Skald + Herald's second chapter
Jul 25, 2020 21:50:06 GMT
Post by Deleted on Jul 25, 2020 21:50:06 GMT
Profile here
Digimon Name: Avali
Default Form: Hirimon
Gender: Female
Alignment: Neutral
Skills/Talents:
Lockpicking: Trained or not, Avali is a very skilled lockpicker. If she has ample time and the proper tools she can unlock just about anything. She's quick on the uptake and is even better under pressure!
Gymnastics|Acrobatics: With a life of running away mixed with her natural grace avali is very good at gymnastics and acrobatics. Allowing for her to make jumps or do tricks in the air that some might question if they're possible or not!
Sleight of Hand: Have to keep your stomach full somehow, she doesn't mind yanking the goods of others into her own pocket. It's hard to notice her hands working while her silver tongue is the one doing the heavy lifting!
Inventory:
Holosuit: Slayers - Lina Inverse
Personality:
Cheerful: Avali is the sort that keeps up and up; she's hard to knock down and even harder to not see the oppurtunities in front of her. She's bright, peppy and doesn't mind chatting it up with others. More often than not her big smile can be found on her face and her pose can be described as relaxed!
Flirty: It's no doubt part of her charm, avali likes to flirt with just about anyone. Though whether she's being serious or not is quite another! She tends to kid around a lot but if one was to ever take her seriously or dig too deep into it maybe they'll find someone or something they like... or perhaps they'll see that she's just yearning for someone to talk to on a proper level.
Flashy: She likes doing things in a huge way, making a show out of things. She loves parties and the kick of the world. She likes being noticed and she loves the thrill of the hunt; either being hunted or being the one hunting!
Ultimate
Species: Hirimon
Appearance:
Attribute: Free
Family/ies: Natures spirits
Type: Beast Man
Fighting Style: Avali prefers to stay at a range and let others do most of the heavy lifting in combat...
Abilities: [7 Abilities Max]
Dance & Dues|combat passive: This digimon is flighty, rightfully so. They reduce the duration of things that would restrict their movement by one post. Though they sacrifice a bit of natural resistance to attacks because of this.
Cat-o-nine-tails|combat passive: This digimon fights primarily by the use of a long whip. Allowing for her to make attacks up to ninety feet away. It stings a bit when you get hit by this nasty whip... but thankfully it doesn't seem to draw blood! She can also use this whip as an impromptu grappling hook in the right scenarios.
Flash: This digimon is faster than many of it's ultimate kin. An upwards of 20% that lets it dance out of the way of attacks a little bit easier... even if she is a bit more frail overall.
Kunai: This digimon throws out a group of knives at a target up to one hundred and eighty feet away, dealing high puncture damage to a single target. one post cooldown.
Smoke and Mirrors: Avali is capable of vanishing in an instant; teleporting up to 200 feet away. It turns her invisible for a single post only if used to dodge an attack. Allowing for quick get away. The invisibility ends if an attack or ability would be used. Three post cooldown.
Left to right: Avali is able to partially deflect an attack; reducing it's damage by a step. Whatever attack it is goes more to the left than wherever it was aimed. Three post cooldown.
Right to left: Avali can attack a target twice in the round after she's used left to right. But only with a basic attack and kunai. Three post cooldown.
Digimon Name: Veronica
Default Form: Medumon [Ultimate]
Gender: Female
Alignment: Lawful Evil
Skills/Talents:
Alchemist: Veronica is as well, one could expect her to be an Alchemist. She's good at making concoctions of various types for various reasons. Going above and beyond that of her ilk to craft truly potent and strange things!
Vodou: Veronica is a practitioner of Vodou, well versed in it's ways and it's levees. Want a curse? Want your foes to suffer? Come to her, want a cure? Want life advice... everything has a price and she's willing to play.
Tarot Reading: Blind as she may be, Veronica can read her tarot cards without problem. The grooves and smooth singing fiber of the cards speaking to her very data, her very soul. She knows the touch of others and the touch that they would give let her read that of what the cards have in store for them.
