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Post by Zero on Jun 17, 2020 20:47:51 GMT
Name: Akari Takahashi Alias: Age: 21 Gender: FemaleHeight: 5'6 Weight: 125 lbs Alignment: Lawful EvilBirth Date: June 6th Birth Place: Odaiba, Japan Skills/Talents: - Cunning
- Exceptionally condescending - your ego is not safe
- Athletic (can run in heels; do not dispute this)
Backpack Contents: - Basic provisions
- Mysterious cloth
- Old family photo
Digivice: Personality: Disaffected and cruel, Akari is not the 'get along' type. Her demeanour is akin to a predacious animal; she will quietly observe those around her until it is time to strike. She does so with great efficiency - Akari is known for her cunning, her manipulative manner, and her ability to tear people down. For reasons unknown, her distrust of others runs deep. She relies exclusively on her partner, preferring to shun anyone who makes an attempt to get close to her. In general, she has little space for positive emotion. She is usually stern, emotionless, and has a manner of speaking that is characteristically (and sometimes painfully) condescending. One might say she has the defensiveness of someone who has been burned too many times, although this is unconfirmed. Her refusal to open up often leaves her numb to the world and noticeably lacking in empathy. That said, Akari is not known for her silence. She has the tendency to be quite verbose. In many ways, she resembles a cartoon villain: hopelessly arrogant, opportunistic, and prone to monologuing. Despite her apathetic appearance and general villainy, she has a stern code of ethics that she abides without fail. She is absolutely unshakeable when it comes to her (at times, abhorrent) beliefs. In some ways, she feels it is her duty to 'correct' the universe so that it may function in a way that benefits her and the simpletons around her. Appearance: Akari takes a lot of pride in her aesthetic. She is well kept, slim, and wouldn't be caught dead without makeup. Her angular face and pale grey eyes have an almost angelic quality to them, despite the fact that she is anything but. Akari's wispy blonde hair is always neatly tied in a pair of buns and adorned with a pair of (undoubtedly ironic) goggles. She has a noticeably toned physique - one she does not shy away from. Her typical attire consists of a striped mock-neck tee and a pair of fluorescent nylon pants. She is rarely seen without a pair of longline fingerless gloves and a signature pair of black sock-boots. Personal History: Born into mediocrity, Akari was never destined for greatness in the Real World. Like many others who would eventually be graced with the pathway to the Digital World, however, her destiny was never set in stone. Akari grew up in a large apartment complex with modest accommodations and a boring, typical lifestyle. Her parents were perhaps stereotypically overworked, spending many long hours at the office to provide fo her. Such circumstances meant she was fairly self-sufficient at a young age but generally unguided. She wasn't particularly bright or attentive at school, preferring instead to occupy her headspace with silly drawings and imaginative scenarios. Her loneliness spurred an overactive imagination which tended, in turn, to drive others away. Akari was categorically a 'nerd' until she (forcefully) scrubbed that label from her backstory. As she grew older, Akari seemed to drift further and further from reality. Though her teens brought her a new vivacity for life - and fresh motivation - her desires began to twist. She grew ambitious and houghty. High school wrought a fresh thirst for popularity and influence; she could no longer handle the life of a loner. A loser. A nerd. She would shed those labels at any cost, sometimes willing to ditch those that were sympathetic for those who actively sought to tear her down. At some point or other, she decided to take the opposite approach and become the ruthless influencer she was always meant to be. She began to immerse herself in gossip, spread rumours, and start fights. She became obsessed with her appearance. With clout. Everything had to be manicured. Everything had to be different from before. Akari became known for her sway in sports and student council. She preyed on the boys in her school and was never seen without a male counterpart. Though she wasn't particularly athletically gifted, she began to form relationships with richer students and those with proverbial power as well. In her own right, she was a force to be reckoned with. The loner-dreamer shed her skin, revealing the attention-grabbing Queen Bee beneath. Of course, she couldn't rule high school forever. Eventually, her reign of error would come to an end. So she clamoured for power in college, where she majored in political science. She debated. She caused a ruckus in class. She fought tooth and nail for every grade she now (apparently) cared about. How else would she be heard? How else would she finally win her Mom and Dad's affection? By having it all, earned by her hard work and that alone. Like everything, life decided to throw this ambitious, cutthroat girl a curve ball. One day, she would be late to the Shibuya train station as she pursued her first job as a politician's assistant. Her briefcase would spill and she would end up somewhere she didn't belong...
