Skip Navigation
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 18, 2021 22:02:25 GMT
Oh hey, look at these random fc's that fell off that garbage truck that just started driving away. Welp, gonna be a scumbag and pick two of these up. Put these in the appearance section, please. FaceClaim: THE IDOLM@STER • futami ami • Harumi Fujisaki FaceClaim: THE IDOLM@STER • futami mami • Natsumi Fujisaki
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Feb 18, 2021 22:06:44 GMT
Approved.
Edit your profile. I'll edit the census.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 1, 2021 2:10:33 GMT
Upcoming Ultimate-level stuff and some mercs! This is a pretty hefty one, and Haru and Natsu are still about Champion-level IC-wise, so feel free to grade this at your leisure, guys! Gabumon, Gabumon, and Gaobumon's Ultimate level forms Ultimate Species: WereGarurumon (Sagittarius Mode) Appearance:
Attribute: Data Family/ies: Nature Spirits, Wind Guardians, Metal Empire Type: Beast Man Cyborg
Abilities: [NCP] Doggy Senses - A strong, acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1 Hi-Speed Hunter - The Sagitta system implanted on this Digimon’s back gives him a 50% Speed boost, though he’s pretty frail, taking about 20% more damage than the average Digimon. In addition, he can also fly at high speeds.
[Passive] 2) Speed Shooter - When making an attack, half of any Speed Increase can be applied to his attack strength instead. However, if he’s immobilized, or if he’s at any point slower than 100%, his attack strength is instead halved.
[Active] 3) Kaus-slugger - The user sends out three homing blades of light that fly around and chase their intended target. If any of these blades fail to hit their target, they zoom around and try again on the next post. Duration: 1-2 Posts Cooldown: 2 Posts
[Active] 4) Alnas Shot - Fires off two intense lasers from the Sagitta shoulder mounts. These beams break shields and pierce defenses. Cooldown: 3 Posts
[Active] 5) Kaiser Nail - You’re not a WereGarurumon if you don’t have a proper wolf claw. This move bypasses any passive defenses, and reduces the target’s defense by 50% for 1 post. Duration: 1 Post Cooldown: 3 Post
[Active] 6) Media Rain - The user circles the battlefield, raining laser arrows down on his targets in a 50m diameter area. If there’s anyone in that area that he doesn’t want to get shot, they don’t get shot. Cooldown: 2 Posts
[Active] 7) Australis Nail - A [Kaiser Nail] boosted by the Sagitta system. This ability doesn’t have any special properties, but it’s damage and cooldown is variable, depending on how much the user is willing to commit to this move. Cooldown: 1-4 Posts
[Active] RU1) Borealis Blow - Using his blinding speed, the user strikes the opponent as quickly as possible. In addition, before attacking, his speed is increased by 100% for this post and the next. Duration: 2 Posts Cooldown: 2 Posts
[Active] RU2) Sagitta Thrusters - The Sagitta Booster’s go full throttle, allowing him to avoid one attack like a Shield Skill. In addition, his speed is increased by 100% for his next post. This speed boost remains whether or not he was able to avoid a move. Duration: 1 Post Cooldown: 3 Posts
Digivolves From: Garurumon Digivolves To: MetalGarurumon/MetalGarurumon X Ultimate Species: MachGaogamon Appearance:
Attribute: Data Family/ies: Nature Spirits, Wind Guardians, Metal Empire Type: Beast Man Cyborg
Abilities: [NCP] Doggy Senses - A strong, acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1) Combo Knuckle - This Digimon can attack with an additional named ability this turn. Cooldown: 3 Posts
[Active] 2) Hard Knuckle - A solid strike to make the enemy a bit more vulnerable. Their defense is reduced by 50% for 1 post. Duration: 1 Post Cooldown: 1 Post
[Active] 3) Sonic Knuckle - The user punches the opponent at mach speeds. On the following turn, the sonic boom catches up and deals an additional 50% damage. This extra damage bypasses any defense buff. Duration: 2 Posts Cooldown: 2 Posts
[Active] 4) Winning Knuckle - A solid signature strike. The user flies forward full-speed, and strikes the opponent with a heavy punch. Ignores and shatters all defensive measures. Cooldown: 5 Posts
[Active] 5) K.O. Knuckle - This move may not always result in a knockout, but it hits hard enough to prevent the target from attacking for a post! Duration: 1 Post Cooldown: 3 Posts
[Active] 6) Barrage Knuckle - The user strikes at the enemy with a flurry of weak but swift punches. Cooldown: 0 Posts
[Active] 7) Knuckle Bump - The user offers one target, be it enemy or ally, a fist bump. If the target accepts by foregoing their attack for the turn, both the user and the target’s attack strength are increased by 100% for 3 posts. If the target refuses, the user attacks the opponent to punish them for bad sportsmanship, refreshing the cooldown of 1 active cooldown by 2. Duration: Potentially 3 Posts Cooldown: 3 Posts
[Active] RU1) Quick Knuckle - A blindingly swift jab. Deals little damage, but refreshes one active cooldown by 1. Cooldown: 1 Post
[Active] RU2) Guard Knuckle - When there’s an incoming attack, the only logical solution is to punch it. These barrage of punches block all incoming attacks made towards the user and their nearby allies. Duration: 1 post Cooldown: 3 Posts
Digivolves From: Gaogamon Digivolves To: MirageGaogamon/MetalGarurumon X Ultimate Species: WereGarurumon X Appearance:
Attribute: Data Family/ies: Nature Spirits, Wind Guardians, Metal Empire Type: Beast Man Cyborg
Abilities: [NCP] Doggy Senses - A strong, acute sense of smell. Able to detect nearby invisible enemies, so long as they can be smelled. And no, Kevin, that new body spray does not make you any sexier.
[Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1) Combo Knuckle - This Digimon can attack with an additional named ability this turn. Cooldown: 3 Posts
[Passive] 2) Speed Shooter - When making an attack, half of any Speed Increase is applied to his attack strength instead. However, if he’s immobilized, or if he’s at any point slower than 100%, his attack strength is instead halved.
[Active] 3) Sonic Knuckle - The user punches the opponent at mach speeds. On the following turn, the sonic boom catches up and deals an additional 50% damage. This extra damage bypasses any defense buff. Duration: 2 Posts Cooldown: 2 Posts
[Active] 4) Winning Knuckle - A solid signature strike. The user flies forward full-speed, and strikes the opponent with a heavy punch. Ignores all defensive measures. Cooldown: 5 Posts
[Active] 5) Kaiser Nail - You’re not a WereGarurumon if you don’t have a proper wolf claw. This move bypasses any passive defenses, and reduces the target’s defense by 50% for 1 post. Duration: 1 Post Cooldown: 3 Post
[Active] 6) Media Rain - The user circles the battlefield, raining laser arrows down on his targets in a 50m diameter area. If there’s anyone in that area that he doesn’t want to get shot, they don’t get shot. Cooldown: 2 Posts
[Active] 7) Borealis Blow - Using his blinding speed, the user strikes the opponent as quickly as possible. In addition, before attacking, his speed is increased by 100% for this post and the next. Duration: 2 Posts Cooldown: 2 Posts
[Active] RU1) Quick Knuckle - A blindingly swift jab. Deals little damage, but refreshes one active cooldown by 1. Cooldown: 1 Post
[Active] RU2) Sagitta Thrusters - The Sagitta Booster’s go full throttle, allowing him to avoid one attack like a Shield Skill. In addition, his speed is increased by 100% for his next post. Duration: 1 Post Cooldown: 3 Posts
Digivolves From: Garurumon+Gaogamon, Garurumon X Digivolves To: MetalGarurumon X
And Haru and Natsu's Mercs - Mistral the Tailmon, Patty the Burgamon, Thog the Angoramon, and Buddy the Angoramon!
Digimon Name: Mistral Default Form: Tailmon (Champion) Gender: Female
Personality: To call Mistral capricious would be the grandest of understatements. Some moments she can be reserved, stoic, serene, and gentle. And while others she’s loud, boisterous, talkative, and aggressive. Her mood seemingly changes at random, as do her interests. It’s not surprising for Mistral to be in the middle of a pleasant and enjoyable conversation only for her to simply wander off without finishing her sentence or saying goodbye. It’s almost as if Mistral is two separate people inhabiting the same body.
But while there seems to be a good deal of chaos about this kitty Digimon, some things remain constant. Mistral is a fiercely loyal companion who will protect those that she’s sworn to defend. Whether it’s because of a compassionate heart or simply because of a territorial instinct, Mistral will fight tooth and nail for her comrades.
As stated previously, Mistral has a variety of habits. Sometimes she will stretch herself out in the open air while others she prefers to curl her tiny body up into small, enclosed spaces. She enjoys the warm feeling of others, and if she has the opportunity to sleep on someone, she’ll do so, no matter how inconvenient it is for her pillow.
Champion Species: Tailmon Appearance:
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits, Wind Guardians Type: Kitty-kat/Holy Beast
Abilities: [NCP] Heightened Senses - Mistral’s senses are especially keen, including her Digital Awareness. This can make her sensitive to bright lights and loud noises, however. Especially powerful Digimon can also be particularly jarring for her.
