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Nanami Hanabana
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Post by Nanami Hanabana on Dec 13, 2021 1:00:44 GMT
- Dunno if it was intentional, but Daichi's missing a faceclaim note thingy. Just don't want your character's appearance to get stolen just because you forgot to do the paperwork.
And I guess that one move that you can probably guess is okay? idk about the duratoin, but the 2/2er will correct me if I'm wrong. I'm tired and trying to watch summit 12, man.
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Shi
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Post by Shi on Dec 13, 2021 3:52:45 GMT
Fair, added the Face Claim
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Nanami Hanabana
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Post by Nanami Hanabana on Dec 13, 2021 4:22:11 GMT
1/2
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Amelie
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Posts: 2,562
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Post by Amelie on Dec 13, 2021 22:35:07 GMT
Approved.
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Shi
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Post by Shi on Feb 24, 2022 11:36:08 GMT
Been two months since I did the edit thing so here I am, once again. Just a few ram abilities for Yuudai and Yasuo and a touch up on their skills. up to champion because I value your guys time. Just the moves no need to edit everything after all ain't like they changing forms.
Yuudai's Rookie Edits
Abilities: (Passive Abilities) [Power of the Dragon]: Yuudai hits extremely hard, he loves hitting other digimon. So much so that he gains a 50% attack boost just for doing that! however he's also dense and can't dodge so he takes a 20% evasion loss because of it.
(Ram Passive Ability) [BrotherBand]: The trio share a connection that cannot be explained through words, only actions. As such anytime Yasuo gains a boost to his stats Yuudai gains that boost as well for a single post. Does not effect buffs that only last for 1 post or OPT buffs
(Active Ability) [Riot Smash]: Yuudai dashes forward towards the enemy with his head tucked low, if he's hit by a projectile while doing this he'll just go straight through it and towards the enemy bashing them with his skull. 3 post cool down once he hits it. He can still go through Utlimate and above attacks but they will deal full damage.
[Wounding Slash]: Yuudai's claws become completely red for a moment as he slashed at the enemy, dealing a large amount of damage and leaving a massive mark. Damage done by this ability cannot be healed for the remainder of the battle. 4 post cool down.
[Yuudai Assault]: Yes he named this move after himself, shut up. anyway with this move Yuudai dashes towards the enemy slashing through them with his claws, spinning on his heel and slashing them once again going upward before coming back down and delivering a cross slash knocking the opponent back. 3 post cool down.
(Active Ram Ability) [Piercing Stab]: Yuudai dashes forward and stabs the opponent at an incredible speed. Pierces shield and evasion skills if you couldn't get that from the name. 3 post cool down once the stabbing is done.
Yuudai's Champion Edits
Abilities: (Passive Abilities) [Power of the Dragon]: Yuudai hits extremely hard, he loves hitting other digimon. So much so that he gains a 50% attack boost just for doing that! however he's also dense and can't dodge so he takes a 20% evasion loss because of it.
(Ram Passive Ability) [BrotherBand]: The trio share a connection that cannot be explained through words, only actions. As such anytime Yasuo gains a boost to his stats Yuudai gains that boost as well for a single post. Does not effect buffs that only last for 1 post or OPT buffs
(Active Abilities) [Riot Blitz]: Yuudai uses his head and charges forward, despite Yasuo telling him this isn't what he meant by use his head it proves rather effective and allows Yuudai to bash through one projectile attack while charging to smash into the opponent with the speed of a rampaging dinosaur. 3 post cool down.
[Wounding Smash]: Yuudai's horns glow completely red before he smashes into the opponent bashing them into the ground and dealing a good amount of damage. Damage done by this ability cannot be healed for the remainder of the battle. 4 post cool down.
[Cyclone Smash]: Yuudai rushes forward before spinning on his heel and delivering a powerful slap attack with his tail that's sure to knock foes backwards. 2 post cool down.
