The Filthiest of Edit Threads
Oct 13, 2020 15:38:31 GMT
Post by Tsugu and Java on Oct 13, 2020 15:38:31 GMT
I'd like to add these edits myself. It's only the least I could do.
First off, a holosuit for Java.
Holosuit:
Faceclaim: Touhou Project • Toyosatomimi no Miko • Java
Secondly! Xros partners.
Partner Name: Shuriko
Gender: Male
Alignment: Lawful Neutral
Skills/Talents:
Toolman - As someone who ends up comprising the internal circuitry of most fusions, Shuriko is intimately acquainted with mechanical engineering and how exactly one can fix the world around them.
Personality: The life of a Hagurumon is one of constant maintenance, for if even one of the gears making it up cease working, then the entire machine stops. Maintenance equates to preservation, and that is what the Hagurumon who has chosen to designate himself as Shuriko dedicates himself to. Preservation as an idea, as an ideal. He's very historically attuned, as a result, able to recite most Digital World occurrences with little to no issue at the drop of a hat. He also bears undying curiosity towards maintenance of his partners, and is often attempting to figure out ways they can fight or operate on a more...elevated scale. Yes, let's call it that.
Shuriko is, however, considered as much of an aberrant as Java is. Why? It is not because of his eccentricities, it is for the mere fact that he is one of several Hagurumon who somehow have a sense of self. He is well aware of what his kind is usually capable of, and is a lot smarter than he may seem. Oh, and also?
He thinks hackers aren't real. He also thinks they're tryhards.
Holosuit:
Faceclaim: Nier: Automata • Yorha no.9 Type S • Shuriko
Personal History: Born, or rather, built within the Hardware Den. Shuriko's main specialty is twofold, scanning things and conducting repairs on the Andromon guard force. He's got a crippling case of wanderlust that comes from his defect. Hagurumon tend to not hold a sense of self, yet he does, despite everything he has seen.
He's labelled as problematic for this reason. The Andromon do not shrug off his repairs, however. They see his use. But time might run out one day...
Second Partner
Species: Hagurumon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Typically, mechanics are not supposed to have a fighting style, but in the event that Kog is forced to engage in combat, one will find he functions best as support, for he has a number of gear-based abilities on top of the infamous Black Gear that his species are known for. However, his is unable to do anything as severe as the Gear is known for.
Abilities:
Peak Efficiency [Passive]: EVERYTHING Shuriko does, he does with calculated efficiency. His abilities are amped up in effectiveness by 30%, as a result.
Patchwork: Hagurumon fires a glowing green gear for an ally, healing them a moderate amount. Generous for it’s level. What’s interesting here is that this works just as well on flesh-based lifeforms as well as machines. Two post cooldown.
Black Gear: Hagurumon sends forth a gear laced with a malicious virus, and should it strike true, the target will not only sustain damage, but is afflicted for two posts by a virus that causes moderate pain and dulls their ability to focus. Two post cooldown.
Hardened Steel: Hagurumon’s eyes glow as he enhances up to 3 allies’ defensive capabilities by 30% for 3 turns. The targets may include himself, too. 3 turn cooldown.
Digivolves To: A LOT of things.
Partner Name: Gaby
Gender: Female
Alignment: Neutral Good
Skills/Talents:
The Basics of CQC - No, really, this Ludomon knows how to throw things.
Heavy Lifting - Self Explanatory.
Champion of Hobobowl XVII - Okay, so, let's be real here. Gaby was literally homeless before she was recruited. She can survive basically anywhere if she has time to gather things up for that specific purpose.
Inventory: Hobos don't have inventory. What're you talking about?
Personality: The very essence of compassion is what fills and drives this Ludomon, even if it might put her in a position that might be considered below others. Gaby is otherwise a very simple creature, she admires heroes, she wants to be just like them, but as it were, she is quite literally far too weak to even begin dreaming of such a thing. Be that as it may, her shortcomings in that department do not hinder her from seeking to abide by her noble goals in any way possible.
Gaby's selfless in that she will do anything to help someone, but the chaotic in her good derives from the fact that she sticks to her guns and her guns don't always necessarily align with the law. If she sees injustice, she will stomp it out. Or demand that her general and his army help her with doing so.
Of course, she is malleable to an extent...Idealism can be twisted.
Holosuit:
Faceclaim: Fate/Grand Order • Sir Gareth • Gaby
Personal History: She comes from nowhere, a place with no history. There is naught to know of this girl, nor is there anything for her to know about anyone.
Third Partner
Species: Ludomon
Appearance:
Attribute: Data
Family/ies: Legend-Arms
Type: Armor
Fighting Style: A largely defensive fighter, Gaby is best described as a sentinel. She keeps enemies focused on her, and her alone, and weathers any attacks thrown her way.
Abilities:
To Protect… [Passive]: A Ludomon is nothing without her armor, and as such, Gaby takes 30% less damage from attacks.
