Digi + Merc edits
Aug 3, 2020 3:27:26 GMT
Post by Kaya Matsui and Hawkeye on Aug 3, 2020 3:27:26 GMT
Hello! A couple of edits for both Hawkeye and my merc Kazuo today, although Hawkeye's edit is fairly short. Just adding a new attack with a RAM Upgrade I bought:
For Hawkeye's Rookie form, HAWKMON:
Energy Arrow: Hawkeye charges his arrow with green colored energy before firing it, giving the same effect as a simple laser gun shot.
And now for Kazuo, a new form being given to him thanks to a new contract!
Species: Kabuterimon
Appearance:
Attribute: Vaccine
Family/ies: Jungle Troopers, Nature Spirits, Wind Guardians
Type: Insect
Fighting Style: In this form, Kazuo has a newfound sense of courage, able to do fierce melee strikes and zap his opponents from a distance with his powerful ranged attacks. As a giant bug monster, stealth is probably out of the question.
Abilities:
Electro Shocker: Kazuo conjures up a big ball of electricity before shooting it outward, causing great shock damage. Cooldown is one post.
Beetle Horn: Kazuo flies right toward the target at full speed to impale it with his horn for damage. Can potentially knock back an enemy if their feet aren't fully planted on the ground.
Quick Thrust: Kazuo shoots blades of air towards his target using either his claws or his horn, the effect is the same no matter what. Cooldown is one post.
Shocking Touch: The Kabuterimon's claws are charged with electricity. Whoever he touches will take shock damage and become immobilized for a single turn, save for any resistances to electricity. Does not work on any Digimon above Champion level. Cooldown is three turns.
Giga-Watt Blade: Kazuo creates a sword out of electricity that is much to big for him, which he holds with all four hands, and slashes the opponent with it. Cooldown is one post.
Electro Protection (Combat Passive): Thanks to his electrical abilities, Kazuo will take 50% less damage from other electrical attacks. However, thanks to this he will also take 50% more damage from water attacks, as water and electricity do not mix at all.
Digivolves from: Tentomon
For Hawkeye's Rookie form, HAWKMON:
Energy Arrow: Hawkeye charges his arrow with green colored energy before firing it, giving the same effect as a simple laser gun shot.
And now for Kazuo, a new form being given to him thanks to a new contract!
Species: Kabuterimon
Appearance:
Attribute: Vaccine
Family/ies: Jungle Troopers, Nature Spirits, Wind Guardians
Type: Insect
Fighting Style: In this form, Kazuo has a newfound sense of courage, able to do fierce melee strikes and zap his opponents from a distance with his powerful ranged attacks. As a giant bug monster, stealth is probably out of the question.
Abilities:
Electro Shocker: Kazuo conjures up a big ball of electricity before shooting it outward, causing great shock damage. Cooldown is one post.
Beetle Horn: Kazuo flies right toward the target at full speed to impale it with his horn for damage. Can potentially knock back an enemy if their feet aren't fully planted on the ground.
Quick Thrust: Kazuo shoots blades of air towards his target using either his claws or his horn, the effect is the same no matter what. Cooldown is one post.
Shocking Touch: The Kabuterimon's claws are charged with electricity. Whoever he touches will take shock damage and become immobilized for a single turn, save for any resistances to electricity. Does not work on any Digimon above Champion level. Cooldown is three turns.
Giga-Watt Blade: Kazuo creates a sword out of electricity that is much to big for him, which he holds with all four hands, and slashes the opponent with it. Cooldown is one post.
Electro Protection (Combat Passive): Thanks to his electrical abilities, Kazuo will take 50% less damage from other electrical attacks. However, thanks to this he will also take 50% more damage from water attacks, as water and electricity do not mix at all.
Digivolves from: Tentomon