Shizu Edits™
Dec 25, 2019 5:49:09 GMT
Post by Amaya Shizuka on Dec 25, 2019 5:49:09 GMT
Hi, gonna dump a form or two and some ram upgrades. I haven't figured out what I wanna do with the ram giga yet but I'm waiting to get my first alt spirit for Shizu before I app that.
For Hackmon:
Dissolve [RAM Upgrade]: Hackmon fades into the ground, seeming to quite literally dissolve into some odd kind of gelatinous light that you probably shouldn’t touch. She can move much faster for a single round, and it works for stealth purposes and/or avoiding things. Three post cooldown.
Bomb [RAM Upgrade]: Hackmon charges herself with light before she releases it in a rather violent burst of energy that will sear through anyone in a 15 meter radius around her. It hurts. It hurts a LOT. Three post cooldown.
Human Spirit
Species: SaviorHackmon F
Appearance:
Attribute: N/A
Family/ies: Metal Empire
Type: Dragon Man
Fighting Style: i am forgiven, absolved of all sin. i have been purged of that which makes me unworthy, unclean, i am pure, i am pure, i am pure, i am pure
Abilities:
Zealotry [Passive]: Like a ravenous crusader hungry for the blood of the unclean, SaviorHackmon relishes the act of fighting far more than one might think. For every three hits she sustains, or lands, her active cooldowns will be reduced by an additional 1 post.
Fester [Passive - RAM Upgrade]: While this Digimon can’t create new Bleached, her blades are still something to fear thanks to the light dwelling within. She deals 20% additional damage, which is best represented as the wounds left by her attacks feeling as though they were on fire, as though something within was just breaking down with each strike.
Pardon [Passive - RAM Upgrade]: Every turn sees SaviorHackmon regenerating 5% of her health.
Silence: A simple strike aimed for the throat, but one meant with ulterior motives. SaviorHackmon attempts to quite literally puncture or slice her opponent’s throat (non-lethally, obviously) to very literally silence them for a turn, preventing the usage of named moves. At the end of this duration, the wound is...cauterized by holy flames? Weird, but that’s how it works. Three post cooldown.
Meteor Flame: SaviorHackmon fires out bullets of white flame from her mouth like a machine-gun, capable of riddling the opponent with holes and/or light-based burns. One post cooldown.
Trident Saber: SaviorHackmon lashes out with the blades on her arms and tail no less than three times, each strike capable of ripping through active defenses as though they were not even present in the first place. Two post cooldown. This move only counts as one hit when Zealotry is concerned.
Riposte: SaviorHackmon bats aside a single attack at the same level as her, before she strikes back with the blades on her arms, the damage of this strike varying depending on the attack she just swatted aside. It essentially copies the attack’s power and puts it into a retaliatory strike. Piercing attacks will cause damage to SaviorHackmon even if this move is used, but the strike will still be swung. Four post cooldown.
Sanctify: SaviorHackmon marks a twenty foot radius of her choice, before a blast of the wicked light that flows through her erupts from that radius, causing severe damage to all who are caught within. Two post cooldown.
Digivolves From: Hackmon F
Digivolves To: Forgiven Revivemon
Beast Spirit
Species: Forgiven Revivemon
Appearance:
Attribute: N/A
Family/ies: Virus Busters, Dragon's Roar
Type: System
Fighting Style: i am forgiven, absolved of all sin, purged of that which makes me unworthy, unclean, i am pure, i break and weave together the unworthy so that i may flense them to their core so that they can sing with me again and again and again and again
Abilities:
Loud [Non-Combat Passive]: Every single ranged attack done by Revivemon is loud as heck. Bring ear protection.
Regeneration [Passive]: Revivemon heals 5% of her overall health per turn, represented as damaged parts of her body essentially repairing themselves mid-fight.
Bestial Zealotry [Passive]: One would be very forgiven if they dared to assume that Revivemon was any less crazed than SaviorHackmon, in fact she’s likely worse in that regard. Should Revivemon land or be hit by an attack three times, her cooldowns go down by an additional post for that turn only.
Savior Strahl: A large beam is fired from the mouth upon Revivemon’s chest. The beam itself notably eats through any kind of obstruction placed in its path, including shields. Deals a hefty amount of light-based damage. Two turn cooldown.
Soulbreaker: Revivemon lets out a feral screech that is reputed to put the fear of a wrathful spirit within those who hear it, and emits a shockwave of pure force that goes up to 50 meters around her. Up to three targets may be affected/hit by this, and the fear essentially translates to being silenced and unable to use named abilities for a turn. Three turn cooldown.
Bonesaw: A simple attack with one of Revivemon’s claws, nothing more to it apart from how quickly it comes out. Meant as a deterrent to melee attackers.
Warden’s Glare: Revivemon’s wings glow a much more stark and eerie shade of white before she gives them a single billow, sending out a bolt of holy lightning from the tips towards a single foe. If it hits them? Great, they sustain a nice chunk of damage. If this move misses, however, the bolt will rebound towards Revivemon, and heal her for 50% of the damage this move would have done. Three turn cooldown.
Wonder Genesis: The last move one would ever expect THIS Revivemon to be capable of using, and the only one that has practical use outside of a fight. Revivemon charges herself or an ally with light, and reconstructs their body to an extensive amount, healing 25% of their accumulated damage in an instant. Three turn cooldown.
Rend and Tear [RAM Upgrade]: Revivemon makes like a proper dragon and lashes out with fang and claw, aiming to pin an opponent down briefly and rip a chunk out of them. One post cooldown
Whip [RAM Upgrade]: Revivemon projects a rather long whip of light from her claw and swings it for a single foe, intending to lacerate them at range! Deals some heavy light damage. Two post cooldown.
