Clayton Herron [Spirit Tamer]
Feb 5, 2020 9:13:21 GMT
Post by Clayton Herron on Feb 5, 2020 9:13:21 GMT
Name: Clayton. Herron
Alias: Clay
Age: 16
Gender: Male
Height: 6' 01"
Weight: 189
Alignment: Lawful good
Birth Date: 01/11
Birth Place: Shibuya
Skills/Talents:
[Eidetic Memory] Can remember events and details as clear as a photograph even if he only sees it for a short time.
[Kendo training] Years of practice in the art of Kendo have led him to be able to handle a sword with great proficiency and skill. All the practice has kept him in shape as well.
[Absolute focus] Able to focus on one task with all his focus and almost never able to be broken from the task by outside forces.
[Determination to succeed] Never getting down on himself when he fails and tries again instantly, or even if he fails so long as he can keep going he'll keep trying till he succeeds or he can't try anymore.
Backpack Contents:
Digivice: Gold with Black highlights
Personality: Quiet and reserved is the easiest way to describe him at first glance, never the one to start conversations unless he needs too and perfectly content to be alone rather than with friends he comes across as a lone wolf type. People who know him however know this is the exact opposite, very kind and patient with everyone he talks to, can sometimes even talk more then other people and make pretty stupid jokes with friends. He's quite shy around new people and has a hard time talking to those he doesn't know very well, often coming across like above a lone wolf with an intense gaze.
Never one to get down on himself he carries around enough optimism for at least several people, even if things are going wrong he isn't one to lose hope until the very end. Alongside this is a genuine want to do what he thinks is right, even if it isn't the safest option for him he won't ever do things in half measures. He'll also never turn his back on people he knows, even if they wronged him if they're in trouble he'll go to their aid. Even if he doesn't know the person he still will do everything he can to protect them, not wanting to hurt the agresser either due to not knowing the situation he just feels like everything can be talked out.
Appearance: A young looking slightly muscular teenager of Japanese American decent, takes more after his American father then japanese mother so tends to get mistaken as being from another country. Black short hair barely down to his ears and hair going slowly over his forehead, with brown eyes and a mole on his left temple. Typically wearing different color shirts and pants depending on days and weather he can however always be found wearing a large grey hoodie with many pins on both sides. At least 3 on each side of the jacket.
On the left side are a small gold shield right above his heart, a Skull with blue eyes and a long silver key. On the right side a blue circle with two gold dragons looping around, a small chibi ghost holding a scythe and a wooden sword. Typically wearing simple black slip on shoes and plain white socks. He also carries around a pair of sunglasses for when the sun gets bright.
He usually stands very lax, hands almost constantly in his pockets with a small smirk on his face. His face can come across as mad or annoyed when he's not paying attention, often times seeming like he's annoyed at something. Talking to him usually causes him to go back to his usual smirk.
Personal History: Originally his father came from Vancouver Washington, his mother ended up visiting there while on vacation. Meeting and falling in love they decided to move back to her home country and had a kid who ended up being Clayton's older sister, eventually Clayton was born three years after her being the youngest in the family. Since he was a kid he took after his father, wanting to be like how he saw him, courageous and never wanting to give up.
At a young age Clayton watched shows and animations, a lot of which used swords. This gave him a small love of swords and he'd be seen practicing moves from the show's with whatever he could find. Knowing that wasn't actually how that worked his father enrolled him in Kendo at a young age and he took to it well still going to practice even now. For a while though he was bullied by his older sister, she eventually stopped after seeing how hurt it actually made him and they've been close ever since.
Around the same time he became 15 his sister started hanging out with him less and less, thinking nothing of it he dismissed this and went on with his life. Until one day she went missing, looking everywhere around Shibuya no one could find her. She was last seen heading to the train station but nowhere afterwards. Now Clayton is 16 and still hoping he can find her somewhere.
Spirit Element: Spirit of the Sword
Sprite Spirit
Species: Kotemon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar, Nature Spirits.
Type: Reptile
Fighting Style: Calm and quick strikes, no movement is made without cause. No step is taken without motivation, No hesitation. Aim's to overwhelm the opponent with his own moves while keeping himself calm and safe.
Abilities:
[Non-Combat Abilities]
(Retained Mastery): Lingering remnants from the spirit long past echo within Clayton's mind even if he doesn't realize it, transfers most proper forms and techniques behind this forms moves to Clayton allowing him to perform them even as a human, Within his own ability to do so. Of course Non-combat because a human performing these abilities is quite lackluster compared to a digimon.
[Passive Abilities]
(Destructive Form): A stance against the opponent, raised high making the strikes heavy and increasing the power behind every strike. Focusing on overwhelming the opponent through sheer force and aggression. 50% attack power increase but with a 20% decrease to evasion.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities]
(Twin cross Slash): Clayton rushes forward at an incredible speed bashing into the opponent with his sword as he advances past before spinning around on his heel and smashing against them again sending the opponent flying. 2 post cool down.
(Rising Breaker): Clayton swings down low striking his opponents mid-section throwing them into the air before smashing them back down with an overhead chop sending them into the floor. 3 post cool down.
[Active Ram Abilities]
(Sudden Strike): Clayton holds his sword up, taking in a calming breath before near instantaneously moving in for a strike, catches opponents off guard and pierces evasion and barrier moves. 2 post cool down.
(Parry): Clayton deflects one attack with his sword, knocking it off course from his body. 2 post cool down. Doesn't affect anyone higher level than him or pierce moves.
Digivolves From: Clayton
Digivolves To: Yaksamon
Human Spirit
Species: Yaksamon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Unknown.
Type: Demon man
Fighting Style: Twice the swords twice the fury, no movement is made without reason. Each strike is aimed to deal as much damage as possible while also keeping Clayton safe from harm.
Abilities:
[Non-Combat Abilities]
(Retained Mastery): Lingering remnants from the spirit long past echo within Clayton's mind even if he doesn't realize it, transfers most proper forms and techniques behind this forms moves to Clayton allowing him to perform them even as a human, Within his own ability to do so. Of course Non-combat because a human performing these abilities is quite lackluster compared to a digimon.