[NCP] Holy Wind - For whatever reason, Mistral is able to call upon a wind with a pink hue that allows her to move around the air as if the sky itself were her sandbox. She can also use it to reach out and extend her senses to a degree, though the farther it goes out the less reliable this ability is.
[NCP] Heterochromia Means Special Powers or Something - Mistral's hypnotic eyes help her go relatively unnoticed in either world. Her right eye makes any regular human who looks at her see her as just some average, run-of-the-mill cat. Digimon and Digivice Wielders, however, can see through the disguise. In addition, her left eye dampens, but not erases, her Digital signal, as if she were wearing a holosuit.
[Passive] 1. Agili-kitty - Mistral’s about 50% faster than the average mon, though her offense and defense suffer about 10% more as a result.
[Active] 2. Neko Punch! - Mistral rushes forward and strikes the opponent at blinding speed. Her damage is based on her speed, not her offensive strength. Mistral cannot use this attack while immobilized. Cooldown: 1 Post
[Active] 3. Neko Kick! - Mistral soars into the air, then dives down on the opponent at full speed. Her damage is based on her speed, not her offensive strength. Mistral cannot use this attack while immobilized.
[Active] 4. Holy Wind Surge - Mistral spins through the air, creating a vortex of wind that strikes into an enemy. In addition, Mistral uses the momentum of her rush to speed herself up for her next post, effectively doubling her speed. Duration: 2 Posts Cooldown: 2 Posts
[Active] 5. Holy Wind Barrier - Mistral gathers together a shield of wind to block one attack, then disperses the wind, using it to double her speed for the next post. Duration: 1 Post Cooldown: 3 Posts
[Active] 6. The Beast Lady’s Gaze - Mistral gazes into the eyes of an enemy Digimon her level or lower, hypnotizing them for a post. The target uses what they consider to be their most damaging move against a target of Mistral’s choice, so long as it’s not the target themselves or their human partner. If there is no viable target, the Digimon simply uses it against an open area, effectively just putting the move on cooldown. Out of combat this move can be used to put Beast Digimon in a trance and open them up to suggestions, provided there’s player consent. Duration: 1 Post Cooldown: 4 Posts
Ultimate Species: Tailmon (Ultimate)
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits, Wind Guardians Type: Kitty-kat/Holy Beast
Abilities: [NCP] Heightened Senses - Mistral’s senses are especially keen, including her Digital Awareness. This can make her sensitive to bright lights and loud noises, however. Especially powerful Digimon can also be particularly jarring for her.
[NCP] Holy Wind - For whatever reason, Mistral is able to call upon a wind with a pink hue that allows her to move around the air as if the sky itself were her sandbox. She can also use it to reach out and extend her senses to a degree, though the farther it goes out the less reliable this ability is.
[NCP] Heterochromia Means Special Powers or Something - Mistral's hypnotic eyes help her go relatively unnoticed in either world. Her right eye makes any regular human who looks at her see her as just some average, run-of-the-mill cat. Digimon and Digivice Wielders, however, can see through the disguise. In addition, her left eye dampens, but not erases, her Digital signal, as if she were wearing a holosuit.
[Passive] 1. Playtime’s Over - Less of a Digivolution of her previous form than just simply choosing to exert herself, Mistral is ready to take the fight seriously. She’s about 20% faster and stronger than most Ultimate-level Digimon, though she’s got about 10% less endurance. Tiny body and whatnot.
[Passive] 2. Badass Privilege - Mistral couldn’t care less about any passive abilities that affect her abilities and attacks.
[Passive] 3. Second Wind - If Mistral’s [Holy Wind Arrow] is avoided, blocked, or otherwise fails to harm an enemy, she can transfer its cooldown to another move that’s currently inactive.
[Active] 3. Holy Wind Arrow - Mistral gathers up and condenses the holy wind around her, creating a plasma-like bolt that she launches into her foes. This ability also clears away up to 1 lingering effect that’s currently affecting the target. Cooldown: 4 Posts
[Active] 4. Neko Strike - Paw, kick, tail, how she does it doesn’t matter. Mistral smacks the enemy down hard with brute force. Cooldown: 1 Post
[Active] 5. Clearing Wind - Mistral creates a brief vortex of wind to clear away 1 lingering effect on the target. Cooldown: 1 Post
[Active] 6. Twin Holy Draft - Mistral gathers two separate divine winds to either double her own speed and attack for the next post, or double 1 ally’s speed, and double another ally’s attack for 1 post. Duration: 1 Post Cooldown: 2 Posts
[Active] 7. The Beast Lady’s Gaze - Mistral gazes into the eyes of an enemy Digimon her level or lower, hypnotizing them for a post. The target uses what they consider to be their most damaging move against a target of Mistral’s choice, so long as it’s not the target themselves or their human partner. If there is no viable target, the Digimon simply uses it against an open area, effectively just putting the move on cooldown. Out of combat this move can be used to put Beast Digimon in a trance and open them up to suggestions, provided there’s player consent. Duration: 1 Post Cooldown: 4 Posts
Ultimate Species: Tailmon (Holy Ring: FULL POWER!!!)