[Firestorm Blitz]: Yuudai run forwards launching a massive fireball from his mouth before leaping up and smashing the opponent right as the fireball hits crushing them and blowing them up at the same time. Provided that neither part miss mind you. 3 post cool down.
[Slam]: Yuudai reaches out and bites the opponent with his sharp teeth before lifting them up and slamming them into the ground in front of him, pierces Evasion and Shield skills so there's no avoiding the slam jam. 3 post cool down.
(Support Abilities) [Roar of the Dragon]: Yuudai takes a small breath before letting out a powerful roar, scaring the absolute piss outta everyone not expecting it but increases his attack power and speed by 50% for 3 posts. After the effect ends it requires 3 posts before it can be used once again.
Yasuo's Rookie Edits.
Abilities: (Passive Abilities) [Guardian]: Yasuo doesn't like fighting, seeing Yuudai or Shi get hurt. However, though he doesn't want to he'll protect them with everything he has granting him a 50% increase to defense, though he suffers a 20% decrease to evasion because he's so focused on defending them.
(Active Abilities) [Bursting Blast]: Yasuo fires a rapid number of fireballs at the opponent, blanketing the fire in front of him with red and orange as his opponent's world becomes engulfed in flame. 3 post cool down.
[Hidden Shot]: Yasuo aims upward firing a small fireball into the sky, after a post this fireball will fall down towards the enemy it was aimed at an explode dealing a good amount of damage. 3 post cool down once it explodes.
(Active Ram Ability) [Flame Release]: Yasuo opens his mouth and lets a stream of fire come out of it, extending out to 10 feet in front of him burning whatever is stupid enough to get in the way. 3 post cool down.
(Support Abilities) [Defense Charger]: Closing his eyes for a moment Yasuo focuses his power for a moment before stomping his feet and letting all the power flow increasing his attack power and defense by 50% for 3 posts with a 3 post cool down after the effect ends.
(Support Ram Ability) [Defensive Guardian]: Yasuo takes a defensive stance, lowering his stature and protecting himself from all attacks except piercing or OPT attacks for the entire post. 3 post cool down.
Yasuo's Champion Edits
Abilities: (Passive Abilities) [Guardian]: Yasuo doesn't like fighting, seeing Yuudai or Shi get hurt. However, though he doesn't want to he'll protect them with everything he has granting him a 50% increase to defense, though he suffers a 20% decrease to evasion because he's so focused on defending them.
(Passive Ram Ability) [BrotherBand]: The trio share a connection that cannot be explained through words, only actions. As such anytime Yuudai gains a boost to his stats Yasuo gains that boost as well for a single post. Does not effect buffs that only last for 1 post or OPT buffs
(Active Ability) [Mega Burst]: Yasuo charges a massive amount of fire within himself before launching it at the opponent causing a massive 15 foot explosion around the epicenter. 1 post charge and 3 post cool down.
[Flaming Eruption]: Yasuo launches a flamethrower from his mouth, enveloping the area 20 feet in front of him in fire dealing damage to all within. 2 post cool down once the effect ends.
[Riot Blaster]: Yasuo charges into the opponent smashing into them with his horns before firing a powerful close-range fireball to knock them backwards. 3 post cool down after they explode.
[Piercing Blast]: Building up fire in his mouth Yasuo fires a special shot that flies far faster than his others going through Evasion and Shield skills to make the opponent explode. 3 post cool down once it explodes.
(Support Abilities) [Defense Charger]: Closing his eyes for a moment Yasuo focuses his power for a moment before stomping his feet and letting all the power flow increasing his attack power and defense by 50% for 3 posts with a 3 post cool down after the effect ends.
(Support Ram Ability) [Defensive Guardian]: Yasuo takes a defensive stance, lowering his stature and protecting himself from all attacks except piercing or OPT attacks for the entire post. 3 post cool down.
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Nanami Hanabana
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Post by Nanami Hanabana on Mar 5, 2022 16:55:06 GMT
Riot Smash - Increase the cooldown to 3 posts
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Shi
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Post by Shi on Mar 5, 2022 17:19:21 GMT
Done did the thing.
