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Post by Deleted on Mar 28, 2021 22:27:54 GMT
Making some adjustments for Misaki's Primary Spirit line. She's never actually Spirit Evolved, canonically, so I can get away with this. I'll edit things in myself, if it's alright. MISAKI'S EVOLUTION LINE Spirit Element: Void
Sprite Spirit Species: Lucemon Appearance:
Attribute: Variable Family/ies: Wind Guardians Type: Angel
Abilities: [Passive] Null Aura - The damage from Misaki's attacks ignore Passive Effects, whether they would harm or benefit her. In addition, Misaki's attacks do not trigger the effects of automatic Passive Abilities.
[Passive] Dead Silence - Misaki is completely immune to the effects of sound-based moves, and moves without making a sound. She does take 10% more damage from other attacks, however, so it's probably not a worthy trade-off.
[Active] Empty Arrow - Misaki points her finger at a foe, and a surge of emptiness strikes at a foe. This move deals light damage, and disables up to 3 Passive Abilities for three posts. If the target has any "Stacks" or "Counters" or anything of the sort built up, they're completely reset when the target's Passive Abilities become usable again. 5-post cooldown
[Active] Void Saber - Misaki strikes at an enemy with a blade of nothingness, formed around Misaki's hand. It doesn't make a sound, but if it did, it would totally have a lightsaber sound effect. 0-post cooldown.
Digivolves From: Misaki Fujimoto Digivolves To: Darcmon
Human Spirit Species: Darcmon Appearance:
Attribute: Variable Family/ies: Wind Guardians Type: Angel
Abilities: For convenience's sake, any non-damaging effect only affect Digimon of Misaki's level or lower.
(RU+): [Active] Whispered Rupture - Once Per Thread Skill. Misaki utters a single whisper, calling forth a horrendous void that tears into a single enemy of her level or lower, temporarily corrupting their data. This attack deals no damage, but one ability of Misaki's choice (that she's vaguely aware of) becomes completely erased for the remainder of the thread. If [Whispered Rupture] becomes usable due to the effect of another ability, the affected ability becomes usable. If the affected ability is restored by another mean or this move is avoided, [Whispered Rupture] gains a 3-post cooldown.
[Passive] Null Aura - The damage from Misaki's attacks ignore Passive Effects, whether they would harm or benefit her. In addition, Misaki's attacks do not trigger the effects of automatic Passive Abilities.
[Passive] Dead Silence - Misaki is completely immune to the effects of sound-based moves, and moves without making a sound. She does take 10% more damage from other attacks, however, so it's probably not a worthy trade-off.
[Active] Empty Arrow - Misaki points her finger at a foe, and a surge of emptiness strikes at a foe. This move deals light damage, and disables up to 3 Passive Abilities for three posts. If the target has any "Stacks" or "Counters" or anything of the sort built up, they're completely reset when the target's Passive Abilities become usable again. 5-post cooldown
[Active] Void Saber - Misaki strikes at an enemy with a blade surrounded by an aura of nothingness. It doesn't make a sound, but if it did, it would totally make a lightsaber sound effect. 0-post cooldown.
[Active] Zero Inverse - Misaki creates a black hole that absorbs all attacks of her level or lower for 1 post. If an attack pierces, destroys, or ignores this shield in any way, the black hole ruptures, dealing damage to the attacker equal to the damage Misaki took from the offending attack. 4-post cooldown.
[Passive] Null and Void - Misaki's body produces an aura that doesn't like to be restrained. If a move would make Misaki unable to move or attack, that effect is reflected at the attacker instead. Any other effects of a move, such as damage, still affect Misaki normally. 4-post cooldown.
[RU-1] [Active] Hollow Barrier - Misaki puts up a vague shield of emptiness that blocks a single attack, but it's only strong enough to block moves that don't have a cooldown. 1-post cooldown.
Digivolves From: Misaki Fujimoto Digivolves To: Kyukimon
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Mar 28, 2021 22:55:51 GMT
Seems good.
1/2
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Mar 28, 2021 23:06:12 GMT
Hey there, miss mute.
2/2.