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits, Wind Guardians Type: Kitty-kat/Holy Beast
Abilities: [NCP] Heightened Senses - Mistral’s senses are especially keen, including her Digital Awareness. This can make her sensitive to bright lights and loud noises, however. Especially powerful Digimon can also be particularly jarring for her.
[NCP] Holy Wind - For whatever reason, Mistral is able to call upon a wind with a pink hue that allows her to move around the air as if the sky itself were her sandbox. She can also use it to reach out and extend her senses to a degree, though the farther it goes out the less reliable this ability is.
[Passive] 1. Holy Ring Overdrive - When Mistral, Tailmon (Ultimate), slide evolves into this form, she’s unable to attack the turn she does so, regardless of Mistral’s maximum level. However, her attack next post is turbocharged by 100%. Once Mistral has used all of her active abilities on this form, she collapses into her Tailmon (Champion Form), unable to Digivolve for the remainder of the thread.
[Passive] 2. Undaunted - Mistral can’t be prevented from attacking, unless two effects are doing so at once.
[Active] 3. Holy Vortex - Mistral creates a massive twister of Holy Wind that deals damage to an area 50m in diameter. It doesn’t damage her allies, but it will clear away up to 3 lingering effects total, split up between everyone within the area. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Once Per Thread
[Active] 4. Divine Winds - Mistral creates a surge of healing winds that greatly heals herself and up to two allies, clearing them each of up to 1 lingering effect, before the healing is applied. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Once Per Thread
[Active] 5. Holy Tempest Claws - Mistral condenses holy winds around her claws, creating gauntlets of crackling divine plasma. Her basic attacks are quadrupled in power and ignore passive defenses. However, she’s only able to make basic attacks while this effect is active. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Duration: 3 Posts Once Per Thread
[Active] 6. True Holy Wind Arrow - Mistral gathers up and condenses the holy wind around her, creating a plasma-like bolt that she launches into her foes. This ability also clears away up to 1 lingering effect that’s currently affecting the target. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Once Per Thread
[Active] 7. Holy Storm Driver - Mistral gathers up all the holy wind she can muster into a tiny speck of light. Then she charges towards an opponent sending the molecular spark into the opponent’s body, where it tears the opponent’s data structure from the inside out. Bypasses all defenses. Any damage dealt by this attack cannot be healed until 3 posts. In addition, if a Digimon is defeated by this ability, they cannot be revived for the remainder of the thread. Afterwards, Mistral slide evolves into Tailmon (Ultimate). Once Per Thread Digimon Name: Patty Gender: Female
Personality: Sweet, caring, and optimistic Patty the Burgamon is always willing to lend a helping hand! So long as you’re hungry, of course! As a Burgamon, making food’s all she’s really good for! She doesn’t have any skills in combat, but she’s okay with that! Making food and seeing other people smile is all she wants in life!
That said, Patty understands the value of her abilities and fancies herself as an entrepreneur of sorts, even making a restaurant out of a Komondomon. However, once she sees someone in need of food, she can’t help her altruistic side and gives them food for free, regardless. Thankfully, running her business costs her practically nothing, so she goes about even!
Patty has sworn off combat entirely, devoting her life to making the best food she possibly can. This is practically a death sentence in the Digital World, but she believes that if she can gather the right people around the table and provide them with the right meal, that anything is possible! And Patty is devoted to making that happen!
Rookie Species: Burgamon Appearance:
Attribute: Vaccine Family/ies: Nature Spirits Type: Food
Abilities: [NCP] The Meat Dimension - Patty doesn’t simply cook her food. No... it’s something far more sinister than that. Patty’s mastery of cooking has become so great that she simply wills delicious food into existence. It’s healthy, rejuvenating, and most of all, fulfilling. However, this only works on meat products, or things that enhance the meat’s flavor. It’s also 100% vegan, thanks to Digital World logic! However, rumor has it that using this ability creates small tears in the Meat Dimension, and overusing this power will one day, perhaps 10,000 years from now or so, summon forth Yummooafax, an Eldritch Cow Demon made from the resentment of all slain cattle who will one day wreak its vengeance and lay waste upon the land. But that’s an issue for another generation, you know? Digimon Name: Thog Gender: Meh
Personality: Thog is a quiet individual, one who doesn’t speak so often so it’s hard to really get a read on him. At times, he seems incredibly simplistic, simply lazing about or performing menial tasks while taking a snack break every 5 minutes. Other times he looks like he could be the smartest person in the room, giving off an air of wisdom in short, simplistic phrases. Either way, Thog doesn’t tell people what’s on his mind.
