Nanami, Mocha, and Cream
Apr 12, 2020 5:09:17 GMT
Post by Nanami Hanabana on Apr 12, 2020 5:09:17 GMT
Nanami Hanabana
Personal Info - It's... kinda creepy that you're reading this... shouldn't you just get to know me first?
Alias: None she prefers - Don't call me 'Stupid Nanami'!
Age: 13! - I'm practically an adult, already!
Gender: Female - duh!
Height: 4'9" // 145 cm - I'm gonna get taller eventually... right!?
Weight: 82 lbs // 37kg - I'm still working on it! It's just... tough to eat, sometimes...
Alignment: Neutral Good - People should always be free to do what they want, but won't everyone be happier when we all try and be nice to each other?
Birth Date: August 14 - I'm a Leo! Rawr!
Birth Place: Tokyo, Japan - Don't let the pink hair fool you! I'm a Tokyo girl, born and raised!
Backpack Contents:
Digivice: D-3 Digivice. A horrendous mixture of pink, brown, and light green in colors.
Stuff About Her - Okay, you're definitely a creep if you're reading this! You should feel ashamed of yourself!
Skills/Talents:
Personality:
Personal History:
Daughter of Momoko Fujiwara, a corporate advisor. Nanami doesn't know the identity of her father, and her mother speaks very little of him. It's implied that he abandoned them before Nanami was born. Nanami was born prematurely, and with various medical conditions, the lasting condition was a heart condition. As a result, Nanami spent the first ten years of her life in and out of a hospital. There, she came to understand her own mortality, and realized that she probably wouldn't get the chance to grow up.
When Nanami was nine-years-old, Momoko began dating a man named Eiichiro Hanabana. Two years later, Momoko and Eiichiro married. Momoko and Nanami's family name changed to Hanabana. When Nanami was 11 years old, her heart took a turn for the worse, and was hospitalized full-time. There, she managed to receive a heart transplant. Due to her condition and recovery, she was held back a full year of school.
Not expecting to have lived, Nanami pent most of her rehab in disbelief. However, upon doing some research, she discovered that that several heart transplant survivors don't live more than another five or ten years. Assuming she wouldn't live much longer as well, she made a promise to herself to live whatever life she had left to the fullest. Unfortunately for a middle-school child, there wasn't much she could do follow up on this promise. Thus, she spent most of her time in school. Nanami found difficulty in bonding with her classmates, as she found that she couldn't relate to them very well.
Appearance - Huh? You want a pic? Um... okay! Here's a pose!
FaceClaim: SHUGO CHARA! • amu hinamori • Nanami Hanabana
Partners - These are my friends! Please try and get along with them, too!
Mocha
Default Form: Lopmon
Gender: Female
Alignment: Chaotic Neutral
Skills/Talents:
Inventory: Cell phone
Personality: Mocha is a rambunctious young Digimon with a heart of... very dirty copper. Hedonistic by nature, she seeks out excitement any way she can regardless of any consequences that fall on herself, her sister, or her tamer. She hates being told what to do and isn't below making purposefully bad choices just to spite someone. She values freedom above all else and will stare down anyone trying to oppress or silence her.
Even so, Mocha is surprisingly sociable and can be a pleasant conversationalist - If it's to get something she wants. But despite her downright awful personality, she's absolutely terrified of being alone, so if she senses that she's crossing the line with the people close to her, she'll reluctantly hold herself back.
All in all, Mocha just wants to have an exciting, fulfilling life, and for the few people willing with the ungodly amount of patience to stick with her along her journey.
Fresh
Species: Cocomon
Appearance:
Attribute: Free
Type: Slime
Fighting Style: Bounces around, blows bubbles, tries not to die.
Abilities:
Acid Bubbles: Blows slightly acidic bubbles from her mouth.
Digivolves To: Chocomon
In-Training
Species:
Appearance:
Attribute: None
Type: Lesser
Fighting Style: Second verse same as the first
Abilities:
Frothy Spit: Uses acid bubbles.
Double Bobble: Combination attack with Cream the Gummymon. Fires sticky bubbles that... just kinda annoy the target.
Digivolves From: Cocomon
Digivolves To: Lopmon
Rookie
Species: Lopmon
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Fighting Style: Reckless attacker. If this attempt fails, however, she will resort to dirty tricks.
Abilities: [4 Abilities Max]
Petite Twister: Spins around at a high speed, ramming the enemy with centrifugal force.
Blazing Ice: Fires off blasts of freezing cold air at the enemy. 1-post cooldown
Lop Balloon: Spreads her ears to glide through the air or fall at slow speeds. She can even support enough weight for one human child.
Double Typhoon: Combination attack only usable with Cream the Terriermon. The two lock ears for a single attack at 50% increased power. An all-or-nothing attack that leaves them defenseless and dizzy the next turn. 2-Post Cooldown.
Digivolves From: Chocomon
Digivolves To: Lekismon
Armor Champion
Species: Lopmon X
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Fighting Style: Mocha and Cream coordinate their attacks perfectly, attacking together at all times.
Abilities: [6 Abilities Max]
Ambitions of Serenity: Passive. One cannot Armor Digivolve to this form unless the other also Armor Digivolves to her Armor Champion form. If one is forced to de-Digivolve, the other also de-Digivolves.
Gem-Heart Link: Passive. Mocha's mind is melded with Cream's, allowing them to coordinate their attacks in an instant. As such, if only one partner's senses are debilitated (blindness, deafness, anosmia for some bloody reason), they can still attack together unhindered.
Fi-Rost Typhoon: Mocha and Cream spin around in circles, letting loose a vortex of flames and frost around them, affecting all surrounding enemies. 1-post cooldown
Gem-Heart Spiral: Mocha and Cream fire a red and green beam of light from their Gem-Heart Crystals, entwining with one another and drilling into a single enemy. 2-post cooldown
Double Typhoon Drill: Mocha and Cream lock ears, spinning at intense speeds in an attempt to drill through the enemy with their horns, propelled by frost and flames. 3-post cooldown
Gem-Heart Burst: Once per thread skill. Mocha and Cream shatter their Gem-Heart Crystals against each other, creating an explosion of Red and Green light that severely damages all nearby targets. Not recommended when squishy humans are nearby. After using this ability, Mocha and Cream de-Digivolve into their Rookie forms, and cannot Armor Digivolve to their Armor Champion forms for the rest of the thread.
Digivolves From: Lopmon w/ Digimental of Ambition
Champion
Species: Lekismon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Fighting Style: Mocha starts off with a direct approach, and then uses her trickier techniques if all else fails.
Abilities: [6 Abilities Max]
Moon Night Frenzy: Passive skill. Increases speed and power by 20%, but defense is reduced by 10%. Usable only when the moon is visible, or if Mocha is on the moon.
Moon Night Bomb: Attacks the enemy with a hypnotic water bubble that deals no damage. If hit, however, the target becomes drowsy and their attack and speed are reduced by 20% for 2 posts. 3-Post Cooldown, hit-or-miss.
Moon Night Kick: Leaps high into the air, diving down to unleash a devastating kick.
Tear Daggers: Pulls out crystal ice dagger from her back, then either throws them or slashes at the target.
Moon Night Flash: Creates a large burst of light to blind a single target for 1 post. 2-Post Cooldown.
Tear Dagger Cross-Slash: Combination attack with Cream the Darcmon. Using their edged weapons, the two slash the target from opposite directions. No added effect, but Mocha thought the idea was fun and convinced Cream to go along with it.
Digivolves From: Lopmon
Digivolves To: Crescemon
Armor Ultimate
Species: Rapidmon
Appearance:
Attribute: Free
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Mocha and Cream alternate their attacks with one another, with one covering the other at all times.
Abilities: [7 Abilities Max]
Cover Fire - Passive Skill. If Mocha does not use a named ability, then Cream gains a 50% Boost to her attack on that same post. If Mocha uses a named ability but Cream does not, then Cream gains a 50% boost to her defense until her next post.
Delta Barrier - Creates a triangle of light that blocks one attack of Ultimate stage or lower. 3-post cooldown.
Rapid Fire Barrage - Fires out a barrage of missiles that target a single enemy or cancels out a single ranged attack. 3-post cooldown.
Delta Beam - Sends out a triangle of light that strikes at a single target. 2-post cooldown.
Homing Missile - Fires off a missile that homes in on a target. Difficult to dodge, but not impossible. 2-post cooldown.
Iron Horn Lancer - Flies towards the opponent and rams them with her metal horn. 1-post cooldown.
Bunny Pummel - Zooms in and slaps the enemy with an iron boot. 0-post cooldown.
Digivolves From: Mocha w/ Digimental of Humility
Ultimate
Species: Crescemon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Demon Man
Fighting Style: Mocha charges in recklessly while Cream supports her from afar.
Abilities:
Lunatic Dance - Mocha swirls her crescent blades around, invigorating her with the power of the moon. For her next three posts, Mocha can attack twice per-post. 4-post cooldown.
Black Ice Archery - Combining the powers of darkness and ice, Mocha combines her crescent blades to form a massive bowgun and fires a bolt of freezing cold darkness at a single target. This attack bypasses defensive shields that aren't made from light or flames. 3-post cooldown.
Shadow Step - Mocha vanishes into her own shadow, appearing beside a nearby Cream's shadow to avoid an attack. Does not work if Cream's shadow isn't within 25m, and she'll still get hit is if Cream's shadow is also in the attack radius. 3-post cooldown.
Lunar Blades - Mocha slices at her opponent with her crescent blades. 0-post cooldown
Moonlight Somersault - Mocha leaps into the air and dives upon an enemy with her blades. 2-post cooldown.
Ice Blade Circus - Mocha covers her blades in a cold energy, then launches them to form sharp blades of ice that launch towards one enemy, or two enemies at half-strength. 3-post cooldown.
Eclipse Cutter - Mocha vanishes within the shadow of Cream's attack, dealing a critical slash to an unsuspecting target. This attack can't be blocked, but can only be used when Cream attacks with a light-based or fire-based ability. 3-post cooldown.
Digivolves From: Lekismon
Digivolves To: Dianamon
Mega
Species: Dianamon
Appearance:
Attribute: Data
Family/ies: Deep Savers, Nature Spirits
Type: God Man
Fighting Style: Combines the powers of ice, moonlight, and darkness to overwhelm her foes. Mocha is much more of a team player in this form.
Abilities:
Sisterly Bond - Passive Skill. When Mocha is more damaged than her sister, she gains a 30% Defense Boost. Otherwise, she gains a 30% Attack Boost, instead.
Eclipsing Chaos - Passive Skill. When Cream uses the ability "Chaos Javelin" or "Eclipse Burst", Mocha uses her action during the turn to add her own strength to the ability, doubling it's power.
Power of the Night - The spirits of ice, darkness, and moonlight surround Mocha at all times, and lash out at nearby foes. Counts as a free basic attack that doesn't take up Mocha's action. 2-post cooldown.
Blade Dance - Mocha cuts down an enemy with her bladed staff. 0-post cooldown.
Crystal Heart - Mocha creates a massive dome of magical ice that covers herself and her allies. It stops all attacks her level or lower for 1 post. The crystal also channels any damage into Mocha, so any attacks that pierce the shield will damage Mocha instead of those she holds dear, or dumb mercs she tolerates. 5-post cooldown.
Moonlit Recital - Mocha lets out a serene melody that rejuvenates herself, and possibly her allies. 3-post cooldown, but can heal up to two additional targets by increasing the cooldown by one each, and slightly decreasing the effectiveness of the heal.
Arrow of Artemis - Mocha unleashes a frozen ice arrow that damages and freezes her target. The target is unable to move their next post. 4-post cooldown.
Goodnight Moon - Mocha's bladed staff glows with the icy power of the frozen moonlight, and the darkness of the night. Mocha twirls it in circles, unleashing a small vortex of energy that overwhelms her foes in a 50m radius. 4-post cooldown.
Darkness Javelin - Mocha creates a javelin of darkness energy, and impales her foe with it. Pierces defenses. 4-post cooldown.
Digivolves From: Crescemon
Cream
Default Form: Terriermon
Gender: Female
Alignment: Lawful Neutral
Skills/Talents:
Inventotory: Cell phone
Personality: Cream is a stoic young Digimon of very few words. She's frequently forgotten about in any given room; more so when in the same room as her sister. She takes her sibling's wanton acts of hedonism in stride, doing her best to clean up Mocha's trail of destruction. Beyond the familial bond, Cream has no particular love for her sister; everything Cream does for Mocha is simply out of a sense of duty. Even so Cream will do so without complaint.
Cream is a realist and abhors nonsensical, illogical actions. Though she is by no means a pacifist, Cream would rather avoid senseless fights and acts to end them with as few people getting hurt as possible.
When given precious downtime, Cream likes to laze about and simply relax, taking the time to slowly read a book and listen to instrumental music. She has a particular fondness for instrumental jazz and even has aspirations for performing one day.
Fresh
Species: Zerimon
Appearance:
Attribute: None
Type: Lesser
Fighting Style: Bounces around, blows bubbles, tries not to die.
Abilities:
Acid Bubbles: Blows slightly acidic bubbles from her mouth.
Digivolves To:Gummymon
In-Training
Species: Gummymon
Appearance:
Attribute: None
Type: Lesser
Fighting Style: Second verse same as the first
Abilities:
Frothy Spit: Uses acid bubbles.
Double Bobble: Combination attack with Mocha the Chocomon. Fires sticky bubbles that... just kinda annoy the target.
Digivolves From: Zerimon
Digivolves To: Terriermon
Rookie
Species: Terriermon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Nature Spirits, Metal Empire, Wind Guardians
Type: Beast
Fighting Style: Cream prefers to observe the enemy before attacking, though she will step in to protect a comrade. For the most part, Cream will attempt to coordinate her attacks with Mocha, however frustrating it may be.
Abilities: [4 Abilities Max]
Petite Twister: Spins around at a high speed, ramming the enemy with centrifugal force.
Blazing Fire: Fires off blasts scalding hot air at the enemy. 1-Post Cooldown
Terrier Balloon: Spreads her ears to glide through the air or fall at slow speeds. She can even support enough weight for one human child.
Double Typhoon: Combination attack only usable with Mocha the Lopmon. The two lock ears for a single attack at 50% increased power. An all-or-nothing attack that leaves them defenseless and dizzy the next turn. 2-Post Cooldown.