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Post by Zero on Jun 29, 2020 18:40:35 GMT
Digimon Name: Zeromon, Zee Default Form: Zeromon Gender: MaleAlignment: UnresolvedSkills/Talents: - Experienced strategist/fighter
- Prolific swordsman
- Extensive knowledge of the Digital World
Personality: Zeromon is a Digimon with the soul of a knight and an immeasurable desire for justice. He is selfless to a fault, always willing to put his life on the line for his partner - even for the sake of scheme. Despite his drive to be noble, he is also painfully naive, prone to deceit, and easily corruptible. Zeromon's desire for a better world often overrules his better judgement, meaning Akari can influence his decisions to a masterful degree. He is very much his partner's foil. In general, Zeromon is incredibly polite and dutiful. He speaks well and in a stern voice that has a calming cadence to it. He is surprisingly gentle and well-mannered until he enters combat, typically preferring a diplomatic resolution to one that involves his blade. It goes without saying, however, that when pushed, he can become a demon of battle. Zeromon's calm veneer is easily shattered when he perceives a wrondoing or when his temper is pushed. He is far too passionate to keep his feelings reserved for long. Those that know him intimately understand this and treading carefully around him is always advised. Striking a nerve can be deadly and his many sensitivities can make him prone to outbursts. This fallen knight's troubled past explains much of his erratic behaviour. His digital makeup might make one question whether he is one individual - a kind, dedicated partner - or two, a savage beast with no regard for anyone but his master. Personal History: Zeromon is very much a relic of a past world. In his previous life, before he became known as Akari's partner, he sought training under the tutelage of the Royal Knights. From the very beginning, he sought a higher purpose in the Digital World. Some have said that his conviction alone drove him into existence, but that's just a rumour. Regardless, there was no doubt that Zeromon hatched into a ball of excitement and big dreams. He was a hero wannabe from the outset of his life, clamouring to be someone other Digimon knew they could count on. By the time he reached his Rookie form, Zeromon was already trolling the undesirable areas of the Digital World in the pursuit of his hero-dream. The number of times he found himself (nearly) deleted was too many to count. Ambition and hope alone couldn't make him into a warrior. Fortunately, one of his displays earned the attention of a particular Royal Knight: Gankoomon. It had been known around Terminus that Gankoomon was seeking a new apprentice and, eventually, a new Royal Knight to join his ranks. Impressing Gankoomon wasn't easy though. It took Zeromon the defeat of a rampaging Greymon - nearly at the cost of his life - to earn him a talk with the fabled warrior. Gankoomon would eventually take on Zeromon and another Digimon, Huckmon, as his two padawans. For those familiar with Jesmon, however, this would not be the happy ending Zeromon had worked so hard to achieve. Zeromon spent many years under Gankoomon's guidance. Of the two, it was clear that Zeromon had a lot of potential - perhaps more than his counterpart. By the time Zeromon has reached his Ultimate form, Decimon, the gap began to widen. Something began to trouble Gankoomon. SaviorHuckmon was the ideal student: dedicated, always willing to improve, and kind. Maybe a bit of a hothead, but a great choice nonetheless. Decimon was also extremely devoted to the cause. Perhaps too devoted? His master had to intervene on more occasions than he wanted to admit. For some reason, Decimon had developed a thirst for blood. He was fanatical to the cause. As much as it pained him, Gankoomon was beginning to realize that his student wasn't ready to make the leap. Decimon was dangerous and impulsive. His temper was unlike anything his sensei had seen before. It was almost like there was a Virus embedded deep within him, clamouring to get out. For Decimon, his master's preference became more obvious each day. SaviorHuckmon spent more time alone with his sensei, got more opportunity with his sensei. Decimon grew jealous in his desperation to impress. He cried for attention - for anything - but no one heard. He could not be trained. On the eve of their graduation, Gankoomon had to take his failed student aside. There was no way Omnimon was going to let someone so volatile join his ranks. Huckmon, now Jesmon, had won. Zeromon, now Infinimon, had proved that he was not yet ready to handle such responsibility. Despite his best efforts, he lacked the stability to effectively police the Digital World. "What do you mean I'm not worthy? I've sacrificed everything for you!""You're dangerous, Infinimon. I'm sorry..."But no apology was enough. Infinimon's dreams were shattered. His whole world crumbled before him. How could he have been deceived for so long? The honourable choice would have been to concede defeat. Instead, the student charged at his master, wielding the blade he'd honed to dispense justice, not become a victim of it. A futile effort. Infinimon found the tables turned, impaled by his own sword, his own master. He faded a disgraced, un-knighted coward. He'd be reborn again some day...for worse things. DIGIMON'S INITIAL EVOLUTION LINE FreshSpecies: Digitmon Appearance: Digitmon is a small, fleshy black blob encased in an oversized red scarf. It ha a single bright blue eye from which it sees. Digitmon cannot speak, though it will shiver to communicate. Attribute: VaccineFamily/ies: Virus Busters Type: Slime Fighting Style: None. Abilities: - Null: Digitmon attacks with the scarf encasing his body. No damage is taken by its target.
