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Post by Deleted on Jan 31, 2021 13:39:01 GMT
MPC Name: Screw the Rules, I Want Money! MPC #:82X ( 49B) Reward Requested: Nanami Hanabana - Bits Honoka Nijimura - Bits @airi - Bits @mordreid - Bits @shinryujidojo - Bits
I'm being lazy and abusing my grader privileges to directly copy and paste these from my various profile pages and touch them up with a bit of broken-ass design, so please don't mind me. This one is Nanami's. CREAM'S INITIAL EVOLUTION LINE FreshSpecies: Zerimon Appearance: Attribute: None Type: Lesser Fighting Style: Bounces around, blows bubbles, tries not to die. Abilities: Acid Bubbles: Blows slightly acidic bubbles from her mouth. This attack doesn't deal too much damage at first, only about 99% of a Super Mega level Digimon's health, but the acid slowly corrodes the target's data fo the next 6 posts, dealing about 4967% Damage overall. Digivolves To:Gummymon In-TrainingSpecies: Gummymon Appearance: Attribute: None Type: Lesser Fighting Style: Second verse same as the first Abilities: Frothy Spit: Blows slightly acidic bubbles from her mouth. This attack doesn't deal too much damage at first, only about 99% of an Ultimate level Digimon's health, but the acid slowly corrodes the target's data fo the next 6 posts, dealing about 4967% Damage overall. Double Bobble: Combination attack with Mocha the Chocomon. Fires sticky bubbles that... just kinda annoy the target, holding them in a never ending loop that traps the opponent for all of eternity. 1-ost cooldown Digivolves From: Zerimon Digivolves To: Terriermon RookieSpecies: Terriermon Appearance: Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits, Metal Empire, Wind Guardians Type: Beast Fighting Style: Cream prefers to observe the enemy before attacking, though she will step in to protect a comrade. For the most part, Cream will attempt to coordinate her attacks with Mocha, however frustrating it may be. Abilities: [4 Abilities Max] Petite Twister: Spins around at a high speed, ramming the enemy with centrifugal force. Can cause a game of the board game Twister if used irresponsibly, meaning you have the opportunity to "accidentally" grope your friends when the dial goes "right hand blue" Blazing Fire: Fires off blasts scalding hot air at the enemy. They remain on fire for the next 5 posts, taking the equivalent of 70 In-training attacks. 1-Post Cooldown Terrier Balloon: Spreads her ears to glide through the air or fall at slow speeds. She can even support enough weight for one human child, but not if she's packed on some pounds. Don't believe that BS about being beautiful the way you are, Nanami! If you're not looking exctly like the model teens in magazines, then you're too fat! Double Typhoon: Combination attack only usable with Mocha the Lopmon. The two lock ears for a single attack at 50% increased power. An all-or-nothing attack that leaves them defenseless and dizzy the next turn. 0-Post Cooldown, so she can still use this attack while defensless and dizzy. Digivolves From: Gummymon Digivolves To: Darcmon Armor ChampionSpecies: Terriermon X Appearance: Attribute: Vaccine Family/ies: Nature Spirits Type: Beast Fighting Style: Mocha and Cream coordinate their attacks perfectly, attacking together at all times. Abilities: [6 Abilities Max] Ambitions of Serenity: Passive. Cream can ignoe up to three attacks of Champion level. However, any attacks of rookie or higher still deal half damage. And attacks higher than champion are absorbed and fully restore cream's health. Gem-Heart Link: Passive. Mocha's mind is melded with Cream's, allowing them to coordinate their attacks in an instant. As such, if only one partner's senses are debilitated (blindness, deafness, anosmia for some bloody reason), they can still attack together unhindered. Also, Mocha keeps thinking about naked images of beloved cartoon characters dear to Cream's childhood, and it's starting to get really disconcerting. Fi-Rost Typhoon: Mocha and Cream spin around in circles, letting loose a vortex of flames and frost around them, affecting all surrounding enemies. this attack sets the enemy on fire for 5 posts, and freezes them for 20, effectively stunning them. 1-post cooldown Gem-Heart Spiral: Mocha and Cream fire a red and green beam of light from their Gem-Heart Crystals, entwining with one