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Post by ghost1994 on Jun 5, 2021 19:00:30 GMT
Champion Hudiemon (Dna Fusion Of Michamon X Lekismon) Species:Insect Appearance: Is the dna evolution of Michamon and Lekismon Hudiemon is a feminine Digimon with fair skin and blue hair. It wears a blueish grey helmet with yellow insect-like eyes and light blue armor cut to expose its thighs. The armor has a yellow fur-trimmed collar. It also has large blue butterfly-like wings on its helmet, and a blue showgirl skirt cut like a butterfly's wings. Standing at a small size of 6 feet. She has glowing wings the color of the moon doing the night. But upon the day it turns redish yellow glow to much the sun. Her eyes could see in a 360 degree angel like must insects could. Leading it to move around quite a bit.
Attribute:Free Family/ies: Nature Spirit Type:Vaccine
Fighting Style: Support
Abilities: [6 Abilities Max] Infinity Wings: The user Wings Glow bright Sky Blue. Allowing the user to absorb damage up to Champion. 1D/3CD
Infinity Beam: The user could fire the absorb damage from Infinity Winds right back the target. Knocking back any digimon her rank or lower. 1D/4 CD
Wings Of Paradise: The user wings grow to be 10x the normal size. Allowing her to life up to 2 tons of weight. As this increases her strength to match that of x2 Champion level. Or she could bless her target. Empowering them to have this boost as well. 2C/4CD
Infinity Dreams: The user will bless her target who is in pain. To heal up to Champion level Damage. Also she could stop the pain that the digimon(s) is having. So long as they are touched by her dream power. Which spreads out to a 10 meters range. 1D/3CD
Infinity Drive: The users feet will be cover with wind and fire. As she let off a range of ten kicks at her target(s). Anyone by this will be paralyzed for 1 post. This will atop all movements until it wears off. 1D/4CD
Infinity Wind Shield: The user summons a twista to come around her and an ally(ies). This shield could block up to champion level damage. She could hold this shield up for 1 post or until it has been broken. 1D/4CD
Digivolves From: Hudiemon Digivolves To:SunMastemon
Ultimate:SunMastemon Species: Dragon Appearance: SunMastemon is the next stage in the twin evolution. Either by Hudiemon. Or by dna evolution of Crescentmon and Dracmon. She is a sub dragonoid form of Mastemon. Standing at 8 feet in height. She has a slim thick body. With 6 wings. Her right side is dark blue to match the night moon and her left side is high red and yellow to match the morning sun. She wears w cyber mask like her counter part. But she has a dragon tail that is 7 meters long. As her wings are 10 meter long. But she could cause them to be 3 meters. She wears a body cyber armor suit. That is poom Like her Mastemon counterpart and she has fair skin with long dark raven hair. Despite her being a dragon type she does not look like one. As she takes on more of a angelic type of body set.
Attribute: Darkness/Fire Family/ies: Dragon Knights Type: Data
Fighting Style: Damage Dealer
Passive: Burning Glory:The user Gains 30% power increase. So long as she has a sun out. Rather that be in the sky by will or by choice.