Digivolves From: SaviorHackmon F
Digivolves To: Forgiven Hadesmon
For Hackmon:
Dissolve [RAM Upgrade]: Hackmon fades into the ground, seeming to quite literally dissolve into some odd kind of gelatinous light that you probably shouldn’t touch. She can move much faster for a single round, and it works for stealth purposes and/or avoiding things. Three post cooldown.
Bomb [RAM Upgrade]: Hackmon charges herself with light before she releases it in a rather violent burst of energy that will sear through anyone in a 15 meter radius around her. It hurts. It hurts a LOT. Three post cooldown.
Human Spirit
Species: SaviorHackmon F
Appearance:
Attribute: N/A
Family/ies: Metal Empire
Type: Dragon Man
Fighting Style: i am forgiven, absolved of all sin. i have been purged of that which makes me unworthy, unclean, i am pure, i am pure, i am pure, i am pure
Abilities:
Zealotry [Passive]: Like a ravenous crusader hungry for the blood of the unclean, SaviorHackmon relishes the act of fighting far more than one might think. For every three hits she sustains, or lands, her active cooldowns will be reduced by an additional 1 post.
Fester [Passive - RAM Upgrade]: While this Digimon can’t create new Bleached, her blades are still something to fear thanks to the light dwelling within. She deals 20% additional damage, which is best represented as the wounds left by her attacks feeling as though they were on fire, as though something within was just breaking down with each strike.
Pardon [Passive - RAM Upgrade]: Every turn sees SaviorHackmon regenerating 5% of her health.
Silence: A simple strike aimed for the throat, but one meant with ulterior motives. SaviorHackmon attempts to quite literally puncture or slice her opponent’s throat (non-lethally, obviously) to very literally silence them for a turn, preventing the usage of named moves. At the end of this duration, the wound is...cauterized by holy flames? Weird, but that’s how it works. Three post cooldown.
Meteor Flame: SaviorHackmon fires out bullets of white flame from her mouth like a machine-gun, capable of riddling the opponent with holes and/or light-based burns. One post cooldown.
Trident Saber: SaviorHackmon lashes out with the blades on her arms and tail no less than three times, each strike capable of ripping through active defenses as though they were not even present in the first place. Two post cooldown. This move only counts as one hit when Zealotry is concerned.
Riposte: SaviorHackmon bats aside a single attack at the same level as her, before she strikes back with the blades on her arms, the damage of this strike varying depending on the attack she just swatted aside. It essentially copies the attack’s power and puts it into a retaliatory strike. Piercing attacks will cause damage to SaviorHackmon even if this move is used, but the strike will still be swung. Four post cooldown.
Sanctify: SaviorHackmon marks a twenty foot radius of her choice, before a blast of the wicked light that flows through her erupts from that radius, causing severe damage to all who are caught within. Two post cooldown.
Digivolves From: Hackmon F
Digivolves To: Forgiven Revivemon
Beast Spirit
Species: Forgiven Revivemon
Appearance:
Attribute: N/A
Family/ies: Virus Busters, Dragon's Roar
Type: System
Fighting Style: i am forgiven, absolved of all sin, purged of that which makes me unworthy, unclean, i am pure, i break and weave together the unworthy so that i may flense them to their core so that they can sing with me again and again and again and again
Abilities:
Loud [Non-Combat Passive]: Every single ranged attack done by Revivemon is loud as heck. Bring ear protection.
Regeneration [Passive]: Revivemon heals 5% of her overall health per turn, represented as damaged parts of her body essentially repairing themselves mid-fight.
Bestial Zealotry [Passive]: One would be very forgiven if they dared to assume that Revivemon was any less crazed than SaviorHackmon, in fact she’s likely worse in that regard. Should Revivemon land or be hit by an attack three times, her cooldowns go down by an additional post for that turn only.
Savior Strahl: A large beam is fired from the mouth upon Revivemon’s chest. The beam itself notably eats through any kind of obstruction placed in its path, including shields. Deals a hefty amount of light-based damage. Two turn cooldown.
Soulbreaker: Revivemon lets out a feral screech that is reputed to put the fear of a wrathful spirit within those who hear it, and emits a shockwave of pure force that goes up to 50 meters around her. Up to three targets may be affected/hit by this, and the fear essentially translates to being silenced and unable to use named abilities for a turn. Three turn cooldown.
Bonesaw: A simple attack with one of Revivemon’s claws, nothing more to it apart from how quickly it comes out. Meant as a deterrent to melee attackers.
Warden’s Glare: Revivemon’s wings glow a much more stark and eerie shade of white before she gives them a single billow, sending out a bolt of holy lightning from the tips towards a single foe. If it hits them? Great, they sustain a nice chunk of damage. If this move misses, however, the bolt will rebound towards Revivemon, and heal her for 50% of the damage this move would have done. Three turn cooldown.
Wonder Genesis: The last move one would ever expect THIS Revivemon to be capable of using, and the only one that has practical use outside of a fight. Revivemon charges herself or an ally with light, and reconstructs their body to an extensive amount, healing 25% of their accumulated damage in an instant. Three turn cooldown.
Rend and Tear [RAM Upgrade]: Revivemon makes like a proper dragon and lashes out with fang and claw, aiming to pin an opponent down briefly and rip a chunk out of them. One post cooldown
Whip [RAM Upgrade]: Revivemon projects a rather long whip of light from her claw and swings it for a single foe, intending to lacerate them at range! Deals some heavy light damage. Two post cooldown.
Digivolves From: SaviorHackmon F
Digivolves To: Forgiven Hadesmon