Miya and A Sad Lad
Feb 21, 2021 4:51:20 GMT
Post by Miyako + Mantis on Feb 21, 2021 4:51:20 GMT
Name: Miyako Isa
Age: 12
Gender: Female
Height: 4'3
Weight: 65 lbs.
I don't need an alignment.
Birthday: 4-19
Birthplace: Nagoya, Japan
Digivice: A standard D1 Digivice.
Personality: Miya is best described as isolated. Her condition doesn't enable her to go out much during the day and nobody's around at night. Plus, she was told it's really dangerous to go out on her lonesome. So, she does not. She overall has very little contact with people, so she's very socially awkward, often saying what's on her mind without much regard if at all if it's right or not. However. She holds no fear in saying what she thinks. But, the girl has a latent curiosity to her that drives her to overcome limitations like her condition. She's way smarter than she acts, but she's held back by the curiosity that childhood leaves one with.
Miya also is really, really book-savvy. Being stuck at home plus homeschooled leaves you like that. So, she might or might not be a bit of a thesaurus when prompted. Of course, raising yourself on books and going out extremely infrequently leads to a very flawed perception of the world and people. Thankfully, some are there to try redirecting that perception where required, be they friends that Miyako met on the days she could go out safely, or family members.
As always, though. People can change. And given certain events? That much is definite for Miya.
Appearance: ...There isn't a lot to say about Isa Miyako outside of the fact she does not belong. She's a very pale girl, with bright blue eyes and white hair. She's one to constantly wear whatever she deems comfy, which often equates to a sundress, or a shirt, pants, and a jacket to cover herself up. In fact, she's more likely to cover herself up thanks to a fear of being burnt by the sun. That'll likely last until she gets her hands on an EV suit.
Overall, a very simple girl with simple tastes. She's skinny to the point where a stray wind might knock her over, too. However, she's started to acquire the beginnings of athleticism due to her time in another place. Plus, her fashion's slowly evolving past that...