(Memories of Nobody): Echoes of memories long past surge through the spirits mind, recollections long ago of times long since passed. While the time this spirit could once talk has long since passed these echoes remained passed on to the user. Clayton at will, can recall passed memories this spirit once held seeing them as if he was the one truly there.
[Passive Abilities]
(Inherited Will): Distant fragments of a mind long since passed, passed on and persisting despite what little remains fuels Clayton's power further than he could ever imagine. Increases Clayton's attack power by 50% but decreases his evasion by 20%.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities]
(Double Beatdown): Clayton swings both blades, to a casual glace the strikes seem wild, but each strike is made with purpose. One right after the other aimed to overwhelm the opponent with sheer force and power. Pirces Shield and Evasion skills with a 3 post cool down.
(Revenger Smash): This ability can only be used if Clayton had gotten hit the post before, takes all that damage he was dealt and deals it right back to the opponent with a powered-up sword slash. 3 post cool down.
(Cyclone): Clayton spins around twice rapidly, slashing everything within arms-reach to pieces and destroying and projectiles that are shot at him except ones that pierce and OPT. 2 post cool down.
(Air Shot): Clayton swings his blade downward with such force that it cuts the air itself and sends a fast wave of air towards the opponent smashing into them with a great amount of force. Beats out any projectile it goes through except pierce or OPT. 3 post cool down.
[Ram Plus]
(Blade of Ruin): Clayton charges forward and absolutely goes to town on the enemy, smashing and slashing the opponent to and fro overwhelming them with sheer force and power before bringing his blade up and stabbing them into the ground and triggering a powerful explosion at point blank range. Once Per thread.
[Support Abilities]
[Support Ram Abilities]
(Steadying Breath): Clayton takes a second to take a deep breath, centering himself and renewing his focus for the fight ahead. Reduces one of his moves cool down posts by 1. 0 post cool down.
(Healing Breath): Clayton takes a moment to focus on himself, away from the battle taking a step back and letting his wounds recover from any damage taken this battle. 3 post cool down.
Digivolves From: Kotemon
Digivolves To: Vajramon
Beast Spirit
Species: Vajramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Holy Beast
Fighting Style: Pure power, using everything he has behind powerful strikes in attempts to end fights as fast as possible. Despite this can also set up traps and corner opponents by manipulating the landscape.
Abilities:
(Passive abilties)
[Endure attack] Endures one lethal attack through sheer willpower. Can only be used once per battle.
[Fighting Fair] If against more than one opponent of the same level all skills are lowered by 1 cool down post
(Active Abilities)
[Downward slash] Leaps high into the air before coming down with on a opponent with a powerful swing of both blades, if missed causes the ground to fissure and send rocks flying everywhere. 3 post cool down.
[Atomic Slice] Charges both blades till they turn red and cuts at an enemy with increased power, if the enemy is using a barrier move it is instantly destroyed. 4 post cool down.
[Fissure stomp] Strikes the ground with their forefeet causing the ground to fissure making a large crack in whatever direction he's facing. 4 post cool down.
[Power Wave] Slices the air with such force it creates a wind blade that flies towards enemies. 2 post cool down.
[Charging slice] Holds blades up and charges forward tackling and cutting through any that stand in their way at high speeds.
Digivolves From:
Digivolves To:
Fused Spirit
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
Transcendent Spirit / Ancient Spirit
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From:
Spirit Element: Wind
Human Spirit
Species:Petermon
Appearance:

Attribute: Data
Family/ies: Wind Guardian
Type: Fairy
Fighting Style: Gliding through the air with nothing weighing them down, graceful as a ballerina with the precision strikes of a warrior. Despite seemingly carefree movements the strikes are decisive aiming for the opponents weakest point and leaping back into the safety of the air.
Abilities:
(Non-Combat Passives)
(Singing Mastery): While he was alive, he was well known as one of the best songwriters and singers in all of the digital world, such a mastery has even transferred onto him while he is a spirit and thus onto the owner of the spirit Clayton. Grants Clayton knowledge on all of his songs and singing abilities, Though Clayton will still have to practice using said talents it's a nice start point.
(Wind Control): While transformed Petermon possesses a massive control over the very wind itself, able to use it to float himself and allies up. Force a cool breeze during even the hottest days of the digital world and force it to stall completely.
(Possession): If Clayton is knocked unconcious in human form or this spirit form but still able to stand and fight the spirit will take over his body, though they will be limited to only using their spirit and be unable to slide evolve to any other spirit Clay has.
[Passive Abilities]
(The Wind Virtuoso): Known in his life as a carefree digimon, floating throughout the wind without a care in the world. Living his life to the fullest in his own special way. Such a carefree life may not be good for combat, but he knows a thing or two about avoiding strife. Granting a 50% increase to evasion, though he isn't well known for getting hurt so he suffers a 20% decrease to defense because of it.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities]
(Spinning Breeze): Spins his finger once, twice, three times in a carefree manner utilizing his vast control over the winds to make a tornado swirl around a single opponent causing them to be sucked up into the sky before he drops his hand down causing a massive gust of wind to force them to meet the floor dealing a decent amount of damage. 3 post cool down.
(Assassinate): Instantly within a flash appearing behind the opponent with his knife already drawn before stabbing them in the back for a massive amount of damage before pulling the blade out while kicking the opponent away. If the last move, he used was blocked or guarded by a named move then this ability does double damage. Regardless though pierces with a 4 post cool down.
(Wind Blade): Lazily draws his knife before throwing it to the sky, waving his hand similarly to a conductor as he manipulates the wind to cause the blade to fly around dancing through the air itself and around the enemy slashing them to ribbons with the blade before he dashes towards the knife, making one final slash before retreating away from the opponent. 3 post cool down.
(Knife Dance): Floats in the air reaching towards the sky for a moment before spinning around flying down towards an opponent and slashing them as he passes, doing these two more times before flying up high, reaching towards the sky itself and falling down back towards the opponent using his mastery of wind to blow them away as he lands perfectly. 2 post cool down and has a stylish finish.
