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Clayton Herron
Champion
Even if you're weak struggle.
Posts: 146
OOC Name: Shi
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Post by Clayton Herron on Jun 9, 2021 18:07:48 GMT
Tis done.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jun 10, 2021 7:20:03 GMT
Reduce Destructive Arts' duration to 1 post and we're good to go.
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Clayton Herron
Champion
Even if you're weak struggle.
Posts: 146
OOC Name: Shi
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Post by Clayton Herron on Jun 10, 2021 10:17:52 GMT
Done tis, Er Tis done.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jun 11, 2021 5:11:20 GMT
Approved.
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Clayton Herron
Champion
Even if you're weak struggle.
Posts: 146
OOC Name: Shi
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Post by Clayton Herron on Oct 1, 2021 18:29:37 GMT
Spirit Fragment for Clayton, you know what to do.
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION Human FractionSpecies: Leomon X Appearance: Attribute: Vaccine Family/ies: Nature Spirits, Virus Buster. Type: Beast Man Fighting Style: This form takes a more defensive stance to combat then his other forms, being a defensive wall that tanks attacks and dishes them back out with as much force as he can, while a bit slower due to a lot of his moves requiring a charge post the damage more then makes up for it. Abilities: (Passive Abilities) [Unbending Blade]: While this digimon is using a charging named move if he takes damage by an enemies attack increases the power of the attack by 50% Doesn't stack with itself. [Unyielding Force]: While this digimon is using a named move that requires a charge their defense is increased by 50% [Enduring Soul]: An ability that doesn't come from the spirit but Clayton's willpower, if hit by an attack that would defeat him Clayton instead hangs one hit away from death, 3 post cool down before the effect can activate again. (Active Abilities) [Storming Wrath] Charges power in his blade for 1 post before doing a massive leap and slamming the blade down on the ground strong enough to leave a crater where it impacts. 3 post cool down. [Rapid Assaulter]: Charges for 1 post before launching themselves at the enemy striking them multiple times with a five slash combination from his blade. 3 post cool down. [Blade's Thunder]: Charges a massive amount of energy in his blade for 2 posts before delivering a powerful sword strike to one enemy slashing with enough force to cleave the clouds above in half. 5 post cool down. (Support Abilities) (Ram Ability) [Cover]: Casts an ability on one ally that transfers any damage they receive back towards Clayton instead, transferring damage for up to 2 posts so long as they're within 40 meters. 4 post cool down. (Ram Ability) [Restoring Faith]: Recalls powerful memories that reignite their will to fight forcing wounds closed through sheer willpower. 4 post cooldown. Digivolves From: Clayton
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 4, 2021 23:43:42 GMT
Real quick, just state that Unbending Blade's attack boost doesn't stack with itself.
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Clayton Herron
Champion
Even if you're weak struggle.
Posts: 146
OOC Name: Shi
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Post by Clayton Herron on Oct 5, 2021 0:08:33 GMT
Stated
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 5, 2021 0:10:29 GMT
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Oct 8, 2021 19:45:43 GMT
Approved.
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Clayton Herron
Champion
Even if you're weak struggle.
Posts: 146
OOC Name: Shi
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Post by Clayton Herron on Apr 16, 2022 9:08:42 GMT
Since I did a touch up of literally every other character, I actively use I decided to do one on Clayboy as well. Just the movesets again because yeah.
Clayton's Edits
Rookie
Fighting Style: Calm and quick strikes, no movement is made without cause. No step is taken without motivation, No hesitation. Aim's to overwhelm the opponent with his own moves while keeping himself calm and safe.
Abilities: [Non-Combat Abilities] (Retained Mastery): Lingering remnants from the spirit long past echo within Clayton's mind even if he doesn't realize it, transfers most proper forms and techniques behind this forms moves to Clayton allowing him to perform them even as a human, Within his own ability to do so. Of course Non-combat because a human performing these abilities is quite lackluster compared to a digimon.
[Passive Abilities] (Destructive Form): A stance against the opponent, raised high making the strikes heavy and increasing the power behind every strike. Focusing on overwhelming the opponent through sheer force and aggression. 50% attack power increase but with a 20% decrease to evasion.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities] (Twin cross Slash): Clayton rushes forward at an incredible speed bashing into the opponent with his sword as he advances past before spinning around on his heel and smashing against them again sending the opponent flying. 2 post cool down.
(Rising Breaker): Clayton swings down low striking his opponents mid-section throwing them into the air before smashing them back down with an overhead chop sending them into the floor. 3 post cool down.
