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Nanami & Her Crew
Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 800
OOC Name: searoads
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Post by Nanami Hanabana on Apr 8, 2021 8:41:56 GMT
Nanami Hanabana
General Info - You don't have to read all this about me, though! You can always just ask this kind of stuff in person!Age: Somewhere between 13-15 - Hehe... I've been in the Digital World for a few years now... maybe I should start using their calendars, instead!Gender: Female. - I'mma girl!Height: 4'11" - I've definitely gotten taller... just a lil' bit...Weight: 82 lbs - I'm gonna build up so much muscle and stuff, you'll see!Alignment: Chaotic Good - I think that people should always try to be a good person, even if the rules say otherwise!Birth Date: August 14 - I actually really like the summer, so I'm happy my birthday was then!Birth Place: Tokyo, Japan - Been there all my life... well... not recently, I guess!Digivice Isn't it the ugliest you've ever seen? But I've kind of grown to like it! Skills/Talents • Visual Acuity - Nanami has incredible sense of sight, and an acute attention to detail. This has a multitude of uses - She can notice even the smallest of facial expressions. Lying and hiding things from her can be incredibly difficult. - She can track the movement and flight path of projectile attacks. If she has the means to do so, it can be hard to pin her down with projectiles that a human could possibly dodge and don't home in on her or something. - She can even emulate actions she sees if she's taken the time to analyze it. Granted, there's only so much an emaciated shrimp of a little can do, physically speaking, but it's the thought that counts! • Unbridled Charisma - Nanami's not the most socially attentive person in the world, but the confidence she exudes more than makes up for it. She believes whole-heartedly in herself and the people around her, perhaps to a fault, to a point where she can make anyone around her feel like the most special person in the world. Personality
On the surface, Nanami just seems like an energetic teenage girl, that might not be the sharpest tool in the shed. And while that's most certainly true, like every other person in the world, there's much more to Nanami Hanabana than what's on the surface. Nanami's a girl who just wants to make up for lost time. And for time she thinks she's never going to get. She has an insatiable lust for adventure, excitement, and experiences. For love, friendship, and community. For the times of sadness, pain, and for times of joy. Everything that life could possibly offer, she wants to experience it at least once in her life. Nanami knows more than anyone how little time people actually have, and she doesn't want to miss out on a single thing that life can offer if she can avoid it. Because of this, Nanami has a force of personality. She's not much of a thinker, so she tends to bull-rush through her problems, initially. There's so much that she wants to do that she sometimes forgets to take stock of the environment around her. Sure, she'll stop to smell the flowers, but right after that she'll want to move on to the next sight to see. And this attribute of hers can cause problems with the people around her. Nanami's an empathetic girl to an extent, but she's ultimately still a child, and isn't always aware of the consequences her reckless ambitions have on other people. That said, Nanami is someone who cares deeply for her friends, and Nanami considers just about anyone she meets to be a friend. She's trusting to a fault sometimes, and it's not surprising if she gets taken advantage of because of it. Nanami realizes this, of course, but she would rather be taken advantage of than lose out of the potential friendship be being mistrusting of others. She's an incredibly supportive person who always tries her best to look after everyone around her, even if she's not very capable of anything on her own. And when Nanami trusts someone, she truly trusts them. Nanami realizes that on her own she's useless, but she knows that if she believes in the people around her then they can accomplish great things together. So even if things look dicey, Nanami's not someone to cower or run away if a friend is there. And maybe just by trusting in someone, it can give someone the motivation to get stronger, you know? When dealing with people, Nanami doesn't care about silly things like status or titles. With one specific exception, Nanami addresses people without any honorifics, and remains casual no matter the situation. Be they a king, criminal, or god, such labels only get in the way of truly knowing someone, so Nanami disregards such petty titles. And while Nanami is most certainly something of an innocent girl that isn't quite so worldly, the fact of the matter is that Nanami has an almost nihilistic outlook on life in general. She realizes that everyone and everything, including herself, is going to perish one day. And matters that many kids her age treat like the most important thing in the world seem completely trivial to her. But that nihilistic outlook isn't entirely a negative thing, though. Because Nanami believes that the only thing that truly matters is the time spent in the moment. And despite her nihilistic outlook, in almost a rejection of her own nihilism, Nanami wants to imprint herself into the hearts of everyone and every place she meets. She's keenly aware of her own mortality, but it doesn't mean she's not scared of dying. And though she thinks it's a little selfish of her to think so, Nanami wants to imprint herself into the hearts of every person she meets, and leave a positive mark in every place she visits. Maybe... she can live just a little bit beyond herself that way. Personal History Nanami's life story, while not fantastical, isn't particularly common, either. She's the only daughter to Momoko Fujiwara, an affluent businesswoman. Nanami doesn't fully understand what her mother does, but basically she's paid a lot of money by big corporations to help run their businesses better or something. As such, she's never truly wanted for anything, financially-speaking. Nanami has never met her birth father, who had left Momoko before Nanami was even born. But Nanami never minded that so much. Sure, most other kids had dads and stuff, but Nanami wasn't entirely like other kids. Having been born with a faulty heart ever since her birth, most of Nanami's earliest memories were in a hospital room. She wasn't allowed to do all the stuff other kids could do, and to be honest, Nanami sometimes felt like she was trapped by the confines of her hospital bed, and even her own body. But as Nanami got a little bit older, she began to realize that sometimes things weren't very fair. That sometimes you were just unlucky and you died a lot earlier than most people. But as much as she wanted to blame everyone else in the world for being healthier than her... she couldn't bring herself to do it. Eventually, Nanami's mother married a man by the name of Eiichiro Hanabana, and Nanami's family name was changed as well. Eiichiro was a good step-father, and even though changing her family name was kind of confusing, he seemed to make her mom happy, and she never really seemed so happy when she just spent time with Nanami anymore. In fact, none of the doctors and nurses seemed like they were forcing smiles on their faces when dealing with her anymore. It was clear that they were hiding something from the girl, and of course, Nanami could guess what it was about. Because Nanami had already accepted the fact that she was going to die soon. It was only a matter of time before her heart gave out for good. So Nanami just shut herself away from the world and waited to die. She didn't get to do any of the stuff she had ever dreamed about doing before she died, but it didn't really matter, because she was going to be dead soon, anyways. Except that didn't happen. Because Nanami was given a second chance in life when a new heart had arrived for her. She has had a bunch of surgery done on her in the past, but this one was potentially the last one, she had heard. And she was going to live a much longer life because of it. But... was that really right? None of the doctors could tell her how much longer she was going to live, but Nanami looked it up on her own. Apparently, people who get heart transplants can live another five or ten years before the new heart goes bad, too. Which... sounded about right. Nanami figured that she had pretty bad luck, considering she had a bad heart to begin with, so she was probably gonna live another five years at the most. Five years left to live. Which gave her more time to... do things she had always dreamt about. But... ultimately there was an obstacle in the way of her dreams. Her own childhood. The girl had no choice but to attend school, after all. And because of all the time she spent in the hospital, it wasn't likely that she was going to live long enough to even graduate... so what was the point of it all? As she entered her first year of middle school, those thoughts played through her head as Nanami began to feel just as trapped as when she was hospitalized. But things took a turn for the bizarre when a single egg appeared in the girl's bed one fateful morning. And from that egg would hatch two of the closest friends she would ever have, as well as a chance for freedom. And so Nanami fled from her home in order to pursue a life of adventure. She felt a little bad for leaving, but it was something she had to do. Maybe she was just being young and naïve about it, but... Nanami knew that she would never have the chance to not be young. So could get away with making a reckless decision here and there, right? Appearance Standing at a lofty 4'11 and weighing in at a whopping 82 pounds, Nanami is basically the opposite of imposing. And yet, maybe it's because of the charisma she's received from her ardent sense of self, or simply the entourage of Digimon that she travels with these days, but this little girl is hard to ignore. Or maybe it's just the bright pink hair and the weird, pink eyes that changed once a bizarre aberration tried to possess her. Nanami almost always has some sort of joyful expression on her face, as if she's just happy to be alive at any given moment. However, while a smile may be her neutral expression, Nanami's a girl who wears her emotions on her sleeve, as well as her face. It's easy to tell when she's confused, frustrated, sad, and angry, and she sees no reason to hide her emotions, either. Though there are a few things about Nanami that some people may find a little unsettling. Like the strange, eerily moving shadow that seems to move ahead of her, as if it was some sort of shadow-dwelling Ravemon mercenary, hiding and waiting to cut down any threat that approaches. Nanami's bright pink hair is kept at a medium length, adorned with an eclectic assortment of clips and ties, so it's rare to see the same hairdo in any short amount of time. Sometimes, however, her hair grows much longer, and seems to have a life of its own. But that can't possibly be a shapeshifting, Abaddomon mercenary that sometimes takes the form of a wig, or a large jacket, right? That just wouldn't seem to make any sense at all! Bizarre friends/accessories aside, Nanami isn't picky about her choice of clothing. She'll wear just about anything and everything, though her motivation for this is more experimental than any sort of laziness. Nanami just wants to try as many things as possible, though she tends to gravitate towards bright, frilly accessories no matter what she wears. Project Sekai • Emu Otori • Nanami Hanabana
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 800
OOC Name: searoads
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Post by Nanami Hanabana on Apr 8, 2021 19:15:49 GMT
MOCHA AND CREAM Personal HistoryAs far back as either could remember, both Mocha and Cream had always been together. But it wasn't always the best of times. In fact, the pair used to be quite wild in their days before becoming Nanami's Destined Partners. Without fail, the two would share the same beginning. They would reformat together, hatching into a Cocomon and Zerimon, respectively. Mocha would have troubles adjusting to getting along with all of the other young Digimon, even becoming a bully to an extent, and Cream would just try to keep the both of them out of trouble, to varying degrees of success.
But once they both reached their respective Rookie stages, the pair would set out to the greater Digital World, to make their own living there. However... things wouldn't go as well for the pair now. Mocha, who seemed intent on setting her own rules for life, often conflicted with the various cities and communities in the Digital World. It wouldn't be surprised if the Lopmon got herself banned from multiple establishments before getting kicked out entirely.
As such, the pair often traveled from place to place, and the only company they were able to keep were each other. But Cream would often feel like she was getting the short straw of their relationship. The Terriermon had no real ambitions or intentions in life; she only wanted to live a quiet, peaceful life, yet her rambunctious sister always seemed to ruin that for her. And it was possible that Cream had begun to resent her sister at one point.
But each of their lives would end almost the exact same way. Mocha would refuse to back down to a much stronger Digimon, and they would eventually be killed before ever reaching adulthood. And things would start over once more. But while Cream remembers every moment of their past lives and remains tortured by them to this day, Mocha only has vague recollections of her strong will being repressed, and only encourages her to act out even more.
Until one day... when Mocha and Cream both lay dying, waiting to reformat once more to the Village of Beginnings, the pair made a dying wish that hopefully, things would be different the next time around. And maybe it was some divine interference, or just a cosmic coincidence, but their wish would be granted. As their Digiegg wouldn't go back to the Village of Beginnings, but rather, one distressed little girl's bed in an another world that was looking for a change in her life as well. Holosuit Appearance POKÉMON • shauna • Mocha the Lopmon POKÉMON • serena • Cream the Terriermon
Mocha the Lopmon Gender: Female Alignment: Chaotic Neutral
Personality Between the two siblings of Mocha and Cream, Mocha is the more outgoing one. She's much more socially inclined than her sister, and thrives off of social interactions. However it's not always in a pleasant way. Because without putting it lightly, Mocha is an egomaniac. She has no shortage of self-worth, and isn't afraid to announce that to literally everyone she meets. And despite her social inclinations, she's willing to cast aside people's good graces for the temporary pleasure of "getting someone". She's aware that most people aren't fond of her, and being able to get in someone's head despite that, and more importantly, letting them know she's gotten into their head, is one of her greatest pleasures.
Mocha typically comes off as abrasive at first, and this aspect of hers doesn't go away once you get to know her. It's not that she doesn't know that she angers people, but rather that she simply doesn't care. Mocha would rather live her life as free as possible than have her words and actions be restrained by petty things like social conventions. Freedom is important to Mocha, even if she has to suffer the natural consequences her freedom provides. Because she places such an importance on freedom, she tends to react strongly when she sees someone being oppressed or held captive as well. An anarchist by nature, Mocha can't stand seeing those in power press down on those weaker than her.
But it's not like Mocha is a sociopath that preys off of manipulating everyone around her for her own benefit. While it's true that she's not concerned with the opinions of strangers, the people she's grown close to, like her sister and Nanami, she cares a great deal about, and wants to be seen in a positive light. While she'll tell you otherwise, Mocha's desperately scared of being alone, and is willing to put herself in harm's way just to stay in that positive light. However, Mocha's a prideful Digimon, and will remain abrasive while doing so. It's just... she learns to compliment you on top of her abrasiveness.
When she's alone, however, Mocha likes to sing to herself when she thinks she's alone, and she's rather fond of moon-gazing, so much so that she'll occasionally stay up all night just to do so. In fact, it's when she's alone, when she has nothing to prove, is when Mocha is at her kindest. After all, i-it's not like she's some sap like Stupid Nanami that cares super deeply for her friends, or anything like that, b-baka!
MOCHA'S EVOLUTION LINE Fresh
Species: Cocomon Appearance:
Attribute: Free Type: Slime
Abilities: None worth mentioning
Digivolves To: Chocomon
In-Training
Species: Chocomon Appearance:
Attribute: None Type: Lesser
Abilities: None worth mentioning
Digivolves From: Cocomon Digivolves To: Lopmon
Rookie
Species: Lopmon Appearance:
Attribute: Data Family/ies: Nature Spirits Type: Beast
Abilities: [Non-Combat] 0. Lop Balloon - Mocha expands her ears out like a parachute, and glides slowly down to the ground. She can carry a single human, or a Digimon of similar size and weight with her.
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] 1. Blazing Ice - Mocha unleashes a blast of icy air from her mouth and towards a single enemy. Cooldown: 1 Post
[Active] 2. Petite Twister - Mocha spins around at incredible speeds and slams into a single enemy. Cooldown: 1 Post
[Active] 3. Little Eclipser - Combination attack with her sister. Both Digimon send out a stream of hot and cold air that turns into a small vortex of frost and flame energy, encompassing an area 10m in diameter. Cooldown: 5 Posts
[Active] 4. Double Typhoon - Combination attack with her sister. Both Mocha and Cream lock ears together, spinning around at insane speeds and striking into a single opponent. Pierces defenses. Whether his attack hits or misses, both siblings are stunned for their next post. Cooldown: 4 Posts.
Digivolves From: Chocomon Digivolves To: Lekismon
Armor Champion
Species: Lopmon X Appearance:
Attribute: Data Family/ies: Nature Spirits Type: Beast
Abilities:
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Passive] 1. Ambitions of Serenity - One cannot Armor Digivolve to this form unless the other also Armor Digivolves to her Armor Champion form. If one is forced to de-Digivolve, the other also de-Digivolves. In addition, both Digimon must move and attack together in tandem. They're considered a single Digimon for the purposes of combat.
[Passive] 2. Gem-Heart Link - Mocha's mind is melded with Cream's, allowing them to coordinate their attacks in an instant. As such, if only one partner's senses are debilitated (blindness, deafness, anosmia for some bloody reason), they can still attack together unhindered.
[Active] 3. Fi-Rost Typhoon - Mocha and Cream spin around in circles, letting loose a vortex of flames and frost around them, affecting all surrounding targets within a 25m diameter. Cooldown: 2 Posts
[Active] 4. Gem-Heart Spiral - Mocha and Cream fire a red and green beam of light from their Gem-Heart Crystals, entwining with one another and drilling into a single enemy. Cooldown: 2 Posts
[Active] 5. Double Typhoon Drill - Mocha and Cream lock ears, spinning at intense speeds in an attempt to drill through the enemy with their horns, propelled by frost and flames. Piercing effect. Cooldown: 2 Posts
[Active] 6. Gem-Heart Burst - Mocha and Cream shatter their Gem-Heart Crystals against each other, creating an explosion of Red and Green light that severely damages all nearby targets within a 50m diameter. After using this ability, Mocha and Cream de-Digivolve into their Rookie forms, and cannot Armor Digivolve to their Armor Champion forms for the rest of the thread. Cooldown: Once Per Thread
Digivolves From: Lopmon w/ Digimental of Ambition
Champion
Species: Lekismon Appearance:
Attribute: Data Family/ies: Deep Savers Type: Beast Man
Abilities: NCP: Bunny Ears - Mocha's got a good set of ears on her. In addition, she can "hear" digital signals more accurately than most. Particularly large digital signals give her a headache and put her in a genuinely bad mood, however.
NCP: Frost Step - Mocha can condense enough cold air underneath her to create a solid, if instantaneous foothold to jump around through the air at will, essentially allowing her to stay airborne indefinitely so long as she's willing to keep jumping. If she's immobilized, she's unable to use this ability, however.
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work.
[Passive] 1. Lunatic Rush - Mocha is able to use 2 named or basic attacks this post. If Mocha uses this ability to only make 2 basic attacks, this ability's cooldown is reduced by 1 post. Cooldown: 3 Posts
[Passive] 2. Tearahawks - Mocha's modified her ability to create ice daggers and has blatantly ripped off a certain Blizzarmon to create small ice axes at will. Whether she's using them at a close range or throwing them, her basic attack strength is doubled.
[Passive] 3. Give her an inch, and... - If Cream uses an ability that would heal Mocha, or an ability that lasts longer than 1 post, that support ability's effect is doubled for 1 post. Doesn't affect OPT abilities. Cooldown: 1 Post
[Active] 4. Moon Night Crystal Flash - Mocha creates a flash of bright light to blind an enemy. In addition, she's snuck a few clear shards of ice in there to slice into a blinded enemy's face. The opponent is unable to attack for 1 post, and takes some damage, to boot. Duration: 1 Post Cooldown: 3 Posts
[Active] 5. Moon Night... Knuckle! - Mocha channels all the toxic and masculine energy she has to muster, which is surprisingly a lot, all things considered, and delivers a resounding punch that deals heavy damage and blows away up to two lingering effects the target has on them. Cooldown: 3 Posts
[Active] 6. Twilight Reckoning - Combo attack with Cream's Darcmon or Firamon form. Creates either a torrent of frozen flames that burns and freezes all at once, or a shining crystal blade that slices through light itself. This effect ignores any enemy immunities or resistances to ice-element abilities. If this ability is blocked, avoided, or otherwise rendered useless, this move's cooldown can be transferred to any other of Mocha's moves not currently on cooldown. Cream must also use her own [Twilight Reckoning] the turn Mocha uses this ability. Cooldown: 6 Posts
Digivolves From: Lopmon Digivolves To: Crescemon
Armor Ultimate
Species: Rapidmon Appearance:
Attribute: Free Family/ies: Metal Empire Type: Cyborg
Abilities [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Passive] 1. Cover Fire - If Mocha does not use a named ability or uses a shield skill, then her defenses are increased by 35% for her next post. If Mocha uses a named ability, and Cream does not use an ability or uses a shield skill, then Mocha's attack strength is increased by 35% for that post.
[Active] 2. Delta Barrier - Creates a triangle of light that blocks all attacks of Ultimate stage or lower. Duration: 1 Post Cooldown: 3 Posts
[Active] 3. Intercepting Missiles - Fires out a barrage of missiles that target a single enemy or cancels out a single ranged attack. Cooldown: 3 Posts
[Active] 4. Delta Beam - Sends out a triangle of light that strikes at a single target. Piercing effect. Cooldown: 3 Posts
[Active] 5. Homing Missile - Fires off a missile that homes in on a target. If the missile misses, it turns around and attacks the enemy on the next post. Duration: 2 Posts (If it misses, otherwise 1 Post) Cooldown: 2 Posts
[Active] 6. Iron Horn Lancer - Flies towards the opponent and rams them with her metal horn. Cooldown: 0 Posts
[Active] 7. Twin Bunny Barrage - Fires off a volley of missiles, the blast of which cover an area 50m in diameter. If used in conjunction with Cream's [Twin Bunny Barrage], then this move ignores half of all defensive effects. Cooldown: 5 Posts
Digivolves From: Mocha w/ Digimental of Humility
Ultimate
Species: Crescemon Appearance:
Attribute: Data Family/ies: Deep Savers Type: Demon Man
Abilities: NCP: Bunny Ears - Mocha's got a good set of ears on her. In addition, she can "hear" digital signals more accurately than most. Particularly large digital signals give her a headache and put her in a genuinely bad mood, however.
NCP: Frost Step - Mocha can condense enough cold air underneath her to create a solid, if instantaneous foothold to jump around through the air at will, essentially allowing her to stay airborne indefinitely so long as she's willing to keep jumping. If she's immobilized, she's unable to use this ability, however.
[Active] [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work.
[Active] 1. Lunatic Dance - Mocha swirls around her crescent blades its mystical moonlight enchanting her attack speed, effectively allowing her to strike at enemies twice. During the course of this ability, Mocha's attacks deal double damage. Duration: 3 Posts Cooldown: 3 Posts
[Active] 2. Moonlight Somersault - Mocha flips around in a display of acrobatics, diving towards an enemy with her crescent blade. Mocha's acrobatic stunts let her avoid the brunt of damage, halving the damage of incoming attacks towards her this post. Cooldown: 2 Posts
[Active] 3. Cryo-Crescent Circus - Mocha makes two swings of her blade, its edges unleashing a blade of icy energy that damages up to two targets and reduces their evasion by 50%. If both blades hit the same target, then the target is instead fully immobilized their next post. Duration: 1 Post Cooldown: 3 Posts
[Active] 4. Lunar Blades - Mocha charges up a blade with energy reminiscent of an icy moon, then launches it at an enemy. Any effect that increases Mocha's attack strength is doubled for the purposes of this move's damage. Cooldown: 1 Post
[Active] 5. Black Ice Archery - Mocha pulls back a frozen arrow tipped with just a bit of darkness energy and unleashes it at a single foe. Pierces shields, but if this move doesn't hit a shield, then the darkness energy of the arrow deals an additional 50% damage. Cooldown: 3 Posts
[Active] 6. Frozen Shadow Step - Mocha uses her [Frost Step] ability to its fullest, hopping wildly from place to place to avoid all attacks made her way for a post. In addition, she can carry one additional human and Digimon with her, so long as they're relative to Mocha's size, like say, a Flaremon or an Angewomon. Duration: 1 Post Cooldown: 3 Posts
[Active] 7. Twilight Reckoning Redux - Combo attack with Cream's Angewomon or Flaremon form. Creates a field 50m in diameter, either a rain of fiery icicles that simultaneously glaciate and incinerate all enemies, or an icy blizzard of thousands of shining snowflakes that reflect and refract off of each other in a violent tempest of ice and light. Ignores ice immunities or resistances. If this ability is blocked, avoided, or otherwise rendered useless, this move instead goes on cooldown for 3 posts. Cream must also use her own [Twilight Reckoning Redux] the turn Mocha uses this ability, or else this ability can't be used. Cooldown: Once Per Thread
Digivolves From: Lekismon Digivolves To: Dianamon
Mega
Species: Dianamon Appearance:
Attribute: Data Family/ies: Deep Savers, Nature Spirits Type: God Man
Abilities: NCP: Frozen Magus - Mocha has complete control of cold and ice, able to conjure icy figures however she pleases. They're pretty brittle though, so they don't have any practical combat uses, save for adding flavors to basic attacks and the like.
NCP: Lunar Goddess - Mocha is basically immune to environmental pressures and temperatures, allowing her to move and survive freely from anywhere from the deepest depths of the ocean and the vast expanses of space. She can even grant this boon to her allies. This ability doesn't help against named abilities and whatnot, though.
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts.
[Active] 2. Glacial Ballista - Mocha conjures a massive bow of ice, firing off a large javelin of ice that can impale any foe, breaking through any shields along the way. Cooldown: 3 Posts
[Active] 3. Frozen Fury - Mocha conjures clawed gauntlets around her fists and spikes around her boots, and proceeds to pummel the foe with a flurry of punches and kicks. Cooldown: 2 Posts
[Active] 4. Crystal Heart Palace - Conjuring a small icy fortress 50m in diameter, Mocha creates a barrier of living ice that surrounds and protects her allies. This move blocks all attacks for a post, and even when faced with piercing attacks, Mocha directs all of those attacks towards herself rather than those she might care about. Duration: 1 Post Cooldown: 4 Posts
[Active] 5. Lunar Kick - Mocha gathers ice and light energy into her leg, then lashes out with a kick that sends out the energy towards a single foe. While a projectile, the kick itself adds a lot to the damage. This move deals 50% more damage as a melee attack, while it deals 20% less as a ranged attack. Cooldown: 3 Posts
[Active] 6. Frozen Shadow Grasp - Shadowy tendrils rise from the ground to wrap themselves around a target, trying them down to the ground, then the moving shadows freeze over, creating a prison of darkness and ice that immobilize the foe and deal damage. Duration: 1 Post Cooldown: 3 Posts
[Active] 7. Luna Flare - Mocha creates a circle of flame below an opponent, then an icy mirror above them. The flames fly up towards the circle of ice, which amplify the flame's power and sends it back crashing down towards an opponent. The falling flames is the main attack while the rising flames are fairly easy to dodge. If the rising flames also happen to hit, this move deals 50% more damage. Cooldown: 4 Posts
[Active] 8. Trinity Burst (Frozen Singularity) - Mocha calls forth the powers of light and darkness, creating a vortex that seemingly stops time over one opponent, freezing them in place before a frozen casket covers their body, which proceeds to shatter, the ice shards tearing them up. After that, time seems to reverse, and shattered ice reforms around and repeats breaking apart over and over for what seems like an eternity. Then, time resumes normally, leaving the target badly injured, if not outright shredded. Cooldown: 6 Posts
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life.
Digivolves From: Crescemon Mega Mode Change
Species: Dianamon Inverse
Attribute: Data Family/ies: Nightmare Soldiers, Virus Busters, Dragon's Roar, Deep Savers Type: God Man
Abilities: [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts.
[Active] 2. Solblaster - The user conjures a large sphere of flame that bursts out in a 100m area. Anything the user doesn't want to burn is left completely unaffected, however. Cooldown: 4 Posts
[Active] 3. Icarus Descent - The user grants a single target, ally or enemy, a pair of blazing wings that greatly increase their strength. During their next post, the target can use 2 named abilities in a single post, however, if they do so, they're unable to move to avoid attacks or use any shield/dodge moves on their following post. Duration: 1 Post Cooldown: 3 posts on an enemy, or 1 post if this ability misses or is used on an ally.
[Active] 4. Supernova Knuckle - The user condenses a miniature supernova into their first, the punches an enemy. Deals heavy damage to an enemy, and upon impact, all enemies the user desires within 50m take half damage from the ensuing explosion. Even if the initial punch is avoided, the explosion still occurs. Cooldown: 4 Posts
[Active] 5. Sol's Judgment - The user raises their hand into the sky, then fires off a volley of fireballs mixed with holy energy towards selected targets within a 50m area. The fewer targets within the area, the more damage this move deals. Cooldown: 3 Posts
[Active] 6. Burning Abyss - The user slams her fist down into the ground, creating heavy fractures while doing so. Within the darkness of those fractures come a legion of chains covered in black flames in a 100m area. These chains burn any target the user desires with fire and darkness. While the chains don't immobilize targets, they do drag down any affected targets to the ground and prevent them from flying for a post. Cooldown: 4 Posts
[Active] 7. Frozen Sunfire - The user imprisons a single target in a dome of ice and flame, continuously freezing and burning them as they're immobilized. Duration: 1 Post Cooldown: 5 Posts
[Active] 8. Trinity Burst (Galactic Supernova) - The user creates a black hole of light and darkness, creating a chaotic singularity that creates some sort of statis field that keeps building up energy, igniting into an explosion which creates another explosion within itself, seemingly going on forever until there's nothing left. Or at least it deals a lot of damage to its target. Cooldown: 6 Posts
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life.
MOCHA'S ALTERNATE EVOLUTION LINE Champion
Species: Lowemon Appearance:
Attribute: Data Family/ies: Nightmare Soldiers, Virus Busters Type: Warrior
Abilities: NCP: Shadow Wings - Mocha can conjure black angel wings made from shadow. This lets her fly if she so desires.
NCP: Darkness Eyes - Mocha can see in pure darkness, because that's just how she rolls. She can still get blinded in combat, however.
[Active] [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work.
[Passive] 1. Supportive Shadow - Whenever Cream or another ally other than Mocha is affected by Cream's support ability with a duration of 2 posts or longer, or are healed by Cream's named ability, that effect is doubled for 1 post. Doesn't apply to OPT effects, and only applies to 1 named ability at a time. Cooldown: 1 Post
[Active] 2. Shadowy Shield - Mocha summons a shadowy-sphinx shield. That proceeds to block an attack. If it does so without getting broken, it refreshes an active cooldown of either Mocha or Cream, so long as the move's cooldown doesn't exceed this move's cooldown. Because the darkness comforts them. But not like in an emo way or anything. Cooldown: 3 Posts
[Active] 3. Shadow Spiral Meteor - Mocha summons a swirling orb of darkness from her chest and blasts an enemy with it. Ignores passive effects, and half-pierces shields. If Mocha makes a boob joke while using this attack, this move's damage is halved due to sheer cringe. Cooldown: 3 Posts
[Active] 4. Black Dragoon - Mocha leaps up into the air, then dives down with a spear of darkness energy. Deals increased damage if she's under a lingering effect from Cream. Cooldown: 2 Posts
[Active] 5. Ebon Gungnir - Darkness forms within Mocha's spear as she hurls it at either an opponent or an ally. If the spear strikes an enemy, Mocha teleports to the spear, pulls the enemy in, then delivers a devastating headbutt at the foe. If the spear is thrown at an ally, they can catch and spear and Mocha can teleport towards it to avoid a single attack. Cooldown: 3 Posts
[Active] 6. Twilight Reckoning - Combo attack with Cream's Darcmon or Firamon form. Creates either a torrent of black flames that burns and consumes all light, or a lance of pure chaos that defies the order of nature. This effect ignores any enemy immunities or resistances to darkness-element abilities. If this ability is blocked, avoided, or otherwise rendered useless, this move's cooldown can be transferred to any other of Mocha's moves not currently on cooldown. Cream must also use her own [Twilight Reckoning] the turn Mocha uses this ability. Cooldown: 6 Posts
Digivolves From: Lopmon Digivolves To: KaiserLeomon Ultimate
Species: KaiserLeomon Appearance:
Attribute: Data Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits, Virus Busters Type: Cyborg Beast
Abilities: NCP: Shadow Wings - Mocha can conjure black angel wings made from shadow. This lets her fly if she so desires.
NCP: Darkness Eyes - Mocha can see in pure darkness, because that's just how she rolls. She can still get blinded in combat, however.
[Active] [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work.
[Passive] 1. Sharp Tank - Mocha's heavy armor lets her fight pretty recklessly. While it's weight isn't enough to reduce her speed, her evasion is tanked by 20%. However, both her attack and defensive strength is enhanced by 25% each.
[Passive] 2. Black Lion's Spirit - Mocha's presence enhances her sister's abilities. If Cream uses an ability that either increases a stat for more than 1 post, or heals a target, that effect is enhanced by 50% for the first post of the move's duration.
[Active] 3. Black Lion's Guard - Mocha creates a dome of shadow that's big enough to cover herself and one ally next to her and protect them from all attacks for 1 post. Duration: 1 Post Cooldown: 3 Posts
[Active] 4. Shadow Beast Claw - Mocha covers her front claws in darkness and dives towards an enemy to rend them asunder. If this attack connects and deals damage, the next attack the target gets hit with deals 50% more damage. Cooldown: 1 Post
[Active] 5. Darkness Cannon Barrage - Mocha uses all the weapons she has on her body to fire off beams of darkness towards an enemy. These beams all twist and turn and attack from hard to avoid angles, making this move very hard to evade. Cooldown: 2 Posts
[Active] 6. Ebon Rocket - Mocha cloaks herself in darkness energy and rams into an opponent, halving all damage she takes from projectile attacks the turn she uses this ability. In addition, each attack that deals damage to her slightly increases this move's power. Cooldown: 3 Posts
[Active] 7. Twilight Reckoning Redux - Combo attack with Cream's Angewomon or Flaremon form. Creates a field 50m in diameter, either a vortex of black flames that draws in all enemies, burning and consuming all light and life within, or a miniature quasar that absorbs and obliterates the unjust and righteous alike. Ignores darkness immunities or resistances. If this ability is blocked, avoided, or otherwise rendered useless, this move instead goes on cooldown for 3 posts. Cream must also use her own [Twilight Reckoning Redux] the turn Mocha uses this ability, or else this ability can't be used. Cooldown: Once Per Thread
Digivolves From: Lowemon Digivolves To: Sphinxmon Mega
Species: Sphinxmon Appearance:
Attribute: Data Family/ies: Nightmare Soldiers, Metal Empire, Nature Spirits, Virus Busters Type: God Beast
Abilities: NCP: Shadow Sculpt - Mocha can conjure various shapes of shadows that can take a physical form and perform various tasks for her. Very helpful for when you lose opposable thumbs and whatnot.
NCP: Darkness Eyes - Mocha can see in pure darkness, because that's just how she rolls. She can still get blinded in combat, however.
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts.
[Active] 2. Shadow Swallow Wing - Mocha unleashes two large shadows from her back that envelop and consume one foe in front of her. In addition to dealing damage, the darkness seems to drain their vitality, making their next attack deal 50% less damage, or just 25% less damage if they're a higher level. Cooldown: 3 Posts
[Active] 3. Ebon Roar - Mocha plants her feet squarely on the ground, then lets loose a multi-layered beam of darkness enveloped in more darkness. Destroys any shields or defensive effects that try to reduce or prevent this move's damage. If used on bad footing or in the air, Mocha is sent flying backwards and likely to stumble back into a wall. Cooldown: 4 Posts
[Active] 4. Jet Halberd - A blade of darkness energy appears at the tip of Mocha's tail, and she shakes her booty at an enemy, slicing them up with a powerful slash of darkness. The next light or fire-based attack deals double damage to this move's victim. Cooldown: 2 Posts
[Active] 5. Black Ice Century - The user conjures 100 beings of shadow, arms them with weapons and armor of ice, then commands them to charge! This century attacks any enemy the user considers an enemy within a 100m diameter. The fewer targets the century has to attack, the more ice and darkness damage this move deals! Cooldown: 5 Posts
[Active] 6. Ebonfire Eruption - The user unleashes a burst of darkness into the ground, then a geyser of darkness-infused magma erupts from the ground. The flaming darkness forms into volcanic tendrils that wrap around foes within a 50m area. This ability ignores its victims' increases to defense, speed, and evasion, and in fact deals increased damage equal to half the boosts this ability ignored. Cooldown: 3 Posts
[Active] 7. Darklight Invasion - Calling down a beam of light from the heavens and a pillar of shadows from the depths beneath, the user creates spire of chaotic energy that engulfs an enemy whole, consuming their very life force before dispersing and restoring health equal to half the damage this move dealt to the user, or split between the user and their twin. Cooldown: 4 Posts
[Active] 8. Trinity Burst (Black Hole Eclipse) - Mocha calls forth the powers of ice and flame, creating a whirling vortex of frost and flames. Then, she creates a black hole of darkness energy that draws in an enemy, as well as the ice and fire conjured. The enemy finds themselves being crushed by the darkness while simultaneously being frozen and burning all at once. Cooldown: 6 Posts
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life. Cooldown: Once Per Thread.
Digivolves From: KaiserLeomon Mega Mode Change
Species: Sphinxmon Inverse
Attribute: Data Family/ies: Nightmare Soldiers, Virus Busters, Dragon's Roar, Deep Savers Type: God Beast
Abilities: [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts. [Active] 2. Eden's Javelin - The user stabs an enemy with a lance of holy light. Pierces shields. Cooldown: 2 Posts
[Active] 3. Goddess's Champion - The user points towards a single ally. They're able to use 2 named abilities in their next post. Cooldown: 2 Posts
[Active] 4. Archangel's Edict - The user creates a golden halo of holy light around an enemy being attacked. If the attack would take them down, they're instead left with a sliver of health left. This ability fails if used on a Digimon who's already been affected by a similar ability. Cooldown: 3 Posts
[Active] 5. Eden's Flare - The user fires off a lance of light energy straight up into the air, or towards an enemy. If fired into the air, on the following post, the lance of light forms a miniature sun that crashes down on one enemy of the user's choice for double damage, of both light and fire damage. If used to directly attack an enemy, this move simply deals light damage towards an enemy. Cooldown: 3 Posts
[Active] 6. Sefirot Crystal - The user conjures forth 10 crystals formed from frozen holy water, that can either damage enemies or heal allies. This effect can be divided evenly between 10 targets. Any healing this ability provides is only half as effective as the damage it would deal, however. Cooldown: 5 Posts
[Active] 7. Twilight Trumpeter - Summoning the forces of light and darkness, the user targets two allies and one enemy. The next attack the buffed allies use deal double damage, and the selected enemy's defenses are halved against those attacks. Duration: 1 Post Cooldown: 4 Posts
[Active] 8. Trinity Burst (Galactic Sanctuary) - The user conjures a sun and moon that overlays with one another, shrouding the sky in an eerie darkness before bringing down one large ray of light from the heavens to cover a single ally. The affected target is cleansed of up to 2 unwanted buffs or debuffs, and restores a great deal of health. Cooldown: 6 Posts
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life.
CREAM THE TERRIERMON
Gender: Female Alignment: Lawful Neutral Personality Cream is a stoic young Digimon of very few words. She's frequently forgotten about in any given room; more so when in the same room as her sister. She takes her sibling's wanton acts of hedonism in stride, doing her best to clean up Mocha's trail of destruction. Beyond the familial bond, Cream has no particular love for her sister; everything Cream does for Mocha is simply out of a sense of duty. Even so Cream will do so without complaint.
Cream is a realist and abhors nonsensical, illogical actions. Though she is by no means a pacifist, Cream would rather avoid senseless fights and acts to end them with as few people getting hurt as possible. Cream has never been, nor does she ever want to become someone that makes waves in the world. As such, if she can get by without anyone in the world noticing her, she'd be perfectly fine with it. However, ultimately, there's people in the world who rely on her, and those people don't exactly share the same mindset as her. So Cream's constantly forced along with whatever shenanigans her partner or sister gets involved with.
When given precious downtime, Cream likes to laze about and simply relax, taking the time to slowly read a book and listen to instrumental music. She has a particular fondness for instrumental jazz and even has aspirations for performing one day. Even so, if all she can do is play by herself in a garage in a basement without an audience, Cream wouldn't mind.
Between the trio of Cream, her sister, and Nanami, Cream is often referred to as the "smart one" or simply the one "with a lick of sense". But honestly speaking, Cream's not all that bright herself. She just has quite a bit of experience under her belt due to remembering her plentiful, yet admittedly short lifetimes. Each of which she's always had to look after Mocha and ultimately fail as her antics got the pair killed somehow. But now that Mocha's actually somewhat responsible and even managed to mellow out thanks to a certain pink-haired human, Cream is finally starting to believe that there's hope of her. And that one day, Cream can just sit back and relax for the rest of her life.
CREAM'S INITIAL EVOLUTION LINE
Fresh
Species: Zerimon Appearance:
Attribute: None Type: Lesser
Abilities: None worth mentioning
Digivolves To: Gummymon
In-Training
Species: Gummymon Appearance:
Attribute: None Type: Lesser
Abilities: None worth mentioning
Digivolves From: Zerimon Digivolves To: Terriermon
Rookie
Species: Terriermon Appearance:
Attribute: Vaccine Family/ies: Virus Busters, Nature Spirits, Metal Empire, Wind Guardians Type: Beast
Abilities: [Non-Combat] 0. Terrier Balloon - Cream expands her ears out like a parachute, and glides slowly down to the ground. She can carry a single human, or a Digimon of similar size and weight with her.
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] 1. Blazing Fire - Cream unleashes a blast of hot air from her mouth and towards a single enemy. Cooldown: 1 Post
[Active] 2. Petite Twister - Cream spins around at incredible speeds and slams into a single enemy. Cooldown: 1 Post
[Active] 3. Little Eclipser - Combination attack with her sister. Both Digimon send out a stream of hot and cold air that turns into a small vortex of frost and flame energy, encompassing an area 10m in diameter. Cooldown: 5 Posts
[Active] 4. Double Typhoon - Combination attack with her sister. Both Mocha and Cream lock ears together, spinning around at insane speeds and striking into a single opponent. Pierces defenses. Whether his attack hits or misses, both siblings are stunned for their next post. Cooldown: 4 Posts.
Digivolves From: Gummymon Digivolves To: Darcmon
Armor Champion
Species: Terriermon X Appearance:
Attribute: Vaccine Family/ies: Nature Spirits Type: Beast
Abilities: [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Passive] 1. Ambitions of Serenity - One cannot Armor Digivolve to this form unless the other also Armor Digivolves to her Armor Champion form. If one is forced to de-Digivolve, the other also de-Digivolves. In addition, both Digimon must move and attack together in tandem. They're considered a single Digimon for the purposes of combat.
[Passive] 2. Gem-Heart Link - Mocha's mind is melded with Cream's, allowing them to coordinate their attacks in an instant. As such, if only one partner's senses are debilitated (blindness, deafness, anosmia for some bloody reason), they can still attack together unhindered.
[Active] 3. Fi-Rost Typhoon - Mocha and Cream spin around in circles, letting loose a vortex of flames and frost around them, affecting all surrounding targets within a 25m diameter. Cooldown: 2 Posts
[Active] 4. Gem-Heart Spiral - Mocha and Cream fire a red and green beam of light from their Gem-Heart Crystals, entwining with one another and drilling into a single enemy. Cooldown: 2 Posts
[Active] 5. Double Typhoon Drill - Mocha and Cream lock ears, spinning at intense speeds in an attempt to drill through the enemy with their horns, propelled by frost and flames. Piercing effect. Cooldown: 2 Posts
[Active] 6. Gem-Heart Burst - Mocha and Cream shatter their Gem-Heart Crystals against each other, creating an explosion of Red and Green light that severely damages all nearby targets within a 50m diameter. After using this ability, Mocha and Cream de-Digivolve into their Rookie forms, and cannot Armor Digivolve to their Armor Champion forms for the rest of the thread. Cooldown: Once Per Thread
Digivolves From: Terriermon w/ Digimental of Serenity
Champion
Species: Darcmon Appearance:
Attribute: Vaccine Family/ies: Virus Busters, Wind Guardians Type: Angel
Abilities: NCP: Holy Angel - Cream, if she so desires, can project holy light from her body. Useful when you don't have a flashlight handy, not very useful when sneaking around in the dark.
NCP: Angel Feathers - Supposedly, if you have one of Cream's feathers, you'll have good dreams when sleeping. Either that or a nightmare about being burned at the stake. History sucks, yo.
[Active] [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work.
[Passive] 1. Banner of Light - Cream restores either her own or a nearby ally within 5m's active cooldown by 1. Cooldown: 2 Posts
[Active] 2. Banner of Resolve - Cream raises her scepter and covers one ally in a faint blue aura of light. This aura can disrupt one attack from a Champion level Digimon or lower, after which, this effect is dispelled. Duration: 3 Posts, or until discharged. Cooldown: 3 Posts
[Active] 3. Banner of Bravery - Cream raises her scepter, covering one ally of Champion level or lower in a faint red aura of light. The affected target can use this aura to make one extra named ability or basic attack during their next turn. This effect doesn't stack with any other effects that provide a similar bonus. Cooldown: 2 Posts
[Active] 4. Banner of Hope - Cream raises her scepter, covering one ally in a faint green aura of light. Heals a moderate amount of health from the target, and removes up to 1 lingering effect from them. Cooldown: 3 Posts
[Passive] 5. Blade Training - While direct fighting hasn't always been her specialty, Cream has recognized that sometimes the best thing you can do to provide support is to cut a bitch. Her basic attacks with her blade deals double damage as a result.
[Active] 6. Twilight Reckoning - Combo attack with Mocha's Lekismon or Lowemon form. Creates either a a shining crystal blade that slices through light itself, or as a lance of pure chaos that defies the order of nature. This effect ignores any enemy immunities or resistances to light-element abilities. If this ability is blocked, avoided, or otherwise rendered useless, this move's cooldown can be transferred to any other of Cream's moves not currently on cooldown. Mocha must also use her own [Twilight Reckoning] the turn Cream uses this ability. Cooldown: 6 Posts
Digivolves From: Terriermon Digivolves To: Angewomon
Armor Ultimate
Species: Rapidmon Appearance:
Attribute: Free Family/ies: Metal Empire Type: Cyborg
Fighting Style: Mocha and Cream alternate their attacks with one another, with one covering the other at all times.
Abilities: [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Passive] 1. Cover Fire - If Cream does not use a named ability other than a shield move, then her defenses are increased by 35% for her next post. If Cream uses a named ability, and Mocha does not use an ability or uses a shield skill, then Cream's attack strength is increased by 35% for that post.