[Ram Abilities]
(End of Storm): Calls upon a massive storm while singing, two massive tornados swirl around him covering everything within 80 feet in a powerful storm with his voice just barely echoing beyond that. Any enemies will be picked up and forced to swirl around the tornado getting massively damaged as his voice, his song reaches the apex before he instantly falls to the ground silencing himself and forcing the storm to drop everything into the ground hard finishing the move. Only usable once per thread and pierces even OPT evasion and shield moves.
[Support Abilities]
(Tuning Wind): Whistles a very specific tune causing the air around him to form a wind barrier around him for a single post blocking all attacks, if a move pierces this ability the wind will erupt and send Petermon flying back away from the opponent and any other enemies attacking. 3 post cool down.
Digivolves From: Clayton
Digivolves To:
Spirit Element: Water
Human Spirit
Species: Captain Hookmon
Appearance:
Attribute: Vaccine
Family/ies: Deep Savers
Type: Marine Man
Fighting Style: One of the only forms Clayton has that prefers long ranged fighting to close ranged, taking aim with two guns and Anchor, though they can easily fight close ranged as well mostly basic attacks however.
Abilities:
[Non-Combat Abilities]
(Dreadnaught): While near the Ocean Clayton is able to call up a ship from the depths of the sea, rising towards the top of the ocean for all to see. A quite massive pirate ship with three masts and a Captainhookmon looking Jolly Roger. While you are able to fight on it the ship provides no combat bonuses for anyone currently on it unless an ability states otherwise. If it is damaged and sinks during the thread Clayton will be unable to call it for the rest of the thread.
(Eyes of the Sea): While in his CaptainHookmon form Clayton will have perfect knowledge on direction, wind speed and current orientation. Basically, acting as a humanoid compass. While in human form his spirit can relay this information to him as well.
(Possession): If Clayton is knocked unconcious in human form or this spirit form but still able to stand and fight the spirit will take over his body, though they will be limited to only using their spirit and be unable to slide evolve to any other spirit Clay has.
[Passive Abilities]
(Pirate whom other pirates fear): A ferocious pirate of the seven seas, looked upon with fear from others in the same field. A dangerous and crafty man who almost seemed unstoppable. A power which has transferred into the spirit before Clay granting a boosted 50% attack power, however being filled with such a unstoppable force makes one feel invincible making a 20% decrease in the teens evasion.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities]
(Geyser Shot): Fires a specially made shell from his pistol aiming towards the opponent before last minute switching to their feet, once it gets below the opponent it will shoot an intense water blast right under the foe smashing into them with pressures akin to that of the darkest deep waters forcing them to fly into the air. 3 post cool down
(Anchor Smash): Pressing his feet against the ground the Captain aims for an enemy who dared too close spinning faster than the eye can catch smashing his anchor into the opponent causing them to fly backwards 40 feet away from him, deals low damage but is mostly just used to get enemies back into his effective range. 1 post cool down.
(Blasting Tides): Quickly loads three of the Geyser Shells into his a secret compartment in his anchor before stomping with his gun leg causing him to rise up high into the air before coming crashing down smashing his anchor into the ground in front of him causing all the shells to burst and fire forth a massive tidal wave, 20 feet tall going at least 40 feet forward sweeping away all within its range away crashing into them with the full force of the sea. 5 post cool down. Pierces
(Headshot): Takes a deep breath before aiming his gun, staring down the barrel aiming towards one opponent before firing a high caliber shell aimed straight at the opponents head, pierces guard and evasion. Cannot move while firing this attack. 2 post cool down.
[Ram Abilities]
(Whirling End): Only usable in the digital world. Stabs his anchor into the ground, uploading his own data, his own code into the land itself forcing the area 80 feet Infront of him to change into a watery prison, a whirlpool that drags any enemy caught within the waves down further into the depths of the earth itself, crushing them under the pressure before the Captain pulls the anchor out causing all the pressure built up to erupt outward and into the sky while changing the area back to whatever it was before. Only usable once per thread. Pierces even OPT shield or evasion moves.
[Support Abilities]
(Scattering Rain): Fires a special round towards the sky, once it ignites it causes a rainstorm around the area coating everything in water, while this field is active all water-based abilities will gain a 50% increase in power. Lasts for 3 posts with a 3 post cool down once it ends.
Digivolves From: Clayton
Digivolves To:
Digimon Name: Zu
Default Form: Rookie
Gender: Female
Alignment: Lawful good
Skills/Talents:
Weapon mastery: Years of not only being a weapon but being in fights have given them a good sense for weaponry used in combat.
Knowledge of Sword technique: Despite not being able to wield a sword of her own she does know how she likes to be held….. That sounds odd, anyway. She can easily analyze someone using a blade and even sometimes offer tips.
Wonderful singing voice: Usually only when no one can hear or she's in a really good mood.
Personality: Where evil lurks she must destroy, driven by a cause deep to seek justice and destroy anything she believes is evil. Her justice is lenient on those who do things simply to survive, stealing in order to eat or killing simply in self defense. Instead she'll turn to help those who need to do things like that to survive. She carries a tough outer personality of a hardened warrior, being a part of many conflicts in her time she has a hard time lowering her guard at any time.
However once this guard is lowered she reveals herself to be a digimon who truly cares about everyone around them, despite being able to become a weapon her wish is to never have to fight again, for the world to get along. Once you make an enemy of her it's very hard to change her mind on someone once they've done something, the opposite is true as well. Being her friend nets you a digimon who would never back down from helping a friend.
Personal History: Zu is a lot older then she might seem, not from anytime close by. Back when even some spirits used by tamers now still wandered the area. Here alongside their best friend Ko they worked together as some of the toughest digimon of the time, with her in sword form and him using the blade perfectly their teamwork would be enough to overwhelm almost most normal digimon. Together it seemed nothing could stand in their way. One day however though a close friend betrayed them, on a mission he destroyed an important client and pinned the blame on them. He wanted them gone for reasons she never understood, jealousy or simple hatred she didn't know. They organized a witch hunt for Ko and Zu of.
