Hel (Solo Digimon)
Jun 16, 2020 22:56:31 GMT
Post by Hel on Jun 16, 2020 22:56:31 GMT
Digimon Name: Hel. Not short for Helen, so we advise you to not call her that. Ever.
Default Form: Champion (When available)
Gender: Female
Alignment: True Neutral
Skills/Talents:
Herbalism: Years of studying and living outside the more developed areas of the digital world have taught Hel quite a bit about the many a weird flora of the world, and their many properties for medicine, poison and the like.
Weaponry knowledge: whether because of her aptitudes as a self proclaimed “gunpowder witch” or simply some old knowledge granted from who knows where, Hel is quite knowledgeable about weapons in general, whether it be assembling them, taking them apart or simply maintenance.
Cooking: she might not be particularly fond of cauldrons and witches’ brews, but she knows her way around the kitchen and knows how to make some tasty treats with the right ingredients. Just don’t ask her for recipes, she doesn’t write those down.
Personality: It’s unknown to her or anyone else for that matter if she was always this way, but Hel can be almost perfectly divided into two almost contradictory individuals inhabiting the same digitized flesh: the first and the one most people are familiar with is one of apathy, a complete and sheer lack of care and empathy for those that aren’t her, and even herself to some extent. She doesn’t have a particularly strong interest in helping others out of the goodness of her heart, nor a innate desire to put others down for the hell of it, she simply cares enough about her own wellbeing to not want to die, and that’s about the extent of it. On top of that she even exhibits some traits of social awkwardness, though not on particularly crippling levels.
On better days however, a more proactive, inquisitive and even friendly facet of her comes out. Far more approachable and extroverted than usual, you’d be forgiven to believe her to be a completely different person from her “other self”, even cracking jokes and making somewhat flirtatious comments, whether sincere or to amuse herself though, who can really say? If she’s not being driven by sheer curiosity, then certainly out of self interest, but she’s willing to go out of her way to accomplish whatever is in her mind.
Personal History: It is well known for the Demon Lords to be seen as divine figures, deities, gods waiting to be worshipped by those of lesser power that hope to receive some boon thanks to their loyalty, or simply be allowed to live another day. Slightly less known are the groups that were formed to such an end in the furthest reaches of the Dark Area.
Cults, Orders, and of course Covens. It was the latter of these a digimon simply known as The Mistress was a member of, one dedicated solely to the near fanatical worship and aid of the being known as the avatar for Sloth. She was a proud member at that, working tirelessly in the endless pursuit to aid the current incarnation of the Demon Lord. It was rumored that her relation to said incarnation was more than that of a simple follower or servant, but rather something far closer and more personal, if not familiar, but such rumors were never confirmed, Mistress merely giving out a vague non answer whenever she was asked.
This all changed one fated day. A sudden shift in power, a betrayal and a gruesome battle later the demon of Sloth was no more, taken down and split apart by those that desired his power for themselves. As for the Coven and Mistress? They too seemed to banish overnight, either unwilling to cooperate with the new Sloth or far too eager to switch alliances for their own sake now that their former master was no more. Mistress wasn’t seen again, nobody daring to ask whether she had been struck down as well, or simply had banished and waiting for her time to resurface again.
Years passed. Both digital and real world changed in more than one way.
A digimon wakes up in a city that she doesn’t recognize, in a world that’s not her own. Vague images plague her head, but only one thing is fully clear.
Her name is Hel.
Fresh
Species: Pafumon
Appearance:
Attribute: None
Family/ies: None
Type: Spirit
Fighting Style: What? No. It’s a baby.
Abilities:
Ear Flutter: Quickly moves her ears in a flapping fashion, allowing her to move marginally faster and flutter around a feet off the ground at best.
Digivolves To:
In-Training
Species: Kyaromon
Appearance:
Attribute: None
Family/ies: None
Type: Spirit
Fighting Style: It’s a slightly bigger baby, but still. Baby.
Abilities:
Flutter of Death: despite the name, it’s merely a stronger version of the previous form’s “flutter ears like wings to escape” move.
Digivolves From: Pafumon
Digivolves To:Wizardmon
Rookie
Species: Wizardmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon man
Fighting Style: Now we’re talking. In this lesser form Hel is a bit limited in options compared to her prime, but she still packs enough heat to defend herself with some ease, mostly trying to keep her distance from danger and blasting them away with her magically charged weaponry.
Abilities:
(Combat Passive) Curved Bullets: If a projectile of hers reaches her target it will bounce and ricochet inside their body in the case of bullets, or repeatedly hitting them from the outside before detonating in the case of explosives. Regardless of the projectile use it’s still a blatant disregard for any kind of law of physics, and it also deals twice the damage of the original attack to boot. However, because this requires far more energy and mental concentration from her than simply shooting someone, it can only be triggered once every three turns.
Hat-Trick: Hel throws her hat at an enemy projectile and, provided the enemy is of her current level, safely stores said projectile inside the hat for up to one turn. She can later shoot the same projectile back at the enemy without any loss of strength. Can only hold a single projectile at a time, and goes on cooldown as soon as the projectile is sent back. 3 posts cooldown.