[Active] 2. Delta Barrier - Creates a triangle of light that blocks all attacks of Ultimate stage or lower. Duration: 1 Post Cooldown: 3 Posts
[Active] 3. Intercepting Missiles - Fires out a barrage of missiles that target a single enemy or cancels out a single ranged attack. Cooldown: 3 Posts
[Active] 4. Delta Beam - Sends out a triangle of light that strikes at a single target. Piercing effect. Cooldown: 3 Posts
[Active] 5. Homing Missile - Fires off a missile that homes in on a target. If the missile misses, it turns around and attacks the enemy on the next post. Duration: 2 Posts (If it misses, otherwise 1 Post) Cooldown: 2 Posts
[Active] 6. Iron Horn Lancer - Flies towards the opponent and rams them with her metal horn. Cooldown: 0 Posts
[Active] 7. Twin Bunny Barrage - Fires off a volley of missiles, the blast of which cover an area 50m in diameter. If used in conjunction with Cream's [Twin Bunny Barrage], then this move ignores half of all defensive effects. Cooldown: 5 Posts
Digivolves From: Cream w/ Digimental of Turmoil
Ultimate
Species: Angewomon Appearance:
Attribute: Vaccine Family/ies: Nature Spirits, Wind Guardians, Virus Busters Type: Angel/Archangel
Abilities: NCP: Holy Angel - Cream, if she so desires, can project holy light from her body. Useful when you don't have a flashlight handy, not very useful when sneaking around in the dark.
NCP: Angel Senses - Being an angel, Cream can sense the general vibes of the digital signals she picks up. If she can sense their digital signal, she can accurately guess what kind of attribute they have, if they have any at all. Cream tries not to judge, tho!
[Active] [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work.
[Active] 1. Holy Arrow - Cream charges up a concentrated burst of light into her fingertip, then points to an enemy. Then Cream fires it off towards that enemy, the burst of light breaking through any shield the opponent has. Really, the move should be called "Holy Bolt" or "Holy Bullet", but the move's got a legacy and whatnot. Cooldown: 3 Posts
[Active] 2. Angel's Blessing - Cream cups her hands together, gathering a hundred sparkles of light. Then she blows the sparkles onto an ally, covering the target in a glitzy aura that increases their attack and defense by 50%. Duration: 3 Posts Cooldown: 3 Posts
[Active] 3. Heaven's Cure - Cream gathers a holy radiance into the palms of her hands, then applies them to affected areas. A target has a single unwanted lingering effect removed from them, then heals a moderate amount of health. Cooldown: 3 Posts
[Active] 4. Celestial Champion - Cream gathers holy energy in her lips, then blows a kiss towards an ally. Cream's super embarrassed that she has to do this, though, and probably won't make eye contact with the target for the rest of the thread. Regardless, those affected by her "Championing" have all of their move's cooldowns reduced by 1 post each. Duration: 3 Posts Cooldown: 4 Posts
[Active] 5. Divine Halo - Cream creates a holy halo that flies towards an ally. For the move's duration, they recover a slight amount of health each turn, and any unwanted effects that they acquire last one less turn, to a minimum of 1 post. Duration 3 Posts Cooldown: 3 Posts
[Active] 6. Saint's Charm - Cream clasps her hands together as if in prayer. And concentrates on a holy barrier that wraps around herself and an ally within her reach. The barrier blocks all attacks made towards it. Duration: 1 Post Cooldown: 3 Posts
[Active] 7. Twilight Reckoning Redux - Combo attack with Mocha's Crescemon or KaiserLeomon form. Creates a field 50m in diameter, either an icy blizzard of thousands of shining snowflakes that reflect and refract off of each other in a violent tempest of ice and light, or a miniature quasar that absorbs and obliterates the unjust and righteous alike. Ignores light/holy immunities or resistances. If this ability is blocked, avoided, or otherwise rendered useless, this move instead goes on cooldown for 3 posts. Mocha must also use her own [Twilight Reckoning Redux] the turn Cream uses this ability, or else this ability can't be used. Cooldown: Once Per Thread
Digivolves From:Darcmon Digivolves To: Ophanimon
Mega
Species: Ophanimon Appearance:
Attribute: Vaccine Family/ies: Virus Busters Type: Ophan
Abilities: NCP: Holy Angel - Cream, if she so desires, can project holy light from her body. Useful when you don't have a flashlight handy, not very useful when sneaking around in the dark.
NCP: Angel Senses - Being an angel, Cream can sense the general vibes of the digital signals she picks up. If she can sense their digital signal, she can accurately guess what kind of attribute they have, if they have any at all. Cream tries not to judge, tho!
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts.
[Active] 2. Eden's Javelin - The user stabs an enemy with a lance of holy light. Pierces shields. Cooldown: 2 Posts
[Active] 3. Goddess's Champion - The user points towards a single ally. They're able to use 2 named abilities in their next post. Cooldown: 2 Posts
[Active] 4. Archangel's Edict - The user creates a golden halo of holy light around an enemy being attacked. If the attack would take them down, they're instead left with a sliver of health left. This ability fails if used on a Digimon who's already been affected by a similar ability. Cooldown: 3 Posts
[Active] 5. Eden's Flare - The user fires off a lance of light energy straight up into the air, or towards an enemy. If fired into the air, on the following post, the lance of light forms a miniature sun that crashes down on one enemy of the user's choice for double damage, of both light and fire damage. If used to directly attack an enemy, this move simply deals light damage towards an enemy. Cooldown: 3 Posts
[Active] 6. Sefirot Crystal - The user conjures forth 10 crystals formed from frozen holy water, that can either damage enemies or heal allies. This effect can be divided evenly between 10 targets. Any healing this ability provides is only half as effective as the damage it would deal, however. Cooldown: 5 Posts
[Active] 7. Twilight Trumpeter - Summoning the forces of light and darkness, the user targets two allies and one enemy. The next attack the buffed allies use deal double damage, and the selected enemy's defenses are halved against those attacks. Duration: 1 Post Cooldown: 4 Posts
[Active] 8. Trinity Burst (Galactic Sanctuary) - Cream conjures a sun and moon that overlays with one another, shrouding the sky in an eerie darkness before bringing down one large ray of light from the heavens to cover a single ally. The affected target is cleansed of up to 2 unwanted buffs or debuffs, and restores a great deal of health. Cooldown: 6 Posts
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life.
Digivolves From: Angewomon Mega Mode Change
Species: Ophanimon Inverse
Attribute: Vaccine Family/ies: Virus Busters, Wind Guardians, Metal Empire Type: Ophan
Abilities: [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts.
[Active] 2. Shadow Swallow Wing - The user unleashes two large shadows from her back that envelop and consume one foe in front of her. In addition to dealing damage, the darkness seems to drain their vitality, making their next attack deal 50% less damage, or just 25% less damage if they're a higher level. Cooldown: 3 Posts
[Active] 3. Ebon Roar - The user takes in a deep breath, then lets loose a multi-layered beam of darkness enveloped in more darkness. Destroys any shields or defensive effects that try to reduce or prevent this move's damage. If used on bad footing or in the air, Mocha is sent flying backwards and likely to stumble back into a wall. Cooldown: 4 Posts
[Active] 4. Jet Halberd - A blade of darkness energy appears at the tip of the user's hand, and she shakes her booty at an enemy, slicing them up with a powerful slash of darkness. The next light or fire-based attack deals double damage to this move's victim. Cooldown: 2 Posts
[Active] 5. Black Ice Century - The user conjures 100 beings of shadow, arms them with weapons and armor of ice, then commands them to charge! This century attacks any enemy the user considers an enemy within a 100m diameter. The fewer targets the century has to attack, the more ice and darkness damage this move deals! Cooldown: 5 Posts
[Active] 6. Ebonfire Eruption - The user unleashes a burst of darkness into the ground, then a geyser of darkness-infused magma erupts from the ground. The flaming darkness forms into volcanic tendrils that wrap around foes within a 50m area. This ability ignores its victims' increases to defense, speed, and evasion, and in fact deals increased damage equal to half the boosts this ability ignored. Cooldown: 3 Posts
[Active] 7. Darklight Invasion - Calling down a beam of light from the heavens and a pillar of shadows from the depths beneath, the user creates spire of chaotic energy that engulfs an enemy whole, consuming their very life force before dispersing and restoring health equal to half the damage this move dealt to the user, or split between the user and their twin. Cooldown: 4 Posts
[Active] 8. Trinity Burst (Black Hole Eclipse) - The user calls forth the powers of ice and flame, creating a whirling vortex of frost and flames. Then, she creates a black hole of darkness energy that draws in an enemy, as well as the ice and fire conjured. The enemy finds themselves being crushed by the darkness while simultaneously being frozen and burning all at once. Cooldown: 6 Posts
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life.
CREAM'S ALTERNATE EVOLUTION LINE Champion
Species: Firamon Appearance:
Attribute: Vaccine Family/ies: Dragon's Roar Type: Beast
Abilities NCP: Warm Hugs - While Creams by no means enjoys intimate contact, hugging her can keep you warm no matter the environment. At least the environments that aren't actively killing you.
NCP: Flaming Bounds - Cream can take great leaps and bounds boosted by her fire. She can propel herself through the air at high speeds, though coming to a full stop typically means... falling.
[Active] [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work.
[Passive] 1. Burning Soul, Cool Head - Cream's abilities simply don't affect anyone she doesn't want to affect. Or rather, Cream's abilities affect only those she chooses to affect. Her abilities don't affect anyone she's not aware of. Invisible or super-stealthed enemies are still affected if Cream is aware they're around and are within the area of her abilities.
[Active] 2. Burning Booster - Cream's attack strength is doubled. In addition, Cream's abilities ignore enemy resistances and immunities to fire. Duration: 3 Posts Cooldown: 3 Posts
[Active] 3. Burning Roar - Cream unleashes a roar of intensely hot air that burns away enemies in a 25m area. Cooldown: 2 Posts
[Active] 4. Burning Wheel - Cream lights herself on fire, and runs in a circle 25m in diameter, creating a trail of flames. Then the flames swirl towards the center of the area, the flaming vortex consuming everyone within. Cooldown: 3 Posts
[Active] 5. Burning Diver - Cream leaps up into the air, propelled by fire, then crashes down on an enemy in a blazing explosion. Deals heavy damage to one foe, then moderate damage to all enemies within 10m of the target. Cooldown: 3 Posts
[Active] 6. Twilight Reckoning - Combo attack with Mocha's Lekismon or Lowemon form. Creates either a torrent of frozen flames that burns and freezes all at once, or a torrent of black flames that burns and consumes all light. This effect ignores any enemy immunities or resistances to fire-element abilities. If this ability is blocked, avoided, or otherwise rendered useless, this move's cooldown can be transferred to any other of Cream's moves not currently on cooldown. Mocha must also use her own [Twilight Reckoning] the turn Cream uses this ability. Cooldown: 6 Posts
Digivolves From: Terriermon Digivolves To: Flaremon
Ultimate
Species: Flaremon Appearance
Attribute: Vaccine Family/ies: Dragon's Roar Type: Beast Man
Abilities NCP: Warm Hugs - While Creams by no means enjoys intimate contact, hugging her can keep you warm no matter the environment. At least the environments that aren't actively killing you.
NCP: Flaming Bounds - Cream can take great leaps and bounds boosted by her fire. She can propel herself through the air at high speeds, though coming to a full stop typically means... falling.
[Active] [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate form, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work.
[Active] 1. Prominence Roar - Cream lets loose a furious lions roar that causes the air far above her to heat up and ignite, creating a miniature sun. On the following post, Cream absorbs this sun into her fist, condensing its heat and fury into a single burning knuckle. Breaks shields, and Cream cannot be prevented from attacking during this ability's duration. Duration: 2 Posts Cooldown: 5 Posts
[Active] 2. Burning Booster - Cream gathers all the heat and passion within her soul, and her attacks deals an additional 100% damage. this extra damage is fire-element. In addition, Cream's abilities ignore enemy resistances and immunities to fire. Cannot be used underwater, and if hit by a water-element attack, this move's duration is reduced by 1. Duration: 3 Posts Cooldown: 3 Posts
[Active] 3. Inferno Overdrive - Cream lets out a harsh roar into the air as an eruption of flames extend out in a 25m radius around her. The flames deal heavy damage to foes, while boosting up to 3 people she deems as an ally's strength by 50% for their next attack. Cooldown: 5 Posts
[Active] 4. Blazing Bomber - Cream rockets into the air, then crashes back down in a stomp that unleashes a tidal wave of flames in a 15m radius. Deals full damage to one primary target, while everyone else takes half. Cooldown: 4 Posts
[Active] 5. Cinder Claw - Cream slices at the enemy with flaming claws and burns away their defenses. The target takes 50% more damage from the next fire-element attack. Cooldown: 1 Post
[Active] 6. Emberdance - Cream performs a surprisingly graceful and gentle-looking dance that summons a field of flames that damages all enemies within 25m of her. In addition, up to two allies gain a 50% boost in their attack strength, or 1 ally for a 100% boost. Cream must use her action each turn to keep up the dance, so if she uses any other active ability, makes a basic attack, or is otherwise rendered unable to attack, this effect ends. Duration: 3 Posts Cooldown: 6 Posts
[Active] 7. Twilight Reckoning Redux - Combo attack with Mocha's Crescemon or KaiserLeomon form. Creates a field 50m in diameter, either a rain of fiery icicles that simultaneously glaciates and incinerates all enemies, or a vortex of black flames that draws in all enemies, burning and consuming all light and life within. Ignores fire immunities or resistances. If this ability is blocked, avoided, or otherwise rendered useless, this move instead goes on cooldown for 3 posts. Mocha must also use her own [Twilight Reckoning Redux] the turn Cream uses this ability, or else this ability can't be used. Cooldown: Once Per Thread
Digivolves From: Firamon Digivolves To: Apollomon
Mega
Species: Apollomon Appearance:
Attribute: Vaccine Family/ies[: Dragon's Roar Type: God Man
Abilities NCP: Warm Hugs - While Creams by no means enjoys intimate contact, hugging her can keep you warm no matter the environment. At least the environments that aren't actively killing you.
NCP: Flaming Bounds - Cream can take great leaps and bounds boosted by her fire. She can propel herself through the air at high speeds, though coming to a full stop typically means... falling.
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts.
[Active] 2. Solblaster - The user conjures a large sphere of flame that bursts out in a 100m area. Anything the user doesn't want to burn is left completely unaffected, however. Cooldown: 4 Posts
[Active] 3. Icarus Descent - The user grants a single target, ally or enemy, a pair of blazing wings that greatly increase their strength. During their next post, the target can use 2 named abilities in a single post, however, if they do so, they're unable to move to avoid attacks or use any shield/dodge moves on their following post. Duration: 1 Post Cooldown: 3 posts on an enemy, or 1 post if this ability misses or is used on an ally.
[Active] 4. Supernova Knuckle - The user condenses a miniature supernova into their first, the punches an enemy. Deals heavy damage to an enemy, and upon impact, all enemies the user desires within 50m take half damage from the ensuing explosion. Even if the initial punch is avoided, the explosion still occurs. Cooldown: 4 Posts
[Active] 5. Sol's Judgment - The user raises their hand into the sky, then fires off a volley of fireballs mixed with holy energy towards selected targets within a 50m area. The fewer targets within the area, the more damage this move deals. Cooldown: 3 Posts
[Active] 6. Burning Abyss - The user slams her fist down into the ground, creating heavy fractures while doing so. Within the darkness of those fractures come a legion of chains covered in black flames in a 100m area. These chains burn any target the user desires with fire and darkness. While the chains don't immobilize targets, they do drag down any affected targets to the ground and prevent them from flying for a post. Cooldown: 4 Posts
[Active] 7. Frozen Sunfire - The user imprisons a single target in a dome of ice and flame, continuously freezing and burning them as they're immobilized. Duration: 1 Post Cooldown: 5 Posts
[Active] 8. Trinity Burst (Galactic Supernova) - Cream creates a black hole of light and darkness, creating a chaotic singularity that creates some sort of statis field that keeps building up energy, igniting into an explosion which creates another explosion within itself, seemingly going on forever until there's nothing left. Or at least it deals a lot of damage to its target. Cooldown: 6 Posts
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life. Cooldown: Once Per Thread.