Forced to fight them all eventually they managed to fight through and come out the other side, both exhausted and damaged near death. Both being unable to even think about loading any of the digimon they destroyed they knew once they all returned to the village of beginning they'd hunt them down again. Her best friend Ko took her to an old hideout, still in her blade form nearly cracked beyond repair and placed her within an old stone, slowly she'd heal her blade, her wounds while he went into hiding promising one day he'd return.
Now that same sword is buried under years of sand. Her friend abandoning her or even dying. Left asleep within that room, safely awaiting her best friend's return. Until one day a teen bearing a similar personality to her friend comes by...
Rookie
Species: Zubamon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Weapon
Fighting Style: Her main focus as a fighter is supporting her ally while in blade form, with more power and increased movement potential. While she does have ways to fight on her own Zu's abilities shine while in the hands of a capable fighter.
Abilities:
[Non-Combat Abilities]
(Sword Form): While not in the heat of combat and actively being used Zu can remain in her blade form indefinitely without having to switch back to take a breath. Can still talk while in this form and can switch back to her normal form at any time.
[Passive Abilities]
(Legendary Blade): Technically she was pulled out of a stone which makes her a legendary sword, at least according to her and Clayton. As such she's just naturally better than other digimon and all her basic attacks deal damage as if she was hitting them with a 0 post cool down move.
[Active Abilities]
(Bladefall): Can only be used while in sword form, her blade glows with a powerful golden light before sending that same light flying towards the opponent bashing them back. 2 post cool down.
[Support Abilities]
(Will of the sword): Zu transforms into her blade form to be used by another digimon. if used by a human the blade will be dull and unable to deal damage. Increases the attack power of whoever is using her by 50% and grants them access to Bladefall. Lasts for 3 posts with a 4 post cool down once she changes back. Cannot be used by champion level or above digimon.
(Energy Charger): Zu takes a moment to charge a massive amount of energy within herself, can only be used outside of Sword form. decreases one ability's cool down by 3 posts with a 5 post cool down.
Digivolves From:
Digivolves To: Zubaegermon
Champion
Species: Zubaeagermon
Appearance:
Attribute: Vaccine
Family/ies: Metal empire, Virus Buster.
Type: Legend-arms
Fighting Style: Her main focus as a fighter is supporting her ally while in blade form, with more power and increased movement potential. While she does have ways to fight on her own Zu's abilities shine while in the hands of a capable fighter.
Abilities:
[Non-Combat Abilities]
(Sword Form): While not in the heat of combat and actively being used Zu can remain in her blade form indefinitely without having to switch back to take a breath. Can still talk while in this form and can switch back to her normal form at any time.
[Passive Abilities]
(Legendary Blade): Technically she was pulled out of a stone which makes her a legendary sword, at least according to her and Clayton. As such she's just naturally better than other digimon and all her basic attacks deal damage as if she was hitting them with a 0 post cool down move.
(Destructive Arts): While I might be joking about her status as a Legendary blade her strength is legit no joke sending most digimon reeling with a basic strike, as such anytime she hits an opponent outside of her sword form that opponents defense is decreased by 30% for 1 post. Doesn't stack with itself.
[Active Abilities]
(Blade Cross): Can only be used in sword form, Zu glows with a bright golden light as she's slashed sending a large golden projectile towards the opponent, slashing once again sends a second larger projectile towards the opponent. Can be aimed at either one opponent or two for half damage on each. 3 post cool down regardless.
(Blade Nova): Can only be used in sword form, Whoever is using the sword throws it high in the air where it'll come crashing down onto the ground causing a massive golden explosion around the epicenter extended for 20 meters before returning to the hand of Clayton even if he wasn't wielding the blade before. Will stay in the ground if he's not around tho. 4 post cool down regardless.
[Support Abilities]
(Will of the sword): Zu transforms into her blade form to be used by another digimon. if used by a human the blade will be dull and unable to deal damage. Increases the attack power of whoever is using her by 50% and grants them access to Blade Cross and Blade Nova. Lasts for 3 posts with a 4 post cool down once she changes back. Cannot be used by champion level or above digimon.
(Energy Charger): Zu takes a moment to charge a massive amount of energy within herself, can only be used outside of Sword form. decreases one ability's cool down by 3 posts with a 5 post cool down.
Digivolves From: Zubamon
Digivolves To:
Human Fraction
Species: Leomon X
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Virus Buster.
Type: Beast Man
Fighting Style: This form takes a more defensive stance to combat then his other forms, being a defensive wall that tanks attacks and dishes them back out with as much force as he can, while a bit slower due to a lot of his moves requiring a charge post the damage more then makes up for it.
Abilities:
(Passive Abilities)
[Unbending Blade]: While this digimon is using a charging named move if he takes damage by an enemies attack increases the power of the attack by 50% Doesn't stack with itself.
[Unyielding Force]: While this digimon is using a named move that requires a charge their defense is increased by 50%
[Enduring Soul]: An ability that doesn't come from the spirit but Clayton's willpower, if hit by an attack that would defeat him Clayton instead hangs one hit away from death, 3 post cool down before the effect can activate again.
(Active Abilities)
[Storming Wrath] Charges power in his blade for 1 post before doing a massive leap and slamming the blade down on the ground strong enough to leave a crater where it impacts. 3 post cool down.
[Rapid Assaulter]: Charges for 1 post before launching themselves at the enemy striking them multiple times with a five slash combination from his blade. 3 post cool down.
[Blade's Thunder]: Charges a massive amount of energy in his blade for 2 posts before delivering a powerful sword strike to one enemy slashing with enough force to cleave the clouds above in half. 5 post cool down.
(Support Abilities)
(Ram Ability)
[Cover]: Casts an ability on one ally that transfers any damage they receive back towards Clayton instead, transferring damage for up to 2 posts so long as they're within 40 meters. 4 post cool down.
(Ram Ability)
[Restoring Faith]: Recalls powerful memories that reignite their will to fight forcing wounds closed through sheer willpower. 4 post cooldown.
