Galahad
Jul 6, 2020 19:43:50 GMT
Post by Deleted on Jul 6, 2020 19:43:50 GMT
Digimon Name: Sir Victor von Galahad the 4th
Default Form: Troopmon
Gender: Male?
Alignment: Neutral
Skills/Talents:
Archaeology: A trained habit at this point, Galahad is what some can call an Archaeologist by nature and trade. Though it wasn't always this way he certainly has given his all into becoming what amounted to his dream. If it's relevant to the skill and knowledge he'll dabble in it...
Stealth: Sometimes going ruin diving isn't always legal; Galahad has had his fair share of close calls with the law in this regard and always has managed to stay one step ahead of those chasing after him!
Jack of all trades, master of one: While Archaeology is drive and prime focus he has dabbled enough in many other jobs or the like to understand just about anything you put in front of him.
Inventory:
-A full Archaeology kit
-Some rope
-At least a weeks worth of food and water
Personality:
Outrageously Chipper: Galahad himself is rather chipper, suffice to say nothing will bring him down and a setback is really just the world telling him he needs to try just a little bit harder! It's rather infectious and spending too much time around this mon might lead to some really strange sayings!
He who runs away, lives to dig another day!: Why by no means a cowards Galahad prefers to use his words first and fists second. Violence never solved anything and he'd prefer to talk over a cup of tea or over a dinner about things than break someone apart!
Crafty: Galahad is rather good at getting what he wants and using his skills in round about ways. While he hates lying his actions often speak louder than his words and those actions always relate to his drive in Archaeology.
Proud: Galahad is a rather proud individual, hailing from a somewhat fairly sized line of troopmons all revolving around the same thing: Archaeology. It's been bred into their blood at this point and even if it wasn't... they'd be too proud of their achievements to even care! It's all about the little things adding into the big things that they've found or discovered after all!
Personal History:
Ah yes! My birth! A minor moment in my families somewhat short history!
My father of the same name, Sir Victor Von Galahad [the 3rd] was a archaeologist of great renown! Focused highly on the trade just like his father and his father before him was always too busy to come back home and spend time with lil ol me!
But that didn't matter to me! He worked and found many a thing out in the folder desert! Made my mother and I very proud! And my grandfather! And my great grandfather! Even my great great! Oh! Right. See my lineage all are still around; adventuring in varying locales, digging up ruins and discovering ancients.
Suffice to say as a young troopmon I was enraptured by the stuff they were doing and begged him time and time again to let me go with him! In which... he never quite said no so I always tagged along! Five heads is always better than four and they were always willing to accommodate me once I was discovered in their travel carriage!
Years of that though eventually lead to them sending me away for a proper education! Much as the rest of them had, I too followed in their footsteps! Taking up the mantle of archaeology and the skills to go along with it. Only to find that my forebearers were hiding a disturbing secret...
We were all wanted mons you see, doing illegal activities for years. It was only a matter of time before one city or the next would find out about our activities. But unlike them I finished my schooling and got a few legal locations to partake in!
Lets see where that leads us yes?
Rookie
Species: Troopmon
Appearance:
Attribute: Free
Family/ies: Nightmare Soldier
Type: undead
Fighting Style: Not really one for fighting, Galahd will prefer to flee over directly fighting someone. Though if his hand is forced he will fight like a cornered rat. Vicious and unrelenting till he can escape. His craftyness lends itself to getting him out of situations by looking for escape routes where there likely are none...
Abilities: [4 Abilities Max]
Tools of the trade|Non-Combat Passive: This digimon has set it's life in stone, going after a very particular set of skills. So why wouldn't it set it's body in the same way? In it's fingers, hands and forearms are varied things needed for archaeology. Ranging from the small such as brushes or files in it's fingers, to a camera in it's hand or place markers in it's arms!
Tally-Ho!|Combat Passive: This digimon enjoys a sizeable boost to it's speed, allowing for it to move much faster than it's normal counterparts. At the cost of hitting not quite as hard as it's kin.
Hazamat-Suit|Combat passive: This digimon is immune to attacks that would require it to inhale something. Poisons, hallucinogenics and the like are largely ineffective!
Smoke Grenade: This digimon is capable of using a smoke grenade to cover it's tracks. It may throw this grenade up to thirty feet away and when it makes contact with something it explodes. Covering a twenty foot radius with a thick, cough inducing smoke. Lasts two posts. two post cooldown.
Grapple Gauntlets: This digimon's forearms and hands are both attached to it's elbow joint via a very durable steel cable. Out of combat it may shoot up to ranges of 100 feet while inside of combat it can only shoot out to about 30. Allowing for it to make attacks at ranges albeit fairly weak ones.