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Nanami Hanabana
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Post by Nanami Hanabana on Mar 5, 2022 18:23:02 GMT
1/2'd
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Amelie
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Post by Amelie on Mar 7, 2022 13:49:52 GMT
Approved.
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Shi
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Post by Shi on Jun 29, 2022 4:32:51 GMT
Alright just like before making edits and gonna be just tossing the abilities since that's all I'm changing, just four for now so no need to be too worried. Also pretty low priority so yeah do with that what you may.
Yuudai's Ultimate Edits 7+2 Ram
Abilities (Passive Abilities) [Power of the Dragon]: Yuudai hits extremely hard, he loves hitting other digimon. So much so that he gains a 50% attack boost just for doing that! however he's also dense and can't dodge so he takes a 20% evasion loss because of it.
[Hearts as one]: He might not be bright but he's going to do whatever it takes to protect his family, you can count on that. A connection with Yasuo and Shi that's deep enough to awaken should they ever be in danger. If Yasuo is knocked out before Yuudai then he gains a massive 200% attack power increase for 3 posts to try and take the opponent down. Can only activate this passive once per thread and if Yasuo is revived during combat the passive doesn't go away.
(Ram Passive Ability) [BrotherBand]: The trio share a connection that cannot be explained through words, only actions. As such anytime Yasuo gains a boost to his stats Yuudai gains that boost as well for a single post. Does not effect buffs that only last for 1 post or OPT buffs
(Active Abilities) [Stabbing Spin]: Yuudai stabs his giant metal claw forward towards the enemy with the cable connecting it to his body, stabbing into the enemy before spinning around on his heel lifting the opponent high into the sky and smashing them against the ground with a massive amount of force. Pierces with a 3 post cool down.
[Close the distance]: Yuudai throws the metal claw forward past the opponent and forces them to come into close range right up and personal with Yuudai before firing a massive fire blast at point blank range that sends them reeling into the ground. 3 post cool down.
[Rushing Burst]: Yuudai lowers his stance before charging headfirst into the opponent smashing against them with all of his weight as a breakneck speed sending them flying till they're little stars in the sky, that parts just to pretty up the move language though it just deals a ton of damage. 4 post cool down.
[Wounding Blaster]: Yuudai fires two missiles from his chest missile carrier that shine red hot and explode on contact with whatever it hits, has a short ranged explosion of only 10 meters around the point of impact but flies fast. Damage done by this ability cannot be healed for the remainder of this thread. 4 post cool down.
[Quick Slash]: Yuudai slashes with his metal claw before slashing again with his smaller claw, deals lower damage but it has a low cool down to offset his other abilities having high cool downs. 2 post cool down, so low.
(Support Abilities) (Ram Support Ability) [Roar of the Dragon]: Yuudai takes a small breath before letting out a powerful roar, scaring the absolute piss outta everyone not expecting it but increases his attack power and speed by 50% for 3 posts. After the effect ends it requires 3 posts before it can be used once again.
Yuudai's Mega Abilities 9+2 Ram
Abilities (Passive Abilities) [Power of the Dragon]: Yuudai hits extremely hard, he loves hitting other digimon. So much so that he gains a 50% attack boost just for doing that! however he's also dense and can't dodge so he takes a 20% evasion loss because of it.
[Hearts as one]: He might not be bright but he's going to do whatever it takes to protect his family, you can count on that. A connection with Yasuo and Shi that's deep enough to awaken should they ever be in danger. If Yasuo is knocked out before Yuudai then he gains a massive 200% attack power increase for 3 posts to try and take the opponent down. Can only activate this passive once per thread and if Yasuo is revived during combat the passive doesn't go away.
(Ram Passive Ability) [BrotherBand]: The trio share a connection that cannot be explained through words, only actions. As such anytime Yasuo gains a boost to his stats Yuudai gains that boost as well for a single post. Does not effect buffs that only last for 1 post or OPT buffs
(Active Abilities) [Terra Force]: The OG best finisher move don't @ me, in Yuudai's hands he's able to charge this ability instantly creating a massive orb of atmospheric energy above his head before throwing it down towards the opponent causing a massive explosion at the point of impact. 5 post cool down.