Digivolves From: Clayton
Alias: Clay
Age: 16
Gender: Male
Height: 6' 01"
Weight: 189
Alignment: Lawful good
Birth Date: 01/11
Birth Place: Shibuya
Skills/Talents:
[Eidetic Memory] Can remember events and details as clear as a photograph even if he only sees it for a short time.
[Kendo training] Years of practice in the art of Kendo have led him to be able to handle a sword with great proficiency and skill. All the practice has kept him in shape as well.
[Absolute focus] Able to focus on one task with all his focus and almost never able to be broken from the task by outside forces.
[Determination to succeed] Never getting down on himself when he fails and tries again instantly, or even if he fails so long as he can keep going he'll keep trying till he succeeds or he can't try anymore.
Backpack Contents:
- Kendo Practice sword.
- Mini flashlight.
- Deck of playing cards.
- Sunglasses
Digivice: Gold with Black highlights
Personality: Quiet and reserved is the easiest way to describe him at first glance, never the one to start conversations unless he needs too and perfectly content to be alone rather than with friends he comes across as a lone wolf type. People who know him however know this is the exact opposite, very kind and patient with everyone he talks to, can sometimes even talk more then other people and make pretty stupid jokes with friends. He's quite shy around new people and has a hard time talking to those he doesn't know very well, often coming across like above a lone wolf with an intense gaze.
Never one to get down on himself he carries around enough optimism for at least several people, even if things are going wrong he isn't one to lose hope until the very end. Alongside this is a genuine want to do what he thinks is right, even if it isn't the safest option for him he won't ever do things in half measures. He'll also never turn his back on people he knows, even if they wronged him if they're in trouble he'll go to their aid. Even if he doesn't know the person he still will do everything he can to protect them, not wanting to hurt the agresser either due to not knowing the situation he just feels like everything can be talked out.
Appearance: A young looking slightly muscular teenager of Japanese American decent, takes more after his American father then japanese mother so tends to get mistaken as being from another country. Black short hair barely down to his ears and hair going slowly over his forehead, with brown eyes and a mole on his left temple. Typically wearing different color shirts and pants depending on days and weather he can however always be found wearing a large grey hoodie with many pins on both sides. At least 3 on each side of the jacket.
On the left side are a small gold shield right above his heart, a Skull with blue eyes and a long silver key. On the right side a blue circle with two gold dragons looping around, a small chibi ghost holding a scythe and a wooden sword. Typically wearing simple black slip on shoes and plain white socks. He also carries around a pair of sunglasses for when the sun gets bright.
He usually stands very lax, hands almost constantly in his pockets with a small smirk on his face. His face can come across as mad or annoyed when he's not paying attention, often times seeming like he's annoyed at something. Talking to him usually causes him to go back to his usual smirk.
Personal History: Originally his father came from Vancouver Washington, his mother ended up visiting there while on vacation. Meeting and falling in love they decided to move back to her home country and had a kid who ended up being Clayton's older sister, eventually Clayton was born three years after her being the youngest in the family. Since he was a kid he took after his father, wanting to be like how he saw him, courageous and never wanting to give up.
At a young age Clayton watched shows and animations, a lot of which used swords. This gave him a small love of swords and he'd be seen practicing moves from the show's with whatever he could find. Knowing that wasn't actually how that worked his father enrolled him in Kendo at a young age and he took to it well still going to practice even now. For a while though he was bullied by his older sister, she eventually stopped after seeing how hurt it actually made him and they've been close ever since.
Around the same time he became 15 his sister started hanging out with him less and less, thinking nothing of it he dismissed this and went on with his life. Until one day she went missing, looking everywhere around Shibuya no one could find her. She was last seen heading to the train station but nowhere afterwards. Now Clayton is 16 and still hoping he can find her somewhere.
SPIRIT USER'S INITIAL EVOLUTION LINE
Spirit Element: Spirit of the Sword
Sprite Spirit
Species: Kotemon
Appearance:

Attribute: Data
Family/ies: Dragon's Roar, Nature Spirits.
Type: Reptile
Fighting Style: Calm and quick strikes, no movement is made without cause. No step is taken without motivation, No hesitation. Aim's to overwhelm the opponent with his own moves while keeping himself calm and safe.
Abilities:
[Non-Combat Abilities]
(Retained Mastery): Lingering remnants from the spirit long past echo within Clayton's mind even if he doesn't realize it, transfers most proper forms and techniques behind this forms moves to Clayton allowing him to perform them even as a human, Within his own ability to do so. Of course Non-combat because a human performing these abilities is quite lackluster compared to a digimon.
[Passive Abilities]
(Destructive Form): A stance against the opponent, raised high making the strikes heavy and increasing the power behind every strike. Focusing on overwhelming the opponent through sheer force and aggression. 50% attack power increase but with a 20% decrease to evasion.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities]
(Twin cross Slash): Clayton rushes forward at an incredible speed bashing into the opponent with his sword as he advances past before spinning around on his heel and smashing against them again sending the opponent flying. 2 post cool down.
(Rising Breaker): Clayton swings down low striking his opponents mid-section throwing them into the air before smashing them back down with an overhead chop sending them into the floor. 3 post cool down.
[Active Ram Abilities]
(Sudden Strike): Clayton holds his sword up, taking in a calming breath before near instantaneously moving in for a strike, catches opponents off guard and pierces evasion and barrier moves. 2 post cool down.
(Parry): Clayton deflects one attack with his sword, knocking it off course from his body. 2 post cool down. Doesn't affect anyone higher level than him or pierce moves.
Digivolves From: Clayton
Digivolves To: Yaksamon
Human Spirit
Species: Yaksamon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Unknown.
Type: Demon man
Fighting Style: Twice the swords twice the fury, no movement is made without reason. Each strike is aimed to deal as much damage as possible while also keeping Clayton safe from harm.
Abilities:
[Non-Combat Abilities]
(Retained Mastery): Lingering remnants from the spirit long past echo within Clayton's mind even if he doesn't realize it, transfers most proper forms and techniques behind this forms moves to Clayton allowing him to perform them even as a human, Within his own ability to do so. Of course Non-combat because a human performing these abilities is quite lackluster compared to a digimon.