another and drilling into a single enemy. If the enemy can't survive getting impaled, they die. 2-post cooldown Double Typhoon Drill: Mocha and Cream lock ears, spinning at intense speeds in an attempt to drill through the enemy with their horns, propelled by frost and flames. If the enemy can't surrvive getitng impaled they die. 3-post cooldown Gem-Heart Burst: Once per thread skill. Mocha and Cream shatter their Gem-Heart Crystals against each other, creating an explosion of Red and Green light that severely damages all nearby targets. Not recommended when squishy humans are nearby. Can also cause a cinematic cutscene to appear where once character that's not really important to the story line is clearly gonna get disintegrated, and you kinda feel a little bad for not caring about that character very much, but your waifu or husbando survived, so you'll still finish the game. Digivolves From: Terriermon w/ Digimental of Serenity ChampionSpecies: Darcmon Appearance: Attribute: Vaccine Family/ies: Virus Busters, Wind Guardians Type: Angel Fighting Style: Cream favors a supporting role, preferring to let her sister handle combat and only attack with simple, yet graceful attacks if needed. Abilities: [6 Abilities Max] Banner of Resolve: Cream raises her scepter above her, targeting one Digimon other than herself. The target gains a protective barrier of light that lasts for three turns. This barrier can block one attack from a Champion Digimon or below. Cream must take no other actions during this time, and the effect ends in 8 posts, the banner is dispelled, or if Cream takes damage. 3-Post Cooldown, starting when this effect ends. Banner of Bravery: Cream raises her scepter above her, naming any ally she can perceive. That ally gains a 30% attack boost for three posts. Cream must take no other actions during this time, and the effect ends in 51 posts or if Cream takes damage. 3-Post Cooldown, starting when this effect ends. Banner of Hope: Cream raises her scepter above her, targeting one Digimon other than herself. The target heals 2/3 damage from a Digimon of the same stage for three posts, for a maximum of two Champion Attacks total. Cream must take no actions during this time, and the effect ends in 14 posts or if Cream takes damage. 3-Post Cooldown, starting when this effect ends. Banner Focus: Thirty times per combat, when Cream's banner effect would end due to her taking damage, the effect persists for one more turn, unless the effect would have already ended that turn. Dancing Sword: Cream swoops in and delivers a simple, yet precise slash at the target. 10-post cooldown Tear Dagger Cross-Slash: Combination attack with Mocha the Lekismon. Using their edged weapons, the two slash the target from opposite directions. No added effect, but Mocha thought the idea was fun and convinced Cream to go along with it. 12-post cooldown Digivolves From: Terriermon Digivolves To: Angewomon WC: 1147
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Post by Deleted on Jan 31, 2021 14:16:10 GMT
This one's Honoka's Human SpiritSpecies: Lillymon Appearance: Attribute: Data Family/ies: Nature Spirits/Jungle Troopers Type: Plant/Fairy Fighting Style: Better able to take advantage of her athleticism, Honoka tries to avoid attacks and attack when presented with an opening. She would rather avoid combat, however. Abilities: Sunlight Booster: By charging up for a turn, she can boost the power of the next active skill she uses with "Sunshine" in its name by 50%. While she's charged like this, her entire body glows with a warm radiance. When used in battle, lasts for 3 posts. 3-Post Cooldown. When used in Sunny Weather, this move is charged automatically. When in Rainy Weather, this ability's potency is halved. Sunshine Double Cannon: Read what Sunshine Cannon does. Then imagine that but twice. Should I have placed this move below Sunshine Cannon? Probably, but I don't really care! Don't judge me, Spire. We both know why I'm here. It's in the MPC title. Sunshine Cannon: Fires a small blast of light energy towards a single target. It's enough to blind you for 6 posts, but only 3 posts if you're wearing sunglasses. 2-Post Cooldown. Sunshine Kick: Close-range attack that lashes out with an irradiated boot to the face. You may want to see an oncologist if you're hit with this attack too many times. 