Alright, lads, get ready for the part where I give my fellows way too much work while showing people how you REALLY write some bullshit. In order, these are gonna be Xu's champ, ultimate and mega, followed by Filia's champ, ult and mega, followed by the twin SM. I am going to hate this. But I am going to enjoy myself. Also I'm editing a small bit to Xu's Praise the Sun passive.
Here's the revised rookie form of Praise the Sun, first.
Praise The Sun [Passive]: The sun is both kind, and warm. But fly too close, and it will burn. As Xu fights, he builds up stacks, capping off at three. He gains these by landing attacks and getting damaged, but loses one for every turn he doesn't attack, deal damage, or sustain it. He can only gain one per turn. But when he hits three, he lets off an automatic area of effect explosion that extends for 10 meters around him. Then it goes into a cooldown period of a turn before charging up again. The explosion is independent of any moves taken that turn, so it does not take up Xu's turn.
ChampionSpecies: Firamon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Beast
Fighting Style: Xu goes from a small lion to a big lion on four legs. With wings. The wings actually greatly enhance his mobility, and allow for transport if Naoki so wishes. But his fighting style effectively becomes outmaneuvering and overwhelming his opponent. Thankfully, with Filia's aid, this isn't an impossible task.
Abilities:
Praise The Sun [Passive]: The sun is both kind, and warm. But fly too close, and it will burn. As Xu fights, he builds up stacks, capping off at three. He gains these by landing attacks and getting damaged, but loses one for every turn he doesn't attack, deal damage, or sustain it. He can only gain one per turn. But when he hits three, he lets off an automatic area of effect explosion that extends for 20 meters around him. Then it goes into a cooldown period of a turn before charging up again. The explosion is independent of any moves taken that turn, so it does not take up Xu's turn.
Soaring Fire [Passive]: This digimon holds a 30% increase to his overall agility, enabling him to perceive and react to things quicker on top of just...being faster.
Negation [Passive]: This Digimon's attacks also ignore damage resistances and immunities. You're not escaping the fire build.
Fira Bomb: Firamon gathers power in his maw before jettisoning it out in the form of a sphere of flame, careening towards one foe. While the ball deals a hefty bit of damage, it places an effect on the opponent--at the end of the next round after it hits, the foe will be at the center of a 20 meter wide explosion for a second application of the damage. Two post cooldown--cooldown starts after the explosion.
Fira Claw: A very simple attack in nature--Firamon lashes out with a claw of flames, the fires tearing away at an enemy's defenses to make them suffer more damage for the next two turns. Two post cooldown.
Flame Dive: A blazing charge with the body wreathed in flames. Firamon uses this attack to close vast distances in a single bound, and to it's own credit? It isn't necessarily a bad form of attack, owing to how fast it is. One post cooldown.
Digivolves From: Coronamon
Digivolves To: Flaremon
UltimateSpecies: Flaremon
Appearance:
Attribute: Vaccine
Family/ies: Dragon's Roar
Type: Beast Man
Fighting Style: The common myth for most species that are closely related to Leomon is that they are pathetic and easy to kill. Such notions are patently false, for the Leomon line is distinctly that of swords and heroes. Their offshoots are of similar merits. Xu of the Morning Sun exemplifies his line in every sense of the word. Honorable a combatant as he is, he is not a fool. You cannot deceive him.
Abilities:
Eye of the Hero [Passive]: Flaremon is COMPLETELY immune to any and all forms of mental effects from foes, including illusions, taunts, pacification, hypnosis and mind control.
Praise The Sun [Passive]: The sun is both kind, and warm. But fly too close, and it will burn. As Xu fights, he builds up stacks, capping off at three. He gains these by landing attacks and getting damaged, but loses one for every turn he doesn't attack, deal damage, or sustain it. He can only gain one per turn. But when he hits three, he lets off an automatic area of effect explosion that extends for 30 meters around him. Then it goes into a cooldown period of a turn before charging up again. The explosion is independent of any moves taken that turn, so it does not take up Xu's turn.
Skill Drain [Passive]: This digimon's attacks ignore resistances and immunities of the passive variety.
Fist of the Crimson Beast King: The signature attack of the Leomon line, repurposed for the line of Apollo. Flaremon gathers energy into his fist, and with a swing, sends the energy towards an opponent in the image of a lion's head. This attack can deal HEFTY amounts of damage, and ignores shields. Three post cooldown.
Crimson Lion's Dance: Flaremon rushes his opponent down, and unleashes a furious barrage of punches and kicks, each wreathed in wild flames. Two post cooldown.