[Bounce it back]: If one of Yuudai's moves are reflected back towards him or Yasuo he will instantly power up before throwing his hand out, sending a wave of energy back towards the force of the attack and send it flying back towards his opponent with a full piercing effect added to the move. Once Per Thread
[Wounding Cyclone]: Spins around so fast that his body glows red hot becoming akin to a literal tornado as he flies towards the opponent with the aim to pierce them through, damage done by this ability cannot be healed for the remainder of the thread. 4 post cool down.
[Grand Rush]: Yuudai slashes and stabs at his opponent at breakneck speeds dancing around them while assaulting them from all angles before smashing into them, shoulding bashing them away. 3 post cool down.
[Crush Claw]: Yuudai leaps into the air before smashing downward with his claws glowing red hot, pierces with a 3 post cool down,
[Yuudai Assault Mk.2]: Yes he also named this one after himself, shut up. Anyways with his version Yuudai slashes through his opponent before turning on his heel and stabbing them through the torso lifting them up and slamming them into the ground before firing a massive point blank Terra Force right in their faces. Only usable once per thread.
(Support Abilities) [Roar of the Dragon]: Yuudai takes a small breath before letting out a powerful roar, scaring the absolute piss outta everyone not expecting it but increases his attack power and speed by 50% for 3 posts. After the effect ends it requires 3 posts before it can be used once again.
(Ram Support Ability) [It'll be okay]: Yuudai may not know it but he's a natural at healing magic, though unrefined in this form he can heal allies with a simple spell that has been stuck in the recesses of his mind. Heals 1 digimon with a 5 post cool down,
Yasuo's Ultimate Abilities 7+2 Ram
Abilities (Passive Abilities) [Guardian]: Yasuo doesn't like fighting, seeing Yuudai or Shi get hurt. However, though he doesn't want to he'll protect them with everything he has granting him a 50% increase to defense, though he suffers a 20% decrease to evasion because he's so focused on defending them.
[With all my strength]: Yasuo will protect Yuudai and Shi, even though he lacks the same strength his brother does in dire moments, when all seems lost he can find that same power and force it out tenfold. If Yasuo is hit by an attack that would knock him out of the fight he holds on for one more post doing one last all or nothing attack with a 200% attack power increase before degenerating back into a Koromon and being rendered unable to fight for the remainder of the thread. Only usable once per thread and cannot be reset by abilities.
(Passive Ram Ability) [BrotherBand]: The trio share a connection that cannot be explained through words, only actions. As such anytime Yuudai gains a boost to his stats Yasuo gains that boost as well for a single post. Does not effect buffs that only last for 1 post or OPT buffs
(Active Abilities) [Trident Revolver]: Fires a three-shot spread from his gun arm that pierces enemies guard and deals a massive amount of damage with a 4 post cool down.
[Shining Blazer]: Yasuo's wings light up with a brilliant white light before sending a massive wave of energy outward covering a 40-meter radius around him burning all within that field with a white lot light that also serves as a get off him tool to knock the opponents backwards. 3 post cool down.
[Crack Shot]: Yasuo fires a special shell that embeds itself into the enemy its shot at causing a weakening effect that lowers their defense by 50% for 3 posts. 4 post cool down once the effect ends.
[Trident Revolver Max Power]: Yasuo channels as much power as he can into his Trident revolver till it's almost bursting at the seems before firing a massive energy blast of light energy towards the opponent seering them with a massive white-hot beam of light. Full piercing 5 post cool down
(Support Abilities) [Defense Charger]: Closing his eyes for a moment Yasuo focuses his power for a moment before stomping his feet and letting all the power flow increasing his attack power and defense by 50% for 3 posts with a 3 post cool down after the effect ends.