1-Post Cooldown. Floral Shield: Summons a giant flower shield in front of her to block a single attack of her stage or less. Upon contact with an enemy or attack, the shield explodes to into a thousand flower petals, giving the area a flowery scent. This can vary from wanting to gag on the disgusting smell, or wanting to climb into bed while it's covered in rose petals. But remember, folks - if your partner makes the romantic gesture of spreading rose petals all over your bed, you better damned make sure they clean it up after romance has been had. Especially if there's been a misunderstanding, and you're just not in the mood that night. But hey, I guess that's why wine exists. 3-post Cooldown. (RU-G) Beauty of Nature - Once per Thread Skill. Honoka clasps her hands, channeling the strength of all three of her spirit elements, condensing it into a single burst of energy that erupts from her body and towards the enemy. Bypasses defenses. Upon using this skill, Honoka revert to her human form until her next post, leaving her extremely vulnerable. Like, seriously, why would she devolve in the middle of a fight? Dumb bitch... Human SpiritSpecies: Kazemon Appearance: Attribute: Data Family/ies: Nature Spirits/Wind Guardians Type: Fairy Fighting Style: In this form, Honoka uses an all-or-nothing rushdown on her enemies, recklessly charging in and relying on her spirit's instincts and her own reflexes to avoid attacks. Abilities: Reckless Rainbow - Passive Skill. Honoka gains a 50% speed boost and a 30% power boost, but she takes twice as much damage as a result. Thankfully, she takes a 0% of damage from attacks because I'm a god-modding bitch who's gonna dodge every single attack that's thrown my way. People may not wanna fight me anymore, but it's still not stopping me from having a 100% win rate, motherfuckers! Kaleidoscopic Booster - Honoka surrounds herself in a rainbow aura that greatly increases her attack speed. For the next 6 posts, Honoka can make 6 extra attacks per post. 6-post cooldown Look at me, gettin' all blasphemous and whatnot. Iridescent Barrage - Honoka fires of a barrage of strikes towards a single enemy. It's like, two or three hits in one post. Cuh-rayzeee, I know. 1-post cooldown. Prismatic Strike - Honoka flies in and strikes the enemy at a high speed, using whatever part of her body is most accessible to smash the enemy's face in. It's the ass. Honoka slams her ass into the opponent. These hips don't lie, sucker. 0-post cooldown. Chromatic Mirage - Honoka moves at blinding speeds, creating various afterimages that allow her to avoid a single attack of her level and appear in front of the enemy for a counterattack. Also because she's moving so fast she gets to hit you five or six more times in the process. 4-post cooldown. Rainbow Ribbon - Honoka summons a long ribbon of multi-colored energy and spins in place, deflecting an enemy attack equal to her level. Because it's a widely-established fact that ribbons can deflect bullets. Seriously, you should try it sometime. On nerf darts. Don't use real bullets. You'll get shot. 4-Post Cooldown (RU-G) Beauty of Nature - Once per Thread Skill. Honoka clasps her hands, channeling the strength of all three of her spirit elements, condensing it into a single burst of energy that erupts from her body and towards the enemy. Bypasses defenses. Upon using this skill, Honoka revert to her human form until her next post, leaving her extremely vulnerable. Like, seriously, why would she devolve in the middle of a fight? Dumb bitch... Digivolves From: Honoka Nijimura Human SpiritSpecies: Ranamon Appearance: Attribute: Data Family/ies: Nature Spirits/Deep Savers Type: Fairy Fighting Style: Honoka tries to use her abilities to create a more favorable battleground, though she would prefer to support her allies. Abilities: Aquaria Stage - Honoka summons a sphere of magic water 30 feet in diameter. While submerged, all aquatic characters can swim at their full speed as if they were underwater. Sound-based moves made from within the sphere gain a 50% power-boost. While submerged, all characters that can't breathe underwater will drown to death if they remain in the sphere for all three posts. You can imagine that Sonic jingle playing if you want, but that's kinda cringe. Aquatic Body - Passive Skill. Honoka can breathe underwater, and gains a 30% Speed boost when swimming. Also, for some reason she can still talk perfectly fine. I guess that's just how it goes. Liquid Aria - Honoka sends out a wave of sound toward the opponent. It's probably a curse word. 1-post cooldown. Staccato Rain - Honoka unleashes a barrage of smaller waves of sound. It's like, a bunch of curse words. 2-post cooldown. Misty Serenade - Honoka focuses her voice towards herself or an ally, healing them. Probably some catchy pop tune from 20 years ago. 3-post cooldown. Fortissimo Shout - Honoka lets loose a shockwave that cancels out one projectile of her level. If under the effects of Aquaria Stage, the attack gets reflected back at the attacker. The sound is just Honoka making fart noises with her mouth. 4-post cooldown. (RU-G) Beauty of Nature - Once per Thread Skill. Honoka clasps her hands, channeling the strength of all three of her spirit elements, condensing it into a single burst of energy that erupts from her body and towards the enemy. Bypasses defenses. Upon using this skill, Honoka revert to her human form until her next post, leaving her extremely vulnerable. Like, seriously, why would she devolve in the middle of a fight? Dumb bitch... Digivolves From: Honoka Nijimura
WC: 1150
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Post by Deleted on Jan 31, 2021 14:46:17 GMT
This is Airi's.
Primary Partner Species: Sistermon Noire Appearance:
Attribute: Virus Family: Nature Spirits Type: Puppet
Fighting Style: Sable would rather stand back from afar and allow any other combatants to take the brunt of the enemy's attacks, but will step in to fight if there's literally no one else left, or if she absolutely deems it necessary to keep her cover.
Abilities: Righteous Body: Passive Skill. 30% Increase in speed/mobility. Also, there's probably a sexist joke in there somewhere, but I feel like with that adjective it's about 30 years out of date.
Righteous Strength: Passive Skill. 30% Increase in attack power and physical strength. There's no joke in this one. She will crush you in between her... ah, there's the joke.
Mickey Bullet: Fires bullets all around, selectively shooting at every enemy within a 5-meter radius. 2-Post Cooldown. She fires three shots. One's a big bullet hole, and the other are two smaller bullet holes near the top... afterwards, Sable immediately gets sued for copyright infringement.
Blessed Fire: Fires guns at a single target. 1-post Cooldown. They're guns. They hurt.
Digivolves To: Sistermon Noire (Awakened) Second Partner Species: Commandramon Appearance:
Attribute: Virus Family/ies: Metal Empire Type: Cyborg
Fighting Style: Not overly powerful in combat, Sarge prefers to sneak around and attack the enemies when they're most vulnerable. When fighting out in the open most of his tactics involve a distraction to let his more powerful allies do their job.
Abilities: Tactical Stealth Mode: Blends in with the environment, becoming invisible to the eye for three posts. This invisibility ends the instant the user makes an attack, unless Sarge decides that's a pain and stays invisible anyway. 3-post cooldown.
M16 Assassin: Fires off a barrage of bullets towards an enemy. 1-post cooldown. But I'm confused on this one. Is the M16 the one that's the assassin, or is the M16 Assassin the Commandramon?
DCD Bomb: Throws a small bomb. The explosion hits anyone within a 500m radius. 2-post cooldown. Don't be confused with the MarvelD Bomb, which the public views as the superior brand of bomb.
Tactical Advisory Warning: Sarge's advice helps an ally avoid a single attack coming towards them. It's normally something along the lines of, "Hey don't get hit, dumbass!" It's really helpful. 1-post cooldown, and it dodges piercing attacks. Third Partner Species: MailBirdramon Appearance:
Attribute: Data Family/ies: Machine Empire/Wind Guardians Type: Machine
Fighting Style: BLU-J is small and weak, so he typically flies around and supports his allies.
Abilities: Supersonic Wing: Flies down and strikes the enemy at high speeds with a metal wing. You'd think this would hamper his ability to fly afterwards, but if anything, his doubles his speed for 3 posts. 1-post cooldown.
Plasma Cannon: Fires a beam of plasma energy from the chest. It disintegrates any Rookie or lower Digimon instantly, and deals heavy Damage to any Champion or higher Digimon. 3-post cooldown.
