 turns before the data vanishes.
» This skill only works against Digimon of same level or lower.
» If the user managed to copy a skill from Digimon of higher level, the power scales according to user's level.
» This skill cannot copy active skills that's usable once per thread.
» 5 turn cooldown regardless of the copied skill’s state being used or not.
Digivolves From: Keramon (Errant Mode)
Digivolves To: Wisemon
Ultimate
Species: Wiseman
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style:
Wiseman prefers power. Pure, primal power. Although it does also like to rely on trickery and manipulation, given many of its skills in this form are highly situational and disruptive. Thus, it tends to prefer to fight along side other Digimon as a debuffer, than anything.
Abilities:
[Attack] Thunder Nova: Sends a shockwave from its body 50 meters in all directions. The shockwave itself does not hit everyone with too much force, but those hit with the shockwave takes a moderate amount of electric damage. Inflict paralysis status that immobilizes the opponent for 1 turn and 1 additional turn for Digimons below the user's level. 3 turns cooldown.
[Attack] Pandora Dialogue: Summons a portal that can absorb one Ultimate-level projectile attack and either let it vanish or fire it back at next turn. Can’t absorb projectiles from higher level Digimons. 3 turns cooldown.
[Attack] Storm Nova: Wisemon summons a storm over head (like literally over head), which it then spreads outwards in a wave to hit everything within 50 meters. The wave hits others with the force of a hurricane-level gust of wind, knocking them off their feet. 3 turns cooldown.
[Attack] Disappearing Act: Wisemon summons ten tethers that resemble Keramon's tentacles, that fly out in all directions, before returning and wrapping themselves around Wisemon. Once fully wrapped in a cocoon that resembles its shape, the Wisemon is transported to an alternate dimension, which it can then leave in a crack in the fabric of reality within a 100 meter diameter from the original cocoon. Wisemon can leave any time within the turn, or up to 2 turns later. If it does not, it is automatically kicked out of the alternate dimension at the end of the second turn after. 6 turns cooldown.
[Attack] Forced Tether EX - Errant: Summons two extendable appendages that resembles the shape of Keramon’s tentacles (max 10 meters) and forcefully injects themselves into two opponents. If both hits, this skill causes the movesets of the two opponents to be switched. The switched skills can only be used if the Digimon has the suitable capability. The switch effect lasts for 3 turns. 6 turn cooldown.
[Attack] Forced Tether EX - Alpha: Summons an extendable appendage that resembles the shape of Keramon’s tentacles (max 10 meters) and forcefully injects itself to opponent. If the attack hits, this skill enables user to temporarily copy one active skill from opponent’s skillset and use it on next turn.
» If not used on the next turn, the copied skill stays available to use for 3 turns before the data vanishes.
» This skill only works against Digimon of same level or lower.
» If the user managed to copy a skill from Digimon of higher level, the power scales according to user's level.
» This skill cannot copy active skills that's usable once per thread.
» 5 turn cooldown regardless of the copied skill’s state being used or not.
» If not used on the next turn, the copied skill stays available to use for 3 turns before the data vanishes.
» This skill only works against Digimon of same level or lower.
» If the user managed to copy a skill from Digimon of higher level, the power scales according to user's level.
» This skill cannot copy active skills that's usable once per thread.
» 5 turn cooldown regardless of the copied skill’s state being used or not.
[Attack] Forced Tether EX - Beta: Summons an extendable appendage that resembles the shape of Keramon’s tentacles (max 10 meters) and forcefully injects itself to opponent. If the attack hits, this skill enables user to temporarily change opponent’s or self attribute based on Vaccine-Virus-Data attribute types. The attribute change is effective for 3 turns.
» This skill only works against Digimon of same level or lower.
» 5 turn cooldown.
» This skill only works against Digimon of same level or lower.
» 5 turn cooldown.
Digivolves From: Wizardmon (Errant Mode)
Digivolves To: ERROR