Wall Rake Alpha: A melee-focused attack, Gaby rears her arms back and strikes with the Wall Rake mounted on her arms. This attack is strong enough to draw considerable attention to her if it hits. Two post cooldown
Wall Rake Beta: Gabby reveals that her Wall Rake are, in fact, razor sharp, and hurls them akin to twin boomerangs. These do not provoke the opponent, but instead attack twice. Once when hurled initially, and again when they’re coming back to Gabby the next turn. Two post cooldown. Cooldown begins the moment the Rakes hit anything.
Intercede: A reactionary ability, and the ONLY way for Gaby to use her vaunted Legend-Arms form. She is able to leap (or run!) at inhuman speeds for a single target that SHE considers an ally to take an attack that is meant for them, transforming into a shield as the attack hits. This does nothing for piercing attacks but works great for protecting squishy people. Three post cooldown.
Digivolves To: A lot of things.
Partner Name: Bishop
Gender: Female
Alignment: Chaotic Neutral
Skills/Talents:
Scouting Capabilities - She flies and is as such an amazing scout for that. Could work on the stealth, though...
Ambidexterity - A machine has perfection in both arms.
Personality: How in the name of Homeostasis and the Good Lord Yggdrasil is it possible that a single Kokuwamon can be more of an asshole than some unnamed individuals? Well, it isn't a very lofty explanation, it only requires that one attune their brain, their feeble lump of grey matter, to the fact that some are simply better than others.
This is the mindset of the Bishop. A mercenary as she may be, she believes herself to be the cream of the crop when it comes to individuals such as her. None are more peerless a flyer than her, and the fact that Akitsugu and Java were able to procure her services for the Army's foreseeable future is something that's more odd than impressive.
Which lends credence to another part of her personality. When she fixates on something, she fixates upon it HARD. Like many of the other members of the army, though, she is malleable in a way. She will not stay the same for very long.
Holosuit:
Faceclaim: Gravity Rush • Kat • Bishop
Personal History: Clearance ain't high enough. Git gud.
Contracted Partner α
Species: Kokuwamon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: The very definition of a Lightning Bruiser, Bishop is meant to fly circles and deliver a LOT of electricity. Enough to jack up a bill, really.
Abilities:
Seeker [Passive]: Kokuwamon is 30% faster than most Kokuwamon despite not being painted red or anything. She is also able to fly. It’s pretty rad. Unlike Java.
Stupor Shocker!: Not actually Tentomon’s Super Shocker, that would be copyright infringement and ergo pretty bad for Bishop’s track record. This attack -does- have one truth to it, though. Bishop fires a blast of electricity from the top of her head, and though it’s like a laser, it packs the power of the best stun gun in the world. In essence, this will put a foe of equivalent level, a rookie in this specific case, into a stupor that leaves them able to move but unable to attack. Also, getting shocked kinda hurts. Three post cooldown.
Assemble Work: What kind of filthy machine has telekinetic abilities? Not one you see every day, that’s the answer. Bishop’s manipulation abilities exceed that of the regular Kokuwamon’s, in that she is able to not just gather scrap metal with this technique...She can grab pretty much anything she can...Out of combat. In combat, she can only really gather debris and objects from the environment with the intent of launching it at an opponent. One post cooldown. It really isn’t that strong in combat.
Fatal Overclock: Bishop literally fires her arms for an enemy, and if they land, they spark with insane amounts of electricity. For a Rookie level. This will not only cause damage, but extend any cooldowns going on with her opponent by two turns. This only affects Rookie levels or lower. Three turn cooldown.
Digivolves To: A lot of stuff.
Finally, the part I hated the most, Machina's Xros forms.
Xros Level X2
Species: Jazardmon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Dragon's Roar
Type: Machine Dragon
Fighting Style: Fly around really fast and scout around and shoot things a lot.
Abilities:
Flight [Non-Combat Passive]: Capable of high speed flight. In any direction she pleases!
Machina Eye [Passive]: Jazardmon's vision is completely unable to be clouded. Like, really, it can see in any kind of terrain, time of day, or weather phenomena. Consequently? It is unable to be blinded or anything like that!
ULTRASOUND [Passive]: Jazardmon also possesses insanely high hearing capabilities, which make this form keen at hearing even the slightest shift in environment. To put it bluntly, sneaking up on this critter is incredibly difficult, but sound based attacks...might yield better results against her.
White Lightning: Jazardmon takes Java's strongest move and dials it up to acceptable parameters for a champion level, with the attack being a much swifter one in execution. It remains the same in form, though, as a laser capable of piercing through shields. Two post cooldown.
Laser Eye: Jazardmon takes aim at an opponent and fires forth two narrow, thin lasers that burn through whatever they hit. One post cooldown.
Sonic Vulcan: Jazardmon goes on a bombing run of sorts as she rains down lead-based death on a 10 meter area of her choosing. Allies are warned to get the hell out of the way or she will definitely hurt you too. Three turn cooldown.
Java Gear: Jazardmon opens her mouth to shoot out a silver gear for an opponent, the gear soaring towards them at impressive speeds. Should it make contact, it will dig into them for two posts, and disable -all- passive resistances. Three turn cooldown after the end of the effect.