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Deleted
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Post by Deleted on Apr 17, 2021 17:11:40 GMT
Making more adjustments. RAM Upgrade for Misaki's Champion Form, as well as Rookie and Champion Mercs for Misaki. Also, bought the RU+, so she has access to Whispered Rupture now. Would like to edit these in myself, if possible. [Active] [RU2] Vacuous Vessel - The Void Aura around Misaki strengthens and expands to an area 15m around her. If a named ability hits a target within the effect's area and deals damage, that ability deals damage and loses all other effects. For example, a move that pierces defenses would lose that piercing property and only deal damage. Moves that don't deal damage, or that simply reflect damage, are unaffected, but a reflected attack still loses any non-damaging properties. Note that this ability only affects the abilities themselves. Any passive abilities that add effects onto damage still work as normal. Duration: 3 Posts Cooldown: 5 Posts Mercenary #1: Tsuken Default Form: Zubamon Gender: Male Alignment: Neutral
Personality: Despite his flashy appearance, Ken is a quiet, almost demure presence that prefers not to take up much space or be the center of attention. He enjoys quiet things like reading or watching television. He's a very low-maintenance creature. So long as he's relatively comfortable, there's very little that he desires.
Designed to be little more than a tool to be used, Tsuko has never really thought for himself very much. Even though he's free now to do what she pleases, the fact that he was created for combat has never really left his mind, and he will almost never back down from a challenge if he can help it. After all, he was created for the sole purpose of cutting through the strongest Digimon, and if he can't even do that much, what is the point of him even existing?
Tsuko has very little attachment to most other people, but he can be a bit overprotective of his sister, Yoko. Those approaching her may find him to be a bit sharper than usual. Mercenary #2: Yoko Default Form: Ludomon Gender: Female Alignment: Neutral
Personality: Despite her bizarre appearance, Yoko is a quiet, almost demure presence that prefers not to take up much space or be the center of attention. She enjoys quiet things like listening to the radio and bird watching. She's a very low-maintenance creature. So long as she's relatively comfortable, there's very little that she desires.
Designed to be little more than a tool to be used, Yoko has never really thought for herself very much. Even though she's free now to do what she pleases, the fact that she was created for combat has never really left her mind, and she will almost never back down from a challenge if she can help it. After all, she was created for the sole purpose of stopping the strongest attacks. If she can't do that much, what is even the purpose of her existence?
Yoko has very little attachment to most other people, but she's fairly welcoming to most people she meets. It's a shield's job to accept all life offers, after all, and that aspect has bled into her personal life as well. As such, Yoko can tolerate just about anyone, no matter how much they bother her, personally. Personal History: While most Digimon were born from Digieggs, the siblings Yoko and Tsuken were created in an underground laboratory by what could only be seen as a mad scientist. Obsessed with the paradox of what happens when the strongest spear and the strongest shield collide, this particular scientist created these two from abstract data for that very purpose. Yoko was the construct that was designed to be the strongest shield, capable of resisting any spear. Unfortunately, Yoko was also born with a personality. And free will. As such both she and her brother were deemed as failures, and locked up into a small bunker where they would spend the rest of their days, at least until their creator came back to harvest their data. However, their creator never came back. Did... he forget about them? Neither of them were sure. So one day, they broke free from their captivity and set out to explore the world proper. They new nothing of the outside world, Digital or human, they knew not of their own likes and interests, and they weren't even capable of speaking! So what kind of adventures were in store for these siblings? Holosuit Appearance: YUGIOH 5D'S • rua • Tsuken YUGIOH 5D'S • ruka • Yoko
TSUKO'S EVOLUTION LINE Rookie Species: Appearance:
Attribute: Free Family/ies: Metal Empire Type: Machine
Abilities:
[Passive] 1. Sword Link - Once per turn, Tsuken can transform in or out Arms Mode. In Arms Mode, Tsuken transforms into a blade and connects his Digital Signal to one person. While in Arms Mode, Tsuken is unable to move of his own volition, but floats within 5 feet of the person selected.