Faceclaim: Knight's And Magic • Ernesti Chevalier • Isa Miyako
Personal History: Nagoya is a very historical region of Japan, though the same might be able to be said about most of the island. It's one of the leading industrial cities of Japan, but for Miyako Isa, it was just...home. Even if she could never see much of it at once. Born ten years ago to a loving family, Miyako was dealt a pretty odd and strange hand at the start of her life by being born with albinism. That wasn't anything particularly life threatening, but it did end up shaping much of her early life. In that she was kept indoors. A lot.
It was kind of annoying, but she learned why very quickly when she found out going out on a sunny day meant sunburns and maybe worse. That? She doesn't like to talk about. But...going out at night was fun when she could, and her parents were around. But, as it stood, there was not much to Miyako's life. She didn't have much exposure to the world outside of what she knew from being homeschooled, and due to reading. She ended up developing one hell of a eye for literature at a young age thanks to that, but in due time, her parents, who's jobs she didn't know too much about (it sounded kind of sketchy from what she knew) necessitated moving out to Shibuya.
...That wasn't home at all.
The night they drove over there and took a subway bore fruit to an unfamiliar locale...and the same old routine of homeschooling. GOD, that was boring. So, Miyako started sneaking out a bit more often...Which is probably what you don't want to do in a city full of rumors regarding things that might not even be real. Also really dangerous. Send her home if you see her.
Digimon Name: Praying Mantis
Default Form: Yaksamon once acquired.
Gender: Male
Skills/Talents:
Holosuit (once acquired): 
Library of Ruina • Roland • Praying Mantis
Personality: This entity is a rather complicated individual to describe, and as such, is going to take time and sweet labor in order to accurately articulate exactly what his...major malfunction, as some might put it, is. The individual that refers to himself as the Mantis may be the newest incarnation of the digimon he once was, but that doesn't exactly change what he is at the core. He is, simply put, a warrior. One who does not wish to put up with trivialities or whinging, and one who simply relishes a nice fight, no matter the cause. As a result, this reprehensible individual is crass and prone to insulting anyone and anything that looks at him the wrong way.
However, despite being what others may classify as a jerk, this creature does bear a heart (or core) of some luster. He insists that most of, if not all of his actions are motivated by a loosely defined code of honor, not unlike that of a samurai. There may be a touch more of nuance to this creature, but time will tell if anyone would dare to get close to him.
This individual notably holds a few...dislikes. He always regards Hookmon and CaptainHookmon with a suspicious eye. He scowls at any of the Sistermon line. And most notably? He gets violent at the mere presence of a Lucemon, or anything that evolves from one.
Personal History: A stranger to history is what I am. A stranger to history is all I should be. Yet why do people call me by a name that holds no value to me anymore? Why do people regard me as a friend to them? Why, when I have done naught but bring them misfortune and ruin? I do not understand. I do not think I can ever understand. But if I am to be given another chance to live, then I will atone. I will do this right.
Then maybe I can finally be allowed rest.
Fresh
Species: MetalKoromon
Appearance:
Attribute: Free
Family/ies: Metal Empire, Nightmare Soldiers
Type: Machine
Fighting Style: Baby.
Abilities:
White Noise: A loud, screeching noise that is only capable of nothing more than harming eardrums.
Digivolves To: Kapurimon
In-Training
Species: Kapurimon
Appearance:
Attribute: Free
Family/ies: Metal Empire, Nightmare Soldiers
Type: Lesser
Fighting Style: I love terrible memes. You should too, whoever dared to read this.
Abilities:
Loud [Passive]: You can't help but hear this pretentious prick no matter where he may be. As such, he is a massive hindrance to stealth if he so much as speaks.
Navy Seals Copypasta: Mantis begins to rattle on about how he has over 300 confirmed kills, and will absolutely decimate his opponent. Once per thread. Requires actually copying and pasting your own version of the Navy Seals Copypasta within the post, too.
Digivolves From: MetalKoromon
Digivolves To: Kotemon
Rookie
Species: Kotemon
Appearance:
Attribute: Data
Family/ies: Dragon's Roar, Nature Spirits
Type: Reptile
Fighting Style: To call the art of Mantis fighting is...generous. The warrior is a scrappy piece of trash, one that will do -everything- it can do win. Fighting dirty is absolutely acceptable, as are cheap shots.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Aggressive [Passive]: Despite fighting with a wooden stick, Mantis has a talent with it to make things HURT. He deals 30% more damage then most other Kotemon, and his fighting style's appropriately angy.
Hot Head: Kotemon lights his bokken on fire as he attempts to hit someone extremely hard with it. It's pretty snazzy looking. Two post cooldown.
Thunder Flare: Kotemon raises his bokken to the sky, as lightning strikes his weapon. He then swings it, firing the lightning at an opponent. Three post cooldown. Ignores shields.
Lightning Armor: Kotemon charges himself with lightning, giving himself a unique sort of defensive property. Melee attackers will find that 25% of the damage they inflict onto Mantis with a attack is reflected back onto them. Three post duration, three post cooldown.
Digivolves From: Kapurimon
Digivolves To: Yaksamon
Champion
Species: Yaksamon
Appearance:
Attribute: Free
Family/ies: Unknown
Type: Demon Man
Fighting Style: You are not worthy as my opponent.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Macroaggression [Passive]: Mantis’ wanton aggression towards literally anything that draws his ire grows even further in this form. For this reason, his abilities are all amplified in power by 30%. This may be the same number as his rookie form, but? You have to consider it’s 30% for a champion.
Horrible news for anything that’s below one. Even armors.
Absolutely Motivated [RAM Upgrade - Passive]: Passive resistances mean nothing to Yaksamon. You’re going to take the blunt force trauma, and you’re going to like it.
Sick Of You [Passive]: All of Yaksamon’s basic attacks deal the same damage as a 0 post cooldown attack.
Photon Beam: Yaksamon’s eyes glow a bright red before a searing hot pair of beams is fired for a single foe at high speed. Two post cooldown, ignores shields.
Deathbound: Yaksamon’s bokken light up with black flames before he takes a savage leap to close any and all distance between himself and an opponent, attempting to strike them for severe damage. This attack causes black chains to appear around a foe to snare them in place, preventing movement for a turn afterwards. Three post cooldown.
Razor’s Edge: Yaksamon strikes out for a foe, his bokken somehow cutting through the enemy despite being blunt objects. This deals additional damage to immobilized foes. Two post cooldown.
Wind Cutter: Imagine swinging a bokken so fast that the very wind itself tries to slice an enemy. 0 post cooldown.
Toy Doppelganger [RAM Upgrade]: After a brief period of focusing, Yaksamon summons forth an effigy of himself, though it’s a Grademon that appears to be made entirely out of a blue, flaming wireframe. This effigy lasts for three turns and can sustain two hits from a champion level Digimon before dissipating. It is able to use basic attacks only, but that’s fine. Four post cooldown.
Digivolves From: Kotemon
Digivolves To: Grademon
Ultimate
Species: Grademon
Appearance:
Attribute: Data
Family/ies: Metal Empire, ...Dark Area?!
Type: Warrior
Fighting Style: The approaching storm provokes darkened clouds, and refuses to yield to anyone or anything--for he has one final objective left on this earth, protect the girl and sever the strands of the wicked.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Mirage Edge [Passive]: Every three turns, Mantis is able to call forth a doppelganger to execute the same attack he's doing, effectively ensuring he fires it off twice.
MOTIVATED [Passive]: A warrior so devoted to the art of the sword that some may say he is insane--Grademon's blade is always as keen as it needs to be. Passive resistances mean little.
Approaching Storm [Passive]: The warrior carries himself in such a way that it just might piss some people off. And that's what he wants. His abilities are all 30% more effective than usual.
Wing Clipper: Grademon aims two fingers for an opponent and fires a beam at them. The beam is narrow, black and pretty goddamn edgy. But, if it hits an opponent? They are unable to move--and if they are flying, forcibly grounded for a turn. Two post cooldown.
Stinger: Grademon lunges for an opponent to slash for them with extreme prejudice. Two post cooldown. This move ignores shields if Grademon is under a buff of any sort.
Power: An outstretched gauntlet clenches shut into a fist, as a voice is heard. Power. I need more power. Grademon's attacks all deal 30% more damage for the next three turns as he fights as if he were pushing himself to his limits, black lightning coursing through his very form.
Drive: Grademon swings his sword once, a wave of force shooting forth for a distant foe. Two post cooldown.
Judgement Cut [RAM Upgrade]: A display of dominion--Grademon sheathes his sword before drawing and slashing a number of times in a 30 meter area for three foes, seeking primarily to deal heavy damage split between them. Three post cooldown.
Azrael - Judgement Cut End [RAM Upgrade]: The angel that announces death--Grademon utters two words of power, infusing himself with an inordinate amount of power, and sheathing his sword. For a moment, and only a moment, he focuses, before he draws his blade, slashing at EVERY foe on the field several times with such speed that he appears to be in multiple places at once for inordinate amounts of damage. Using Mirage Edge on this only really does one thing--cause it to ignore shields. Once per thread.
Digivolves From: Yaksamon
Digivolves To: Gaioumon
Mega
Species: Gaioumon
Appearance:
Attribute: Virus
Family/ies: Dragon's Roar, Nature Spirits
Type: Dragon Man
Fighting Style: Bleed the opponent out and slice them to ribbons. Because they had it coming.
Abilities:
Blood for Blood [Passive]: Every hit that Gaioumon lands also heals him for 5%. That heal only goes off once a turn.
Motivated [Passive]: The blades wielded by Gaioumon are of a constant keen edge, enabling them to bypass passive resistances. Armor is for the weak.
Severing Light [Passive]: Gaioumon's swords sunder defenses. As such, every time Gaioumon lands a hit? The afflicted foe gets a stack of Severing Light, lowering their defenses by 8%. This stacks up to 5 times for a 40% defense decrease, with the stacks falling off after two turns.
Mirage Edge [Passive]: Every three turns, Mantis is able to summon a doppelganger of himself that promptly mimics the attack that he just did. With passives, buffs and all. Debuffs don't go off twice though, nor OPTs.
Feast: The light turns a fell red, as the Kikurin cry out for sustenance--for blood. For three turns, Mantis' attacks restore a quarter of the damage they deal as health, mending and closing wounds. Three post cooldown.
Rinkazan: A weird attack--Gaioumon slashes at thin air with his blades, but that's not the main part of this attack. Instead, eerie tracks of light that slice at anything they make contact with are sent for an opponent, cracking like a whip and trying to slice at them. Two post cooldown.
Gaia Reactor: Gaioumon gathers power within his blades, before he releases it in a violent burst of energy, the explosion taking up a 40 meter area around Mantis and threatening up to 3 targets in that area with heavy slashing damage as well as causing the next attack to damage them to deal 50% more damage. Three post cooldown.
Rinkageki: Gaioumon unites both of his blades into a bow, pulling upon strings of light as an arrowhead of that same eerie light is formed. Before he looses it. The arrow soars for a foe's heart, trying to pierce it for massive amounts of damage. 5 post cooldown, ignores shields.
Unraveling Crescent: A swift slash of both of Gaioumon's blades sends forth a crescent of light that unironically just tears apart anything it comes into contact with--distorting and severing it. Whether or not this move hits a foe, it reduces a cooldown of Mantis' choice by one. Two post cooldown.
Undying Blade [RAM Upgrade - Conditional Passive]: Should Mantis take damage that is considered lethal, he simply Does Not Care, and not only heals himself to full, but also triggers a slide evolution into his mode change, Gaioumon of the Invincible Sword. Also, he gets theme music. Click the move name! Once per thread.
Hassou Tobi [RAM Upgrade]: Gaioumon performs an elaborate series of movements with his swords...before he splits into eight copies of himself. All eight Gaioumon proceed to charge at an opponent, each slashing once for a total of eight hits. There's a lot of potential for misdirection with this attack, so good luck trying to figure the real one out. 5 post cooldown. Ignores shields.
Digivolves From: Grademon, NeoDevimon
Digivolves To: Tactimon M, Abaddomon C
Mega - Mode Change
Species: Gaioumon - Invincible Sword Mode
Appearance:
Attribute: Virus
Family/ies: Dragon's Roar, Nature Spirits
Type: Dragon Man
Fighting Style: End the fight in a single stroke of the sword, preferably. Never like that, though.
Abilities:
Weary Soul [Passive]: The line between Mantis and Kappy is blurred in this mode. There is notably a more calculated brutality in this form rather than the showmanship Mantis is all about. The job will be done. He takes 30% reduced damage from all sources as a result.
The Sword That Smites Evil [Passive]: There is nothing this sword cannot cut. This digimon's abilities ignore passive defenses/resistances.
Onrush [Passive]: Every three turns, Mantis shoots a doppelganger of himself at someone, mimicking the same attack he executed that turn with passives and buffs and all. If it causes a debuff, though, it doesn't cause it twice. OPTs cannot be executed twice with this.
Whirlwind Bind: Gaioumon swings his blade once, with such force that a tornado kicks up in a (area here) around him. This tornado doesn't deal damage, but it does hamper all movements and attempts at evasion from foes by 30%. For three turns. Four post cooldown.
Will-O'-Wisp Spear: A rapid series of jabs with the sword, made with the intent to poke through and maim, but just as effective if it's merely a grazing slash. The wounds left by this attack burn more severely than normal, dealing moderate damage over two posts. Two post cooldown.
Kikurin Issen - Gouraizen: The Digimon does not make a single sound, opting for a single burst of speed, akin to a lightning bolt's striking down as they charge for one opponent, and bring down the Kikurin in a stroke that is absolutely made with the intent to maim, lightning coursing through it. This attack becomes twice as powerful if the foe is under an effect that reduces their movement or evasion. Three post cooldown.
Focus Spirit: An eerie glow covers Gaioumon's blade before he pretty much attempts to club someone with it--this attack powers his next named technique up by 50% if it lands. Two post cooldown.
Counter: Gaioumon enters a defensive stance--effortlessly parrying any attack sent his way. If a piercing move bypasses this, then he swings his sword in a circle and projects a shockwave of force that deals damage equivalent to the amount of the move that broke the shield. Five post cooldown.
Slam: Gaioumon attempts to grab his opponent by the throat, squeeze said throat so hard that they're actually -silenced- for a turn, and then slam them into the ground, hence the name. Three post cooldown.
Evening Bell [RAM Upgrade]: A technique that is meant to herald the end of one's life. Gaioumon takes one step, and one swing of the sword, to loose a strike for an opponent's head in an attempt to sever it. Deals ludicrous amounts of damage, even if it doesn't actually kill anyone. Once per thread. If this fails to land? It goes on a five post cooldown instead.
Touka Seihitsu - Greater Split [RAM Upgrade]: Light engulfs Mantis' blade as he extends it to, quite frankly, ludicrous lengths and widths to deliver a single CLEAVE that targets up to three enemies for massive amounts of damage. Four post cooldown.
Digivolves From: Gaioumon, any prior form of Mantis'.
Digivolves To: Tactimon M, Abaddomon C.
Biomerge
Species: Tactimon M
Appearance:
Attribute: None.
Family/ies: Metal Empire
Type: Demon Man
Fighting Style: Digisoul made manifest, the unexpected addition of the world's scariest 12 year old to this entire mix gives Mantis a couple of tools plus a second opinion with strategy.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis, and by extension, Miyako while biomerged, are completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Warrior of Light [Passive]: There is no aggression in this form. Nor is there malice. There is only the determination to do what has to be done, to do what's right by the people around them. Every three turns it is able to empower an attack to attain piercing on top of whatever it does normally. If the attack already has piercing, it deals double damage.
Sword Saint [Passive]: Every strike landed by this entity ignores passive resistances and immunities. You will fight it in all of it's glory, or not fight it at all.
Fleeting Mirage [Passive]: Every three turns, Miyako is able to conjure forth a clone of herself that executes whatever attack she just did, effectively attacking twice. Lordbreaker cannot be used with this, neither can Furioso. Or any OPTs in general, really.
Claws of Blue: Tactimon throws hands, bladed claws appearing on their wrists as they lash out for a single foe of their choice. One post cooldown.
Lordbreaker: Tactimon endures a single attack, taking just about no damage unless it's piercing, before moving as much as is needed to reach the opponent and delivering a single strike of their sheathed blade, equivalent in power to the attack taken. Five post cooldown. Deals double the damage to your ego if your name is Dio.
Windblade: A ranged attack, Tactimon draws their sword and slashes swiftly at thin air, the sheer force of this being blown towards an opponent and dealing quite a fair bit of slashing damage. Those struck by this are forced to bleed for two turns, sustaining moderate damage over that period. Two post cooldown.
Sorrowful Gale: Tactimon swings their blade ONCE as a tornado kicks up in an area around a single target, before they're set upon by Tactimon themselves, a draw slash of the sword aimed for their center. Two post cooldown. The tornado serves as a distraction.
Azrael: Tactimon begins to unsheathe their blade, before they appear to perform a single draw slash...When in reality they're moving at near-imperceptible speeds (except to the three targets of this attack) and delivering a single high-powered attack to each of them. Three post cooldown. This ignores shields.
Blazing Strike: An attack known by the Biomerged form of Mantis' previous tamer. This attack is very simple in it's execution, as Tactimon draws their sword from the sheathe before it is promptly engulfed in flames of Digisoul, and a single wing appears on their back. They rush at someone and swing the blade--and the fires of mankind at that target. For severe damage. They also sustain burns that prevent healing for a post! Four post cooldown.
Goodbye Shot: Using the shoulder cannons as well as another memory from a distant place, Tactimon fires two shots for an enemy, afflicting them with a timed debuff on top of moderate damage. After two turns, they are the center of an explosion for more damage. Three post cooldown.
Memoria Gloria [RAM Upgrade]: A memory of friends. Tactimon calls upon inner power as they allow their sword's sheathe to fall, before striking out at an enemy, a slash colored akin to a rainbow. Should this attack land, then Tactimon's next attack gains 50% more power. Three post cooldown.
Furioso - Oversoul [RAM Upgrade]: A ruthless display of everything that this creature has to bear. First of all, this move is locked until all 8 of Miyako's other, non-loaded moves have been used at least once in the thread. Once that condition is fulfilled, Miyako is able to use this attack--it borrows Lordbreaker as an attack, tanking a single blow that hopefully isn't piercing...Before executing the real counterattack.
A downright merciless barrage of pretty much every move that Miyako and Mantis have at their disposal in this form, sans their on-hit debuffs. It ignores shields, deals a massive amount of damage and leaves the enemy in utter shock for a turn, disabling the usage of their named attacks. Once per thread.
Champion
Species: Duskmon
Appearance:
Attribute: Free
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: It's Mantis. What the hell are you expecting for a fighting style, something flashy? No, it's really just going to be about beating you and your self-esteem down into the ground where it belongs, you little twerp.
Abilities:
Arbiter [Passive]: Every three turns, Duskmon's shadow breaks off and turns into a copy of himself before executing the same attack he just performed. OPTs cannot be executed twice with this.
A Clockwork Orange [Passive]: Duskmon actually revels in hurting people. So much so that he gains a stack of this every time he lands a hit, or gets hit. At 3 stacks, he gets to reduce a cooldown of his by 1 additional post.
Bloodsucker [Passive]: Duskmon heals 5% each turn.
Geist Abend: Duskmon makes eye contact with a foe, appearing to hypnotize them (he actually doesn't, it's a trick) before rushing them down and slashing at them for moderate damage. This attack heals Duskmon for a quarter of the damage dealt. Two post cooldown.
Gazer: Duskmon fires a frickin' laser beam from the eye on his chest. It's -really- cool and also pierces through shields. Four post cooldown.
Eroberung: A red moon hangs in the sky for the duration of this attack, as Duskmon vanishes and reappears IN FRONT OF AN ENEMY before slashing at them. Because teleporting behind someone is a coward's move. If this attack makes contact, the foe's next attack is decreased in power by 50%. Three Post cooldown.
Spear [RAM Upgrade]: A series of repeated jabs with the sword-arms found on Duskmon's person. If this attack lands, a cooldown of Duskmon's choice is reduced by 1 extra post. Two post cooldown.
Focus Spirit [RAM Upgrade]: Duskmon attempts to grab a foe by something and shove his sword through them, before pulling it out. Yes, that part is absolutely necessary. This technique enhances his next attack's potency by 50%. Three post cooldown.
Digivolves From: Kotemon
Digivolves To: NeoDevimon, Grademon
Ultimate
Species: NeoDevimon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Fallen Angel
Fighting Style: Rip and tear, and also insult the opponent to hell and back.
Abilities:
Arbiter [Passive]: Every three turns, NeoDevimon's shadow breaks off and forms into a copy of himself that executes the attack he performed that turn. OPTs cannot be executed twice with this.
Ultraviolence [Passive]: Every hit this Digimon lands or sustains also gives him a stack of this. At 3 he gets to reduce a cooldown of his by one extra post.
Zone Deleter: NeoDevimon thrusts a hand into the ground and flat out drains the surrounding area of life to lower a cooldown of his choice by one extra post. No enemies are targetted or damaged for this. Four post cooldown.
Black Plague: NeoDevimon fires up to three red bolts of energy at three targets of his choice--1 per target. Should these hit, the target will find themselves suffering additional damage over three posts. Four post cooldown.
Red Ray: NeoDevimon's eye suddenly shoots out a red beam at high speeds. Three post cooldown, ignores shields. It even makes a cool noise and everything!
Blood Barrage: A swift barrage consisting of three claw strikes from NeoDevimon. These are usually aimed at specific spots on the opponent, so it can be a bit tough to evade all three of them at once. Two post cooldown.
Claw of Guilt: NeoDevimon's claw sparks with red electricity before he flat out tries to stab an opponent with it. If successful, they'll take heavy damage as well as suffer a 50% reduction to their defenses for a turn--as well as an overwhelming sense of guilt. Dread. Four post cooldown.
Lordbreaker [RAM Upgrade]: NeoDevimon flies at stupidly high speeds for a single foe of their choice, and tries to plant their claws in the foe's face. For severe damage. This attack deals 50% more damage if Mantis has taken damage in the previous turn. Three post cooldown.
Furioso [RAM Upgrade]: Mantis proceeds to unleash a 8 hit melee-based barrage of blows on a single foe of his choice. Each blow cleaves through active and passive defenses, and deals -downright absurd- amounts of damage. Once per thread.
Digivolves From: Duskmon, Yaksamon
Digivolves To: Shroudmon, Gaioumon
Alternate Mega - Crest of Darkness
Species: Shroudmon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Demon Man
Fighting Style: Ordinarily, this Digimon is a mindless fight junkie that has, in it's own words usually, forgotten why it fights. Mantis is an aberrant in this regard, for by now, it is very much known how he resists the call of his alternate line. In that he ignores it. It's mind control. He's immune to it. As a result, this Shroudmon is PERFECTLY SAPIENT and willing to grind someone into dust.
Abilities:
Something Truly Vile [Non-Combat Passive]: A aura of dread that feels startingly familiar to twin lords permeates from this being. Yet, at the center of that aura, lies an aura of pure, concentrated malice from a hundred lifetimes of conflict.
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Fierce God [Passive]: Shroudmon deals a flat 50% more damage than most other Digimon do--and as a result, it doesn't CARE about evasion, suffering a 20% reduction. If it even bothers with that.
Worldbreaker [Passive]: Passive resistances/immunities are completely disregarded by this individual's attacks.
Unyielding [Passive]: If Shroudmon's health is reduced to lethal levels, he can just laugh, and ignore that, healing himself back up to full levels of vitality once per thread! You aren't leaving alive.
Boredom: Shroudmon yawns. And reduces a single cooldown of his by one. It's as if he's taunting the opponent to try harder. Three post cooldown.
Crush: Shroudmon attempts to grab an opponent's limb and apply about as much force as a hydraulic press on an unreasonable amount of steroids to -crush- the limb, rendering it useless and downright halving accuracy due to the pain for two turns. Three post cooldown.
Lordbreaker: Shroudmon charges through an attack, taking it like it's nothing (unless it's piercing) before he KEEPS charging at a single target, delivering them a punch that equates to the cooldown of the attack he just went through. This can't be used with once-per-thread cooldown attacks. Five post cooldown.
Thunderflame: The monster clasps it's hands together before firing off a series of shots that boast, quite frankly, absurd firepower for a Mega level. Ignores shields. Two post cooldown.
Overspeed: Shroudmon attacks in a burst of speed, and lets loose several strikes at a speed too quick for most creatures that aren't a Mega to really 'see.' Being struck by this attack extends an active debuff on an enemy by a post. And only a post. However, debuffs that only last a turn are excluded. Three post cooldown.
Hellfire Kick: Shroudmon executes a roundhouse kick, driving a wall of purple flame around in a 50 meter diameter that forces three targets to weather a firestorm or dodge, VERY quickly. Don't get hit by this, it actually hurts a lot. Four post cooldown.
Razor Chain [RAM Upgrade]: The golden chains on Shroudmon's gauntlets flare to life, becoming whiplike implements that leave an opponent bleeding for moderate damage over a two post period. Two post cooldown.
Raging Demon [RAM Upgrade]: Shroudmon moves at high speeds, seeming to teleport in front of an opponent as a jet-black haze is projected from the Digimon. Thirteen punches are thrown, each bypassing shields and defenses upon possible contact, as Shroudmon attempts to very literally punch an opponent's core to a fine dust. MASSIVE Damage, trademark. Once per thread. Dying to this will probably make you come back very wrong.
Digivolves From: Grademon, NeoDevimon
Digivolves To: Tactimon M, Abaddomon C
Age: 12
Gender: Female
Height: 4'3
Weight: 65 lbs.
I don't need an alignment.
Birthday: 4-19
Birthplace: Nagoya, Japan
Digivice: A standard D1 Digivice.
Personality: Miya is best described as isolated. Her condition doesn't enable her to go out much during the day and nobody's around at night. Plus, she was told it's really dangerous to go out on her lonesome. So, she does not. She overall has very little contact with people, so she's very socially awkward, often saying what's on her mind without much regard if at all if it's right or not. However. She holds no fear in saying what she thinks. But, the girl has a latent curiosity to her that drives her to overcome limitations like her condition. She's way smarter than she acts, but she's held back by the curiosity that childhood leaves one with.
Miya also is really, really book-savvy. Being stuck at home plus homeschooled leaves you like that. So, she might or might not be a bit of a thesaurus when prompted. Of course, raising yourself on books and going out extremely infrequently leads to a very flawed perception of the world and people. Thankfully, some are there to try redirecting that perception where required, be they friends that Miyako met on the days she could go out safely, or family members.
As always, though. People can change. And given certain events? That much is definite for Miya.
Appearance: ...There isn't a lot to say about Isa Miyako outside of the fact she does not belong. She's a very pale girl, with bright blue eyes and white hair. She's one to constantly wear whatever she deems comfy, which often equates to a sundress, or a shirt, pants, and a jacket to cover herself up. In fact, she's more likely to cover herself up thanks to a fear of being burnt by the sun. That'll likely last until she gets her hands on an EV suit.
Overall, a very simple girl with simple tastes. She's skinny to the point where a stray wind might knock her over, too. However, she's started to acquire the beginnings of athleticism due to her time in another place. Plus, her fashion's slowly evolving past that...