Digivolves From: Gummymon
Digivolves To: Darcmon
Armor Champion
Species: Terriermon X
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Beast
Fighting Style: Mocha and Cream coordinate their attacks perfectly, attacking together at all times.
Abilities: [6 Abilities Max]
Ambitions of Serenity: Passive. One cannot Armor Digivolve to this form unless the other also Armor Digivolves to her Armor Champion form. If one is forced to de-Digivolve, the other also de-Digivolves.
Gem-Heart Link: Passive. Mocha's mind is melded with Cream's, allowing them to coordinate their attacks in an instant. As such, if only one partner's senses are debilitated (blindness, deafness, anosmia for some bloody reason), they can still attack together unhindered.
Fi-Rost Typhoon: Mocha and Cream spin around in circles, letting loose a vortex of flames and frost around them, affecting all surrounding enemies. 1-post cooldown
Gem-Heart Spiral: Mocha and Cream fire a red and green beam of light from their Gem-Heart Crystals, entwining with one another and drilling into a single enemy. 2-post cooldown
Double Typhoon Drill: Mocha and Cream lock ears, spinning at intense speeds in an attempt to drill through the enemy with their horns, propelled by frost and flames. 3-post cooldown
Gem-Heart Burst: Once per thread skill. Mocha and Cream shatter their Gem-Heart Crystals against each other, creating an explosion of Red and Green light that severely damages all nearby targets. Not recommended when squishy humans are nearby. After using this ability, Mocha and Cream de-Digivolve into their Rookie forms, and cannot Armor Digivolve to their Armor Champion forms for the rest of the thread.
Digivolves From: Terriermon w/ Digimental of Serenity
Champion
Species: Darcmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Angel
Fighting Style: Cream favors a supporting role, preferring to let her sister handle combat and only attack with simple, yet graceful attacks if needed.
Abilities: [6 Abilities Max]
Banner of Resolve: Cream raises her scepter above her, targeting one Digimon other than herself. The target gains a protective barrier of light that lasts for three turns. This barrier can block one attack from a Champion Digimon or below. Cream must take no other actions during this time, and the effect ends in 3 posts, the banner is dispelled, or if Cream takes damage. 3-Post Cooldown, starting when this effect ends.
Banner of Bravery: Cream raises her scepter above her, naming any ally she can perceive. That ally gains a 30% attack boost for three posts. Cream must take no other actions during this time, and the effect ends in 3 posts or if Cream takes damage. 3-Post Cooldown, starting when this effect ends.
Banner of Hope: Cream raises her scepter above her, targeting one Digimon other than herself. The target heals 2/3 damage from a Digimon of the same stage for three posts, for a maximum of two Champion Attacks total. Cream must take no actions during this time, and the effect ends in 3 posts or if Cream takes damage. 3-Post Cooldown, starting when this effect ends.
Banner Focus: Once per combat, when Cream's banner effect would end due to her taking damage, the effect persists for one more turn, unless the effect would have already ended that turn.
Dancing Sword: Cream swoops in and delivers a simple, yet precise slash at the target.
Tear Dagger Cross-Slash: Combination attack with Mocha the Lekismon. Using their edged weapons, the two slash the target from opposite directions. No added effect, but Mocha thought the idea was fun and convinced Cream to go along with it.
Digivolves From: Terriermon
Digivolves To: Angewomon
Armor Ultimate
Species:
Appearance: Rapidmon
Attribute: Free
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Mocha and Cream alternate their attacks with one another, with one covering the other at all times.
Abilities: [7 Abilities Max]
Cover Fire - Passive Skill. If Cream does not use a named ability, then Mocha gains a 50% Boost to her attacks on that same post. If Cream uses a named abilit but Mocha does not, then Mocha gains a 50% boost to her defense until her next post.
Delta Barrier - Creates a triangle of light that blocks one attack of Ultimate stage or lower. 3-post cooldown.
Rapid Fire Barrage - Fires out a barrage of missiles that target a single enemy or cancels out a single ranged attack. 3-post cooldown.
Delta Beam - Sends out a triangle of light that strikes at a single target. 2-post cooldown.
Homing Missile - Fires off a missile that homes in on a target. Difficult to dodge, but not impossible. 2-post cooldown.
Iron Horn Lancer - Flies towards the opponent and rams them with her metal horn. 1-post cooldown.
Bunny Pummel - Zooms in and slaps the enemy with an iron boot. 0-post cooldown.
Digivolves From: Cream w/ Digimental of Turmoil
Ultimate
Species: Angewomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Wind Guardians, Virus Busters
Type: Angel/Archangel
Fighting Style: Cream supports Mocha's reckless attacks while attacking from afar.
Abilities:
Celestial Arrow - Fires an arrow of light at a single target. 2-post cooldown.
Angel's Blessing - Covers the target in an faint aura of light. Increases their attack, movement speed, and defense by 25% for three posts. 4-post cooldown.
Heaven's Cure - Heals a single target a moderate amount, and relieves them of up to two lingering effects from enemy Digimon abilities. 3-post cooldown.
Champion's Calling - Grants one Digimon of Cream's level or lower (other than herself) the ability to attack twice per post for three turns. Does not stack with any other ability that grants you extra attacks. 4-post cooldown.
Angelic Descent - Cream descends from the sky with with a gorgeous array of light. Her golden hair flows with the wind, and glimmering feathers trickle down to the ground as she stomps her boot into someone's face. 0-post cooldown
Order of Chaos - Cream combines her Celestial Arrow;with Mocha's Black Ice Archery, creating a vortex of chaotic energy that attacks a single enemy for damage that can't be blocked. Mocha must use Black Ice Archery during this post. 3-post cooldown.
Holy Charm - Cream creates seven rings of light that form a gateway to another dimension. This gateway absorbs one ranged attack of Cream's level or lower, sending it to this other dimension. This attack may have repercussions ten-thousand lifetimes from now... 3-post cooldown.
Digivolves From:Darcmon
Digivolves To: Ophanimon
Mega
Species: Ophanimon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Ophan
Fighting Style: Cream takes a support role in this form, but still has some powerful moves in her arsenal.
Abilities:
Sisterly Bond - Passive Skill. When Cream is more damaged than her sister, she regains 5% of her health every turn. Otherwise, Mocha recovers 5% of her health each turn.
Angel Backhand - Cream COULD stab you with her javelin, but she instead slaps you across the face. 0-post cooldown.
Eden Javelin - Cream creates a javelin of light and impales her for with it. Pierces defenses. 4-post cooldown.
Divine Love - Creates an aura of light that doubles Cream and two other allies's defenses for three posts. 5-post cooldown.
Holy Touch - Cream lays her hands upon an injured ally, healing them of their wounds, possibly ailing them of an affliction. 2-post cooldown, 3-posts if they remove an affliction.
Heavenly Grace - Cream heals up to three allies (can include herself) with a holy energy. 5-post cooldown.
Rain of Light - Cream calls down a torrent of celestial arrows from the heavens, in an 25m radius. Miraculously avoids hitting her allies. 4-post cooldown.
Sephirot Crystals - Once per thread skill. Cream summons forth ten pink crystals that fly out to attack her foes or heal her allies. She can adjust these ten crystals however she likes. Each individual crystal deals basic attack damage, or heals half that much.
Chaos Javelin - Once per thread skill.[/span]Combined with Mocha's darkness, Mocha and Cream fire off a lance of chaos energy that impales foes and pierces defenses.
Digivolves From: Angewomon
Champion
Species: Firamon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Beast
Fighting Style: Having been fed up with playing support, Cream lashes out with a fiery fury.
Abilities:
Burning Soul, Cool Head - Passive Skill. If Cream so desires, she can selectively decide for her flames to not deal damage to anyone she can reasonably perceive. This skill is particularly useful for frail, highly-flammable pink-haired humans. Asshole siblings, despite not being damaged, still get a little singed out of pure spite.
Burning Booster - Passive Skill. Cream's flames boost her movements, granting her a 30% increase in movement speed.
Erupting Burning Claw - Cream's claw burns red with an awesome power. She sends her love, her anger, and all of her sorrow towards her opponent in a single devastating slash. 3-post cooldown.
Burning Roar - Cream lets out a massive burst of flame that burns everyone within a 25m diameter. 2-post cooldown.
Burning Fang - Flames envelop Cream's jaw as she bites down with scalding hot teeth. 1-post cooldown.
Burning Diver - Cream leaps into the air, envelops her body in flames, and rams her target. 2-post cooldown.
Digivolves From: Terriermon
Digivolves To: Flaremon
Ultimate
Species: Flaremon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Beast Man
Fighting Style: Far more pugilistic, Cream decides to get up close and personal with her attacks.
Abilities:
Burning Soul, Cool Head - Passive Skill. If Cream so desires, she can selectively decide for her flames to not deal damage to anyone she can reasonably perceive. This skill is particularly useful for frail, highly-flammable pink-haired humans. Asshole siblings, despite not being damaged, still get a little singed out of pure spite.
Burning Booster - Passive Skill. Cream's flames boosts her attacks, granting her a 30% increase in attack power to all her attacks. This extra damage is fire-based.
Blazing Blitz - The flames around Cream turbo-charge her, enabling her to use two attacks per post for the next three posts. 4-post cooldown
Flare Blitz - Cream enshrouds herself in flames and crashes into the enemy full-force. 2-post cooldown
Sizzling Slicer - Cream slices at the enemy with her red-hot claws. 0-post cooldown.
Flashing Flare Fist - My channeling the heat around her body to a central point, Cream sends a devastating fireball towards an enemy. It explodes into a gigantic sphere of flame 40m in diameter. 3-post cooldown
Flame Lion's Roar - Sends out a burning ray of heat from Cream's mouth, scorching a single target. 2-post cooldown
Digivolves From: Firamon
Digivolves To: Apollomon
Mega
Species: Apollomon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: God Man
Fighting Style: Fed up with support, Cream lets loose an all-out offensive strategy to overwhelm her foes. After all, there's no reason to play support if all her enemies are burnt to a crisp, right?
Abilities:
Sisterly Bond - Passive Skill. If Cream is more damaged than her sister, she gains a 30% attack boost. Otherwise, Mocha gains an additional 30% attack boost.
Burning Soul, Cool Head - Passive Skill. If Cream so desires, she can selectively decide for her flames to not deal damage to anyone she can reasonably perceive. This skill is particularly useful for frail, highly-flammable pink-haired humans.
Blazing Flames - Cream's flames can be so hot they lash out at enemies without her even thinking. Deals fire damage equivalent to a basic attack without using her action. 2-post cooldown.
Burning Booster - Passive Skill. Cream's flames boosts her attacks, granting her a 30% increase in attack power to all her attacks. This extra damage is fire-based.
Blazing Heart - Cream lets out a roar that encourages her allies, doubling her own and two allies's attack strength for 3 posts. 5-post cooldown.
Flame Claw - Cream slices at an enemy with a burning claw. 0-post cooldown.
Solblaster - Unleashes a fiery sphere of flame that absolutely scorches any foe it hits in a 50ft radius. Deals insane damage. 5-post cooldown.
Inferno Tackle - Slams into the opponent. While on fire. 2-post cooldown.
Eclipse Burst - Once per thread skill. Coordinates with Mocha to unleash the combined force of the sun and moon, dealing absurd levels of fire, light, ice, and darkness damage.
Digivolves From: Flaremon
[/spoiler]
Mercenary Section
Digimon Name: Mukuroyukihime
Nickname: Mu-kun (Nanami and Cream only), some other mispronunciation of her name
Gender: Female
Alignment: Neutral, however she typically bends her morals to align with her current employer.
Skills/Talents:
Ninja Training - Mu-kun is a master of stealth, espionage, and oddly enough, Backgammon.
Keen Eye - Mu-kun is a birb. So, good vision. Very accurate.
Formal Speech - Mu-kun does not use contractions, so her dialogue can be very frustrating for her writer sometimes.
Vocal Mimicry - Mu-kun can mimic the voice of anyone she's had time to properly analyze.
Ninja Transformation Technique - Mu-kun can alter her data to take on the appearance of any Rookie-level Digimon or human. This change is purely cosmetic; Mu-kun's capabilities in combat remain unchanged. Copying an aquatic Digimon's appearance doesn't let her breathe underwater, for example. The process of forcibly altering her data's appearance takes over an hour to perform and is excruciatingly painful for her, making it unusable in combat.
Inventory:
Personality:
Personal History: After receiving training from the ninja masters Kougamon and Ninjamon, Falcomon set out on a journey to master her ninja skills. So she trained. And trained. And trained. Eventually, Mu-kun trained so much that she got bored, so she felt like she could not train anymore. So she became a mercenary in order to test her skills.
Then one day she accepted a protection job in the Cipher Jungle, only to find a pink-haired human girl, a well-mannered Terriermon... and the other one. They were trespassing, so Mu-kun decided to attack them, but then a corrupted Ankylomon came rampaging through. The pink-haired human girl saved her life multiple times, defeated Ankylomon, and sealed away the corrupted Digimentals that mutated Ankylomon in her Digivice.
After the girl and her Digimon passed out from exhaustion, Mu-kun decided to nurse them back to health and offer her services to the human-girl, as she feels she owes them her life.
Rookie
Species: Falcomon (2006)
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians
Type: Birb
Fighting Style: Mu-kun moves stealthily around the battlefield, preferring to use tricks and surprise attacks to attack the enemy when they're off guard.
Abilities: [4 Abilities Max]
Ninja Training (Passive Skill) - Mu-kun isn't capable of flying, but her ninja training allows her move with incredible speed, giving her a 30% increase to her mobility.
Feather Kunai - Mu-kun creates a feather-kunai to slash at the enemy at close range or throw the kunai from a distance. If it hits the enemy... they get stabbed.
Feather Kunai Barrage - Mu-kun launches a barrage of feather-kunai towards the opponent. If they hit the enemy... they get stabbed a lot. Mu-kun prefers not to use this technique, as she becomes featherless until the cooldown ends. 3-post cooldown.
Ninja Substitution Technique - Using her ninja training, Mu-kun can swap places with an object within ten meters of her (Not another person or person's belongings) to take an attack for her. Obviously, large-scale attacks that cover the entire radius can't be avoided. 3-post cooldown.
Digimon Name: Shiroku
Default Form: Kumamon
Gender: Has never thought about it, but others attribute him as male for some reason.
