Eyes of Darkness|A coal edit thread
Jul 28, 2020 3:56:46 GMT
Post by Deleted on Jul 28, 2020 3:56:46 GMT
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Champion
Species: Umbramon
Appearance:
Attribute: Vaccine
Family/ies: Virus Buster
Type: Holy beast
Fighting Style: Prefering to stay at range much like their prior form. Umbramon sticks to her guns and uses a bit of subterfuge to get what they so desire. They don't mind letting others do the heavy lifting and would much rather stick to the shadows. But if you corner a rat... prepare to fight something that doesn't mind getting their hands dirty.
Abilities: [6 Abilities Max]
Visions of Darkness|Combat Passive: Simple night vision, she can see perfectly in the dark using her left eye. It's as bright as day but it's difficult if not outright painful for her to use in actual bright spaces. Can be blocked if something physically covers the eye.
Visions of Purity|Non-combat Passive Her left eye is fairly powerful, with night vision already she is able to additionally see the lines in digital coding. Allowing her to see someone's data as though it was 0's and 1's. Even down to the wire-frame and core. It doesn't do much for her and is quite a nasty headache if she doesn't cover up somehow...
Shadow Dance: A more powerful version of the prior forms ability. Coal can control and manipulate shadows to an extreme degree. Creating weapons that are far sharper and more deadly than before. She is precise with these weapons and can hit targets up to 200 feet away. Deals high damage and requires minimal motion to send an attack careening towards an enemy. Her own shadow is often more than not the source of this attack.
Visions: Coal can use her eye to project a very deadly and powerful shadow spear. Much like it's prior iteration it's capable of punching through defensive moves of equal level. Dealing full damage beyond them. 200 foot range. Three post cooldown. High damage.
Darkness Control Coal can manipulate darkness, stretching it, moving it. Using it how she sees fit. Covering herself or others in it. Hiding them from the world. She can remove someone's physical presence for two posts. Essentially making a target intangible. They can make attacks during this but doing so immediately breaks the intangibility. Reduces damage from a single attack before expiring. Three post cooldown. Outside of combat it has no cooldown or minimum duration.
Channel Darkness: Coal is capable of channeling the darkness around her, reducing light in an area until it's beyond pitch black. Making it difficult for even those that are able to see in the dark to see through it save for herself. It forcibly removes the light in the area and keeps it that way for three posts after channeling for a post. 3 post cooldown.
Shadow Slip: Coal is capable of moving through the shadows with incredible speeds. Capable of submerging herself in the stuff and appearing elsewhere in a flash. She can use this to fly if it's night time. She can also tie this into an attack but doing so incurs a cooldown of 3 posts from this ability.
RAM UPGRADE|Shadow needles: Coal is capable of firing dense shadow needles from her neck fur. Though she doesn't directly target individuals; she targets their shadow instead. Often more or not tricking targets to think they've moved out of the way when truly they were never where she was aiming for. When striking a target's shadow it restricts their movement for a post. Making it painful and hard to move. Three post cooldown. Two hundred foot range. She can use these needles for other useful things, like crocheting or sewing out of combat.
RAM UPGRADE|Shadow ink: Coal is capable of ripping off a portion of her shadow and throwing it at a target. This dense ink like blob when striking a target burns them painfully for two posts, dealing high corrosive damage that burns through armor and it's capable of melting through solid rock or even steel. Three post cooldown. Hundred foot range.
Digivolves From: Black Renamon-x
Digivolves To:Sanguimon
Champion
Species: Umbramon
Appearance:
Attribute: Vaccine
Family/ies: Virus Buster
Type: Holy beast
Fighting Style: Prefering to stay at range much like their prior form. Umbramon sticks to her guns and uses a bit of subterfuge to get what they so desire. They don't mind letting others do the heavy lifting and would much rather stick to the shadows. But if you corner a rat... prepare to fight something that doesn't mind getting their hands dirty.
Abilities: [6 Abilities Max]
Visions of Darkness|Combat Passive: Simple night vision, she can see perfectly in the dark using her left eye. It's as bright as day but it's difficult if not outright painful for her to use in actual bright spaces. Can be blocked if something physically covers the eye.
Visions of Purity|Non-combat Passive Her left eye is fairly powerful, with night vision already she is able to additionally see the lines in digital coding. Allowing her to see someone's data as though it was 0's and 1's. Even down to the wire-frame and core. It doesn't do much for her and is quite a nasty headache if she doesn't cover up somehow...
Shadow Dance: A more powerful version of the prior forms ability. Coal can control and manipulate shadows to an extreme degree. Creating weapons that are far sharper and more deadly than before. She is precise with these weapons and can hit targets up to 200 feet away. Deals high damage and requires minimal motion to send an attack careening towards an enemy. Her own shadow is often more than not the source of this attack.
Visions: Coal can use her eye to project a very deadly and powerful shadow spear. Much like it's prior iteration it's capable of punching through defensive moves of equal level. Dealing full damage beyond them. 200 foot range. Three post cooldown. High damage.
Darkness Control Coal can manipulate darkness, stretching it, moving it. Using it how she sees fit. Covering herself or others in it. Hiding them from the world. She can remove someone's physical presence for two posts. Essentially making a target intangible. They can make attacks during this but doing so immediately breaks the intangibility. Reduces damage from a single attack before expiring. Three post cooldown. Outside of combat it has no cooldown or minimum duration.
Channel Darkness: Coal is capable of channeling the darkness around her, reducing light in an area until it's beyond pitch black. Making it difficult for even those that are able to see in the dark to see through it save for herself. It forcibly removes the light in the area and keeps it that way for three posts after channeling for a post. 3 post cooldown.
Shadow Slip: Coal is capable of moving through the shadows with incredible speeds. Capable of submerging herself in the stuff and appearing elsewhere in a flash. She can use this to fly if it's night time. She can also tie this into an attack but doing so incurs a cooldown of 3 posts from this ability.
RAM UPGRADE|Shadow needles: Coal is capable of firing dense shadow needles from her neck fur. Though she doesn't directly target individuals; she targets their shadow instead. Often more or not tricking targets to think they've moved out of the way when truly they were never where she was aiming for. When striking a target's shadow it restricts their movement for a post. Making it painful and hard to move. Three post cooldown. Two hundred foot range. She can use these needles for other useful things, like crocheting or sewing out of combat.
RAM UPGRADE|Shadow ink: Coal is capable of ripping off a portion of her shadow and throwing it at a target. This dense ink like blob when striking a target burns them painfully for two posts, dealing high corrosive damage that burns through armor and it's capable of melting through solid rock or even steel. Three post cooldown. Hundred foot range.
Digivolves From: Black Renamon-x
Digivolves To:Sanguimon