Bang: Hel summons a small flintock pistol and fires a magically imbued projectile at the enemy, dealing damage. Simple but efficient. 1 post cooldown.
Shotgun Greeting: With a wave of her hands Hel transforms her staff into a sawn-off shotgun. This weapon then fires a small explosion of magical fire with such intensity to send both Hel and her possible target flying backwards, obviously while dealing damage to anyone on the receiving end of the shot. 2 post cooldown.
Digivolves From:Kyaromon
Digivolves To: Wizardmon X
Champion
Species: Wizardmon X
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: As her strength grows, so does her arsenal. Still, her Champion form isn’t too different from the previous level in more ways than looks, so she still tries to use her range advantage in fights and trying to keep away from her enemies reach while filling them with proverbial (and sometimes actual) lead.
Abilities:
(Combat Passive) Curved Bullets: If a projectile of hers reaches her target it will bounce and ricochet inside their body in the case of bullets, or repeatedly hitting them from the outside before detonating in the case of explosives. Regardless of the projectile use it’s still a blatant disregard for any kind of law of physics, and it also deals twice the damage of the original attack to boot. However, because this requires far more energy and mental concentration from her than simply shooting someone, it can only be triggered once every three turns.
Hat-Trick: Hel throws her hat at an enemy projectile and, provided the enemy is of her current level, safely stores said projectile inside the hat for up to one turn. She can later shoot the same projectile back at the enemy without any loss of strength. Can only hold a single projectile at a time, and goes on cooldown as soon as the projectile is sent back. 3 posts cooldown.
Single Clip Weaponry: Reloading is for suckers. Hel throws out whatever gun she’s holding onto at that moment, said weapon exploding violently as soon as it hits a surface or enemy, dealing the same medium damage regardless of the type of gun. Two post cooldown.
Spray n’ Pray: Hel’s staff transforms into a tommy gun as she spins wildly in place while shooting everywhere in the surrounding area, friendly fire be damned. Maniacal laughter optional. Deals heavy damage to up to three targets around her and hast a three post cooldown.
Grenade Jump: With a quick twirl (for dramatic effect no doubt) Hel takes out a small grenade launcher from within her cape, before aiming it at a nearby surface or enemy and shooting, the ensuing blast sending her flying in the opposite direction without a scratch, obviously dealing medium damage at whatever might be close enough to the blast radius. 3 posts cooldown.
Head Cannon: Hel takes off her hat and aims it in the general direction of the enemy, before a cannon barrel appears inside it and fires a large cannon ball that deals heavy damage. 3 posts cooldown.
Digivolves From: Wizardmon
Digivolves To: Witchmon
Default Form: Champion (When available)
Gender: Female
Alignment: True Neutral
Skills/Talents:
Herbalism: Years of studying and living outside the more developed areas of the digital world have taught Hel quite a bit about the many a weird flora of the world, and their many properties for medicine, poison and the like.
Weaponry knowledge: whether because of her aptitudes as a self proclaimed “gunpowder witch” or simply some old knowledge granted from who knows where, Hel is quite knowledgeable about weapons in general, whether it be assembling them, taking them apart or simply maintenance.
Cooking: she might not be particularly fond of cauldrons and witches’ brews, but she knows her way around the kitchen and knows how to make some tasty treats with the right ingredients. Just don’t ask her for recipes, she doesn’t write those down.
Personality: It’s unknown to her or anyone else for that matter if she was always this way, but Hel can be almost perfectly divided into two almost contradictory individuals inhabiting the same digitized flesh: the first and the one most people are familiar with is one of apathy, a complete and sheer lack of care and empathy for those that aren’t her, and even herself to some extent. She doesn’t have a particularly strong interest in helping others out of the goodness of her heart, nor a innate desire to put others down for the hell of it, she simply cares enough about her own wellbeing to not want to die, and that’s about the extent of it. On top of that she even exhibits some traits of social awkwardness, though not on particularly crippling levels.
On better days however, a more proactive, inquisitive and even friendly facet of her comes out. Far more approachable and extroverted than usual, you’d be forgiven to believe her to be a completely different person from her “other self”, even cracking jokes and making somewhat flirtatious comments, whether sincere or to amuse herself though, who can really say? If she’s not being driven by sheer curiosity, then certainly out of self interest, but she’s willing to go out of her way to accomplish whatever is in her mind.
Personal History: It is well known for the Demon Lords to be seen as divine figures, deities, gods waiting to be worshipped by those of lesser power that hope to receive some boon thanks to their loyalty, or simply be allowed to live another day. Slightly less known are the groups that were formed to such an end in the furthest reaches of the Dark Area.
Cults, Orders, and of course Covens. It was the latter of these a digimon simply known as The Mistress was a member of, one dedicated solely to the near fanatical worship and aid of the being known as the avatar for Sloth. She was a proud member at that, working tirelessly in the endless pursuit to aid the current incarnation of the Demon Lord. It was rumored that her relation to said incarnation was more than that of a simple follower or servant, but rather something far closer and more personal, if not familiar, but such rumors were never confirmed, Mistress merely giving out a vague non answer whenever she was asked.