[Active] 2. Piercing Slash - Tsuken lashes out with his bladed body, able to cut through any and all defensive skills he wishes. If this move's piercing property is fully disabled for whatever reason, this move's cooldown is reduced by 2. Cooldown: 2 Posts
[Active] 3. Power Slash - Tsuken gathers up all his might and slices down a powerful slash towards a single opponent. Cooldown: 3 Posts
[Passive] 4. Sharp Blade - Tsuken has a 50% boost to his offense, but a 20% drop to his defense.
Digivolves To: Zubaeagermon
Champion Species: Appearance:
Attribute: Free Family/ies: Metal Empire Type: Machine
Abilities:
[Passive] 1. Arms Link - Once per turn, Tsuken can transform in or out Arms Mode. In Arms Mode, Tsuken transforms into a blade and connects his Digital Signal to one person. While in Arms Mode, Tsuken is unable to move of his own volition, but floats within 5 feet of the person selected.
[Active] 2. Slash - Tsuken lashes out with his bladed body. Cooldown: 0 Posts
[Active] 3. Power Slash - Tsuken gathers up all his might and slices down a powerful slash towards a single opponent. Cooldown: 3 Posts
[Passive] 4. Sharp Blade - Tsuken has a 50% boost to his offense, but a 20% drop to his defense.
[Active] 5. Quick Dagger - Tsuken slices out with a quick slash attack, the power of a basic attack. This move doesn't take up Tsuken's action. Cooldown: 2 Posts
[Active] 6. Rolling Cutter - Tsuko performs a spin dash with his bladed tail extended out, slicing through a single enemy. Pierces defenses. If this move's piercing property is removed for whatever reason, this move's cooldown is reduced by 2. Cooldown: 3 Posts
Digivolves From: Zubamon Digivolves To: Duramon
YOKO'S EVOLUTION LINE Rookie Species: Appearance:
Attribute: Family/ies: Metal Empire Type: Machine
Abilities:
[Passive] 1. Arms Link - Once per turn, Yoko can transform in or out Arms Mode. In Arms Mode, Yoko transforms into a shield and connects her Digital Signal to one person. While in Arms Mode, Yoko is unable to move of her own volition, but floats within 5 feet of the person selected.
[Active] 2. Living Shield - Yoko can redirect one attack attack aimed towards one person within 5 meters of her towards herself. Any damage she takes with this ability is halved. Cooldown: 1 post
[Passive] 3. Healing Shield - Either Yoko or one ally within 5m of her can rejuvenate 5% of their health every round.
[Passive] 4. Shield Body - Yoko's defensive capabilities are 50% higher, at a loss of 20% reduction in her offensive strength.
Digivolves To: Tialudomon
Champion Species: Tialudomon Appearance:
Attribute: Family/ies: Metal Empire Type: Machine
Abilities:
[Passive] 1. Arms Link - Once per turn, Yoko can transform in or out Arms Mode. In Arms Mode, Yoko transforms into a shield and connects her Digital Signal to one person. While in Arms Mode, Yoko is unable to move of her own volition, but floats within 5 feet of the person selected.
[Active] 2. Living Shield - Yoko can redirect one attack attack aimed towards one person within 5 meters of her towards herself. Any damage she takes with this ability is halved. Cooldown: 1 post
[Passive] 3. Healing Shield - Either Yoko or one ally within 5m of her can rejuvenate 5% of their health every round.
[Passive] 4. Shield Body - Yoko's defensive capabilities are 50% higher, at a loss of 20% reduction in her offensive strength.
[Active] 5. Shield Wave - Yoko blocks one attack her level or lower. In addition, for this post and the next two posts after this, all attacks from Digimon her level or lower within 25m lose the ability to pierce through or ignore defensive properties. Duration: 3 Posts Cooldown: 5 Posts
[Active] 6. Grand Shield - Yoko blocks all attacks her level or lower. Duration: 1 Post Cooldown: 3 Posts
Digivolves From: Ludomon Digivolves To: RaijiLudomon
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Post by Carlos Rey on Jul 1, 2021 4:49:56 GMT
Missing the species name on Yoko's and Tsuko's rookie forms but other than that? Seems 1/2.
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Jul 14, 2021 16:56:31 GMT
ah, my ally has fallen....
I'll 2/2 this for him.