(Support Ram Ability) [Defensive Guardian]: Yasuo takes a defensive stance, lowering his stature and protecting himself from all attacks except piercing or OPT attacks for the entire post. 3 post cool down.
Yasuo's Mega level abilities 9+2 Ram
(Passive Abilities) [Guardian]: Yasuo doesn't like fighting, seeing Yuudai or Shi get hurt. However, though he doesn't want to he'll protect them with everything he has granting him a 50% increase to defense, though he suffers a 20% decrease to evasion because he's so focused on defending them.
[With all my strength]: Yasuo will protect Yuudai and Shi, even though he lacks the same strength his brother does in dire moments, when all seems lost he can find that same power and force it out tenfold. If Yasuo is hit by an attack that would knock him out of the fight he holds on for one more post doing one last all or nothing attack with a 200% attack power increase before degenerating back into a Koromon and being rendered unable to fight for the remainder of the thread. Only usable once per thread and cannot be reset by abilities.
(Passive Ram Ability) [BrotherBand]: The trio share a connection that cannot be explained through words, only actions. As such anytime Yuudai gains a boost to his stats Yasuo gains that boost as well for a single post. Does not effect buffs that only last for 1 post or OPT buffs
(Active Abilities) [Shinning Hammer]: Yasuo reels back before smashing his opponent with his fist before spinning around and smashing his tail against them sending them flying backwards away from him and putting him back in his effective range. 2 post cool down.
[Glorious Shining Burst]: Yasuo charges a massive amount of solar energy within himself before blasting it all outward, sending beams of light searing through the skies to hit anyone stupid enough to be in range of this attack, burning them with a white-hot light. 3 post cool down.
[Splash Shot]: Fires a massive number of tiny orbs of light at the enemy, sending waves upon waves of small orbs to overwhelm them. Overwhelms any projectile attack the opponent fires back unless it pierces with sheer force, nullifying it and damaging the opponent 4 post cool down.
[Rising Light]: Yasuo raises his hand to the sky shooting a beam of light into the air that almost instantly flies down and burns whatever opponent he aims it at in a white-hot fury. 2 post cool down.
[Final Shining Burst]: Yasuo more energy then his body can handle causing an explosion to detonate from where he's standing that slowly expands outward engulfing everything within a 100 meter radius around him in a blazing hellfire that reduces all to ash. Full Piercing and only usable once per thread. However once Yasuo uses this move he degenerates back to a Koromon and is unable to fight for the remainder of the battle.
(Support Abilities) [Defense Charger]: Closing his eyes for a moment Yasuo focuses his power for a moment before stomping his feet and letting all the power flow increasing his attack power and defense by 50% for 3 posts with a 3 post cool down after the effect ends.
[Shining Barrier]: Yasuo forms a barrier made of pure light in front of himself that reflects an attack back at the opponent. 4 post cool down.
(Support Ram Ability) [Defensive Guardian]: Yasuo takes a defensive stance, lowering his stature and protecting himself from all attacks except piercing or OPT attacks for the entire post. 3 post cool down.
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Nanami Hanabana
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Post by Nanami Hanabana on Jul 1, 2022 5:06:36 GMT
Bounce it Back - Conditional as it is, adding Piercing to a Reflect Move is a wee bit OP. Either remove the piercing effect or turn it into an OPT. Also, if you don't make it an OPT, state that it can't reflect OPT reflect moves. It's their one thing, and you'll make them cry.
Trident Revolver Max Power - The og pierces, but just to clarify, this one does not? Just wanna clear up any potential misunderstandings.
Splash Shot - Can't break through piercing.
Shining Barrier - Turn that "attacks" into "an attack"
...and that's it.
Unnecessarily large edit message: 1/2
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Maia
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Post by Maia on Oct 21, 2022 22:57:52 GMT
In my defense, you did say this was low priority.
2/2 in a size that matches ari's, to be dramatic.
...Edit the stuff in yourself, tho.
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Shi
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If you don't make a move, I will.