This all changed one fated day. A sudden shift in power, a betrayal and a gruesome battle later the demon of Sloth was no more, taken down and split apart by those that desired his power for themselves. As for the Coven and Mistress? They too seemed to banish overnight, either unwilling to cooperate with the new Sloth or far too eager to switch alliances for their own sake now that their former master was no more. Mistress wasn’t seen again, nobody daring to ask whether she had been struck down as well, or simply had banished and waiting for her time to resurface again.
Years passed. Both digital and real world changed in more than one way.
A digimon wakes up in a city that she doesn’t recognize, in a world that’s not her own. Vague images plague her head, but only one thing is fully clear.
Her name is Hel.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Pafumon
Appearance:
Attribute: None
Family/ies: None
Type: Spirit
Fighting Style: What? No. It’s a baby.
Abilities:
Ear Flutter: Quickly moves her ears in a flapping fashion, allowing her to move marginally faster and flutter around a feet off the ground at best.
Digivolves To:
In-Training
Species: Kyaromon
Appearance:
Attribute: None
Family/ies: None
Type: Spirit
Fighting Style: It’s a slightly bigger baby, but still. Baby.
Abilities:
Flutter of Death: despite the name, it’s merely a stronger version of the previous form’s “flutter ears like wings to escape” move.
Digivolves From: Pafumon
Digivolves To:Wizardmon
Rookie
Species: Wizardmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon man
Fighting Style: Now we’re talking. In this lesser form Hel is a bit limited in options compared to her prime, but she still packs enough heat to defend herself with some ease, mostly trying to keep her distance from danger and blasting them away with her magically charged weaponry.
Abilities:
(Combat Passive) Curved Bullets: If a projectile of hers reaches her target it will bounce and ricochet inside their body in the case of bullets, or repeatedly hitting them from the outside before detonating in the case of explosives. Regardless of the projectile use it’s still a blatant disregard for any kind of law of physics, and it also deals twice the damage of the original attack to boot. However, because this requires far more energy and mental concentration from her than simply shooting someone, it can only be triggered once every three turns.
Hat-Trick: Hel throws her hat at an enemy projectile and, provided the enemy is of her current level, safely stores said projectile inside the hat for up to one turn. She can later shoot the same projectile back at the enemy without any loss of strength. Can only hold a single projectile at a time, and goes on cooldown as soon as the projectile is sent back. 3 posts cooldown.
Bang: Hel summons a small flintock pistol and fires a magically imbued projectile at the enemy, dealing damage. Simple but efficient. 1 post cooldown.
Shotgun Greeting: With a wave of her hands Hel transforms her staff into a sawn-off shotgun. This weapon then fires a small explosion of magical fire with such intensity to send both Hel and her possible target flying backwards, obviously while dealing damage to anyone on the receiving end of the shot. 2 post cooldown.
Digivolves From:Kyaromon
Digivolves To: Wizardmon X
Champion
Species: Wizardmon X
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: As her strength grows, so does her arsenal. Still, her Champion form isn’t too different from the previous level in more ways than looks, so she still tries to use her range advantage in fights and trying to keep away from her enemies reach while filling them with proverbial (and sometimes actual) lead.
Abilities:
(Combat Passive) Curved Bullets: If a projectile of hers reaches her target it will bounce and ricochet inside their body in the case of bullets, or repeatedly hitting them from the outside before detonating in the case of explosives. Regardless of the projectile use it’s still a blatant disregard for any kind of law of physics, and it also deals twice the damage of the original attack to boot. However, because this requires far more energy and mental concentration from her than simply shooting someone, it can only be triggered once every three turns.
Hat-Trick: Hel throws her hat at an enemy projectile and, provided the enemy is of her current level, safely stores said projectile inside the hat for up to one turn. She can later shoot the same projectile back at the enemy without any loss of strength. Can only hold a single projectile at a time, and goes on cooldown as soon as the projectile is sent back. 3 posts cooldown.
Single Clip Weaponry: Reloading is for suckers. Hel throws out whatever gun she’s holding onto at that moment, said weapon exploding violently as soon as it hits a surface or enemy, dealing the same medium damage regardless of the type of gun. Two post cooldown.
Spray n’ Pray: Hel’s staff transforms into a tommy gun as she spins wildly in place while shooting everywhere in the surrounding area, friendly fire be damned. Maniacal laughter optional. Deals heavy damage to up to three targets around her and hast a three post cooldown.
Grenade Jump: With a quick twirl (for dramatic effect no doubt) Hel takes out a small grenade launcher from within her cape, before aiming it at a nearby surface or enemy and shooting, the ensuing blast sending her flying in the opposite direction without a scratch, obviously dealing medium damage at whatever might be close enough to the blast radius. 3 posts cooldown.
Head Cannon: Hel takes off her hat and aims it in the general direction of the enemy, before a cannon barrel appears inside it and fires a large cannon ball that deals heavy damage. 3 posts cooldown.
Digivolves From: Wizardmon
Digivolves To: Witchmon