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Deleted
Deleted Member
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Post by Deleted on Oct 13, 2021 23:49:51 GMT
Revamping Misaki's Champion Mercs movesets. They haven't really been used yet so it should be fine, probably.
Zubaeagermon
[NCP] Arms Mode - This Digimon can take the form of a weapon form. At this level, Tsu can take the form of twin blades, one longsword and one shortsword. While in Arms Mode, this Digimon can only float around in a 5-meter radius of a chosen target. If this Digimon is capable of supporting their weight, they can also make the chosen target float through the air.
[Passive] 1. Arms Equip - If this Digimon is in Arms Mode, then Tsu’s wielder can forego their own action to grab hold of Tsu in his weapon form, using his own attack and adding their strength to his. This effectively doubles his attack strength for the turn, though this effect doesn’t trigger if he’s wielded by a human or by a Digimon of a lower level.
[Passive] 2. Twin Blades - When this Digimon attacks, they attack with two blades at once, the shortsword opening up the enemy’s defenses and the longsword going for the kill. This ability negates up to 50% of any evasion or defensive increases Tsu’s target’s might have. Any excess of this ability is added to his attack strength instead. Unfortunately, Tsu is so focused on attacks he forgets to defend himself, and his evasion’s about 20% lower than average.
[Active] 3. Sylph Dagger - The user slices out with the shortsword in a blindingly fast strike. This move is only about as strong as a basic attack, but it doesn’t take up the user’s action. Cooldown: 2 Posts
[Active] 4. Sonic Sword - The user dashes past the target several times, slicing at them with each pass. However, the user also has the good sense to end the attack early if it’s clear it’s not going to work. If this move is blocked or avoided by a named ability or otherwise, its cooldown is reduced by 1. Cooldown: 2 Posts
[Active] 5. Cerulean Rain - The user goes high into the air, their blades glowing, then fires off a barrage of bright blue bolts of energy towards a single foe. These bolts home in on the target, negating any evasion boost they may have for the purposes of this attack. Cooldown: 2 Posts
[Active] 6. Dagger Vault - The user flings their dagger out at an enemy, spinning past them and cutting them up. On the next turn, the dagger flies back to the user, attacking the enemy again along the way. Even if this attack is blocked or stopped, the dagger returns back to the user. Duration: 2 Posts Cooldown: 2 Posts
Tialudomon
[NCP] Arms Mode - This Digimon can take the form of a weapon form. At this level, Yoko can take the form of a shield or a suit of light armor. While in Arms Mode, this Digimon can only float around in a 5-meter radius of a chosen target. If this Digimon is capable of supporting their weight, they can also make the chosen target float through the air.
[Passive] 1. Arms Equip - If this Digimon is in Arms Mode, then any damage the wielder would take can instead be transferred to Yoko.
[Passive] 2. Shieldbound - When taking damage for another creature, this Digimon takes half damage. Attacks directed towards the user herself, however, deal full damage. Despite being a passive ability, this ability is considered an Active Defensive ability, rather than a passive.
[Active] 3. Freeze Shield - The user sends out a burst of icy energy to freeze a single attack in place, rendering it harmless, or to instead freeze an enemy, immobilizing them and reducing their defense by 50%. Duration: 1 Post Cooldown: 3 Posts
[Active] 4. Quick Shield - The user creates a barrier of energy around a single target, isolating them from combat for 1 post, whether to protect an ally or halt an opponent. Those inside the barrier cannot target anyone with an ability unless they're also inside the barrier. The shield breaks from a single attack that has a cooldown of 3-posts or higher, and piercing moves both ignore and break this barrier altogether. Duration: 1 Post Cooldown: 4 Posts
[Active] 5. Mirror Shield - The user creates a magical mirror that’s either in front or behind a single enemy. If placed in front, this attack reflects one attack from the target, with a 50% decrease in power. If placed behind the target, one attack that missed the target on the previous turn is reflected towards the target, with a 50% increase in power. Cooldown: 4 Posts
[Active] 6. Energizing Boost - The user refreshes 1 active cooldown of themselves or an ally within 10m by 1. Cooldown: 0 Posts
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