Faceclaim: Knight's And Magic • Ernesti Chevalier • Isa Miyako
Personal History: Nagoya is a very historical region of Japan, though the same might be able to be said about most of the island. It's one of the leading industrial cities of Japan, but for Miyako Isa, it was just...home. Even if she could never see much of it at once. Born ten years ago to a loving family, Miyako was dealt a pretty odd and strange hand at the start of her life by being born with albinism. That wasn't anything particularly life threatening, but it did end up shaping much of her early life. In that she was kept indoors. A lot.
It was kind of annoying, but she learned why very quickly when she found out going out on a sunny day meant sunburns and maybe worse. That? She doesn't like to talk about. But...going out at night was fun when she could, and her parents were around. But, as it stood, there was not much to Miyako's life. She didn't have much exposure to the world outside of what she knew from being homeschooled, and due to reading. She ended up developing one hell of a eye for literature at a young age thanks to that, but in due time, her parents, who's jobs she didn't know too much about (it sounded kind of sketchy from what she knew) necessitated moving out to Shibuya.
...That wasn't home at all.
The night they drove over there and took a subway bore fruit to an unfamiliar locale...and the same old routine of homeschooling. GOD, that was boring. So, Miyako started sneaking out a bit more often...Which is probably what you don't want to do in a city full of rumors regarding things that might not even be real. Also really dangerous. Send her home if you see her.
Digimon Name: Praying Mantis
Default Form: Yaksamon once acquired.
Gender: Male
Skills/Talents:
- A keen memory
- A steady hand.
Holosuit (once acquired):