Trident Tail: Stabs the enemy with its tail. It's like, a really long tail that reaches about 600m. 2-post cooldown.
Light Metal Armor: Passive Skill. Increases movement speed and defense by 30%, at the cost of 30% decrease in attack strength. But BLU-J works out, so he's got another 50% increase in attack strength. Fourth Partner Species: Tankmon Appearance:
Attribute: Data Family/ies: Metal Empire Type: Cyborg
Fighting Style: Chihaya knows nothing about subtlety or tactics. All she can think about is killing the enemy until they're dead.
Abilities: Heavy-Duty Armor: Passive Skill. Chihaya's Armor Plating grants an 5000% increase in defense, but a drastically lowers movement speed by 20%. Still is absolute shit against piercing attacks, though. God, I hate piercing so much, I can't even justify beating it in my fantasy moveset!Hyper Cannon: Fires at a single target from the main cannon. Explodes and destroys small villages within 100m. 3-post cooldown. Fuckin' war criminal. Machine Gun Arms: Fires off a machine gun against everyone in front within a 10m diameter. Rat-a-tat-tat. 2-post cooldown.Hell Driver: Rams into the opponent with a heavy body. If she runs you over, she makes sure to back up again just to be extra. 1-post cooldown. Fifth Partner Species: Sistermon Ciel Appearance:
Attribute: Data Family/ies: Virus Busters, Nature Spirits Type: Puppet
Fighting Style: Azura prefers to go in and take out her opponents as quickly as possible. She doesn't have any particularly flashy attacks, so she tries to wield her katana with as much flourish as possible.
Abilities: White Clover Horizontal Slash: In a flash, Azura appears behind the enemy, having sliced them with her blade as she moved past. Azura's a badass, though, so they don't feel the effects of her attack until she turns her back to the enemy and sheathes her blade. 3-post cooldown. I don't actually feel like I need to add on to this. This move makes its own jokes.
Righteous Body: Passive Skill. 30% Increase in speed/mobility. There's a sexist joke in there... Ah, I already did this one.
Righteous Strength: Passive Skill. 30% Increase in attack power and physical strength. Dirty joke. That's what I was referring to in the earlier one.
Hidden Dagger: Azura throws or slashes with a white dagger she keeps hidden in her sleeve. She seems to have a million of them, but no one ever asks her where they come from. And considering the dirty jokes that I've made, I'd really appreciate it if you didn't ask. 0-post cooldown. Sixth Partner Species: Sistermon Blanc Appearance:
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits Type: Puppet
Fighting Style: Ivori abhors violence in any form, and prefers to fight defensively until her opponents get tired and give up. If it's to protect someone, however, she won't be afraid to stab someone with her trident, however.
Abilities: Protect Wave: Creates a wall of light that protects herself and her allies from all attacks of Ivori's level or higher until her next post. 4-post Cooldown
Sacred Wave: Creates a wall of healing light that restores the health of up to three people. Like, a whole lot of damage. 4-post cooldown.
Rough Patch: Ivori jabs the target with her trident and injects them with "holy healing energy". It's not the most comfortable thing in the world, but it's effective. And yes, it's a suppository injection. 3-post cooldown.
Divine Pierce: Stabs at an enemy with her trident radiating holy energy. 1-post Cooldown.