(Memories of Nobody): Echoes of memories long past surge through the spirits mind, recollections long ago of times long since passed. While the time this spirit could once talk has long since passed these echoes remained passed on to the user. Clayton at will, can recall passed memories this spirit once held seeing them as if he was the one truly there.
[Passive Abilities]
(Inherited Will): Distant fragments of a mind long since passed, passed on and persisting despite what little remains fuels Clayton's power further than he could ever imagine. Increases Clayton's attack power by 50% but decreases his evasion by 20%.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities]
(Double Beatdown): Clayton swings both blades, to a casual glace the strikes seem wild, but each strike is made with purpose. One right after the other aimed to overwhelm the opponent with sheer force and power. Pirces Shield and Evasion skills with a 3 post cool down.
(Revenger Smash): This ability can only be used if Clayton had gotten hit the post before, takes all that damage he was dealt and deals it right back to the opponent with a powered-up sword slash. 3 post cool down.
(Cyclone): Clayton spins around twice rapidly, slashing everything within arms-reach to pieces and destroying and projectiles that are shot at him except ones that pierce and OPT. 2 post cool down.
(Air Shot): Clayton swings his blade downward with such force that it cuts the air itself and sends a fast wave of air towards the opponent smashing into them with a great amount of force. Beats out any projectile it goes through except pierce or OPT. 3 post cool down.
[Ram Plus]
(Blade of Ruin): Clayton charges forward and absolutely goes to town on the enemy, smashing and slashing the opponent to and fro overwhelming them with sheer force and power before bringing his blade up and stabbing them into the ground and triggering a powerful explosion at point blank range. Once Per thread.
[Support Abilities]
[Support Ram Abilities]
(Steadying Breath): Clayton takes a second to take a deep breath, centering himself and renewing his focus for the fight ahead. Reduces one of his moves cool down posts by 1. 0 post cool down.
(Healing Breath): Clayton takes a moment to focus on himself, away from the battle taking a step back and letting his wounds recover from any damage taken this battle. 3 post cool down.
Digivolves From: Kotemon
Digivolves To: Vajramon
Beast Spirit
Species: Vajramon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits
Type: Holy Beast
Fighting Style: Pure power, using everything he has behind powerful strikes in attempts to end fights as fast as possible. Despite this can also set up traps and corner opponents by manipulating the landscape.
Abilities:
(Passive abilties)
[Endure attack] Endures one lethal attack through sheer willpower. Can only be used once per battle.
[Fighting Fair] If against more than one opponent of the same level all skills are lowered by 1 cool down post
(Active Abilities)
[Downward slash] Leaps high into the air before coming down with on a opponent with a powerful swing of both blades, if missed causes the ground to fissure and send rocks flying everywhere. 3 post cool down.
[Atomic Slice] Charges both blades till they turn red and cuts at an enemy with increased power, if the enemy is using a barrier move it is instantly destroyed. 4 post cool down.
[Fissure stomp] Strikes the ground with their forefeet causing the ground to fissure making a large crack in whatever direction he's facing. 4 post cool down.
[Power Wave] Slices the air with such force it creates a wind blade that flies towards enemies. 2 post cool down.
[Charging slice] Holds blades up and charges forward tackling and cutting through any that stand in their way at high speeds.
Digivolves From:
Digivolves To:
Fused Spirit
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
Transcendent Spirit / Ancient Spirit
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From:
SPIRIT USER'S ALTERNATE EVOLUTION LINE A
Spirit Element: Wind
Human Spirit
Species:Petermon
Appearance:

Attribute: Data
Family/ies: Wind Guardian
Type: Fairy
Fighting Style: Gliding through the air with nothing weighing them down, graceful as a ballerina with the precision strikes of a warrior. Despite seemingly carefree movements the strikes are decisive aiming for the opponents weakest point and leaping back into the safety of the air.
Abilities:
(Non-Combat Passives)
(Singing Mastery): While he was alive, he was well known as one of the best songwriters and singers in all of the digital world, such a mastery has even transferred onto him while he is a spirit and thus onto the owner of the spirit Clayton. Grants Clayton knowledge on all of his songs and singing abilities, Though Clayton will still have to practice using said talents it's a nice start point.
(Wind Control): While transformed Petermon possesses a massive control over the very wind itself, able to use it to float himself and allies up. Force a cool breeze during even the hottest days of the digital world and force it to stall completely.
(Possession): If Clayton is knocked unconcious in human form or this spirit form but still able to stand and fight the spirit will take over his body, though they will be limited to only using their spirit and be unable to slide evolve to any other spirit Clay has.
[Passive Abilities]
(The Wind Virtuoso): Known in his life as a carefree digimon, floating throughout the wind without a care in the world. Living his life to the fullest in his own special way. Such a carefree life may not be good for combat, but he knows a thing or two about avoiding strife. Granting a 50% increase to evasion, though he isn't well known for getting hurt so he suffers a 20% decrease to defense because of it.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities]
(Spinning Breeze): Spins his finger once, twice, three times in a carefree manner utilizing his vast control over the winds to make a tornado swirl around a single opponent causing them to be sucked up into the sky before he drops his hand down causing a massive gust of wind to force them to meet the floor dealing a decent amount of damage. 3 post cool down.
(Assassinate): Instantly within a flash appearing behind the opponent with his knife already drawn before stabbing them in the back for a massive amount of damage before pulling the blade out while kicking the opponent away. If the last move, he used was blocked or guarded by a named move then this ability does double damage. Regardless though pierces with a 4 post cool down.
(Wind Blade): Lazily draws his knife before throwing it to the sky, waving his hand similarly to a conductor as he manipulates the wind to cause the blade to fly around dancing through the air itself and around the enemy slashing them to ribbons with the blade before he dashes towards the knife, making one final slash before retreating away from the opponent. 3 post cool down.
(Knife Dance): Floats in the air reaching towards the sky for a moment before spinning around flying down towards an opponent and slashing them as he passes, doing these two more times before flying up high, reaching towards the sky itself and falling down back towards the opponent using his mastery of wind to blow them away as he lands perfectly. 2 post cool down and has a stylish finish.