Alignment: Neutral
Skills/Talents:
Personality:
Personal History: From the time he was but a snowy baby Digimon, Shiroku knew that he was a little different from the others in the Village of Beginnings. He didn't cry or get angry at all, and while he certainly enjoyed the games he spent playing with the other kids as a pastime, he never seemed to show any sort of joy as he did so. Perhaps that was why other Digimon slowly began to shy away from him after a while. It was a little lonely at first, but Shiroku got used to it and managed to look deep inside himself. And you could say he attained something similar to a zen breakthrough.
Shiroku no longer concerned himself with emotions. He of course experienced joy, anger, sorrow, loneliness, and everything in between, but he didn't feel the urge to act on them any longer. He was forever cool and calculating, and by the time he reached adulthood, he was highly efficient. Of course, this didn't help him make any more friends, but he wasn't heartbroken like he was as a child.
As an adult, Shiroku worked as a traveling mercenary active mainly in the Northern Prominence. The cold region suited his Digimon form, and he acted mainly as an intelligence gatherer and spy. Until one day he was brought before a powerful pirate by the name of Polas, and through circumstance became the Captain Polas's right-hand-mon.
Sadly, his stint as a first-mate didn't last long, as the crew decided to mutiny and drove Polas and Shiroku away. Ever since then, the pair have been working as part-time mercs, part-time bandits. All the while, Shiroku understands that Polas wishes to take back what is his, and in the background Shiroku has been searching for powerful allies to aid his his captain in his endeavor.
Champion
Species: Kumamon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Fighting Style: Shiroku relies on a hit-and-run strategy, attacking enemies while they're distracted and attempting to escape their notice. If alone and outnumbered, Shiroku will likely run away.
Abilities:
Snow Puddle Escape - Shiroku's body turns into a puddle for a split-second, avoiding an attack directed at him. 2-post cooldown.
Blizzard Blaster - Using the Snow Launcher he wields, Shiroku pelts the target with a barrage of frost-covered snowballs. 2-post cooldown.
Icepicker - Shiroku turns his fingers into a pointy icicles and stabs at the enemy. 1-post cooldown.
Frozen Knuckle - Shiroku hardens his fist into ice and punches the enemy. 1-post cooldown.
Crystal Freeze - With a deep breath, Shiroku covers the target of his level or lower in a thick layer of frost, rendering them immobile for 1 post. Useful for creating a slippery surface as well, for when you want to go sledding in the summertime. 2-post cooldown.
Frozen Tundra - Shiroku jumps high into the air and falls on top of the enemy. Oh, and he also turns his entire body into a giant icicle, so it's gonna hurt. 3-post cooldown.
Digimon Name: (Ex)Captain Polas
Default Form: Korikakumon
Gender: Male
Alignment: Chaotic Neutral
Skills/Talents:
Personality:
Personal History: Polas has been the same ever since he was a baby Digimon - prideful, boastful, and all around loud. And yet he had a strong sense of justice that always made him want to right every wrong he saw. He would fight all the baby ne'er-do-wells he saw, even going so far to pick a fight with some larger Digimon, but it didn't always go so well for little Polas. But so long as Polas stuck to his beliefs he knew that justice would always win out in the end.
But that's not how things always go. Sometimes, the justice you fight for isn't the same justice that others believe in. Sometimes those that you protect are in the wrong, and sometimes there is no right or wrong in the first place - only a cluster of bad decisions mixed in with good intentions. And as Polas got older, he had a rare introspective epiphany. He realized that maybe fighting for justice was just his selfish way of forcing others to bend to his beliefs.
So when he reached adulthood Polas set out on a journey of self discovery. He didnt' aim to fix the world like he wanted to, but instead simply find his place in the world... and not long after he attained a new level of power, the Ultimate stage, he had another epiphany - That kind of stuff doesn't matter in the slightest! He should just focus on doing whatever he wants! If he wants to fight someone, then throw a punch! If he wants to protect someone, then throw a punch! And after throwing enough punches, he somehow found himself in charge of his own pirate ship located in the far north of the Macro Ocean.
But being a leader didn't sit quite right with the Ultimate Digimon. He was strong, sure, and there were a few Digimon willing to follow him because of his reckless charisma and boldness, but for as many that were inspired by his antics, there were three or four more who grew more and more concerned for their safety every time Captain Polas did something reckless. And when his former first-mate, Tuskhammer, achieved the Ultimate Level, he staged a mutiny that threw Polas and his current first mate, Shiroku overboard and left them to die.
But they survived, and Polas was left without a cause once more. And yet he had a companion with him now, so he had no choice but to find a purpose worth pursuing. And for now that purpose was taking back his ship, The Titanbreaker and reclaiming is role as captain. But in all honesty, Polas doesn't want to live that life anymore. He does, however, want to punch Tuskhammer in his stupid tusks, though, so at the moment his goals are aligned.
Ultimate
Species: Korikakumon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Beast
Fighting Style: Polas charges in recklessly with his axes first and foremost. If his opponents survive his initial assault, then he starts to think up a hare-brained plan to overcome them. Other than not trying to hit them, he tends not to concern himself in group tactics or relying on allies.
Abilities:
Crystal Axes - Polas swings in with two axes made from sturdy ice. He swing them up close, or throw them at a distance. If thrown, they have the uncanny ability of returning to his hand no matter what. 1-post cooldown.
Arrowhead Skewer - Polas's braided fur flies forward, skewering one enemy in front of him. 2-post cooldown.
Braided Binder - By using his long braids of fur he can wrap up a Digimon of his level or lower, immobilizing them for one post. 2-post cooldown.
Manly Spirit!!! - Passive Skill. Polas's mind is so incredibly foolhardy and recklessl, he seems to be able to resist mental effects to a degree. In fact, he seems almost completely immune to fear effects.
Manly Punch!!! - Polas punches the enemy. Really hard. 0-post cooldown.
Powerful Build - Polas is stronk, and has a 30% increase to his strength and attack strength.
Tough Build - Polas is also sturdy, granting him a 30% increase to his defensive capabilities and stamina.
Digimon Name: Nico
Gender: Male
Alignment: Lawful Neutral
Skills/Talents:
- Skilled mechanic.Given enough time, he can fix almost any machine, though the end result may not always look pretty.
- A young genius. Graduated with the highest degrees when he was just an In-Training Digimon.
Personality: As expected of a young genius, Nico has a keen mind and can notice the most subtle of details... in machines. When it comes to people, Nico has a bit of a struggle. He understands basic social constructs, and participated accordingly because that's what's expected of him, but for all his intellect, other people baffle him with their nonsensical behaviors and illogical decisions. But machines? Well, Digimon aside, machines can always be trusted to work. And when they stop, once he solves the puzzle and puts in the work, everything works once more. But other people? It's a tad bit too complicated for the young Terriermon Assistant.
Despite his social ineptitude, Nico is open and accepting of just about anyone he meets. He may not treat everyone like a friend right away, but he's fairly open-minded about most people. He sees other people as puzzles to be solved, and once he thinks he has them figured out, he tends to lose interest. It's nothing, personal, though. It's just that Nico realizes that there's a finite amount of time he has in this world, and he would rather spend his time solving puzzles as efficiently as possible rather than playing with the same solved problem.
Despite all of Nico's intellect, he's still a child at heart, and some of his inventions can reflect that, and his designs can be a little nonsensical or impractical in exchange for what he believes to be "cool".
Personal History: Even in the Village of Beginnings, Nico was a bit smarter than all of his fellow Freshmon. And that bright mind of his only began to blossom with each passing day. Before he knew it, he was shipped off to Terminus, where he attended a prestigious university. But ecbause of his age, Nico was never been taken very seriously by his peers and has always had to prove himself in order to stand out. But that moment never came. Nico graduated young, but he wasn't as nearly as special a genius as many had hoped.
Nico had found comfort in creating and fixing machines, and wanted to use the knowledge he had gained to those efforts, but no one wanted to hire an In-Training Digimon. And even when he had Digivolved... things didn't get better. So Nico set out a journey to find someone who would take him in. Who would accept him, youth and all.
And upon his travels, he met a broken-down Trailmon named Ferryweather. She had been stuck there for weeks, and was on the verge of deletion, but luckily for the mechanical train Digimon, Nico knew a thing or two about fixing up machines, Digimon or not. In fact, he fixed her up so well, after a few modifications she Digivolved to the Ultimate level and became a Locomon. The two became friends soon after, with Nico's infatuation for the machine Digimon growing every day. These days he practically devotes his life to fixing Ferry up, making small modifications to improve Ferry's quality of life. Ferry wasn't like everyone else he had met. Ferry was always calculated, if a bit cold, but was never a puzzle for Nico to solve. Nico didn't have to be smart for someone else' expectations anymore. He just had to be there.
Rookie Level Mercenary
Species: Terriermon Assistant
Appearance:
Attribute: Data
Family/ies: Virus Busters, Metal Empire
Type: Beast Genius
Fighting Style: Nico prefers to leave the fighting to others around him, instead doing what he can do with Ferryweather and other machines.
Abilities:
Fixing my beloved! - Nico knows Ferry inside and out, so despite their difference in levels, he can fix it up just a little bit each turn. So long as Nico remains inside Ferryweather, he can spend his entire turn during the turn repairing her, giving her a 5% regeneration effect for that post. This ability can only be used on Ferryweather the Locomon. Passive Skill.
I've got just the thing! - Nico pulls out a convenient machine out of freaking nowhere that he just happened to invent/fix last week. It can be a number of machines. This ability can be used to give any Digimon a non-combat passive skill, like the ability to fly or breathe underwater. However, if the item is specifically targeted by a rookie attack or higher, the item gets destroyed, so it's not entirely reliable. 1-post cooldown.
Genius Analysis - Nico analyzes his opponent's attacks and tactics, letting him defend himself from attacks easier. Gives him a 30% passive increase to his defense.
Wrench - Nico freaks out and slaps someone upside the head with a wrench. 0-post cooldown.
Digimon Name: Ferryweather
Gender: Female (Technically genderless, but Nico refers to it as a "she")
Alignment: Unaligned
Skills/Talents:
- Is a train
Personality: Ferry exists for one purpose; to get people from one destination to the next. Doesn't matter who, doesn't matter why, Ferry just exists to move people around. It's possible she gets some form of enjoyment out of this, as it's the only thing she ever thinks about. Even so, Ferry is still a Digimon, and does in fact think for herself. However, despite devoting her life to helping people get around, she has no interest in making friends or getting to know her passengers. She will certainly answer you out of politeness, but Ferryweather will almost never engage another person in conversation.
While Ferry doesn't quite share the same feelings for Nico as he does for her, Ferry sees their relationship as profitable as they both get something they want. Plus, Ferry feels like she owes the Terriermon Assistant a debt of gratitude as well, and almost every upgrade that Nico has performed on her has improved her efficiency in its life mission. So while she doesn't quite know how she feels about the little genius, she does know she would rather be with him than apart.
But more than anything, Ferry wants to be a transporter. Even in holosuit form, Ferry can't feel comfortable talking to someone unless she's carrying them. Which can cause some problems for the people she meets.
Personal History: From when she was just a humble Hagurumon, Ferry always knew that she wanted to be a transporter. In fact, Ferry was the one who came up with her own name; a ferry that will brave any weather to get you to where you need to go. Ferry wished for all her heart to be able to do so, and was rewarded with the blessing of Digivolving into a Trailmon. And from there her life was fairly blissful. She moved from place to place, taking people to their destinations. It was Ferry's own personal zen, but it wasn't meant to last. Ferry could't maintain herself, and the company she worked for were rather negligent in their upkeep. So when she broke down one day and fell off of the rail, she was simply abandoned. No way to move. Nowhere to move. No more passengers.
Ferry wanted to die at that moment, but was too helpless to even do that, so she remained tumbled over the ground, waiting to starve to death. But then she met Nico. At first, Nico simply repaired her out of boredom. She was just another machine for him to fix. But as they spent more time together, Nico began to offer more and more upgrades. Ferry didn't feel like she could refuse them, after all, he had saved her life and made her operable again! Ferry underwent a number of procedures, from a speed-boosting system, to heated seats, and even an in-built holosuit so she can traverse the world in areas too cramped for a massive train Digimon.
As of late, she simply transports Nico around the mainland, offering rides to travelers along the way. After all, it's what she's always wanted to do!
Ultimate Level Mercenary
Species: Locomon
Appearance:
Holosuit Appearance:
MOBILE FIGHTER G GUNDAM • allenby beardsley • Ferryweather the Locomon
Attribute: Data
Family/ies: Metal Empire, Nature Spirits
Type: Machine
Fighting Style: Ferry is often too busy traveling to its next destination to fight, but when it needs to, and someone's there to control it, it can transform into its battle mode and punch down its enemies!
Abilities:
A.T.T. (Non-Combat/Passive Combat Skill) - Thanks to Nico's modifications, Ferry can travel anywhere and is the All-Terrain-Train. Be it on land, the air, the sea, underground, or even in space (theoretically), Ferry will get you where you need to go, protecting its passengers from the environment. 50% boost in speed and a 20% drop to its offense. In addition, when out of combat or if Ferry doesn't use any named abilities, it has the speed of a Mega-level vehicle.
All-Protecting Hide (Passive Skill) - Ferry's hide is designed to protect its passengers, and gains a 50% defense boost in exchange for a 20% attack drop.
Cable Claw - Ferry's claws extend out and punch the enemy, then are immediately retracted by its attached cables. 1-post cooldown.
Vehicular Monslaughter - Ferry runs right over its opponent and just keeps going. 1-post cooldown.
Steam Striker - Ferry charges at the enemy propelled by a blast of steam. 2-post cooldown.
Steam Bomber - Ferry fires off a burst of steam to strike everyone within a 50m diameter. Its passengers, of course, are protected. 3-post cooldown.
Switching to BATTLE MODE!!! - Another modification from Nico. Ferryweather can transform into its battle mode, transforming into a Gundam-looking motherfucker and is now much more suited to combat. Ferry's passive stat changes are re-arranged, resulting in a 50% increase in attack power, and a 40% drop in speed. However, being slow is beyond Ferry's programming, and its motion programs are incompatible with this modification. As such, one of its passengers must use their actions each turn to control it. If a human or solo Digimon does this, they're unable to swipe D-Arc cards and the like. Like Digivolution, on the first post of combat, this Digimon can use this ability without an action, but after that, swapping between Vehicle Mode and BATTLE MODE!!! requires a full post.