Thog speaks softly, preferring to use one or two-word sentences when they can suffice. He performs his tasks without complaint, and he never seems to be bothered by anything in particular.
That is, unless he missed a meal. All 15 of them. Thog is horrendously hungry at almost all times, devouring food like it was air. He doesn’t have a particular preference for food, mind you. He’ll eat just about anyone, so long as it’s not moving. He’s not fond of eating other Digimon, though there are rumors where if he gets hungry enough...
...But those are just rumors... right?
Rookie Species: Angoramon Appearance: Attribute: Vaccine Family/ies: Nature Spirits, Wind Guardians Type: Beast
Abilities: [NCP] Helicopter Buddy - Thog can spin his ears around to fly like most foxes can with their tails. Also, Thog may be only a Rookie, but he’s a big Rookie. He can grab onto a big ol’ Digimon like a Champion-level and give it the ability to fly.
[Passive] 1. Hungry. - Thog is constantly needing to eat. But for good reason. His large body is so powerful, he deals twice as much damage as the average Rookie. However, attacking makes him hungry, so he’s unable to attack again unless he spends his action on his next turn chowing down on some grub.
[Active] 2. Food. - Thog chows down on some food, alleviating his hunger and restoring about 5% of his health. Cooldown: 0 Posts
[Active] 3. Hangry SMASH!!! - If he ever goes more than two turns without food, Thog goes into a berserk rage as he smashes the nearest enemy in frustration. He’s just not himself when he’s hungry. After using this attack, he must either spend 3 turns using [Food.], or 1 turn using [More Food.]. Cooldown: 5 Posts
[Active] 4. More Food. - Thog scarfs down several handfuls of whatever food’s nearby, greatly restoring his own health. Cooldown: 3 posts Digimon Name: Buddy Gender: Buh.
Personality: “Buh. Buhbuh. Buhbuhbuh. Buh.” If you ask Buddy what his life story is, that’s exactly what he’ll tell you. He seems to understand speech well enough, but he doesn’t seem to speak at all, other than making the “buh” sound. Even so, he seems to be exuberant in his speech, and he doesn’t ever seem disinterested in conversation. It’s just that no one is able to understand him, not that he seems to mind.
Buddy likes to keep things simple. He likes to run around when he feels bored, sleep when he’s tired, and eat when he’s feeling hungry. He doesn’t seem to like complicated matters much, and when he needs to tread lightly... chances are he’s just gonna stampede his way through matters entirely.
Buddy’s a curious sort that can’t ever really sit still. He has difficulty staying put for very long, as he gets restless easily and will frequently pace around in circles or run off entirely. As a Digimon designed to transport people around, he doesn’t seem to mind this fate and he welcomes passengers new and old. Though he would prefer it if they wipe their feet before climbing aboard.
Champion Species: Komondomon Appearance:
Attribute: Data Family/ies: Metal Empire Type: Beast
Abilities:
[NCP] Good boi - Buddy can swim underwater, climb up surfaces, and burrow underground if need be, but solid rock can be a bit of an issue for him to dig through. He can’t fly on his own, sadly. He also has his own headlight to see in dark places. Buddy’s truly a good boy.
[NCP] Spacious Dog - Buddy can store people inside of his body. And he’s quite a bit bigger on the inside, enough to house a small restaurant. And while it’s not directly proportional, the more people inside of him, the more bloated he feels, so he can’t run very well if he’s over capacity.
[Passives] 1, 2, and 3. Buh - Three common passives rolled into one section for the sake of convenience. Buddy doesn’t fight, and while he can ram into people if he wants to, he doesn’t want to get scratched up or bother his passengers. He has a 50% Speed and Defense increase, but an accumulated 40% drop in attack strength. Also, he has a seemingly never-ending supply of stamina and regains a small bit of it every turn.