Digivolves To: Fracmon In-TrainingSpecies: Fracmon Appearance: Slightly more limber than its predecessor, Fracmon is a black bipedal reptile with large, pointed ears. It hides the majority of its face behind a red scarf, which also conceals one of its eyes. Its exposed eye is very large and marked with a single red spot. Attribute: VaccineFamily/ies: Virus Busters Type: Lesser Fighting Style: None. Abilities: - Toy Sword: Fracmon procures a single-use toy sword with which to attack its foe. The damage output is minimal and standard for its rank.
- Petit Metal: Fracmon punches a target with a hardened fist.
Digivolves From: Digitmon Digivolves To: Zeromon RookieSpecies: Zeromon Appearance: At approximately 5.5 feet tall, Zeromon is tall for his rank. He is a well-muscled lizard man Digimon with digitigrade legs and a set of powerful arms. His underside is a pale grey colour while the ret of his scale are black. He has a set of piercing cyan eyes, the left of which has a red '0' marking above his eyelid. He wears a cape-like scarf around his neck that descends just below his knee-level. A katana adorns his back and its adjoining strap is tied across his chest with care. Zeromon employs training gauze on his forearms/hands as well as his lower legs/feet. He is known for his intelligence and calm demeanor. Attribute: VaccineFamily/ies: Virus Busters Type: Dragon Man Combat Passive: Elemental Zeromon is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. It does not include darkness, light, or custom user elements. Abilities: - Summon: Katana: Zeromon summons the use of his katana for the duration of battle.
- Zero Laser: Zeromon fires an incredibly hot laser from his mouth capable of burning through flesh and soft metals. It loses effectiveness against higher level Digimon (ie. it would not pierce a Champion's hide or armour).
- Zero Storm: This technique draws electrical energy from Zeromon's digicore to shock at enemy at range.
- Geokinesis (RAM Upgrade): This move allows Zeromon to levitate earth material (such as clay or rocks) and uses it offensively or defensively for 1 post. Zeromon can only employ this technique on a concentration of material no heavier than 100lbs. 1 post cool-down.
- Zero Shield (RAM Upgrade): Zeromon generates a shield from his palm capable of reducing damage for 1 post (full block for Rookie level, 1/2 damage block from Champion, no effect on Ultimate or above). Cannot be used in combination with any other move. 2 post cool-down.
Digivolves From: Fracmon Digivolves To: Kilomon or Kilomon Alter
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Post by Zero on Jul 10, 2020 2:07:02 GMT
DIGIMON LINE #1 (NATURAL) ChampionSpecies: Kilomon Appearance: Kilomon is Zeromon's standard Champion form. Standing at about 8 feet tall, he is smaller than many of his rank but not to be underestimated. Reptilian like his predecessors, he is bipedal and balances himself with a long tail and his signature red scarf. Both his hands and feet are encased in hardened white metal and his face is marked by a signature white mask. Above the left brow, the number '1000' is visible. Kilomon's extended claws are honed for slashing and grappling (the later of which he is quite fond of). Kilomon's digicore shines bright blue through his armour and he can create blades of energy from his gauntlets. Like Zeromon, he is not seen without his characteristic katana. Attribute: VaccineFamily/ies: Virus Busters Type: Dragon Man Combat Passive: Elemental Kilomon is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. It does not include darkness, light, or custom user elements. Combat Passive: Acrobat Kilomon is an adept athlete with reflexes better than most Digimon his level. Consequently, his hide is more easily pierced and he takes more damage from melee attacks. Abilities: - Purify: Kilomon employs the use of his energy gauntlets to sear his enemies with light-energy. This move holds an edge over Virus-type/darkness-oriented Digimon. It has no effect on angel or light element Digimon and will heal them instead. 1 post cool-down.
- Reign of Steel: A multi-slash attack in which Kilomon employs the use of the sword on his back.
- Kilovolt: Kilomon summons his elemental power to discharge electric energy at his foe. Can be concentrated into a single bolt if desired.
- Torrent Sabre: Guiding his sword in the direction of his foe, Kilomon expels a column of water in the shape of a dragon.
- Negate (RAM Upgrade): Kilomon creates an energy banner that protects him from harm for one turn. Cannot be used in combination with any other move and is only effective on moves Champion level or below. 1 post cool-down.
- Meditation (RAM Upgrade):Kilomon meditates deeply to summon greater strength that bestows wings upon him for 1 post. During this time, his speed and attack power are increased. 3 post cool-down.