Digimon Name: Kumiho
Gender: Female
Alignment: Neutral Good
Skills/Talents:
- Fortuneteller, but can only read bad fortunes
- Part-time exorcist, but it's really only a hobby
Personality: Nothing much can be said about Kumi, other than the fact that she's just kinda given up having a good life. She's someone who doesn't take life seriously anymore, and just kind of scrapes on by with the bare minimum effort she can afford to put forth. Some may call this lifestyle pathetic, but she prefers to call it "low maintenance". Because she does little to take care of herself, she's something of a slob as a result, often not bothering to bathe until she can't stand her own smell, or refusing to eat until the hunger pangs get intolerable.
But at the heart of it all, Kumi's a kind Digimon who wants the people around her to prosper. Sadly, she feels herself unworthy of aiding in that task, and she often recuses herself from society in order to ensure that she doesn't ruin the happiness of others. Some of her hermit-like behavior is tied to her low self-esteem, some of it's tied to her circumstances, and her circumstances and self-esteem are equally as linked together.
Kumi is fairly straight-forward and serious, and abhors mischievous acts like pranks and other tomfoolery. As such, she tends to crack down on the jokester-types with a fervor.
Personal History: From the time she was a Renamon, Kumi knew what her destiny was going to be. She had the ability to communicate with the spirits - leftover semi-sentient fragments of data, and by using herself as a medium, she was going to use the dead to bring peace and comfort to the living. And in exchange, she would help bring peace back to the dead.
Unfortunately, no one told her that most spirits were assholes, and whenever she allowed the spirits control of her body, they would just use her to play pranks on others. This caused some strife between her and the villages she visited, and she was driven out more often than not. But the young Renamon didn't despair! Surely there had to be some good spirits out there, right? And maybe when she digivolved and got stronger, she'd be able to control the spirits better!
But she finally got what she wished for. One night when resting in a village with a higher amount of spirits than usual, Kumi became possessed by them, their data joining with hers and overloading her body enough to force a Digivolution to a Youkomon. And as the bearer of those spirits, she was looked on upon as an awful jinx and bearer of great misfortune. She was driven out of the village, and almost any place she visited from there on. She supposed she could have stayed in one of the larger communities like Terminus or Whitewater, but the thought of being around so many people never appealed to the fox Digimon.
So Kumi made a drastic decision - she would banish herself to the Dark Area, where she spends the rest of her days, avoiding everyone but her own negative emotions and the evil spirits within her body.
Champion Level Mercenary
Species: Youkomon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers, Nature Spirits, Wind Guardians
Type: Bewitching Beast
Fighting Style: Kumiho uses the evil spirits to her advantage, letting them loose to plague her foes.
Abilities:
Zetsu Bow - Creates a magical bow of darkness that fires off an evil spirit at the foe. Doesn't deal damage, but they become so distraught by despair that they're unable to attack their next post. 2-post cooldown, and doesn't affect higher lever Digimon.
Fiery Jinx - Unleashes a "playful" flame spirit that brings misfortune to one attacking foe. For one reason or another, their attack fails to hit their target, be it that they just miss, they misfire, or they trip and fall or something. Effectively a shield skill, so piercing don't give no shits about bad luck. 2-post cooldown, and no workie on higher levels.
Evil Flame Dragon - Condenses all her evil spirits to form a menacing flame dragon that consumes her foes. 3-post cooldown.
Homuradama - The evil spirits around Kumiho don't like it when she gets attacked, so the lash out and deal basic attack damage to anyone who hits her. Doesn't use Kumiho's action. 2-post cooldown.
Fox Fang - Did you know foxes had teeth? Well, Kumiho uses hers to bite you. 0-post cooldown.
Reverse Jinx - Once per thread skill. Kumiho channels all the strength she has to use her evil spirits for something good for a change. This fully heals any Champion or lower Digimon. An Ultimate is healed by a significant amount as well, but Kumiho exhausts all her energy doing so and falls unconscious for the remainder of the thread.
Digimon Name: Black Feather Assassin X
Gender: Female
Alignment: Neutral
Skills/Talents:
- Skilled in stealth and subterfuge
- Disturbingly malleable data structure.
Personality: Black Feather Assassin X is a stoic, quiet individual. Little is known about her, other than the fact that she's incredibly mysterious. No one knows where she came from, but she only ever appears when Lady Nana... when the human girl Nanami Hanabana, whom she has absolutely no relation to whatsoever, is in life-threatening danger. Unfortunately, she doesn't hang around long enough to chat, mostly due to the fact that her Digital Frame is compromised like it would fall apart at any second. Almost like she used to be some weakling Rookie Falcomon that took pulled a page out of Impmon's book and took extremely drastic measures to prematurely Digivolve to a Mega Level, and her body can't keep up the form for very long.
There is one thing that is known about the Black Feather Assassin X, though. For starters, she despises any nicknames, and doesn't acknowledge any name other than "Black Feather Assassin X". That includes her writer, too, god damn it.
Mega Level Mercenary
Species: Ravemon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers, Wind Guardians
Type: Cyborg Assassin Birb
Fighting Style:
Abilities:
Malleable Form - Non-Combat Skill. Black Feather Assassin X can adjust her body to whatever shape she needs, and and can sort of ooze through cracks in walls and doorways and the like. In addition, she can rearrange her data structure to look like any human or Digimon her level or lower. This change is purely cosmetic; though fighting in a form not her own significantly reduces her combat strength, to the point where she only has the strength of an Ultimate. She doesn't gain any additional abilities by changing her form, either. Copying an aquatic Digimon's appearance doesn't let her breathe underwater, for example. The process of forcibly altering her data's appearance takes about a minute, so it can't be used in the middle of combat.
Shadow Lurker - Passive. Black Feather Assassin X can hide within the shadow of another creature or Digimon for one post. Entering or exiting a shadow requires a full post, and she can't attack, use any named abilities, or be damaged while inside of a shadow, other than the Ability, "Black Feather Xassination". 2-post cooldown. Out of combat, this ability can be used as long desired on a willing person's shadow.
Weakened Frame - Passive. Black Feather Assassin X gains a 50% increase in Attack Strength and Speed, but suffers a 50% drop in her Defense. In addition, after her first three posts of combat, she loses 10% of her health at the end of every turn as her body slowly wastes away. This health loss is nullified if she's inside another creature's shadow, or is currently transformed to "Malleable Form".
Black Feather Xassination - While hiding in a shadow, Black Feather Assassin X can take a full turn to prepare a deadly strike on a foe. If the target is within melee range of the shadow Black Feather Assassin X is hiding in (or if she's hiding in the target's shadow), she can lunge out from the shadows and cut them down with her blade. Deals massive damage, and pierces defensive abilities. 5-post cooldown.
Black Feather Barrage - Black Feather Assassin X unleashes a barrage of black feathers towards a single enemy. If they hit the enemy... they get stabbed a lot. 1-post cooldown.
Black Feather Rain - Black Feather Assassin X raises her right arm up, and throws out a barrage of sharp black feathers that impale everyone around her in a 50m radius. Oddly enough, any allies of hers remain unharmed, so long as they don't move for that post. Afterwords, her arm is left completely exposed, but the feathers start to regrow back fairly quickly. 3-post cooldown.
Black Whirlwind - Black Feather Assassin X spins around quickly to form a twister of darkness, slicing up anyone she comes into contact with, or anyone stupid enough to hit her with a melee attack until her next post. 4-post cooldown.
Kuro-Ikazuchi - Black Feather Assassin X stabs her sword into the ground, and calls forth a surge of black lightning that electrifies and freezes foes in a 25m radius. Deals heavy damage, and their speed is reduced by 50% for 1 post. 5-post cooldown.
Sword - Sometimes the simple things in life are the most effective. A simple sword strike. 0-post cooldown.
Forbidden Sealed Technique - A move so powerful and mysterious, this move doesn't have a description. In fact, this move isn't even complete.
Personal Info - It's... kinda creepy that you're reading this... shouldn't you just get to know me first?
Alias: None she prefers - Don't call me 'Stupid Nanami'!
Age: 13! - I'm practically an adult, already!
Gender: Female - duh!
Height: 4'9" // 145 cm - I'm gonna get taller eventually... right!?
Weight: 82 lbs // 37kg - I'm still working on it! It's just... tough to eat, sometimes...
Alignment: Neutral Good - People should always be free to do what they want, but won't everyone be happier when we all try and be nice to each other?
Birth Date: August 14 - I'm a Leo! Rawr!
Birth Place: Tokyo, Japan - Don't let the pink hair fool you! I'm a Tokyo girl, born and raised!
Backpack Contents:
- A "portable pharmacy" of heart medication - I'm not a drug dealer, I swear!
- Nanami's personal journal of her goals and dreams - This... kind of embarrassing, so please don't look!
- An absurd number of unsalted crackers - Everyone needs snacks... right? ...What?
- A change of clothing for nearly any environment - Cause you can never be too prepared!
Digivice: D-3 Digivice. A horrendous mixture of pink, brown, and light green in colors.
Stuff About Her - Okay, you're definitely a creep if you're reading this! You should feel ashamed of yourself!
Skills/Talents:
- Visual Acuity - Can notice small details like facial habits and movement patterns of objects. Can even predict the path of projectiles... assuming they don't change mid-course
- Observation and Emulation - By carefully analyzing someone, Nanami can learn and emulate certain feats. She's held back by her lack of a general education and physical frailty, however.
- Moral Support - If Nanami believes in you, then she'll always have your back. Just please don't fall backwards. You'll probably crush the poor girl.
Personality:
- Front of Sunshine and Rainbows - Nanami will always try an display a bright and energetic front when she's around the people she cares about. She refuses to be a burden or make people worry about her.
- Insatiable Lust for Life - There's always new things for her to experience, so being with Nanami typically means jumping from one thing to another.
- The Clock is Ticking - While not a big fan of efficiency, Nanami absolutely despises wasting time. She's far too brash, impatient, and capricious to stay still for too long.
- An Unintentional Snob - Nanami truly is kind-hearted, but due to her personality, her lack of social nuance, and her unique outlook on life, she sees the issues of her peers as trivial. Because of this, she doesn't have many friends. And due to her childishness, most adults don't have the patience to deal with her.
- The Clock is Ticking! - From her past experiences, Nanami is keenly aware of her own mortality. She has accepted her death as an inevitability and wants to live, laugh, and love in as many ways as she can. She knows that there's so many people and places she wants to see, and dreams for her to accomplish.
- A Morbid Kind of Kindness - While she's not in a rush to die just yet, Nanami would rather put other people before herself. Her life doesn't matter to her; only the marks in the people and places she leaves behind.
Personal History:
Daughter of Momoko Fujiwara, a corporate advisor. Nanami doesn't know the identity of her father, and her mother speaks very little of him. It's implied that he abandoned them before Nanami was born. Nanami was born prematurely, and with various medical conditions, the lasting condition was a heart condition. As a result, Nanami spent the first ten years of her life in and out of a hospital. There, she came to understand her own mortality, and realized that she probably wouldn't get the chance to grow up.
When Nanami was nine-years-old, Momoko began dating a man named Eiichiro Hanabana. Two years later, Momoko and Eiichiro married. Momoko and Nanami's family name changed to Hanabana. When Nanami was 11 years old, her heart took a turn for the worse, and was hospitalized full-time. There, she managed to receive a heart transplant. Due to her condition and recovery, she was held back a full year of school.
Not expecting to have lived, Nanami pent most of her rehab in disbelief. However, upon doing some research, she discovered that that several heart transplant survivors don't live more than another five or ten years. Assuming she wouldn't live much longer as well, she made a promise to herself to live whatever life she had left to the fullest. Unfortunately for a middle-school child, there wasn't much she could do follow up on this promise. Thus, she spent most of her time in school. Nanami found difficulty in bonding with her classmates, as she found that she couldn't relate to them very well.
Appearance - Huh? You want a pic? Um... okay! Here's a pose!
- Nanami doesn't have much of an eye for fashion, so she just tends to pick out clothes she sees in magazines. As a result, she tends to wear outfits that are overly cutesy or a little too mature-looking.
- While she's gotten better at hiding her more somber emotions from other people, she doesn't have the poker face to hide when she's angry, gleeful, or any emotion in between.
- Her hair is naturally gray, but she desperately hide her premature grayness by dyeing her hair bright pink.
- A surgical scar runs down the center of her chest down the entire length of her rib cage, but she isn't particularly bothered by it anymore and doesn't let it affect her choice in clothing.
FaceClaim: SHUGO CHARA! • amu hinamori • Nanami Hanabana
Partners - These are my friends! Please try and get along with them, too!
Mocha
Default Form: Lopmon
Gender: Female
Alignment: Chaotic Neutral
Skills/Talents:
- Capable of making any baby Digimon cry.
- Uncanny knack for angering powerful Digimon.
- Studies selenography as a hobby.
- A terrific soprano.
- Disturbingly insightful.
Inventory: Cell phone
Personality: Mocha is a rambunctious young Digimon with a heart of... very dirty copper. Hedonistic by nature, she seeks out excitement any way she can regardless of any consequences that fall on herself, her sister, or her tamer. She hates being told what to do and isn't below making purposefully bad choices just to spite someone. She values freedom above all else and will stare down anyone trying to oppress or silence her.
Even so, Mocha is surprisingly sociable and can be a pleasant conversationalist - If it's to get something she wants. But despite her downright awful personality, she's absolutely terrified of being alone, so if she senses that she's crossing the line with the people close to her, she'll reluctantly hold herself back.
All in all, Mocha just wants to have an exciting, fulfilling life, and for the few people willing with the ungodly amount of patience to stick with her along her journey.
MOCHA'S INITIAL EVOLUTION LINE
Fresh
Species: Cocomon
Appearance:
Attribute: Free
Type: Slime
Fighting Style: Bounces around, blows bubbles, tries not to die.
Abilities:
Acid Bubbles: Blows slightly acidic bubbles from her mouth.
Digivolves To: Chocomon
In-Training
Species:
Appearance:
Attribute: None
Type: Lesser
Fighting Style: Second verse same as the first
Abilities:
Frothy Spit: Uses acid bubbles.
Double Bobble: Combination attack with Cream the Gummymon. Fires sticky bubbles that... just kinda annoy the target.