[Active Ram Abilities] (Sudden Strike): Clayton holds his sword up, taking in a calming breath before near instantaneously moving in for a strike, catches opponents off guard and pierces evasion and barrier moves. 2 post cool down.
(Parry): Clayton deflects one attack with his sword, knocking it off course from his body. 2 post cool down. Doesn't affect anyone higher level than him or pierce moves.
Champion
Fighting Style: Twice the swords twice the fury, no movement is made without reason. Each strike is aimed to deal as much damage as possible while also keeping Clayton safe from harm.
Abilities: [Non-Combat Abilities] (Retained Mastery): Lingering remnants from the spirit long past echo within Clayton's mind even if he doesn't realize it, transfers most proper forms and techniques behind this forms moves to Clayton allowing him to perform them even as a human, Within his own ability to do so. Of course Non-combat because a human performing these abilities is quite lackluster compared to a digimon.
(Memories of Nobody): Echoes of memories long past surge through the spirits mind, recollections long ago of times long since passed. While the time this spirit could once talk has long since passed these echoes remained passed on to the user. Clayton at will, can recall passed memories this spirit once held seeing them as if he was the one truly there.
[Passive Abilities] (Inherited Will): Distant fragments of a mind long since passed, passed on and persisting despite what little remains fuels Clayton's power further than he could ever imagine. Increases Clayton's attack power by 50% but decreases his evasion by 20%.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities] (Double Beatdown): Clayton swings both blades, to a casual glace the strikes seem wild, but each strike is made with purpose. One right after the other aimed to overwhelm the opponent with sheer force and power. Pirces Shield and Evasion skills with a 3 post cool down.
(Revenger Smash): This ability can only be used if Clayton had gotten hit the post before, takes all that damage he was dealt and deals it right back to the opponent with a powered-up sword slash. 3 post cool down.
(Cyclone): Clayton spins around twice rapidly, slashing everything within arms-reach to pieces and destroying and projectiles that are shot at him except ones that pierce and OPT. 2 post cool down.
(Air Shot): Clayton swings his blade downward with such force that it cuts the air itself and sends a fast wave of air towards the opponent smashing into them with a great amount of force. Beats out any projectile it goes through except pierce or OPT. 3 post cool down.
[Ram Plus] (Blade of Ruin): Clayton charges forward and absolutely goes to town on the enemy, smashing and slashing the opponent to and fro overwhelming them with sheer force and power before bringing his blade up and stabbing them into the ground and triggering a powerful explosion at point blank range. Once Per thread.
[Support Abilities] [Support Ram Abilities] (Steadying Breath): Clayton takes a second to take a deep breath, centering himself and renewing his focus for the fight ahead. Reduces one of his moves cool down posts by 1. 0 post cool down.
(Healing Breath): Clayton takes a moment to focus on himself, away from the battle taking a step back and letting his wounds recover from any damage taken this battle. 3 post cool down.
Zu's moves
Fighting Style: Her main focus as a fighter is supporting her ally while in blade form, with more power and increased movement potential. While she does have ways to fight on her own Zu's abilities shine while in the hands of a capable fighter.
Abilities: [Non-Combat Abilities] (Sword Form): While not in the heat of combat and actively being used Zu can remain in her blade form indefinitely without having to switch back to take a breath. Can still talk while in this form and can switch back to her normal form at any time.
[Passive Abilities] (Legendary Blade): Technically she was pulled out of a stone which makes her a legendary sword, at least according to her and Clayton. As such she's just naturally better than other digimon and all her basic attacks deal damage as if she was hitting them with a 0 post cool down move.
[Active Abilities] (Bladefall): Can only be used while in sword form, her blade glows with a powerful golden light before sending that same light flying towards the opponent bashing them back. 2 post cool down.
[Support Abilities] (Will of the sword): Zu transforms into her blade form to be used by another digimon. if used by a human the blade will be dull and unable to deal damage. Increases the attack power of whoever is using her by 50% and grants them access to Bladefall. Lasts for 3 posts with a 4 post cool down once she changes back. Cannot be used by champion level or above digimon.
(Energy Charger): Zu takes a moment to charge a massive amount of energy within herself, can only be used outside of Sword form. decreases one ability's cool down by 3 posts with a 5 post cool down.
Zu Champion
Fighting Style: Her main focus as a fighter is supporting her ally while in blade form, with more power and increased movement potential. While she does have ways to fight on her own Zu's abilities shine while in the hands of a capable fighter.
