Heinrich's Edits
Feb 23, 2020 16:26:03 GMT
Post by Heinrich G. Napier on Feb 23, 2020 16:26:03 GMT
Heinrich's Page
Change Digivice to:
Digivice:
Change Sprite Spirit:
Digivolves To: Hinomon (w/ Human Fraction of Sky) / Arunamon (w/ Human Spirit of Sky)
to:
Digivolves To: Thunderballmon (w/ Human Fraction of Sky) / Astrapiosmon (w/ Human Spirit of Sky)
Change Human Spirit to:
Human Spirit
Species: Astrapiosmon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters
Type: Beast Man
Fighting Style: Attack the enemy from above and afar by launching electric feathers. If they get close, use the Cyclone Duster to put distance between you. Keep potential allies in mind, but if cornered, don't miss an opportunity. Prone to dramatics in this form. Try to not let anyone know that your body isn't real.
Abilities: [6 Abilities Max]
Innate Passives:
Combat Passives:
Combat Actives:
Digivolves From: Weathermon
Digivolves To:
Change Human Fraction to:
Human Fraction
Species: Thunderballmon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Mutant
Fighting Style: Quick to tempers, quick to zap friend and foe alike. Assess if the opponent has anything metal to take advantage of, otherwise focus on their legs (or whatever substitute exists) to stop their movement and chip away at them. Overcharge is a last resort, and leads to dramatic mood shifts.
Abilities: [6 Abilities Max]
Innate Passives:
Combat Passives:
Combat Actives:
Digivolves From: Weathermon
Digivolves To:
Change Digivice to:
Digivice:
Change Sprite Spirit:
Digivolves To: Hinomon (w/ Human Fraction of Sky) / Arunamon (w/ Human Spirit of Sky)
to:
Digivolves To: Thunderballmon (w/ Human Fraction of Sky) / Astrapiosmon (w/ Human Spirit of Sky)
Change Human Spirit to:
Human Spirit
Species: Astrapiosmon
Appearance:
Art by "Garu." on Discord
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters
Type: Beast Man
Fighting Style: Attack the enemy from above and afar by launching electric feathers. If they get close, use the Cyclone Duster to put distance between you. Keep potential allies in mind, but if cornered, don't miss an opportunity. Prone to dramatics in this form. Try to not let anyone know that your body isn't real.
Abilities: [6 Abilities Max]
Innate Passives:
- Magic Cloud?: Hover or fly off the ground using rockets in the soles of the cloud body.
- Immaterial Form: Despite what it appears, the head of Astrapiosmon is its entire body. The humanoid cloud-like body is more like a puppet attached to strings, and as such attacks aimed at it have little to no effect, aside from ruining clothes and the cloak.
Combat Passives:
- Volatile Weather: Actives can be charged for a post to be 50% more potent, or can be fired prematurely for the same increased damage/effect. Doing this will harm/affect self and any allies nearby by 75% of their normal intensity. In the case of beneficial actives, they can also help opponents by 75% of their normal intensity. (1 post cooldown)
Combat Actives:
- Lightning Dart: Grab an electric feather from the hat and throw it for potent damage. Not usable while Cyclone Duster is active or cooling down.
- Cyclone Duster: Toss the feathered hat, creating a small electrically-charged tornado that rampages around for 1 post, before returning. If intercepted or destroyed, takes 2 posts to create another. (2 post cooldown)
- Bonechill: The cloud scarf expands, covering a foe in a freezing mist that weakens their defenses by 75% if they're a Rookie or lower, 50% if they're a Champion, and 20% if they're an Ultimate. Lasts 2 posts for Champions and under, and 1 turn for an Ultimate. No effect on Megas. (3 post cooldown)
- Strato Sphere: Form multiple cloud layers around self or an ally, raising defense by 20% for 2 posts. (2 post cooldown)
- Syncope Drought: Store and superheat moisture within the cloud's torso for 1 post, then unleash it as an indiscriminate heatwave on the battlefield. For 3 posts, Champion or lower Digimon receive moderate to dangerous burns. Has little effect on Ultimates, and Digimon normally immune to heat-based or fire-based attacks are not affected at all. (3 post cooldown)
Digivolves From: Weathermon
Digivolves To:
Change Human Fraction to:
Human Fraction
Species: Thunderballmon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Mutant
Fighting Style: Quick to tempers, quick to zap friend and foe alike. Assess if the opponent has anything metal to take advantage of, otherwise focus on their legs (or whatever substitute exists) to stop their movement and chip away at them. Overcharge is a last resort, and leads to dramatic mood shifts.
Abilities: [6 Abilities Max]
Innate Passives:
- Magnetic Force: Hover off the ground using this form's strange magnetic properties. Can't fly.
Combat Passives:
- Electromagnetism: Deftly lift and stick to metals within reach, surpassing what would normally be lift and grip strength. Works best on typical metals, and less effectively on the various forms of Digizoid.
Combat Actives:
- Thunderball: Fire quick spheres of electricity, striking for petty damage.
- Thunder Burst: Clash gauntlets of opposing polarities together, creating a shockwave to launch close targets away. (1 post cooldown)
- HV Thorns: Cover the body in electricity, causing damage to those that inflict physical attacks. Last 2 posts. (2 post cooldown)
- Intercept Bomb: Produce a blue bomb to be thrown, blasting an incoming attack away. (2 post cooldown)
- Overcharge: Focus 10 MV into arms and legs, increasing the strength and speed of Thunderballmon by 50% for 3 posts. When the charge runs out, all stats are lowered by 25% for 3 additional posts. (2 post cooldown)
Digivolves From: Weathermon
Digivolves To: