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Nanami Hanabana
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Post by Nanami Hanabana on Nov 19, 2020 22:00:07 GMT
Flavor mostly, unless any opponent wants to slip on a sheet of ice. Or if sledding downhill towards an opponent becomes a viable combat tactic.
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Mae
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The Royal Shipper
I'm the oracle that's had enough.
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Post by Mae on Nov 24, 2020 16:54:48 GMT
1/2.
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Amelie
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Also, the person who tends to grade things.
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Post by Amelie on Dec 7, 2020 5:05:21 GMT
Approved.
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Nanami Hanabana
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Post by Nanami Hanabana on Jan 15, 2021 4:39:32 GMT
2 different edits. First one is for Mocha and Cream's Mega level movesets. Second is adding 4 more mercs for Nanami, the first Mega Contract, and the Second Rookie, Champion, and Ultimate Contract. For convenience sake, I'd like to add these in myself, if possible. Mocha's Dianamon Moveset: Fighting Style: Combines the powers of ice, moonlight, and darkness to overwhelm her foes. Mocha is much more of a team player in this form. Abilities: Sisterly Bond - Passive Skill. When Mocha is more damaged than her sister, she gains a 30% Defense Boost. Otherwise, she gains a 30% Attack Boost, instead. Eclipsing Chaos - Passive Skill. When Cream uses the ability "Chaos Javelin" or "Eclipse Burst", Mocha uses her action during the turn to add her own strength to the ability, doubling it's power. Power of the Night - The spirits of ice, darkness, and moonlight surround Mocha at all times, and lash out at nearby foes. Counts as a free basic attack that doesn't take up Mocha's action. 2-post cooldown. Blade Dance - Mocha cuts down an enemy with her bladed staff. 0-post cooldown. Crystal Heart - Mocha creates a massive dome of magical ice that covers herself and her allies. It stops all attacks her level or lower for 1 post. The crystal also channels any damage into Mocha, so any attacks that pierce the shield will damage Mocha instead of those she holds dear, or dumb mercs she tolerates. 5-post cooldown. Moonlit Recital - Mocha lets out a serene melody that rejuvenates herself, and possibly her allies. 3-post cooldown, but can heal up to two additional targets by increasing the cooldown by one each, and slightly decreasing the effectiveness of the heal. Arrow of Artemis - Mocha unleashes a frozen ice arrow that damages and freezes her target. The target is unable to move their next post. 4-post cooldown.
Goodnight Moon - Mocha's bladed staff glows with the icy power of the frozen moonlight, and the darkness of the night. Mocha twirls it in circles, unleashing a small vortex of energy that overwhelms her foes in a 50m radius. 4-post cooldown. Darkness Javelin - Mocha creates a javelin of darkness energy, and impales her foe with it. Pierces defenses. 4-post cooldown. Digivolves From: Crescemon Digivolves To: Gracenovamon
Cream's Ophanimon Moveset: Fighting Style: Cream takes a support role in this form, but still has some powerful moves in her arsenal. Abilities: Sisterly Bond - Passive Skill. When Cream is more damaged than her sister, she regains 5% of her health every turn. Otherwise, Mocha recovers 5% of her health each turn. Angel Backhand - Cream COULD stab you with her javelin, but she instead slaps you across the face. 0-post cooldown. Eden Javelin - Cream creates a javelin of light and impales her for with it. Pierces defenses. 4-post cooldown. Divine Love - Creates an aura of light that doubles Cream and two other allies's defenses for three posts. 5-post cooldown. Holy Touch - Cream lays her hands upon an injured ally, healing them of their wounds, possibly ailing them of an affliction. 2-post cooldown, 3-posts if they remove an affliction. Heavenly Grace - Cream heals up to three allies (can include herself) with a holy energy. 5-post cooldown. Rain of Light - Cream calls down a torrent of celestial arrows from the heavens, in an 25m radius. Miraculously avoids hitting her allies. 4-post cooldown. Sephirot Crystals - Once per thread skill. Cream summons forth ten pink crystals that fly out to attack her foes or heal her allies. She can adjust these ten crystals however she likes. Each individual crystal deals basic attack damage, or heals half that much. Chaos Javelin - Once per thread skill. Combined with Mocha's darkness, Mocha and Cream fire off a lance of chaos energy that impales foes and pierces defenses. Digivolves From: Angewomon Digivolves To: Gracenovamon
Cream's Alternate Apollomon Moveset: Fighting Style: Fed up with support, Cream lets loose an all-out offensive strategy to overwhelm her foes. After all, there's no reason to play support if all her enemies are burnt to a crisp, right? Abilities: Sisterly Bond - Passive Skill. If Cream is more damaged than her sister, she gains a 30% attack boost. Otherwise, Mocha gains an additional 30% attack boost. Burning Soul, Cool Head - Passive Skill. If Cream so desires, she can selectively decide for her flames to not deal damage to anyone she can reasonably perceive. This skill is particularly useful for frail, highly-flammable pink-haired humans. Blazing Flames - Cream's flames can be so hot they lash out at enemies without her even thinking. Deals fire damage equivalent to a basic attack without using her action. 2-post cooldown. Burning Booster - Passive Skill. Cream's flames boosts her attacks, granting her a 30% increase in attack power to all her attacks. This extra damage is fire-based. Blazing Heart - Cream lets out a roar that encourages her allies, doubling her own and two allies's attack strength for 3 posts. 5-post cooldown. Flame Claw - Cream slices at an enemy with a burning claw. 0-post cooldown. Solblaster - Unleashes a fiery sphere of flame that absolutely scorches any foe it hits in a 50ft radius. Deals insane damage. 5-post cooldown. Inferno Tackle - Slams into the opponent. While on fire. 2-post cooldown. Eclipse Burst - Once per thread skill. Coordinates with Mocha to unleash the combined force of the sun and moon, dealing absurd levels of fire, light, ice, and darkness damage. Digivolves From: Flaremon Digivolves To: Gracenovamon Digimon Name: Nico Gender: Male Alignment: Lawful Neutral Skills/Talents: - Skilled mechanic.Given enough time, he can fix almost any machine, though the end result may not always look pretty. - A young genius. Graduated with the highest degrees when he was just an In-Training Digimon. Personality: As expected of a young genius, Nico has a keen mind and can notice the most subtle of details... in machines. When it comes to people, Nico has a bit of a struggle. He understands basic social constructs, and participated accordingly because that's what's expected of him, but for all his intellect, other people baffle him with their nonsensical behaviors and illogical decisions. But machines? Well, Digimon aside, machines can always be trusted to work. And when they stop, once he solves the puzzle and puts in the work, everything works once more. But other people? It's a tad bit too complicated for the young Terriermon Assistant. Despite his social ineptitude, Nico is open and accepting of just about anyone he meets. He may not treat everyone like a friend right away, but he's fairly open-minded about most people. He sees other people as puzzles to be solved, and once he thinks he has them figured out, he tends to lose interest. It's nothing, personal, though. It's just that Nico realizes that there's a finite amount of time he has in this world, and he would rather spend his time solving puzzles as efficiently as possible rather than playing with the same solved problem. Despite all of Nico's intellect, he's still a child at heart, and some of his inventions can reflect that, and his designs can be a little nonsensical or impractical in exchange for what he believes to be "cool". Personal History: Even in the Village of Beginnings, Nico was a bit smarter than all of his fellow Freshmon. And that bright mind of his only began to blossom with each passing day. Before he knew it, he was shipped off to Terminus, where he attended a prestigious university. But ecbause of his age, Nico was never been taken very seriously by his peers and has always had to prove himself in order to stand out. But that moment never came. Nico graduated young, but he wasn't as nearly as special a genius as many had hoped. Nico had found comfort in creating and fixing machines, and wanted to use the knowledge he had gained to those efforts, but no one wanted to hire an In-Training Digimon. And even when he had Digivolved... things didn't get better. So Nico set out a journey to find someone who would take him in. Who would accept him, youth and all. And upon his travels, he met a broken-down Trailmon named Ferryweather. She had been stuck there for weeks, and was on the verge of deletion, but luckily for the mechanical train Digimon, Nico knew a thing or two about fixing up machines, Digimon or not. In fact, he fixed her up so well, after a few modifications she Digivolved to the Ultimate level and became a Locomon. The two became friends soon after, with Nico's infatuation for the machine Digimon growing every day. These days he practically devotes his life to fixing Ferry up, making small modifications to improve Ferry's quality of life. Ferry wasn't like everyone else he had met. Ferry was always calculated, if a bit cold, but was never a puzzle for Nico to solve. Nico didn't have to be smart for someone else' expectations anymore. He just had to be there. Rookie Level MercenarySpecies: Terriermon Assistant Appearance: Attribute: Data Family/ies: Virus Busters, Metal Empire Type: Beast Genius Fighting Style: Nico prefers to leave the fighting to others around him, instead doing what he can do with Ferryweather and other machines. Abilities: Fixing my beloved! - Nico knows Ferry inside and out, so despite their difference in levels, he can fix it up just a little bit each turn. So long as Nico remains inside Ferryweather, he can spend his entire turn during the turn repairing her, giving her a 5% regeneration effect for that post. This ability can only be used on Ferryweather the Locomon. Passive Skill. I've got just the thing! - Nico pulls out a convenient machine out of freaking nowhere that he just happened to invent/fix last week. It can be a number of machines. This ability can be used to give any Digimon a non-combat passive skill, like the ability to fly or breathe underwater. However, if the item is specifically targeted by a rookie attack or higher, the item gets destroyed, so it's not entirely reliable. 