WC: 1064
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Post by Deleted on Jan 31, 2021 15:17:07 GMT
This is for Mordreid. DIGIMON'S INITIAL EVOLUTION LINE FreshSpecies: MetalKoromon Appearance: Attribute: None Family/ies: Metal Empire/Nightmare Soldiers Type: Machine Fighting Style: Is Baby Abilities: [1 Ability Max] Baby Attack: Is Baby. And by being baby, baby destroy you. Baby go big baby, and make you go, oh no baby as baby squash your baby with baby body, making you go oh no my baby got baby'd by big baby! Digivolves To: Kapurimon In-TrainingSpecies: Kapurimon Appearance: Attribute: None Family/ies: Metal Empire/Nightmare Soldiers Type: Lesser Fighting Style: Is Baby but bigger Abilities: [2 Abilities Max] Headbutt: Baby hit you in the head with baby body, making you go "oh no i gots hits in the head with baby body!" 4-post cooldown. Is Baby Boom: Mordreid explodes, instantly killing himself and dealing no damage. Mordreid reforms in the deepest depths of the Dark Area, where he reclaims his throne as the Dark Emperor of the Deepest, Darkest Darkness that Darkens even the Darkest Darkness. 0-post cooldown. Digivolves From: MetalKoromon Digivolves To: PawnChessmon (Black) RookieSpecies: PawnChessmon (Black) Appearance: Attribute: Virus Family/ies: Metal Empire/Nightmare Soldiers Type: Puppet Fighting Style: He uses his nightmare skills along with his shadowy lance to attack foes when they’re guard is down. Abilities: [4 Abilities Max] Phantasmal Scream: Mordreid creates an illusory image formed by the target’s subconscious fears. If afflicted, the target may choose what this nightmarish specter appears like. For 2-Posts, the target must attack the illusory specter, or not attack at all. They are still free to use area of effect attacks, of course, but that's cheap and lame, so don't do it, nerd.. Once the phantasm has been attacked, the illusion fades. Does not affect Digimon of a higher level, unless Mordreid feels like it. 3-Post Cooldown Black Mist Barrier: Mordreid creates a spectral barrier that appears to block one attack. In actuality, Mordreid vanishes into the shadows, reappearing in a shadow up to ten meters away, regardless of size. Does not work if there are no shadows within range. Also, Mordreid can teleport inside someone's body, instantly killing them from the inside while jumping out and yelling "It's a Boy!" 3-Post Cooldown. Shadow Thorn Lance: Mordreid’s weapon becomes covered in tiny black thorns that each let out a scream in various pitches, creating a nightmarish symphony. A cacophony of scary voices Other than that, it’s a normal stab with his lance. For now. But afterwards, you're left hearing those same voices in your head. They tell you to do things. They tell you to perform the darkest of acts that you would have never done otherwise. But you do them anyway. After all, it's not your fault. It's the voices! You're just listening to the voices! And even though you know what you're doing is wrong, you realize that so long as the voices are there in your head, you will never truly be blamed for your actions! The voices are in your head, after all... but what else can you get away with? So you decide to head to the market to people watch. You don't want to admit to yourself what you're doing exactly, in fact you're almost ashamed of yourself. But the voices comfort you. What was once a nightmarish disturbance has become the source of your peace of mind. You wonder what that means. What you've become, but the voices don't stop. You trust them now. You believe them. After all, if the voices truly couldn't have been trusted, you would have been caught a long time ago, right? No, the voices are what is true. It's everyone else that's crazy. Not you. You're sane. So long as you hear the voices, you're the only one who understands what truly goes on in life. You begin to wonder what these voices are. Are they a gift from God? Or some advanced alien species that has evolved far beyond our comprehension? Or... is that what God truly is? But before you can uncover the truth, the voices tell you something. They've found the perfect target. A young man, maybe in his mid-twenties. He's wearing a well-worn black t-shirt that of an old band that looks like it had been purchased while they were still relevant. He has a stocky build, not quite morbidly obese, but clearly out of shape. He has messy brown hair that he clearly doesn't try to maintain, and it seems like he's just let it grow out in no particular style. He avoids the bulk of the crowds in the market, but even though he has headphones in, he stares at those same crowds with a particular amount of envy. He seems like the perfect target. You watch him leave and head off on foot. But you know he'll be back. And so will you. So you stalk him home one day, an ax hidden in the sleeve of your large jacket. They're distracted, and you wonder what it is they're going through to not notice you following home. But then the voices tell you that it's their fault for not noticing you, and that they should die because of it. So you keep following them. You follow them to their apartment. You peek into their window. You watch as they unload their groceries, kick off their shoes, and sit in front of their computer with a mindless face. They live alone, with no pictures of family, or any traces of a significant other. So it's the perfect opportunity. You step onto their doorstep, your heart racing as you prepare yourself. You knock on the door. Two knocks, because you don't want to be disturbing. But you don't hear any movement coming from the other side of the door. So you knock again, even louder, three times. Then you hear the noise of a chair groaning. He's getting up. You reach into your sleeve to grip your axe. He finally opens the door, and stares at you for a second, confused. He doesn't recognize you. Perfect. So you give him a friendly smile, pull out the ax, and say, "Good afternoon, sir! May I interest you in purchasing an ax?" That's right. This ability will eventually turn you into an ax salesman! 1-post cooldown. Nightmare Armor: Passive Skill. Mordreid’s armor protects him, reducing damage dealt to him by 30%. Electric and Light attacks bypass this resistance, however. But Mordreid can plant his lance into the ground in order to completely nullify electric attacks, and he's wearing sunglasses underneath his helmet, so he's immune to light attacks as well. In fact, the armor protects him from just about any kind of attack, really.