Digivolves From: Zeromon Digivolves To: Decimon UltimateSpecies: Decimon Appearance: Decimon is the result of Kilomon's swordsmanship reaching an unprecedented level. Standing 8 feet tall like his previous form, he is a dextrous warrior with the reflexes of a ninja. His body has become more humanoid in his Ultimate stage: he wears a pair of white pants inscribed with '01', white leg braces, and a shredded red belt around his waist. His face is adorned in a more protective helmet through which he can see more clearly than ever before. The aforementioned helmet is characterized by a blue etching of an eye and a singular trail of fabric behind it. His katana is much improved in this form and is now white in colour. More traces of gold adorn his person, signifying that his skills have grown as he approaches prospective knighthood. Attribute: VaccineFamily/ies: Virus Busters Type: Dragon Man Combat Passive: Elemental Decimon is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. It does not include darkness, light, or custom user elements. Combat Passive: Acuity Using the infrared sensors in his helmet, Decimon can detect heat signatures in and out of battle. This means he is less susceptible to illusions and can more easily track an opponent. Abilities: - Death by One Thousand Cuts: Exactly as its name suggests. Decimon unleashes a flurry of ultra-fast slashes at his foe. This attack can penetrate shielded Digimon (read: a move that negates damage for 1 post) of Ultimate level or lower. Cannot be used in combination with any other move. 3 post cool-down.
- Dragon Fang: Decimon imbues his sword with fire and strikes an enemy.
- Raijin: A ranged move in which Decimon emits a concussive wave of electricity at a target.
- Celsius: Decimon creates daggers of ice and throws them at a foe. When used immediately after Dragon Fang, this becomes a water-type move.
- Earthbender: Drawing on the power of the earth, Decimon creates a wave of stalagmites to skewer his foe.
- Afterimage (RAM Upgrade): Decimon draws on the power of his Digicore to teleport him out of harm's way (read: one direct attack) for 1 post. Cannot be used in combination with any other move. 2 post cool-down.
- Synchronize (RAM Upgrade): Aligning his chakras, Decimon is granted a power and speed boost for 2 posts. 3 post cool-down.
Digivolves From: Kilomon Digivolves To: Infinimon MegaSpecies: Infinimon Appearance: Infinimon is Zeromon's true form and penultimate stage. He is a white knight clad in chrome digizoid armour that is difficult to penetrate. Much like his prior stages, he is relatively small in stature, standing at approximately 10 feet tall. His armour is characteristically slim and built for speed; his waist, arms, and legs are tapered in an exaggerated manner. By this stage, his helmet is fully formed and covers his entire face - a brief glimpse of his eyes can only be caught behind a blue visor. The helmet itself is etched with the infinity symbol above both 'eyes' (either side of the visor). Infinimon's cape is much more flowing and dignified than his predecessor's tattered scarves. It divides into four distinct pieces and is characterized by a golden mantle on his collar. Gaps in Infinimon's armour reveal the glow of the blueish Digicore that power this rejected Royal Knight. Infinimon's sword, the Muramasa, shines with the power bestowed upon those seeking vengeance. Attribute: VaccineFamily/ies: Virus Busters Type: Holy Knight Combat Passive: Elemental Infinimon is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. At the Mega level, it also includes light and darkness. It does not include custom user elements. Combat Passive: Acuity Using the infrared sensors in his helmet, Infinimon can detect heat signatures in and out of battle. This means he is less susceptible to illusions and can more easily track an opponent. Combat Passive: Blinding Speed Infinimon's compact size and lightweight armour make him incredibly (wickedly fast). Abilities: - Infinity Cannon: Infinimon's signature attack. He fires a crippling beam of light at his opponent. Especially effective against Virus type Digimon and/or Digimon who employ darkness as their main element. Light or Holy/Angel Digimon are instead healed by this move. 1 post cool-down.
- Paradox Blade: A slash of fire. A slash of ice. Spoiler: it is very painful.
- Ouroboros: Infinimon unleashes an electricity blast that takes the shape of a dragon. If struck, the opponent takes damage and experiences halved speed in the following turn. 2 post cool-down.
- Lifespring: A healing move that allows Infinimon to restore his health by 1/3. He may direct the Lifespring at an ally instead of himself but can only heal one subject at a time. Twice per battle.
- Liquid Metal: Infinimon transforms his sword from solid to liquid to attack a foe, morphing or dividing in any way he desires.
- Yggdrasil's Will: A move in which Infinimon conjures up roots from the ground to spear a target.
- Infinity Shield (RAM Upgrade): Surrounding himself with elemental power, Infinimon negates all damage for 1 post (only blocks 1/2 damage from Super Mega Digimon). Cannot be used in combination with any othe move. 1 post cool-down.