Purifying Roar: A torrential beam of fire ejected from Flaremon's mouth--this attack is quite potent in that it has the ability to strip an opponent of their beneficial effects, dealing more damage if it does so. Two post cooldown.
Command Grab: Flaremon rushes for an opponent, seeking to grapple them with one arm in order to lift them up...And introduce them to his best friend. The ground. This will prone the opponent, preventing them from moving for a turn. Three turn cooldown.
Digivolves From: Firamon
Digivolves To: BanchoLeomon C
MegaSpecies: BanchoLeomon C
Appearance:
Some minor differences from the appearance: One, the tail has a flame at it's end. Two, Xu actually looks pretty youthful in this form still! Sorta.
Attribute: Vaccine
Family/ies: Dragon's Roar, Nature Spirits, Virus Busters
Type: Beast Man
Fighting Style: This form isn't supposed to exist. What should ordinarily be in this slot is the form of Apollomon, but due to extenuating circumstances resulting from a near death experience, the form was damaged. This form is a shell, a patch in a wounded core. But it is by no means a slouch in combat. It possesses insane reflexes, and peerless swordsmanship. Sure, he doesn't have much in the way of ranged, but...He can just jump at people.
Abilities:
Praise The Sun [Passive]: The sun is both kind, and warm. But fly too close, and it will burn. As Xu fights, he builds up stacks, capping off at three. He gains these by landing attacks and getting damaged, but loses one for every turn he doesn't attack, deal damage, or sustain it. He can only gain one per turn. But when he hits three, he lets off an automatic area of effect explosion that extends for 45 meters around him. Then it goes into a cooldown period of a turn before charging up again. The explosion is independent of any moves taken that turn, so it does not take up Xu's turn.
Roar of the Wounded Lion [Passive]: BanchoLeomon C is a STUBBORN individual, able to keep fighting past the point of death if he so must. Once per thread, whenever he is laid low by an attack, he may choose to ignore it and restore half of his overall vitality.
The Vengeance of Those Forgotten in Darkness [Passive]: This digimon is immune to all forms of mental debuffs, be they taunts, mind control, illusions, or pacifying. He's already hurting. What more can you do to him?
Olympic Dominion [Passive]: Also, your passive resistances and immunities still don't matter to me.
Exploding God Finger: A move with immense power, BanchoLeomon's hand glows red with an awesome power that tells it to grasp victory! With this mighty hand, he seeks to grapple the opponent with it...And crush their core, figuratively speaking, by venting the flames of the sun into them. For INSANE damage. Four post cooldown.
Chivalry: A fierce punch to the ground sends forth a shockwave that threatens to unbalance an opponent, knocking them on their behind for a turn and preventing all moment while also dealing hefty damage! Two post cooldown.
Waterfowl Dance: A furious dance that involves EIGHT slashes of the tanto that BanchoLeomon wields, each strike healing him for a minimal amount. That ultimately compounds to half the damage dealt by this attack. Three post cooldown.
Starlight Blade: BanchoLeomon infuses his sword with flames, transforming it into a whip-like implement that he then lashes at someone from a distance! This attack sunders the foe's armor if it hits, causing them to take double the damage from attacks for two turns! Two post cooldown.
Sekiha Tenkyoken: An attack who's sole purpose is to break through anything it is aimed at with overwhelming force. It's charged by BanchoLeomon putting his hands together and focusing fire into them, before he lets it loose with extreme prejudice towards a target. Five post cooldown.
Digivolves From: Flaremon
Digivolves To: Apollomon (With Aizawa Naoki,) GraceNovamon (With Diarbbitmon + Aizawa Naoki)
Filia's line is below.
ChampionSpecies: Lekismon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Beast Man
Fighting Style: She's still a very frenzied support...In that killing your enemies is still support.
Abilities:
Moon Phase [Passive]: Much like her brother, Filia builds up stacks as she fights, gaining one per turn of combat that she is able to inflict damage in, or take damage. She can only gain one at a time, and they cap out at three, but when they do, she goes into a frenzy as the eye of the moon medallion on her chest opens...and reveals itself to be a bloody red. Her abilities are 30% more effective, her speed increases by 30% as well, and her foes fall under an illusion for the next three turns that essentially is best described as lag. Lunamon appears to be somewhere when in reality she's already moved, to explain her speed boost. This 'buff' lasts for 3 turns, ticking down with the stacks going down automatically. Filia cannot gain stacks while Moon Phase is active and the ticking down is occurring.
Pretty Soldier [Passive]: This Digimon's attacks are 30% stronger than the average Digimon of her species.