WC: 1116
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Post by Deleted on Jan 31, 2021 16:29:11 GMT
This one belongs to Sakura
XROS FORM LIST
X2 FORMS
Xros Level X2 Species: Raidramon
Attribute: Vaccine Family/ies: Metal Empire Type: Dragon Beast
Abilities: Blue Thunder - Raidramon fires a small blast of electricity at the enemy. Sadly, it's more of a cyan moreso than a blue. The true blue thunder would be like, 5-cooldown, and this one's just a 0-post cooldown.
Twin Link Strike - Raidramon's front claws crackle with electricity as he slashes at his opponent. Receives a 200% boost in power for every other Digimon using a "Link Strike" move, to a maximum of 5000%. 2-post cooldown.
Lightning-Quick - Passive Skill. Raidramon is 30% faster than most Digimon of his level. The lightning bolts on his body are there for a reason, you know. In addtion, he turns himself into lightning and electrocutes any enemy that touches him, stunning and dealing 50% of their health.
Electro-Barrier - Raidramon creates a dome of electrical energy around himself to block attacks of his level or lower until his next post. This dome is 15m in diameter, and protects anyone within. 4-post cooldown, 3-post if her expands the dome to 50m in diameter.
Lightning Blade - Raidramon charges his horn with an intense electrical energy and slices into his opponent with it. The concentrated energy is enough to bypass any defensive skill, aswell as the opponents life. And neck. And... you get the point, Spire. this move kills. 3-post cooldown.
Teach's Noble Steed - Passive Skill. Raidramon is willing to protect his rider from any attacks. While mounted on Raidramon, Sakura cannot take any damage from area of effect attacks, and all attacks directed towards Sakura instead strike Raidramon. Also Raidramon legally changed his name to Sakura, so he doesn't take any damage because of this skill.
Xros Components: Artie + Trist
Xros Level X2 Species: V-dramon
Attribute: Vaccine Family/ies: Dragon's Roar Type: Mythical Dragon
Abilities: V-Breath Arrow - V-dramon shoots out a beam of white-hot flame towards an enemy. It burns them so badly they go blind. How that works, I have no idea. 2-post cooldown.
Twin Link Strike - V-dramon charges in for a fierce headbutt. Receives a 20000% boost in power for every other Digimon using a "Link Strike" move, to a maximum of 500%. 2-post cooldown.
Magnum Fist - Clenching his fist, V-dramon sends it out to strike the opponent, in a phenomenon known as a "Punch". It breaks through the sound barrier and kills a hundred puppies off in the distance. Such unnecessary slaughter. 0-post cooldown.
Victory Horn - V-dramon's horn is pretty tough, so it hurts a bit when he stabs the enemy with it. That said, he stabs the enemy with his horn. The opponent finds themselves unable to move as they dangle off of V-dramon's horn. 1-post cooldown.
V-Saber Strike - The symbol on V-dramon's chest burst alight with a golden light. V-dramon grasps the light and draws a blade of light to strike down an enemy. The blade lasts for three posts, but vanishes after one attack, though it can last as long as he wants it to if he believes in the innocence of children. 3-post cooldown.