Mega Mode Change
Species: Apollomon Inverse
Attribute: Vaccine Family/ies: Dragon's Roar, Nature Spirits Type: God Man
Abilities: [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Parallel Channeling - The user can tap into any active ability of her alternate forms/mode changes of the same level, though this move's cooldown is 1 higher than the copied move. Cannot copy OPT moves. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Active] [RU2] Dyadic Channeling - The user can tap into any active ability of her sister's current form, though this move's cooldown is 1 higher than the copied move. This ability can also copy a move from her sister's alternate forms/mode changes, though the cooldown would be 2 higher, instead. Cannot copy OPT moves. Her sister must be present in the thread, and the same level as Mocha/Cream for this ability to work. This cannot copy an ability that has the same name as an ability currently on cooldown.
[Passive] 1. Dauntless - If this Digimon would either be prevented from moving or attacking from another Digimon's named ability, they can instead ignore that effect. This effect doesn't work on their own, self-imposed effects. Cooldown: 3 Posts.
[Active] 2. Glacial Ballista - The user conjures a massive bow of ice, firing off a large javelin of ice that can impale any foe, breaking through any shields along the way. Cooldown: 3 Posts
[Active] 3. Frozen Fury - The user conjures clawed gauntlets around her fists and spikes around her boots, and proceeds to pummel the foe with a flurry of punches and kicks. Cooldown: 2 Posts
[Active] 4. Crystal Heart Palace - Conjuring a small icy fortress 50m in diameter, the user creates a barrier of living ice that surrounds and protects her allies. This move blocks all attacks for a post, and even when faced with piercing attacks, the user directs all of those attacks towards herself rather than those she might care about. Duration: 1 Post Cooldown: 4 Posts
[Active] 5. Lunar Kick - Mocha gathers ice and light energy into her leg, then lashes out with a kick that sends out the energy towards a single foe. While a projectile, the kick itself adds a lot to the damage. This move deals 50% more damage as a melee attack, while it deals 20% less as a ranged attack. Cooldown: 3 Posts
[Active] 6. Frozen Shadow Grasp - Shadowy tendrils rise from the ground to wrap themselves around a target, trying them down to the ground, then the moving shadows freeze over, creating a prison of darkness and ice that immobilize the foe and deal damage. Duration: 1 Post Cooldown: 3 Posts
[Active] 7. Luna Flare - The user creates a circle of flame below an opponent, then an icy mirror above them. The flames fly up towards the circle of ice, which amplify the flame's power and sends it back crashing down towards an opponent. The falling flames is the main attack while the rising flames are fairly easy to dodge. If the rising flames also happen to hit, this move deals 50% more damage. Cooldown: 4 Posts
[Active] 8. Trinity Burst (Frozen Singularity) - The user calls forth the powers of light and darkness, creating a vortex that seemingly stops time over one opponent, freezing them in place before a frozen casket covers their body, which proceeds to shatter, the ice shards tearing them up. After that, time seems to reverse, and shattered ice reforms around and repeats breaking apart over and over for what seems like an eternity. Then, time resumes normally, leaving the target badly injured, if not outright shredded. Cooldown: 6 Posts
[Active] 9. Twilight Reckoning FINALE - Mocha and Cream call forth their four elements to create a perfect storm of fire, ice, darkness, and light. I could go on and on about how cool this move looks, but I should just save that for the threads, no? Besides, the animation studio inside my head hates it when this attack is used. Regardless, this move deals big damage that deals damage to enemies in 100m. However, Mocha and Cream are fully stunned for a post. If this move is dodged or OPT-blocked, then this move goes on a 3-post cooldown after their turn being stunned, because people who dodge or block OPT's deserve to be hit with this attack in real life. Cooldown: Once Per Thread.
Digivolves From: Flaremon
TWIN JOGRESS EVOLUTION LINE Strawberry - The combined form of the twins, Mocha and Cream, the sum of her whole doesn't seem to align with the parts that made her. In fact... oddly enough, her mind seems to be one with her partner, Nanami's. Rookie
Species: Lunamon Appearance:
Attribute: Free Family/ies: Nightmare Soldiers, Deep Savers, Nature Spirits, Virus Busters Type: Mammal
Abilities [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Passive] 1. Partner Link - Strawberry seems to share a strange connection with her partner, Nanami. Not only do they not need to communicate with words, but they're also able to share their senses with one another, including Nanami's incredible visual acuity. As such, she's able to dodge attacks about 30% easier.
[Active] 2. Frost Flare - Unleashes a blast of ice that deals a little bit of damage, but continues to burn the opponent each turn. Duration: 3 Posts Cooldown: 3 Posts
[Active] 3. Frozen Flame - Unleashes a blast of flame that damages an enemy and immobilizes them, if they're Rookie or below. Duration: 1 Post Cooldown: 3 Posts
[Active] 4. Darklight Diver - Unleashes a burst of light and darkness energy that crashes down on them and hurts a little. The resulting chaotic effect prevents Rookies or lower from attacking. Duration: 1 Post Cooldown: 3 Posts
Digivolves To: Rabbitmon
Champion
Species: Rabbitmon Appearance:
Attribute: Free Family/ies: Nature Spirits Type: Mammal
Abilities: [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] 1. Shadowflare Pounce - Strawberry hides through both light and shadow and slams her bunny body into an enemy. Ignores shields and passive defenses. Cooldown: 3 Posts
[Active] 2. Shadowblaze Pounce - Strawberry hops from the shadows and rams into an enemy, exploding them on contact. Ignores passive defenses. Cooldown: 3 Posts
[Active] 3. Frostblaze Pounce - Strawberry hops towards an enemy, exploding them on contact. Then bits of ice shards absorb the enemy's life force. Strawberry heals half the damage dealt. Cooldown: 3 Posts
[Active] 4. Frostflare Pounce - Strawberry pounces on an enemy at light-speed and rams into an enemy, crystal ice shards absorbing the enemy's life force. Ignores shields and Strawberry heals half the damage dealt. Cooldown: 3 Posts
[Active] 5. Strawberry Healing - Strawberry fully heals herself for no particular reason. Mainly because she wants to. Cooldown: Once Per Thread
[Passive] 6. Separation Anxiety - Sometimes it's better to do things together rather than... together. Strawberry splits herself into Mocha and Cream, the two of them in whatever Champion form they desire. Also, 1 of both Mocha and Cream's non-OPT cooldowns is completely refreshed. Cooldown: Once Per Thread
Digivolves From: Mocha the Lopmon and Cream the Terriermon, or Strawberry the Lunamon Digivolves To: Magnadramon
Ultimate
Species: Magnadramon Appearance:
Attribute: Free Family/ies: Nature Spirits/Dragon's Roar/Virus Busters Type: Holy Dragon
Abilities: NCP: Partner Link - Both Strawberry and Nanami's minds have melded together, forming a mishmash of Nanami, Mocha, and Cream's personalities. In addition, so long as they're nearby each other, they share each other's senses.
NCP: Strawberry Fragrance - For whatever reason, this big, pink dragon gives off the scent of strawberries. It doesn't seem to have to do with anything, but it is what it is! At least Strawberry always smells like she's always just gotten out of the shower, though!
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Orthogonal Channeling (M) - Strawberry can tap into any of Mocha's forms of the same level, using any active, non-OPT move she has, though this ability's cooldown is 1 higher than the copied move's.
[Active] [RU2] Orthogonal Channeling (C) - Strawberry can tap into any of Cream's forms of the same level, using any active, non-OPT move she has, though this ability's cooldown is 1 higher than the copied move's.
[Active] 1. Holy Dragon Breath - Strawberry fires off a breath of minty-fresh holy energy in a 50m diameter that deals both ice and holy damage! Cooldown: 4 Posts
[Active] 2. Cursed Dragon Breath - Strawberry fires off a breath of minty-fresh abyssal energy in a 50m diameter that deals both ice and darkness damage! Cooldown: 4 Posts
[Active] 3. Twin Dragon Buster - Flying in the shape of the infinity symbol, Strawberry creates two circles, one representing the burning sun and the other the frigid moon. And as if these two circles were portals, a pair of dragons emerge from them, forming a helix of fire and ice energy that waste away any shields the opponent has to offer. Cooldown: 5 Posts
[Active] 4. Twin Dragon Breaker - Flying around her target, Strawberry forms a ring of light and a ring of darkness that begin to spin around her foe. The rings create an overflow of both light and darkness, and causes a black hole of pure chaotic nothingness that attempts to obliterate her foes. Or at least deal a crapton of damage. Cooldown: 5 Posts
[Active] 5. Fluffy Dragon Hug - Strawberry uses her powers of light and fire to create a soothing embrace around the opponent. It's so sensual and refreshing that they dare not leave its embrace, fully immobilizing them! Duration: 1 Post Cooldown: 2 Posts
[Active] 6. Fluffy Dragon Drive - Tapping into the powers of darkness and fire to strengthen her, Strawberry carries the enemy high up into the stratosphere, ceilings-be-damned, and slams them back onto the ground. If the target damaged Strawberry when she was just trying to give them a [Fluffy Dragon Hug], then this move deals double damage! Cooldown: 5 Posts
[Passive] 7. Separation Anxiety - Sometimes it's better to do things together rather than... together. Strawberry splits herself into Mocha and Cream, the two of them in whatever Ultimate form they desire. Also, 1 of both Mocha and Cream's non-OPT cooldowns is completely refreshed. Cooldown: Once Per Thread
Digivolves From: Rabbitmon Digivolves To: Cherubimon X
Mega
Species: Cherubimon X Appearance:
Attribute: Free Family/ies: Virus Busters, Deep Savers, Dragon's Roar, Nightmare Soldiers Type: Cherub
Abilities: NCP: Partner Link - Both Strawberry and Nanami's minds have melded together, forming a mishmash of Nanami, Mocha, and Cream's personalities. In addition, so long as they're nearby each other, they share each other's senses.
NCP: Strawberry Fragrance - For whatever reason, this big bunny gives off the scent of strawberries. It doesn't seem to have to do with anything, but it is what it is! At least Strawberry always smells like she's always just gotten out of the shower, though!
[RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Orthogonal Channeling (M) - Strawberry can tap into any of Mocha's forms of the same level, using any active, non-OPT move she has, though this ability's cooldown is 1 higher than the copied move's.
[Active] [RU2] Orthogonal Channeling (C) - Strawberry can tap into any of Cream's forms of the same level, using any active, non-OPT move she has, though this ability's cooldown is 1 higher than the copied move's.
[Passive] 1. Battle Bunny - While in this form, Strawberry is all offense, all the time! She doesn't bother with avoiding attacks, typically resulting in a 20% drop to her evasion, but her abilities are 50% more effective!
[Passive] 2. Blitzkrieg Bunny - This Digimon can attack the turn that she enters this form, be it by DNA Digivolution, Slide Evolution, or Mode Change. If Strawberry could already attack, then she gains a 50% power boost the turn she first enters this form, instead. Cooldown: Once Per Thread
[Passive] 3. Double Trouble - Strawberry can use an extra Named Ability or basic attack this turn. Cooldown: 3 Posts
[Active] 4. Trinity Restoration - Strawberry realizes that having so many high cooldown attacks can be a bit of a burden, but she just ignores their cooldown so she can use them again a little bit later into the fight. This move completely restores up to 3 of Strawberry's non-OPT Active Cooldowns. Cooldown: Once Per Thread
[Active] 5. Trinity Burst (Galactic Sanctuary) - Strawberry conjures a sun and moon that overlays with one another, shrouding the sky in an eerie darkness before bringing down one large ray of light from the heavens to cover a single ally. The affected target is cleansed of up to 2 unwanted buffs or debuffs, and restores a great deal of health. Cooldown: 6 Posts
[Active] 6. Trinity Burst (Galactic Supernova) - Strawberry creates a black hole of light and darkness, creating a chaotic singularity that creates some sort of statis field that keeps building up energy, igniting into an explosion which creates another explosion within itself, seemingly going on forever until there's nothing left. Or at least it deals a lot of damage to its target. Cooldown: 6 Posts
[Active] 7. Trinity Burst (Black Hole Eclipse) - Strawberry calls forth the powers of ice and flame, creating a whirling vortex of frost and flames. Then, she creates a black hole of darkness energy that draws in an enemy, as well as the ice and fire conjured. The enemy finds themselves being crushed by the darkness while simultaneously being frozen and burning all at once. Cooldown: 6 Posts
[Active] 8. Trinity Burst (Frozen Singularity) - Strawberry calls forth the powers of light and darkness, creating a vortex that seemingly stops time over one opponent, freezing them in place before a frozen casket covers their body, which proceeds to shatter, the ice shards tearing them up. After that, time seems to reverse, and shattered ice reforms around and repeats breaking apart over and over for what seems like an eternity. Then, time resumes normally, leaving the target badly injured, if not outright shredded. Cooldown: 6 Posts
[Passive] 9. Separation Anxiety - Sometimes it's better to do things together rather than... together. Strawberry splits herself into Mocha and Cream, the two of them in whatever Mega form they desire. Also, 1 of both Mocha and Cream's non-OPT cooldowns is completely refreshed. Cooldown: Once Per Thread
Digivolves From: Magnadramon Digivolves To: GraceNovamon Mega Mode Change
Species: SaintGalgomon Appearance:
Attribute: Data Family/ies: Metal Empire, Nature Spirits, Virus Busters, Dragon's Roar, Deep Savers, Nightmare Soldiers Type: Cyborg Death Bunny
Abilities: [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Active] [RU1] Orthogonal Channeling (M) - Strawberry can tap into any of Mocha's forms of the same level, using any active, non-OPT move she has, though this ability's cooldown is 1 higher than the copied move's.
[Active] [RU2] Orthogonal Channeling (C) - Strawberry can tap into any of Cream's forms of the same level, using any active, non-OPT move she has, though this ability's cooldown is 1 higher than the copied move's.
[Passive] 1. Heart of the Machine - Inside of Strawberry is a cockpit where Nanami and her smaller-sized friends can reside during combat if they so desire. They can't attack anyone not inside the cockpit while inside, but Strawberry's body protects them from any incoming attacks from the outside. In fact, while connected in this way, the strength of Nanami's personality prevents Strawberry from being afflicted by any kind of mental jiggery.