- Enhance (RAM Upgrade): Infinimon calls upon his inner strength, boosting attack, defence, and speed for 3 posts. 3 post cool-down.
Digivolves From: Decimon Digivolves To: Infinimon Holy Mode Mega Mode Change (Overdrive Sequence)Species: Infinimon Holy Mode Appearance: Infinimon Holy Mode is a physical manifestation of the righteous spirit buried deep inside Zeromon's Digicore. In this form, Infinimon glows all of the colours of the rainbow. In lieu of his cape, he spawns two pairs of iridescent wings. A large golden archway floats behind him like an ominous halo. Some consider the archway a path to the stars. Sometimes, one can see shapes or colours within it. In his Holy Mode, Infinimon's sword doubles in length and is accented by a pair of 'infinity loops' (rings), drawing more power than ever before. Attribute: VaccineFamily/ies: Virus Busters Type: Holy Knight Combat Passive: Elemental Infinimon Holy Mode is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. It does not include custom user elements. Combat Passive: Acuity Using the infrared sensors in his helmet, Infinimon can detect heat signatures in and out of battle. This means he is less susceptible to illusions and can more easily track an opponent. Combat Passive: Blinding Speed Infinimon's compact size and lightweight armour make him incredibly (wickedly fast). Combat Passive: Holy Force Infinimon has extra resistance to holy (light) and darkness elements. As a result, he only takes half damage from each. Abilities: - Paradox Blade: A slash of fire. A slash of ice. Spoiler: it is very painful.
- Ouroboros: Infinimon unleashes an electricity blast that takes the shape of a dragon. If struck, the opponent takes damage and experiences halved speed in the following turn. 2 post cool-down.
- Lifespring: A healing move that allows Infinimon to restore his health by 1/3. He may direct the Lifespring at an ally instead of himself but can only heal one subject at a time. Once per battle.
- Liquid Metal: Infinimon transforms his sword from solid to liquid to attack a foe, morphing or dividing in any way he desires.
- Holy Judgement: A move of unbridled fury in which heavenly swords rain down from above. Especially effective against Virust attribute Digimon.
- Enhance (RAM Upgrade): Infinimon calls upon his inner strength, boosting attack, defence, and speed for 3 posts. 3 post cool-down.
- Pacify (RAM Upgrade): Infinimon negates all combat passive abilities for the duration of battle, including his own. Once per thread.
Digivolves From: Infinimon BiomergeSpecies: Eternamon Appearance: Eternamon is the result of Zeromon and Akari pushing beyond their wildest limits to create this enigmatic warrior of obsidian. Eternamon is noticeably more feminine in stature at only 8 feet tall - what some might call delicate - but he is not to be taken lightly. Ditching the ivory armour altogether, he is instead adorned with ethereal, almost alien technology. Colour-changing crystals are buried deeply between the plates on his chest, lower legs, shoulders, wings, and especially, his crystalline helmet. Every point on his body is armed with steely blades, making him especially adept at melee combat. His stunning wings are perhaps his most remarkable quality and the afterburn they produce is otherworldly in appearance, almost mesmerizing. The malleable metal on his body is known for its shapeshifting qualities. The number '00' is etched on his left thigh. Attribute: VaccineFamily/ies: Virus Busters Type: Enigma Non-Combat Passive: Metamorphosis Eternamon can manipulate his body in any way imaginable (refashioning his limbs into different shapes, for instance) and take on the likeness of any creature. Combat Passive: Elemental Eternamon is adept to employing multiple elements. As such, he is granted a strong resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. At the Super Mega (Biomerge) level, it also includes light and darkness. It does not include custom user elements. Combat Passive: Synthetic System Override As a cybernetic being, Eternamon has heightened senses. He is immune to illusions, trickery of the mind, and can spot infrared signatures at a distance. Abilities: - Mattermorph: Eternamon can manipulate organic matter within 50 meters of him in any way he pleases. This move can be used to attack or shield but cannot be combined with any other move. 1 post cool-down.
- Deathstar: A rain of light and darkness from the heavens. Especially effective against Virus and Vaccine attribute Digimon.
- Annihilation: An awful move characterized by multiple slashes from Eternamon’s sword arms. Each cut is marked by a specific element that opposes the cut that follows it: fire (then ice), earth (then wind), water (then electricity), wood (then metal), light (then darkness).
- Deus Ex: “The god in the machine” brings out the machine in the god: Eternamon unfurls his outer shell to reveal a slew of cannons. Each cannon fires a continuous stream of anti-matter missiles that seek to destroy the opponent completely.
