I've got a holosuit to add for Octavio, as well as redoing the army's X3 forms from the ground up (Except his ShogunOctomon X3 form with the giant arms).Pokemon •
Archie (ORAS Version) • Octavio Kelp
Xros Level X3 - Incomplete
Species: ShogunOctomon P(artial)X3
Appearance:
Same as ShogunOctomon X2, but the flying platform has ethereal, wireframe-like arms resembling those of a Ballistamon equipped with brass knuckles.
Attribute: Virus
Family/ies: Metal Empire, Deep Savers
Type: Unidentified
Fighting Style: Primarily fires ranged attacks from above, but will punch any foe that gets too close.
Abilities: [7 Abilities Max]
Wasabi Boomerang: Octavio combines his wasabi sticks into a V-shape, and throws it at the opponent like a boomerang. 1 post cooldown.
Sting Ray: Fires a beam of concussive force from the dish on the front of Octavio's flying machine that pierces defenses. Full piercing, 3 post cooldown.
Spark Ball: Fires an orb of electricity at the foe. 2 post cooldown.
Hypno-Beats: Octavio plays a catchy tune that forces foes in a 12.5m radius to dance, preventing them from attacking for 1 post. 3 post cooldown, doesn't affect higher-level digimon.
Octopunch: A strong punch delivered with the incomplete arms. 2 post cooldown.
Ink Gatling: the arms transform into gatling guns that fire rapid barrages of corrosive ink at the target. 1 post cooldown.
Built-in Turbo (passive): increases movement speed by 30%.
Digivolves From: ShogunOctomon + Kokuwamon X or Ballistamon
Xros Level X3
Species: MetalKabuterimon
Appearance:
Attribute: Vaccine
Family/ies: Metal empire
Type: Cyborg
Fighting Style: MetalKabuterimon primarily focuses on mid-to-long-range electrical attacks.
Abilities:
- Lightning Rod (passive): MetalKabuterimon absorbs any electrical attack aimed at him (healing him by the same amount as a healing move of the same cooldown instead of damaging him). As a downside, he takes 50% more damage from water attacks, which causes him to short-circuit.
- Modular Armor (passive): Once every 3 turns, MetalKabuterimon can quickly detach most of its armor to reveal MetallifeKuwagamon hidden underneath. This technically allows MetalKabuterimon to slide evolve AND attack as MetallifeKuwagamon in the same turn.
- Field Destroyer: MetalKabuterimon fires a powerful, electrically-charged laser from the cannon on his head. 5 post CD, Full Piercing.
- Plasma Gatling: MetalKabuterimon fires a rapid barrage of electrical pellets from his arms. 1 post CD.
- Missile Massacre: MetalKabuterimon fires countless micro-missiles from the four holes on his chest. 3 post CD.
- Electron Web: MetalKabuterimon fires an electrified net from his horn that electrocutes an enemy while preventing them from moving for 1 turn. 4 post CD.
-Emergency Eject: Once per thread, MetalKabuterimon can detach all of its heavy armor upon defeat to forcibly shift to its inner form, MetallifeKuwagamon at full health, locking out the MetalKabuterimon form for the rest of the thread.
Xros Components: Kokuwamon X + Ballistamon + Ballistamon
Xros Level X3Species:MetallifeKuwagamon
Appearance:
Attribute: Virus
Family/ies: Nature Spirits
Type: Insect
Fighting Style: Unlike the armored MetalKabuterimon, MetallifeKuwagamon is a nimble fighter that relies on speed and evasion to literally run circles around his opponent.
Abilities: [7 Abilities Max]
-Summon Armor (passive): Once every 3 turns, MetallifeKuwagamon can utilize electromagnetism to quickly reattach the scattered pieces of MetalKabuterimon's armor to itself, allowing it to slide evolve to MetalKabuterimon while still being able to attack immediately afterwards during the same turn
as MetalKabuterimon. Cannot be used if Emergency Armor Purge has been used earlier in the thread.
-Nimble Bug (passive): MetallifeKuwagamon's is finely tuned for speed and agility, increasing its speed by 50% and sacrificing 20% of its defense.
-Homing Laser: MetallifeKuwagamon fires 5 laser from the fingers on one of his hands, which are capable of bending as needed to try and home in on MetallifeKuwagamon's target. 2 post CD, increased Accuracy.