Xros Components: Jazamon + Hagurumon
Xros Level X2
Species: Guardromon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: Defense and debuff. That is the creed of this form, silly as it may look. It can't turn into a shield but it can try acting as one if need be.
Abilities:
Sentinel [Passive]: A defensive program made from a legendary shield and an array of gears will naturally boast some of the highest defense of the X2 forms available to Machina, with armor thick enough to boast a 30% damage reduction.
Peak Efficiency [Passive]: As the gears of the Metal Empire surge within this Xros form, EVERYTHING that it does is amped up by 30% in terms of effectiveness.
Black Grenade: A variant of a regular Guardromon's Destruction Grenade, Guardromon fires a missile from it's wrist, as normal, but this one is obsidian-black, akin to a Darkness Gear. Should this missile come in contact with an enemy, they will not only suffer a moderate amount of damage, but be afflicted with what can be best described as a data-rotting plague that will cause 20% more damage over two turns. 3 post cooldown.
Homing Laser: Guardromon fires two white-hot lasers that home in after a target. They will continue to chase a target for a turn after the attack is fired, and honest to god hurt if they make contact. Two post cooldown, starting after they hit or are eluded long enough.
Hydraulic Punch: Have you ever wondered what it was like to be hit by a locomotive? Well, Guardromon is capable of delivering a punch that is on par with that. Or so they claim. Regardless, this is a fairly standard melee attack that is liable to send someone FLYING if they are not careful. 1 post cooldown.
Overclock: Guardromon takes a turn to gather up power in order to make certain processes within go by quicker. As a result? EVERY cooldown on Guardromon that is active goes down by an additional post that turn. 3 post cooldown.
Xros Components: Hagurumon + Ludomon
Xros Level X2
Species: Tankmon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: High caliber violence and a lack of regard for anyone's safety. Including their own. Also kind of the only combat that can really do anti-air that doesn't already fly.
Abilities:
Fire and Fury [Passive]: The desire to put a hole in naturally everything that moves is one that surges through Tankmon's circuits. Every single ability it has is increased in effectiveness by 30%.
Armored Core [Passive]: Tanks have armor. What else were you expecting outside of a 30% damage reduction? It's a bit slower as a result, and it moves weird by virtue of being...a tank.
Hyper Cannon: Tankmon aims it's nose at one enemy, before firing a high-powered round that is shot at such a velocity that upon making contact with an enemy? It explodes into shrapnel. It also ignores defensive abilities and hurts a ton, so don't get hit. 3 post cooldown.
Sub Vulcan: Tankmon points it's arms forward before unleashing a hail of bullets from said arms, releasing a cacophony of BRRRRT in the process. 1 post cooldown.
Hell Driver: Ramming maneuvers, let's go. Tankmon overheats their engine and tries to, quite simple, ram into the opponent at ludicrous speeds! If it hits the opponent, they'll suffer some damage and be unable to use named moves for a turn due to how hard they got hit. 3 post cooldown.
Overclock: Tankmon pushes itself to the very limits of a X2, or a champion level's capabilities. This increases the damage that it deals by 30% for 3 turns, but also makes it more susceptible to exhaustion/overheating itself as a cost. 3 post cooldown.
Xros Components: Hagurumon + Jazamon
Xros Level X2
Species: Mekanorimon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Protect the human. Punch and cause confusion where needed.
Abilities:
God Left Me Unfinished [Passive]: Mekanorimon requires a pilot in order to function at full operating capacity. As such, it is able to sustain one being about the size of a fully grown human or smaller within it's cockpit, defending it from nearly everything on the outside unless it's confronted with a piercing attack. Without a pilot? Mekanorimon suffers a 50% decrease to literally every stat.
Healing Protocol [Passive]: Mekanorimon and it's pilot enjoy a 5% dosage of healing every turn.
Grapple Attack: Mekanorimon throws both of it's arms out for either an opponent, or a vacant space in the battlefield, before pulling itself over. This isn't really an offensive move so much as something for relocation's sake. So, it deals no damage. 2 post cooldown.
Gyro Break: Mekanorimon throws a corkscrew punch with one of it's claws, the arm doing this attack extending to compensate for any distance between Mekanorimon and it's foe. 1 post cooldown.
Twinkle Beam: A laser beam shot from Mekanorimon's torso lens that is said to be able to cause the opponent hit by it to lose control of their body. What does it REALLY do? Well, aside from burning like hell, it causes the opponent's body to become...inverted in how it operates. To move to the left becomes moving to the right, and vice versa. In layman's terms? This laser immobilizes someone for a turn. 2 post cooldown.
Red Sun: An extremely deadly move (for whoever is piloting Mekanorimon), Mekanorimon overclocks, and overheats itself, increasing it's offensive abilities by 50%...while suffering 15% damage for every turn this buff is up. Not only does this cause extremely poignant music from the hit video game, Metal Gear Rising: Revengeance to play, but Mekanorimon MUST scream a certain quote from the game. 3 post duration. 4 turn cooldown.