Digivolves From: Cocomon
Digivolves To: Lopmon
Rookie
Species: Lopmon
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Fighting Style: Reckless attacker. If this attempt fails, however, she will resort to dirty tricks.
Abilities: [4 Abilities Max]
Petite Twister: Spins around at a high speed, ramming the enemy with centrifugal force.
Blazing Ice: Fires off blasts of freezing cold air at the enemy. 1-post cooldown
Lop Balloon: Spreads her ears to glide through the air or fall at slow speeds. She can even support enough weight for one human child.
Double Typhoon: Combination attack only usable with Cream the Terriermon. The two lock ears for a single attack at 50% increased power. An all-or-nothing attack that leaves them defenseless and dizzy the next turn. 2-Post Cooldown.
Digivolves From: Chocomon
Digivolves To: Lekismon
Armor Champion
Species: Lopmon X
Appearance:
Attribute: Data
Family/ies: Nature Spirits
Type: Beast
Fighting Style: Mocha and Cream coordinate their attacks perfectly, attacking together at all times.
Abilities: [6 Abilities Max]
Ambitions of Serenity: Passive. One cannot Armor Digivolve to this form unless the other also Armor Digivolves to her Armor Champion form. If one is forced to de-Digivolve, the other also de-Digivolves.
Gem-Heart Link: Passive. Mocha's mind is melded with Cream's, allowing them to coordinate their attacks in an instant. As such, if only one partner's senses are debilitated (blindness, deafness, anosmia for some bloody reason), they can still attack together unhindered.
Fi-Rost Typhoon: Mocha and Cream spin around in circles, letting loose a vortex of flames and frost around them, affecting all surrounding enemies. 1-post cooldown
Gem-Heart Spiral: Mocha and Cream fire a red and green beam of light from their Gem-Heart Crystals, entwining with one another and drilling into a single enemy. 2-post cooldown
Double Typhoon Drill: Mocha and Cream lock ears, spinning at intense speeds in an attempt to drill through the enemy with their horns, propelled by frost and flames. 3-post cooldown
Gem-Heart Burst: Once per thread skill. Mocha and Cream shatter their Gem-Heart Crystals against each other, creating an explosion of Red and Green light that severely damages all nearby targets. Not recommended when squishy humans are nearby. After using this ability, Mocha and Cream de-Digivolve into their Rookie forms, and cannot Armor Digivolve to their Armor Champion forms for the rest of the thread.
Digivolves From: Lopmon w/ Digimental of Ambition
Champion
Species: Lekismon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Fighting Style: Mocha starts off with a direct approach, and then uses her trickier techniques if all else fails.
Abilities: [6 Abilities Max]
Moon Night Frenzy: Passive skill. Increases speed and power by 20%, but defense is reduced by 10%. Usable only when the moon is visible, or if Mocha is on the moon.
Moon Night Bomb: Attacks the enemy with a hypnotic water bubble that deals no damage. If hit, however, the target becomes drowsy and their attack and speed are reduced by 20% for 2 posts. 3-Post Cooldown, hit-or-miss.
Moon Night Kick: Leaps high into the air, diving down to unleash a devastating kick.
Tear Daggers: Pulls out crystal ice dagger from her back, then either throws them or slashes at the target.
Moon Night Flash: Creates a large burst of light to blind a single target for 1 post. 2-Post Cooldown.
Tear Dagger Cross-Slash: Combination attack with Cream the Darcmon. Using their edged weapons, the two slash the target from opposite directions. No added effect, but Mocha thought the idea was fun and convinced Cream to go along with it.
Digivolves From: Lopmon
Digivolves To: Crescemon
Armor Ultimate
Species: Rapidmon
Appearance:
Attribute: Free
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Mocha and Cream alternate their attacks with one another, with one covering the other at all times.
Abilities: [7 Abilities Max]
Cover Fire - Passive Skill. If Mocha does not use a named ability, then Cream gains a 50% Boost to her attack on that same post. If Mocha uses a named ability but Cream does not, then Cream gains a 50% boost to her defense until her next post.
Delta Barrier - Creates a triangle of light that blocks one attack of Ultimate stage or lower. 3-post cooldown.
Rapid Fire Barrage - Fires out a barrage of missiles that target a single enemy or cancels out a single ranged attack. 3-post cooldown.
Delta Beam - Sends out a triangle of light that strikes at a single target. 2-post cooldown.
Homing Missile - Fires off a missile that homes in on a target. Difficult to dodge, but not impossible. 2-post cooldown.
Iron Horn Lancer - Flies towards the opponent and rams them with her metal horn. 1-post cooldown.
Bunny Pummel - Zooms in and slaps the enemy with an iron boot. 0-post cooldown.
Digivolves From: Mocha w/ Digimental of Humility
Ultimate
Species: Crescemon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Demon Man
Fighting Style: Mocha charges in recklessly while Cream supports her from afar.
Abilities:
Lunatic Dance - Mocha swirls her crescent blades around, invigorating her with the power of the moon. For her next three posts, Mocha can attack twice per-post. 4-post cooldown.
Black Ice Archery - Combining the powers of darkness and ice, Mocha combines her crescent blades to form a massive bowgun and fires a bolt of freezing cold darkness at a single target. This attack bypasses defensive shields that aren't made from light or flames. 3-post cooldown.
Shadow Step - Mocha vanishes into her own shadow, appearing beside a nearby Cream's shadow to avoid an attack. Does not work if Cream's shadow isn't within 25m, and she'll still get hit is if Cream's shadow is also in the attack radius. 3-post cooldown.
Lunar Blades - Mocha slices at her opponent with her crescent blades. 0-post cooldown
Moonlight Somersault - Mocha leaps into the air and dives upon an enemy with her blades. 2-post cooldown.
Ice Blade Circus - Mocha covers her blades in a cold energy, then launches them to form sharp blades of ice that launch towards one enemy, or two enemies at half-strength. 3-post cooldown.
Eclipse Cutter - Mocha vanishes within the shadow of Cream's attack, dealing a critical slash to an unsuspecting target. This attack can't be blocked, but can only be used when Cream attacks with a light-based or fire-based ability. 3-post cooldown.
Digivolves From: Lekismon
Digivolves To: Dianamon
Mega
Species: Dianamon
Appearance:
Attribute: Data
Family/ies: Deep Savers, Nature Spirits
Type: God Man
Fighting Style: Combines the powers of ice, moonlight, and darkness to overwhelm her foes. Mocha is much more of a team player in this form.
Abilities:
Sisterly Bond - Passive Skill. When Mocha is more damaged than her sister, she gains a 30% Defense Boost. Otherwise, she gains a 30% Attack Boost, instead.
Eclipsing Chaos - Passive Skill. When Cream uses the ability "Chaos Javelin" or "Eclipse Burst", Mocha uses her action during the turn to add her own strength to the ability, doubling it's power.
Power of the Night - The spirits of ice, darkness, and moonlight surround Mocha at all times, and lash out at nearby foes. Counts as a free basic attack that doesn't take up Mocha's action. 2-post cooldown.
Blade Dance - Mocha cuts down an enemy with her bladed staff. 0-post cooldown.
Crystal Heart - Mocha creates a massive dome of magical ice that covers herself and her allies. It stops all attacks her level or lower for 1 post. The crystal also channels any damage into Mocha, so any attacks that pierce the shield will damage Mocha instead of those she holds dear, or dumb mercs she tolerates. 5-post cooldown.
Moonlit Recital - Mocha lets out a serene melody that rejuvenates herself, and possibly her allies. 3-post cooldown, but can heal up to two additional targets by increasing the cooldown by one each, and slightly decreasing the effectiveness of the heal.
Arrow of Artemis - Mocha unleashes a frozen ice arrow that damages and freezes her target. The target is unable to move their next post. 4-post cooldown.
Goodnight Moon - Mocha's bladed staff glows with the icy power of the frozen moonlight, and the darkness of the night. Mocha twirls it in circles, unleashing a small vortex of energy that overwhelms her foes in a 50m radius. 4-post cooldown.
Darkness Javelin - Mocha creates a javelin of darkness energy, and impales her foe with it. Pierces defenses. 4-post cooldown.
Digivolves From: Crescemon
Cream
Default Form: Terriermon
Gender: Female
Alignment: Lawful Neutral
Skills/Talents:
- Remains undefeated in staring contests.
- Has a fantastic sense of direction.
- Possesses a potentially limitless amount of patience.
- Surprisingly dexterous ears.
Can play the trumpet with them. - Skilled in tactical/strategy games
Inventotory: Cell phone
Personality: Cream is a stoic young Digimon of very few words. She's frequently forgotten about in any given room; more so when in the same room as her sister. She takes her sibling's wanton acts of hedonism in stride, doing her best to clean up Mocha's trail of destruction. Beyond the familial bond, Cream has no particular love for her sister; everything Cream does for Mocha is simply out of a sense of duty. Even so Cream will do so without complaint.
Cream is a realist and abhors nonsensical, illogical actions. Though she is by no means a pacifist, Cream would rather avoid senseless fights and acts to end them with as few people getting hurt as possible.
When given precious downtime, Cream likes to laze about and simply relax, taking the time to slowly read a book and listen to instrumental music. She has a particular fondness for instrumental jazz and even has aspirations for performing one day.
CREAM'S INITIAL EVOLUTION LINE
Fresh
Species: Zerimon
Appearance:
Attribute: None
Type: Lesser
Fighting Style: Bounces around, blows bubbles, tries not to die.
Abilities:
Acid Bubbles: Blows slightly acidic bubbles from her mouth.
Digivolves To:Gummymon
In-Training
Species: Gummymon
Appearance:
Attribute: None
Type: Lesser
Fighting Style: Second verse same as the first
Abilities:
Frothy Spit: Uses acid bubbles.
Double Bobble: Combination attack with Mocha the Chocomon. Fires sticky bubbles that... just kinda annoy the target.
Digivolves From: Zerimon
Digivolves To: Terriermon
Rookie
Species: Terriermon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Nature Spirits, Metal Empire, Wind Guardians
Type: Beast
Fighting Style: Cream prefers to observe the enemy before attacking, though she will step in to protect a comrade. For the most part, Cream will attempt to coordinate her attacks with Mocha, however frustrating it may be.
Abilities: [4 Abilities Max]
Petite Twister: Spins around at a high speed, ramming the enemy with centrifugal force.
Blazing Fire: Fires off blasts scalding hot air at the enemy. 1-Post Cooldown
Terrier Balloon: Spreads her ears to glide through the air or fall at slow speeds. She can even support enough weight for one human child.
Double Typhoon: Combination attack only usable with Mocha the Lopmon. The two lock ears for a single attack at 50% increased power. An all-or-nothing attack that leaves them defenseless and dizzy the next turn. 2-Post Cooldown.
Digivolves From: Gummymon
Digivolves To: Darcmon
Armor Champion
Species: Terriermon X
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Beast
Fighting Style: Mocha and Cream coordinate their attacks perfectly, attacking together at all times.
Abilities: [6 Abilities Max]
Ambitions of Serenity: Passive. One cannot Armor Digivolve to this form unless the other also Armor Digivolves to her Armor Champion form. If one is forced to de-Digivolve, the other also de-Digivolves.
Gem-Heart Link: Passive. Mocha's mind is melded with Cream's, allowing them to coordinate their attacks in an instant. As such, if only one partner's senses are debilitated (blindness, deafness, anosmia for some bloody reason), they can still attack together unhindered.
Fi-Rost Typhoon: Mocha and Cream spin around in circles, letting loose a vortex of flames and frost around them, affecting all surrounding enemies. 1-post cooldown
Gem-Heart Spiral: Mocha and Cream fire a red and green beam of light from their Gem-Heart Crystals, entwining with one another and drilling into a single enemy. 2-post cooldown
Double Typhoon Drill: Mocha and Cream lock ears, spinning at intense speeds in an attempt to drill through the enemy with their horns, propelled by frost and flames. 3-post cooldown
Gem-Heart Burst: Once per thread skill. Mocha and Cream shatter their Gem-Heart Crystals against each other, creating an explosion of Red and Green light that severely damages all nearby targets. Not recommended when squishy humans are nearby. After using this ability, Mocha and Cream de-Digivolve into their Rookie forms, and cannot Armor Digivolve to their Armor Champion forms for the rest of the thread.
Digivolves From: Terriermon w/ Digimental of Serenity
Champion
Species: Darcmon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Angel
Fighting Style: Cream favors a supporting role, preferring to let her sister handle combat and only attack with simple, yet graceful attacks if needed.
Abilities: [6 Abilities Max]
Banner of Resolve: Cream raises her scepter above her, targeting one Digimon other than herself. The target gains a protective barrier of light that lasts for three turns. This barrier can block one attack from a Champion Digimon or below. Cream must take no other actions during this time, and the effect ends in 3 posts, the banner is dispelled, or if Cream takes damage. 3-Post Cooldown, starting when this effect ends.
Banner of Bravery: Cream raises her scepter above her, naming any ally she can perceive. That ally gains a 30% attack boost for three posts. Cream must take no other actions during this time, and the effect ends in 3 posts or if Cream takes damage. 3-Post Cooldown, starting when this effect ends.
Banner of Hope: Cream raises her scepter above her, targeting one Digimon other than herself. The target heals 2/3 damage from a Digimon of the same stage for three posts, for a maximum of two Champion Attacks total. Cream must take no actions during this time, and the effect ends in 3 posts or if Cream takes damage. 3-Post Cooldown, starting when this effect ends.
Banner Focus: Once per combat, when Cream's banner effect would end due to her taking damage, the effect persists for one more turn, unless the effect would have already ended that turn.
Dancing Sword: Cream swoops in and delivers a simple, yet precise slash at the target.
Tear Dagger Cross-Slash: Combination attack with Mocha the Lekismon. Using their edged weapons, the two slash the target from opposite directions. No added effect, but Mocha thought the idea was fun and convinced Cream to go along with it.
Digivolves From: Terriermon
Digivolves To: Angewomon
Armor Ultimate
Species:
Appearance: Rapidmon
Attribute: Free
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Mocha and Cream alternate their attacks with one another, with one covering the other at all times.
Abilities: [7 Abilities Max]
Cover Fire - Passive Skill. If Cream does not use a named ability, then Mocha gains a 50% Boost to her attacks on that same post. If Cream uses a named abilit but Mocha does not, then Mocha gains a 50% boost to her defense until her next post.