1-post cooldown. Genius Analysis - Nico analyzes his opponent's attacks and tactics, letting him defend himself from attacks easier. Gives him a 30% passive increase to his defense. Wrench - Nico freaks out and slaps someone upside the head with a wrench. 0-post cooldown. Digimon Name: Kumiho Gender: Female Alignment: Neutral Good Skills/Talents: - Fortuneteller, but can only read bad fortunes - Part-time exorcist, but it's really only a hobby Personality: Nothing much can be said about Kumi, other than the fact that she's just kinda given up having a good life. She's someone who doesn't take life seriously anymore, and just kind of scrapes on by with the bare minimum effort she can afford to put forth. Some may call this lifestyle pathetic, but she prefers to call it "low maintenance". Because she does little to take care of herself, she's something of a slob as a result, often not bothering to bathe until she can't stand her own smell, or refusing to eat until the hunger pangs get intolerable. But at the heart of it all, Kumi's a kind Digimon who wants the people around her to prosper. Sadly, she feels herself unworthy of aiding in that task, and she often recuses herself from society in order to ensure that she doesn't ruin the happiness of others. Some of her hermit-like behavior is tied to her low self-esteem, some of it's tied to her circumstances, and her circumstances and self-esteem are equally as linked together. Kumi is fairly straight-forward and serious, and abhors mischievous acts like pranks and other tomfoolery. As such, she tends to crack down on the jokester-types with a fervor. Personal History: From the time she was a Renamon, Kumi knew what her destiny was going to be. She had the ability to communicate with the spirits - leftover semi-sentient fragments of data, and by using herself as a medium, she was going to use the dead to bring peace and comfort to the living. And in exchange, she would help bring peace back to the dead. Unfortunately, no one told her that most spirits were assholes, and whenever she allowed the spirits control of her body, they would just use her to play pranks on others. This caused some strife between her and the villages she visited, and she was driven out more often than not. But the young Renamon didn't despair! Surely there had to be some good spirits out there, right? And maybe when she digivolved and got stronger, she'd be able to control the spirits better! But she finally got what she wished for. One night when resting in a village with a higher amount of spirits than usual, Kumi became possessed by them, their data joining with hers and overloading her body enough to force a Digivolution to a Youkomon. And as the bearer of those spirits, she was looked on upon as an awful jinx and bearer of great misfortune. She was driven out of the village, and almost any place she visited from there on. She supposed she could have stayed in one of the larger communities like Terminus or Whitewater, but the thought of being around so many people never appealed to the fox Digimon. So Kumi made a drastic decision - she would banish herself to the Dark Area, where she spends the rest of her days, avoiding everyone but her own negative emotions and the evil spirits within her body. Champion Level MercenarySpecies: Youkomon Appearance: Attribute: Data Family/ies: Nightmare Soldiers, Nature Spirits, Wind Guardians Type: Bewitching Beast Fighting Style: Kumiho uses the evil spirits to her advantage, letting them loose to plague her foes. Abilities: Zetsu Bow - Creates a magical bow of darkness that fires off an evil spirit at the foe. Doesn't deal damage, but they become so distraught by despair that they're unable to attack their next post. 2-post cooldown, and doesn't affect higher lever Digimon. Fiery Jinx - Unleashes a "playful" flame spirit that brings misfortune to one attacking foe. For one reason or another, their attack fails to hit their target, be it that they just miss, they misfire, or they trip and fall or something. Effectively a shield skill, so piercing don't give no shits about bad luck. 2-post cooldown, and no workie on higher levels. Evil Flame Dragon - Condenses all her evil spirits to form a menacing flame dragon that consumes her foes. 3-post cooldown. Homuradama - The evil spirits around Kumiho don't like it when she gets attacked, so the lash out and deal basic attack damage to anyone who hits her. Doesn't use Kumiho's action. 2-post cooldown. Fox Fang - Did you know foxes had teeth? Well, Kumiho uses hers to bite you. 0-post cooldown. Reverse Jinx - Once per thread skill. Kumiho channels all the strength she has to use her evil spirits for something good for a change. This fully heals any Champion or lower Digimon. An Ultimate is healed by a significant amount as well, but Kumiho exhausts all her energy doing so and falls unconscious for the remainder of the thread. Digimon Name: Ferryweather Gender: Female (Technically genderless, but Nico refers to it as a "she") Alignment: Unaligned Skills/Talents: - Is a train Personality: Ferry exists for one purpose; to get people from one destination to the next. Doesn't matter who, doesn't matter why, Ferry just exists to move people around. It's possible she gets some form of enjoyment out of this, as it's the only thing she ever thinks about. Even so, Ferry is still a Digimon, and does in fact think for herself. However, despite devoting her life to helping people get around, she has no interest in making friends or getting to know her passengers. She will certainly answer you out of politeness, but Ferryweather will almost never engage another person in conversation. While Ferry doesn't quite share the same feelings for Nico as he does for her, Ferry sees their relationship as profitable as they both get something they want. Plus, Ferry feels like she owes the Terriermon Assistant a debt of gratitude as well, and almost every upgrade that Nico has performed on her has improved her efficiency in its life mission. So while she doesn't quite know how she feels about the little genius, she does know she would rather be with him than apart. But more than anything, Ferry wants to be a transporter. Even in holosuit form, Ferry can't feel comfortable talking to someone unless she's carrying them. Which can cause some problems for the people she meets. Personal History: From when she was just a humble Hagurumon, Ferry always knew that she wanted to be a transporter. In fact, Ferry was the one who came up with her own name; a ferry that will brave any weather to get you to where you need to go. Ferry wished for all her heart to be able to do so, and was rewarded with the blessing of Digivolving into a Trailmon. And from there her life was fairly blissful. She moved from place to place, taking people to their destinations. It was Ferry's own personal zen, but it wasn't meant to last. Ferry could't maintain herself, and the company she worked for were rather negligent in their upkeep. So when she broke down one day and fell off of the rail, she was simply abandoned. No way to move. Nowhere to move. No more passengers. Ferry wanted to die at that moment, but was too helpless to even do that, so she remained tumbled over the ground, waiting to starve to death. But then she met Nico. At first, Nico simply repaired her out of boredom. She was just another machine for him to fix. But as they spent more time together, Nico began to offer more and more upgrades. Ferry didn't feel like she could refuse them, after all, he had saved her life and made her operable again! Ferry underwent a number of procedures, from a speed-boosting system, to heated seats, and even an in-built holosuit so she can traverse the world in areas too cramped for a massive train Digimon. As of late, she simply transports Nico around the mainland, offering rides to travelers along the way. After all, it's what she's always wanted to do! Ultimate Level MercenarySpecies: Locomon Appearance: Holosuit Appearance: MOBILE FIGHTER G GUNDAM • a llenby beardsley • Ferryweather the Locomon Attribute: Data Family/ies: Metal Empire, Nature Spirits Type: Machine Fighting Style: Ferry is often too busy traveling to its next destination to fight, but when it needs to, and someone's there to control it, it can transform into its battle mode and punch down its enemies! Abilities: A.T.T. (Non-Combat/Passive Combat Skill) - Thanks to Nico's modifications, Ferry can travel anywhere and is the All-Terrain-Train. Be it on land, the air, the sea, underground, or even in space (theoretically), Ferry will get you where you need to go, protecting its passengers from the environment. 50% boost in speed and a 20% drop to its offense. In addition, when out of combat or if Ferry doesn't use any named abilities, it has the speed of a Mega-level vehicle. All-Protecting Hide (Passive Skill) - Ferry's hide is designed to protect its passengers, and gains a 50% defense boost in exchange for a 20% attack drop. Cable Claw - Ferry's claws extend out and punch the enemy, then are immediately retracted by its attached cables. 1-post cooldown. Vehicular Monslaughter - Ferry runs right over its opponent and just keeps going. 1-post cooldown. Steam Striker - Ferry charges at the enemy propelled by a blast of steam. 2-post cooldown. Steam Bomber - Ferry fires off a burst of steam to strike everyone within a 50m diameter. Its passengers, of course, are protected. 3-post cooldown. Switching to BATTLE MODE!!! - Another modification from Nico. Ferryweather can transform into its battle mode, transforming into a Gundam-looking motherfucker and is now much more suited to combat. Ferry's passive stat changes are re-arranged, resulting in a 50% increase in attack power, and a 40% drop in speed. However, being slow is beyond Ferry's programming, and its motion programs are incompatible with this modification. As such, one of its passengers must use their actions each turn to control it. If a human or solo Digimon does this, they're unable to swipe D-Arc cards and the like. Like Digivolution, on the first post of combat, this Digimon can use this ability without an action, but after that, swapping between Vehicle Mode and BATTLE MODE!!! requires a full post. Digimon Name: Black Feather Assassin X Gender: Female Alignment: Neutral Skills/Talents: - Skilled in stealth and subterfuge - Disturbingly malleable data structure. Personality: Black Feather Assassin X is a stoic, quiet individual. Little is known about her, other than the fact that she's incredibly mysterious. No one knows where she came from, but she only ever appears when Lady Nana... when the human girl Nanami Hanabana, whom she has absolutely no relation to whatsoever, is in life-threatening danger. Unfortunately, she doesn't hang around long enough to chat, mostly due to the fact that her Digital Frame is compromised like it would fall apart at any second. Almost like she used to be some weakling Rookie Falcomon that took pulled a page out of Impmon's book and took extremely drastic measures to prematurely Digivolve to a Mega Level, and her body can't keep up the form for very long. There is one thing that is known about the Black Feather Assassin X, though. For starters, she despises any nicknames, and doesn't acknowledge any name other than "Black Feather Assassin X". That includes her writer, too, god damn it. Mega Level MercenarySpecies: Ravemon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers, Wind Guardians Type: Cyborg Assassin Birb Fighting Style: Abilities: Malleable Form - Non-Combat Skill. Black Feather Assassin X can adjust her body to whatever shape she needs, and and can sort of ooze through cracks in walls and doorways and the like. In addition, she can rearrange her data structure to look like any human or Digimon her level or lower. This change is purely cosmetic; though fighting in a form not her own significantly reduces her combat strength, to the point where she only has the strength of an Ultimate. She doesn't gain any additional abilities by changing her form, either. Copying an aquatic Digimon's appearance doesn't let her breathe underwater, for example. The process of forcibly altering her data's appearance takes about a minute, so it can't be used in the middle of combat. Shadow Lurker - Passive. Black Feather Assassin X can hide within the shadow of another creature or Digimon for one post. Entering or exiting a shadow requires a full post, and she can't attack, use any named abilities, or be damaged while inside of a shadow, other than the Ability, "Black Feather Xassination". 2-post cooldown. Out of combat, this ability can be used as long desired on a willing person's shadow. Weakened Frame - Passive. Black Feather Assassin X gains a 50% increase in Attack Strength and Speed, but suffers a 50% drop in her Defense. In addition, after her first three posts of combat, she loses 10% of her health at the end of every turn as her body slowly wastes away. This health loss is nullified if she's inside another creature's shadow, or is currently transformed to "Malleable Form". Black Feather Xassination - While hiding in a shadow, Black Feather Assassin X can take a full turn to prepare a deadly strike on a foe. If the target is within melee range of the shadow Black Feather Assassin X is hiding in (or if she's hiding in the target's shadow), she can lunge out from the shadows and cut them down with her blade. Deals massive damage, and pierces defensive abilities. 5-post cooldown. Black Feather Barrage - Black Feather Assassin X unleashes a barrage of black feathers towards a single enemy. If they hit the enemy... they get stabbed a lot. 1-post cooldown. Black Feather Rain - Black Feather Assassin X raises her right arm up, and throws out a barrage of sharp black feathers that impale everyone around her in a 50m radius. Oddly enough, any allies of hers remain unharmed, so long as they don't move for that post. Afterwords, her arm is left completely exposed, but the feathers start to regrow back fairly quickly. 3-post cooldown. Black Whirlwind - Black Feather Assassin X spins around quickly to form a twister of darkness, slicing up anyone she comes into contact with, or anyone stupid enough to hit her with a melee attack until her next post. 4-post cooldown. Kuro-Ikazuchi - Black Feather Assassin X stabs her sword into the ground, and calls forth a surge of black lightning that electrifies and freezes foes in a 25m radius. Deals heavy damage, and their speed is reduced by 50% for 1 post. 5-post cooldown. Sword - Sometimes the simple things in life are the most effective. A simple sword strike. 0-post cooldown. Forbidden Sealed Technique - A move so powerful and mysterious, this move doesn't have a description. In fact, this move isn't even complete.
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Feb 18, 2021 22:36:04 GMT
i mean
1/2 i guess
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Feb 20, 2021 7:39:30 GMT
Shadow Lurker: You'll have to adjust this one a bit. As it stands, it has the possibility of providing semi-permanent invulnerability to little to no counterplay.
EDIT: Approved.
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Nanami Hanabana
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Post by Nanami Hanabana on Dec 2, 2021 5:54:29 GMT
Wow. Been almost a year since this account last got an edit. So let's change that! I'm gonna be revamping the movesets slowly but surely the coming weeks. This month I'll do the Champion movesets, in addition to rolling out Mocha's alternate champ form! I'll edit things in myself. ChampionSpecies: Lowemon Appearance: Attribute: Data Family/ies: Nightmare Soldiers, Virus Busters Type: Warrior Abilities: NCP: Shadow Wings - Mocha can conjure black angel wings made from shadow. This lets her fly if she so desires. NCP: Darkness Eyes - Mocha can see in pure darkness, because that's just how she rolls. She can still get blinded in combat, however. [Passive] 1. Supportive Shadow - Whenever Cream or another ally other than Mocha is affected by Cream's support ability with a duration of 2 posts or longer, or are healed by Cream's named ability, that effect is doubled for 1 post. Doesn't apply to OPT effects, and only applies to 1 named ability at a time. Cooldown: 1 Post [Active] 2. Shadowy Shield - Mocha summons a shadowy-sphinx shield. That proceeds to block an attack. If it does so without getting broken, it refreshes an active cooldown of either Mocha or Cream, so long as the move's cooldown doesn't exceed this move's cooldown. Because the darkness comforts them. But not like in an emo way or anything. Cooldown: 3 Posts [Active] 3. Shadow Spiral Meteor - Mocha summons a swirling orb of darkness from her chest and blasts an enemy with it. Ignores passive effects, and half-pierces shields. If Mocha makes a boob joke while using this attack, this move's damage is halved due to sheer cringe. Cooldown: 3 Posts [Active] 4. Black Dragoon - Mocha leaps up into the air, then dives down with a spear of darkness energy. Deals increased damage if she's under a lingering effect from Cream. Cooldown: 2 Posts [Active] 5. Ebon Gungnir - Darkness forms within Mocha's spear as she hurls it at either an opponent or an ally. If the spear strikes an enemy, Mocha teleports to the spear, pulls the enemy in, then delivers a devastating headbutt at the foe. If the spear is thrown at an ally, they can catch and spear and Mocha can teleport towards it to avoid a single attack. Cooldown: 3 Posts [Active] 6. Twilight Reckoning - Combo attack with Cream's Darcmon or Firamon form. Creates either a torrent of black flames that burns and consumes all light, or a lance of pure chaos that defies the order of nature. This effect ignores any enemy immunities or resistances to darkness-element abilities. If this ability is blocked, avoided, or otherwise rendered useless, this move's cooldown can be transferred to any other of Mocha's moves not currently on cooldown. Cream must also use her own [Twilight Reckoning] the turn Mocha uses this ability. Cooldown: 6 Posts Digivolves From: Lopmon Digivolves To: KaiserLeomon
Mocha's Updated Lekismon Moveset NCP: Bunny Ears - Mocha's got a good set of ears on her. In addition, she can "hear" digital signals more accurately than most. Particularly large digital signals give her a headache and put her in a genuinely bad mood, however. NCP: Frost Step - Mocha can condense enough cold air underneath her to create a solid, if instantaneous foothold to jump around through the air at will, essentially allowing her to stay airborne indefinitely so long as she's willing to keep jumping. If she's immobilized, she's unable to use this ability, however. [Passive] 1. Lunatic Rush - Mocha is able to use 2 named or basic attacks this post. If Mocha uses this ability to only make 2 basic attacks, this ability's cooldown is reduced by 1 post. Cooldown: 3 Posts [Passive] 2. Tearahawks - Mocha's modified her ability to create ice daggers and has blatantly ripped off a certain Blizzarmon to create small ice axes at will. Whether she's using them at a close range or throwing them, her basic attack strength is doubled. [Passive] 3. Give her an inch, and... - If Cream uses an ability that would heal Mocha, or an ability that lasts longer than 1 post, that support ability's effect is doubled for 1 post. Doesn't affect OPT abilities. Cooldown: 1 Post [Active] 4. Moon Night Crystal Flash - Mocha creates a flash of bright light to blind an enemy. In addition, she's snuck a few clear shards of ice in there to slice into a blinded enemy's face. The opponent is unable to attack for 1 post, and takes some damage, to boot. Duration: 1 Post Cooldown: 3 Posts [Active] 5. Moon Night... Knuckle! - Mocha channels all the toxic and masculine energy she has to muster, which is surprisingly a lot, all things considered, and delivers a resounding punch that deals heavy damage and blows away up to two lingering effects the target has on them. Cooldown: 3 Posts [Active] 6. Twilight Reckoning - Combo attack with Cream's Darcmon or Firamon form. Creates either a torrent of frozen flames that burns and freezes all at once, or a shining crystal blade that slices through light itself. This effect ignores any enemy immunities or resistances to ice-element abilities. If this ability is blocked, avoided, or otherwise rendered useless, this move's cooldown can be transferred to any other of Mocha's moves not currently on cooldown. Cream must also use her own [Twilight Reckoning] the turn Mocha uses this ability. Cooldown: 6 Posts
Cream's Updated Darcmon Moveset NCP: Holy Angel - Cream, if she so desires, can project holy light from her body. Useful when you don't have a flashlight handy, not very useful when stealthing in the dark. NCP: Angel Feathers - Supposedly, if you have one of Cream's feathers, you'll have good dreams when sleeping. Either that or a nightmare about being burned at the stake. History sucks, yo. [Passive] 1. Banner of Light - Cream restores either her own or a nearby ally within 5m's active cooldown by 1. Cooldown: 2 Posts [Active] 2. Banner of Resolve - Cream raises her scepter and covers one ally in a faint blue aura of light. This aura can disrupt one attack from a Champion level Digimon or lower, after which, this effect is dispelled. Duration: 3 Posts, or until discharged. Cooldown: 3 Posts [Active] 3. Banner of Bravery - Cream raises her scepter, covering one ally of Champion level or lower in a faint red aura of light. The affected target can use this aura to make one extra named ability or basic attack during their next turn. This effect doesn't stack with any other effects that provide a similar bonus. Cooldown: 2 Posts [Active] 4. Banner of Hope - Cream raises her scepter, covering one ally in a faint green aura of light. Heals a moderate amount of health from the target, and removes up to 1 lingering effect from them. Cooldown: 3 Posts [Passive] 5. Blade Training - While direct fighting hasn't always been her specialty, Cream has recognized that sometimes the best thing you can do to provide support is to cut a bitch. Her basic attacks with her blade deals double damage as a result. [Active] 6. Twilight Reckoning - Combo attack with Mocha's Lekismon or Lowemon form. Creates either a a shining crystal blade that slices through light itself, or as a lance of pure chaos that defies the order of nature. This effect ignores any enemy immunities or resistances to light-element abilities. If this ability is blocked, avoided, or otherwise rendered useless, this move's cooldown can be transferred to any other of Cream's moves not currently on cooldown. Mocha must also use her own [Twilight Reckoning] the turn Cream uses this ability. Cooldown: 6 Posts
Cream's Updated Firamon Moveset NCP: Warm Hugs - While Creams by no means enjoys intimate contact, hugging her can keep you warm no matter the environment. At least the environments that aren't actively killing you. NCP: Flaming Bounds - Cream can take great leaps and bounds boosted by her fire. She can propel herself through the air at high speeds, though coming to a full stop typically means... falling. [Passive] 1. Burning Soul, Cool Head - Cream's abilities simply don't affect anyone she doesn't want to affect. Or rather, Cream's abilities affect only those she chooses to affect. Her abilities don't affect anyone she's not aware of. Invisible or super-stealthed enemies are still affected if Cream is aware they're around and are within the area of her abilities. [Active] 2. Burning Booster - Cream's attack strength is doubled. In addition, Cream's abilities ignore enemy resistances and immunities to fire. Duration: 3 Posts Cooldown: 3 Posts [Active] 3. Burning Roar - Cream unleashes a roar of intensely hot air that burns away enemies in a 25m area. Cooldown: 2 Posts [Active] 4. Burning Wheel - Cream lights herself on fire, and runs in a circle 25m in diameter, creating a trail of flames. Then the flames swirl towards the center of the area, the flaming vortex consuming everyone within. Cooldown: 3 Posts [Active] 5. Burning Diver - Cream leaps up into the air, propelled by fire, then crashes down on an enemy in a blazing explosion. Deals heavy damage to one foe, then moderate damage to all enemies within 10m of the target. Cooldown: 3 Posts [Active] 6. Twilight Reckoning - Combo attack with Mocha's Lekismon or Lowemon form. Creates either a torrent of frozen flames that burns and freezes all at once, or a torrent of black flames that burns and consumes all light. This effect ignores any enemy immunities or resistances to fire-element abilities. If this ability is blocked, avoided, or otherwise rendered useless, this move's cooldown can be transferred to any other of Cream's moves not currently on cooldown. Mocha must also use her own [Twilight Reckoning] the turn Cream uses this ability. Cooldown: 6 Posts
Strawberry's Updated Bitmon Moveset [Active] 1. Shadowflare Pounce - Strawberry hides through both light and shadow and slams her bunny body into an enemy. Ignores shields and passive defenses. Cooldown: 3 Posts [Active] 2. Shadowblaze Pounce - Strawberry hops from the shadows and rams into an enemy, exploding them on contact. Ignores passive defenses. Cooldown: 3 Posts [Active] 3. Frostblaze Pounce - Strawberry hops towards an enemy, exploding them on contact. Then bits of ice shards absorb the enemy's life force. Strawberry heals half the damage dealt. Cooldown: 3 Posts [Active] 4. Frostflare Pounce - Strawberry pounces on an enemy at light-speed and rams into an enemy, crystal ice shards absorbing the enemy's life force. Ignores shields and Strawberry heals half the damage dealt. Cooldown: 3 Posts [Active] 5. Strawberry Healing - Strawberry fully heals herself for no particular reason. Mainly because she wants to. Cooldown: Once Per Thread [Passive] 6. Separation Anxiety - Sometimes it's better to do things together rather than... together. Strawberry splits herself into Mocha and Cream, the two of them in whatever Champion form they desire. Also, 1 of both Mocha and Cream's non-OPT cooldowns is completely refreshed. Cooldown: Once Per Thread
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Dec 6, 2021 23:03:58 GMT
Shadowy Shield: Shouldn't refresh anything with a cooldown higher than 3.
Ebon Gungnir: We got two enemy clauses here.
Banner of Resolve: Increase cooldown to 3.
Separation Anxiety: Shouldn't refresh OPTs.
EDIT: 1/2
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Dec 8, 2021 3:21:36 GMT
Approved, don't die. Or do.
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Dec 21, 2021 17:24:11 GMT
New Month, New Year, New Edits! Changing things around for Nanami's Ult-level Mons! First up, are some RAM Upgrades for Mocha, Cream, and Strawberry! For simplicity's sake, just assume both regular RAMs are going on all Champion-level and above forms, please! Like always, I'll do the editing myself. [Active] [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread [Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. [Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. And for Strawberry's RAM's! [Active] [RU1] Orthogonal Channeling (M) - Strawberry can tap into any of Mocha's forms of the same level, using any active, non-OPT move she has, though this ability's cooldown is 1 higher than the copied move's. [Active] [RU2] Orthogonal Channeling (C) - Strawberry can tap into any of Cream's forms of the same level, using any active, non-OPT move she has, though this ability's cooldown is 1 higher than the copied move's. Next up is a new form for Mocha, her alternate Ult form KaiserLeomon! UltimateSpecies: KaiserLeomon Appearance: Attribute: Data Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits, Virus Busters Type: Cyborg Beast Abilities: NCP: Shadow Wings - Mocha can conjure black angel wings made from shadow. This lets her fly if she so desires. NCP: Darkness Eyes - Mocha can see in pure darkness, because that's just how she rolls. She can still get blinded in combat, however. [Passive] 1. Sharp Tank - Mocha's heavy armor lets her fight pretty recklessly. While it's weight isn't enough to reduce her speed, her evasion is tanked by 20%. However, both her attack and defensive strength is enhanced by 25% each. [Passive] 2. Black Lion's Spirit - Mocha's presence enhances her sister's abilities. If Cream uses an ability that either increases a stat for more than 1 post, or heals a target, that effect is enhanced by 50% for the first post of the move's duration. [Active] 3. Black Lion's Guard - Mocha creates a dome of shadow that's big enough to cover herself and one ally next to her and protect them from all attacks for 1 post. Duration: 1 Post Cooldown: 3 Posts [Active] 4. Shadow Beast Claw - Mocha covers her front claws in darkness and dives towards an enemy to rend them asunder. If this attack connects and deals damage, the next attack the target gets hit with deals 50% more damage. Cooldown: 1 Post [Active] 5. Darkness Cannon Barrage - Mocha uses all the weapons she has on her body to fire off beams of darkness towards an enemy. These beams all twist and turn and attack from hard to avoid angles, making this move very hard to evade. Cooldown: 2 Posts [Active] 6. Ebon Rocket - Mocha cloaks herself in darkness energy and rams into an opponent, halving all damage she takes from projectile attacks the turn she uses this ability. In addition, each attack that deals damage to her slightly increases this move's power. Cooldown: 3 Posts [Active] 7. Twilight Reckoning Redux - Combo attack with Cream's Angewomon or Flaremon form. Creates a field 50m in diameter, either a vortex of black flames that draws in all enemies, burning and consuming all light and life within, or a miniature quasar that absorbs and obliterates the unjust and righteous alike. Ignores darkness immunities or resistances. If this ability is blocked, avoided, or otherwise rendered useless, this move instead goes on cooldown for 3 posts. Cream must also use her own [Twilight Reckoning Redux] the turn Mocha uses this ability, or else this ability can't be used. Cooldown: Once Per Thread Digivolves From: Lowemon Digivolves To: AncientSphinxmon
Mocha's Crescemon Update! NCP: Bunny Ears - Mocha's got a good set of ears on her. In addition, she can "hear" digital signals more accurately than most. Particularly large digital signals give her a headache and put her in a genuinely bad mood, however. NCP: Frost Step - Mocha can condense enough cold air underneath her to create a solid, if instantaneous foothold to jump around through the air at will, essentially allowing her to stay airborne indefinitely so long as she's willing to keep jumping. If she's immobilized, she's unable to use this ability, however. [Active] 1. Lunatic Dance - Mocha swirls around her crescent blades its mystical moonlight enchanting her attack speed, effectively allowing her to strike at enemies twice. During the course of this ability, Mocha's attacks deal double damage. Duration: 3 Posts Cooldown: 3 Posts [Active] 2. Moonlight Somersault - Mocha flips around in a display of acrobatics, diving towards an enemy with her crescent blade. Mocha's acrobatic stunts let her avoid the brunt of damage, halving the damage of incoming attacks towards her this post. Cooldown: 2 Posts [Active] 3. Cryo-Crescent Circus - Mocha makes two swings of her blade, its edges unleashing a blade of icy energy that damages up to two targets and reduces their evasion by 50%. If both blades hit the same target, then the target is instead fully immobilized their next post. Duration: 1 Post Cooldown: 3 Posts [Active] 4. Lunar Blades - Mocha charges up a blade with energy reminiscent of an icy moon, then launches it at an enemy. Any effect that increases Mocha's attack strength is doubled for the purposes of this move's damage. Cooldown: 1 Post [Active] 5. Black Ice Archery - Mocha pulls back a frozen arrow tipped with just a bit of darkness energy and unleashes it at a single foe. Pierces shields, but if this move doesn't hit a shield, then the darkness energy of the arrow deals an additional 50% damage. Cooldown: 3 Posts [Active] 6. Frozen Shadow Step - Mocha uses her [Frost Step] ability to its fullest, hopping wildly from place to place to avoid all attacks made her way for a post. In addition, she can carry one additional human and Digimon with her, so long as they're relative to Mocha's size, like say, a Flaremon or an Angewomon. Duration: 1 Post Cooldown: 3 Posts [Active] 7. Twilight Reckoning Redux - Combo attack with Cream's Angewomon or Flaremon form. Creates a field 50m in diameter, either a rain of fiery icicles that simultaneously glaciate and incinerate all enemies, or an icy blizzard of thousands of shining snowflakes that reflect and refract off of each other in a violent tempest of ice and light. Ignores ice immunities or resistances. If this ability is blocked, avoided, or otherwise rendered useless, this move instead goes on cooldown for 3 posts. Cream must also use her own [Twilight Reckoning Redux] the turn Mocha uses this ability, or else this ability can't be used. Cooldown: Once Per Thread
Cream's Angewomon! NCP: Holy Angel - Cream, if she so desires, can project holy light from her body. Useful when you don't have a flashlight handy, not very useful when sneaking around in the dark. NCP: Angel Senses - Being an angel, Cream can sense the general vibes of the digital signals she picks up. If she can sense their digital signal, she can accurately guess what kind of attribute they have, if they have any at all. Cream tries not to judge, tho! [Active] 1. Holy Arrow - Cream charges up a concentrated burst of light into her fingertip, then points to an enemy. Then Cream fires it off towards that enemy, the burst of light breaking through any shield the opponent has. Really, the move should be called "Holy Bolt" or "Holy Bullet", but the move's got a legacy and whatnot. Cooldown: 3 Posts [Active] 2. Angel's Blessing - Cream cups her hands together, gathering a hundred sparkles of light. Then she blows the sparkles onto an ally, covering the target in a glitzy aura that increases their attack and defense by 50%. Duration: 3 Posts Cooldown: 3 Posts [Active] 3. Heaven's Cure - Cream gathers a holy radiance into the palms of her hands, then applies them to affected areas. A target has a single unwanted lingering effect removed from them, then heals a moderate amount of health. Cooldown: 3 Posts [Active] 4. Celestial Champion - Cream gathers holy energy in her lips, then blows a kiss towards an ally. Cream's super embarrassed that she has to do this, though, and probably won't make eye contact with the target for the rest of the thread. Regardless, those affected by her "Championing" have all of their move's cooldowns reduced by 1 post each. Duration: 3 Posts Cooldown: 4 Posts [Active] 5. Divine Halo - Cream creates a holy halo that flies towards an ally. For the move's duration, they recover a slight amount of health each turn, and any unwanted effects that they acquire last one less turn, to a minimum of 1 post. Duration 3 Posts Cooldown: 3 Posts [Active] 6. Saint's Charm - Cream clasps her hands together as if in prayer. And concentrates on a holy barrier that wraps around herself and an ally within her reach. The barrier blocks all attacks made towards it. Duration: 1 Post Cooldown: 3 Posts [Active] 7. Twilight Reckoning Redux - Combo attack with Mocha's Crescemon or KaiserLeomon form. Creates a field 50m in diameter, either an icy blizzard of thousands of shining snowflakes that reflect and refract off of each other in a violent tempest of ice and light, or a miniature quasar that absorbs and obliterates the unjust and righteous alike. Ignores light/holy immunities or resistances. If this ability is blocked, avoided, or otherwise rendered useless, this move instead goes on cooldown for 3 posts. Mocha must also use her own [Twilight Reckoning Redux] the turn Cream uses this ability, or else this ability can't be used. Cooldown: Once Per Thread
Cream's Flaremon! NCP: Warm Hugs - While Creams by no means enjoys intimate contact, hugging her can keep you warm no matter the environment. At least the environments that aren't actively killing you. NCP: Flaming Bounds - Cream can take great leaps and bounds boosted by her fire. She can propel herself through the air at high speeds, though coming to a full stop typically means... falling. [Active] 1. Prominence Roar - Cream lets loose a furious lions roar that causes the air far above her to heat up and ignite, creating a miniature sun. On the following post, Cream absorbs this sun into her fist, condensing its heat and fury into a single burning knuckle. Breaks shields, and Cream cannot be prevented from attacking during this ability's duration. Duration: 2 Posts Cooldown: 5 Posts [Active] 2. Burning Booster - Cream gathers all the heat and passion within her soul, and her attacks deals an additional 100% damage. this extra damage is fire-element. In addition, Cream's abilities ignore enemy resistances and immunities to fire. Cannot be used underwater, and if hit by a water-element attack, this move's duration is reduced by 1. Duration: 3 Posts Cooldown: 3 Posts [Active] 3. Inferno Overdrive - Cream lets out a harsh roar into the air as an eruption of flames extend out in a 25m radius around her. The flames deal heavy damage to foes, while boosting up to 3 people she deems as an ally's strength by 50% for their next attack. Cooldown: 5 Posts [Active] 4. Blazing Bomber - Cream rockets into the air, then crashes back down in a stomp that unleashes a tidal wave of flames in a 15m radius. Deals full damage to one primary target, while everyone else takes half. Cooldown: 4 Posts [Active] 5. Cinder Claw - Cream slices at the enemy with flaming claws and burns away their defenses. The target takes 50% more damage from the next fire-element attack. Cooldown: 1 Post [Active] 6. Emberdance - Cream performs a surprisingly graceful and gentle-looking dance that summons a field of flames that damages all enemies within 25m of her. In addition, up to two allies gain a 50% boost in their attack strength, or 1 ally for a 100% boost. Cream must use her action each turn to keep up the dance, so if she uses any other active ability, makes a basic attack, or is otherwise rendered unable to attack, this effect ends. Duration: 3 Posts Cooldown: 6 Posts [Active] 7. Twilight Reckoning Redux - Combo attack with Mocha's Crescemon or KaiserLeomon form. Creates a field 50m in diameter, either a rain of fiery icicles that simultaneously glaciates and incinerates all enemies, or a vortex of black flames that draws in all enemies, burning and consuming all light and life within. Ignores fire immunities or resistances. If this ability is blocked, avoided, or otherwise rendered useless, this move instead goes on cooldown for 3 posts. Mocha must also use her own [Twilight Reckoning Redux] the turn Cream uses this ability, or else this ability can't be used. Cooldown: Once Per Thread
Strawberry's Updated Magnadramon Moveset! NCP: Partner Link - Both Strawberry and Nanami's minds have melded together, forming a mishmash of Nanami, Mocha, and Cream's personalities. In addition, so long as they're nearby each other, they share each other's senses. NCP: Strawberry Fragrance - For whatever reason, this big, pink dragon gives off the scent of strawberries. It doesn't seem to have to do with anything, but it is what it is! At least Strawberry always smells like she's always just gotten out of the shower, though! [Active] 1. Holy Dragon Breath - Strawberry fires off a breath of minty-fresh holy energy in a 50m diameter that deals both ice and holy damage! Cooldown: 4 Posts [Active] 2. Cursed Dragon Breath - Strawberry fires off a breath of minty-fresh abyssal energy in a 50m diameter that deals both ice and darkness damage! Cooldown: 4 Posts [Active] 3. Twin Dragon Buster - Flying in the shape of the infinity symbol, Strawberry creates two circles, one representing the burning sun and the other the frigid moon. And as if these two circles were portals, a pair of dragons emerge from them, forming a helix of fire and ice energy that waste away any shields the opponent has to offer. Cooldown: 5 Posts [Active] 4. Twin Dragon Breaker - Flying around her target, Strawberry forms a ring of light and a ring of darkness that begin to spin around her foe. The rings create an overflow of both light and darkness, and causes a black hole of pure chaotic nothingness that attempts to obliterate her foes. Or at least deal a crapton of damage. Cooldown: 5 Posts [Active] 5. Fluffy Dragon Hug - Strawberry uses her powers of light and fire to create a soothing embrace around the opponent. It's so sensual and refreshing that they dare not leave its embrace, fully immobilizing them! Duration: 1 Post Cooldown: 2 Posts [Active] 6. Fluffy Dragon Drive - Tapping into the powers of darkness and fire to strengthen her, Strawberry carries the enemy high up into the stratosphere, ceilings-be-damned, and slams them back onto the ground. If the target damaged Strawberry when she was just trying to give them a [Fluffy Dragon Hug], then this move deals double damage! Cooldown: 5 Posts [Passive] 7. Separation Anxiety - Sometimes it's better to do things together rather than... together. Strawberry splits herself into Mocha and Cream, the two of them in whatever Ultimate form they desire. Also, 1 of both Mocha and Cream's non-OPT cooldowns is completely refreshed. Cooldown: Once Per Thread
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Shi
Official Grader
If you don't make a move, I will.
Posts: 851
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Post by Shi on Dec 31, 2021 12:10:21 GMT
Changes were made so like, here ya go.
1/2
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Jan 7, 2022 21:10:54 GMT
So much stuff.
2/2
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Jan 8, 2022 4:32:10 GMT
Mocha and Cream's Mega Movesets, plus Mocha's Alternate Darkness form, to be submitted in February. Because rules and all that. Also, Mode Changes are being submitted, but I'm gonna list all that at the end for convenience's sake. Since this is all kind of a jumbled mess, I'll edit things in myself. COMMON MOVESHere's the moves that are shared across all of Cream and Mocha's forms, so I'm not repeating myself over and over again. [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts.
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life. Cooldown: Once Per Thread.
CREAM & MOCHA'S MEGA MOVESETSMocha's Alternate Mega form, AncientSphinxmon! MegaSpecies: Sphinxmon Appearance: Attribute: Data Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits, Virus Busters Type: God Beast Abilities: NCP: Shadow Sculpt - Mocha can conjure various shapes of shadows that can take a physical form and perform various tasks for her. Very helpful for when you lose opposable thumbs and whatnot. NCP: Darkness Eyes - Mocha can see in pure darkness, because that's just how she rolls. She can still get blinded in combat, however. [Active] 2. Shadow Swallow Wing - Mocha unleashes two large shadows from her back that envelop and consume one foe in front of her. In addition to dealing damage, the darkness seems to drain their vitality, making their next attack deal 50% less damage, or just 25% less damage if they're a higher level. Cooldown: 3 Posts [Active] 3. Ebon Roar - Mocha plants her feet squarely on the ground, then lets loose a multi-layered beam of darkness enveloped in more darkness. Destroys any shields or defensive effects that try to reduce or prevent this move's damage. If used on bad footing or in the air, Mocha is sent flying backwards and likely to stumble back into a wall. Cooldown: 4 Posts [Active] 4. Jet Halberd - A blade of darkness energy appears at the tip of Mocha's tail, and she shakes her booty at an enemy, slicing them up with a powerful slash of darkness. The next light or fire-based attack deals double damage to this move's victim. Cooldown: 2 Posts [Active] 5. Black Ice Century - The user conjures 100 beings of shadow, arms them with weapons and armor of ice, then commands them to charge! This century attacks any enemy the user considers an enemy within a 100m diameter. The fewer targets the century has to attack, the more ice and darkness damage this move deals! Cooldown: 5 Posts [Active] 6. Ebonfire Eruption - The user unleashes a burst of darkness into the ground, then a geyser of darkness-infused magma erupts from the ground. The flaming darkness forms into volcanic tendrils that wrap around foes within a 50m area. This ability ignores its victims' increases to defense, speed, and evasion, and in fact deals increased damage equal to half the boosts this ability ignored. Cooldown: 3 Posts [Active] 7. Darklight Invasion - Calling down a beam of light from the heavens and a pillar of shadows from the depths beneath, the user creates spire of chaotic energy that engulfs an enemy whole, consuming their very life force before dispersing and restoring health equal to half the damage this move dealt to the user, or split between the user and their twin. Cooldown: 4 Posts [Active] 8. Trinity Burst (Black Hole Eclipse) - Mocha calls forth the powers of ice and flame, creating a whirling vortex of frost and flames. Then, she creates a black hole of darkness energy that draws in an enemy, as well as the ice and fire conjured. The enemy finds themselves being crushed by the darkness while simultaneously being frozen and burning all at once. Cooldown: 6 Posts Digivolves From: KaiserLeomon Mocha's Updated Dianamon moveset! NCP: Frozen Magus - Mocha has complete control of cold and ice, able to conjure icy figures however she pleases. They're pretty brittle though, so they don't have any practical combat uses, save for adding flavors to basic attacks and the like.
NCP: Lunar Goddess - Mocha is basically immune to environmental pressures and temperatures, allowing her to move and survive freely from anywhere from the deepest depths of the ocean and the vast expanses of space. She can even grant this boon to her allies. This ability doesn't help against named abilities and whatnot, though.
[Active] 2. Glacial Ballista - Mocha conjures a massive bow of ice, firing off a large javelin of ice that can impale any foe, breaking through any shields along the way. Cooldown: 3 Posts
[Active] 3. Frozen Fury - Mocha conjures clawed gauntlets around her fists and spikes around her boots, and proceeds to pummel the foe with a flurry of punches and kicks. Cooldown: 2 Posts
[Active] 4. Crystal Heart Palace - Conjuring a small icy fortress 50m in diameter, Mocha creates a barrier of living ice that surrounds and protects her allies. This move blocks all attacks for a post, and even when faced with piercing attacks, Mocha directs all of those attacks towards herself rather than those she might care about. Duration: 1 Post Cooldown: 4 Posts
[Active] 5. Lunar Kick - Mocha gathers ice and light energy into her leg, then lashes out with a kick that sends out the energy towards a single foe. While a projectile, the kick itself adds a lot to the damage. This move deals 50% more damage as a melee attack, while it deals 20% less as a ranged attack. Cooldown: 3 Posts
[Active] 6. Frozen Shadow Grasp - Shadowy tendrils rise from the ground to wrap themselves around a target, trying them down to the ground, then the moving shadows freeze over, creating a prison of darkness and ice that immobilize the foe and deal damage. Duration: 1 Post Cooldown: 3 Posts
[Active] 7. Luna Flare - Mocha creates a circle of flame below an opponent, then an icy mirror above them. The flames fly up towards the circle of ice, which amplify the flame's power and sends it back crashing down towards an opponent. The falling flames is the main attack while the rising flames are fairly easy to dodge. If the rising flames also happen to hit, this move deals 50% more damage. Cooldown: 4 Posts
[Active] 8. Trinity Burst (Frozen Singularity) - Mocha calls forth the powers of light and darkness, creating a vortex that seemingly stops time over one opponent, freezing them in place before a frozen casket covers their body, which proceeds to shatter, the ice shards tearing them up. After that, time seems to reverse, and shattered ice reforms around and repeats breaking apart over and over for what seems like an eternity. Then, time resumes normally, leaving the target badly injured, if not outright shredded. Cooldown: 6 Posts
Creams Updated Ophanimon moveset! NCP: Holy Angel - Cream, if she so desires, can project holy light from her body. Useful when you don't have a flashlight handy, not very useful when sneaking around in the dark.
NCP: Angel Senses - Being an angel, Cream can sense the general vibes of the digital signals she picks up. If she can sense their digital signal, she can accurately guess what kind of attribute they have, if they have any at all. Cream tries not to judge, tho!
[Active] 2. Eden's Javelin - The user stabs an enemy with a lance of holy light. Pierces shields. Cooldown: 2 Posts
[Active] 3. Goddess's Champion - The user points towards a single ally. They're able to use 2 named abilities in their next post. Cooldown: 2 Posts
[Active] 4. Archangel's Edict - The user creates a golden halo of holy light around an enemy being attacked. If the attack would take them down, they're instead left with a sliver of health left. This ability fails if used on a Digimon who's already been affected by a similar ability. Cooldown: 3 Posts
[Active] 5. Eden's Flare - The user fires off a lance of light energy straight up into the air, or towards an enemy. If fired into the air, on the following post, the lance of light forms a miniature sun that crashes down on one enemy of the user's choice for double damage, of both light and fire damage. If used to directly attack an enemy, this move simply deals light damage towards an enemy. Cooldown: 3 Posts
[Active] 6. Sefirot Crystal - The user conjures forth 10 crystals formed from frozen holy water, that can either damage enemies or heal allies. This effect can be divided evenly between 10 targets. Any healing this ability provides is only half as effective as the damage it would deal, however. Cooldown: 5 Posts
[Active] 7. Twilight Trumpeter - Summoning the forces of light and darkness, the user targets two allies and one enemy. The next attack the buffed allies use deal double damage, and the selected enemy's defenses are halved against those attacks. Duration: 1 Post Cooldown: 4 Posts
[Active] 8. Trinity Burst (Galactic Sanctuary) - Cream conjures a sun and moon that overlays with one another, shrouding the sky in an eerie darkness before bringing down one large ray of light from the heavens to cover a single ally. The affected target is cleansed of up to 2 unwanted buffs or debuffs, and restores a great deal of health. Cooldown: 6 Posts
Cream's Updated Apollomon moveset! NCP: Warm Hugs - While Creams by no means enjoys intimate contact, hugging her can keep you warm no matter the environment. At least the environments that aren't actively killing you.
NCP: Flaming Bounds - Cream can take great leaps and bounds boosted by her fire. She can propel herself through the air at high speeds, though coming to a full stop typically means... falling.
[Active] 2. Solblaster - The user conjures a large sphere of flame that bursts out in a 100m area. Anything the user doesn't want to burn is left completely unaffected, however. Cooldown: 4 Posts
[Active] 3. Icarus Descent - The user grants a single target, ally or enemy, a pair of blazing wings that greatly increase their strength. During their next post, the target can use 2 named abilities in a single post, however, if they do so, they're unable to move to avoid attacks or use any shield/dodge moves on their following post. Duration: 1 Post Cooldown: 3 posts on an enemy, or 1 post if this ability misses or is used on an ally.
[Active] 4. Supernova Knuckle - The user condenses a miniature supernova into their first, the punches an enemy. Deals heavy damage to an enemy, and upon impact, all enemies the user desires within 50m take half damage from the ensuing explosion. Even if the initial punch is avoided, the explosion still occurs. Cooldown: 4 Posts
[Active] 5. Sol's Judgment - The user raises their hand into the sky, then fires off a volley of fireballs mixed with holy energy towards selected targets within a 50m area. The fewer targets within the area, the more damage this move deals. Cooldown: 3 Posts
[Active] 6. Burning Abyss - The user slams her fist down into the ground, creating heavy fractures while doing so. Within the darkness of those fractures come a legion of chains covered in black flames in a 100m area. These chains burn any target the user desires with fire and darkness. While the chains don't immobilize targets, they do drag down any affected targets to the ground and prevent them from flying for a post. Cooldown: 4 Posts
[Active] 7. Frozen Sunfire - The user imprisons a single target in a dome of ice and flame, continuously freezing and burning them as they're immobilized. Duration: 1 Post Cooldown: 5 Posts
[Active] 8. Trinity Burst (Galactic Supernova) - Cream creates a black hole of light and darkness, creating a chaotic singularity that creates some sort of statis field that keeps building up energy, igniting into an explosion which creates another explosion within itself, seemingly going on forever until there's nothing left. Or at least it deals a lot of damage to its target. Cooldown: 6 Posts
MODE CHANGESMocha's Dianamon
Mega Mode Change Species: Dianamon Inverse
Attribute: Data Family/ies: Nightmare Soldiers, Virus Busters, Dragon's Roar, Deep Savers Type: God Man
Abilities: [Active] 2. Solblaster - The user conjures a large sphere of flame that bursts out in a 100m area. Anything the user doesn't want to burn is left completely unaffected, however. Cooldown: 4 Posts
[Active] 3. Icarus Descent - The user grants a single target, ally or enemy, a pair of blazing wings that greatly increase their strength. During their next post, the target can use 2 named abilities in a single post, however, if they do so, they're unable to move to avoid attacks or use any shield/dodge moves on their following post. Duration: 1 Post Cooldown: 3 posts on an enemy, or 1 post if this ability misses or is used on an ally.
[Active] 4. Supernova Knuckle - The user condenses a miniature supernova into their first, the punches an enemy. Deals heavy damage to an enemy, and upon impact, all enemies the user desires within 50m take half damage from the ensuing explosion. Even if the initial punch is avoided, the explosion still occurs. Cooldown: 4 Posts
[Active] 5. Sol's Judgment - The user raises their hand into the sky, then fires off a volley of fireballs mixed with holy energy towards selected targets within a 50m area. The fewer targets within the area, the more damage this move deals. Cooldown: 3 Posts
[Active] 6. Burning Abyss - The user slams her fist down into the ground, creating heavy fractures while doing so. Within the darkness of those fractures come a legion of chains covered in black flames in a 100m area. These chains burn any target the user desires with fire and darkness. While the chains don't immobilize targets, they do drag down any affected targets to the ground and prevent them from flying for a post. Cooldown: 4 Posts
[Active] 7. Frozen Sunfire - The user imprisons a single target in a dome of ice and flame, continuously freezing and burning them as they're immobilized. Duration: 1 Post Cooldown: 5 Posts
[Active] 8. Trinity Burst (Galactic Supernova) - The user creates a black hole of light and darkness, creating a chaotic singularity that creates some sort of statis field that keeps building up energy, igniting into an explosion which creates another explosion within itself, seemingly going on forever until there's nothing left. Or at least it deals a lot of damage to its target. Cooldown: 6 PostsMocha's Sphinxmon
Mega Mode Change Species: Sphinxmon Inverse
Attribute: Data Family/ies: Nightmare Soldiers, Virus Busters, Dragon's Roar, Deep Savers Type: God Beast
Abilities: [Active] 2. Eden's Javelin - The user stabs an enemy with a lance of holy light. Pierces shields. Cooldown: 2 Posts
[Active] 3. Goddess's Champion - The user points towards a single ally. They're able to use 2 named abilities in their next post. Cooldown: 2 Posts
[Active] 4. Archangel's Edict - The user creates a golden halo of holy light around an enemy being attacked. If the attack would take them down, they're instead left with a sliver of health left. This ability fails if used on a Digimon who's already been affected by a similar ability. Cooldown: 3 Posts
[Active] 5. Eden's Flare - The user fires off a lance of light energy straight up into the air, or towards an enemy. If fired into the air, on the following post, the lance of light forms a miniature sun that crashes down on one enemy of the user's choice for double damage, of both light and fire damage. If used to directly attack an enemy, this move simply deals light damage towards an enemy. Cooldown: 3 Posts
[Active] 6. Sefirot Crystal - The user conjures forth 10 crystals formed from frozen holy water, that can either damage enemies or heal allies. This effect can be divided evenly between 10 targets. Any healing this ability provides is only half as effective as the damage it would deal, however. Cooldown: 5 Posts
[Active] 7. Twilight Trumpeter - Summoning the forces of light and darkness, the user targets two allies and one enemy. The next attack the buffed allies use deal double damage, and the selected enemy's defenses are halved against those attacks. Duration: 1 Post Cooldown: 4 Posts
[Active] 8. Trinity Burst (Galactic Sanctuary) - The user conjures a sun and moon that overlays with one another, shrouding the sky in an eerie darkness before bringing down one large ray of light from the heavens to cover a single ally. The affected target is cleansed of up to 2 unwanted buffs or debuffs, and restores a great deal of health. Cooldown: 6 PostsCream's Ofanimon
Mega Mode Change Species: Ofanimon Inverse
Attribute: Vaccine Family/ies: Virus Busters, Wind Guardians, Metal Empire Type: Ophan
Abilities: [Active] 2. Shadow Swallow Wing - The user unleashes two large shadows from her back that envelop and consume one foe in front of her. In addition to dealing damage, the darkness seems to drain their vitality, making their next attack deal 50% less damage, or just 25% less damage if they're a higher level. Cooldown: 3 Posts
[Active] 3. Ebon Roar - The user takes in a deep breath, then lets loose a multi-layered beam of darkness enveloped in more darkness. Destroys any shields or defensive effects that try to reduce or prevent this move's damage. If used on bad footing or in the air, Mocha is sent flying backwards and likely to stumble back into a wall. Cooldown: 4 Posts
[Active] 4. Jet Halberd - A blade of darkness energy appears at the tip of the user's hand, and she shakes her booty at an enemy, slicing them up with a powerful slash of darkness. The next light or fire-based attack deals double damage to this move's victim. Cooldown: 2 Posts
[Active] 5. Black Ice Century - The user conjures 100 beings of shadow, arms them with weapons and armor of ice, then commands them to charge! This century attacks any enemy the user considers an enemy within a 100m diameter. The fewer targets the century has to attack, the more ice and darkness damage this move deals! Cooldown: 5 Posts
[Active] 6. Ebonfire Eruption - The user unleashes a burst of darkness into the ground, then a geyser of darkness-infused magma erupts from the ground. The flaming darkness forms into volcanic tendrils that wrap around foes within a 50m area. This ability ignores its victims' increases to defense, speed, and evasion, and in fact deals increased damage equal to half the boosts this ability ignored. Cooldown: 3 Posts
[Active] 7. Darklight Invasion - Calling down a beam of light from the heavens and a pillar of shadows from the depths beneath, the user creates spire of chaotic energy that engulfs an enemy whole, consuming their very life force before dispersing and restoring health equal to half the damage this move dealt to the user, or split between the user and their twin. Cooldown: 4 Posts
[Active] 8. Trinity Burst (Black Hole Eclipse) - The user calls forth the powers of ice and flame, creating a whirling vortex of frost and flames. Then, she creates a black hole of darkness energy that draws in an enemy, as well as the ice and fire conjured. The enemy finds themselves being crushed by the darkness while simultaneously being frozen and burning all at once. Cooldown: 6 PostsCream's Apollomon
Mega Mode Change Species: Apollomon Inverse
Attribute: Vaccine Family/ies: Dragon's Roar, Nature Spirits Type: God Man
Abilities: [Active] 2. Glacial Ballista - The user conjures a massive bow of ice, firing off a large javelin of ice that can impale any foe, breaking through any shields along the way. Cooldown: 3 Posts
[Active] 3. Frozen Fury - The user conjures clawed gauntlets around her fists and spikes around her boots, and proceeds to pummel the foe with a flurry of punches and kicks. Cooldown: 2 Posts
[Active] 4. Crystal Heart Palace - Conjuring a small icy fortress 50m in diameter, the user creates a barrier of living ice that surrounds and protects her allies. This move blocks all attacks for a post, and even when faced with piercing attacks, the user directs all of those attacks towards herself rather than those she might care about. Duration: 1 Post Cooldown: 4 Posts
[Active] 5. Lunar Kick - Mocha gathers ice and light energy into her leg, then lashes out with a kick that sends out the energy towards a single foe. While a projectile, the kick itself adds a lot to the damage. This move deals 50% more damage as a melee attack, while it deals 20% less as a ranged attack. Cooldown: 3 Posts
[Active] 6. Frozen Shadow Grasp - Shadowy tendrils rise from the ground to wrap themselves around a target, trying them down to the ground, then the moving shadows freeze over, creating a prison of darkness and ice that immobilize the foe and deal damage. Duration: 1 Post Cooldown: 3 Posts
[Active] 7. Luna Flare - The user creates a circle of flame below an opponent, then an icy mirror above them. The flames fly up towards the circle of ice, which amplify the flame's power and sends it back crashing down towards an opponent. The falling flames is the main attack while the rising flames are fairly easy to dodge. If the rising flames also happen to hit, this move deals 50% more damage. Cooldown: 4 Posts
[Active] 8. Trinity Burst (Frozen Singularity) - The user calls forth the powers of light and darkness, creating a vortex that seemingly stops time over one opponent, freezing them in place before a frozen casket covers their body, which proceeds to shatter, the ice shards tearing them up. After that, time seems to reverse, and shattered ice reforms around and repeats breaking apart over and over for what seems like an eternity. Then, time resumes normally, leaving the target badly injured, if not outright shredded. Cooldown: 6 Posts STRAWBERRY'S CHANGESStrawberry's updated Cherubimon X moveset! [Passive] 1. Battle Bunny - While in this form, Strawberry is all offense, all the time! She doesn't bother with avoiding attacks, typically resulting in a 20% drop to her evasion, but her abilities are 50% more effective!
[Passive] 2. Blitzkrieg Bunny - This Digimon can attack the turn that she enters this form, be it by DNA Digivolution, Slide Evolution, or Mode Change. If Strawberry could already attack, then she gains a 50% power boost the turn she first enters this form, instead. Cooldown: Once Per Thread
[Passive] 3. Double Trouble - Strawberry can use an extra Named Ability or basic attack this turn. Cooldown: 3 Posts
[Active] 4. Trinity Restoration - Strawberry realizes that having so many high cooldown attacks can be a bit of a burden, but she just ignores their cooldown so she can use them again a little bit later into the fight. This move completely restores up to 3 of Strawberry's non-OPT Active Cooldowns. Cooldown: Once Per Thread
[Active] 5. Trinity Burst (Galactic Sanctuary) - Strawberry conjures a sun and moon that overlays with one another, shrouding the sky in an eerie darkness before bringing down one large ray of light from the heavens to cover a single ally. The affected target is cleansed of up to 2 unwanted buffs or debuffs, and restores a great deal of health. Cooldown: 6 Posts
[Active] 6. Trinity Burst (Galactic Supernova) - Strawberry creates a black hole of light and darkness, creating a chaotic singularity that creates some sort of statis field that keeps building up energy, igniting into an explosion which creates another explosion within itself, seemingly going on forever until there's nothing left. Or at least it deals a lot of damage to its target. Cooldown: 6 Posts
[Active] 7. Trinity Burst (Black Hole Eclipse) - Strawberry calls forth the powers of ice and flame, creating a whirling vortex of frost and flames. Then, she creates a black hole of darkness energy that draws in an enemy, as well as the ice and fire conjured. The enemy finds themselves being crushed by the darkness while simultaneously being frozen and burning all at once. Cooldown: 6 Posts
[Active] 8. Trinity Burst (Frozen Singularity) - Strawberry calls forth the powers of light and darkness, creating a vortex that seemingly stops time over one opponent, freezing them in place before a frozen casket covers their body, which proceeds to shatter, the ice shards tearing them up. After that, time seems to reverse, and shattered ice reforms around and repeats breaking apart over and over for what seems like an eternity. Then, time resumes normally, leaving the target badly injured, if not outright shredded. Cooldown: 6 Posts
[Passive] 9. Separation Anxiety - Sometimes it's better to do things together rather than... together. Strawberry splits herself into Mocha and Cream, the two of them in whatever Mega form they desire. Also, 1 of both Mocha and Cream's non-OPT cooldowns is completely refreshed. Cooldown: Once Per Thread
Strawberry Mode Change! Mega Mode ChangeSpecies: SaintGalgomon Appearance: Attribute: Data Family/ies: Metal Empire, Nature Spirits, Virus Busters, Dragon's Roar, Deep Savers, Nightmare Soldiers Type: Cyborg Death Bunny Abilities: [Passive] 1. Heart of the Machine - Inside of Strawberry is a cockpit where Nanami and her smaller-sized friends can reside during combat if they so desire. They can't attack anyone not inside the cockpit while inside, but Strawberry's body protects them from any incoming attacks from the outside. In fact, while connected in this way, the strength of Nanami's personality prevents Strawberry from being afflicted by any kind of mental jiggery. [Active] 2. Frozen Shadow Drill - Strawberry covers her hand in a shadowy energy, freezes the tips of her fingers, then spins her hand around like a drill. Then she moves into stab and enemy. The lingering cold and darkness this wound leaves makes the target 50% more vulnerable to the next light or fire-based attack they get hit with. Cooldown: 2 Posts [Active] 3. Gatling Flare - Strawberry uses the her hollow fingertips to fire off bullets of light and flame towards an enemy in quick succession. The burns this attack leaves makes the target 50% more vulnerable to the next ice or darkness-based attack they get hit with. Cooldown: 2 Posts [Active] 4. Frost and Flamethrower - Strawberry opens up her jaw and lets a double-helix stream of blue and red flames that simultaneously burn and freeze their target. This move freezes then burns away any shields the target has to offer. Cooldown: 4 Posts [Active] 5. Dusk 'til Dawn Barrage - Fired off from their wing-like ears, Strawberry locks on to any number of targets within a 100m diameter, then blankets the sky with a barrage of missiles infused with light and darkness energy. The missiles converge and crash down, each one causing a miniature explosion of pure chaos energy. Nearly impossible to avoid by normal means, this move negates any bonus to speed or evasion its targets might have, and instead increase this move's damage by half the amount ignored. Cooldown: 4 Posts [Active] 6. Shining Crystal Ray - Strawberry creates dozens of layers of crystal walls, then fires off a beam of concentrated burst of light from their eyes. The crystal walls magnify the beam of light for each layer, enhancing it with some frozen icy energy to blast an opponent with an intense ray of ice and light. This move completely wipes away any active buffs the target has. Cooldown: 5 Posts [Active] 7. Hellfire Tomahawk - Strawberry fires off a pair of missiles from their shoulder cannons. These missiles collide with an enemy, then cause an explosion of darkness and fire that damage any other enemy within 50m of the target for half damage. Even if the initial target dodges the missiles themselves, if they're still within range of the explosion, they'll still take half damage. Cooldown: 5 Posts [Active] 8. Strength of Heart - Nanami and Strawberry will themselves to keep fighting so hard... they tap into some kind of hidden, galactic power of Strawberry's that removes all negative effects on them and fully restores their health. If Strawberry would be defeated, this effect is automatically applied as soon as possible. Cooldown: Once Per Thread [Passive] 9. Separation Anxiety - Sometimes it's better to do things together rather than... together. Strawberry splits herself into Mocha and Cream, the two of them in whatever Mega form they desire. Also, 1 of both Mocha and Cream's non-OPT cooldowns is completely refreshed. Cooldown: Once Per Thread Digivolves From: Magnadramon Digivolves To: GraceNovamon
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Shi
Official Grader
If you don't make a move, I will.
Posts: 851
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Post by Shi on Feb 13, 2022 5:11:35 GMT
Edits were made so unless I'm just dumb that's a
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Mar 5, 2022 18:51:29 GMT
Approved.
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