-Photon Saber: MetallifeKuwagamon emits energy blades from all of his fingers, which all merge together to form a large energy blade on each hand capable of cutting clean through his target's defenses. 4 post CD, full piercing.
-Quadruple Assault: MetallifeKuwagamon's arms split in two and unbraid, allowing MetallifeKuwagamonto deliver a devastating flurry of punches with all four arms, before combining his arms back together to finish the combo off with a two-handed uppercut. 4 post CD.
-Acrobatic Flip: MetallifeKuwagamon does a swift backflip in order to get out of the way of an incoming attack (although this tactic won't work against piercing or OPT attacks). 2 post CD..
-EMP Burst: MetallifeKuwagamon unleashes a powerful EMP blast in every direction, preventing Ultimate-or-lower Digimon caught within the 25m blast radius from attacking for 1 turn by scrambling the flow of data in their bodies. 3 post CD.
Xros Components: Kokuwamon X + Ballistamon + Ballistamon
Xros Level X3
Species: JetSilphymon
Appearance:
Attribute: Data
Family/ies: Wind Guardians
Type: Cyborg
Fighting Style: JetSilphymon relies on her high mobility and powerful wind-based attacks (plus a little poison for good measure). Her go-to basic attack is to stab the enemy with the barbed end of her polearm (not the pinwheel end).
Abilities: [7 Abilities Max]
-Poison Barb (passive): The sharp, barbed end of JetSilphymon's polearm is coated in a paralytic poison that lowers the accuracy of those struck by it by 30% for 1 turn after being struck by her basic attacks.
-Jet Turbines (passive): The turbines on JetSilphymon's back naturally increase her movement speed by 30%.
- Pinwheel Tempest: JetSilphymon spins the pinwheel end of her polearm like a giant fan, blowing a powerful stream of wind at the enemy. 2 post CD.
-Jetstream Cutter: Jetsilphymon spins her pinwheel at high speed like a buzzsaw, then uses the jet turbines on her back to launch herself at the foe so that she can use the spinning pinwheel to cut the foe to pieces. 5 post CD, partial piercing.
-High-Power Rune Trap: JetSilphymon taps the tip of her polearm on the ground, causing a glowing, booby-trapped rune to etch itself onto the tapped spot. This rune will violently explode when triggered (either by an enemy stepping on it or JetSilphymon triggering it remotely by tapping the butt of her polearm on the ground twice), damaging everyone within a 25m radius of the rune trap. The rune trap lasts until it is triggered, and up to 3 rune traps can exist at one time. 3 post CD between placing traps.
-Fairy Charm: JetSilphymon launches a heart-shaped projectile that drains a foe's energy to heal JetSilphymon by part of the damage dealt. 4 post CD (2 for damage, 2 for healing).
-Pinwheel Block: Jet Silphymon uses her pinwheel to block an incoming attack. 2 post CD.
Xros Components: Rubescemon + Tinkermon + Kokuwamon X/Laserichmon
Xros Level X3
Species: GranLocomon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: GranLocomon charges in close to ram his enemy or attack them with spiked wheels and scalding steam. He usually prefers to serve as transportation rather than fight if possible, though.
Abilities: [7 Abilities Max]
-Mobile Transport (non-combat passive): When not actively fighting, (Gran)Locomon can be used as a mobile base, capable of traveling as fast as an Ultimate-level vehicle in order to transport the rest of the Xros Army. (Gran)Locomon can travel on train tracks if there are any, but he can also generate his own tracks beneath his wheels if he wishes. His self-generated tracks can even be used to allow him to travel over water or across chasms without falling or sinking (although his engine and passenger cars are water-tight, so he could travel underwater if he wanted to).
-Armor Shift (non-combat passive): When not in combat, GranLocomon can transform his body to look like a regular Locomon, in order to appear less intimidating or hide his identity. This transformation is purely cosmetic, although he'll need to transform back into GranLocomon in order to use his named attacks.
-Battle Express (passive): GranLocomon's external armor is tough enough to increase his defense by 50%, but also light enough to not hinder his speed at all. He is a train, though, so his evasion is still reduced by 20% (trains aren't the most maneuverable when they aren't going in a straight line, after all).
-Runaway Express: GranLocomon builds up speed in order to ram into his opponent. 1 post cooldown.
-Wheel Grinder: GranLocomon rapidly spins his spiked front wheel, then releases it to launch it at his opponent like a projectile. After the wheel is released, GranLocomon generates a new wheel to replace it. 2 post cooldown.