Xros Components: Ludomon + Hagurumon
Xros Level X2
Species: TiaLudomon
Appearance:
Attribute: Data
Family/ies: Legend-Arms
Type: Armor
Fighting Style: To protect and serve is the creed followed by all TiaLudomon. Gabby gains the power of ice in this form, but given this is a Xros that has Java in it, she naturally gets a bit louder, and much more reckless.
Abilities:
Gotta Go Fast [Passive]: TiaLudomon possesses speed beyond her usual cohorts. 30% speed increase.
Protect and Serve [Passive]: And similarly to her rookie form, TiaLudomon enjoys a 30% defense increase.
Intercede: Once more, the only way for TiaLudomon to make use of her ability to transform into a shield. She will leap in front of an ally, transforming into a shield to tank her way through an attack heading their way. 3 post cooldown.
Frisbicker: TiaLudomon hurls the shields on her arms as they glow an ethereal blue, and slice at their target. These will inflict frostbite upon the opponent, a condition that not only hurts, but also slows them down by 50% for 2 turns. 2 turn cooldown.
Assault Claw: TiaLudomon charges her opponent with claws that seem as though they were tipped in diamond, as they attempt to rip and tear into her target. Two turn cooldown. This move deals double the damage if the foe has been hit by Frisbicker.
Diamond Obelisk: TiaLudomon's eyes glow as she erects a three story tall pillar of ice, something that is meant to serve as cover for her and her allies, but also something that can be used by the opponent. Ranged attacks that hit this edifice will be reflected back at their source. Lasts for two posts. Five post cooldown.
Xros Components: Ludomon + Jazamon
Xros Level X2
Species: Ballistamon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: Thunder, steel, gunpowder and PUNCH lead to a terrifying melee combatant. Slow as she may be, she is akin to a hammer in that she hits like a truck.
Abilities:
Ferocity [Passive]: Ballistamon are known for the power that they bring to any engagement, and this one is no different, enjoying a 30% increase to the damage it will deal. Basically, Ballistamon leaves a dent in everything it touches.
Steel Punch: It's just a punch. There is a 0 post cooldown here.
Enhanced Armor: Ballistamon's armor turns red and becomes EXPLOSIVE to the touch. Essentially, for three turns, all melee hits upon Ballistamon trigger an explosion that hurts the one hitting her for 20% of the damage just dealt. 3 post cooldown.
Megaton Blow: Ballistamon rears up and delivers a punch that is not aimed for any one opponent in particular, but rather the ground itself. The punch is so fierce in force that it will smash the ground and destroy the area around Ballistamon in a 10 meter radius, emitting shockwaves that can harm and even knock others over, slowing them for two turns. A direct hit from this attack doesn't slow, but...realistically? Not much is going to be moving after that. 4 post cooldown.
Arm Bunker: Ballistamon charges one opponent, rushing them down as she attempts to deliver a punch with such force that it causes an explosion where it lands. This ignores shields! 2 post cooldown!
Storm Surge: Ballistamon punches the ground as an explosion of lightning erupts from around her, threatening to shock the hell out of three targets of her choice in a 32 foot radius. 3 post cooldown.
Xros Components: Kokuwamon + Ludomon
Xros Level X2
Species: Waspmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Wind Guardians
Type: Cyborg
Fighting Style: Anti-Ground Laser Machine was what they should have called this creature. All it does is fire at the ground, and it's meant to be able to distract anti-air targets enough to allow others to deal with them.
Abilities:
Dodging [Passive]: The hippest creature of all in mother nature is a bee, for they are swift and able to avoid even the most perilous of situations. Basically, speed/evasiveness is increased by 30%. But, as a caveat, Waspmon takes 30% more damage from literally everything.
It's Hip To Bee Square [Passive]: For lack of any better words, Waspmon is a guardian. And Waspmon does this by inflicting the hurt. Waspmon is able to, every three turns, enhance one of their offensive abilities to double her damage, leaving far worse wounds than normal.
Smoke Dispersal: Waspmon jettisons out a thick cloud of smoke around it to obscure it from view. Of course, allies can see out of it and use it to their advantage, but it's a hindrance to foes. Smoke's 10 m wide, and lasts for two posts. Three turn cooldown.
Turbo Stinger: Waspmon charges up a high-powered beam within it's tail, before letting it loose. It burns. One post cooldown.
Bear Buster: An attack rumored to have venomous properties, Waspmon fires out a purple laser that is said to be capable of bringing down much larger Digimon very swiftly. However, it can only attain such properties when it's charged. Waspmon is able to leave herself defenseless in order to do this, but in exchange, each turn spent charging adds 20% more power to the attack, for a maximum of two turns of charge for a 40% power increase. Three turn cooldown, with an added post per turn of charge.
Bounce Laser: A variant on Turbo Stinger, Waspmon shoots a laser that...does the same thing as Turbo Stinger. However, it has the added capability of bouncing around if it misses, eventually taking another pass at the foe on the next turn. Two post cooldown, beginning either when it hits a foe, or after it takes a second pass.