[Active] 2. Frozen Shadow Drill - Strawberry covers her hand in a shadowy energy, freezes the tips of her fingers, then spins her hand around like a drill. Then she moves into stab and enemy. The lingering cold and darkness this wound leaves makes the target 50% more vulnerable to the next light or fire-based attack they get hit with. Cooldown: 2 Posts
[Active] 3. Gatling Flare - Strawberry uses the her hollow fingertips to fire off bullets of light and flame towards an enemy in quick succession. The burns this attack leaves makes the target 50% more vulnerable to the next ice or darkness-based attack they get hit with. Cooldown: 2 Posts
[Active] 4. Frost and Flamethrower - Strawberry opens up her jaw and lets a double-helix stream of blue and red flames that simultaneously burn and freeze their target. This move freezes then burns away any shields the target has to offer. Cooldown: 4 Posts
[Active] 5. Dusk 'til Dawn Barrage - Fired off from their wing-like ears, Strawberry locks on to any number of targets within a 100m diameter, then blankets the sky with a barrage of missiles infused with light and darkness energy. The missiles converge and crash down, each one causing a miniature explosion of pure chaos energy. Nearly impossible to avoid by normal means, this move negates any bonus to speed or evasion its targets might have, and instead increase this move's damage by half the amount ignored. Cooldown: 4 Posts
[Active] 6. Shining Crystal Ray - Strawberry creates dozens of layers of crystal walls, then fires off a beam of concentrated burst of light from their eyes. The crystal walls magnify the beam of light for each layer, enhancing it with some frozen icy energy to blast an opponent with an intense ray of ice and light. This move completely wipes away any active buffs the target has. Cooldown: 5 Posts
[Active] 7. Hellfire Tomahawk - Strawberry fires off a pair of missiles from their shoulder cannons. These missiles collide with an enemy, then cause an explosion of darkness and fire that damage any other enemy within 50m of the target for half damage. Even if the initial target dodges the missiles themselves, if they're still within range of the explosion, they'll still take half damage. Cooldown: 5 Posts
[Active] 8. Strength of Heart - Nanami and Strawberry will themselves to keep fighting so hard... they tap into some kind of hidden, galactic power of Strawberry's that removes all negative effects on them and fully restores their health. If Strawberry would be defeated, this effect is automatically applied as soon as possible. Cooldown: Once Per Thread
[Passive] 9. Separation Anxiety - Sometimes it's better to do things together rather than... together. Strawberry splits herself into Mocha and Cream, the two of them in whatever Mega form they desire. Also, 1 of both Mocha and Cream's non-OPT cooldowns is completely refreshed. Cooldown: Once Per Thread
Digivolves From: Magnadramon Digivolves To: GraceNovamon
Biomerge
Species: GraceNovamon (Ver. Nanami) Appearance:
Attribute: Free Family/ies: Virus Busters, Dragon's Roar, Deep Savers, Nightmare Soldiers Type: Galaxy Abilities [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Passive] 1. Really, REALLY Big! - GraceNovamon, Version Nanami, or simply known as GraceNanamimon, is, as the ability name described, really freaking big. As such, her attacks are really big, too. However, Nanami's a kind and responsible girl, so anyone and anything she doesn't intend to harm won't get hurt by her attacks.
[Active] 2. Galaxy Punch!!!!! - GraceNanamimon gathers a massive amount of energy in her fist, then punches down towards a single massive area 250m in diameter. This move ignores any opponent Nanami isn't intending to harm. Cooldown: 5 Posts
[Active] 3. Galaxy Heart Beam!!!!! - GraceNanamimon spends a post charging up a massive beam of energy that fires off in the next round, decimating the foes 100m in front of her. Pierces through defenses. Cooldown: 5 Posts
[Active] 4. Galaxy Cutter!!!!! - The blades on GraceNanamimon's body hum with a brilliant power as she slices into just about any foe within 100m of her. Pierces defenses. Cooldown: 5 Posts
[Active] 5. SUPER GALAXY PUNCH!!!!! - Like [Galaxy Punch!!!!!], but far more powerful. The area of effect reaches out to a kilometer radius. [Galaxy Heart Beam!!!!!] must be used before Nanami can use this ability. Cooldown: Once Per Thread
[Active] 6. SUPER GALAXY HEART BEAM!!!!! - Like [Galaxy Heart Beam!!!!!], but far more powerful. The attack reaches out to 2km ahead of her. Cooldown: Once Per Thread
[Active] 7. SUPER GALAXY CUTTER!!!!! - Live [Galaxy Cutter!!!!!], but far more powerful. This attack pierces through any defenses the opponent might have, and damage from this attack doesn't trigger any passive abilities of those damaged. Cooldown: Once Per Thread
[Active] 8. Galactic Restoration!!!!! - GraceNanamimon condenses her energy into rejuvenating her stamina, either refreshing an used Once Per Thread Skill, or fully refreshing the cooldown of three Non-OPT moves. This ability can't be refreshed, even by another OPT move. Cooldown: Once Per Thread
[Active] 9. Galaxy Explosion!!!!! - GraceNanamimon lets out a massive burst of energy from her body, enveloping the area up to a mile away on either side. Nothing fancy, just deals devastating damage. This move incapacitates GraceNanamimon, so it's something of a last resort. Cooldown: Once Per Thread
[Passive] 10. Grace's End, Angel's Rise - When GraceNanamimon is incapacitated, she doesn't die or dedigivolve. Instead, her body shatters away, shedding the excess weight and revealing another form. This ability automatically triggers a mode change when GraceNanamimon is defeated. Cooldown: Once Per Thread
Biomerge - Mode Change
Species: LovelyAngemon Appearance:
Attribute: Free Family/ies: Virus Busters, Deep Savers, Nightmare Soldiers, Dragon's Roar Type: Warrior
Abilities [RU Twin-G] Elemental Quadrifolia - Channeling the energies of each other, Mocha/Cream/Strawberry cloaks themself in an aura of light, darkness, fire, and ice, then draws them into their very cores. Abilities using the aforementioned elements deal 100% more damage, and ignore resistances and immunities. If this buff is removed by an opponent's ability, this move instead goes on a 2-post cooldown before resuming its remaining duration. Duration: 4 Posts. Cooldown: Once Per Thread
[Passive] 1. Rejuvenating Rebirth - When Nanami, Mocha, and Cream mode change into LovelyAngemon from from the effect of GraceNovamon's [Grace's End, Angel's Rise], she instantly regains half of her health. Cooldown: Once Per Thread
[Active] 2. Heartbreaker Knuckle - LovelyAngemon charges up all the love in her heart, transferring it into her fist as she slams one enemy with a single devastating punch. Cooldown: Once Per Thread
[Active] 3. Cream Knuckle - LovelyAngemon strikes out with a fist infused with Light and Fire energy, her knuckle covered by an aura suspiciously shaped like a Terriermon's head. This ability can be used on the same turn [Mocha Knuckle] is used, but this move's cooldown increases by 2. Cooldown: 0 Posts
[Active] 4. Mocha Knuckle - LovelyAngemon strikes out with a fist infused with Darkness and Ice energy, her knuckle covered by an aura suspiciously shaped like a Lopmon's head. This ability can be used on the same turn [Cream Knuckle] is used, but this move's cooldown increases by 2. Cooldown: 0 Posts
[Active] 5. Ultra Nanami Crusher - LovelyAngemon summons a GraceNovamon-sized effigy of light, roughly in the shape of the upper body of one Nanami Hanabana. This effigy then punches down towards a single target, dealing massive damage to, then producing a shockwave that moderately damages those that LovelyAngemon deems as an enemy, up to half a kilometer away. Cooldown: Once Per Thread
[Active] 6. Heartbreaker Counter - LovelyAngemon spends one post charging up a powerful strike attack. On the next post LovelyAngemon moves so fast she practically teleports in front of one enemy and strikes them with a powerful attack energized with raw "Love Energy". If the target dealt damage to an ally during the turn this move was charged, this move deals double damage and pierces any defenses the target has. This move can't be disrupted by abilities preventing her from attacking. Cooldown: Once Per Thread
[Active] 7. Neverending Morale!!! - LovelyAngemon lets out a burst of "Love Energy" that restores the health of up to three comrades by a massive amount. She can only target herself if there aren't enough allies to heal, instead. Cooldown: Once Per Thread
[Active] 8. Love Barrier - LovelyAngemon summons forth a light effigy of all of her comrades, shielding herself and all her allies from attacks for one post, or a single OPT move, assuming it doesn't pierce OPT's. Duration: 1 Post Cooldown: Once Per Thread
[Active] 9. Second Wind - LovelyAngemon spends her post doing nothing but recovering some of her strength back. She's immobile until her next turn, but at the beginning of her next post, she can reuse one expended Once Per Thread move that she has used previously. This ability cannot be refreshed under any circumstances. Cooldown: Once Per Thread
[Active] 10. Our Unbreakable Bond! - LovelyAngemon summons a gargantuan sphere of bright pink energy, as she begins to dwell on her partners, mercenaries, teammates, friends, family, enemies, and every single person she's ever cared or thought about. On her next post, the sphere breaks into thousands of pieces, each one taking the form of someone Nanami, Mocha, and Cream have met in their lives. And for the next two posts, these energy apparitions attack anyone Nanami deems hostile. Attacking these apparitions has no effect; there's so many of them that destroying a few dozen won't make a difference. Duration: 3 Posts (1 to charge, 2 for the attacks) Cooldown: Once Per Thread.
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Nanami Hanabana
Official Grader
Join Team FBW!!!
Posts: 800
OOC Name: searoads
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Post by Nanami Hanabana on Apr 10, 2021 0:54:13 GMT
MERCENARIES
Mukuroyukihime the Falcomon Gender: Female Alignment: Neutral, however she typically bends her morals to align with her current employer.
Skills/Talents • Ninja Training - Mu-kun is a master of stealth, espionage, and oddly enough, Backgammon. How does ninja training attribute to Backgammon skills? Well, if you're asking that question, then clearly you need more ninja training. • Keen Eye - Mu-kun is a birb. So, good vision. Very accurate. However, she tends not to understand simple things like facial expressions, or why Rookie Digimon like the taste of Cinnamon Toast Crunch. • Vocal Mimicry - Mu-kun can mimic the voice of anyone she's had time to properly analyze. And yes. Polly does want a cracker. Personality If you ask Mukuroyukihime what kind of personality she has, she'd likely respond that she doesn't have one, or that she hasn't really thought about it. Because a true ninja who's received ninja training needs not a personality to live out their life. That said, Mukuroyukihime is a fairly straight-forward and serious person. While she may have ninja training, she's still quite young and naïve about a great deal of things that weren't a part of her ninja training. She always speaks politely, yet candidly, and never resorts to such things like sarcasm or humor. In fact, humor often flies over the Falcomon's head as she tends to assess everything that everyone says quite literally. Because of this, Mukuroyukihime can often find it difficult to keep up in conversation with those that often speak using hyperboles. But while she may be woefully uneducated in a great many subjects, Mukuroyukihime is by no means an idiot. Because she's such a grounded person, she specializes in keeping things practical and assessing situations as they are. Mukuroyukihime is not someone who plans ahead, but rather reacts to situations on the fly. So while she may have a fairly inflexible personality, she has quite the flexible decision-making process. Mukuroyukihime is proud of her ninja training, and the accomplishments she's made despite being only a Rookie-level Digimon. And she wears her pride on her feathered sleeve. She's brave, chivalrous, and more-than-willing to stand up for someone who's unable to stand for themselves. And while many may see a loud-mouthed bird going on and on about her "ninja training", the truth of the matter is that Mukuroyukihime is a kind soul that wishes to assure those around her and make them feel as secure, much like the Falcomon's own ninja training has made her feel. After all, if you have your own ninja on your side, what all do you have to worry about? Because of Mukuroyukihime's own lack of social presence, she can often come off as oblivious to many, but she's quite the sweetheart underneath. Unfortunately, she tends to keep her emotions to herself, as giving them away so easily could prove advantageous to her enemies. But Mukuroyukihime is a deeply passionate person who will go to fanatical lengths for those she holds dear. It's an unfortunate side effect of her ninja training, but she tends to place her mission over her own life, and as of right now, her own mission is to protect those that she loves. Personal History Mukuroyukihime didn't have a childhood that could be considered "normal". Whisked away from the Village of Beginnings when she was but a fresh Digimon, Mukuroyukihime was raised by her mentors and fathers, Kougamon and Igamon, in a small, secluded village in the Southern Tropics. There, she was raised to be a ninja, and despite being a child-level Digimon, she grew adept in its arts. She even began to develop the ability to alter her data at will, a technique only the greatest of masters could perform. Unfortunately, her... judgment and focus were still lacking, and instead of remaining in the village and training, she was sent out on a mission despite her inexperience. With luck, she would develop the practical experience first-hand, and truly become a ninja master. But instead, Mu-kun met... her. What was supposed to be a routine patrol of the Cipher Jungle came an incident involving intruders of a dangerous Digimon's territory. A human girl and her two Digimon partners. Mukuroyukihime had only meant to scare them off, but they began to fight back, and the little human girl got injured in the process. What's worse, the dangerous Digimon had noticed them and attacked them all. And yet... despite Mukuroyukihime's earlier assault... the human girl saved her life. And her partners managed to defeat the Digimon as well, though they all suffered great injuries. It's a tale as old as time. Bird meets girl. Bird stabs girl with a feather-shaped dagger. Girl saves bird from a rampaging dinosaur despite their first meeting. Bird falls in love with girl, and devotes her life to protecting her at all costs. Mukuroyukihime tended to the trio's injuries, and now that her mission was complete, she decided on a new mission; looking after this human girl who was foolish enough to save the life of someone who had nearly killed her. Holosuit Appearance POKÉMON • janine • Mukuroyukihime the Falcomon
RookieSpecies: Falcomon Attribute: Vaccine Family/ies: Wind Guardians Type: Birb Abilities[Non-Combat] 0. Ninja Transformation Technique - Mukuroyukihime can alter her data to take on the appearance of any human or Rookie-level Digimon. This change is purely cosmetic; Mukuroyukihime's capabilities in combat remain unchanged. Copying an aquatic Digimon's appearance doesn't let her breathe underwater, for example. While Mukuroyukihime is capable of transforming, the stress of combat prevents her from using this ability while in a fight. Plus it takes about a minute or so to complete, as reconfiguring your data's outer structure is excruciatingly painful. [Non-Combat] 0. Kite-Flying - Mukuroyukihime isn't able to fly naturally, but she can ride the wind and glide long distances with her own kite. She can carry about one small child and two Digimon roughly the size of a Terriermon and Lopmon. [Passive] 1. Ninja Training - Mukuroyukihime isn't capable of flying, but her ninja training allows her move with incredible speed, giving her a 30% increase to her mobility. [Active] 2. Feather Kunai - Mukuroyukihime creates a feather-kunai to slash at the enemy at close range or throw the kunai from a distance. If it hits the enemy... they get stabbed. Cooldown: 0 Posts [Active] 3. Feather Kunai Barrage - Mukuroyukihime launches a barrage of feather-kunai towards the opponent. If they hit the enemy... they get stabbed a lot. Mukuroyukihime prefers not to use this technique, as she becomes featherless until the cooldown ends. However, she keeps enough feathers on hand to fight while naked, however. Cooldown: 3 Posts [Active] 4. Ninja Substitution Technique - Using her ninja training, Mukuroyukihime can swap places with an object or Digimon her level or lower to take an attack for her. Obviously, large-scale attacks that cover the entire radius can't be avoided. If Mukuroyukihime swaps with another Digimon, this ability's cooldown is increased by 2. Piercing skills ignore this ability entirely. Cooldown: 2 Posts or 4 Posts.
Shiroku the Chakmon Gender: Has never thought about it, but others attribute him as male for some reason. Alignment: Neutral
Skills/Talents • The ability to remain emotionless under pressure. And when not under pressure.
• Unparalleled stealth capabilities... in an icy environment. In warmer climates, he has a tendency to... melt.
• Hugs that are somehow both warm and cold at the same time
Personality
Much like his appearance and body temperature, Shiroku is an ice-cold Digimon. Constantly level-headed, he has one of the coolest heads you'll ever see. He looks through his life with such an icy lens it's as if he doesn't ever seem to have any wants or needs for himself. And while it certainly seems to be the case, if it's not, Shiroku doesn't seem to want to admit it.