Burn Out: The user have a buff which lets her to create a small sun. That she could throw in the sky. Which is 50 feet frame by frame. Which allows her to light up the night sky or cast a the rain away. 2D/4CD
Burn Beam: The user fires lightning at the target(s) hitting the area for aoe range and damage. As the blast will travel 25 meters frame by frame. This will leave anyone caught in it with a burn effect for 2 post. The burn effect slows down all movements for 50% .2D/4CD
Burn Dragon Claws: The users Will wrap itself inside a cocoon of Fire and Darkness. This cocoon will be 10 meters frame by frame. She will be able to crash into her intended targets. With a spinning motion.(Thw spinning just add style to the attack.) Not only doing damage but also knocking ultimate levels and lower ranks back by 20 meters. As it's 2 post duration allows for her to use her melee claws for melee combat. (She could use her claws to fight melee style for up to 2 post. That is why it has 2 duration.) Z 2D/4CD
Burn Drive: The user becomes enraged as she loses her self more and more. After 4 post her power will double. But she will be on a timer before she burns out and de digivovle. This skill is trigger once Ghost gives the command power overdrive. If the user is suffering from a ill status effect she would be cured on the spot. 3D/5CD
Burn Blade: The user summons a 20 meter sword made up of Fire and Darkness. She will then strike down at her target(s) All enemies ultimate and lower will be knocked down with burn effect. The Burn effect will do chip damage up to ultimate. 1D/4CD
Burn Nova Bomb: The user will summon a large 20 meter frame by frame ball made of fire and darkness. Then she will lunch it at his targets. To engulf them in the blast. 1D/4CD
Abilities: [7 Abilities Max]
Digivolves From: Digivolves To:
Mega Species: Appearance:
Attribute: Family/ies: Type:
Fighting Style:
Abilities: [9 Abilities Max]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 6, 2021 23:42:25 GMT
Hudiemon
Infinity Wings - A champ stopping Ultimate attacks is too strong. Lower the power to a champion's attack.
Infinity Beam - Change the cooldown to whatever the move absorbed by [Infinity Wings] is.
Wings of Paradise - Halve the effectiveness of this move to twice a Champion, instead.
Infinity Drive - Specify what the paralysis is doing. Does it prevent movement, or does it prevent attacks? Also, lower the duration to 1 post.
Terra Blessing - Specify what exactly this move does. =============================== SunMastemon - This Digimon's appearance description is 22 words short. Fix this. Also, Lightning/Water is not an appropriate attribute for a Digimon. And even if it was, why is a Lightning/Water Digimon using solely Fire and Darkness attacks?
Burning Glory - This move is too powerful to be a passive.
Burn Out - This move is also too powerful to be a passive.
Burn Beam - Explain what the burn effect is doing. And if it lingers for a post, then its duration should be 2, not 1.
Burn Dragon Claws - This is move is far too powerful, even if it were an OPT. Dial it down significantly.
Burn Drive - This move is too powerful to be a passive.
Burn Blade - Explain what a burn effect does.
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Post by ghost1994 on Jun 7, 2021 4:05:01 GMT
Alright I fixed it up
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Deleted
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Post by Deleted on Jun 9, 2021 12:56:05 GMT
Hudiemon
Infinity Drive - Lower the duration to 1 post.
Terra Blessing - Please be more specific in what this move does. I still have no idea what it's doing in a mechanical sense. =============================== SunMastemon Burning Glory - Limit this to a 30% increase instead.
Burn Out - Those effects that SunMastemon is immune to are not actual status effects on the forum. Please select some other kind of immunity or resistance, if you wish.
Burn Dragon Claws - Why does this move have a duration of 2 posts?
Burn Drive - This move is too powerful to be a passive.
Burn Nova Bomb - Why does this move have a duration of 2 posts?
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Post by ghost1994 on Jun 9, 2021 17:34:37 GMT
Ok that should do it I added her famous Sun passive
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Deleted
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Post by Deleted on Jun 10, 2021 1:44:22 GMT
Hudiemon
Terra Blessing - You're gonna have to find a different effect for this. It's too strong. =============================== SunMastemon Burn Out - This move can't be a passive. It needs to be an active ability with a duration and a cooldown.
Burn Dragon Claws - Why does this move have a duration of 2 posts? Why does having claws affect the duration of this move?
Burn Drive - This move still states that it's a passive. Also, just change this to an OPT. 8-CD is a bit ridiculous
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Post by ghost1994 on Jun 10, 2021 20:44:20 GMT
Alright I think that's it
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Deleted
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Post by Deleted on Jun 11, 2021 5:45:16 GMT
Infinity Wind Shield - Reduce the duration to 1 post.
Burn Dragon Claws - What does the claws have to do with its initial effect of being in a spinning cocoon?
Burn Drive - This move still states that it's a passive.