Abilities: [Non-Combat Abilities] (Sword Form): While not in the heat of combat and actively being used Zu can remain in her blade form indefinitely without having to switch back to take a breath. Can still talk while in this form and can switch back to her normal form at any time.
[Passive Abilities] (Legendary Blade): Technically she was pulled out of a stone which makes her a legendary sword, at least according to her and Clayton. As such she's just naturally better than other digimon and all her basic attacks deal damage as if she was hitting them with a 0 post cool down move.
(Destructive Arts): While I might be joking about her status as a Legendary blade her strength is legit no joke sending most digimon reeling with a basic strike, as such anytime she hits an opponent outside of her sword form that opponents defense is decreased by 30% for 1 post. Doesn't stack with itself.
[Active Abilities] (Blade Cross): Can only be used in sword form, Zu glows with a bright golden light as she's slashed sending a large golden projectile towards the opponent, slashing once again sends a second larger projectile towards the opponent. Can be aimed at either one opponent or two for half damage on each. 3 post cool down regardless.
(Blade Nova): Can only be used in sword form, Whoever is using the sword throws it high in the air where it'll come crashing down onto the ground causing a massive golden explosion around the epicenter extended for 20 meters before returning to the hand of Clayton even if he wasn't wielding the blade before. Will stay in the ground if he's not around tho. 4 post cool down regardless.
[Support Abilities] (Will of the sword): Zu transforms into her blade form to be used by another digimon. if used by a human the blade will be dull and unable to deal damage. Increases the attack power of whoever is using her by 50% and grants them access to Blade Cross and Blade Nova. Lasts for 3 posts with a 4 post cool down once she changes back. Cannot be used by champion level or above digimon.
(Energy Charger): Zu takes a moment to charge a massive amount of energy within herself, can only be used outside of Sword form. decreases one ability's cool down by 3 posts with a 5 post cool down.
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Apr 16, 2022 13:26:13 GMT
1/2!
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Apr 25, 2022 5:34:02 GMT
2/2.
Given you're a grader now? Add it yourself, bet you won't.
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Clayton Herron
Champion
Even if you're weak struggle.
Posts: 146
OOC Name: Shi
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Post by Clayton Herron on Nov 14, 2022 10:06:40 GMT
I wonder if anyone actually reads this part of the edits or just instantly assume what I'm doing and goes headfirst into the grading thing? Ahh well not like it matters much anyway. Just an edit for Clayboy's two alternate champions.
Water Spirit
Abilities: [Non-Combat Abilities] (Dreadnaught): While near the Ocean Clayton is able to call up a ship from the depths of the sea, rising towards the top of the ocean for all to see. A quite massive pirate ship with three masts and a Captainhookmon looking Jolly Roger. While you are able to fight on it the ship provides no combat bonuses for anyone currently on it unless an ability states otherwise. If it is damaged and sinks during the thread Clayton will be unable to call it for the rest of the thread.
(Eyes of the Sea): While in his CaptainHookmon form Clayton will have perfect knowledge on direction, wind speed and current orientation. Basically, acting as a humanoid compass. While in human form his spirit can relay this information to him as well.
(Possession): If Clayton is knocked unconcious in human form or this spirit form but still able to stand and fight the spirit will take over his body, though they will be limited to only using their spirit and be unable to slide evolve to any other spirit Clay has.
[Passive Abilities] (Pirate whom other pirates fear): A ferocious pirate of the seven seas, looked upon with fear from others in the same field. A dangerous and crafty man who almost seemed unstoppable. A power which has transferred into the spirit before Clay granting a boosted 50% attack power, however being filled with such a unstoppable force makes one feel invincible making a 20% decrease in the teens evasion.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities] (Geyser Shot): Fires a specially made shell from his pistol aiming towards the opponent before last minute switching to their feet, once it gets below the opponent it will shoot an intense water blast right under the foe smashing into them with pressures akin to that of the darkest deep waters forcing them to fly into the air. 3 post cool down
(Anchor Smash): Pressing his feet against the ground the Captain aims for an enemy who dared too close spinning faster than the eye can catch smashing his anchor into the opponent causing them to fly backwards 40 feet away from him, deals low damage but is mostly just used to get enemies back into his effective range. 1 post cool down.
(Blasting Tides): Quickly loads three of the Geyser Shells into his a secret compartment in his anchor before stomping with his gun leg causing him to rise up high into the air before coming crashing down smashing his anchor into the ground in front of him causing all the shells to burst and fire forth a massive tidal wave, 20 feet tall going at least 40 feet forward sweeping away all within its range away crashing into them with the full force of the sea. 5 post cool down. Pierces
(Headshot): Takes a deep breath before aiming his gun, staring down the barrel aiming towards one opponent before firing a high caliber shell aimed straight at the opponents head, pierces guard and evasion. Cannot move while firing this attack. 2 post cool down.