Xros Components: Kokuwamon + Hagurumon
First off, a holosuit for Java.
Holosuit:
Faceclaim: Touhou Project • Toyosatomimi no Miko • Java
Secondly! Xros partners.
Partner Name: Shuriko
Gender: Male
Alignment: Lawful Neutral
Skills/Talents:
Toolman - As someone who ends up comprising the internal circuitry of most fusions, Shuriko is intimately acquainted with mechanical engineering and how exactly one can fix the world around them.
Personality: The life of a Hagurumon is one of constant maintenance, for if even one of the gears making it up cease working, then the entire machine stops. Maintenance equates to preservation, and that is what the Hagurumon who has chosen to designate himself as Shuriko dedicates himself to. Preservation as an idea, as an ideal. He's very historically attuned, as a result, able to recite most Digital World occurrences with little to no issue at the drop of a hat. He also bears undying curiosity towards maintenance of his partners, and is often attempting to figure out ways they can fight or operate on a more...elevated scale. Yes, let's call it that.
Shuriko is, however, considered as much of an aberrant as Java is. Why? It is not because of his eccentricities, it is for the mere fact that he is one of several Hagurumon who somehow have a sense of self. He is well aware of what his kind is usually capable of, and is a lot smarter than he may seem. Oh, and also?
He thinks hackers aren't real. He also thinks they're tryhards.
Holosuit:
Faceclaim: Nier: Automata • Yorha no.9 Type S • Shuriko
Personal History: Born, or rather, built within the Hardware Den. Shuriko's main specialty is twofold, scanning things and conducting repairs on the Andromon guard force. He's got a crippling case of wanderlust that comes from his defect. Hagurumon tend to not hold a sense of self, yet he does, despite everything he has seen.
He's labelled as problematic for this reason. The Andromon do not shrug off his repairs, however. They see his use. But time might run out one day...
Second Partner
Species: Hagurumon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Typically, mechanics are not supposed to have a fighting style, but in the event that Kog is forced to engage in combat, one will find he functions best as support, for he has a number of gear-based abilities on top of the infamous Black Gear that his species are known for. However, his is unable to do anything as severe as the Gear is known for.
Abilities:
Peak Efficiency [Passive]: EVERYTHING Shuriko does, he does with calculated efficiency. His abilities are amped up in effectiveness by 30%, as a result.
Patchwork: Hagurumon fires a glowing green gear for an ally, healing them a moderate amount. Generous for it’s level. What’s interesting here is that this works just as well on flesh-based lifeforms as well as machines. Two post cooldown.
Black Gear: Hagurumon sends forth a gear laced with a malicious virus, and should it strike true, the target will not only sustain damage, but is afflicted for two posts by a virus that causes moderate pain and dulls their ability to focus. Two post cooldown.
Hardened Steel: Hagurumon’s eyes glow as he enhances up to 3 allies’ defensive capabilities by 30% for 3 turns. The targets may include himself, too. 3 turn cooldown.
Digivolves To: A LOT of things.
Partner Name: Gaby
Gender: Female
Alignment: Neutral Good
Skills/Talents:
The Basics of CQC - No, really, this Ludomon knows how to throw things.
Heavy Lifting - Self Explanatory.
Champion of Hobobowl XVII - Okay, so, let's be real here. Gaby was literally homeless before she was recruited. She can survive basically anywhere if she has time to gather things up for that specific purpose.
Inventory: Hobos don't have inventory. What're you talking about?
Personality: The very essence of compassion is what fills and drives this Ludomon, even if it might put her in a position that might be considered below others. Gaby is otherwise a very simple creature, she admires heroes, she wants to be just like them, but as it were, she is quite literally far too weak to even begin dreaming of such a thing. Be that as it may, her shortcomings in that department do not hinder her from seeking to abide by her noble goals in any way possible.
Gaby's selfless in that she will do anything to help someone, but the chaotic in her good derives from the fact that she sticks to her guns and her guns don't always necessarily align with the law. If she sees injustice, she will stomp it out. Or demand that her general and his army help her with doing so.
Of course, she is malleable to an extent...Idealism can be twisted.
Holosuit:
Faceclaim: Fate/Grand Order • Sir Gareth • Gaby
Personal History: She comes from nowhere, a place with no history. There is naught to know of this girl, nor is there anything for her to know about anyone.
Third Partner
Species: Ludomon
Appearance:
Attribute: Data
Family/ies: Legend-Arms
Type: Armor
Fighting Style: A largely defensive fighter, Gaby is best described as a sentinel. She keeps enemies focused on her, and her alone, and weathers any attacks thrown her way.
Abilities:
To Protect… [Passive]: A Ludomon is nothing without her armor, and as such, Gaby takes 30% less damage from attacks.