[Ram Abilities]
(End of Storm): Calls upon a massive storm while singing, two massive tornados swirl around him covering everything within 80 feet in a powerful storm with his voice just barely echoing beyond that. Any enemies will be picked up and forced to swirl around the tornado getting massively damaged as his voice, his song reaches the apex before he instantly falls to the ground silencing himself and forcing the storm to drop everything into the ground hard finishing the move. Only usable once per thread and pierces even OPT evasion and shield moves.
[Support Abilities]
(Tuning Wind): Whistles a very specific tune causing the air around him to form a wind barrier around him for a single post blocking all attacks, if a move pierces this ability the wind will erupt and send Petermon flying back away from the opponent and any other enemies attacking. 3 post cool down.
Digivolves From: Clayton
Digivolves To:
SPIRIT USER'S ALTERNATE EVOLUTION LINE 2
Spirit Element: Water
Human Spirit
Species: Captain Hookmon
Appearance:

Attribute: Vaccine
Family/ies: Deep Savers
Type: Marine Man
Fighting Style: One of the only forms Clayton has that prefers long ranged fighting to close ranged, taking aim with two guns and Anchor, though they can easily fight close ranged as well mostly basic attacks however.
Abilities:
[Non-Combat Abilities]
(Dreadnaught): While near the Ocean Clayton is able to call up a ship from the depths of the sea, rising towards the top of the ocean for all to see. A quite massive pirate ship with three masts and a Captainhookmon looking Jolly Roger. While you are able to fight on it the ship provides no combat bonuses for anyone currently on it unless an ability states otherwise. If it is damaged and sinks during the thread Clayton will be unable to call it for the rest of the thread.
(Eyes of the Sea): While in his CaptainHookmon form Clayton will have perfect knowledge on direction, wind speed and current orientation. Basically, acting as a humanoid compass. While in human form his spirit can relay this information to him as well.
(Possession): If Clayton is knocked unconcious in human form or this spirit form but still able to stand and fight the spirit will take over his body, though they will be limited to only using their spirit and be unable to slide evolve to any other spirit Clay has.
[Passive Abilities]
(Pirate whom other pirates fear): A ferocious pirate of the seven seas, looked upon with fear from others in the same field. A dangerous and crafty man who almost seemed unstoppable. A power which has transferred into the spirit before Clay granting a boosted 50% attack power, however being filled with such a unstoppable force makes one feel invincible making a 20% decrease in the teens evasion.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities]
(Geyser Shot): Fires a specially made shell from his pistol aiming towards the opponent before last minute switching to their feet, once it gets below the opponent it will shoot an intense water blast right under the foe smashing into them with pressures akin to that of the darkest deep waters forcing them to fly into the air. 3 post cool down
(Anchor Smash): Pressing his feet against the ground the Captain aims for an enemy who dared too close spinning faster than the eye can catch smashing his anchor into the opponent causing them to fly backwards 40 feet away from him, deals low damage but is mostly just used to get enemies back into his effective range. 1 post cool down.
(Blasting Tides): Quickly loads three of the Geyser Shells into his a secret compartment in his anchor before stomping with his gun leg causing him to rise up high into the air before coming crashing down smashing his anchor into the ground in front of him causing all the shells to burst and fire forth a massive tidal wave, 20 feet tall going at least 40 feet forward sweeping away all within its range away crashing into them with the full force of the sea. 5 post cool down. Pierces
(Headshot): Takes a deep breath before aiming his gun, staring down the barrel aiming towards one opponent before firing a high caliber shell aimed straight at the opponents head, pierces guard and evasion. Cannot move while firing this attack. 2 post cool down.
[Ram Abilities]
(Whirling End): Only usable in the digital world. Stabs his anchor into the ground, uploading his own data, his own code into the land itself forcing the area 80 feet Infront of him to change into a watery prison, a whirlpool that drags any enemy caught within the waves down further into the depths of the earth itself, crushing them under the pressure before the Captain pulls the anchor out causing all the pressure built up to erupt outward and into the sky while changing the area back to whatever it was before. Only usable once per thread. Pierces even OPT shield or evasion moves.
[Support Abilities]
(Scattering Rain): Fires a special round towards the sky, once it ignites it causes a rainstorm around the area coating everything in water, while this field is active all water-based abilities will gain a 50% increase in power. Lasts for 3 posts with a 3 post cool down once it ends.
Digivolves From: Clayton
Digivolves To:
Mercenary Digimon.
Digimon Name: Zu
Default Form: Rookie
Gender: Female
Alignment: Lawful good
Skills/Talents:
Weapon mastery: Years of not only being a weapon but being in fights have given them a good sense for weaponry used in combat.
Knowledge of Sword technique: Despite not being able to wield a sword of her own she does know how she likes to be held….. That sounds odd, anyway. She can easily analyze someone using a blade and even sometimes offer tips.
Wonderful singing voice: Usually only when no one can hear or she's in a really good mood.
Personality: Where evil lurks she must destroy, driven by a cause deep to seek justice and destroy anything she believes is evil. Her justice is lenient on those who do things simply to survive, stealing in order to eat or killing simply in self defense. Instead she'll turn to help those who need to do things like that to survive. She carries a tough outer personality of a hardened warrior, being a part of many conflicts in her time she has a hard time lowering her guard at any time.
However once this guard is lowered she reveals herself to be a digimon who truly cares about everyone around them, despite being able to become a weapon her wish is to never have to fight again, for the world to get along. Once you make an enemy of her it's very hard to change her mind on someone once they've done something, the opposite is true as well. Being her friend nets you a digimon who would never back down from helping a friend.
Personal History: Zu is a lot older then she might seem, not from anytime close by. Back when even some spirits used by tamers now still wandered the area. Here alongside their best friend Ko they worked together as some of the toughest digimon of the time, with her in sword form and him using the blade perfectly their teamwork would be enough to overwhelm almost most normal digimon. Together it seemed nothing could stand in their way. One day however though a close friend betrayed them, on a mission he destroyed an important client and pinned the blame on them. He wanted them gone for reasons she never understood, jealousy or simple hatred she didn't know. They organized a witch hunt for Ko and Zu of.