Inventory:
-Whatever herald decides to give her, usually this assortment of stuff is job related but... From time to time she gets small little gifts or bows for her snakes.
Holosuit: Kekkai Sensen - luciana estevez
Personality:
Calm: The world is a vast, open chasm that often engulfs those not wary. There is no need to rush, no need to feel out the vast insecurities of the day to day life. Veronica takes everything slowly, steadily. Carefully and calmly. She's hard to rile up, she's hard to address sometimes and honestly? Her soft words are the most calming part of her. While skald might be soft spoken, her calmness radiates off of her like a wave...
Fatebound: Veronica believes in fate, she believes in the cards. She believes that every person has a role to play and that she as a watcher of sorts is the one to help those with the actions in their own breasts move forward. Perhaps it's just how she handles things or it's a way of coping but her faith in others is part of the reason she works with herald.
Defensive: How could she not? Robbed of her sight at a young age Veronica is fairly defensive when it comes to her friends, her family or if you somehow earn your place in her heart... lover. Whether it be through words or actions this Gorgan is willing to put herself on the line for those that she cares for.
Ultimate
Species: Medumon
Appearance:
Attribute: Virus
Family/ies: Nightmare soldier
Type: Poison, Gorgon, Nightmare.
Fighting Style: While a nasty close quarters combatant Veronica prefers to not fight at all! She prefers to let others do the fighting as she can't make heads or tails of the battlefield a lot of the time...
Abilities: [7 Abilities Max]
Sightless|Noncombat Passive: Veronica is blind, that's a fact. She cannot see nor can her snakes provide her with sight. In doing so she's immune to anything that requires eye contact or eyes to affect a target. But in that vein she also can't track people in the natural sense of things.
Scalebound|Combat Passive: In key places Veronica has natural armor, reducing damage of attacks that would hit her by 10% without reducing her speed. Though this limits her flexibility in extreme cases the Medumon doesn't seem to mind that limitation.
Poison tipped|Combat Passive: For targets that enter melee range they'll find that every attack, basic or not induces a nasty poison effect onto them. Steadily damaging them for three posts. A target that has been affected once can't be affected again for another three posts after the poison has worn off.
Miasma: A more powerful type of poison secreted in her tail, Veronica uses this in a wave splash attack around her making a long sweeping gesture. She cares not if you're friend, cares not if you're foe. Her fighting style requires her to be as wide and open as she can. Fifty foot AOE centered on herself. 1 post channel/use 3 post cooldown.
Fierce fangs: The snakes on her head may be small, they may be blind as she is. But They can too lash out, they too can make attacks of their own. They are capable of peppering the battlefield with small beams of energy. While they don't deal a lot of damage on their own they are fairly accurate! Light damage. 100 foot range.
The trees listen: Veronica can summon a pair of mighty treants to fight for her. They take up each of her actions, one movement, one combat and can make choices of their own based around this. One defends. One attacks. They make simple basic attacks and have a large health total making them durable tanks for the battle field. Two post duration, five post cooldown. Upon death the treants explode into fragments, the splinters of these treants dealing medium damage to all those around them. [25 foot radius centered on them]
The swamp remembers Veronica can change the state of the battlefield to suit her needs. A poisonous swamp engulfs a 500 foot radius centered on her, sprouting trees, water and everythingg you'd expect to find in a swamp. Up to five allies [not uncluding her summons] will be unaffected by the swamp's poison nature but anything further and they take damage in a rotating fashion. This deals medium steady damage over the course of Three posts. Once per thread.
The blood forgives: Veronica is forgiving. Her masters are not. Her friends may not be. Those that would have her work for them and subsequently work for her... She may exact a price on her body. Sacrificing up to 75% of her own health to restore that of a single ally within two hundred feet of her that she is aware of. For each 10% she sacrifices she locks an ability of hers for the rest of the thread. At 75% she no longer can make basic attacks but may move twice instead. Were she to overheal them in any capacity the extra percent would further empower their next attack by 5% for each 10% that she would of healed
Mercenaries
Digimon Name: Avali
Default Form: Hirimon
Gender: Female
Alignment: Neutral
Skills/Talents:
Lockpicking: Trained or not, Avali is a very skilled lockpicker. If she has ample time and the proper tools she can unlock just about anything. She's quick on the uptake and is even better under pressure!