Not once has Shiroku ever seemed to exhibit any kind of emotion. He doesn't ever seem to want to interact with other people, though he never seems to be alone. He's perfectly polite, but no matter what the topic of conversation he always seems to be distant somehow. However, with this distance comes an attitude that makes no judgments. Because people's past actions don't have any emotional significance to the Chakmon, only more data to be collected.
While he's not the most sociable person in the Digital World, Shiroku happens to excel at gathering information. He's got a good head for remembering little details, and he can use this to put little puzzles together. And while he doesn't go out of his way on his free time, he's not above chatting up a stranger just to get some intel. Information is important to Shiroku, and he'll make a few personal sacrifices to get it.
There are two things that Shiroku truly appreciates in this world; information and competence. As such, regardless of the person or personality attached to either, Shiroku will accept and work with just about anyone to secure either. Shiroku's got a good eye for talent, though he occasionally struggles to see the greater consequences of setting someone's emotions aside for their capabilities. Because of this, however, Shiroku's gained the patience to deal with the most eccentric people out there. Personal History From the time he was but a snowy baby Digimon, Shiroku knew that he was a little different from the others in the Village of Beginnings. He didn't cry or get angry at all, and while he certainly enjoyed the games he spent playing with the other kids as a pastime, he never seemed to show any sort of joy as he did so. Perhaps that was why other Digimon slowly began to shy away from him after a while. It was a little lonely at first, but Shiroku got used to it and managed to look deep inside himself. And you could say he attained something similar to a zen breakthrough. Shiroku no longer concerned himself with emotions. He of course experienced joy, anger, sorrow, loneliness, and everything in between, but he didn't feel the urge to act on them any longer. He was forever cool and calculating, and by the time he reached adulthood, he was highly efficient. Of course, this didn't help him make any more friends, but he wasn't heartbroken like he was as a child. As an adult, Shiroku worked as a traveling mercenary active mainly in the Northern Prominence. The cold region suited his Digimon form, and he acted mainly as an intelligence gatherer and spy. Until one day he was brought before a powerful pirate by the name of Polas, and through circumstance became the Captain Polas's right-hand-mon. Sadly, his stint as a first-mate didn't last long, as the crew decided to mutiny and drove Polas and Shiroku away. Ever since then, the pair have been working as part-time mercs, part-time bandits. All the while, Shiroku understands that Polas wishes to take back what is his, and in the background Shiroku has been searching for powerful allies to aid his his captain in his endeavor. Holosuit Appearance POKÉMON • thorton • Shiroku the Chakmon
ChampionSpecies: Kumamon Appearance: Attribute: Data Family/ies: Deep Savers Type: Beast Man Abilities[Non-Combat] 0. Amorphous Body - Shiroku's body of snow and ice can twist and turn into any shape he feels like, and he can fit into narrow places with little to no effort. Whenever he's not in a form that's not his standard Chakmon form, however, his speed is halved. [Active] 1. Snow Puddle Escape - Shiroku's body turns into a puddle for a split-second, avoiding an attack directed at him. Cooldown: 2 Posts [Active] 2. Blizzard Blaster - Using the Snow Launcher he wields, Shiroku pelts the target with a barrage of frost-covered snowballs. Cooldown: 2 Posts [Active] 3. Icepicker - Shiroku turns his fingers into a pointy icicles and stabs at the enemy. Cooldown: 1 Post [Active] 4. Frozen Knuckle - Shiroku hardens his fist into ice and punches the enemy. Cooldown: 1 Post [Active] 5. Crystal Freeze - With a deep breath, Shiroku covers the target of his level or lower in a thick layer of frost, rendering them immobile for 1 post. Useful for creating a slippery surface as well, for when you want to go sledding in the summertime. Cooldown: 2 Posts [Active] 6. Frozen Tundra - Shiroku jumps high into the air and falls on top of the enemy. Oh, and he also turns his entire body into a giant icicle, so it's gonna hurt. Deals double damage to an immobile enemy. Cooldown: 3 Posts
(Ex) Captain Polas the Blizzarmon Gender: MAN!! Alignment: Chaotic Neutral! Skills/Talents • Manly fighting spirit to overcome any negativity. • The ability to see past pesky things like logic and reason to truly understand one thing. Manliness. • Enough charisma to lead an entire pirate crew - for a time. • A loud, booming voice that has set off an avalanche or two back in the old days. Personality For all of Polas's life, only one thing has ever mattered to him; guts. Everything else is secondary. Whether you're a heroic champion or the most dastardly villain, so long as you're willing to face your problems head-on and never stand down to adversity, Polas will respect you. It's Polas's personal creed to face every problem in your way head-on, and like-minded individuals will easily find a friend with the Blizzarmon. Because he's so straight-forward and direct, Polas has never cared much for standard social conventions. He has a loud voice that he refuses to dampen, because if someone truly has an issue with his voice, they can come over and make him quiet down by force. Polas enjoys such conflicts, after all. But while Polas's word is hard-fought, it's also solid gold; the Blizzarmon will never break a promise even if it costs him his life. Polas isn't much for strategy or sideways thinking. To him, there is no problem that can't be handled by bull-rushing your way through it. And if he fails, he'll try again, only twice as hard. And if THAT attempt fails... well, if his pride isn't on the line, he'll be more open to suggestions. But he always has to try things his way first and foremost. And even if things are going horrendously awry and death seems certain, Polas will mostly likely be laughing that boisterous laugh of his nonetheless. Because Polas respects gumption more so than actual competence, it's not surprising for Polas to want to see such gumption rewarded. He's not going to throw a fight just because someone weaker than him isn't willing to back down from him, but it's not like he'll necessarily go all out, either. And while he's by no means gentle, he's willing to nurture the strengths of those weaker than him. It's not surprising to have a crowd of much weaker Digimon around him that he happens to be training. Though... most Digimon don't end up training with Polas for very long, as his training happens to be quite hellish. Personal History Polas has been the same ever since he was a baby Digimon - prideful, boastful, and all around loud. And yet he had a strong sense of justice that always made him want to right every wrong he saw. He would fight all the baby ne'er-do-wells he saw, even going so far to pick a fight with some larger Digimon, but it didn't always go so well for little Polas. But so long as Polas stuck to his beliefs he knew that justice would always win out in the end. But that's not how things always go. Sometimes, the justice you fight for isn't the same justice that others believe in. Sometimes those that you protect are in the wrong, and sometimes there is no right or wrong in the first place - only a cluster of bad decisions mixed in with good intentions. And as Polas got older, he had a rare introspective epiphany. He realized that maybe fighting for justice was just his selfish way of forcing others to bend to his beliefs. So when he reached adulthood Polas set out on a journey of self discovery. He didnt' aim to fix the world like he wanted to, but instead simply find his place in the world... and not long after he attained a new level of power, the Ultimate stage, he had another epiphany - That kind of stuff doesn't matter in the slightest! He should just focus on doing whatever he wants! If he wants to fight someone, then throw a punch! If he wants to protect someone, then throw a punch! And after throwing enough punches, he somehow found himself in charge of his own pirate ship located in the far north of the Macro Ocean. But being a leader didn't sit quite right with the Ultimate Digimon. He was strong, sure, and there were a few Digimon willing to follow him because of his reckless charisma and boldness, but for as many that were inspired by his antics, there were three or four more who grew more and more concerned for their safety every time Captain Polas did something reckless. And when his former first-mate, Tuskhammer, achieved the Ultimate Level, he staged a mutiny that threw Polas and his current first mate, Shiroku overboard and left them to die. But they survived, and Polas was left without a cause once more. And yet he had a companion with him now, so he had no choice but to find a purpose worth pursuing. And for now that purpose was taking back his ship, The Titanbreaker and reclaiming is role as captain. But in all honesty, Polas doesn't want to live that life anymore. He does, however, want to punch Tuskhammer in his stupid tusks, though, so at the moment his goals are aligned. Holosuit Appearance POKÉMON • wulfric • Polas the Blizzarmon
UltimateSpecies: Blizzarmon Appearance: Attribute: Data Family/ies: Deep Savers Type: Beast Abilities[Passive] 1. Powerful Build - Polas is stronk, and has a 25% increase to his strength, and his defense, though he's about 20% slower. [Active] 2. Crystal Axes - Polas swings in with two axes made from sturdy ice. He swing them up close, or throw them at a distance. If thrown, they have the uncanny ability of returning to his hand no matter what. Cooldown: 0 Posts [Active] 3. Braided Binder - By using his long braids of fur he can wrap up a Digimon of his level or lower, damaging them a little and preventing them from attacking. Duration: 1 Post Cooldown: 3 Posts [Active] 4. Frozen Arrowhead Skewer - Polas's braided fur flies forward, skewering one enemy in front of him. If the target was afflicted by [Braided Binder] the previous post, this move deals double damage. Cooldown: 3 Posts [Passive] 5. Manly Spirit!!! - Passive Skill. Polas's mind is so incredibly foolhardy and reckless, he seems to be able to resist almost any mental effect. [Active] 6. Manly Punch!!! - Polas punches the enemy. Really hard. Cooldown: 1 Post [Active] 7. No Sell - Polas just stands there and tanks all hits for a turn, not taking any damage in the slightest. It's not like he has any shields or armor or anything. It's pure, concentrated manly spirit. Duration: 1 Post Cooldown: 3 Posts
Nico the Terriermon Assistant
Gender: Male Alignment: Lawful Neutral
Skills/Talents • Skilled mechanic.Given enough time, he can fix almost any machine, though the end result may not always look pretty. • A young genius. Graduated with the highest degrees when he was just an In-Training Digimon. Personality As expected of a young genius, Nico has a keen mind and can notice the most subtle of details... in machines. When it comes to people, Nico has a bit of a struggle. He understands basic social constructs, and participated accordingly because that's what's expected of him, but for all his intellect, other people baffle him with their nonsensical behaviors and illogical decisions. But machines? Well, Digimon aside, machines can always be trusted to work. And when they stop, once he solves the puzzle and puts in the work, everything works once more. But other people? It's a tad bit too complicated for the young Terriermon Assistant. Despite his social ineptitude, Nico is open and accepting of just about anyone he meets. He may not treat everyone like a friend right away, but he's fairly open-minded about most people. He sees other people as puzzles to be solved, and once he thinks he has them figured out, he tends to lose interest. It's nothing, personal, though. It's just that Nico realizes that there's a finite amount of time he has in this world, and he would rather spend his time solving puzzles as efficiently as possible rather than playing with the same solved problem. Despite all of Nico's intellect, he's still a child at heart, and some of his inventions can reflect that, and his designs can be a little nonsensical or impractical in exchange for what he believes to be "cool". Personal History
Even in the Village of Beginnings, Nico was a bit smarter than all of his fellow Freshmon. And that bright mind of his only began to blossom with each passing day. Before he knew it, he was shipped off to Terminus, where he attended a prestigious university. But ecbause of his age, Nico was never been taken very seriously by his peers and has always had to prove himself in order to stand out. But that moment never came. Nico graduated young, but he wasn't as nearly as special a genius as many had hoped. Nico had found comfort in creating and fixing machines, and wanted to use the knowledge he had gained to those efforts, but no one wanted to hire an In-Training Digimon. And even when he had Digivolved... things didn't get better. So Nico set out a journey to find someone who would take him in. Who would accept him, youth and all. And upon his travels, he met a broken-down Trailmon named Ferryweather. She had been stuck there for weeks, and was on the verge of deletion, but luckily for the mechanical train Digimon, Nico knew a thing or two about fixing up machines, Digimon or not. In fact, he fixed her up so well, after a few modifications she Digivolved to the Ultimate level and became a Locomon. The two became friends soon after, with Nico's infatuation for the machine Digimon growing every day. These days he practically devotes his life to fixing Ferry up, making small modifications to improve Ferry's quality of life. Ferry wasn't like everyone else he had met. Ferry was always calculated, if a bit cold, but was never a puzzle for Nico to solve. Nico didn't have to be smart for someone else' expectations anymore. He just had to be there. Holosuit Appearance POKÉMON • clemont • Nico the Terriermon Assistant
RookieSpecies: Terriermon Assistant Appearance: Attribute: Data Family/ies: Virus Busters, Metal Empire Type: Beast Genius Abilities[Passive] Fixing my beloved! - Nico knows Ferry inside and out, so despite their difference in levels, he can fix it up just a little bit each turn. So long as Nico remains inside Ferryweather, he can spend his entire turn during the turn repairing her, giving her a 5% regeneration effect for that post. This ability can only be used on Ferryweather the Locomon. [Active] I've got just the thing! - Nico pulls out a convenient machine out of freaking nowhere that he just happened to invent/fix last week. It can be a number of machines. This ability can be used to give any Digimon a non-combat passive skill, like the ability to fly or breathe underwater. However, if the item is specifically targeted by a rookie attack or higher, the item gets destroyed, so it's not entirely reliable. Cooldown: 1 Post [Passive] Genius Analysis - Nico analyzes his opponent's attacks and tactics, letting him defend himself from attacks easier. Gives him a 30% passive increase to his defense. [Active] Wrench - Nico freaks out and slaps someone upside the head with a wrench. Cooldown: 0 Posts
Gender: Female (Technically genderless, but Nico refers to it as a "she") Alignment: Unaligned
Skills/Talents • Is a train Personality
Ferry exists for one purpose; to get people from one destination to the next. Doesn't matter who, doesn't matter why, Ferry just exists to move people around. It's possible she gets some form of enjoyment out of this, as it's the only thing she ever thinks about. Even so, Ferry is still a Digimon, and does in fact think for herself. However, despite devoting her life to helping people get around, she has no interest in making friends or getting to know her passengers. She will certainly answer you out of politeness, but Ferryweather will almost never engage another person in conversation. While Ferry doesn't quite share the same feelings for Nico as he does for her, Ferry sees their relationship as profitable as they both get something they want. Plus, Ferry feels like she owes the Terriermon Assistant a debt of gratitude as well, and almost every upgrade that Nico has performed on her has improved her efficiency in its life mission. So while she doesn't quite know how she feels about the little genius, she does know she would rather be with him than apart. But more than anything, Ferry wants to be a transporter. Even in holosuit form, Ferry can't feel comfortable talking to someone unless she's carrying them. Which can cause some problems for the people she meets. Personal History From when she was just a humble Hagurumon, Ferry always knew that she wanted to be a transporter. In fact, Ferry was the one who came up with her own name; a ferry that will brave any weather to get you to where you need to go. Ferry wished for all her heart to be able to do so, and was rewarded with the blessing of Digivolving into a Trailmon. And from there her life was fairly blissful. She moved from place to place, taking people to their destinations. It was Ferry's own personal zen, but it wasn't meant to last. Ferry could't maintain herself, and the company she worked for were rather negligent in their upkeep. So when she broke down one day and fell off of the rail, she was simply abandoned. No way to move. Nowhere to move. No more passengers. Ferry wanted to die at that moment, but was too helpless to even do that, so she remained tumbled over the ground, waiting to starve to death. But then she met Nico. At first, Nico simply repaired her out of boredom. She was just another machine for him to fix. But as they spent more time together, Nico began to offer more and more upgrades. Ferry didn't feel like she could refuse them, after all, he had saved her life and made her operable again! Ferry underwent a number of procedures, from a speed-boosting system, to heated seats, and even an in-built holosuit so she can traverse the world in areas too cramped for a massive train Digimon. As of late, she simply transports Nico around the mainland, offering rides to travelers along the way. After all, it's what she's always wanted to do! Holosuit Appearance MOBILE FIGHTER G GUNDAM • allenby beardsley • Ferryweather the Locomon
UltimateSpecies: Locomon Appearance: Attribute: Data Family/ies: Metal Empire, Nature Spirits Type: Machine Abilities[Passive] 1. A.T.T. - Thanks to Nico's modifications, Ferry can travel anywhere and is the All-Terrain-Train. Be it on land, the air, the sea, underground, or even in space (theoretically), Ferry will get you where you need to go, protecting its passengers from the environment. 50% boost in speed and a 20% drop to its offense. In addition, when out of combat or if Ferry doesn't use any named abilities, it has the speed of a Mega-level vehicle. [Passive] 2. All-Protecting Hide - Ferry's hide is designed to protect its passengers, and gains a 50% defense boost in exchange for a 20% attack drop. [Active] 3. Cable Claw - Ferry's claws extend out and punch the enemy, then are immediately retracted by its attached cables. Cooldown: 1 Post [Active] 4. Vehicular Monslaughter - Ferry runs right over its opponent and just keeps going. Cooldown: 1 Post [Active] 5. Steam Striker - Ferry charges at the enemy propelled by a blast of steam. Cooldown: 2 Posts [Active] 6. Steam Bomber - Ferry fires off a burst of steam to strike everyone within a 50m diameter. Its passengers, of course, are protected. Cooldown: 3 Posts [Passive] 7. Switching to BATTLE MODE!!! - Another modification from Nico. Ferryweather can transform into its battle mode, transforming into a Gundam-looking motherfucker and is now much more suited to combat. Ferry's passive stat changes are re-arranged, resulting in a 50% increase in attack power, and a 40% drop in speed. However, being slow is beyond Ferry's programming, and its motion programs are incompatible with this modification. As such, one of its passengers must use their actions each turn to control it. If a human or solo Digimon does this, they're unable to swipe D-Arc cards and the like. Like Digivolution, on the first post of combat, this Digimon can use this ability without an action, but after that, swapping between Vehicle Mode and BATTLE MODE!!! requires a full post.