Forced to fight them all eventually they managed to fight through and come out the other side, both exhausted and damaged near death. Both being unable to even think about loading any of the digimon they destroyed they knew once they all returned to the village of beginning they'd hunt them down again. Her best friend Ko took her to an old hideout, still in her blade form nearly cracked beyond repair and placed her within an old stone, slowly she'd heal her blade, her wounds while he went into hiding promising one day he'd return.
Now that same sword is buried under years of sand. Her friend abandoning her or even dying. Left asleep within that room, safely awaiting her best friend's return. Until one day a teen bearing a similar personality to her friend comes by...
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Zubamon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Weapon
Fighting Style: Her main focus as a fighter is supporting her ally while in blade form, with more power and increased movement potential. While she does have ways to fight on her own Zu's abilities shine while in the hands of a capable fighter.
Abilities:
[Non-Combat Abilities]
(Sword Form): While not in the heat of combat and actively being used Zu can remain in her blade form indefinitely without having to switch back to take a breath. Can still talk while in this form and can switch back to her normal form at any time.
[Passive Abilities]
(Legendary Blade): Technically she was pulled out of a stone which makes her a legendary sword, at least according to her and Clayton. As such she's just naturally better than other digimon and all her basic attacks deal damage as if she was hitting them with a 0 post cool down move.
[Active Abilities]
(Bladefall): Can only be used while in sword form, her blade glows with a powerful golden light before sending that same light flying towards the opponent bashing them back. 2 post cool down.
[Support Abilities]
(Will of the sword): Zu transforms into her blade form to be used by another digimon. if used by a human the blade will be dull and unable to deal damage. Increases the attack power of whoever is using her by 50% and grants them access to Bladefall. Lasts for 3 posts with a 4 post cool down once she changes back. Cannot be used by champion level or above digimon.
(Energy Charger): Zu takes a moment to charge a massive amount of energy within herself, can only be used outside of Sword form. decreases one ability's cool down by 3 posts with a 5 post cool down.
Digivolves From:
Digivolves To: Zubaegermon
Champion
Species: Zubaeagermon
Appearance:

Attribute: Vaccine
Family/ies: Metal empire, Virus Buster.
Type: Legend-arms
Fighting Style: Her main focus as a fighter is supporting her ally while in blade form, with more power and increased movement potential. While she does have ways to fight on her own Zu's abilities shine while in the hands of a capable fighter.
Abilities:
[Non-Combat Abilities]
(Sword Form): While not in the heat of combat and actively being used Zu can remain in her blade form indefinitely without having to switch back to take a breath. Can still talk while in this form and can switch back to her normal form at any time.
[Passive Abilities]
(Legendary Blade): Technically she was pulled out of a stone which makes her a legendary sword, at least according to her and Clayton. As such she's just naturally better than other digimon and all her basic attacks deal damage as if she was hitting them with a 0 post cool down move.
(Destructive Arts): While I might be joking about her status as a Legendary blade her strength is legit no joke sending most digimon reeling with a basic strike, as such anytime she hits an opponent outside of her sword form that opponents defense is decreased by 30% for 1 post. Doesn't stack with itself.
[Active Abilities]
(Blade Cross): Can only be used in sword form, Zu glows with a bright golden light as she's slashed sending a large golden projectile towards the opponent, slashing once again sends a second larger projectile towards the opponent. Can be aimed at either one opponent or two for half damage on each. 3 post cool down regardless.
(Blade Nova): Can only be used in sword form, Whoever is using the sword throws it high in the air where it'll come crashing down onto the ground causing a massive golden explosion around the epicenter extended for 20 meters before returning to the hand of Clayton even if he wasn't wielding the blade before. Will stay in the ground if he's not around tho. 4 post cool down regardless.
[Support Abilities]
(Will of the sword): Zu transforms into her blade form to be used by another digimon. if used by a human the blade will be dull and unable to deal damage. Increases the attack power of whoever is using her by 50% and grants them access to Blade Cross and Blade Nova. Lasts for 3 posts with a 4 post cool down once she changes back. Cannot be used by champion level or above digimon.
(Energy Charger): Zu takes a moment to charge a massive amount of energy within herself, can only be used outside of Sword form. decreases one ability's cool down by 3 posts with a 5 post cool down.
Digivolves From: Zubamon
Digivolves To:
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Human Fraction
Species: Leomon X
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Buster.
Type: Beast Man
Fighting Style: This form takes a more defensive stance to combat then his other forms, being a defensive wall that tanks attacks and dishes them back out with as much force as he can, while a bit slower due to a lot of his moves requiring a charge post the damage more then makes up for it.
Abilities:
(Passive Abilities)
[Unbending Blade]: While this digimon is using a charging named move if he takes damage by an enemies attack increases the power of the attack by 50% Doesn't stack with itself.
[Unyielding Force]: While this digimon is using a named move that requires a charge their defense is increased by 50%
[Enduring Soul]: An ability that doesn't come from the spirit but Clayton's willpower, if hit by an attack that would defeat him Clayton instead hangs one hit away from death, 3 post cool down before the effect can activate again.
(Active Abilities)
[Storming Wrath] Charges power in his blade for 1 post before doing a massive leap and slamming the blade down on the ground strong enough to leave a crater where it impacts. 3 post cool down.
[Rapid Assaulter]: Charges for 1 post before launching themselves at the enemy striking them multiple times with a five slash combination from his blade. 3 post cool down.
[Blade's Thunder]: Charges a massive amount of energy in his blade for 2 posts before delivering a powerful sword strike to one enemy slashing with enough force to cleave the clouds above in half. 5 post cool down.
(Support Abilities)
(Ram Ability)
[Cover]: Casts an ability on one ally that transfers any damage they receive back towards Clayton instead, transferring damage for up to 2 posts so long as they're within 40 meters. 4 post cool down.
(Ram Ability)
[Restoring Faith]: Recalls powerful memories that reignite their will to fight forcing wounds closed through sheer willpower. 4 post cooldown.
Digivolves From: Clayton