[Active] 4. Evasive Maneuvers - Buddy moves out of the way of an attack. Nothing to it, really. Cooldown: 2 Posts
[Active] 5. Brace for Impact - Buddy prepares to take an incoming attack, turtling down to ignore damage for a turn. Duration: 1 Post Cooldown: 3 Posts
[Active] 6. Buh-choo! - Buddy sneezes, sending dirt and debris into a nearby opponent’s face. They’re unable to attack for 1 post. Cooldown: 2 Posts
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Oct 9, 2021 18:53:29 GMT
Australis Nail: Change the range to 1-4 CD.
Everything else is fine.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 9, 2021 22:57:43 GMT
What!? How could you even suggest that!? This specific range of cooldown is integral to WereGarurumon's character! Haven't you even read his backstory? I might as well bury him right now and piss on his grave with a change like that. I can't believe you would suggest such a devastating change! You should feel ashamed of yourself!
...Changes made, btw.
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Oct 10, 2021 2:58:15 GMT
1/2
|
|
Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
|
Post by Mae on Oct 10, 2021 3:34:26 GMT
2/2 lmao
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 4, 2021 20:36:16 GMT
- A short edit for Haru and Natsu's DNA Mega form, MetalGarurumon X + Mode Change. I'll edit it in myself. Mega Species: MetalGarurumon X Appearance:
Attribute: Data Family/ies: Metal Empire, Virus Busters, Wind Guardians, Nature Spirits Type: Cyborg
Abilities [Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Passive] 1. Mirage Hunter - This Digimon ignores passive effects that would reduce or avoid its damage.
[Passive] 2. Beast Knight’s Pride - This Digimon cannot be prevented from attacking, unless there are two separate effects doing so.
[Passive] 3. Knight of Speed - This Digimon is blindingly fast and can attack twice in a single post. Cooldown: 3 Posts
[Active] 4. Cocytus Breath - Fires a burst of icy energy from his mouth, dealing damage and freezing one target in place, reducing their speed by 50%. Duration: 1 Post Cooldown: 3 Posts
[Active] 5. Freeze Bomber - Fires off a barrage of guided missiles that ignore any evasion boosts the target has, exploding with a cold burst of energy. Cooldown: 2 Posts
[Active] 6. Garuru Tomahawk - Fires off a large missile that blasts a single target, as well as anyone within 50m. Cooldown: 4 Posts
[Active] 7. Flight Waves - Sends out two blades of light projected from the wings. Pierces through active defenses and breaks shields. Cooldown: 3 posts
[Active] 8. Targeting Beam - Fires of an intense red laser from his nose. Doesn’t deal too much damage, but it increases the damage of his next move, or his twin’s next move by 50% Cooldown: 1 Post
[Active] 9. Grace Cross Freezer - Goes all out by blasting the opponent with everything he has to offer. Uses [Flight Waves], [Cocytus Breath], [Freeze Bomber], [Targeting Beam], and then [Garuru Tomohawk], in that specific order. Cooldown: Once Per Thread.
[Active] RU1. Mirage Counter - The user moves at blinding speeds, to the point where an enemy merely attacks this Digimon’s mirage while the real deal slices them up with a powerful blow. Re-flavored Dodge/Shield move. Cooldown: 4 Posts
[Active] RU2. Howling Cannon - Lets loose a powerful shockwave that prevents the opponent from using their strongest move. This move deals damage to a single enemy and prevents them from using any ability, passive or active, with a cooldown higher than 2. OPT’s are included in this category as well. Duration: 1 Post Cooldown: 3 Posts
Digivolves From: WereGarurumon+MachGaogamon, WereGarurumon X Digivolves To: CresGarurumon
Mega Mode Change Species: MetalGarurumon X - Mirage Cannon
Attribute: Data Family/ies: Metal Empire, Virus Busters, Wind Guardians, Nature Spirits Type: Cyborg
Abilities [Passive] RU-T+) Pack Tactics - Once per turn, whenever this Digimon hits an opponent with a named ability, they can increase that move's cooldown by 1 to decrease an active cooldown of either their own or their sibling's by 1. Neither twin can receive this benefit more than once per turn.
[Active] 1. Z Cannon Beam - Charging up a great deal of energy, this Digimon fires out a big burst from its heavy cannon. Deals heavy damage. Cooldown: 3 Posts
[Active] 2. Z Cannon Punch - This beam isn’t quite as strong as the original, but it’s capable of punching through any shields the opponent has. Cooldown: 3 Posts
[Active] 3. Z Cannon Burst - Fires off a sphere of energy that targets one enemy, then explodes on impact, exploding all enemy Digimon within a 50m radius. Cooldown: 3 Posts
[Active] 4. Z Cannon Hyper Beam - Fires off a massive burst of energy that leaves the user stunned for a post after as the user overheats to the point of exhaustion. Cooldown: 5 Posts
[Active] 5. Z Cannon Charge - Charges up and doubles the power of the user’s moves for 1 post. Cooldown: 1 Post
[Active] 6. Quick Claw - Delivers a quick claw swipe that ups this Digimon’s speed as well. This Digimon has a 50% speed increase. Duration: 1 Post Cooldown: 1 Post
[Active] 7. Cutting Claw - This Digimon’s next attack against this target deals 50% more damage. Cooldown: 1 Post
[Active] 8. Whirlwind Claw - This Digimon swings in circles, dealing damage to all foes within melee range. In addition, this Digimon’s speed is doubled for 3 posts. This move deals double damage if it only affects 1 target. Duration: 3 Posts Cooldown: 4 Posts
[Active] 9. Spiral Blow Phantasm - Unleashes an eerie howl. While the move appears to just be howling at the moon, the reality is that the user unleashes a near-undetectable frequency that affects 1 target. Whenever they use a named ability with a cooldown of 2 or greater, they suddenly find themselves mysteriously taking damage as the frequency causes strain of their own move to tear their body apart. Likewise, if that ability would have healed the target, that healing effect (Only the healing; any other effects of the ability still apply) is nullified. Duration: 3 Posts Cooldown: 6 Posts
[Active] RU1. Supreme Beast’s Hunt - For this effect’s duration, this Digimon is able to use up to two named abilities per round. In addition, if a named ability deals damage, its cooldown is reduced by 1. Duration: 3 Posts Cooldown: Once Per Thread
[Active] RU2. Metallurgy Miracle - Uses machinery to fully heal one target and cleanse them of debuffs. If they’re not already a machine, puppet, or cyborg Digimon, they’re considered a cyborg Digimon for the remainder of the thread. Cooldown: Once Per Thread
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Dec 6, 2021 23:27:50 GMT
Mirage Wisp should be opt. You can remove the increase damage thing on it if you want.
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Dec 13, 2021 2:34:37 GMT
1/2
|
|
Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
|
Post by Maia on Dec 21, 2021 15:10:25 GMT
2/2!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 31, 2021 19:31:07 GMT
Mistral's Mega-level form. Mega Species: LovelyAngemon Appearance:
Attribute: Vaccine Family/ies: Virus Busters, Wind Guardians Type: Warrior
Abilities:
[Passive] 1. Curiosity Kicks Your Ass - Mistral has a problem taking fights seriously until things really look dangerous. When she's above half her health, her attack strength is about 20% lower than most Digimon. But when she's at half her health or below, her power is increased by 50%!
[Active] 2. Holy Wind Overflow - Mistral gathers an ungodly amount of power within her body, damaging her in the process, but greatly enhancing her attack strength and defensive capabilities. Mistral loses half of her health, but her attacks gain a 200% boost, with a 100% boost to her defenses! Mistral can't use this ability if her health is below 50%, however, as the strain would be too much. Duration: 3 Posts Cooldown: Once Per Thread.
[Active] 3. Divine Wind Knuckle Buster - Mistral concentrates an inordinate amount of power in her fist, then flies at an opponent at incredible speeds! After sending them up into the air in an uppercut, she flies around, repeatedly zooming past them and batting her target around like a pinball. Finally, she flies above her target and delivers a powerful holy wind-boosted punch to smash them back into the ground. Cooldown: 5 Posts
[Active] 4. Divine Wind Legion - Mistral conjures dozens spirits of holy wind, all of them in the vague, translucent shape of Tailmon. These windy-kitty's, as they've been dubbed, fly around Mistral and bat away all non-piercing attacks, then fly out and neko-punch anyone who dared attack! Duration: 1 Post Cooldown: 4 Posts
[Active] 5. Divine Wind Helix - Mistral concentrates an exorbitant amount of holy wind into her fist, then delivers a devastating corkscrew punch that sends an arrow of wind spiraling out from her fist. This move pierces shields, and clears away any and all buffs that Mistral wants to remove from the target. Cooldown: 5 Posts
[Active] 6. Kitty Kapture - Mistral conjures more windy-kitty's to swarm and hold an enemy in place, immobilizing them. Then, if they happen to get hit with an attack while the enemy is immobilized, the windy-kitty's explode into a burst of holy energy, dealing heavy damage. Duration: 1 Post Cooldown: 4 Posts
[Active] 7. Kitty Krasher Kick - A small army of windy-kittys fly around the target, biting, scratching, tickling, and tail-flicking the target and overall harassing them. And while they're distracted, Mistral moves in, delivering a devastating axe kick that's sure to leave a crater where her heel lands. Cooldown: 5 Posts
[Active] 8. Neko Nuke - Approximately 92 windy-kittys swirl around Mistral, merging into her digital frame before Mistral explodes into a violent vortex of holy wind, covering an area 100m in diameter. This move deals more damage the lower Mistral's health is. Mistral can remove 1 unwanted buff from each enemy this move damages, and 1 debuff from herself. Cooldown: 5 Posts
[Active] 9. Nine Lives - Mistral realizes she's taken the fight far too lightly, and calls forth the strength to keep fighting. Mistral loses one debuff she doesn't want, recovers 51% of her health, and fully refreshes 1 non-opt cooldown of her choice. If Mistral would go down, then her turn is spent automatically using this ability, unless she chooses not to for whatever reason. Cooldown: Once Per Thread.