- Dream Devourer: A unique skill that allows Eternamon to adopt one of his opponent’s attacks for the duration of one thread. Dream Devourer may only be used once and Eternamon can only copy a damaging move he has already seen a Digimon use. The attack’s restrictions/usage limits apply to him as well.
- Supercell: A piercing attack in which Eternamon throws himself to a spin, generating enormous amounts of electricity and slicing winds around him.
- Gamebreaker: This move allows Eternamon to severely increase his attack, defence and speed for 4 posts. 4 post cool-down.
- Wormhole (RAM Upgrade): A special defensive move in which Eternamon creates a rip in the time-space continuum with his sword-arms. The rip will draw up to 2 attacks (maximum) targeted at Eternamon into its depths. Once absorbed, the attacks may be fired back at the opponent through the portal. 3 post cool-down.
- Regenerate (RAM Upgrade): A move that will restore Eternamon (or one target's) health by 50%. Once per thread. Cannot be used in combination with any other move.
Digivolves From: Zeromon & Akari (Biomerge)
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Post by Zero on Jul 10, 2020 20:45:20 GMT
DIGIMON LINE #2 (ALTER) ChampionSpecies: Kilomon Alter Appearance: Kilomon Alter is as his name suggests, a dark counterpart to his other form. He is of similar stature and noticeably related but his data bears the mark of a creature deeply corrupted. His armour is cracked and a deep purple colour, held together by bandages and partially bonded to his skin. His underside is a pale blue (as are his arms) and he is accented with many white spikes. His shoulders bear a pair of demonic eyes that seem to wander on their own accord. Kilomon Alter possesses small blue wings and, most noticeably, a set of swords embedded into his thighs. His purple helmet is creepy and spiny like the rest of him and his beady yellow eyes never seem to blink. Attribute: VirusFamily/ies: Dark Area Type: Demon Man Combat Passive: Elemental Kilomon Alter is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. It does not include darkness, light, or custom user elements. Combat Passive: Watchful Eye As a host for many, well, eyes, Kilomon Alter is resistant to illusions and mind tricks. He has a wider field of vision and is not easily blinded. Abilities: - Corruption: Kilomon Alter employs the use of his energy gauntlets to sear his enemies with darkness-energy. This move holds an edge over Data-type/neutral-oriented Digimon. It has no effect on darkness/demon Digimon and will heal them instead. 1 post cool-down.
- Sword Dancer: Kilomon Alter summons the various blades lodged within his body and imbues them with dark energy before pelting them at his opponent.
- Black Tempest: Kilomon Alter whirls himself into a deadly tornado of vicious blades, slicing winds, and violent electricity.
- Gorgon's Stare: In this astounding move, Kilomon Alter unleashes the full potential of his collection of eyes. Each eye collects power and unleashes multiple icy blasts upon an unwitting foe.
- Negate (RAM Upgrade): Kilomon Alter creates an energy banner that protects him from harm for one turn. Cannot be used in combination with any other move and is only effective on moves Champion level or below. 1 post cool-down.
- Summoning (RAM Upgrade): Kilomon Alter accrues demonic energy to summon greater strength for 1 post. During this time, his speed and attack power are increased. 3 post cool-down.
Digivolves From: Zeromon Digivolves To: Decimon Alter UltimateSpecies: Decimon Alter Appearance: Decimon Alter is drastically different from his 'good' counterpart. The top half of his body has become far more beastly - his flesh has merged with purple and blue armour plates, which are deeply embedded into his skin. The eyes on his shoulders have grown larger and he now features two additional eyes on his collarbone as well as the centre of his torso. Even his hands have sprung an eye each, visible from the top of his palm when he uncovers them from his billowy sleeves. His lower half is adorned in a hakama decorated with golden rings. In this form, his wings are located on the small of his black and are much larger/more feathery than before. He is rarely seen without his trusty blade. Decimon Alter's helmet is also more skull-like than before. Attribute: VirusFamily/ies: Dark Area Type: Demon Man Combat Passive: Elemental Decimon Alter is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. It does not include darkness, light, or custom user elements. Combat Passive: Watchful Eye Decimon is immune to illusions of Ultimate level or lower. His eyes are resistant to other trickery and blinding and his depth of vision has broadened further. Abilities: - Akame's Kiss: Decimon Alter strikes a target with his cursed blade. If struck, foes cannot use healing or defensive moves on the following turn. 1 post cool-down.
- Yokai Cannon: Decimon Alter unleashes an unlawful hellish blaze on his enemy. The combination of fire and ice in this attack leaves the foe neither frozen nor burned, placing them in a state of true agony.
- Fujin: A move in which Decimon Alter summons the power of wind to deliver many successive strikes with his blade. Each strike appears to create a concussive wave.