Delta Barrier - Creates a triangle of light that blocks one attack of Ultimate stage or lower. 3-post cooldown.
Rapid Fire Barrage - Fires out a barrage of missiles that target a single enemy or cancels out a single ranged attack. 3-post cooldown.
Delta Beam - Sends out a triangle of light that strikes at a single target. 2-post cooldown.
Homing Missile - Fires off a missile that homes in on a target. Difficult to dodge, but not impossible. 2-post cooldown.
Iron Horn Lancer - Flies towards the opponent and rams them with her metal horn. 1-post cooldown.
Bunny Pummel - Zooms in and slaps the enemy with an iron boot. 0-post cooldown.
Digivolves From: Cream w/ Digimental of Turmoil
Ultimate
Species: Angewomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Wind Guardians, Virus Busters
Type: Angel/Archangel
Fighting Style: Cream supports Mocha's reckless attacks while attacking from afar.
Abilities:
Celestial Arrow - Fires an arrow of light at a single target. 2-post cooldown.
Angel's Blessing - Covers the target in an faint aura of light. Increases their attack, movement speed, and defense by 25% for three posts. 4-post cooldown.
Heaven's Cure - Heals a single target a moderate amount, and relieves them of up to two lingering effects from enemy Digimon abilities. 3-post cooldown.
Champion's Calling - Grants one Digimon of Cream's level or lower (other than herself) the ability to attack twice per post for three turns. Does not stack with any other ability that grants you extra attacks. 4-post cooldown.
Angelic Descent - Cream descends from the sky with with a gorgeous array of light. Her golden hair flows with the wind, and glimmering feathers trickle down to the ground as she stomps her boot into someone's face. 0-post cooldown
Order of Chaos - Cream combines her Celestial Arrow;with Mocha's Black Ice Archery, creating a vortex of chaotic energy that attacks a single enemy for damage that can't be blocked. Mocha must use Black Ice Archery during this post. 3-post cooldown.
Holy Charm - Cream creates seven rings of light that form a gateway to another dimension. This gateway absorbs one ranged attack of Cream's level or lower, sending it to this other dimension. This attack may have repercussions ten-thousand lifetimes from now... 3-post cooldown.
Digivolves From:Darcmon
Digivolves To: Ophanimon
Mega
Species: Ophanimon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters
Type: Ophan
Fighting Style: Cream takes a support role in this form, but still has some powerful moves in her arsenal.
Abilities:
Sisterly Bond - Passive Skill. When Cream is more damaged than her sister, she regains 5% of her health every turn. Otherwise, Mocha recovers 5% of her health each turn.
Angel Backhand - Cream COULD stab you with her javelin, but she instead slaps you across the face. 0-post cooldown.
Eden Javelin - Cream creates a javelin of light and impales her for with it. Pierces defenses. 4-post cooldown.
Divine Love - Creates an aura of light that doubles Cream and two other allies's defenses for three posts. 5-post cooldown.
Holy Touch - Cream lays her hands upon an injured ally, healing them of their wounds, possibly ailing them of an affliction. 2-post cooldown, 3-posts if they remove an affliction.
Heavenly Grace - Cream heals up to three allies (can include herself) with a holy energy. 5-post cooldown.
Rain of Light - Cream calls down a torrent of celestial arrows from the heavens, in an 25m radius. Miraculously avoids hitting her allies. 4-post cooldown.
Sephirot Crystals - Once per thread skill. Cream summons forth ten pink crystals that fly out to attack her foes or heal her allies. She can adjust these ten crystals however she likes. Each individual crystal deals basic attack damage, or heals half that much.
Chaos Javelin - Once per thread skill.
Digivolves From: Angewomon
CREAM'S ALTERNATE DIGIVOLUTION LINE
Champion
Species: Firamon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Beast
Fighting Style: Having been fed up with playing support, Cream lashes out with a fiery fury.
Abilities:
Burning Soul, Cool Head - Passive Skill. If Cream so desires, she can selectively decide for her flames to not deal damage to anyone she can reasonably perceive. This skill is particularly useful for frail, highly-flammable pink-haired humans. Asshole siblings, despite not being damaged, still get a little singed out of pure spite.
Burning Booster - Passive Skill. Cream's flames boost her movements, granting her a 30% increase in movement speed.
Erupting Burning Claw - Cream's claw burns red with an awesome power. She sends her love, her anger, and all of her sorrow towards her opponent in a single devastating slash. 3-post cooldown.
Burning Roar - Cream lets out a massive burst of flame that burns everyone within a 25m diameter. 2-post cooldown.
Burning Fang - Flames envelop Cream's jaw as she bites down with scalding hot teeth. 1-post cooldown.
Burning Diver - Cream leaps into the air, envelops her body in flames, and rams her target. 2-post cooldown.
Digivolves From: Terriermon
Digivolves To: Flaremon
Ultimate
Species: Flaremon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Beast Man
Fighting Style: Far more pugilistic, Cream decides to get up close and personal with her attacks.
Abilities:
Burning Soul, Cool Head - Passive Skill. If Cream so desires, she can selectively decide for her flames to not deal damage to anyone she can reasonably perceive. This skill is particularly useful for frail, highly-flammable pink-haired humans. Asshole siblings, despite not being damaged, still get a little singed out of pure spite.
Burning Booster - Passive Skill. Cream's flames boosts her attacks, granting her a 30% increase in attack power to all her attacks. This extra damage is fire-based.
Blazing Blitz - The flames around Cream turbo-charge her, enabling her to use two attacks per post for the next three posts. 4-post cooldown
Flare Blitz - Cream enshrouds herself in flames and crashes into the enemy full-force. 2-post cooldown
Sizzling Slicer - Cream slices at the enemy with her red-hot claws. 0-post cooldown.
Flashing Flare Fist - My channeling the heat around her body to a central point, Cream sends a devastating fireball towards an enemy. It explodes into a gigantic sphere of flame 40m in diameter. 3-post cooldown
Flame Lion's Roar - Sends out a burning ray of heat from Cream's mouth, scorching a single target. 2-post cooldown
Digivolves From: Firamon
Digivolves To: Apollomon
Mega
Species: Apollomon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: God Man
Fighting Style: Fed up with support, Cream lets loose an all-out offensive strategy to overwhelm her foes. After all, there's no reason to play support if all her enemies are burnt to a crisp, right?
Abilities:
Sisterly Bond - Passive Skill. If Cream is more damaged than her sister, she gains a 30% attack boost. Otherwise, Mocha gains an additional 30% attack boost.
Burning Soul, Cool Head - Passive Skill. If Cream so desires, she can selectively decide for her flames to not deal damage to anyone she can reasonably perceive. This skill is particularly useful for frail, highly-flammable pink-haired humans.
Blazing Flames - Cream's flames can be so hot they lash out at enemies without her even thinking. Deals fire damage equivalent to a basic attack without using her action. 2-post cooldown.
Burning Booster - Passive Skill. Cream's flames boosts her attacks, granting her a 30% increase in attack power to all her attacks. This extra damage is fire-based.
Blazing Heart - Cream lets out a roar that encourages her allies, doubling her own and two allies's attack strength for 3 posts. 5-post cooldown.
Flame Claw - Cream slices at an enemy with a burning claw. 0-post cooldown.
Solblaster - Unleashes a fiery sphere of flame that absolutely scorches any foe it hits in a 50ft radius. Deals insane damage. 5-post cooldown.
Inferno Tackle - Slams into the opponent. While on fire. 2-post cooldown.
Eclipse Burst - Once per thread skill. Coordinates with Mocha to unleash the combined force of the sun and moon, dealing absurd levels of fire, light, ice, and darkness damage.
Digivolves From: Flaremon
[/spoiler]
TWIN DNA DIGIVOLUTION LINE
Champion
Species: Rabbitmon
Appearance:
Attribute: Free
Family/ies: Nature Spirits
Type: Mammal
Fighting Style: Strawberry primarily fights by throwing her weight around and hitting the opponent really hard.
Abilities:
Bulky Body - Passive Skill. Strawberry's body is incredibly thick and heavy, and incredibly tough as a result. She has a 50% increase in defense, but a 20% drop in speed.
Strawberry Tackle - Strawberry rams her body into the opponent. 0-post cooldown.
Strawberry Jet Tackle - Strawberry builds up a chemical reaction from inside her body, and releases it out of her rear to propel her body forward to slam into an enemy. 2-post cooldown.
Ear Catcher - Extending like they were elastic, Strawberry's ears reach out and grab one enemy. If successful, they're immobilized for one post. 3-Post cooldown.
Strawberry Driver - Strawberry uses her ears to fling an opponent up into the air, and slam them down into the ground with all of her strength. If used against an immobilized opponent, this move deals an additional 50% damage. 3-post cooldown.
Strawberry Explosion - Strawberry builds up a chemical reaction from inside her body, and expels from her rear to blast a group of enemies with a powerful and mysterious force within a 25m diameter. After the attack, a pink mushroom cloud of smoke and shame begins to form. 4-post cooldown.
Digivolves From: Mocha the Lopmon and Cream the Terriermon
Digivolves To: Magnadramon
Ultimate
Species:
Appearance:
Attribute: Free
Family/ies: Nature Spirits/Dragon's Roar/Virus Busters
Type: Holy Dragon
Fighting Style: Strawberry if a big fluffy dragon that just wants to frolic in the sky and give hugs. She tries to blow her opponent up as quickly as possible in order to get back to that.
Abilities:
Holy Flame - Sends out a blast of pink holy flame at an enemy. 1-post cooldown.
Holy Flame Burst - Strawberry unleashes a stream of holy flame that covers an area 50m in diameter. 3-post cooldown
Strawberry Diver - Swooping down from above, Strawberry swipes the opponent with her claws, bites down with her fangs, or slaps them with her tail if she's feeling especially frisky. 1-post cooldown.
Fluffy Dragon Hug - Strawberry gently wraps her body around an opponent. Her fur is so warm and soft that they dare not leave its comfort. The enemy is immobilized for one post. 3-post cooldown.
Fluffy Dragon Drive - Any enemy that dares attack Strawberry while she gives them a hug is subject to her ultimate attack. In a rage, she carries her foe deep into the atmosphere, and then slams them back into the ground. 4-post cooldown.
Holy Lightning Crash - Strawberry lets out a roar, and a bolt of holy lightning descends from the heavens to crash down on the opponent, ceilings-be-damned. 2-post cooldown.
Strawberry Fog - Strawberry lets out a pink vapor that corrodes an enemy's armor and toughness, reducing their defense by 50% for 2 posts. 4-post cooldown.
Digivolves From: Rabbitmon
Digivolves To: Cherubimon X
Mega
Species: Cherubimon X
Appearance:
Attribute: Free
Family/ies: Virus Busters
Type: Cherub
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From: Magnadramon
Biomerge
Species: Grace Novamon
Appearance:
Attribute: Free
Family/ies: Nature Spirits
Type: Galaxy
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: Nanami, Mocha, and Cream.
Species: Rabbitmon
Appearance:
Attribute: Free
Family/ies: Nature Spirits
Type: Mammal
Fighting Style: Strawberry primarily fights by throwing her weight around and hitting the opponent really hard.
Abilities:
Bulky Body - Passive Skill. Strawberry's body is incredibly thick and heavy, and incredibly tough as a result. She has a 50% increase in defense, but a 20% drop in speed.
Strawberry Tackle - Strawberry rams her body into the opponent. 0-post cooldown.
Strawberry Jet Tackle - Strawberry builds up a chemical reaction from inside her body, and releases it out of her rear to propel her body forward to slam into an enemy. 2-post cooldown.
Ear Catcher - Extending like they were elastic, Strawberry's ears reach out and grab one enemy. If successful, they're immobilized for one post. 3-Post cooldown.
Strawberry Driver - Strawberry uses her ears to fling an opponent up into the air, and slam them down into the ground with all of her strength. If used against an immobilized opponent, this move deals an additional 50% damage. 3-post cooldown.
Strawberry Explosion - Strawberry builds up a chemical reaction from inside her body, and expels from her rear to blast a group of enemies with a powerful and mysterious force within a 25m diameter. After the attack, a pink mushroom cloud of smoke and shame begins to form. 4-post cooldown.
Digivolves From: Mocha the Lopmon and Cream the Terriermon
Digivolves To: Magnadramon
Ultimate
Species:
Appearance:
Attribute: Free
Family/ies: Nature Spirits/Dragon's Roar/Virus Busters
Type: Holy Dragon
Fighting Style: Strawberry if a big fluffy dragon that just wants to frolic in the sky and give hugs. She tries to blow her opponent up as quickly as possible in order to get back to that.
Abilities:
Holy Flame - Sends out a blast of pink holy flame at an enemy. 1-post cooldown.
Holy Flame Burst - Strawberry unleashes a stream of holy flame that covers an area 50m in diameter. 3-post cooldown
Strawberry Diver - Swooping down from above, Strawberry swipes the opponent with her claws, bites down with her fangs, or slaps them with her tail if she's feeling especially frisky. 1-post cooldown.
Fluffy Dragon Hug - Strawberry gently wraps her body around an opponent. Her fur is so warm and soft that they dare not leave its comfort. The enemy is immobilized for one post. 3-post cooldown.
Fluffy Dragon Drive - Any enemy that dares attack Strawberry while she gives them a hug is subject to her ultimate attack. In a rage, she carries her foe deep into the atmosphere, and then slams them back into the ground. 4-post cooldown.
Holy Lightning Crash - Strawberry lets out a roar, and a bolt of holy lightning descends from the heavens to crash down on the opponent, ceilings-be-damned. 2-post cooldown.
Strawberry Fog - Strawberry lets out a pink vapor that corrodes an enemy's armor and toughness, reducing their defense by 50% for 2 posts. 4-post cooldown.
Digivolves From: Rabbitmon
Digivolves To: Cherubimon X
Mega
Species: Cherubimon X
Appearance:
Attribute: Free
Family/ies: Virus Busters
Type: Cherub
Fighting Style:
Abilities: [9 Abilities Max]
Digivolves From: Magnadramon
Biomerge
Species: Grace Novamon
Appearance:
Attribute: Free
Family/ies: Nature Spirits
Type: Galaxy
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: Nanami, Mocha, and Cream.
Mercenary Section
Digimon Name: Mukuroyukihime
Nickname: Mu-kun (Nanami and Cream only), some other mispronunciation of her name
Gender: Female
Alignment: Neutral, however she typically bends her morals to align with her current employer.