[Ram Abilities] (Whirling End): Only usable in the digital world. Stabs his anchor into the ground, uploading his own data, his own code into the land itself forcing the area 80 feet Infront of him to change into a watery prison, a whirlpool that drags any enemy caught within the waves down further into the depths of the earth itself, crushing them under the pressure before the Captain pulls the anchor out causing all the pressure built up to erupt outward and into the sky while changing the area back to whatever it was before. Only usable once per thread. Pierces even OPT shield or evasion moves.
[Support Abilities] (Scattering Rain): Fires a special round towards the sky, once it ignites it causes a rainstorm around the area coating everything in water, while this field is active all water-based abilities will gain a 50% increase in power. Lasts for 3 posts with a 3 post cool down once it ends.
Wind Spirit
Abilities: (Non-Combat Passives) (Singing Mastery): While he was alive, he was well known as one of the best songwriters and singers in all of the digital world, such a mastery has even transferred onto him while he is a spirit and thus onto the owner of the spirit Clayton. Grants Clayton knowledge on all of his songs and singing abilities, Though Clayton will still have to practice using said talents it's a nice start point.
(Wind Control): While transformed Petermon possesses a massive control over the very wind itself, able to use it to float himself and allies up. Force a cool breeze during even the hottest days of the digital world and force it to stall completely.
(Possession): If Clayton is knocked unconcious in human form or this spirit form but still able to stand and fight the spirit will take over his body, though they will be limited to only using their spirit and be unable to slide evolve to any other spirit Clay has.
[Passive Abilities] (The Wind Virtuoso): Known in his life as a carefree digimon, floating throughout the wind without a care in the world. Living his life to the fullest in his own special way. Such a carefree life may not be good for combat, but he knows a thing or two about avoiding strife. Granting a 50% increase to evasion, though he isn't well known for getting hurt so he suffers a 20% decrease to defense because of it.
(Enduring Soul): An ability that does not come from the spirit but from Clayton's own will to survive, the determination mixed in with the force of spirits long passed allowing Clayton to push on and survive, no matter how dangerous the situation. If Clayton is hit by an ability that would kill/knock him out he instead hangs on one hit away from death. Once used 2 posts until this ability can be used again.
[Active Abilities] (Spinning Breeze): Spins his finger once, twice, three times in a carefree manner utilizing his vast control over the winds to make a tornado swirl around a single opponent causing them to be sucked up into the sky before he drops his hand down causing a massive gust of wind to force them to meet the floor dealing a decent amount of damage. 3 post cool down.
(Assassinate): Instantly within a flash appearing behind the opponent with his knife already drawn before stabbing them in the back for a massive amount of damage before pulling the blade out while kicking the opponent away. If the last move, he used was blocked or guarded by a named move then this ability does double damage. Regardless though pierces with a 4 post cool down.
(Wind Blade): Lazily draws his knife before throwing it to the sky, waving his hand similarly to a conductor as he manipulates the wind to cause the blade to fly around dancing through the air itself and around the enemy slashing them to ribbons with the blade before he dashes towards the knife, making one final slash before retreating away from the opponent. 3 post cool down.
(Knife Dance): Floats in the air reaching towards the sky for a moment before spinning around flying down towards an opponent and slashing them as he passes, doing these two more times before flying up high, reaching towards the sky itself and falling down back towards the opponent using his mastery of wind to blow them away as he lands perfectly. 2 post cool down and has a stylish finish.
[Ram Abilities] (End of Storm): Calls upon a massive storm while singing, two massive tornados swirl around him covering everything within 80 feet in a powerful storm with his voice just barely echoing beyond that. Any enemies will be picked up and forced to swirl around the tornado getting massively damaged as his voice, his song reaches the apex before he instantly falls to the ground silencing himself and forcing the storm to drop everything into the ground hard finishing the move. Only usable once per thread and pierces even OPT evasion and shield moves.
[Support Abilities] (Tuning Wind): Whistles a very specific tune causing the air around him to form a wind barrier around him for a single post blocking all attacks, if a move pierces this ability the wind will erupt and send Petermon flying back away from the opponent and any other enemies attacking. 3 post cool down.
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Nov 15, 2022 11:26:04 GMT
Sure, nothing too egregiously obscene right here.
1/2
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Nov 16, 2022 18:24:50 GMT
2/2.
Do it yourself, you're a grader.
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