- Sessho-seki: Unleashed through his many eyes, Decimon Alter pelts a target with corrosive acid.
- Serpent Sword: Calling upon water spirits, Decimon Alter transforms his blade into a veritable sea serpent for 1 post.
- Gorgon Shield (RAM Upgrade): Decimon Alter negates damage using a demonic shield for 1 post. Cannot be used in combination with any other move. This move has no effect on Mega level attacks or above. 2 post cool-down.
- Summoning II (RAM Upgrade): Decimon Alter accrues demonic energy to boost his power and speed for 2 posts. 3 post cool-down.
Digivolves From: Kilomon Alter Digivolves To: Akumon MegaSpecies: Akumon Appearance: Akumon is the dark incarnation of Zeromon’s Alter line.. Like Infinimon, he embodies all elements. Akumon is roughly 8 feet tall and, like his other form, small for his level. He is mostly humanoid with long blond hair and an upright structure. His skin appears pale and fleshy but is tainted by the overwhelming presence of demonic energy. From the sharp horns expanding from his skull to the mutated plates that comprise his armour, he is truly a sight to behold. Beneath plates of cursed armour is the attire of a feudal warrior: silk pants, traditional plating tied with rope, and a pair of sandals. Akumon's most notable feature is perhaps his second set of arms, which team with blue flames. Four sets of small, feathery wings float around his body. He is armed with a pair of devastatingly sharp blades. Attribute: VirusFamily/ies: Dark Area Type: Demon Lord Combat Passive: Elemental Akumon is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. At the Mega level, it also includes light and darkness. It does not include custom user elements. Combat Passive: Demon's Eye Akumon is immune to illusions of Mega level or lower. His eyes are resistant to other trickery and blinding and his depth of vision is unparalleled. Combat Passive: Cursed Hand Akumon's demonic aura damages anyone who comes within 1 foot of him or touches his armour/skin. Side effects are similar to that of a painful burn. Abilities: - Sword Rain: Akumon opens a portal to the demon realm, unleashing a storm of cursed swords at a foe.
- Hellmouth: Akumon channels his demonic flames to agonize a foe with an icy hot touch. Holds an edge over Data attribute Digimon.
- Oni's Touch: A melee attack in which Akumon strikes a target with one of his swords or his hand. If successful, the target will be poisoned for 3 turns after the attack connects. Foes immune to poison receive standard damage and no lasting effects. 3 post cool-down.
- Kusanagi: Employing his mythical blades, Akumon smites an enemy with their energy (melee or ranged). This move functions as a purifying attack and holds an edge over Virus attribute Digimon.
- Reign of Darkness: Akumon summons his darkest powers in a devastating shockwave attack. Multiple ripples expand from his body in various shapes. The first wave comes in a vicious, horizontal inferno. The second wave expands in a cross-like burst of electricity. The third arrives in a cutting, zig-zag wind. The fourth and final ripple arrives in an arc of ice. 1 post cool-down.
- Black Hole: Akumon creates a demon gate in front of him, drawing whatever attacks headed his way into its depths for one post. Used to negate if not block damage. Cannot be used in combination with any other technique.
- Yokai's Blessing (RAM Upgrade): This move recovers one damaged section of Akumon’s body (be it his left arms/leg, right arms/leg, head or torso). 4 post cool-down.
- Soul Devourer (RAM Upgrade): A support technique in which Akumon draws power from the realm of darkness to increase his strength and speed for 3 posts. 3 post cool-down.
Digivolves From: Decimon Digivolves To: Akumon Demon Mode Mega Mode Change (Overdrive Sequence)Species: Akumon Demon Mode Appearance: Akumon's Demon Mode represents the complete release of his dark powers. He is clad in obsidian armour. Each piece harbours the soul of a sealed demon. His skin has turned a deep blue and his hair has gone white. His eyes glow with a red fury not yet seen in the Digital World. The flames that surrounded him before have begun to crackle with electricity. A pair of dragon spirits swirl around Akumon Demon Mode and guard him tirelessly. Attribute: VirusFamily/ies: Dark Area Type: Demon Lord Combat Passive: Elemental Infinimon Holy Mode is adept to employing multiple elements. As such, he is granted a slight resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. It does not include custom user elements. Combat Passive: Demon's Eye Akumon is immune to illusions of Mega level or lower. His eyes are resistant to other trickery and blinding and his depth of vision is unparalleled. Combat Passive: Cursed Armour Akumon Demon Mode is slower than his previous form due to the burden of his cursed armour. As a result, however, he is more resistant to melee attacks. Combat Passive: Yokai Force Akumon Demon Mode is surrounded by two dragons made up of demonic energy. Those coming in physical contact with him will experience painful electric-element damage. Abilities: - Deity's Grasp: If succesful, Akumon's energy dragons ensnare a foe for 1 post and transfer their energy (read: drain one Mega-level attack's worth) to Akumon. 3 post cool-down.