Wall Rake Alpha: A melee-focused attack, Gaby rears her arms back and strikes with the Wall Rake mounted on her arms. This attack is strong enough to draw considerable attention to her if it hits. Two post cooldown
Wall Rake Beta: Gabby reveals that her Wall Rake are, in fact, razor sharp, and hurls them akin to twin boomerangs. These do not provoke the opponent, but instead attack twice. Once when hurled initially, and again when they’re coming back to Gabby the next turn. Two post cooldown. Cooldown begins the moment the Rakes hit anything.
Intercede: A reactionary ability, and the ONLY way for Gaby to use her vaunted Legend-Arms form. She is able to leap (or run!) at inhuman speeds for a single target that SHE considers an ally to take an attack that is meant for them, transforming into a shield as the attack hits. This does nothing for piercing attacks but works great for protecting squishy people. Three post cooldown.
Digivolves To: A lot of things.
Partner Name: Bishop
Gender: Female
Alignment: Chaotic Neutral
Skills/Talents:
Scouting Capabilities - She flies and is as such an amazing scout for that. Could work on the stealth, though...
Ambidexterity - A machine has perfection in both arms.
Personality: How in the name of Homeostasis and the Good Lord Yggdrasil is it possible that a single Kokuwamon can be more of an asshole than some unnamed individuals? Well, it isn't a very lofty explanation, it only requires that one attune their brain, their feeble lump of grey matter, to the fact that some are simply better than others.
This is the mindset of the Bishop. A mercenary as she may be, she believes herself to be the cream of the crop when it comes to individuals such as her. None are more peerless a flyer than her, and the fact that Akitsugu and Java were able to procure her services for the Army's foreseeable future is something that's more odd than impressive.
Which lends credence to another part of her personality. When she fixates on something, she fixates upon it HARD. Like many of the other members of the army, though, she is malleable in a way. She will not stay the same for very long.
Holosuit:
Faceclaim: Gravity Rush • Kat • Bishop
Personal History: Clearance ain't high enough. Git gud.
Contracted Partner α
Species: Kokuwamon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: The very definition of a Lightning Bruiser, Bishop is meant to fly circles and deliver a LOT of electricity. Enough to jack up a bill, really.
Abilities:
Seeker [Passive]: Kokuwamon is 30% faster than most Kokuwamon despite not being painted red or anything. She is also able to fly. It’s pretty rad. Unlike Java.
Stupor Shocker!: Not actually Tentomon’s Super Shocker, that would be copyright infringement and ergo pretty bad for Bishop’s track record. This attack -does- have one truth to it, though. Bishop fires a blast of electricity from the top of her head, and though it’s like a laser, it packs the power of the best stun gun in the world. In essence, this will put a foe of equivalent level, a rookie in this specific case, into a stupor that leaves them able to move but unable to attack. Also, getting shocked kinda hurts. Three post cooldown.
Assemble Work: What kind of filthy machine has telekinetic abilities? Not one you see every day, that’s the answer. Bishop’s manipulation abilities exceed that of the regular Kokuwamon’s, in that she is able to not just gather scrap metal with this technique...She can grab pretty much anything she can...Out of combat. In combat, she can only really gather debris and objects from the environment with the intent of launching it at an opponent. One post cooldown. It really isn’t that strong in combat.
Fatal Overclock: Bishop literally fires her arms for an enemy, and if they land, they spark with insane amounts of electricity. For a Rookie level. This will not only cause damage, but extend any cooldowns going on with her opponent by two turns. This only affects Rookie levels or lower. Three turn cooldown.
Digivolves To: A lot of stuff.
Finally, the part I hated the most, Machina's Xros forms.
Xros Level X2
Species: Jazardmon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Dragon's Roar
Type: Machine Dragon
Fighting Style: Fly around really fast and scout around and shoot things a lot.
Abilities:
Flight [Non-Combat Passive]: Capable of high speed flight. In any direction she pleases!
Machina Eye [Passive]: Jazardmon's vision is completely unable to be clouded. Like, really, it can see in any kind of terrain, time of day, or weather phenomena. Consequently? It is unable to be blinded or anything like that!
ULTRASOUND [Passive]: Jazardmon also possesses insanely high hearing capabilities, which make this form keen at hearing even the slightest shift in environment. To put it bluntly, sneaking up on this critter is incredibly difficult, but sound based attacks...might yield better results against her.
White Lightning: Jazardmon takes Java's strongest move and dials it up to acceptable parameters for a champion level, with the attack being a much swifter one in execution. It remains the same in form, though, as a laser capable of piercing through shields. Two post cooldown.
Laser Eye: Jazardmon takes aim at an opponent and fires forth two narrow, thin lasers that burn through whatever they hit. One post cooldown.
Sonic Vulcan: Jazardmon goes on a bombing run of sorts as she rains down lead-based death on a 10 meter area of her choosing. Allies are warned to get the hell out of the way or she will definitely hurt you too. Three turn cooldown.
Java Gear: Jazardmon opens her mouth to shoot out a silver gear for an opponent, the gear soaring towards them at impressive speeds. Should it make contact, it will dig into them for two posts, and disable -all- passive resistances. Three turn cooldown after the end of the effect.