Skills/Talents:
Ninja Training - Mu-kun is a master of stealth, espionage, and oddly enough, Backgammon.
Keen Eye - Mu-kun is a birb. So, good vision. Very accurate.
Formal Speech - Mu-kun does not use contractions, so her dialogue can be very frustrating for her writer sometimes.
Vocal Mimicry - Mu-kun can mimic the voice of anyone she's had time to properly analyze.
Ninja Transformation Technique - Mu-kun can alter her data to take on the appearance of any Rookie-level Digimon or human. This change is purely cosmetic; Mu-kun's capabilities in combat remain unchanged. Copying an aquatic Digimon's appearance doesn't let her breathe underwater, for example. The process of forcibly altering her data's appearance takes over an hour to perform and is excruciatingly painful for her, making it unusable in combat.
Inventory:
- A large quantity of kunai daggers made from her feathers. Don't ask her where she keeps them all.
- A kite used for gliding in the darkness of night. Or to fly during a picnic.
Personality:
- Stealthy, Yet Straightforward - Despite Mu-kun's training of always living in the shadows, she has a rather blunt and stubborn personality. While she would rather keep silent, if pressed she will most definitely tell someone what she thinks of them.
- Honor-bound - While she is more than willing to use underhanded tactics to win, Mu-kun always keeps her promises, especially those from a contract. She always places the value of her contract over her own life.
- Serious to a Serious Fault - Mu-kun has never heard a joke that she has fully appreciated. She understands that humor exists, of course, but has no comprehension on its purpose. It's not uncommon for her to assume a comment made in jest was completely serious.
- Childishly Mature - Though Mu-kun has developed the mindset of a great ninja, her true personality is still rather childish and petty. She's more than willing to use her ninja techniques to play pranks and go out of her way to inconvenience those she dislikes.
Personal History: After receiving training from the ninja masters Kougamon and Ninjamon, Falcomon set out on a journey to master her ninja skills. So she trained. And trained. And trained. Eventually, Mu-kun trained so much that she got bored, so she felt like she could not train anymore. So she became a mercenary in order to test her skills.
Then one day she accepted a protection job in the Cipher Jungle, only to find a pink-haired human girl, a well-mannered Terriermon... and the other one. They were trespassing, so Mu-kun decided to attack them, but then a corrupted Ankylomon came rampaging through. The pink-haired human girl saved her life multiple times, defeated Ankylomon, and sealed away the corrupted Digimentals that mutated Ankylomon in her Digivice.
After the girl and her Digimon passed out from exhaustion, Mu-kun decided to nurse them back to health and offer her services to the human-girl, as she feels she owes them her life.
Rookie
Species: Falcomon (2006)
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians
Type: Birb
Fighting Style: Mu-kun moves stealthily around the battlefield, preferring to use tricks and surprise attacks to attack the enemy when they're off guard.
Abilities: [4 Abilities Max]
Ninja Training (Passive Skill) - Mu-kun isn't capable of flying, but her ninja training allows her move with incredible speed, giving her a 30% increase to her mobility.
Feather Kunai - Mu-kun creates a feather-kunai to slash at the enemy at close range or throw the kunai from a distance. If it hits the enemy... they get stabbed.
Feather Kunai Barrage - Mu-kun launches a barrage of feather-kunai towards the opponent. If they hit the enemy... they get stabbed a lot. Mu-kun prefers not to use this technique, as she becomes featherless until the cooldown ends. 3-post cooldown.
Ninja Substitution Technique - Using her ninja training, Mu-kun can swap places with an object within ten meters of her (Not another person or person's belongings) to take an attack for her. Obviously, large-scale attacks that cover the entire radius can't be avoided. 3-post cooldown.
Digimon Name: Shiroku
Default Form: Kumamon
Gender: Has never thought about it, but others attribute him as male for some reason.
Alignment: Neutral
Skills/Talents:
- The ability to remain emotionless under pressure. And when not under pressure.
- Unparalleled stealth capabilities... in an icy environment.
- Hugs that are somehow both warm and cold at the same time
- Amorphous Body - Shiroku can turn his body into a puddle of snow and water, but he can't move while doing so. Also, a puddle of snow in most environments is like, super noticeable.
Personality:
- Ice Cold - For as long as anyone's known him, Shiroku has never laughed, smiled, glared, cried, or ever changed is facial expression to anything other than a pained grimace. And if he's experiencing emotions deep underneath, he's not letting anyone know.
- Gives Credit Where Credit is Due - Shiroku looks at the potential in other people more so than who they are as a person. As such, he tends to pay his respects to their skills rather than their personality.
- Stay on Task - No matter what, Shiroku always focuses on his mission more than anything else. When given an order, he sees it through if the thinks he can do it. If not, he'll attempt to find a creative solution to get the job done instead.
- No Judgments Here - Shiroku is rather lax when it comes to criticizing others. He knows people can change, and would rather look at what people are capable of instead of who they are currently. After all, an enemy today could be a friend tomorrow.
- Patience is a Virtue - Shiroku is used to working for overly-emotional, nonsensical people, so he can generally get along with those types. Moreover, he has a patience to deal and work with them without complaining (too much).
Personal History: From the time he was but a snowy baby Digimon, Shiroku knew that he was a little different from the others in the Village of Beginnings. He didn't cry or get angry at all, and while he certainly enjoyed the games he spent playing with the other kids as a pastime, he never seemed to show any sort of joy as he did so. Perhaps that was why other Digimon slowly began to shy away from him after a while. It was a little lonely at first, but Shiroku got used to it and managed to look deep inside himself. And you could say he attained something similar to a zen breakthrough.
Shiroku no longer concerned himself with emotions. He of course experienced joy, anger, sorrow, loneliness, and everything in between, but he didn't feel the urge to act on them any longer. He was forever cool and calculating, and by the time he reached adulthood, he was highly efficient. Of course, this didn't help him make any more friends, but he wasn't heartbroken like he was as a child.
As an adult, Shiroku worked as a traveling mercenary active mainly in the Northern Prominence. The cold region suited his Digimon form, and he acted mainly as an intelligence gatherer and spy. Until one day he was brought before a powerful pirate by the name of Polas, and through circumstance became the Captain Polas's right-hand-mon.
Sadly, his stint as a first-mate didn't last long, as the crew decided to mutiny and drove Polas and Shiroku away. Ever since then, the pair have been working as part-time mercs, part-time bandits. All the while, Shiroku understands that Polas wishes to take back what is his, and in the background Shiroku has been searching for powerful allies to aid his his captain in his endeavor.
Champion
Species: Kumamon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Fighting Style: Shiroku relies on a hit-and-run strategy, attacking enemies while they're distracted and attempting to escape their notice. If alone and outnumbered, Shiroku will likely run away.
Abilities:
Snow Puddle Escape - Shiroku's body turns into a puddle for a split-second, avoiding an attack directed at him. 2-post cooldown.
Blizzard Blaster - Using the Snow Launcher he wields, Shiroku pelts the target with a barrage of frost-covered snowballs. 2-post cooldown.
Icepicker - Shiroku turns his fingers into a pointy icicles and stabs at the enemy. 1-post cooldown.
Frozen Knuckle - Shiroku hardens his fist into ice and punches the enemy. 1-post cooldown.
Crystal Freeze - With a deep breath, Shiroku covers the target of his level or lower in a thick layer of frost, rendering them immobile for 1 post. Useful for creating a slippery surface as well, for when you want to go sledding in the summertime. 2-post cooldown.
Frozen Tundra - Shiroku jumps high into the air and falls on top of the enemy. Oh, and he also turns his entire body into a giant icicle, so it's gonna hurt. 3-post cooldown.
Digimon Name: (Ex)Captain Polas
Default Form: Korikakumon
Gender: Male
Alignment: Chaotic Neutral
Skills/Talents:
- Manly fighting spirit to overcome any negativity.
- The ability to see past pesky things like logic and reason to truly understand one thing. Manliness.
- Enough charisma to lead an entire pirate crew - for a time.
- A booming voice that has set off an avalanche or two back in the old days.
Personality:
- Loud and Proud - Polas's natural voice is quite a few decibels higher than the average person, and that's when he takes the care to lower his voice. He realizes his voice is louder than most people prefer, but most of the time, he simply doesn't care.
- Guts Above All Else - When interacting with other people, Polas doesn't look for intellect, capabilities, or any of the like. All he cares about is people's courage, bravery, and recklessness. To him, a person willing to chase their dreams is far more important than a person who's gained their dreams.
- Laughing in the Face of Danger - Polas can be a bit of a reckless idiot, but he enjoys the rush of danger... a little too much. He will almost never back down from a fight he thinks will be interesting unless its to protect someone. That said, he tends not to bully the weak, as it just isn't interesting for him.
- Confidence or Stupidity? - Polas doesn't seem to have a single detracting thought in his entire Digital Frame. That said, he tends not to think too hard about most of his problems and just barrel through them with brute force, so most people either think he's courageous or a fool.
- A Scoundrel's Honor - Polas can be a savage brute, but he's not a liar. His word is gold, and a promise made is a promise kept. However, keeping his promises can be a bit of a pain for him, so he tends to be pretty vague about his word most of the time.
Personal History: Polas has been the same ever since he was a baby Digimon - prideful, boastful, and all around loud. And yet he had a strong sense of justice that always made him want to right every wrong he saw. He would fight all the baby ne'er-do-wells he saw, even going so far to pick a fight with some larger Digimon, but it didn't always go so well for little Polas. But so long as Polas stuck to his beliefs he knew that justice would always win out in the end.
But that's not how things always go. Sometimes, the justice you fight for isn't the same justice that others believe in. Sometimes those that you protect are in the wrong, and sometimes there is no right or wrong in the first place - only a cluster of bad decisions mixed in with good intentions. And as Polas got older, he had a rare introspective epiphany. He realized that maybe fighting for justice was just his selfish way of forcing others to bend to his beliefs.
So when he reached adulthood Polas set out on a journey of self discovery. He didnt' aim to fix the world like he wanted to, but instead simply find his place in the world... and not long after he attained a new level of power, the Ultimate stage, he had another epiphany - That kind of stuff doesn't matter in the slightest! He should just focus on doing whatever he wants! If he wants to fight someone, then throw a punch! If he wants to protect someone, then throw a punch! And after throwing enough punches, he somehow found himself in charge of his own pirate ship located in the far north of the Macro Ocean.
But being a leader didn't sit quite right with the Ultimate Digimon. He was strong, sure, and there were a few Digimon willing to follow him because of his reckless charisma and boldness, but for as many that were inspired by his antics, there were three or four more who grew more and more concerned for their safety every time Captain Polas did something reckless. And when his former first-mate, Tuskhammer, achieved the Ultimate Level, he staged a mutiny that threw Polas and his current first mate, Shiroku overboard and left them to die.
But they survived, and Polas was left without a cause once more. And yet he had a companion with him now, so he had no choice but to find a purpose worth pursuing. And for now that purpose was taking back his ship, The Titanbreaker and reclaiming is role as captain. But in all honesty, Polas doesn't want to live that life anymore. He does, however, want to punch Tuskhammer in his stupid tusks, though, so at the moment his goals are aligned.
DIGIMON'S INITIAL EVOLUTION LINE
Ultimate
Species: Korikakumon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Beast
Fighting Style: Polas charges in recklessly with his axes first and foremost. If his opponents survive his initial assault, then he starts to think up a hare-brained plan to overcome them. Other than not trying to hit them, he tends not to concern himself in group tactics or relying on allies.
Abilities:
Crystal Axes - Polas swings in with two axes made from sturdy ice. He swing them up close, or throw them at a distance. If thrown, they have the uncanny ability of returning to his hand no matter what. 1-post cooldown.
Arrowhead Skewer - Polas's braided fur flies forward, skewering one enemy in front of him. 2-post cooldown.
Braided Binder - By using his long braids of fur he can wrap up a Digimon of his level or lower, immobilizing them for one post. 2-post cooldown.
Manly Spirit!!! - Passive Skill. Polas's mind is so incredibly foolhardy and recklessl, he seems to be able to resist mental effects to a degree. In fact, he seems almost completely immune to fear effects.
Manly Punch!!! - Polas punches the enemy. Really hard. 0-post cooldown.
Powerful Build - Polas is stronk, and has a 30% increase to his strength and attack strength.
Tough Build - Polas is also sturdy, granting him a 30% increase to his defensive capabilities and stamina.
Digimon Name: Nico
Gender: Male
Alignment: Lawful Neutral
Skills/Talents:
- Skilled mechanic.Given enough time, he can fix almost any machine, though the end result may not always look pretty.
- A young genius. Graduated with the highest degrees when he was just an In-Training Digimon.
Personality: As expected of a young genius, Nico has a keen mind and can notice the most subtle of details... in machines. When it comes to people, Nico has a bit of a struggle. He understands basic social constructs, and participated accordingly because that's what's expected of him, but for all his intellect, other people baffle him with their nonsensical behaviors and illogical decisions. But machines? Well, Digimon aside, machines can always be trusted to work. And when they stop, once he solves the puzzle and puts in the work, everything works once more. But other people? It's a tad bit too complicated for the young Terriermon Assistant.
Despite his social ineptitude, Nico is open and accepting of just about anyone he meets. He may not treat everyone like a friend right away, but he's fairly open-minded about most people. He sees other people as puzzles to be solved, and once he thinks he has them figured out, he tends to lose interest. It's nothing, personal, though. It's just that Nico realizes that there's a finite amount of time he has in this world, and he would rather spend his time solving puzzles as efficiently as possible rather than playing with the same solved problem.
Despite all of Nico's intellect, he's still a child at heart, and some of his inventions can reflect that, and his designs can be a little nonsensical or impractical in exchange for what he believes to be "cool".
Personal History: Even in the Village of Beginnings, Nico was a bit smarter than all of his fellow Freshmon. And that bright mind of his only began to blossom with each passing day. Before he knew it, he was shipped off to Terminus, where he attended a prestigious university. But ecbause of his age, Nico was never been taken very seriously by his peers and has always had to prove himself in order to stand out. But that moment never came. Nico graduated young, but he wasn't as nearly as special a genius as many had hoped.
Nico had found comfort in creating and fixing machines, and wanted to use the knowledge he had gained to those efforts, but no one wanted to hire an In-Training Digimon. And even when he had Digivolved... things didn't get better. So Nico set out a journey to find someone who would take him in. Who would accept him, youth and all.