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Post by Shi on Nov 11, 2022 23:35:08 GMT
Moveset change, waited a while since I didn't want to seem like I'm changing my mind too much too fast but figured should be fine now, forms are the same so I'll just post the moves like usual.
Yuya Rookie form
(Combat Passives) [Speedster]: Yuya is naturally faster then most digimon, having a natural 50% speed increase compared to other rookie level digimon, however he suffers from a 20% decrease to his attack because of his focus on movement.
[Blitz Demon]: Yuya's style of combat revolves around overwhelming the opponent with sheer movement and force, because of his he gets more out of his speed rather than attack power. All of his named moves attack power is based on his speed stat rather than his attack stat. If a move would restrict his movement, it also causes him to only deal half damage as well.
(Active Abilities) [Flashing Barrage]: Yuya dashes into the with a shoulder bash before seemingly teleporting behind the opponent delivering an uppercut slash before ending in a double palm strike overhead sending them into the floor. 3 post cool down.
[Blazing Crasher]: Runs around the opponent while firing several fireballs towards the opponent in the center, hitting them with fire from all angles before jumping up and firing a massive fireball overhead. 3 post cool down.
(Ram Abilities) [Boost Dash]: Yuya gets a low stance, holding his claws to the ground as he focuses on the opponent before dashing faster than a rookie's eye can catch into the opponent at a blinding speed, dashing through them and sending them flying from the sheer force.
[Taunt]: Yuya makes fun of the opponent currently attacking him, crossing his arms and letting out a fake yawn before dodging the attack, instantly appearing behind the opponent and countering with an overhead kick sending them reeling into the floor. 4 post cool down, if a move pierces or is an OPT move he'll instead tank the attack instead of dodging while still taunting the opponent.
Yuya Champion Form
(Combat Passives)
[Speedster]: Yuya is naturally faster then most digimon, having a natural 50% speed increase compared to other rookie level digimon, however he suffers from a 20% decrease to his attack because of his focus on movement.
[Blitz Demon]: Yuya's style of combat revolves around overwhelming the opponent with sheer movement and force, because of his he gets more out of his speed rather than attack power. All of his named moves attack power is based on his speed stat rather than his attack stat. If a move would restrict his movement, it also causes him to only deal half damage as well.
(Active Abilities) [Charging Trample]: Yuya lowers his head before bursting forward faster than a champion level eye can catch, slamming into the opponent knocking them into the air before spinning on his heel and headbutting them further upward with a jump, power carried by his momentum from the dash. 3 post cool down and pierces.
[Flaming Typhoon]: Yuya fires a massive fireball into the sky above the opponent before rushing at a blinding speed around them in a few quick circles, this causes the wind to pick up around the opponent making a tornado that traps their movement, catching the fireball midair causes it to ignite in a hellish flaming tornado of death. They can still attack through the tornado but if they try and move past it or get knocked into said tornado, they'll take some heavy damage. Lasts for 1 post with a 2 post cool down.
[Flashing Fang]: Yuya headbutts the opponent sending them flying before running past and behind them midair aiming another headbutt to send them into the sky before jumping up and spinning around smashing them with his tail sending them into the floor. 4 post cool down.
[You're messing with the best]: Yuya jumps up and down to psyche himself up before running around the opponent at nearly impossible speeds, dashing around them causing the very wind to pick up and blow even the heaviest champion level Digimon around before instantly turning towards the opponent and using all that built up speed to bash into them sending them reeling into the ground. 5 post cool down and pierces guards.
(Ram Abilities) [Taunt]: Yuya lie's down, bringing his clawed hand over his mouth as he yawns at the opponent before dodging the attack moving faster than the opponent can catch before smashing into them with a powerful headbutt that sends them into the air above. 4 post cool down. If a OPT move is used Yuya will instead tank the hit before continuing to taunt.
[Double Time]: Yuya smacks himself in the face twice to regain his attention and focus, despite being such a simple action it works wonders and increases his speed and evasion by 50% for the next 3 posts with a 3 post cool down once the effect ends.
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