Xros Components: Jazamon + Hagurumon
Xros Level X2
Species: Guardromon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: Defense and debuff. That is the creed of this form, silly as it may look. It can't turn into a shield but it can try acting as one if need be.
Abilities:
Sentinel [Passive]: A defensive program made from a legendary shield and an array of gears will naturally boast some of the highest defense of the X2 forms available to Machina, with armor thick enough to boast a 30% damage reduction.
Peak Efficiency [Passive]: As the gears of the Metal Empire surge within this Xros form, EVERYTHING that it does is amped up by 30% in terms of effectiveness.
Black Grenade: A variant of a regular Guardromon's Destruction Grenade, Guardromon fires a missile from it's wrist, as normal, but this one is obsidian-black, akin to a Darkness Gear. Should this missile come in contact with an enemy, they will not only suffer a moderate amount of damage, but be afflicted with what can be best described as a data-rotting plague that will cause 20% more damage over two turns. 3 post cooldown.
Homing Laser: Guardromon fires two white-hot lasers that home in after a target. They will continue to chase a target for a turn after the attack is fired, and honest to god hurt if they make contact. Two post cooldown, starting after they hit or are eluded long enough.
Hydraulic Punch: Have you ever wondered what it was like to be hit by a locomotive? Well, Guardromon is capable of delivering a punch that is on par with that. Or so they claim. Regardless, this is a fairly standard melee attack that is liable to send someone FLYING if they are not careful. 1 post cooldown.
Overclock: Guardromon takes a turn to gather up power in order to make certain processes within go by quicker. As a result? EVERY cooldown on Guardromon that is active goes down by an additional post that turn. 3 post cooldown.
Xros Components: Hagurumon + Ludomon
Xros Level X2
Species: Tankmon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: High caliber violence and a lack of regard for anyone's safety. Including their own. Also kind of the only combat that can really do anti-air that doesn't already fly.
Abilities:
Fire and Fury [Passive]: The desire to put a hole in naturally everything that moves is one that surges through Tankmon's circuits. Every single ability it has is increased in effectiveness by 30%.
Armored Core [Passive]: Tanks have armor. What else were you expecting outside of a 30% damage reduction? It's a bit slower as a result, and it moves weird by virtue of being...a tank.
Hyper Cannon: Tankmon aims it's nose at one enemy, before firing a high-powered round that is shot at such a velocity that upon making contact with an enemy? It explodes into shrapnel. It also ignores defensive abilities and hurts a ton, so don't get hit. 3 post cooldown.
Sub Vulcan: Tankmon points it's arms forward before unleashing a hail of bullets from said arms, releasing a cacophony of BRRRRT in the process. 1 post cooldown.
Hell Driver: Ramming maneuvers, let's go. Tankmon overheats their engine and tries to, quite simple, ram into the opponent at ludicrous speeds! If it hits the opponent, they'll suffer some damage and be unable to use named moves for a turn due to how hard they got hit. 3 post cooldown.
Overclock: Tankmon pushes itself to the very limits of a X2, or a champion level's capabilities. This increases the damage that it deals by 30% for 3 turns, but also makes it more susceptible to exhaustion/overheating itself as a cost. 3 post cooldown.
Xros Components: Hagurumon + Jazamon
Xros Level X2
Species: Mekanorimon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Protect the human. Punch and cause confusion where needed.
Abilities:
God Left Me Unfinished [Passive]: Mekanorimon requires a pilot in order to function at full operating capacity. As such, it is able to sustain one being about the size of a fully grown human or smaller within it's cockpit, defending it from nearly everything on the outside unless it's confronted with a piercing attack. Without a pilot? Mekanorimon suffers a 50% decrease to literally every stat.
Healing Protocol [Passive]: Mekanorimon and it's pilot enjoy a 5% dosage of healing every turn.
Grapple Attack: Mekanorimon throws both of it's arms out for either an opponent, or a vacant space in the battlefield, before pulling itself over. This isn't really an offensive move so much as something for relocation's sake. So, it deals no damage. 2 post cooldown.
Gyro Break: Mekanorimon throws a corkscrew punch with one of it's claws, the arm doing this attack extending to compensate for any distance between Mekanorimon and it's foe. 1 post cooldown.
Twinkle Beam: A laser beam shot from Mekanorimon's torso lens that is said to be able to cause the opponent hit by it to lose control of their body. What does it REALLY do? Well, aside from burning like hell, it causes the opponent's body to become...inverted in how it operates. To move to the left becomes moving to the right, and vice versa. In layman's terms? This laser immobilizes someone for a turn. 2 post cooldown.
Red Sun: An extremely deadly move (for whoever is piloting Mekanorimon), Mekanorimon overclocks, and overheats itself, increasing it's offensive abilities by 50%...while suffering 15% damage for every turn this buff is up. Not only does this cause extremely poignant music from the hit video game, Metal Gear Rising: Revengeance to play, but Mekanorimon MUST scream a certain quote from the game. 3 post duration. 4 turn cooldown.