And upon his travels, he met a broken-down Trailmon named Ferryweather. She had been stuck there for weeks, and was on the verge of deletion, but luckily for the mechanical train Digimon, Nico knew a thing or two about fixing up machines, Digimon or not. In fact, he fixed her up so well, after a few modifications she Digivolved to the Ultimate level and became a Locomon. The two became friends soon after, with Nico's infatuation for the machine Digimon growing every day. These days he practically devotes his life to fixing Ferry up, making small modifications to improve Ferry's quality of life. Ferry wasn't like everyone else he had met. Ferry was always calculated, if a bit cold, but was never a puzzle for Nico to solve. Nico didn't have to be smart for someone else' expectations anymore. He just had to be there.
Rookie Level Mercenary
Species: Terriermon Assistant
Appearance:
Attribute: Data
Family/ies: Virus Busters, Metal Empire
Type: Beast Genius
Fighting Style: Nico prefers to leave the fighting to others around him, instead doing what he can do with Ferryweather and other machines.
Abilities:
Fixing my beloved! - Nico knows Ferry inside and out, so despite their difference in levels, he can fix it up just a little bit each turn. So long as Nico remains inside Ferryweather, he can spend his entire turn during the turn repairing her, giving her a 5% regeneration effect for that post. This ability can only be used on Ferryweather the Locomon. Passive Skill.
I've got just the thing! - Nico pulls out a convenient machine out of freaking nowhere that he just happened to invent/fix last week. It can be a number of machines. This ability can be used to give any Digimon a non-combat passive skill, like the ability to fly or breathe underwater. However, if the item is specifically targeted by a rookie attack or higher, the item gets destroyed, so it's not entirely reliable. 1-post cooldown.
Genius Analysis - Nico analyzes his opponent's attacks and tactics, letting him defend himself from attacks easier. Gives him a 30% passive increase to his defense.
Wrench - Nico freaks out and slaps someone upside the head with a wrench. 0-post cooldown.
Digimon Name: Ferryweather
Gender: Female (Technically genderless, but Nico refers to it as a "she")
Alignment: Unaligned
Skills/Talents:
- Is a train
Personality: Ferry exists for one purpose; to get people from one destination to the next. Doesn't matter who, doesn't matter why, Ferry just exists to move people around. It's possible she gets some form of enjoyment out of this, as it's the only thing she ever thinks about. Even so, Ferry is still a Digimon, and does in fact think for herself. However, despite devoting her life to helping people get around, she has no interest in making friends or getting to know her passengers. She will certainly answer you out of politeness, but Ferryweather will almost never engage another person in conversation.
While Ferry doesn't quite share the same feelings for Nico as he does for her, Ferry sees their relationship as profitable as they both get something they want. Plus, Ferry feels like she owes the Terriermon Assistant a debt of gratitude as well, and almost every upgrade that Nico has performed on her has improved her efficiency in its life mission. So while she doesn't quite know how she feels about the little genius, she does know she would rather be with him than apart.
But more than anything, Ferry wants to be a transporter. Even in holosuit form, Ferry can't feel comfortable talking to someone unless she's carrying them. Which can cause some problems for the people she meets.
Personal History: From when she was just a humble Hagurumon, Ferry always knew that she wanted to be a transporter. In fact, Ferry was the one who came up with her own name; a ferry that will brave any weather to get you to where you need to go. Ferry wished for all her heart to be able to do so, and was rewarded with the blessing of Digivolving into a Trailmon. And from there her life was fairly blissful. She moved from place to place, taking people to their destinations. It was Ferry's own personal zen, but it wasn't meant to last. Ferry could't maintain herself, and the company she worked for were rather negligent in their upkeep. So when she broke down one day and fell off of the rail, she was simply abandoned. No way to move. Nowhere to move. No more passengers.
Ferry wanted to die at that moment, but was too helpless to even do that, so she remained tumbled over the ground, waiting to starve to death. But then she met Nico. At first, Nico simply repaired her out of boredom. She was just another machine for him to fix. But as they spent more time together, Nico began to offer more and more upgrades. Ferry didn't feel like she could refuse them, after all, he had saved her life and made her operable again! Ferry underwent a number of procedures, from a speed-boosting system, to heated seats, and even an in-built holosuit so she can traverse the world in areas too cramped for a massive train Digimon.
As of late, she simply transports Nico around the mainland, offering rides to travelers along the way. After all, it's what she's always wanted to do!
Ultimate Level Mercenary
Species: Locomon
Appearance:
Holosuit Appearance:
Attribute: Data
Family/ies: Metal Empire, Nature Spirits
Type: Machine
Fighting Style: Ferry is often too busy traveling to its next destination to fight, but when it needs to, and someone's there to control it, it can transform into its battle mode and punch down its enemies!
Abilities:
A.T.T. (Non-Combat/Passive Combat Skill) - Thanks to Nico's modifications, Ferry can travel anywhere and is the All-Terrain-Train. Be it on land, the air, the sea, underground, or even in space (theoretically), Ferry will get you where you need to go, protecting its passengers from the environment. 50% boost in speed and a 20% drop to its offense. In addition, when out of combat or if Ferry doesn't use any named abilities, it has the speed of a Mega-level vehicle.
All-Protecting Hide (Passive Skill) - Ferry's hide is designed to protect its passengers, and gains a 50% defense boost in exchange for a 20% attack drop.
Cable Claw - Ferry's claws extend out and punch the enemy, then are immediately retracted by its attached cables. 1-post cooldown.
Vehicular Monslaughter - Ferry runs right over its opponent and just keeps going. 1-post cooldown.
Steam Striker - Ferry charges at the enemy propelled by a blast of steam. 2-post cooldown.
Steam Bomber - Ferry fires off a burst of steam to strike everyone within a 50m diameter. Its passengers, of course, are protected. 3-post cooldown.
Switching to BATTLE MODE!!! - Another modification from Nico. Ferryweather can transform into its battle mode, transforming into a Gundam-looking motherfucker and is now much more suited to combat. Ferry's passive stat changes are re-arranged, resulting in a 50% increase in attack power, and a 40% drop in speed. However, being slow is beyond Ferry's programming, and its motion programs are incompatible with this modification. As such, one of its passengers must use their actions each turn to control it. If a human or solo Digimon does this, they're unable to swipe D-Arc cards and the like. Like Digivolution, on the first post of combat, this Digimon can use this ability without an action, but after that, swapping between Vehicle Mode and BATTLE MODE!!! requires a full post.
Digimon Name: Kumiho
Gender: Female
Alignment: Neutral Good
Skills/Talents:
- Fortuneteller, but can only read bad fortunes
- Part-time exorcist, but it's really only a hobby
Personality: Nothing much can be said about Kumi, other than the fact that she's just kinda given up having a good life. She's someone who doesn't take life seriously anymore, and just kind of scrapes on by with the bare minimum effort she can afford to put forth. Some may call this lifestyle pathetic, but she prefers to call it "low maintenance". Because she does little to take care of herself, she's something of a slob as a result, often not bothering to bathe until she can't stand her own smell, or refusing to eat until the hunger pangs get intolerable.
But at the heart of it all, Kumi's a kind Digimon who wants the people around her to prosper. Sadly, she feels herself unworthy of aiding in that task, and she often recuses herself from society in order to ensure that she doesn't ruin the happiness of others. Some of her hermit-like behavior is tied to her low self-esteem, some of it's tied to her circumstances, and her circumstances and self-esteem are equally as linked together.
Kumi is fairly straight-forward and serious, and abhors mischievous acts like pranks and other tomfoolery. As such, she tends to crack down on the jokester-types with a fervor.
Personal History: From the time she was a Renamon, Kumi knew what her destiny was going to be. She had the ability to communicate with the spirits - leftover semi-sentient fragments of data, and by using herself as a medium, she was going to use the dead to bring peace and comfort to the living. And in exchange, she would help bring peace back to the dead.
Unfortunately, no one told her that most spirits were assholes, and whenever she allowed the spirits control of her body, they would just use her to play pranks on others. This caused some strife between her and the villages she visited, and she was driven out more often than not. But the young Renamon didn't despair! Surely there had to be some good spirits out there, right? And maybe when she digivolved and got stronger, she'd be able to control the spirits better!
But she finally got what she wished for. One night when resting in a village with a higher amount of spirits than usual, Kumi became possessed by them, their data joining with hers and overloading her body enough to force a Digivolution to a Youkomon. And as the bearer of those spirits, she was looked on upon as an awful jinx and bearer of great misfortune. She was driven out of the village, and almost any place she visited from there on. She supposed she could have stayed in one of the larger communities like Terminus or Whitewater, but the thought of being around so many people never appealed to the fox Digimon.
So Kumi made a drastic decision - she would banish herself to the Dark Area, where she spends the rest of her days, avoiding everyone but her own negative emotions and the evil spirits within her body.
Champion Level Mercenary
Species: Youkomon
Appearance:
Attribute: Data
Family/ies: Nightmare Soldiers, Nature Spirits, Wind Guardians
Type: Bewitching Beast
Fighting Style: Kumiho uses the evil spirits to her advantage, letting them loose to plague her foes.
Abilities:
Zetsu Bow - Creates a magical bow of darkness that fires off an evil spirit at the foe. Doesn't deal damage, but they become so distraught by despair that they're unable to attack their next post. 2-post cooldown, and doesn't affect higher lever Digimon.
Fiery Jinx - Unleashes a "playful" flame spirit that brings misfortune to one attacking foe. For one reason or another, their attack fails to hit their target, be it that they just miss, they misfire, or they trip and fall or something. Effectively a shield skill, so piercing don't give no shits about bad luck. 2-post cooldown, and no workie on higher levels.
Evil Flame Dragon - Condenses all her evil spirits to form a menacing flame dragon that consumes her foes. 3-post cooldown.
Homuradama - The evil spirits around Kumiho don't like it when she gets attacked, so the lash out and deal basic attack damage to anyone who hits her. Doesn't use Kumiho's action. 2-post cooldown.
Fox Fang - Did you know foxes had teeth? Well, Kumiho uses hers to bite you. 0-post cooldown.
Reverse Jinx - Once per thread skill. Kumiho channels all the strength she has to use her evil spirits for something good for a change. This fully heals any Champion or lower Digimon. An Ultimate is healed by a significant amount as well, but Kumiho exhausts all her energy doing so and falls unconscious for the remainder of the thread.
Digimon Name: Black Feather Assassin X
Gender: Female
Alignment: Neutral
Skills/Talents:
- Skilled in stealth and subterfuge
- Disturbingly malleable data structure.
Personality: Black Feather Assassin X is a stoic, quiet individual. Little is known about her, other than the fact that she's incredibly mysterious. No one knows where she came from, but she only ever appears when Lady Nana... when the human girl Nanami Hanabana, whom she has absolutely no relation to whatsoever, is in life-threatening danger. Unfortunately, she doesn't hang around long enough to chat, mostly due to the fact that her Digital Frame is compromised like it would fall apart at any second. Almost like she used to be some weakling Rookie Falcomon that took pulled a page out of Impmon's book and took extremely drastic measures to prematurely Digivolve to a Mega Level, and her body can't keep up the form for very long.
There is one thing that is known about the Black Feather Assassin X, though. For starters, she despises any nicknames, and doesn't acknowledge any name other than "Black Feather Assassin X". That includes her writer, too, god damn it.
Mega Level Mercenary
Species: Ravemon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers, Wind Guardians
Type: Cyborg Assassin Birb
Fighting Style:
Abilities:
Malleable Form - Non-Combat Skill. Black Feather Assassin X can adjust her body to whatever shape she needs, and and can sort of ooze through cracks in walls and doorways and the like. In addition, she can rearrange her data structure to look like any human or Digimon her level or lower. This change is purely cosmetic; though fighting in a form not her own significantly reduces her combat strength, to the point where she only has the strength of an Ultimate. She doesn't gain any additional abilities by changing her form, either. Copying an aquatic Digimon's appearance doesn't let her breathe underwater, for example. The process of forcibly altering her data's appearance takes about a minute, so it can't be used in the middle of combat.
Shadow Lurker - Passive. Black Feather Assassin X can hide within the shadow of another creature or Digimon for one post. Entering or exiting a shadow requires a full post, and she can't attack, use any named abilities, or be damaged while inside of a shadow, other than the Ability, "Black Feather Xassination". 2-post cooldown. Out of combat, this ability can be used as long desired on a willing person's shadow.
Weakened Frame - Passive. Black Feather Assassin X gains a 50% increase in Attack Strength and Speed, but suffers a 50% drop in her Defense. In addition, after her first three posts of combat, she loses 10% of her health at the end of every turn as her body slowly wastes away. This health loss is nullified if she's inside another creature's shadow, or is currently transformed to "Malleable Form".
Black Feather Xassination - While hiding in a shadow, Black Feather Assassin X can take a full turn to prepare a deadly strike on a foe. If the target is within melee range of the shadow Black Feather Assassin X is hiding in (or if she's hiding in the target's shadow), she can lunge out from the shadows and cut them down with her blade. Deals massive damage, and pierces defensive abilities. 5-post cooldown.
Black Feather Barrage - Black Feather Assassin X unleashes a barrage of black feathers towards a single enemy. If they hit the enemy... they get stabbed a lot. 1-post cooldown.
Black Feather Rain - Black Feather Assassin X raises her right arm up, and throws out a barrage of sharp black feathers that impale everyone around her in a 50m radius. Oddly enough, any allies of hers remain unharmed, so long as they don't move for that post. Afterwords, her arm is left completely exposed, but the feathers start to regrow back fairly quickly. 3-post cooldown.
Black Whirlwind - Black Feather Assassin X spins around quickly to form a twister of darkness, slicing up anyone she comes into contact with, or anyone stupid enough to hit her with a melee attack until her next post. 4-post cooldown.
Kuro-Ikazuchi - Black Feather Assassin X stabs her sword into the ground, and calls forth a surge of black lightning that electrifies and freezes foes in a 25m radius. Deals heavy damage, and their speed is reduced by 50% for 1 post. 5-post cooldown.
Sword - Sometimes the simple things in life are the most effective. A simple sword strike. 0-post cooldown.
Forbidden Sealed Technique - A move so powerful and mysterious, this move doesn't have a description. In fact, this move isn't even complete.