Gymnastics|Acrobatics: With a life of running away mixed with her natural grace avali is very good at gymnastics and acrobatics. Allowing for her to make jumps or do tricks in the air that some might question if they're possible or not!
Sleight of Hand: Have to keep your stomach full somehow, she doesn't mind yanking the goods of others into her own pocket. It's hard to notice her hands working while her silver tongue is the one doing the heavy lifting!
Inventory:
Holosuit: Slayers - Lina Inverse
Personality:
Cheerful: Avali is the sort that keeps up and up; she's hard to knock down and even harder to not see the oppurtunities in front of her. She's bright, peppy and doesn't mind chatting it up with others. More often than not her big smile can be found on her face and her pose can be described as relaxed!
Flirty: It's no doubt part of her charm, avali likes to flirt with just about anyone. Though whether she's being serious or not is quite another! She tends to kid around a lot but if one was to ever take her seriously or dig too deep into it maybe they'll find someone or something they like... or perhaps they'll see that she's just yearning for someone to talk to on a proper level.
Flashy: She likes doing things in a huge way, making a show out of things. She loves parties and the kick of the world. She likes being noticed and she loves the thrill of the hunt; either being hunted or being the one hunting!
DIGIMON'S INITIAL EVOLUTION LINE
Ultimate
Species: Hirimon
Appearance:
Attribute: Free
Family/ies: Natures spirits
Type: Beast Man
Fighting Style: Avali prefers to stay at a range and let others do most of the heavy lifting in combat...
Abilities: [7 Abilities Max]
Dance & Dues|combat passive: This digimon is flighty, rightfully so. They reduce the duration of things that would restrict their movement by one post. Though they sacrifice a bit of natural resistance to attacks because of this.
Cat-o-nine-tails|combat passive: This digimon fights primarily by the use of a long whip. Allowing for her to make attacks up to ninety feet away. It stings a bit when you get hit by this nasty whip... but thankfully it doesn't seem to draw blood! She can also use this whip as an impromptu grappling hook in the right scenarios.
Flash: This digimon is faster than many of it's ultimate kin. An upwards of 20% that lets it dance out of the way of attacks a little bit easier... even if she is a bit more frail overall.
Kunai: This digimon throws out a group of knives at a target up to one hundred and eighty feet away, dealing high puncture damage to a single target. one post cooldown.
Smoke and Mirrors: Avali is capable of vanishing in an instant; teleporting up to 200 feet away. It turns her invisible for a single post only if used to dodge an attack. Allowing for quick get away. The invisibility ends if an attack or ability would be used. Three post cooldown.
Left to right: Avali is able to partially deflect an attack; reducing it's damage by a step. Whatever attack it is goes more to the left than wherever it was aimed. Three post cooldown.
Right to left: Avali can attack a target twice in the round after she's used left to right. But only with a basic attack and kunai. Three post cooldown.
Digimon Name: Veronica
Default Form: Medumon [Ultimate]
Gender: Female
Alignment: Lawful Evil
Skills/Talents:
Alchemist: Veronica is as well, one could expect her to be an Alchemist. She's good at making concoctions of various types for various reasons. Going above and beyond that of her ilk to craft truly potent and strange things!
Vodou: Veronica is a practitioner of Vodou, well versed in it's ways and it's levees. Want a curse? Want your foes to suffer? Come to her, want a cure? Want life advice... everything has a price and she's willing to play.
Tarot Reading: Blind as she may be, Veronica can read her tarot cards without problem. The grooves and smooth singing fiber of the cards speaking to her very data, her very soul. She knows the touch of others and the touch that they would give let her read that of what the cards have in store for them.