- Hell Portal: Akumon opens From it, a blast of icefire rains down on the foe. Especially effective against Data type Digimon.
- Orochi's Wrath: Akumon unleashes his dragons and hurls himself into a spin. Weapons bared, he attempts to chew through an opponent like a tornado as his pets unleash unwitting blasts of electricity at their enemy.
- Kusanagi Undone: A vicious move in which Akumon manipulates the metal armour on his body to damage an enemy.
- Black Hole: Akumon creates a demon gate in front of him, drawing whatever attacks headed his way into its depths for one post. Used to negate if not block damage. Cannot be used in combination with any other technique.
- Yokai's Blessing (RAM Upgrade): This move recovers one damaged section of Akumon’s body (be it his left arms/leg, right arms/leg, head or torso). 4 post cool-down.
- Soul Devouer (RAM Upgrade): A support technique in which Akumon draws power from the realm of darkness to increase his strength and speed for 3 posts. 3 post cool-down.
Digivolves From: Akumon BiomergeSpecies: Izanagimon Appearance: Izanagimon marks a complete departure from any of Zeromon's other forms. It is unclear as to how Izanagimon came to be, but it is generally seen as a bad omen if he appears. He is eerily angelic in appearance. Clad in ivory armour with an almost alien-like texture, he is impervious to traditional feelings of pain and exists primarily as a manifestation of power. His head is adorned with eight horns, the largest of which extend upwards like a pair of crescent moons. A spiked halo floats ominously above him, the perfect companion to his enormous, feathery wings. Izanagimon's silhouette resembles an exaggerated hourglass shape: his shoulder armour and thigh armour are massive and almost bulbous. Golden tendrils appear to keep most of his plates together and are intertwined beneath the surface of his flesh. He carries a single golden staff to smite his enemies. Attribute: VaccineFamily/ies: Virus Busters/Dark Area Type: Enigma Non-Combat Passive: Metamorphosis Eternamon can manipulate his body in any way imaginable (refashioning his limbs into different shapes, for instance) and take on the likeness of any creature. Combat Passive: Elemental Eternamon is adept to employing multiple elements. As such, he is granted a strong resistance to ranged elemental damage (ie. a breath of fire or blast of ice). 'Elemental' entails fire, ice, electricity, water, wind, metal, wood, and earth. At the Super Mega (Biomerge) level, it also includes light and darkness. It does not include custom user elements. Combat Passive: Synthetic System Override As a cybernetic being, Eternamon has heightened senses. He is immune to illusions, trickery of the mind, and can spot infrared signatures at a distance. Abilities: - Mattermorph: Eternamon can manipulate organic matter within 50 meters of him in any way he pleases. This move can be used to attack or shield but cannot be combined with any other move. 1 post cool-down.
- Deathstar: A rain of light and darkness from the heavens. Especially effective against Virus and Vaccine attribute Digimon.
- Annihilation: An awful move characterized by multiple slashes from Eternamon’s sword arms. Each cut is marked by a specific element that opposes the cut that follows it: fire (then ice), earth (then wind), water (then electricity), wood (then metal), light (then darkness).
- Deus Ex: “The god in the machine” brings out the machine in the god: Eternamon unfurls his outer shell to reveal a slew of cannons. Each cannon fires a continuous stream of anti-matter missiles that seek to destroy the opponent completely.
- Dream Devourer: A unique skill that allows Eternamon to adopt one of his opponent’s attacks for the duration of one thread. Dream Devourer may only be used once and Eternamon can only copy a damaging move he has already seen a Digimon use. The attack’s restrictions/usage limits apply to him as well.
- Supercell: A piercing attack in which Eternamon throws himself to a spin, generating enormous amounts of electricity and slicing winds around him.
- Gamebreaker: This move allows Eternamon to severely increase his attack, defence and speed for 4 posts. 4 post cool-down.
- Wormhole (RAM Upgrade): A special defensive move in which Eternamon creates a rip in the time-space continuum with his sword-arms. The rip will draw up to 2 attacks (maximum) targeted at Eternamon into its depths. Once absorbed, the attacks may be fired back at the opponent through the portal. 3 post cool-down.
- Regenerate (RAM Upgrade): A move that will restore Eternamon (or one target's) health by 50%. Once per thread. Cannot be used in combination with any other move.
Digivolves From: Zeromon & Akari (Biomerge)
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