Library of Ruina • Roland • Praying Mantis
Personality: This entity is a rather complicated individual to describe, and as such, is going to take time and sweet labor in order to accurately articulate exactly what his...major malfunction, as some might put it, is. The individual that refers to himself as the Mantis may be the newest incarnation of the digimon he once was, but that doesn't exactly change what he is at the core. He is, simply put, a warrior. One who does not wish to put up with trivialities or whinging, and one who simply relishes a nice fight, no matter the cause. As a result, this reprehensible individual is crass and prone to insulting anyone and anything that looks at him the wrong way.
However, despite being what others may classify as a jerk, this creature does bear a heart (or core) of some luster. He insists that most of, if not all of his actions are motivated by a loosely defined code of honor, not unlike that of a samurai. There may be a touch more of nuance to this creature, but time will tell if anyone would dare to get close to him.
This individual notably holds a few...dislikes. He always regards Hookmon and CaptainHookmon with a suspicious eye. He scowls at any of the Sistermon line. And most notably? He gets violent at the mere presence of a Lucemon, or anything that evolves from one.
Personal History: A stranger to history is what I am. A stranger to history is all I should be. Yet why do people call me by a name that holds no value to me anymore? Why do people regard me as a friend to them? Why, when I have done naught but bring them misfortune and ruin? I do not understand. I do not think I can ever understand. But if I am to be given another chance to live, then I will atone. I will do this right.
Then maybe I can finally be allowed rest.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: MetalKoromon
Appearance:

Attribute: Free
Family/ies: Metal Empire, Nightmare Soldiers
Type: Machine
Fighting Style: Baby.
Abilities:
White Noise: A loud, screeching noise that is only capable of nothing more than harming eardrums.
Digivolves To: Kapurimon
In-Training
Species: Kapurimon
Appearance:

Attribute: Free
Family/ies: Metal Empire, Nightmare Soldiers
Type: Lesser
Fighting Style: I love terrible memes. You should too, whoever dared to read this.
Abilities:
Loud [Passive]: You can't help but hear this pretentious prick no matter where he may be. As such, he is a massive hindrance to stealth if he so much as speaks.
Navy Seals Copypasta: Mantis begins to rattle on about how he has over 300 confirmed kills, and will absolutely decimate his opponent. Once per thread. Requires actually copying and pasting your own version of the Navy Seals Copypasta within the post, too.
Digivolves From: MetalKoromon
Digivolves To: Kotemon
Rookie
Species: Kotemon
Appearance:

Attribute: Data
Family/ies: Dragon's Roar, Nature Spirits
Type: Reptile
Fighting Style: To call the art of Mantis fighting is...generous. The warrior is a scrappy piece of trash, one that will do -everything- it can do win. Fighting dirty is absolutely acceptable, as are cheap shots.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Aggressive [Passive]: Despite fighting with a wooden stick, Mantis has a talent with it to make things HURT. He deals 30% more damage then most other Kotemon, and his fighting style's appropriately angy.
Hot Head: Kotemon lights his bokken on fire as he attempts to hit someone extremely hard with it. It's pretty snazzy looking. Two post cooldown.
Thunder Flare: Kotemon raises his bokken to the sky, as lightning strikes his weapon. He then swings it, firing the lightning at an opponent. Three post cooldown. Ignores shields.
Lightning Armor: Kotemon charges himself with lightning, giving himself a unique sort of defensive property. Melee attackers will find that 25% of the damage they inflict onto Mantis with a attack is reflected back onto them. Three post duration, three post cooldown.
Digivolves From: Kapurimon
Digivolves To: Yaksamon
Champion
Species: Yaksamon
Appearance:

Attribute: Free
Family/ies: Unknown
Type: Demon Man
Fighting Style: You are not worthy as my opponent.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Macroaggression [Passive]: Mantis’ wanton aggression towards literally anything that draws his ire grows even further in this form. For this reason, his abilities are all amplified in power by 30%. This may be the same number as his rookie form, but? You have to consider it’s 30% for a champion.
Horrible news for anything that’s below one. Even armors.
Absolutely Motivated [RAM Upgrade - Passive]: Passive resistances mean nothing to Yaksamon. You’re going to take the blunt force trauma, and you’re going to like it.
Sick Of You [Passive]: All of Yaksamon’s basic attacks deal the same damage as a 0 post cooldown attack.
Photon Beam: Yaksamon’s eyes glow a bright red before a searing hot pair of beams is fired for a single foe at high speed. Two post cooldown, ignores shields.
Deathbound: Yaksamon’s bokken light up with black flames before he takes a savage leap to close any and all distance between himself and an opponent, attempting to strike them for severe damage. This attack causes black chains to appear around a foe to snare them in place, preventing movement for a turn afterwards. Three post cooldown.
Razor’s Edge: Yaksamon strikes out for a foe, his bokken somehow cutting through the enemy despite being blunt objects. This deals additional damage to immobilized foes. Two post cooldown.
Wind Cutter: Imagine swinging a bokken so fast that the very wind itself tries to slice an enemy. 0 post cooldown.
Toy Doppelganger [RAM Upgrade]: After a brief period of focusing, Yaksamon summons forth an effigy of himself, though it’s a Grademon that appears to be made entirely out of a blue, flaming wireframe. This effigy lasts for three turns and can sustain two hits from a champion level Digimon before dissipating. It is able to use basic attacks only, but that’s fine. Four post cooldown.
Digivolves From: Kotemon
Digivolves To: Grademon
Ultimate
Species: Grademon
Appearance:

Attribute: Data
Family/ies: Metal Empire, ...Dark Area?!
Type: Warrior
Fighting Style: The approaching storm provokes darkened clouds, and refuses to yield to anyone or anything--for he has one final objective left on this earth, protect the girl and sever the strands of the wicked.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Mirage Edge [Passive]: Every three turns, Mantis is able to call forth a doppelganger to execute the same attack he's doing, effectively ensuring he fires it off twice.
MOTIVATED [Passive]: A warrior so devoted to the art of the sword that some may say he is insane--Grademon's blade is always as keen as it needs to be. Passive resistances mean little.
Approaching Storm [Passive]: The warrior carries himself in such a way that it just might piss some people off. And that's what he wants. His abilities are all 30% more effective than usual.
Wing Clipper: Grademon aims two fingers for an opponent and fires a beam at them. The beam is narrow, black and pretty goddamn edgy. But, if it hits an opponent? They are unable to move--and if they are flying, forcibly grounded for a turn. Two post cooldown.
Stinger: Grademon lunges for an opponent to slash for them with extreme prejudice. Two post cooldown. This move ignores shields if Grademon is under a buff of any sort.
Power: An outstretched gauntlet clenches shut into a fist, as a voice is heard. Power. I need more power. Grademon's attacks all deal 30% more damage for the next three turns as he fights as if he were pushing himself to his limits, black lightning coursing through his very form.
Drive: Grademon swings his sword once, a wave of force shooting forth for a distant foe. Two post cooldown.
Judgement Cut [RAM Upgrade]: A display of dominion--Grademon sheathes his sword before drawing and slashing a number of times in a 30 meter area for three foes, seeking primarily to deal heavy damage split between them. Three post cooldown.
Azrael - Judgement Cut End [RAM Upgrade]: The angel that announces death--Grademon utters two words of power, infusing himself with an inordinate amount of power, and sheathing his sword. For a moment, and only a moment, he focuses, before he draws his blade, slashing at EVERY foe on the field several times with such speed that he appears to be in multiple places at once for inordinate amounts of damage. Using Mirage Edge on this only really does one thing--cause it to ignore shields. Once per thread.
Digivolves From: Yaksamon
Digivolves To: Gaioumon
Mega
Species: Gaioumon
Appearance:

Attribute: Virus
Family/ies: Dragon's Roar, Nature Spirits
Type: Dragon Man
Fighting Style: Bleed the opponent out and slice them to ribbons. Because they had it coming.
Abilities:
Blood for Blood [Passive]: Every hit that Gaioumon lands also heals him for 5%. That heal only goes off once a turn.
Motivated [Passive]: The blades wielded by Gaioumon are of a constant keen edge, enabling them to bypass passive resistances. Armor is for the weak.
Severing Light [Passive]: Gaioumon's swords sunder defenses. As such, every time Gaioumon lands a hit? The afflicted foe gets a stack of Severing Light, lowering their defenses by 8%. This stacks up to 5 times for a 40% defense decrease, with the stacks falling off after two turns.
Mirage Edge [Passive]: Every three turns, Mantis is able to summon a doppelganger of himself that promptly mimics the attack that he just did. With passives, buffs and all. Debuffs don't go off twice though, nor OPTs.
Feast: The light turns a fell red, as the Kikurin cry out for sustenance--for blood. For three turns, Mantis' attacks restore a quarter of the damage they deal as health, mending and closing wounds. Three post cooldown.
Rinkazan: A weird attack--Gaioumon slashes at thin air with his blades, but that's not the main part of this attack. Instead, eerie tracks of light that slice at anything they make contact with are sent for an opponent, cracking like a whip and trying to slice at them. Two post cooldown.
Gaia Reactor: Gaioumon gathers power within his blades, before he releases it in a violent burst of energy, the explosion taking up a 40 meter area around Mantis and threatening up to 3 targets in that area with heavy slashing damage as well as causing the next attack to damage them to deal 50% more damage. Three post cooldown.
Rinkageki: Gaioumon unites both of his blades into a bow, pulling upon strings of light as an arrowhead of that same eerie light is formed. Before he looses it. The arrow soars for a foe's heart, trying to pierce it for massive amounts of damage. 5 post cooldown, ignores shields.
Unraveling Crescent: A swift slash of both of Gaioumon's blades sends forth a crescent of light that unironically just tears apart anything it comes into contact with--distorting and severing it. Whether or not this move hits a foe, it reduces a cooldown of Mantis' choice by one. Two post cooldown.
Undying Blade [RAM Upgrade - Conditional Passive]: Should Mantis take damage that is considered lethal, he simply Does Not Care, and not only heals himself to full, but also triggers a slide evolution into his mode change, Gaioumon of the Invincible Sword. Also, he gets theme music. Click the move name! Once per thread.
Hassou Tobi [RAM Upgrade]: Gaioumon performs an elaborate series of movements with his swords...before he splits into eight copies of himself. All eight Gaioumon proceed to charge at an opponent, each slashing once for a total of eight hits. There's a lot of potential for misdirection with this attack, so good luck trying to figure the real one out. 5 post cooldown. Ignores shields.
Digivolves From: Grademon, NeoDevimon
Digivolves To: Tactimon M, Abaddomon C
Mega - Mode Change
Species: Gaioumon - Invincible Sword Mode
Appearance:

Attribute: Virus
Family/ies: Dragon's Roar, Nature Spirits
Type: Dragon Man
Fighting Style: End the fight in a single stroke of the sword, preferably. Never like that, though.
Abilities:
Weary Soul [Passive]: The line between Mantis and Kappy is blurred in this mode. There is notably a more calculated brutality in this form rather than the showmanship Mantis is all about. The job will be done. He takes 30% reduced damage from all sources as a result.
The Sword That Smites Evil [Passive]: There is nothing this sword cannot cut. This digimon's abilities ignore passive defenses/resistances.
Onrush [Passive]: Every three turns, Mantis shoots a doppelganger of himself at someone, mimicking the same attack he executed that turn with passives and buffs and all. If it causes a debuff, though, it doesn't cause it twice. OPTs cannot be executed twice with this.
Whirlwind Bind: Gaioumon swings his blade once, with such force that a tornado kicks up in a (area here) around him. This tornado doesn't deal damage, but it does hamper all movements and attempts at evasion from foes by 30%. For three turns. Four post cooldown.
Will-O'-Wisp Spear: A rapid series of jabs with the sword, made with the intent to poke through and maim, but just as effective if it's merely a grazing slash. The wounds left by this attack burn more severely than normal, dealing moderate damage over two posts. Two post cooldown.
Kikurin Issen - Gouraizen: The Digimon does not make a single sound, opting for a single burst of speed, akin to a lightning bolt's striking down as they charge for one opponent, and bring down the Kikurin in a stroke that is absolutely made with the intent to maim, lightning coursing through it. This attack becomes twice as powerful if the foe is under an effect that reduces their movement or evasion. Three post cooldown.
Focus Spirit: An eerie glow covers Gaioumon's blade before he pretty much attempts to club someone with it--this attack powers his next named technique up by 50% if it lands. Two post cooldown.
Counter: Gaioumon enters a defensive stance--effortlessly parrying any attack sent his way. If a piercing move bypasses this, then he swings his sword in a circle and projects a shockwave of force that deals damage equivalent to the amount of the move that broke the shield. Five post cooldown.
Slam: Gaioumon attempts to grab his opponent by the throat, squeeze said throat so hard that they're actually -silenced- for a turn, and then slam them into the ground, hence the name. Three post cooldown.
Evening Bell [RAM Upgrade]: A technique that is meant to herald the end of one's life. Gaioumon takes one step, and one swing of the sword, to loose a strike for an opponent's head in an attempt to sever it. Deals ludicrous amounts of damage, even if it doesn't actually kill anyone. Once per thread. If this fails to land? It goes on a five post cooldown instead.
Touka Seihitsu - Greater Split [RAM Upgrade]: Light engulfs Mantis' blade as he extends it to, quite frankly, ludicrous lengths and widths to deliver a single CLEAVE that targets up to three enemies for massive amounts of damage. Four post cooldown.
Digivolves From: Gaioumon, any prior form of Mantis'.
Digivolves To: Tactimon M, Abaddomon C.
Biomerge
Species: Tactimon M
Appearance:

Attribute: None.
Family/ies: Metal Empire
Type: Demon Man
Fighting Style: Digisoul made manifest, the unexpected addition of the world's scariest 12 year old to this entire mix gives Mantis a couple of tools plus a second opinion with strategy.
Abilities:
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis, and by extension, Miyako while biomerged, are completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Warrior of Light [Passive]: There is no aggression in this form. Nor is there malice. There is only the determination to do what has to be done, to do what's right by the people around them. Every three turns it is able to empower an attack to attain piercing on top of whatever it does normally. If the attack already has piercing, it deals double damage.
Sword Saint [Passive]: Every strike landed by this entity ignores passive resistances and immunities. You will fight it in all of it's glory, or not fight it at all.
Fleeting Mirage [Passive]: Every three turns, Miyako is able to conjure forth a clone of herself that executes whatever attack she just did, effectively attacking twice. Lordbreaker cannot be used with this, neither can Furioso. Or any OPTs in general, really.
Claws of Blue: Tactimon throws hands, bladed claws appearing on their wrists as they lash out for a single foe of their choice. One post cooldown.
Lordbreaker: Tactimon endures a single attack, taking just about no damage unless it's piercing, before moving as much as is needed to reach the opponent and delivering a single strike of their sheathed blade, equivalent in power to the attack taken. Five post cooldown. Deals double the damage to your ego if your name is Dio.
Windblade: A ranged attack, Tactimon draws their sword and slashes swiftly at thin air, the sheer force of this being blown towards an opponent and dealing quite a fair bit of slashing damage. Those struck by this are forced to bleed for two turns, sustaining moderate damage over that period. Two post cooldown.
Sorrowful Gale: Tactimon swings their blade ONCE as a tornado kicks up in an area around a single target, before they're set upon by Tactimon themselves, a draw slash of the sword aimed for their center. Two post cooldown. The tornado serves as a distraction.
Azrael: Tactimon begins to unsheathe their blade, before they appear to perform a single draw slash...When in reality they're moving at near-imperceptible speeds (except to the three targets of this attack) and delivering a single high-powered attack to each of them. Three post cooldown. This ignores shields.
Blazing Strike: An attack known by the Biomerged form of Mantis' previous tamer. This attack is very simple in it's execution, as Tactimon draws their sword from the sheathe before it is promptly engulfed in flames of Digisoul, and a single wing appears on their back. They rush at someone and swing the blade--and the fires of mankind at that target. For severe damage. They also sustain burns that prevent healing for a post! Four post cooldown.
Goodbye Shot: Using the shoulder cannons as well as another memory from a distant place, Tactimon fires two shots for an enemy, afflicting them with a timed debuff on top of moderate damage. After two turns, they are the center of an explosion for more damage. Three post cooldown.
Memoria Gloria [RAM Upgrade]: A memory of friends. Tactimon calls upon inner power as they allow their sword's sheathe to fall, before striking out at an enemy, a slash colored akin to a rainbow. Should this attack land, then Tactimon's next attack gains 50% more power. Three post cooldown.
Furioso - Oversoul [RAM Upgrade]: A ruthless display of everything that this creature has to bear. First of all, this move is locked until all 8 of Miyako's other, non-loaded moves have been used at least once in the thread. Once that condition is fulfilled, Miyako is able to use this attack--it borrows Lordbreaker as an attack, tanking a single blow that hopefully isn't piercing...Before executing the real counterattack.
A downright merciless barrage of pretty much every move that Miyako and Mantis have at their disposal in this form, sans their on-hit debuffs. It ignores shields, deals a massive amount of damage and leaves the enemy in utter shock for a turn, disabling the usage of their named attacks. Once per thread.
Alternate Line - Crest of Darkness
Champion
Species: Duskmon
Appearance:

Attribute: Free
Family/ies: Nightmare Soldiers
Type: Demon Man
Fighting Style: It's Mantis. What the hell are you expecting for a fighting style, something flashy? No, it's really just going to be about beating you and your self-esteem down into the ground where it belongs, you little twerp.
Abilities:
Arbiter [Passive]: Every three turns, Duskmon's shadow breaks off and turns into a copy of himself before executing the same attack he just performed. OPTs cannot be executed twice with this.
A Clockwork Orange [Passive]: Duskmon actually revels in hurting people. So much so that he gains a stack of this every time he lands a hit, or gets hit. At 3 stacks, he gets to reduce a cooldown of his by 1 additional post.
Bloodsucker [Passive]: Duskmon heals 5% each turn.
Geist Abend: Duskmon makes eye contact with a foe, appearing to hypnotize them (he actually doesn't, it's a trick) before rushing them down and slashing at them for moderate damage. This attack heals Duskmon for a quarter of the damage dealt. Two post cooldown.
Gazer: Duskmon fires a frickin' laser beam from the eye on his chest. It's -really- cool and also pierces through shields. Four post cooldown.
Eroberung: A red moon hangs in the sky for the duration of this attack, as Duskmon vanishes and reappears IN FRONT OF AN ENEMY before slashing at them. Because teleporting behind someone is a coward's move. If this attack makes contact, the foe's next attack is decreased in power by 50%. Three Post cooldown.
Spear [RAM Upgrade]: A series of repeated jabs with the sword-arms found on Duskmon's person. If this attack lands, a cooldown of Duskmon's choice is reduced by 1 extra post. Two post cooldown.
Focus Spirit [RAM Upgrade]: Duskmon attempts to grab a foe by something and shove his sword through them, before pulling it out. Yes, that part is absolutely necessary. This technique enhances his next attack's potency by 50%. Three post cooldown.
Digivolves From: Kotemon
Digivolves To: NeoDevimon, Grademon
Ultimate
Species: NeoDevimon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Fallen Angel
Fighting Style: Rip and tear, and also insult the opponent to hell and back.
Abilities:
Arbiter [Passive]: Every three turns, NeoDevimon's shadow breaks off and forms into a copy of himself that executes the attack he performed that turn. OPTs cannot be executed twice with this.
Ultraviolence [Passive]: Every hit this Digimon lands or sustains also gives him a stack of this. At 3 he gets to reduce a cooldown of his by one extra post.
Zone Deleter: NeoDevimon thrusts a hand into the ground and flat out drains the surrounding area of life to lower a cooldown of his choice by one extra post. No enemies are targetted or damaged for this. Four post cooldown.
Black Plague: NeoDevimon fires up to three red bolts of energy at three targets of his choice--1 per target. Should these hit, the target will find themselves suffering additional damage over three posts. Four post cooldown.
Red Ray: NeoDevimon's eye suddenly shoots out a red beam at high speeds. Three post cooldown, ignores shields. It even makes a cool noise and everything!
Blood Barrage: A swift barrage consisting of three claw strikes from NeoDevimon. These are usually aimed at specific spots on the opponent, so it can be a bit tough to evade all three of them at once. Two post cooldown.
Claw of Guilt: NeoDevimon's claw sparks with red electricity before he flat out tries to stab an opponent with it. If successful, they'll take heavy damage as well as suffer a 50% reduction to their defenses for a turn--as well as an overwhelming sense of guilt. Dread. Four post cooldown.
Lordbreaker [RAM Upgrade]: NeoDevimon flies at stupidly high speeds for a single foe of their choice, and tries to plant their claws in the foe's face. For severe damage. This attack deals 50% more damage if Mantis has taken damage in the previous turn. Three post cooldown.
Furioso [RAM Upgrade]: Mantis proceeds to unleash a 8 hit melee-based barrage of blows on a single foe of his choice. Each blow cleaves through active and passive defenses, and deals -downright absurd- amounts of damage. Once per thread.
Digivolves From: Duskmon, Yaksamon
Digivolves To: Shroudmon, Gaioumon
Alternate Mega - Crest of Darkness
Species: Shroudmon
Appearance:

Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Demon Man
Fighting Style: Ordinarily, this Digimon is a mindless fight junkie that has, in it's own words usually, forgotten why it fights. Mantis is an aberrant in this regard, for by now, it is very much known how he resists the call of his alternate line. In that he ignores it. It's mind control. He's immune to it. As a result, this Shroudmon is PERFECTLY SAPIENT and willing to grind someone into dust.
Abilities:
Something Truly Vile [Non-Combat Passive]: A aura of dread that feels startingly familiar to twin lords permeates from this being. Yet, at the center of that aura, lies an aura of pure, concentrated malice from a hundred lifetimes of conflict.
The Cry of the World's Heart [RAM Upgrade Giga - Passive]: ...It is a difficult feeling to describe, but Mantis bears a constant reminder of his past, and everything that has to do with the now. His time as a puppet and all he did as one. This passive is a codifier of two simple words. Never again. The cry of the Digital World all but affirms that.
Praying Mantis is completely immune to moves that inflict mind control, taunts, and pacification. Anything that is an attempt to influence his mental state in any way just DOES NOT work outside of dealing damage.
Fierce God [Passive]: Shroudmon deals a flat 50% more damage than most other Digimon do--and as a result, it doesn't CARE about evasion, suffering a 20% reduction. If it even bothers with that.
Worldbreaker [Passive]: Passive resistances/immunities are completely disregarded by this individual's attacks.
Unyielding [Passive]: If Shroudmon's health is reduced to lethal levels, he can just laugh, and ignore that, healing himself back up to full levels of vitality once per thread! You aren't leaving alive.
Boredom: Shroudmon yawns. And reduces a single cooldown of his by one. It's as if he's taunting the opponent to try harder. Three post cooldown.
Crush: Shroudmon attempts to grab an opponent's limb and apply about as much force as a hydraulic press on an unreasonable amount of steroids to -crush- the limb, rendering it useless and downright halving accuracy due to the pain for two turns. Three post cooldown.
Lordbreaker: Shroudmon charges through an attack, taking it like it's nothing (unless it's piercing) before he KEEPS charging at a single target, delivering them a punch that equates to the cooldown of the attack he just went through. This can't be used with once-per-thread cooldown attacks. Five post cooldown.
Thunderflame: The monster clasps it's hands together before firing off a series of shots that boast, quite frankly, absurd firepower for a Mega level. Ignores shields. Two post cooldown.
Overspeed: Shroudmon attacks in a burst of speed, and lets loose several strikes at a speed too quick for most creatures that aren't a Mega to really 'see.' Being struck by this attack extends an active debuff on an enemy by a post. And only a post. However, debuffs that only last a turn are excluded. Three post cooldown.
Hellfire Kick: Shroudmon executes a roundhouse kick, driving a wall of purple flame around in a 50 meter diameter that forces three targets to weather a firestorm or dodge, VERY quickly. Don't get hit by this, it actually hurts a lot. Four post cooldown.
Razor Chain [RAM Upgrade]: The golden chains on Shroudmon's gauntlets flare to life, becoming whiplike implements that leave an opponent bleeding for moderate damage over a two post period. Two post cooldown.
Raging Demon [RAM Upgrade]: Shroudmon moves at high speeds, seeming to teleport in front of an opponent as a jet-black haze is projected from the Digimon. Thirteen punches are thrown, each bypassing shields and defenses upon possible contact, as Shroudmon attempts to very literally punch an opponent's core to a fine dust. MASSIVE Damage, trademark. Once per thread. Dying to this will probably make you come back very wrong.
Digivolves From: Grademon, NeoDevimon
Digivolves To: Tactimon M, Abaddomon C
Mercenary #1:
Digimon Name: Robin
Default Form: Patamon
Gender: Male
Alignment: Neutral Good
Personality: A native of Luminas, Robin exudes a childlike curiosity that would be quite unlike the rigorous demeanor demanded by the holy city if there had not been a change in command there. He's a little like Miyako in that sense, in that he's absolutely brimming with youth and vigor. Of course, this is kind of like a double-edged sword, because youth means that Robin is absolutely capable of talking one's ears off if allowed. He also rarely ever takes no for an answer, often needing one such as Mantis to be extremely blunt with him.
Though, he rarely ever takes that personally. It's a little difficult to know if Nowe is cognizant of all the flaws youth can impose on somebody, but one thing is for certain. He never lies, nor does he abide betrayal towards his allies. However, what makes an ally? His definition of that is steadily changing, warping as time passes on.
So, the Seraphimon-to-be may have some growing up to do...
Holosuit:
Faceclaim: Drakengard III • Dito • Robin
Rookie
Species: Patamon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardian
Type: Mammal
Fighting Style: Heal a bit, and smite. Until it's done.
Abilities: [4 Abilities Max]
Recovery Aura [Passive]: Every turn, 1 target of Patamon’s choice, with himself being one of those possible targets, recover 5% of their health.
Smite Evil [Passive]: Patamon is able to infuse any one of his named attacks with unadulterated holy wrath, loudening his attack by a lot and adding 50% more damage to it. This can only be activated every 3 turns. It also makes the attack inherently holy in nature.
Boom Bubble: Patamon INHALES a mighty inhale before he exhales violently, letting out a blast of air at one foe of his choice for some pretty hefty damage! Two post cooldown.
Ear Slap: Self-explanatory. Patamon’s ears are dense and able to be used as actual weapons as well as flight implements.
Digivolves From: Tokomon, but you're not gonna find that here.
Digivolves To: Angemon
Champion
Species: Angemon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Angel
Fighting Style: A paladin through and through, sworn to protect she of the Crest of Light. He is good. But he is not a fool.
Abilities:
Smite Evil [Passive]: Every three turns, Angemon is able to ensure his attack ignores -all- defenses to deal it's full amount of damage.
Luminan Grace [Passive]: Every turn, a single ally of Angemon's choice recovers 5% of their overall vitality.
Silencing Backhand: ...This is pretty self explanatory, except this causes two types of silencing. One, it's a backhand. A really nasty one, too. Two, it causes the opponent to be unable to use named moves for a turn after it hits, and three? It causes shocked silence from Miyako's entire party, because nobody really expects Robin to backhand someone. Three post cooldown.
Holy Gunner: Angemon makes a fingergun and fires a blast of holy lightning from it. Isn't that rad? One post cooldown.
God Typhoon: Angemon spins his staff incredibly fast as searing, slicing winds kick up around him to form a tornado that's about 20 meters wide in area. It lasts for two turns. It hurts. Three post cooldown.
Hand of Fate: The signature attack of the species--Angemon charges his knuckle with holy lightning, before he looses a fierce punch, a BOOM being heard as a fist-shaped bolt of lightning aims to sear at the foe's very form. Three post cooldown.
Digivolves From: Patamon
Digivolves To: Holy Angemon
Ultimate
Species: HolyAngemon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Archangel
Fighting Style: If it isn't broken, then do not fix it.
Abilities:
Paladin of the Skies [Passive]: This digimon takes 30% less damage from anything attacking it. Sorry!
Grace of Luminas [Passive]: This digimon also heals one of it's allies every turn for 5% of their overall health.
Sanctify: HolyAngemon sends a bolt of lightning that purifies a Digimon, healing them for a generous amount of their vitality! It's totally free. Three post cooldown.
Blood for Blood: The Archangel slashes for one foe, and should his attack find purchase, he uses the ensuing damage to heal an ally for half of the damage dealt. Three post cooldown.
Feather Shield: HolyAngemon brings in a singular wing to block one attack, stopping it dead. Should this be broken by a piercing attack, HolyAngemon promptly stabs at someone with his wrist sword. They had it coming. Five post cooldown.
Smite Evil: HolyAngemon tries to stab someone he views as evil (also known as literally anyone he actually fights) and infuse them with holy might before he rips his sword out. The holy might's actually a trap and a debuff--in two turns, they'll explode for moderate damage instead. Three post cooldown.
Gate of Destiny: The signature move of this species. HolyAngemon flies up and calls forth a gate to another dimension, trying to pull up to three targets into it--the mere act of trying to suck them in threatening to do damage to them by shearing off their data. Should they be sucked in? Don't be. Five post cooldown.
Digivolves From: Angemon
Digivolves To: Seraphimon
Mega
Species: Seraphimon
Appearance:
Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Seraph
Fighting Style: Again, if it isn't broke, do not fix it.
Abilities:
Divine Authority [Passive]: Seraphimon can enhance an ability of his to ignore shields every three turns. That's literally it.
As Heaven Heals... [Passive]: Seraphimon heals a single ally of his choice for 5% of their health every turn.
Impenetrable [Passive]: Seraphimon boasts a whooping 50% more defense than most Mega Digimon. At the same time, though, he's a little slow on the evasion side. 20% more, specifically.
Big Heal: Seraphimon heals someone for A LOT OF HEALTH. Four post cooldown.
Excalibur: Seraphimon summons a golden sword and slashes someone with it.
Purification: Seraphimon does a big blast of healing energy on someone for a good chunk of health. Three post cooldown.
Ascension Hallow: Seraphimon calls down a single bolt of lightning upon a foe, the force of that bolt slamming them to the ground and immobilizing them for a turn if it successfully hits them. Three post cooldown.
Seven Heavens: A display of divine might, Seraphimon fires forth seven heavenly orbs for an enemy, each one exploding upon contact for high amounts of damage! Three post cooldown, lots of collateral damage.
Testament: Seraphimon stabs himself through the chest and fucking explodes, razing the earth and heavens up to three miles away from where he exploded. For insane amounts of damage. Good luck shielding through this once per thread.
But really, this reduces him to an egg. With an insane hatching rate. Such devastation, and it was entirely his intention.
Digivolves From: HolyAngemon
Digivolves To: Chronomon Holy Mode (With Nanashi)
Mercenary #2:
Digimon Name: Nanashi
Default Form: Hawkmon
Gender: Female
Alignment: Chaotic Neutral
Personality: The phrase 'do not judge a book by it's cover' bears a very simple meaning. The metaphor states that one should not judge the worth or value of something by its outward appearance alone. One can also easily apply this to the Hawkmon known only as Nanashi. Nameless in Japanese. She thinks it's cool. The Hawkmon brings a friendly, if not slightly aloof disposition to most gatherings, something that would not be out of place within the city of Ys. However, she usually prefers to keep away from crowds, staying quiet in large conversations, and overall taking a very passive role.
There's a reason for this, contrived as it may sound. She doesn't feel like she holds much to contribute, so he'd rather not waste time. It's not that Nanashi's anti-social or anything (actually, she might be?) but multitudes of people can be exhausting to deal with, and she has a lot of work to do sometimes. Especially when it comes to ensuring some albino girl isn't maimed horribly...
Holosuit:
Faceclaim: Touken Ranbu • Yamato no Kami Yasusada • Nanashi
Rookie
Species: Hawkmon
Appearance:
The main difference Nanashi sports from other Hawkmon is simple, she has a featherlike blade that fits in a similar sheathe. She also carries herself in a slightly lazy manner, slouching a bit more.
Attribute: Data
Family/ies: Wind Guardians
Type: Bird
Fighting Style: She does not know what he is doing.
Abilities:
Firebird [Passive]: Gotta go fast! Nanashi boasts a 30% agility increase.
Nagareboshi: Nanashi swings her blade, sending a starlike bolt of lightning for an opponent.
Mu Counter: Nanashi twirls her blade to create a strange, cosmic barrier, able to sustain one attack at her level. If it is broken or bypassed, she will immediately retaliate with a melee attack with the same power of the attack that went through. Four post cooldown.
Flare Plume: Nanashi empowers herself, her feathers becoming molten hot, and akin to steel. A strange duality, but one that allows her to reflect a quarter of the melee damage she sustains to the attacker for three turns. Three turn cooldown.
Digivolves From: Poromon, but you will not find that here.
Digivolves To: Aquilamon
Champion
Species: Aquilamon
Appearance:
Attribute: Free
Family/ies: Wind Guardians
Type: Giant Bird
Fighting Style: What is a samurai without a sword? Angry, that's what. Nanashi relies on fire in this stage more than anything.
Abilities:
Sheer Anger [Passive]: Should Aquilamon be struck with any debuffs that would render her unable to maintain flight, she simply ignores them out of sheer spite. The anger part of this passive is derived from Yaksamon's Macroagression.
Unyielding Phoenix [Passive]: Once per battle, Aquilamon is also able to forcibly heal herself from near-fatal or fatal conditions automatically upon dropping below a quarter of her overall health. This is a moderate heal that can genuinely go off once per thread.
Steel Feather [Passive]: Like father, like daughter--you are going to suffer the full brunt of this bird's three attacks, and you are going to clucking like it, put your passive resistances/abilities that may interfere with damage away when fighting this oversized chicken.
Beam of Severance: Aquilamon charges a laser in her mouth--though she holds the option of letting it charge for three turns, the move gaining 50% more power for each turn it's charged. It holds a two turn cooldown that begins when it is finally fired.
Hellbound: A single, furious beat of the wings sends forth a whirlwind of feathers, and slicing winds. This move immobilizes a foe for a post if it makes contact. Three post cooldown.
Trails of Molten Steel: Aquilamon ignites in a furious blaze of flame as she creates an effigy of herself, also made of flame, before both would attempt to ram into an enemy for severe damage. This ignores shields. Three post cooldown.
Digivolves From: Hawkmon
Digivolves To: Buraimon
Ultimate
Species: Buraimon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters
Type: Bird Man
Abilities:
Iron Lotus [Passive]: The flames commanded by this swordsman ignore all passive resistances/defenses that would otherwise interfere with her abilities.
Unfettered [Passive]: This digimon cannot be affected by immobilization. Period. Or grounded.
Burning Crescent: Buraimon sheathes, and then draws--a crescent of hellish fury in the form of fire being sent for a foe. If this attack strikes, the burning wound left persists for two posts, inverting healing and turning it into further damage instead. Three post cooldown.
Rueful Eventide: A simple slash of flames from an angry bird.
Bombing Lunge: Buraimon flies for a foe, diving if she has to, in order to try lashing them across the stomach with one of her blades. If this attack hits, it hits for...negligible damage, the foe is marked for two turns, however, the real danger of this attack being released at the end of that countdown. The wound inflicted by this EXPLODES for further damage. Three post cooldown.
Tsubame Gaeshi - Mirage Drive: Buraimon raises her swords in a clockwise fashion before she flies for a foe at lightning-quick speeds, trying to slash into them for severe damage. If this attack is nullified or stopped, then a blazing afterimage repeats the attack the turn afterwards. Four post cooldown.
The Rising Phoenix That Announces the Beginning - Hantei Kiru: Buraimon sheathes both of her swords, and utters two words of power that sound suspiciously similar to another pair of words uttered by another in a similar move. Before she draws, and slashes, hellfire accompanying her blades as she generates a vortex that is somehow, someway, a combination of fire and slashes--dicing all foes caught in it’s wake and scorching their very souls/cores in the process, and growing more vicious as time passes on, until it fades inevitably. This attack holds a diameter of 40 meters, and lasts for three posts. Once Per Thread.
Digivolves From: Aquilamon
Digivolves To: Butenmon
Mega
Species: Butenmon
Appearance:
Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters
Type: God Man
Fighting Style: I am iron, as I am fire.
Abilities:
Child of the Phoenix [Passive]: Butenmon, upon 'dying', will simply resurrect herself immediately at full health. Once per thread.
I am Fire [Passive]: Butenmon's attacks also ignore all immunities and resistances one may have to fire, specifically.
Innumerable Degree Burn [Passive]: Butenmon's damaging debuffs deal an additional 20% damage for every post that they've been active. The first turn of lingering damage, make it a 20% increase, the second a 40% total, and the third a 60% increase in damage. This ability won’t work on a lingering damage effect on its 4th turn or longer.
Jin Ni: The bird soars for a single foe, her spear becoming wreathed in flames as she stabs at them once--should this make contact, they are forced to suffer burns that ache for severe damage for three posts afterwards, on top of the heavy damage this attack already doles out. Five post cooldown.
Bi Xi: Nanashi leaps above a foe and tries to run them through with her polearm, and if this is successful? Empowers her next attack to deal 50% more damage. Three post cooldown.
Stinging Thorns: Nanashi slams her polearm upon the ground, two allies of her choice gaining the ability to reflect half of any melee attack they suffer's damage to the foe that launched the attack for three turns. Five turn cooldown.
Serpent's Barrier: Nanashi proceeds to enter a guarding stance and tank through an attack of her level thrown at her for a turn. If this barrier is broken by a piercing move, a cooldown of her choice is reduced by an additional post. Five post cooldown.
Claw: Nanashi clenches her fist and punches someone really hard. One post cooldown.
Forming Storm - Inhale: Nanashi begins to charge up power for a turn, during which she is actually entirely vulnerable to attack. The turn afterwards, she swings her spear once, firing a literal phoenix around the field in a 90 meter diameter that threatens to slam into EVERY FOE ON THE FIELD for insane amounts of damage. Once per thread.
Digivolves From: Buraimon
Digivolves To: Chronomon HM (With Robin)
Digimon Name: Robin
Default Form: Patamon
Gender: Male
Alignment: Neutral Good
Personality: A native of Luminas, Robin exudes a childlike curiosity that would be quite unlike the rigorous demeanor demanded by the holy city if there had not been a change in command there. He's a little like Miyako in that sense, in that he's absolutely brimming with youth and vigor. Of course, this is kind of like a double-edged sword, because youth means that Robin is absolutely capable of talking one's ears off if allowed. He also rarely ever takes no for an answer, often needing one such as Mantis to be extremely blunt with him.
Though, he rarely ever takes that personally. It's a little difficult to know if Nowe is cognizant of all the flaws youth can impose on somebody, but one thing is for certain. He never lies, nor does he abide betrayal towards his allies. However, what makes an ally? His definition of that is steadily changing, warping as time passes on.
So, the Seraphimon-to-be may have some growing up to do...
Holosuit:

Faceclaim: Drakengard III • Dito • Robin
Rookie
Species: Patamon
Appearance:

Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardian
Type: Mammal
Fighting Style: Heal a bit, and smite. Until it's done.
Abilities: [4 Abilities Max]
Recovery Aura [Passive]: Every turn, 1 target of Patamon’s choice, with himself being one of those possible targets, recover 5% of their health.
Smite Evil [Passive]: Patamon is able to infuse any one of his named attacks with unadulterated holy wrath, loudening his attack by a lot and adding 50% more damage to it. This can only be activated every 3 turns. It also makes the attack inherently holy in nature.
Boom Bubble: Patamon INHALES a mighty inhale before he exhales violently, letting out a blast of air at one foe of his choice for some pretty hefty damage! Two post cooldown.
Ear Slap: Self-explanatory. Patamon’s ears are dense and able to be used as actual weapons as well as flight implements.
Digivolves From: Tokomon, but you're not gonna find that here.
Digivolves To: Angemon
Champion
Species: Angemon
Appearance:

Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Angel
Fighting Style: A paladin through and through, sworn to protect she of the Crest of Light. He is good. But he is not a fool.
Abilities:
Smite Evil [Passive]: Every three turns, Angemon is able to ensure his attack ignores -all- defenses to deal it's full amount of damage.
Luminan Grace [Passive]: Every turn, a single ally of Angemon's choice recovers 5% of their overall vitality.
Silencing Backhand: ...This is pretty self explanatory, except this causes two types of silencing. One, it's a backhand. A really nasty one, too. Two, it causes the opponent to be unable to use named moves for a turn after it hits, and three? It causes shocked silence from Miyako's entire party, because nobody really expects Robin to backhand someone. Three post cooldown.
Holy Gunner: Angemon makes a fingergun and fires a blast of holy lightning from it. Isn't that rad? One post cooldown.
God Typhoon: Angemon spins his staff incredibly fast as searing, slicing winds kick up around him to form a tornado that's about 20 meters wide in area. It lasts for two turns. It hurts. Three post cooldown.
Hand of Fate: The signature attack of the species--Angemon charges his knuckle with holy lightning, before he looses a fierce punch, a BOOM being heard as a fist-shaped bolt of lightning aims to sear at the foe's very form. Three post cooldown.
Digivolves From: Patamon
Digivolves To: Holy Angemon
Ultimate
Species: HolyAngemon
Appearance:

Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Archangel
Fighting Style: If it isn't broken, then do not fix it.
Abilities:
Paladin of the Skies [Passive]: This digimon takes 30% less damage from anything attacking it. Sorry!
Grace of Luminas [Passive]: This digimon also heals one of it's allies every turn for 5% of their overall health.
Sanctify: HolyAngemon sends a bolt of lightning that purifies a Digimon, healing them for a generous amount of their vitality! It's totally free. Three post cooldown.
Blood for Blood: The Archangel slashes for one foe, and should his attack find purchase, he uses the ensuing damage to heal an ally for half of the damage dealt. Three post cooldown.
Feather Shield: HolyAngemon brings in a singular wing to block one attack, stopping it dead. Should this be broken by a piercing attack, HolyAngemon promptly stabs at someone with his wrist sword. They had it coming. Five post cooldown.
Smite Evil: HolyAngemon tries to stab someone he views as evil (also known as literally anyone he actually fights) and infuse them with holy might before he rips his sword out. The holy might's actually a trap and a debuff--in two turns, they'll explode for moderate damage instead. Three post cooldown.
Gate of Destiny: The signature move of this species. HolyAngemon flies up and calls forth a gate to another dimension, trying to pull up to three targets into it--the mere act of trying to suck them in threatening to do damage to them by shearing off their data. Should they be sucked in? Don't be. Five post cooldown.
Digivolves From: Angemon
Digivolves To: Seraphimon
Mega
Species: Seraphimon
Appearance:

Attribute: Vaccine
Family/ies: Virus Busters, Wind Guardians
Type: Seraph
Fighting Style: Again, if it isn't broke, do not fix it.
Abilities:
Divine Authority [Passive]: Seraphimon can enhance an ability of his to ignore shields every three turns. That's literally it.
As Heaven Heals... [Passive]: Seraphimon heals a single ally of his choice for 5% of their health every turn.
Impenetrable [Passive]: Seraphimon boasts a whooping 50% more defense than most Mega Digimon. At the same time, though, he's a little slow on the evasion side. 20% more, specifically.
Big Heal: Seraphimon heals someone for A LOT OF HEALTH. Four post cooldown.
Excalibur: Seraphimon summons a golden sword and slashes someone with it.
Purification: Seraphimon does a big blast of healing energy on someone for a good chunk of health. Three post cooldown.
Ascension Hallow: Seraphimon calls down a single bolt of lightning upon a foe, the force of that bolt slamming them to the ground and immobilizing them for a turn if it successfully hits them. Three post cooldown.
Seven Heavens: A display of divine might, Seraphimon fires forth seven heavenly orbs for an enemy, each one exploding upon contact for high amounts of damage! Three post cooldown, lots of collateral damage.
Testament: Seraphimon stabs himself through the chest and fucking explodes, razing the earth and heavens up to three miles away from where he exploded. For insane amounts of damage. Good luck shielding through this once per thread.
But really, this reduces him to an egg. With an insane hatching rate. Such devastation, and it was entirely his intention.
Digivolves From: HolyAngemon
Digivolves To: Chronomon Holy Mode (With Nanashi)
Mercenary #2:
Digimon Name: Nanashi
Default Form: Hawkmon
Gender: Female
Alignment: Chaotic Neutral
Personality: The phrase 'do not judge a book by it's cover' bears a very simple meaning. The metaphor states that one should not judge the worth or value of something by its outward appearance alone. One can also easily apply this to the Hawkmon known only as Nanashi. Nameless in Japanese. She thinks it's cool. The Hawkmon brings a friendly, if not slightly aloof disposition to most gatherings, something that would not be out of place within the city of Ys. However, she usually prefers to keep away from crowds, staying quiet in large conversations, and overall taking a very passive role.
There's a reason for this, contrived as it may sound. She doesn't feel like she holds much to contribute, so he'd rather not waste time. It's not that Nanashi's anti-social or anything (actually, she might be?) but multitudes of people can be exhausting to deal with, and she has a lot of work to do sometimes. Especially when it comes to ensuring some albino girl isn't maimed horribly...
Holosuit:

Faceclaim: Touken Ranbu • Yamato no Kami Yasusada • Nanashi
Rookie
Species: Hawkmon
Appearance:

The main difference Nanashi sports from other Hawkmon is simple, she has a featherlike blade that fits in a similar sheathe. She also carries herself in a slightly lazy manner, slouching a bit more.
Attribute: Data
Family/ies: Wind Guardians
Type: Bird
Fighting Style: She does not know what he is doing.
Abilities:
Firebird [Passive]: Gotta go fast! Nanashi boasts a 30% agility increase.
Nagareboshi: Nanashi swings her blade, sending a starlike bolt of lightning for an opponent.
Mu Counter: Nanashi twirls her blade to create a strange, cosmic barrier, able to sustain one attack at her level. If it is broken or bypassed, she will immediately retaliate with a melee attack with the same power of the attack that went through. Four post cooldown.
Flare Plume: Nanashi empowers herself, her feathers becoming molten hot, and akin to steel. A strange duality, but one that allows her to reflect a quarter of the melee damage she sustains to the attacker for three turns. Three turn cooldown.
Digivolves From: Poromon, but you will not find that here.
Digivolves To: Aquilamon
Champion
Species: Aquilamon
Appearance:

Attribute: Free
Family/ies: Wind Guardians
Type: Giant Bird
Fighting Style: What is a samurai without a sword? Angry, that's what. Nanashi relies on fire in this stage more than anything.
Abilities:
Sheer Anger [Passive]: Should Aquilamon be struck with any debuffs that would render her unable to maintain flight, she simply ignores them out of sheer spite. The anger part of this passive is derived from Yaksamon's Macroagression.
Unyielding Phoenix [Passive]: Once per battle, Aquilamon is also able to forcibly heal herself from near-fatal or fatal conditions automatically upon dropping below a quarter of her overall health. This is a moderate heal that can genuinely go off once per thread.
Steel Feather [Passive]: Like father, like daughter--you are going to suffer the full brunt of this bird's three attacks, and you are going to clucking like it, put your passive resistances/abilities that may interfere with damage away when fighting this oversized chicken.
Beam of Severance: Aquilamon charges a laser in her mouth--though she holds the option of letting it charge for three turns, the move gaining 50% more power for each turn it's charged. It holds a two turn cooldown that begins when it is finally fired.
Hellbound: A single, furious beat of the wings sends forth a whirlwind of feathers, and slicing winds. This move immobilizes a foe for a post if it makes contact. Three post cooldown.
Trails of Molten Steel: Aquilamon ignites in a furious blaze of flame as she creates an effigy of herself, also made of flame, before both would attempt to ram into an enemy for severe damage. This ignores shields. Three post cooldown.
Digivolves From: Hawkmon
Digivolves To: Buraimon
Ultimate
Species: Buraimon
Appearance:

Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters
Type: Bird Man
Abilities:
Iron Lotus [Passive]: The flames commanded by this swordsman ignore all passive resistances/defenses that would otherwise interfere with her abilities.
Unfettered [Passive]: This digimon cannot be affected by immobilization. Period. Or grounded.
Burning Crescent: Buraimon sheathes, and then draws--a crescent of hellish fury in the form of fire being sent for a foe. If this attack strikes, the burning wound left persists for two posts, inverting healing and turning it into further damage instead. Three post cooldown.
Rueful Eventide: A simple slash of flames from an angry bird.
Bombing Lunge: Buraimon flies for a foe, diving if she has to, in order to try lashing them across the stomach with one of her blades. If this attack hits, it hits for...negligible damage, the foe is marked for two turns, however, the real danger of this attack being released at the end of that countdown. The wound inflicted by this EXPLODES for further damage. Three post cooldown.
Tsubame Gaeshi - Mirage Drive: Buraimon raises her swords in a clockwise fashion before she flies for a foe at lightning-quick speeds, trying to slash into them for severe damage. If this attack is nullified or stopped, then a blazing afterimage repeats the attack the turn afterwards. Four post cooldown.
The Rising Phoenix That Announces the Beginning - Hantei Kiru: Buraimon sheathes both of her swords, and utters two words of power that sound suspiciously similar to another pair of words uttered by another in a similar move. Before she draws, and slashes, hellfire accompanying her blades as she generates a vortex that is somehow, someway, a combination of fire and slashes--dicing all foes caught in it’s wake and scorching their very souls/cores in the process, and growing more vicious as time passes on, until it fades inevitably. This attack holds a diameter of 40 meters, and lasts for three posts. Once Per Thread.
Digivolves From: Aquilamon
Digivolves To: Butenmon
Mega
Species: Butenmon
Appearance:

Attribute: Vaccine
Family/ies: Wind Guardians, Virus Busters
Type: God Man
Fighting Style: I am iron, as I am fire.
Abilities:
Child of the Phoenix [Passive]: Butenmon, upon 'dying', will simply resurrect herself immediately at full health. Once per thread.
I am Fire [Passive]: Butenmon's attacks also ignore all immunities and resistances one may have to fire, specifically.
Innumerable Degree Burn [Passive]: Butenmon's damaging debuffs deal an additional 20% damage for every post that they've been active. The first turn of lingering damage, make it a 20% increase, the second a 40% total, and the third a 60% increase in damage. This ability won’t work on a lingering damage effect on its 4th turn or longer.
Jin Ni: The bird soars for a single foe, her spear becoming wreathed in flames as she stabs at them once--should this make contact, they are forced to suffer burns that ache for severe damage for three posts afterwards, on top of the heavy damage this attack already doles out. Five post cooldown.
Bi Xi: Nanashi leaps above a foe and tries to run them through with her polearm, and if this is successful? Empowers her next attack to deal 50% more damage. Three post cooldown.
Stinging Thorns: Nanashi slams her polearm upon the ground, two allies of her choice gaining the ability to reflect half of any melee attack they suffer's damage to the foe that launched the attack for three turns. Five turn cooldown.
Serpent's Barrier: Nanashi proceeds to enter a guarding stance and tank through an attack of her level thrown at her for a turn. If this barrier is broken by a piercing move, a cooldown of her choice is reduced by an additional post. Five post cooldown.
Claw: Nanashi clenches her fist and punches someone really hard. One post cooldown.
Forming Storm - Inhale: Nanashi begins to charge up power for a turn, during which she is actually entirely vulnerable to attack. The turn afterwards, she swings her spear once, firing a literal phoenix around the field in a 90 meter diameter that threatens to slam into EVERY FOE ON THE FIELD for insane amounts of damage. Once per thread.
Digivolves From: Buraimon
Digivolves To: Chronomon HM (With Robin)