Moon Night Kick: Lekismon leaps high into the air and comes down heel-first to deliver a crushing kick upon her foe, leaving them reeling and unable to use named attacks for a post afterwards. Two post cooldown.
Tear Arrow: Lekismon grabs one of the protrusions on her back and hurls it like a wild javelin at an opponent--this attack ignores shields. Two post cooldown.
Moon Night Bomb: An explosive bubble is formed in Lekismon's hand before she casts it towards an enemy, the bubble freezing and exploding into frozen shrapnel that, consequently, deals double the damage if the foe is suffering a debuff of any kind. Two post cooldown.
Lunar Shield: A bubble that forms around someone at the snap of a finger, able to absorb one attack equivalent to the user's level. If it is circumvented by a piercing attack? It actually freezes and explodes with the same force as the attack that punched through. Four post cooldown.
Digivolves From: Lunamon
Digivolves To: Crescemon
UltimateSpecies: Crescemon
Appearance:
Attribute: Data
Family/ies: Deep Savers
Type: Demon Man
Fighting Style: There's a fine line of balance between being a knight and obeying your urge to kill.
Abilities:
Moon Phase [Passive]: Much like her brother, Filia builds up stacks as she fights, gaining one per turn of combat that she is able to inflict damage in, or take damage. She can only gain one at a time, and they cap out at three, but when they do, she goes into a frenzy as the eye of the moon medallion on her chest opens...and reveals itself to be a bloody red. Her abilities are 30% more effective, her speed increases by 30% as well, and her foes fall under an illusion for the next three turns that essentially is best described as lag. Lunamon appears to be somewhere when in reality she's already moved, to explain her speed boost. This 'buff' lasts for 3 turns, ticking down with the stacks going down automatically. Filia cannot gain stacks while Moon Phase is active and the ticking down is occurring.
Moonlight Legend [Passive]: Three of Crescemon's allies heal 5% of their HP every round. It is dependant on who has the most damage.
Pretty Soldier [Passive]: Crescemon's abilities are 30% more effective than most digimon of her level.
Lunatic Dance: Crescemon seems to become ethereal as she dances around her foes, swinging her weapon and shield in a frenzied dance to try and open up a number of lacerations on her opponent that causes them to bleed over the next two posts, inflicting a moderate amount of damage in that time. Three post cooldown.
Frozen Archery: Crescemon unites her weapons into a bow and fires a barrage of arrows at an opponent. One post cooldown.
Black Arrows: Crescemon repeats her uniting her weapons trick, but these arrows are tinged with darkness. She fires only one, and it's a big one. Should it strike, it not only deals a hefty amount of damage, but effectively blinds and deafens the foe. They can still move, and use named attacks, but for two turns? They cannot see. They cannot hear. Two post cooldown.
Marked for Death: Crescemon points at an opponent and marks them with a brand that lasts for 3 turns. For those three turns? They take 50% more damage. Three post cooldown. It ends at the end of the 3 turns.
Hysteria: Crescemon lets out a howl of rage that threatens to drive three foes in the area mad with hysteria, bolstering their attack by 100%...but forcing them to attack each other for three turns. It's forceful friendly fire of the worst kind. Five post cooldown.
Digivolves From: Lekismon
Digivolves To: Diarbbitmon
MegaSpecies: Diarbbitmon
Appearance:
Attribute: Data
Family/ies: Deep Savers, Nightmare Soldiers
Type: Beast Knight
Fighting Style: A swordswoman of renown, and still an asshole. This form, much like BanchoLeomon C, is not meant to be. It's a stepping stone to Filia's REAL final form.
Abilities:
Moon Phase [Passive]: Much like her brother, Filia builds up stacks as she fights, gaining one per turn of combat that she is able to inflict damage in, or take damage. She can only gain one at a time, and they cap out at three, but when they do, she goes into a frenzy as the eye of the moon medallion on her chest opens...and reveals itself to be a bloody red. Her abilities are 30% more effective, her speed increases by 30% as well, and her foes fall under an illusion for the next three turns that essentially is best described as lag. Lunamon appears to be somewhere when in reality she's already moved, to explain her speed boost. This 'buff' lasts for 3 turns, ticking down with the stacks going down automatically. Filia cannot gain stacks while Moon Phase is active and the ticking down is occurring.
Blade of the Stars [Passive]: This digimon is just faster than you. 50% more, in fact, but her defenses are 30% worse as a result. Just don't get hit.
Virtual Star Embryology [Passive]: This digimon heals 5% of her health every turn.
Revolutionary Girl [Passive]: Every three turns, Diarbbitmon may lower a cooldown of hers by an additional post.