Default Form: Troopmon
Gender: Male?
Alignment: Neutral
Skills/Talents:
Archaeology: A trained habit at this point, Galahad is what some can call an Archaeologist by nature and trade. Though it wasn't always this way he certainly has given his all into becoming what amounted to his dream. If it's relevant to the skill and knowledge he'll dabble in it...
Stealth: Sometimes going ruin diving isn't always legal; Galahad has had his fair share of close calls with the law in this regard and always has managed to stay one step ahead of those chasing after him!
Jack of all trades, master of one: While Archaeology is drive and prime focus he has dabbled enough in many other jobs or the like to understand just about anything you put in front of him.
Inventory:
-A full Archaeology kit
-Some rope
-At least a weeks worth of food and water
Personality:
Outrageously Chipper: Galahad himself is rather chipper, suffice to say nothing will bring him down and a setback is really just the world telling him he needs to try just a little bit harder! It's rather infectious and spending too much time around this mon might lead to some really strange sayings!
He who runs away, lives to dig another day!: Why by no means a cowards Galahad prefers to use his words first and fists second. Violence never solved anything and he'd prefer to talk over a cup of tea or over a dinner about things than break someone apart!
Crafty: Galahad is rather good at getting what he wants and using his skills in round about ways. While he hates lying his actions often speak louder than his words and those actions always relate to his drive in Archaeology.
Proud: Galahad is a rather proud individual, hailing from a somewhat fairly sized line of troopmons all revolving around the same thing: Archaeology. It's been bred into their blood at this point and even if it wasn't... they'd be too proud of their achievements to even care! It's all about the little things adding into the big things that they've found or discovered after all!
Personal History:
Ah yes! My birth! A minor moment in my families somewhat short history!
My father of the same name, Sir Victor Von Galahad [the 3rd] was a archaeologist of great renown! Focused highly on the trade just like his father and his father before him was always too busy to come back home and spend time with lil ol me!
But that didn't matter to me! He worked and found many a thing out in the folder desert! Made my mother and I very proud! And my grandfather! And my great grandfather! Even my great great! Oh! Right. See my lineage all are still around; adventuring in varying locales, digging up ruins and discovering ancients.
Suffice to say as a young troopmon I was enraptured by the stuff they were doing and begged him time and time again to let me go with him! In which... he never quite said no so I always tagged along! Five heads is always better than four and they were always willing to accommodate me once I was discovered in their travel carriage!
Years of that though eventually lead to them sending me away for a proper education! Much as the rest of them had, I too followed in their footsteps! Taking up the mantle of archaeology and the skills to go along with it. Only to find that my forebearers were hiding a disturbing secret...
We were all wanted mons you see, doing illegal activities for years. It was only a matter of time before one city or the next would find out about our activities. But unlike them I finished my schooling and got a few legal locations to partake in!
Lets see where that leads us yes?
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Troopmon
Appearance:
Attribute: Free
Family/ies: Nightmare Soldier
Type: undead
Fighting Style: Not really one for fighting, Galahd will prefer to flee over directly fighting someone. Though if his hand is forced he will fight like a cornered rat. Vicious and unrelenting till he can escape. His craftyness lends itself to getting him out of situations by looking for escape routes where there likely are none...
Abilities: [4 Abilities Max]
Tools of the trade|Non-Combat Passive: This digimon has set it's life in stone, going after a very particular set of skills. So why wouldn't it set it's body in the same way? In it's fingers, hands and forearms are varied things needed for archaeology. Ranging from the small such as brushes or files in it's fingers, to a camera in it's hand or place markers in it's arms!
Tally-Ho!|Combat Passive: This digimon enjoys a sizeable boost to it's speed, allowing for it to move much faster than it's normal counterparts. At the cost of hitting not quite as hard as it's kin.
Hazamat-Suit|Combat passive: This digimon is immune to attacks that would require it to inhale something. Poisons, hallucinogenics and the like are largely ineffective!
Smoke Grenade: This digimon is capable of using a smoke grenade to cover it's tracks. It may throw this grenade up to thirty feet away and when it makes contact with something it explodes. Covering a twenty foot radius with a thick, cough inducing smoke. Lasts two posts. two post cooldown.
Grapple Gauntlets: This digimon's forearms and hands are both attached to it's elbow joint via a very durable steel cable. Out of combat it may shoot up to ranges of 100 feet while inside of combat it can only shoot out to about 30. Allowing for it to make attacks at ranges albeit fairly weak ones.