Xros Components: Ludomon + Hagurumon
Xros Level X2
Species: TiaLudomon
Appearance:
Attribute: Data
Family/ies: Legend-Arms
Type: Armor
Fighting Style: To protect and serve is the creed followed by all TiaLudomon. Gabby gains the power of ice in this form, but given this is a Xros that has Java in it, she naturally gets a bit louder, and much more reckless.
Abilities:
Gotta Go Fast [Passive]: TiaLudomon possesses speed beyond her usual cohorts. 30% speed increase.
Protect and Serve [Passive]: And similarly to her rookie form, TiaLudomon enjoys a 30% defense increase.
Intercede: Once more, the only way for TiaLudomon to make use of her ability to transform into a shield. She will leap in front of an ally, transforming into a shield to tank her way through an attack heading their way. 3 post cooldown.
Frisbicker: TiaLudomon hurls the shields on her arms as they glow an ethereal blue, and slice at their target. These will inflict frostbite upon the opponent, a condition that not only hurts, but also slows them down by 50% for 2 turns. 2 turn cooldown.
Assault Claw: TiaLudomon charges her opponent with claws that seem as though they were tipped in diamond, as they attempt to rip and tear into her target. Two turn cooldown. This move deals double the damage if the foe has been hit by Frisbicker.
Diamond Obelisk: TiaLudomon's eyes glow as she erects a three story tall pillar of ice, something that is meant to serve as cover for her and her allies, but also something that can be used by the opponent. Ranged attacks that hit this edifice will be reflected back at their source. Lasts for two posts. Five post cooldown.
Xros Components: Ludomon + Jazamon
Xros Level X2
Species: Ballistamon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: Thunder, steel, gunpowder and PUNCH lead to a terrifying melee combatant. Slow as she may be, she is akin to a hammer in that she hits like a truck.
Abilities:
Ferocity [Passive]: Ballistamon are known for the power that they bring to any engagement, and this one is no different, enjoying a 30% increase to the damage it will deal. Basically, Ballistamon leaves a dent in everything it touches.
Steel Punch: It's just a punch. There is a 0 post cooldown here.
Enhanced Armor: Ballistamon's armor turns red and becomes EXPLOSIVE to the touch. Essentially, for three turns, all melee hits upon Ballistamon trigger an explosion that hurts the one hitting her for 20% of the damage just dealt. 3 post cooldown.
Megaton Blow: Ballistamon rears up and delivers a punch that is not aimed for any one opponent in particular, but rather the ground itself. The punch is so fierce in force that it will smash the ground and destroy the area around Ballistamon in a 10 meter radius, emitting shockwaves that can harm and even knock others over, slowing them for two turns. A direct hit from this attack doesn't slow, but...realistically? Not much is going to be moving after that. 4 post cooldown.
Arm Bunker: Ballistamon charges one opponent, rushing them down as she attempts to deliver a punch with such force that it causes an explosion where it lands. This ignores shields! 2 post cooldown!
Storm Surge: Ballistamon punches the ground as an explosion of lightning erupts from around her, threatening to shock the hell out of three targets of her choice in a 32 foot radius. 3 post cooldown.
Xros Components: Kokuwamon + Ludomon
Xros Level X2
Species: Waspmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Wind Guardians
Type: Cyborg
Fighting Style: Anti-Ground Laser Machine was what they should have called this creature. All it does is fire at the ground, and it's meant to be able to distract anti-air targets enough to allow others to deal with them.
Abilities:
Dodging [Passive]: The hippest creature of all in mother nature is a bee, for they are swift and able to avoid even the most perilous of situations. Basically, speed/evasiveness is increased by 30%. But, as a caveat, Waspmon takes 30% more damage from literally everything.
It's Hip To Bee Square [Passive]: For lack of any better words, Waspmon is a guardian. And Waspmon does this by inflicting the hurt. Waspmon is able to, every three turns, enhance one of their offensive abilities to double her damage, leaving far worse wounds than normal.
Smoke Dispersal: Waspmon jettisons out a thick cloud of smoke around it to obscure it from view. Of course, allies can see out of it and use it to their advantage, but it's a hindrance to foes. Smoke's 10 m wide, and lasts for two posts. Three turn cooldown.
Turbo Stinger: Waspmon charges up a high-powered beam within it's tail, before letting it loose. It burns. One post cooldown.
Bear Buster: An attack rumored to have venomous properties, Waspmon fires out a purple laser that is said to be capable of bringing down much larger Digimon very swiftly. However, it can only attain such properties when it's charged. Waspmon is able to leave herself defenseless in order to do this, but in exchange, each turn spent charging adds 20% more power to the attack, for a maximum of two turns of charge for a 40% power increase. Three turn cooldown, with an added post per turn of charge.
Bounce Laser: A variant on Turbo Stinger, Waspmon shoots a laser that...does the same thing as Turbo Stinger. However, it has the added capability of bouncing around if it misses, eventually taking another pass at the foe on the next turn. Two post cooldown, beginning either when it hits a foe, or after it takes a second pass.
Xros Components: Kokuwamon + Hagurumon