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Post by ghost1994 on Jun 11, 2021 6:26:18 GMT
Ok I fixed it up and the spinning motion is to add style to it like wargreymon attack.
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Deleted
Deleted Member
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Post by Deleted on Jun 11, 2021 9:23:17 GMT
1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jun 12, 2021 0:36:28 GMT
Approved.
Please link your profile to your signature.
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Post by ghost1994 on Jun 27, 2022 13:10:45 GMT
Mega DianamonSpecies:Beastman Appearance: Attribute:Data Family/ies: Nature Spirits Type: Deity Fighting Style: Offensive pressure-pleasure and pain dealing. Abilities: Lunar Skip- Allows the user to teleport to anywhere up to 100 meters from the the users and could teleport with whoever is making contact with her.Cannot teleport away from piercing skills. 1D/2CD Light Side Of The Moon-The user can summon moonlight at will to heal her and her allies up to 4 allies. 1D/2Cd Dark Side Of The Moon- The user summons moonlight to fire a beam of constructed dark ice and water at her targets which is strong enough to send mega-level Digimon 100 meters away if hit. 1D/3CD Diana Curse- The User glows with the moonlight as when it is attacked. This aura light will counter one attack( besides piercing) and instead deal damage to the target which can equal up to Mega-level Digimon damage. 1D/3CD Passive:Diana Sight- This allows the user to see clearly in pitch darkness or through any illusion spell such as invisibility etc. XD Destroyer- The user takes her Scythes and then spins them in a clock rotation to create a full-blown moon. This moon can equal fifty meters high and wide. She will then throw it at her targets causing an explosion to come about. Those who are hit take on an attack stun for 1 duration post. 1D/3CD Moon Light Illusion- The user fires off 2 crescent shape moon bombs at her target. 1D/3CD Double Trouble- The user takes her Scythe as she empowered them with Water ice and Light and Dark elements. She will then have glowing melee weapons to fight with. This gives the user an option to fight in close combat as she can now use her twin scythe more effectively. 3D/6CD -Shining Star- The user could fire a arrow made up of ice and darkness. This is a piercing damage attack. Upon impact it could anyone mega level and below for 1 post by freezing them. 1D/3CD
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Jun 27, 2022 18:21:20 GMT
Wow, this is really, really bad. Okay, let's start from the top.
Lunar Freeze - No. Too strong of an ability, let alone a passive. Make something different.
Diana Curse - Too strong. Limit it to only countering one attack, and can't counter piercing attacks.
XD Destroyer - Too strong. No crushing lower level mons like they're nothing. And full stun is a no-no. Limit it to attack stun or movement stuns, but not both.
Moonlight Illusion - That kind of effect doesn't fly on this site. Pick something different.
Double Trouble - I have no idea what this ability is doing, mechanically-speaking. So you should probably state that. Also, reduce its duration to 3, and it's cooldown to 6.
Shining Stars - Too strong for a passive. Limit the speed boost effect to 1 ally. and remove the part about buffing herself.
...and that's it.
Maybe try looking at other people's abilities, and take inspiration from them. It'd give you an idea on what kind of limitations of the abilities we allow, instead of just using really big numbers for cooldown and durations, and abilities that can't don't allow much counterplay.
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Post by ghost1994 on Jun 28, 2022 2:22:44 GMT
Ok it's fixed and I did see them I was keeping in mind that this is a mega-level Digimon but ready for phase two
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 811
OOC Name: searoads
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Post by Nanami Hanabana on Jul 1, 2022 2:07:10 GMT
Max durations and cooldowns don't increase, regardless of the level. Anyways, Round 2:
Lunar Skip - Having a Duration of 2 doesn't make sense for a teleport skill. And state that you can't teleport away from piercing skills.
Moonlight Illusion - No countering piercing moves, so pick something different.
Shining Stars - Way, way too strong for a passive. For reference, a non-passive version of this ability would only last for 1 post, and have a cooldown of three.
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