Digivolves From: Tailmon (Ultimate) Digivolves To: ???
|
|
Shi
Official Grader
If you don't make a move, I will.
Posts: 851
|
Post by Shi on Jan 2, 2022 4:28:09 GMT
Changes made, go Nuke people to all holy hell.
1/2
|
|
Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
|
Post by Maia on Jan 8, 2022 20:25:40 GMT
2/2!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2022 22:04:09 GMT
Digimon Name: Persica Gender: Female
Personality: Despite her status as a merc, Persi tends to be quite a peaceful person. Soft-spoken and calm, she prefers to keep to herself, tending to her garden or otherwise enjoying some quiet time alone. She’s perfectly pleasant in a conversation, but she never gets too personal.
A hard worker, Persica doesn’t tend to fool around or have much tolerance for excessive goofiness. If there’s a job to be done, she would rather set out to complete it to her employer's satisfaction and go about the rest of her day. Time is limited, and Persica prefers to perform her duties with deadly efficiency.
But despite her serious mindset, Persica can’t resist a challenge, and she enjoys the thrill of combat just a tad bit too much than what’s probably professional, to the point where she'll hold herself back against weaker opponents just to make a fight a bit more interesting, as disrespectful as it seems.
Mega Species: BanchoLilimon Appearance:
Attribute: Virus Family/ies: Wind Guardians, Virus Busters, Nature Spirits Type: Fairy
Abilities:
1. [Passive] Split the Atom - Persica’s attacks ignore passive effects that would reduce, nullify or otherwise mitigate their damage.
2. [Passive] Sidewinder - Persica’s attacks always seem to come in at the most unpleasant angles to dodge, and those ill-equipped to avoid them suffer the most. Persica’s attacks deal extra damage equal to any penalties her victims have to their evasion, to a maximum of 50%.
3. [Active] Jade Whip - Persica slings one of her thorned yo-yos towards an opponent, only to suddenly veer out of the target’s line of sight and strike where they’re least able to defend. Their evasion is considered to be 50% lower for the purposes of this move. Cooldown: 2 Posts
4. [Active] Around the World - Swinging her yo-yo’s out in a wide arc, Persica strikes out against any enemy she wishes to strike within 25m. Cooldown: 3 Posts
5. [Active] Snap Wind - Persica brings back one of her yo-yo’s back to her at a blinding speed, using the momentum to pivot and rocket towards an enemy and strike them with a powerful kick. Cooldown: 1 Post
6. [Active] Pinwheel - Persica uses her yo-yos to wind around an enemy, reducing their evasion by 50% and dealing a moderate amount of damage in the process. Duration: 2 Posts Cooldown: 4 Posts
7. [Active] Walk the Dog - Spinning like a buzzsaw, Persica’s yo-yos flies directly towards an enemy, breaking through any shields they have and dealing double damage. If they were unfortunate enough to have used a shield skill the previous turn, this move deals an extra 50% damage. Cooldown: 4 Posts
8. [Active] Loop the Loop - Rings of thorny vines loop around an opponent, threatening to tear into their digital frames if they’re not careful. This ability effectively reduces their evasion by 50%. Duration: 3 Posts Cooldown: 3 Posts
9. [Active] Suicide - Persica stamps her foot on the ground, and a jungle of thorned vines form around a 50m area, though the vines seem to conveniently move out of the way for allies. Enemies trapped within have two options; either they can choose to take an obscene amount of damage as they tear right through this thorny dome, or they can choose to reduce their evasion by 80% for 5 posts. Getting rid of this dome before its duration expires only causes another dome to instantly grow back. Duration: 5 Posts Cooldown: Once Per ThreadTesting
"This would be Persi's dialogue," I originally wanted a darker dialogue color but that wouldn't work out so well because of obvious reasons. "Mistral's dialogue is also pink so I wanted to see how they compared," But they seem different enough from each other. |
|
|
|