Inventory:
-Whatever herald decides to give her, usually this assortment of stuff is job related but... From time to time she gets small little gifts or bows for her snakes.
Holosuit: Kekkai Sensen - luciana estevez
Personality:
Calm: The world is a vast, open chasm that often engulfs those not wary. There is no need to rush, no need to feel out the vast insecurities of the day to day life. Veronica takes everything slowly, steadily. Carefully and calmly. She's hard to rile up, she's hard to address sometimes and honestly? Her soft words are the most calming part of her. While skald might be soft spoken, her calmness radiates off of her like a wave...
Fatebound: Veronica believes in fate, she believes in the cards. She believes that every person has a role to play and that she as a watcher of sorts is the one to help those with the actions in their own breasts move forward. Perhaps it's just how she handles things or it's a way of coping but her faith in others is part of the reason she works with herald.
Defensive: How could she not? Robbed of her sight at a young age Veronica is fairly defensive when it comes to her friends, her family or if you somehow earn your place in her heart... lover. Whether it be through words or actions this Gorgan is willing to put herself on the line for those that she cares for.
DIGIMON'S INITIAL EVOLUTION LINE
Ultimate
Species: Medumon
Appearance:
Attribute: Virus
Family/ies: Nightmare soldier
Type: Poison, Gorgon, Nightmare.
Fighting Style: While a nasty close quarters combatant Veronica prefers to not fight at all! She prefers to let others do the fighting as she can't make heads or tails of the battlefield a lot of the time...
Abilities: [7 Abilities Max]
Sightless|Noncombat Passive: Veronica is blind, that's a fact. She cannot see nor can her snakes provide her with sight. In doing so she's immune to anything that requires eye contact or eyes to affect a target. But in that vein she also can't track people in the natural sense of things.
Scalebound|Combat Passive: In key places Veronica has natural armor, reducing damage of attacks that would hit her by 10% without reducing her speed. Though this limits her flexibility in extreme cases the Medumon doesn't seem to mind that limitation.
Poison tipped|Combat Passive: For targets that enter melee range they'll find that every attack, basic or not induces a nasty poison effect onto them. Steadily damaging them for three posts. A target that has been affected once can't be affected again for another three posts after the poison has worn off.
Miasma: A more powerful type of poison secreted in her tail, Veronica uses this in a wave splash attack around her making a long sweeping gesture. She cares not if you're friend, cares not if you're foe. Her fighting style requires her to be as wide and open as she can. Fifty foot AOE centered on herself. 1 post channel/use 3 post cooldown.
Fierce fangs: The snakes on her head may be small, they may be blind as she is. But They can too lash out, they too can make attacks of their own. They are capable of peppering the battlefield with small beams of energy. While they don't deal a lot of damage on their own they are fairly accurate! Light damage. 100 foot range.
The trees listen: Veronica can summon a pair of mighty treants to fight for her. They take up each of her actions, one movement, one combat and can make choices of their own based around this. One defends. One attacks. They make simple basic attacks and have a large health total making them durable tanks for the battle field. Two post duration, five post cooldown. Upon death the treants explode into fragments, the splinters of these treants dealing medium damage to all those around them. [25 foot radius centered on them]
The swamp remembers Veronica can change the state of the battlefield to suit her needs. A poisonous swamp engulfs a 500 foot radius centered on her, sprouting trees, water and everythingg you'd expect to find in a swamp. Up to five allies [not uncluding her summons] will be unaffected by the swamp's poison nature but anything further and they take damage in a rotating fashion. This deals medium steady damage over the course of Three posts. Once per thread.
The blood forgives: Veronica is forgiving. Her masters are not. Her friends may not be. Those that would have her work for them and subsequently work for her... She may exact a price on her body. Sacrificing up to 75% of her own health to restore that of a single ally within two hundred feet of her that she is aware of. For each 10% she sacrifices she locks an ability of hers for the rest of the thread. At 75% she no longer can make basic attacks but may move twice instead. Were she to overheal them in any capacity the extra percent would further empower their next attack by 5% for each 10% that she would of healed