Crystal Spear: Diarbbitmon forms twin spears of crystal around her, before she fires them at an opponent. The spears themselves deal moderate damage, but also ignore shields. They deal double damage if they hit a shield, too. Three post cooldown.
Black Spear: Diarbbitmon repeats the twin spears trick, but these...are a lot more sinister in their purpose. Should these magic spears hit their intended target, they rob them of their senses for two turns, forcing them to effectively fight blind and deaf. Three post cooldown.
Trusgain: Diarbbitmon speeds up to an opponent and lashes out with her blades, weaving forth colorful jets of HIGHLY PRESSURIZED WATER at her foe. One post cooldown.
Riposte: If Diarbbitmon should be targetted by a melee attack, she may parry it and unleash a strike equivalent in power to the attack aimed for her. If it were piercing, she may perform the reprisal anyway whilst taking the damage from the attack. Four post cooldown.
Goodbye: Diarbbitmon stabs the ground with her blades and unleashes a hundred meter wide explosion. That ignores shields. Once per thread. It's very to the point.
Waterfowl Dance: A crazed dance of blades. Diarbbitmon leaps at a foe and slashes at them a total of EIGHT times with her blades. Sure, they're rapiers, but that doesn't mean she can't spill blood everywhere with it. Much like BanchoLeomon's version of this move, this attack heals her for half the damage done. Four post cooldown.
Digivolves From: Crescemon
Digivolves To: Dianamon, GraceNovamon (With Aizawa Naoki + Xu of the Morning Star)
Biomerge - Twin DNASpecies: GraceNovamonn
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Galaxy
Fighting Style: Let's cut to the chase, shall we? I am tired of being nice. I just want to break you into tiny pieces and I want to savor your pain, just as you savor mine. I'm going to stomp you, and you're going to keep coming back because that's the only pleasure allotted to you in your insignificant lives.
Abilities:
Theorem of Everything [Non-Combat Passive?]: GraceNovamon is, naturally, a very large digimon. Cosmically so. However, this does not matter. GraceNovamon is ALWAYS at the perfect size to operate in an environment or locale. The author will state this size whenever this form is used. It will not be consistent.
Order [Passive]: Flatly speaking, GraceNovamon is not a very refined opponent. It's more content with beating you to death with it's bare hands than anything. ALL of it's attacks are 50% more powerful. And in response, it CHOOSES to suffer a 30% penalty to it's evasion. Not to worry, however.
Courage [Passive]: The crest of it's tamer, who is currently it's heart, grants it a 50% boost to defense. and a 30% further debuff to evasion.
Parallel Zero [Passive]: It also refuses to die. If you would lay it low, it would get back up, once per thread, with a 30% increase in power to it's attacks for three turns and a heal to half of it's overall health.
Judgement: An explosive dropkick. No, really, GraceNovamon suddenly LAUNCHES itself at an opponent with such force that there's a sonic boom left where it was standing. This is a reference to how you're likely on your way to meet a final judgment at this thing's hands. Two post cooldown.
Thy End is Now: A basic, three hit attack that is essentially GraceNovamon rushing at an opponent and attempting to pummel them with cosmic claws. One post cooldown.
Die: GraceNovamon aims at an opponent, before propelling itself explosively at them, with such force as to emit a shockwave that can extend up to 70 meters from initial impact. This attack is a subtle nod to GraceNovamon's intent on likely killing the opponent, and is at a two post cooldown.
Prepare Thyself: GraceNovamon tries to sock an enemy, before firing a cosmic serpent at them. The serpent is quite explosive, and doesn't really care about the fact you may have a shield to stop it. Because it cannot be stopped. Only gotten out of the way of. It pierces shields. Two post cooldown.
Eclipse Finger: GraceNovamon infuses it's hand with the power of the Big Bang. As in, the actual one that created the universe. With that power in hand, it attempts to grapple a foe and shunt that power into them...and basically give their entire body the worst case of burns they can imagine, dealing heavy damage and inflicting a cosmic burn that deals MORE damage. Four post cooldown.
Calydon Arcus: GraceNovamon infuses the Meleagros blades at it's back with enough of it's power to render them autonomous--they fly off in pursuit of an opponent for the following turn, trying to slice and dice at them. Three post cooldown.
Big Bang Storm: GraceNovamon brings forth ALL of their remaining power and forms it into a ball that more resembles a galaxy in a marble than anything. Before it puts that hand forward and fires it. As a very, very wide beam that's approximately a mile wide. And several miles long. It ignores shields, but it's also frankly not going to leave a lot standing. Once per thread.
Digivolves From: BanchoLeomon + Diarbbitmon (or any of their prior forms) + Aizawa Naoki.