Kumiho the Youkomon Gender: Female Alignment: Neutral Good
Skills/Talents • Fortuneteller, but can only read bad fortunes • Part-time exorcist, but it's really only a hobby Personality
Nothing much can be said about Kumi, other than the fact that she's just kinda given up having a good life. She's someone who doesn't take life seriously anymore, and just kind of scrapes on by with the bare minimum effort she can afford to put forth. Some may call this lifestyle pathetic, but she prefers to call it "low maintenance". Because she does little to take care of herself, she's something of a slob as a result, often not bothering to bathe until she can't stand her own smell, or refusing to eat until the hunger pangs get intolerable. But at the heart of it all, Kumi's a kind Digimon who wants the people around her to prosper. Sadly, she feels herself unworthy of aiding in that task, and she often recuses herself from society in order to ensure that she doesn't ruin the happiness of others. Some of her hermit-like behavior is tied to her low self-esteem, some of it's tied to her circumstances, and her circumstances and self-esteem are equally as linked together. Kumi is fairly straight-forward and serious, and abhors mischievous acts like pranks and other tomfoolery. As such, she tends to crack down on the jokester-types with a fervor. Personal History
From the time she was a Renamon, Kumi knew what her destiny was going to be. She had the ability to communicate with the spirits - leftover semi-sentient fragments of data, and by using herself as a medium, she was going to use the dead to bring peace and comfort to the living. And in exchange, she would help bring peace back to the dead. Unfortunately, no one told her that most spirits were assholes, and whenever she allowed the spirits control of her body, they would just use her to play pranks on others. This caused some strife between her and the villages she visited, and she was driven out more often than not. But the young Renamon didn't despair! Surely there had to be some good spirits out there, right? And maybe when she digivolved and got stronger, she'd be able to control the spirits better! But she finally got what she wished for. One night when resting in a village with a higher amount of spirits than usual, Kumi became possessed by them, their data joining with hers and overloading her body enough to force a Digivolution to a Youkomon. And as the bearer of those spirits, she was looked on upon as an awful jinx and bearer of great misfortune. She was driven out of the village, and almost any place she visited from there on. She supposed she could have stayed in one of the larger communities like Terminus or Whitewater, but the thought of being around so many people never appealed to the fox Digimon. So Kumi made a drastic decision - she would banish herself to the Dark Area, where she spends the rest of her days, avoiding everyone but her own negative emotions and the evil spirits within her body. Holosuit Appearance POKÉMON • valerie • Kumiho the Youkomon
ChampionSpecies: Youkomon Appearance: Attribute: Data Family/ies: Nightmare Soldiers, Nature Spirits, Wind Guardians Type: Bewitching Beast Abilities[Active] 1. Zetsu Bow - Creates a magical bow of darkness that fires off an evil spirit at the foe. Doesn't deal damage, but they become so distraught by despair that they're unable to attack their next post. Doesn't affect higher lever Digimon. Duration: 1 Post Cooldown: 2 Posts [Active] 2. Fiery Jinx - Unleashes a "playful" flame spirit that brings misfortune to one attacking foe. For one reason or another, their attack fails to hit their target, be it that they just miss, they misfire, or they trip and fall or something. Effectively a shield skill, so piercing don't give no shits about bad luck. No workie on higher levels. Cooldown: 2 Posts [Active] 3. Evil Flame Dragon - Condenses all her evil spirits to form a menacing flame dragon that consumes her foes. Cooldown: 3 Posts [Passive] 4. Homuradama - The evil spirits around Kumiho don't like it when she gets attacked, so the lash out and deal basic attack damage to anyone who hits her. Doesn't use Kumiho's action. Cooldown: 2 Posts [Active] 5. Fox Fang - Did you know foxes had teeth? Well, Kumiho uses hers to bite you. Cooldown: 0 Posts [Active] 6. Reverse Jinx - Kumiho channels all the strength she has to use her evil spirits for something good for a change. This fully heals any Champion or lower Digimon. An Ultimate is healed by a significant amount as well, but Kumiho exhausts all her energy doing so and falls unconscious for the remainder of the thread. Cooldown: Once Per Thread
Black Feather Assassin X Gender: Female Alignment: Neutral Skills/Talents • Skilled in stealth and subterfuge • Disturbingly malleable data structure. Personality
Black Feather Assassin X is a stoic, quiet individual. Little is known about her, other than the fact that she's incredibly mysterious. No one knows where she came from, but she only ever appears when Lady Nana... when the human girl Nanami Hanabana, whom she has absolutely no relation to whatsoever, is in life-threatening danger. Unfortunately, she doesn't hang around long enough to chat, mostly due to the fact that her Digital Frame is compromised like it would fall apart at any second. Almost like she used to be some weakling Rookie Falcomon that took pulled a page out of Impmon's book and took extremely drastic measures to prematurely Digivolve to a Mega Level, and her body can't keep up the form for very long. There is one thing that is known about the Black Feather Assassin X, though. For starters, she despises any nicknames, and doesn't acknowledge any name other than "Black Feather Assassin X". That includes her writer, too, god damn it.
MegaSpecies: Ravemon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers, Wind Guardians Type: Cyborg Assassin Birb Abilities[NCP] Shadow Lurker - Black Feather Assassin X can hide within the shadow of another creature, where she typically lies dormant most of the time. When related to combat, she can only use this ability to essentially enter the thread from an ally's shadow, or escape into an ally's shadow, removing herself from the remainder of the combat. Malleable Form - Black Feather Assassin X can adjust her body to whatever shape she needs, whether it's liquifying to ooze through incredibly narrow spaces, or hardening so she can bash annoying Lopmon when they say things out of line. In addition, she can rearrange her data structure to look like any human or Digimon her level or lower. This change is purely cosmetic; though fighting in a form not her own Ravemon form significantly reduces her combat strength, to the point where she only has the strength of an Ultimate-level Digimon. While she can fight while in a transformed state, transforming into another form requires too much concentration to be used in combat. While transformed, Black Feather Assassin X cannot alter her body further, unless it's to return to her original form. [Passive] 1. Swift Assassin - Black Feather Assassin X is lightning fast, giving her a 25% boost in movement speed and attack. than the average Digimon. However, her body is quite frail and she suffers 20% more damage as a result. [Passive] 2. Fierce Assassin - Black Feather Assassin X is really good at hitting people's weak points. In fact, her attacks ignore any passive defenses. [Active] 3. Black Feather Xassination - Her signature technique. Black Feather Assassin X hurls an orb of light high up into the air, creating plenty of shadows to take advantage of. Then, Black Feather Assassin X vanishes into the shadow of one unlucky target, appearing out of the shadows behind them and striking her target down with a devastatingly powerful slash that ignores shields and all other active defensive buffs. Cooldown: 6 Posts [Active] 4. Black Feather Barrage - Black Feather Assassin X unleashes a barrage of black feathers towards a single enemy. If they hit the enemy... they get stabbed a lot. Cooldown: 1 Posts [Active] 5. Black Feather Rain - Black Feather Assassin X raises her right arm up, and throws out a barrage of sharp black feathers that impale everyone around her in a 50m radius. Oddly enough, any allies of hers remain unharmed. Afterwords, her arm is left completely exposed, but the feathers start to regrow back fairly quickly. Cooldown: 3 Posts [Active] 6 Black Whirlwind - Black Feather Assassin X spins around quickly to form a twister of darkness, slicing up anyone she comes into contact with, or anyone stupid enough to hit her with a melee attack until her next post. Duration: 1 Post Cooldown: 4 Posts [Active] 7. Kuro-Ikazuchi - Black Feather Assassin X stabs her sword into the ground, and calls forth a surge of black lightning that electrifies and freezes foes in a 25m radius. Deals heavy damage, and their speed is reduced by 50% Duration: 1 Post Cooldown: 5 Posts [Active] 8. Silver Wing Guard - Black Feather Assassin X hardens her Chrome Digizoid wing to block one attack, whether it's aimed at herself or an ally within reach. Cooldown: 2 Posts [X] [Active] 9. Ultimate Technique: <Name Pending> - Black Feather Assassin X hasn't really thought up a name for this ability just yet. Or even what it is. But thanks to her Ninja Training... that she received from a Falcomon friend of hers, Black Feather Assassin X is able to use a super customizable technique that trades it's OPT Power for versatility. This move is equivalent to a 6-CD move that can become any element Black Feather Assassin X has decided, and its power can be lowered by 2-CD each to add the following effects. - Damage all enemies in an area 50m in diameter - Pierce through Active Abilities - Immobilize affected targets Despite being a Once Per Thread ability, this ability can be interacted with as if it were just a regular ability.
Me-Chan the Abbadomon Gender: None Alignment: Unaligned Personality A parasitic entity, this Digimon once survived by taking refuge in the bodies of other creatures. It would merge with another Digimon, and then its' hosts memories would become its own. After slowly breaking down the host's will, this Digimon would eventually overtake the Digimon fully. As such, this Digimon is naturally manipulative, always urging its host to take just one more, teensy-tiny step over the line. It can't survive on its own, so it needs to rely on its hosts. However, after its most recent failed attempt, it was cast off from its host and attempted to possess the nearest, weakest creature nearby... a human child. However, perhaps because it was unable to properly possess and interface with a human, but this Digimon was completely overpowered by the child's willpower, essentially erasing this Digimon's personality entirely, and replacing it as simply an extension of the human child's. But perhaps this is simply a ploy as this Digimon seeks to find another suitable host, or if simply possessing a human takes a great deal longer than it would a Digimon. It certainly seems to love getting attached to others, Digimon or otherwise. But ultimately, its true intentions are a mystery, as it doesn't speak, and doesn't communicate through anything other than staring and the occasional creepy grin. The fact that this Digimon is an unsettling, abhorrent abomination still remains, regardless of where its will is truly aligned. Skills & Talents Shapeless - While for all intents and mechanical purposes this Digimon is an Abbadomon, its has no true form. It can change its size and shape at will, though it can't take on the form of anyone specific. All it can manage is their vague shape. It prefers the Abbadomon form, because like it or not, that's just what peak performance looks like. Empathic Bond - So long as its host is willing, Digimon shares its senses with its host, and vice versa. Unfortunately, that this Digimon and its host feel each other's pain. Which means if one is incapacitated, both of them are. Lots of Eyes - This Digimon has a lot of eyes, and can see in a bunch of different directions all at once. Take that as you will. MegaSpecies: Abbadomon? Appearance: Attribute: None Family/ies: Nightmare Soldiers Type: Love-Powered Abomination Abilities: [Passive] 1. Thousand Glowy Eyes - Perhaps it's because of the remnants of its former personality, but you can't B.S. a B.S.er. Illusions and mental gimmicks don't have any effect on this Digimon. [Passive] 2. Shapechange - Using its abilities to change its form, this Digimon attacks by manipulating its body to something that would really hurt its opponent. As such, its basic attacks deal double damage. [Passive] 3. Sentry Body - This Digimon's many eyes aren't so weak that they can be taken out by petty means. This Digimon can't be blinded by abilities, and thanks to the miasma this Digimon produces, it can spot any Digimon and attacks within 50m, invisible or otherwise. [Active] 4. Give a Heart, not a Hurt! - This Digimon transforms into a giant, heart-shaped shield, and protects themselves and an ally from all attack that don't do bad things to shields. And if bad things happen to the shield, then the shield breaks apart and transforms a writhing ball of eyes and teeth that immediately assault the fool who broke it, ripping into the attacker for an amount of damage equal to the damage their foolish piercing attack dealt. Duration: 1 Post Cooldown: 6 Posts [Active] 5. Sunny Smiling Embrace! - This Digimon uses its many tendrils to wrap around a single target. Then all of its smiling maws open wide and tear into the Digimon it's hugging. This move heals this Digimon for half the damage it dealt. Cooldown: 4 Posts [Active] 6. Razzle-Dazzle Miasma - This Digimon unleashes a 100m diameter cloud of an oddly-pleasant-odor, yet debilitates its foes, just the same. The gas doesn't obscure vision, but it does lower the defenses of up to 3 enemies within the cloud, causing them to take double damage from attacks! Duration: 2 Posts Cooldown: 6 Posts [Active] 7. ♥Ky~un♥ Lovely Gaze - This Digimon glares at an opponent, and a barrage of heart-shaped burst of energy pelt an enemy. Cooldown: 2 Posts [Active] 8. Miracle Mastication - This Digimon expands their body to an enormous degree, then swallows up an allied Digimon. Rather than take damage, however, this Digimon's insides greatly recover their health and removing debuffs, even reviving them if they're incapacitated. In addition, this Digimon takes all damage meant for that ally during the turn this ability is used, having swallowed them, and all. Duration: 1 Post Once Per Thread, as the user must brush their teeth before this ability can be used again, for hygienic reasons. That takes quite a while, considering the number of teeth this Digimon has. [Active] 9. Really Big Boom - The user opens its massive maw, then fires off a burst of bright white energy that obliterates all enemies in a 100m diameter. For the next three turns, if a Digimon that has taken damage from this attack is incapacitated, then they're unable to revive for the remainder of the battle. Once Per Thread
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Apr 15, 2021 1:45:53 GMT
Happy anniversary, person who's the best friend of this character's daughter.
Take a 1/2.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Apr 15, 2021 4:38:58 GMT
Approved.
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