-Steam Geyser: GranLocomon rotates his smokestacks around to fire a concentrated jet of superheated steam in his opponent's face, severely burning them in the process. 2 post cooldown.
-Meteor Crash: GranLocomon shifts his gearbox into its highest gear, his metal body glowing red-hot as he barrels into his opponent at top speed like a meteor. 5 post cooldown, full piercing.
-Shift Gear: GranLocomon shifts his engine into a higher gear, temporarily increasing his speed by 50% for three turns. 4 turn Cooldown.
Xros Components: Ballistamon+Ballistamon+Laserichmon/Kokuwamon X
Xros Level X3Species: Magnetmon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Android
Fighting Style: Magnetmon utilizes electrical attacks and the power of magnetism to strike their opponent from any range
Abilities: [7 Abilities Max]
-Electromagnetic Warrior (passive): As a Digimon designed to be a master of electromagnetism, Magnetmon is fully capable of absorbing electrical attacks in order to re-energize and restore their body. Their body does have one fatal flaw in that it short-circuits if exposed to large quantities of water (causing them to take 50% more damage from water attacks).
-Skater Mode (toggleable): Magnetmon's feet can retract into their legs and be replaced by a pair of wheels, allowing Magnetmon to skate around at high velocities (+50% speed). This mode does sacrifice some stability for speed, though, leaving Magnetmon 20% more vulnerable to incoming attacks while Skater Mode is active (AKA -20% defense). Luckily Magnetmon can choose to activate or deactivate Skater Mode at will (albeit only once per turn).
-Voltaic Burst: Magnetmon unleashes a spherical burst of electricity from their body, electrocuting every Digimon in a 50m radius. 3 post CD.
-EM Railgun: Magnetmon channels electromagnetic power into their hand, allowing them to flick a metal object (like a coin or a screw) in their pincer at speeds comparable to that of a railgun. 2 turn CD, full piercing.
-Junk Shield: Magnetmon uses magnetism to pull various metal objects towards itself, forming the metal into a makeshift shield to protect Magnetmon from an incoming attack. 2 post CD.
-EMP Burst: Magnetmon unleashes a powerful EMP blast in every direction, preventing Ultimate-or-lower Digimon caught within the 25m blast radius from attacking for 1 turn by scrambling the flow of data in their bodies. 3 post CD.
Xros Components: Rubescemon/Tinkermon + Ballistamon+Kokuwamon X
Xros Level X3Species:JewelBeemon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Insect
Fighting Style: Jewelbeemon relies on hit and run tactics, focusing on speed and agility above all else.
Abilities: [7 Abilities Max]
-Spiral Gale: Jewelbeemon rapidly twirls his spear, generating a swirling whirlwind around him that damages enemies in a 50m radius. In addition to this, the strong winds clears away any lingering smoke, fog, or dust within its radius. 5 post cooldown.
-Venom Strike: Jewelbeemon jabs an enemy with one of his forearm blades. Contrary to its name, the attack is not actually poisonous, instead delivering a powerful electric shock that disrupts the target's data and prevents them from using named attacks for one turn. 4 post cooldown.
-Flurry Strike: Jewelbeemon repeatedly jabs at his foes with his spear at lightning speed, puncturing through most non-OPT shields with ease. 3 post cooldown, full piercing.
-Lightning Counter: Jewelbeemon rapidly moves to dodge an incoming attack, flash-stepping behind the attacker in order to counterattack and strike them from behind with his spear or arm blades. Not effective against piercing or OPT attacks. 4 post cooldown.
-Bloodletter Lance: Jewelbeemon impales an enemy with their spear, which also siphons off part of the victim's data to heal Jewelbeemon. 5 post cooldown (2 for damage, 3 for the healing effect).
-Flash Eye: The yellow jewels on Jewelbeemon's body suddenly emit a brilliant light, temporarily blinding everyone in a 50m radius and reducing their accuracy by 50% for two turns. 4 post cooldown.
-Hit-and-Run Tactics (passive): Jewelbeemon's fighting style primarily revolves around quickly striking his target's weak points, before immediately darting out of range of any possible counterattacks. However, a flaw of this fighting style is that he does leave himself open enough that any enemy attacks that do manage to connect will deal more damage to him than usual. (+25% speed and accuracy, -20% defense)
Xros Components: Tinkermon+Ballistamon+Laserichmon