Blue Flare Burst - V-dramon sends out a concentrated ball of white-hot flame towards an area. Upon impact it explodes into a fireball 250m in diameter. Incinerates even the healthiest of foes instantly, though Super Mega level Digimon can survive, but they have disadvantage on their saving throw. 3-post cooldown.
Xros Components: Artie x Bediver
Xros Level X2 Species: GeoGreymon
Attribute: Vaccine Family/ies: Dragon's Roar Type: Dinosaur
Abilities: Mega Flame - GeoGreymon lets out a stream of flames upon his foes. 2-post cooldown.
Twin Link Strike - GeoGreymon strikes out and slams the enemy with his big ol' dino body. Receives a 20% boost in power for every other Digimon using a "Link Strike" move, to a maximum of 50%. 2-post cooldown.
Tail Strike - GeoGreymon slaps the enemy with his tail. Shake that booty! 0-post cooldown.
Mega Roar - GeoGreymon sends out a shockwave that nullifies an incoming attack of his level or lower. It's like, a really loud voice. 3-post cooldown.
Mega Burst - GeoGreymon lets out a concentrated burst of flame that explodes in a 25m diameter. Not to be confused with Mega Buster. That's a different Mega move. Mega Man, not the Digimon Stage. 3-post cooldown.
Horn Impulse - GeoGreymon charges forward with his head lowered. Any damage he receives the post he uses this attack is reduced by 50%. But why does this horn have an impulse? And am I the only person that thinks this move could sound kind of dirty in the right context, or am I really that horny? 2-post cooldown.
Xros Components: Lancel x Bediver
Xros Level X2 Species: Dorugamon
Attribute: Vaccine Family/ies: Dragon's Roar Type: Beast Dragon
Abilities: Metal Talon - Dorugamon tears the enemy apart with his sharp claws. Like, in three pieces apart. 1-post cooldown.
Twin Link Strike - Dorugamon rams into the enemy with his fuzzy-wuzzy body. Receives a 69% boost in power for every other Digimon using a "Link Strike" move, to a maximum of 6969%. 2-post cooldown.
Power Metal - Dorugamon's fur hardens (lol) for three posts. Halves any damage he receives from Digimon of his level or lower during this effect. Ironically, he hates the music genre. 3-post cooldown.
Feral Fang - Chomps down and bites the enemy. Won't let go unless you bop him on the nose. 1-post cooldown.
Primal Fury - Passive. Dorugamon gains a 30% boost to attack strength. The power that going "grawr" has, huh?
Cannonball - Curls into a flying ball and rams the enemy. Gains a 50% damage boost while Power Metal is active. Also used for being a dick at pool parties. 2-post cooldown.
Xros Components: Yvan x Trist
Xros Level X2 Species: Raptordramon
Attribute: Vaccine Family/ies: Dragon's Roar, Metal Empire Type: Metal Dragon Abilities: Crash Charge - Rams into the enemy. Impales them. 1-post cooldown
Metal Kick - Rams into the enemy with foot. Impales them. 0-post cooldown.
Twin Link Strike - Rams into the enemy, but with the power of teamwork. Receives a 200% boost in power for every other Digimon using a "Link Strike" move, to a maximum of 5081%. Impales them. 2-post cooldown.
Iron Wing Cutter - Rams into the enemy, but with blades. Bludgeons them. 2-post cooldown.
Dragonsword Breaker - Uses bladed body to block an attack of his level or lower directed towards him. Impales them. 2-post cooldown.
Sharp Edge - Sharp blades are sharp. 30% Passive boost to damage. Super emo, but self-harm is no joke, so please take care of yourself.
Xros Components: Pellinor x Gwayne
WC: 1072
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Spire
Better Mod
An In-Spire-ation to Us All
Posts: 17
OOC Name: Spiraga™
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Post by Spire on Feb 3, 2021 10:43:41 GMT
Cripes, you kill me with these, lol.
Nanami gets 5,000 bits! Honoka gets 5,000 bits! Airi gets 5,000 bits! Mordreid gets 5,000 bits! Sakura gets 5,000 bits!
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